UnityEngine_UI_ScrollbarWrap.cs 14 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_UI_ScrollbarWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.UI.Scrollbar), typeof(UnityEngine.UI.Selectable), "Scrollbar");
  9. L.RegFunction("Rebuild", Rebuild);
  10. L.RegFunction("LayoutComplete", LayoutComplete);
  11. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  12. L.RegFunction("OnBeginDrag", OnBeginDrag);
  13. L.RegFunction("OnDrag", OnDrag);
  14. L.RegFunction("OnPointerDown", OnPointerDown);
  15. L.RegFunction("OnPointerUp", OnPointerUp);
  16. L.RegFunction("OnMove", OnMove);
  17. L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft);
  18. L.RegFunction("FindSelectableOnRight", FindSelectableOnRight);
  19. L.RegFunction("FindSelectableOnUp", FindSelectableOnUp);
  20. L.RegFunction("FindSelectableOnDown", FindSelectableOnDown);
  21. L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
  22. L.RegFunction("SetDirection", SetDirection);
  23. L.RegFunction("__eq", op_Equality);
  24. L.RegFunction("__tostring", ToLua.op_ToString);
  25. L.RegVar("handleRect", get_handleRect, set_handleRect);
  26. L.RegVar("direction", get_direction, set_direction);
  27. L.RegVar("value", get_value, set_value);
  28. L.RegVar("size", get_size, set_size);
  29. L.RegVar("numberOfSteps", get_numberOfSteps, set_numberOfSteps);
  30. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  31. L.EndClass();
  32. }
  33. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  34. static int Rebuild(IntPtr L)
  35. {
  36. try
  37. {
  38. ToLua.CheckArgsCount(L, 2);
  39. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  40. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  41. obj.Rebuild(arg0);
  42. return 0;
  43. }
  44. catch (Exception e)
  45. {
  46. return LuaDLL.toluaL_exception(L, e);
  47. }
  48. }
  49. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  50. static int LayoutComplete(IntPtr L)
  51. {
  52. try
  53. {
  54. ToLua.CheckArgsCount(L, 1);
  55. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  56. obj.LayoutComplete();
  57. return 0;
  58. }
  59. catch (Exception e)
  60. {
  61. return LuaDLL.toluaL_exception(L, e);
  62. }
  63. }
  64. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  65. static int GraphicUpdateComplete(IntPtr L)
  66. {
  67. try
  68. {
  69. ToLua.CheckArgsCount(L, 1);
  70. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  71. obj.GraphicUpdateComplete();
  72. return 0;
  73. }
  74. catch (Exception e)
  75. {
  76. return LuaDLL.toluaL_exception(L, e);
  77. }
  78. }
  79. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  80. static int OnBeginDrag(IntPtr L)
  81. {
  82. try
  83. {
  84. ToLua.CheckArgsCount(L, 2);
  85. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  86. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  87. obj.OnBeginDrag(arg0);
  88. return 0;
  89. }
  90. catch (Exception e)
  91. {
  92. return LuaDLL.toluaL_exception(L, e);
  93. }
  94. }
  95. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  96. static int OnDrag(IntPtr L)
  97. {
  98. try
  99. {
  100. ToLua.CheckArgsCount(L, 2);
  101. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  102. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  103. obj.OnDrag(arg0);
  104. return 0;
  105. }
  106. catch (Exception e)
  107. {
  108. return LuaDLL.toluaL_exception(L, e);
  109. }
  110. }
  111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  112. static int OnPointerDown(IntPtr L)
  113. {
  114. try
  115. {
  116. ToLua.CheckArgsCount(L, 2);
  117. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  118. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  119. obj.OnPointerDown(arg0);
  120. return 0;
  121. }
  122. catch (Exception e)
  123. {
  124. return LuaDLL.toluaL_exception(L, e);
  125. }
  126. }
  127. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  128. static int OnPointerUp(IntPtr L)
  129. {
  130. try
  131. {
  132. ToLua.CheckArgsCount(L, 2);
  133. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  134. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  135. obj.OnPointerUp(arg0);
  136. return 0;
  137. }
  138. catch (Exception e)
  139. {
  140. return LuaDLL.toluaL_exception(L, e);
  141. }
  142. }
  143. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  144. static int OnMove(IntPtr L)
  145. {
  146. try
  147. {
  148. ToLua.CheckArgsCount(L, 2);
  149. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  150. UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
  151. obj.OnMove(arg0);
  152. return 0;
  153. }
