SwitchSpriteWrap.cs 2.1 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class SwitchSpriteWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(SwitchSprite), typeof(UnityEngine.MonoBehaviour), "SwitchSprite");
  9. L.RegFunction("GetSprite", GetSprite);
  10. L.RegFunction("__eq", op_Equality);
  11. L.RegFunction("__tostring", ToLua.op_ToString);
  12. L.RegVar("sprites", get_sprites, set_sprites);
  13. L.EndClass();
  14. }
  15. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  16. static int GetSprite(IntPtr L)
  17. {
  18. try
  19. {
  20. ToLua.CheckArgsCount(L, 2);
  21. SwitchSprite obj = (SwitchSprite)ToLua.CheckObject<SwitchSprite>(L, 1);
  22. string arg0 = ToLua.CheckString(L, 2);
  23. UnityEngine.Sprite o = obj.GetSprite(arg0);
  24. ToLua.PushSealed(L, o);
  25. return 1;
  26. }
  27. catch (Exception e)
  28. {
  29. return LuaDLL.toluaL_exception(L, e);
  30. }
  31. }
  32. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  33. static int op_Equality(IntPtr L)
  34. {
  35. try
  36. {
  37. ToLua.CheckArgsCount(L, 2);
  38. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  39. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  40. bool o = arg0 == arg1;
  41. LuaDLL.lua_pushboolean(L, o);
  42. return 1;
  43. }
  44. catch (Exception e)
  45. {
  46. return LuaDLL.toluaL_exception(L, e);
  47. }
  48. }
  49. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  50. static int get_sprites(IntPtr L)
  51. {
  52. object o = null;
  53. try
  54. {
  55. o = ToLua.ToObject(L, 1);
  56. SwitchSprite obj = (SwitchSprite)o;
  57. UnityEngine.Sprite[] ret = obj.sprites;
  58. ToLua.Push(L, ret);
  59. return 1;
  60. }
  61. catch(Exception e)
  62. {
  63. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprites on a nil value");
  64. }
  65. }
  66. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  67. static int set_sprites(IntPtr L)
  68. {
  69. object o = null;
  70. try
  71. {
  72. o = ToLua.ToObject(L, 1);
  73. SwitchSprite obj = (SwitchSprite)o;
  74. UnityEngine.Sprite[] arg0 = ToLua.CheckObjectArray<UnityEngine.Sprite>(L, 2);
  75. obj.sprites = arg0;
  76. return 0;
  77. }
  78. catch(Exception e)
  79. {
  80. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprites on a nil value");
  81. }
  82. }
  83. }