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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class HeroActorDataWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(HeroActorData), typeof(ActorData));
- L.RegFunction("Dispose", Dispose);
- L.RegFunction("Initialize", Initialize);
- L.RegFunction("SetLevel", SetLevel);
- L.RegFunction("SetProfessionId", SetProfessionId);
- L.RegFunction("RefreshSkills", RefreshSkills);
- L.RegFunction("SetFashionData", SetFashionData);
- L.RegFunction("GetBodyPartParam", GetBodyPartParam);
- L.RegFunction("New", _CreateHeroActorData);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("BaseData", get_BaseData, null);
- L.RegVar("AttrData", get_AttrData, null);
- L.RegVar("ProfessionData", get_ProfessionData, null);
- L.RegVar("ProfessionId", get_ProfessionId, null);
- L.RegVar("PartResList", get_PartResList, null);
- L.RegVar("FashionData", get_FashionData, null);
- L.RegVar("AnimCtrlName", get_AnimCtrlName, null);
- L.RegVar("ShowAnimCtrlName", get_ShowAnimCtrlName, null);
- L.RegVar("ProfessionIcon", get_ProfessionIcon, null);
- L.RegVar("HeadIcon", get_HeadIcon, set_HeadIcon);
- L.RegVar("BattleBigIcon", get_BattleBigIcon, null);
- L.RegVar("SkillFrameEventName", get_SkillFrameEventName, null);
- L.RegVar("NatureId", get_NatureId, null);
- L.RegVar("BaseLife", get_BaseLife, null);
- L.RegVar("BaseSp", get_BaseSp, null);
- L.RegVar("BaseAttack", get_BaseAttack, null);
- L.RegVar("BaseMagicAttack", get_BaseMagicAttack, null);
- L.RegVar("BaseDefense", get_BaseDefense, null);
- L.RegVar("BaseMagicDefense", get_BaseMagicDefense, null);
- L.RegVar("BaseDodge", get_BaseDodge, null);
- L.RegVar("BaseHit", get_BaseHit, null);
- L.RegVar("BaseCrit", get_BaseCrit, null);
- L.RegVar("BaseTen", get_BaseTen, null);
- L.RegVar("BaseAttackSpeed", get_BaseAttackSpeed, null);
- L.RegVar("Life", get_Life, null);
- L.RegVar("Sp", get_Sp, null);
- L.RegVar("Attack", get_Attack, null);
- L.RegVar("MagicAttack", get_MagicAttack, null);
- L.RegVar("Defense", get_Defense, null);
- L.RegVar("MagicDefense", get_MagicDefense, null);
- L.RegVar("Hit", get_Hit, null);
- L.RegVar("Crit", get_Crit, null);
- L.RegVar("Dodge", get_Dodge, null);
- L.RegVar("Ten", get_Ten, null);
- L.RegVar("LocalAttackSpeed", get_LocalAttackSpeed, null);
- L.RegVar("AttackSpeed", get_AttackSpeed, null);
- L.RegVar("LocalCastAcceleration", get_LocalCastAcceleration, null);
- L.RegVar("CastAcceleration", get_CastAcceleration, null);
- L.RegVar("GodPower", get_GodPower, null);
- L.RegVar("IsHero", get_IsHero, null);
- L.RegVar("AvatarID", get_AvatarID, null);
- L.RegVar("Name", get_Name, set_Name);
- L.RegVar("Description", get_Description, null);
- L.RegVar("Profession", get_Profession, null);
- L.RegVar("JobStage", get_JobStage, null);
- L.RegVar("JobBranch", get_JobBranch, null);
- L.RegVar("PositionValue", get_PositionValue, null);
- L.RegVar("BaseSTR", get_BaseSTR, set_BaseSTR);
- L.RegVar("BaseAGI", get_BaseAGI, set_BaseAGI);
- L.RegVar("BaseINT", get_BaseINT, set_BaseINT);
- L.RegVar("BaseVIT", get_BaseVIT, set_BaseVIT);
- L.RegVar("BaseDEX", get_BaseDEX, set_BaseDEX);
- L.RegVar("BaseLUK", get_BaseLUK, set_BaseLUK);
- L.RegVar("STR", get_STR, null);
- L.RegVar("AGI", get_AGI, null);
- L.RegVar("INT", get_INT, null);
- L.RegVar("VIT", get_VIT, null);
- L.RegVar("DEX", get_DEX, null);
- L.RegVar("LUK", get_LUK, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateHeroActorData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- HeroActorData obj = new HeroActorData(arg0);
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: HeroActorData.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Dispose(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- obj.Dispose();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Initialize(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- SkillParam[] arg2 = ToLua.CheckStructArray<SkillParam>(L, 4);
- obj.Initialize(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetLevel(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.SetLevel(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetProfessionId(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.SetProfessionId(arg0);
- return 0;
- }
- else if (count == 3)
- {
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- obj.SetProfessionId(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: HeroActorData.SetProfessionId");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RefreshSkills(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- SkillParam[] arg0 = ToLua.CheckStructArray<SkillParam>(L, 2);
- obj.RefreshSkills(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetFashionData(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- FashionParam arg0 = StackTraits<FashionParam>.Check(L, 2);
- obj.SetFashionData(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBodyPartParam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- HeroActorData obj = (HeroActorData)ToLua.CheckObject<HeroActorData>(L, 1);
- BodyPart arg0 = (BodyPart)ToLua.CheckObject(L, 2, typeof(BodyPart));
- BodyPartParam o = obj.GetBodyPartParam(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseData(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- RoleBaseData ret = obj.BaseData;
- ToLua.PushObject(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseData on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_AttrData(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- RoleAttributeData ret = obj.AttrData;
- ToLua.PushObject(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttrData on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ProfessionData(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- ProfessionData ret = obj.ProfessionData;
- ToLua.PushObject(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionData on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ProfessionId(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.ProfessionId;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionId on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_PartResList(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- System.Collections.Generic.Dictionary<BodyPart,string> ret = obj.PartResList;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index PartResList on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_FashionData(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- FashionParam ret = obj.FashionData;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index FashionData on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_AnimCtrlName(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.AnimCtrlName;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimCtrlName on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ShowAnimCtrlName(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.ShowAnimCtrlName;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowAnimCtrlName on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ProfessionIcon(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.ProfessionIcon;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionIcon on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_HeadIcon(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.HeadIcon;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BattleBigIcon(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.BattleBigIcon;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BattleBigIcon on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_SkillFrameEventName(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.SkillFrameEventName;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillFrameEventName on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_NatureId(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.NatureId;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index NatureId on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseLife(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseLife;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLife on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseSp(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseSp;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSp on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseAttack(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseAttack;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttack on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseMagicAttack(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseMagicAttack;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicAttack