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- using UnityEngine;
- using System.Collections;
- public class AutoHide : MonoBehaviour
- {
- public float delayTime = 1;
- float leftTime = 0;
- // Use this for initialization
- void Start()
- {
- leftTime = delayTime;
- }
- private void OnEnable()
- {
- leftTime = delayTime;
- }
- // Update is called once per frame
- void Update()
- {
- leftTime -= Time.unscaledDeltaTime;
- if(leftTime<=0)
- {
- this.gameObject.SetActive(false);
- }
- }
- }
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