AirShip_Generate.lua 670 B

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  1. ---@class AirShip__Generate
  2. ---@field private gameObject UnityEngine.GameObject
  3. ---@field private transform UnityEngine.Transform
  4. local AirShipView = class("AirShipView")
  5. function AirShipView:ctor()
  6. end
  7. ---@private
  8. function AirShipView:SetActive(result)
  9. self.gameObject:SetActive(result)
  10. end
  11. ---@private
  12. function AirShipView:InitGenerate(Root, data)
  13. self.transform = Root
  14. self.inited = true
  15. local tmp
  16. self:InitGenerate__1(Root,data)
  17. end
  18. ---@private
  19. function AirShipView:InitGenerate__1(Root, data)
  20. --[[
  21. Root
  22. --]]
  23. end
  24. ---@private
  25. function AirShipView:GenerateDestroy()
  26. self.transform = nil
  27. self.gameObject = nil
  28. self.inited = false
  29. end
  30. return AirShipView