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- ---@class UICreateName__Generate_changeBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UICreateName__Generate_inputField
- ---@field public gameObject UnityEngine.GameObject
- ---@field public inputField UnityEngine.UI.InputField
- ---@class UICreateName__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UICreateName__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UICreateName__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UICreateName__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UICreateName__Generate_uIAnimator
- ---@field private AnyBtn UICreateName__Generate_AnyBtn
- ---@field private window UnityEngine.GameObject
- ---@field private btnClose UICreateName__Generate_btnClose
- ---@field private inputField UICreateName__Generate_inputField
- ---@field private change UnityEngine.GameObject
- ---@field private changeBtn UICreateName__Generate_changeBtn
- ---@field private gqnsAnim UnityEngine.GameObject
- local UICreateNameView = class("UICreateNameView", require("UIViewBase"))
- function UICreateNameView:ctor()
- end
- ---@private
- function UICreateNameView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UICreateNameView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- end
- ---@private
- function UICreateNameView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function UICreateNameView:InitGenerate__2(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UICreateNameView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UICreateNameView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window
- --]]
- local tmp = Root:Find("UIAnimator/Window").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.window = tmp
- end
- ---@private
- function UICreateNameView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg/CloseBox/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UICreateNameView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/ChangeList/InputField
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/ChangeList/InputField").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.inputField = tmp
- tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField)
- end
- ---@private
- function UICreateNameView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/Bg/Change
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Change").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.change = tmp
- end
- ---@private
- function UICreateNameView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/Bg/Change/ChangeBtn
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Change/ChangeBtn").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.changeBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UICreateNameView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/GqnsAnim
- --]]
- local tmp = Root:Find("UIAnimator/Window/GqnsAnim").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.gqnsAnim = tmp
- end
- ---@private
- function UICreateNameView:GenerateDestroy()
- if tolua.getpeer(self.changeBtn) ~= nil then
- tolua.setpeer(self.changeBtn, nil)
- end
- if tolua.getpeer(self.change) ~= nil then
- tolua.setpeer(self.change, nil)
- end
- if tolua.getpeer(self.inputField) ~= nil then
- tolua.setpeer(self.inputField, nil)
- end
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- if tolua.getpeer(self.window) ~= nil then
- tolua.setpeer(self.window, nil)
- end
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.gqnsAnim) ~= nil then
- tolua.setpeer(self.gqnsAnim, nil)
- end
- self.gqnsAnim = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UICreateNameView
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