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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class BodyPartParamWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(BodyPartParam), null);
- L.RegFunction("ToJson", ToJson);
- L.RegFunction("New", _CreateBodyPartParam);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("part", get_part, set_part);
- L.RegVar("modelPrefab", get_modelPrefab, set_modelPrefab);
- L.RegVar("linkPoint", get_linkPoint, set_linkPoint);
- L.RegVar("pos", get_pos, set_pos);
- L.RegVar("rot", get_rot, set_rot);
- L.RegVar("scale", get_scale, set_scale);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateBodyPartParam(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- JSONObject arg0 = (JSONObject)ToLua.CheckObject<JSONObject>(L, 1);
- BodyPartParam obj = new BodyPartParam(arg0);
- ToLua.PushValue(L, obj);
- return 1;
- }
- else if (count == 6)
- {
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- string arg2 = ToLua.CheckString(L, 3);
- UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
- UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5);
- UnityEngine.Vector3 arg5 = ToLua.ToVector3(L, 6);
- BodyPartParam obj = new BodyPartParam(arg0, arg1, arg2, arg3, arg4, arg5);
- ToLua.PushValue(L, obj);
- return 1;
- }
- else if (count == 0)
- {
- BodyPartParam obj = new BodyPartParam();
- ToLua.PushValue(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: BodyPartParam.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ToJson(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- BodyPartParam obj = (BodyPartParam)ToLua.CheckObject(L, 1, typeof(BodyPartParam));
- JSONObject o = obj.ToJson();
- ToLua.PushObject(L, o);
- ToLua.SetBack(L, 1, obj);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_part(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- int ret = obj.part;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_modelPrefab(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- string ret = obj.modelPrefab;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_linkPoint(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- string ret = obj.linkPoint;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_pos(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 ret = obj.pos;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_rot(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 ret = obj.rot;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_scale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 ret = obj.scale;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_part(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.part = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_modelPrefab(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- string arg0 = ToLua.CheckString(L, 2);
- obj.modelPrefab = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_linkPoint(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- string arg0 = ToLua.CheckString(L, 2);
- obj.linkPoint = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_pos(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.pos = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_rot(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.rot = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_scale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- BodyPartParam obj = (BodyPartParam)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.scale = arg0;
- ToLua.SetBack(L, 1, obj);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value");
- }
- }
- }
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