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- using UnityEngine;
- namespace Cinemachine.Examples
- {
- public class ActivateOnKeypress : MonoBehaviour
- {
- public KeyCode ActivationKey = KeyCode.LeftControl;
- public int PriorityBoostAmount = 10;
- public GameObject Reticle;
- Cinemachine.CinemachineVirtualCameraBase vcam;
- bool boosted = false;
- void Start()
- {
- vcam = GetComponent<Cinemachine.CinemachineVirtualCameraBase>();
- }
- void Update()
- {
- #if ENABLE_LEGACY_INPUT_MANAGER
- if (vcam != null)
- {
- if (Input.GetKey(ActivationKey))
- {
- if (!boosted)
- {
- vcam.Priority += PriorityBoostAmount;
- boosted = true;
- }
- }
- else if (boosted)
- {
- vcam.Priority -= PriorityBoostAmount;
- boosted = false;
- }
- }
- if (Reticle != null)
- Reticle.SetActive(boosted);
- #else
- InputSystemHelper.EnableBackendsWarningMessage();
- #endif
- }
- }
- }
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