UITest.cs 365 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UIExtensions;
  4. using DG.Tweening;
  5. public class UITest
  6. {
  7. [MenuItem("Assets/test")]
  8. public static void Test()
  9. {
  10. GameObject go = Selection.activeGameObject;
  11. string path = AssetDatabase.GetAssetPath(go);
  12. Debug.Log(path);
  13. go.transform.DOScale(0, 1).SetEase(Ease.InExpo);
  14. }
  15. }