  154. catch (Exception e)
  155. {
  156. return LuaDLL.toluaL_exception(L, e);
  157. }
  158. }
  159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  160. static int FindSelectableOnLeft(IntPtr L)
  161. {
  162. try
  163. {
  164. ToLua.CheckArgsCount(L, 1);
  165. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  166. UnityEngine.UI.Selectable o = obj.FindSelectableOnLeft();
  167. ToLua.Push(L, o);
  168. return 1;
  169. }
  170. catch (Exception e)
  171. {
  172. return LuaDLL.toluaL_exception(L, e);
  173. }
  174. }
  175. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  176. static int FindSelectableOnRight(IntPtr L)
  177. {
  178. try
  179. {
  180. ToLua.CheckArgsCount(L, 1);
  181. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  182. UnityEngine.UI.Selectable o = obj.FindSelectableOnRight();
  183. ToLua.Push(L, o);
  184. return 1;
  185. }
  186. catch (Exception e)
  187. {
  188. return LuaDLL.toluaL_exception(L, e);
  189. }
  190. }
  191. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  192. static int FindSelectableOnUp(IntPtr L)
  193. {
  194. try
  195. {
  196. ToLua.CheckArgsCount(L, 1);
  197. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  198. UnityEngine.UI.Selectable o = obj.FindSelectableOnUp();
  199. ToLua.Push(L, o);
  200. return 1;
  201. }
  202. catch (Exception e)
  203. {
  204. return LuaDLL.toluaL_exception(L, e);
  205. }
  206. }
  207. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  208. static int FindSelectableOnDown(IntPtr L)
  209. {
  210. try
  211. {
  212. ToLua.CheckArgsCount(L, 1);
  213. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  214. UnityEngine.UI.Selectable o = obj.FindSelectableOnDown();
  215. ToLua.Push(L, o);
  216. return 1;
  217. }
  218. catch (Exception e)
  219. {
  220. return LuaDLL.toluaL_exception(L, e);
  221. }
  222. }
  223. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  224. static int OnInitializePotentialDrag(IntPtr L)
  225. {
  226. try
  227. {
  228. ToLua.CheckArgsCount(L, 2);
  229. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  230. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  231. obj.OnInitializePotentialDrag(arg0);
  232. return 0;
  233. }
  234. catch (Exception e)
  235. {
  236. return LuaDLL.toluaL_exception(L, e);
  237. }
  238. }
  239. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  240. static int SetDirection(IntPtr L)
  241. {
  242. try
  243. {
  244. ToLua.CheckArgsCount(L, 3);
  245. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
  246. UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
  247. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  248. obj.SetDirection(arg0, arg1);
  249. return 0;
  250. }
  251. catch (Exception e)
  252. {
  253. return LuaDLL.toluaL_exception(L, e);
  254. }
  255. }
  256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  257. static int op_Equality(IntPtr L)
  258. {
  259. try
  260. {
  261. ToLua.CheckArgsCount(L, 2);
  262. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  263. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  264. bool o = arg0 == arg1;
  265. LuaDLL.lua_pushboolean(L, o);
  266. return 1;
  267. }
  268. catch (Exception e)
  269. {
  270. return LuaDLL.toluaL_exception(L, e);
  271. }
  272. }
  273. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  274. static int get_handleRect(IntPtr L)
  275. {
  276. object o = null;
  277. try
  278. {
  279. o = ToLua.ToObject(L, 1);
  280. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  281. UnityEngine.RectTransform ret = obj.handleRect;
  282. ToLua.PushSealed(L, ret);
  283. return 1;
  284. }
  285. catch(Exception e)
  286. {
  287. return LuaDLL.toluaL_exception(L, e, o, "attempt to index handleRect on a nil value");
  288. }
  289. }
  290. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  291. static int get_direction(IntPtr L)
  292. {
  293. object o = null;
  294. try
  295. {
  296. o = ToLua.ToObject(L, 1);
  297. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  298. UnityEngine.UI.Scrollbar.Direction ret = obj.direction;
  299. ToLua.Push(L, ret);
  300. return 1;
  301. }
  302. catch(Exception e)
  303. {
  304. return LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value");
  305. }
  306. }
  307. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  308. static int get_value(IntPtr L)
  309. {
  310. object o = null;
  311. try
  312. {
  313. o = ToLua.ToObject(L, 1);
  314. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  315. float ret = obj.value;
  316. LuaDLL.lua_pushnumber(L, ret);
  317. return 1;
  318. }
