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- local ExpeditionLevelData = class("ExpeditionLevelData")
- function ExpeditionLevelData:ctor(cfg)
- self.levelId = cfg.LevelId
- self.rewards = cfg.Reward
- self.bossList = cfg.BossList
- self.maxFightingTime = cfg.MaxFightingTime
- self.closeRewardBoxImg = cfg.BoxImg[1]
- self.openRewardBoxImg = cfg.BoxImg[2]
- self.isGoodReward = cfg.HighReward > 0
- self.RestoreSp = cfg.RestoreSp
- self.WarriorScore = cfg.WarriorScore
- if cfg.LevelCoefficient then
- self.LevelCoefficient = cfg.LevelCoefficient
- end
- self.isPassed = false
- self.isGotReward = false
- end
- function ExpeditionLevelData:GetLevelCoefficient()
- return self.LevelCoefficient
- end
- function ExpeditionLevelData:GetScore()
- return self.WarriorScore
- end
- function ExpeditionLevelData:SetRewardState(got)
- if self.rewards == nil then
- return
- end
- for i = 1, #self.rewards do
- self.rewards[i][3] = got
- end
- end
- function ExpeditionLevelData:SetPassed(passed)
- self.isPassed = passed
- self:SetGotReward(false)
- end
- function ExpeditionLevelData:SetGotReward(bGot)
- self.isGotReward = bGot
- self:SetRewardState(bGot)
- end
- function ExpeditionLevelData:GetBossMaxHPAndSp(bossId)
- if self.bossList == nil then
- return 1000000000000, 1000000000000
- end
- for i = 1, #self.bossList do
- if self.bossList[i][2] == bossId then
- return self.bossList[i][4],self.bossList[i][5]
- end
- end
- return 1000000000000,1000000000000
- end
- function ExpeditionLevelData:HasRedPoint()
- return self.isPassed and not self.isGotReward
- end
- return ExpeditionLevelData
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