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- local SkillRankActivityData = class("SkillRankActivityData")
- local ProtocalDataNormal = require("ProtocalDataNormal")
- local countlimit = 10
- function SkillRankActivityData:ctor()
- self.rankData = nil
- self.type = Enum.RankActivitiesType.Skill
- end
- function SkillRankActivityData:Clear()
- self.rankData = nil
- end
- function SkillRankActivityData:RegisterNetEvents()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_RUSH_ACTIVITY_ACK,self.OnSkillActivityAck, self)
- end
- function SkillRankActivityData:QueryRankActivityData(forceOpenUI)
- self.forceOpenUI = forceOpenUI
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_RUSH_ACTIVITY_REQ, {rush_type = self.type})
- end
- function SkillRankActivityData:OnSkillActivityAck(data)
- if data.error ~= Enum.NetErrorCode.ERROR_OK then return end
- -- LogHRWarning(Inspect(data))
- self.rankData = ProtocalDataNormal.ParseSkillActivityData(data)
- self:RefreshRewardRPStatae()
- if self.forceOpenUI then
- --TODO 打开 冲榜界面
- if self.rankData.endTime > 0 then
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIActivityTower, Enum.RankActivitiesType.Skill)
- self.forceOpenUI = false
- else
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RANK_ACTIVITY_DISPLAY_NTF, Enum.RankActivitiesType.Skill, false)
- end
- end
- end
- function SkillRankActivityData:RefreshRewardRPStatae()
- local type = Enum.RankActivitiesType.Skill
- local idx = ManagerContainer.DataMgr.RankActivitiesMgr:GetCurRankActivityIdx(type)
- local cfgDatas = ManagerContainer.CfgMgr:GetRushListCfgByTypeAndIdx(type, idx)
- if not cfgDatas then
- ManagerContainer.RedPointSimpleMgr:RPNotify(Enum.RPNotifyType.TowerRankCanReward, false)
- return
- end
- local cfgDatas = ManagerContainer.CfgMgr:GetRushListTargetCfgByTypeAndIdx(type,idx)
- countlimit = cfgDatas[1].Rank[1][1]
- local stage, endTime = ManagerContainer.DataMgr.RankActivitiesMgr:GetCurRankActivityStageEndTime(Enum.RankActivitiesType.Skill)
- local rankRewardState = stage == 2 and self.rankData.selfRank > 0 and not self.rankData.rankReward
- local challengeRewardState = self.rankData.selfLevel >= countlimit and not self.rankData.challengReward
- ManagerContainer.RedPointSimpleMgr:RPNotify(Enum.RPNotifyType.SkillRankCanReward, rankRewardState or challengeRewardState)
- end
- function SkillRankActivityData:OnActivityRewardAck(data)
- if data.error ~= Enum.NetErrorCode.ERROR_OK then return end
- if data.reward_type == 1 then
- self.rankData.challengReward = true
- elseif data.reward_type == 2 then
- self.rankData.rankReward = true
- end
- self:RefreshRewardRPStatae()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RANK_ACTIVITY_REWARD_SUCCESS_NTF, data.reward_type)
- CommonUtil.ACKShowRewardList(data.item_list)
- end
- function SkillRankActivityData:GetCurRankActivityData()
- return self.rankData
- end
- function SkillRankActivityData:SendRewardReq(type)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_RUSH_ACTIVITY_REWARD_REQ, {reward_type = type, rush_type = self.type})
- end
- function SkillRankActivityData:QueryRankDatas(page)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_RUSH_SKILL_ACTIVITY_RANK_REQ, {page = page})
- end
- function SkillRankActivityData:QuerySkillRankDatasAck(data)
- -- LogHRWarning(Inspect(data))
- if data.error ~= Enum.NetErrorCode.ERROR_OK then
- return
- end
- if not self.rankData then return end
- if data.top_data then
- for i = 1,#data.top_data do
- local data1 = {}
- data1.name = data.top_data[i].name
- data1.data = data.top_data[i].data
- data1.rank = data.top_data[i].rank
- self.rankData.topData[data1.rank] = data1
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.PET_RANK_QUERY_ACK_REFRESH)
- end
- function SkillRankActivityData:Destroy()
- self:Clear()
- end
- return SkillRankActivityData
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