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- using UnityEngine;
- using System.Collections;
- using LuaInterface;
- public class ToLua_UnityEngine_Object
- {
- public static string DestroyDefined =
- @" try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- ToLua.Destroy(L);
- UnityEngine.Object.Destroy(arg0);
- return 0;
- }
- else if (count == 2)
- {
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- int udata = LuaDLL.tolua_rawnetobj(L, 1);
- ObjectTranslator translator = LuaState.GetTranslator(L);
- translator.DelayDestroy(udata, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, ""invalid arguments to method: Object.Destroy"");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }";
-
- public static string DestroyImmediateDefined =
- @" try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- ToLua.Destroy(L);
- UnityEngine.Object.DestroyImmediate(arg0);
- return 0;
- }
- else if (count == 2)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- ToLua.Destroy(L);
- UnityEngine.Object.DestroyImmediate(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, ""invalid arguments to method: Object.DestroyImmediate"");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }";
- public static string InstantiateDefined =
- @" IntPtr L0 = LuaException.L;
- try
- {
- ++LuaException.InstantiateCount;
- LuaException.L = L;
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0);
- if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
- {
- string error = LuaDLL.lua_tostring(L, -1);
- LuaDLL.lua_pop(L, 1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- else
- {
- ToLua.Push(L, o);
- }
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return 1;
- }
- #if UNITY_5_4_OR_NEWER
- else if (count == 2)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1);
- if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
- {
- string error = LuaDLL.lua_tostring(L, -1);
- LuaDLL.lua_pop(L, 1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- else
- {
- ToLua.Push(L, o);
- }
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return 1;
- }
- #endif
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Quaternion>(L, 2))
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
- UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
- UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
- if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
- {
- string error = LuaDLL.lua_tostring(L, -1);
- LuaDLL.lua_pop(L, 1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- else
- {
- ToLua.Push(L, o);
- }
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return 1;
- }
- #if UNITY_5_4_OR_NEWER
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform, bool>(L, 2))
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
- bool arg2 = LuaDLL.lua_toboolean(L, 3);
- UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
- if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
- {
- string error = LuaDLL.lua_tostring(L, -1);
- LuaDLL.lua_pop(L, 1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- else
- {
- ToLua.Push(L, o);
- }
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Vector3 arg1 = ToLua.CheckVector3(L, 2);
- UnityEngine.Quaternion arg2 = ToLua.CheckQuaternion(L, 3);
- UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 4);
- UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3);
- if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
- {
- string error = LuaDLL.lua_tostring(L, -1);
- LuaDLL.lua_pop(L, 1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- else
- {
- ToLua.Push(L, o);
- }
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return 1;
- }
- #endif
- else
- {
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.Object.Instantiate"");
- }
- }
- catch (Exception e)
- {
- LuaException.L = L0;
- --LuaException.InstantiateCount;
- return LuaDLL.toluaL_exception(L, e);
- }";
- [UseDefinedAttribute]
- public static void Destroy(Object obj)
- {
-
- }
- [UseDefinedAttribute]
- public static void DestroyImmediate(Object obj)
- {
- }
- [NoToLuaAttribute]
- public static void DestroyObject(Object obj)
- {
- }
- [NoToLuaAttribute]
- public static void DestroyObject(Object obj, float t)
- {
- }
- [UseDefinedAttribute]
- public static void Instantiate(Object original)
- {
- }
- }
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