| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 |
- ---@class UISkillPreview__Generate_skillPreviewItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UISkillPreview__Generate_skillList
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UISkillPreview__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UISkillPreview__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UISkillPreview__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UISkillPreview__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UISkillPreview__Generate_uIAnimator
- ---@field private AnyBtn UISkillPreview__Generate_AnyBtn
- ---@field private bg UnityEngine.GameObject
- ---@field private btnClose UISkillPreview__Generate_btnClose
- ---@field private skillList UISkillPreview__Generate_skillList
- ---@field private skillPreviewItem UISkillPreview__Generate_skillPreviewItem
- local UISkillPreviewView = class("UISkillPreviewView", require("UIViewBase"))
- function UISkillPreviewView:ctor()
- end
- ---@private
- function UISkillPreviewView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UISkillPreviewView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- end
- ---@private
- function UISkillPreviewView:InitGenerate__1(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UISkillPreviewView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UISkillPreviewView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/Bg
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bg = tmp
- end
- ---@private
- function UISkillPreviewView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/Bg/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UISkillPreviewView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg/SkillList
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/SkillList").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillList = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UISkillPreviewView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/SkillList/Viewport/Content/SkillPreviewItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/SkillList/Viewport/Content/SkillPreviewItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillPreviewItem = CommonUtil.BindGridViewItem2LuaStatic("SkillPreviewItem", tmp)
- self.skillPreviewItem.prefabName = "SkillPreviewItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UISkillPreviewView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.bg) ~= nil then
- tolua.setpeer(self.bg, nil)
- end
- self.bg = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.skillList) ~= nil then
- tolua.setpeer(self.skillList, nil)
- end
- self.skillList = nil
- if self.skillPreviewItem.GenerateDestroy ~= nil then
- self.skillPreviewItem:GenerateDestroy()
- end
- if tolua.getpeer(self.skillPreviewItem) ~= nil then
- tolua.setpeer(self.skillPreviewItem, nil)
- end
- self.skillPreviewItem = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UISkillPreviewView
|