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- using System;
- using UnityEngine;
- namespace Cinemachine.Examples
- {
- /// <summary>
- /// Simple script that makes this transform look at a target.
- /// </summary>
- public class BossLookAt : MonoBehaviour
- {
- [Tooltip("Look at this transform")]
- public Transform m_LookAt;
- [Tooltip("Lock the camera's X rotation to this value (in angles)")]
- public float m_RotationX = 0;
- [Tooltip("Lock the camera's Z rotation to this value (in angles)")]
- public float m_RotationZ = 0;
- void Update()
- {
- transform.LookAt(m_LookAt);
- var euler = transform.rotation.eulerAngles;
- transform.rotation = Quaternion.Euler(m_RotationX, euler.y, m_RotationZ);
- }
- }
- }
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