  319. catch(Exception e)
  320. {
  321. return LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value");
  322. }
  323. }
  324. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  325. static int get_size(IntPtr L)
  326. {
  327. object o = null;
  328. try
  329. {
  330. o = ToLua.ToObject(L, 1);
  331. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  332. float ret = obj.size;
  333. LuaDLL.lua_pushnumber(L, ret);
  334. return 1;
  335. }
  336. catch(Exception e)
  337. {
  338. return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value");
  339. }
  340. }
  341. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  342. static int get_numberOfSteps(IntPtr L)
  343. {
  344. object o = null;
  345. try
  346. {
  347. o = ToLua.ToObject(L, 1);
  348. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  349. int ret = obj.numberOfSteps;
  350. LuaDLL.lua_pushinteger(L, ret);
  351. return 1;
  352. }
  353. catch(Exception e)
  354. {
  355. return LuaDLL.toluaL_exception(L, e, o, "attempt to index numberOfSteps on a nil value");
  356. }
  357. }
  358. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  359. static int get_onValueChanged(IntPtr L)
  360. {
  361. object o = null;
  362. try
  363. {
  364. o = ToLua.ToObject(L, 1);
  365. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  366. UnityEngine.UI.Scrollbar.ScrollEvent ret = obj.onValueChanged;
  367. ToLua.PushObject(L, ret);
  368. return 1;
  369. }
  370. catch(Exception e)
  371. {
  372. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  373. }
  374. }
  375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  376. static int set_handleRect(IntPtr L)
  377. {
  378. object o = null;
  379. try
  380. {
  381. o = ToLua.ToObject(L, 1);
  382. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  383. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  384. obj.handleRect = arg0;
  385. return 0;
  386. }
  387. catch(Exception e)
  388. {
  389. return LuaDLL.toluaL_exception(L, e, o, "attempt to index handleRect on a nil value");
  390. }
  391. }
  392. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  393. static int set_direction(IntPtr L)
  394. {
  395. object o = null;
  396. try
  397. {
  398. o = ToLua.ToObject(L, 1);
  399. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  400. UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
  401. obj.direction = arg0;
  402. return 0;
  403. }
  404. catch(Exception e)
  405. {
  406. return LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value");
  407. }
  408. }
  409. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  410. static int set_value(IntPtr L)
  411. {
  412. object o = null;
  413. try
  414. {
  415. o = ToLua.ToObject(L, 1);
  416. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  417. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  418. obj.value = arg0;
  419. return 0;
  420. }
  421. catch(Exception e)
  422. {
  423. return LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value");
  424. }
  425. }
  426. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  427. static int set_size(IntPtr L)
  428. {
  429. object o = null;
  430. try
  431. {
  432. o = ToLua.ToObject(L, 1);
  433. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  434. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  435. obj.size = arg0;
  436. return 0;
  437. }
  438. catch(Exception e)
  439. {
  440. return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value");
  441. }
  442. }
  443. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  444. static int set_numberOfSteps(IntPtr L)
  445. {
  446. object o = null;
  447. try
  448. {
  449. o = ToLua.ToObject(L, 1);
  450. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  451. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  452. obj.numberOfSteps = arg0;
  453. return 0;
  454. }
  455. catch(Exception e)
  456. {
  457. return LuaDLL.toluaL_exception(L, e, o, "attempt to index numberOfSteps on a nil value");
  458. }
  459. }
  460. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  461. static int set_onValueChanged(IntPtr L)
  462. {
  463. object o = null;
  464. try
  465. {
  466. o = ToLua.ToObject(L, 1);
  467. UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o;
  468. UnityEngine.UI.Scrollbar.ScrollEvent arg0 = (UnityEngine.UI.Scrollbar.ScrollEvent)ToLua.CheckObject<UnityEngine.UI.Scrollbar.ScrollEvent>(L, 2);
  469. obj.onValueChanged = arg0;
  470. return 0;
  471. }
  472. catch(Exception e)
  473. {
  474. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  475. }
  476. }
  477. }