on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseDefense(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseDefense;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDefense on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseMagicDefense(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseMagicDefense;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicDefense on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseDodge(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseDodge;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDodge on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseHit(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseHit;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseHit on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseCrit(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseCrit;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCrit on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseTen(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseTen;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseTen on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseAttackSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.BaseAttackSpeed;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttackSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Life(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Life;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Life on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Sp(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Sp;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Sp on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Attack(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Attack;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Attack on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_MagicAttack(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.MagicAttack;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicAttack on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Defense(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Defense;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Defense on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_MagicDefense(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.MagicDefense;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefense on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Hit(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Hit;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Hit on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Crit(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Crit;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Crit on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Dodge(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Dodge;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Dodge on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Ten(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.Ten;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ten on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_LocalAttackSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.LocalAttackSpeed;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttackSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_AttackSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.AttackSpeed;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttackSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_LocalCastAcceleration(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.LocalCastAcceleration;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCastAcceleration on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CastAcceleration(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.CastAcceleration;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastAcceleration on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_GodPower(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SFloat ret = obj.GodPower;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index GodPower on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsHero(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- bool ret = obj.IsHero;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHero on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_AvatarID(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.AvatarID;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarID on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Name(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.Name;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Description(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string ret = obj.Description;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Profession(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- ProfessionType ret = obj.Profession;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Profession on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_JobStage(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.JobStage;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobStage on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_JobBranch(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.JobBranch;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobBranch on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_PositionValue(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- int ret = obj.PositionValue;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseSTR(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseSTR;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseAGI(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseAGI;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseINT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseINT;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseVIT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseVIT;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseDEX(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseDEX;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BaseLUK(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.BaseLUK;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_STR(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.STR;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index STR on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_AGI(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.AGI;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index AGI on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_INT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.INT;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index INT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_VIT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.VIT;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index VIT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_DEX(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.DEX;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index DEX on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_LUK(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt ret = obj.LUK;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index LUK on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_HeadIcon(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string arg0 = ToLua.CheckString(L, 2);
- obj.HeadIcon = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_Name(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- string arg0 = ToLua.CheckString(L, 2);
- obj.Name = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseSTR(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseSTR = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseAGI(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseAGI = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseINT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseINT = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseVIT(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseVIT = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseDEX(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseDEX = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_BaseLUK(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- HeroActorData obj = (HeroActorData)o;
- SInt arg0 = StackTraits<SInt>.Check(L, 2);
- obj.BaseLUK = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value");
- }
- }
- }
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