beijingshitou.prefab 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2428784416789118611
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2428784416699397533}
  12. - component: {fileID: 2428784416789118609}
  13. - component: {fileID: 2428784416789118610}
  14. m_Layer: 0
  15. m_Name: shitou_1 (2)
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 1
  19. m_StaticEditorFlags: 4294967173
  20. m_IsActive: 1
  21. --- !u!4 &2428784416699397533
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2428784416789118611}
  28. m_LocalRotation: {x: -0.49092972, y: 0.5089086, z: 0.5089086, w: 0.49092972}
  29. m_LocalPosition: {x: 23.29, y: -1.9499999, z: 141.85}
  30. m_LocalScale: {x: 173.67296, y: 173.67303, z: 371.09528}
  31. m_Children: []
  32. m_Father: {fileID: 2428784417666433022}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 92.060005}
  35. --- !u!33 &2428784416789118609
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 2428784416789118611}
  42. m_Mesh: {fileID: 4300000, guid: d72c9eaa28854a64a99741a65fb485b5, type: 3}
  43. --- !u!23 &2428784416789118610
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 2428784416789118611}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 83738bba83b1a584086518c552019033, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 0.2
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &2428784416821433700
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 2428784418097811342}
  89. - component: {fileID: 2428784416821433498}
  90. - component: {fileID: 2428784416821433499}
  91. m_Layer: 0
  92. m_Name: shitou_2 (10)
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 1
  96. m_StaticEditorFlags: 4294967173
  97. m_IsActive: 1
  98. --- !u!4 &2428784418097811342
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 2428784416821433700}
  105. m_LocalRotation: {x: 0.2360729, y: 0.66653556, z: 0.66653556, w: -0.2360729}
  106. m_LocalPosition: {x: 62.71, y: -1.7300001, z: 159.93}
  107. m_LocalScale: {x: 102.367645, y: 102.367645, z: 102.36764}
  108. m_Children: []
  109. m_Father: {fileID: 2428784417666433022}
  110. m_RootOrder: 0
  111. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 219.006}
  112. --- !u!33 &2428784416821433498
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 2428784416821433700}
  119. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  120. --- !u!23 &2428784416821433499
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 2428784416821433700}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 0.2
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &2428784416866223190
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 2428784417253960426}
  166. - component: {fileID: 2428784416866223188}
  167. - component: {fileID: 2428784416866223189}
  168. m_Layer: 0
  169. m_Name: shitou_2 (18)
  170. m_TagString: Untagged
  171. m_Icon: {fileID: 0}
  172. m_NavMeshLayer: 1
  173. m_StaticEditorFlags: 4294967173
  174. m_IsActive: 1
  175. --- !u!4 &2428784417253960426
  176. Transform:
  177. m_ObjectHideFlags: 0
  178. m_CorrespondingSourceObject: {fileID: 0}
  179. m_PrefabInstance: {fileID: 0}
  180. m_PrefabAsset: {fileID: 0}
  181. m_GameObject: {fileID: 2428784416866223190}
  182. m_LocalRotation: {x: 0.60201305, y: 0.37091824, z: 0.37091824, w: -0.60201305}
  183. m_LocalPosition: {x: 13.6, y: -19.98, z: 120.76}
  184. m_LocalScale: {x: 233.39867, y: 233.39926, z: 450.53073}
  185. m_Children: []
  186. m_Father: {fileID: 2428784417666433022}
  187. m_RootOrder: 11
  188. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 296.723}
  189. --- !u!33 &2428784416866223188
  190. MeshFilter:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 2428784416866223190}
  196. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  197. --- !u!23 &2428784416866223189
  198. MeshRenderer:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 2428784416866223190}
  204. m_Enabled: 1
  205. m_CastShadows: 1
  206. m_ReceiveShadows: 1
  207. m_DynamicOccludee: 1
  208. m_MotionVectors: 1
  209. m_LightProbeUsage: 1
  210. m_ReflectionProbeUsage: 1
  211. m_RenderingLayerMask: 1
  212. m_RendererPriority: 0
  213. m_Materials:
  214. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  215. m_StaticBatchInfo:
  216. firstSubMesh: 0
  217. subMeshCount: 0
  218. m_StaticBatchRoot: {fileID: 0}
  219. m_ProbeAnchor: {fileID: 0}
  220. m_LightProbeVolumeOverride: {fileID: 0}
  221. m_ScaleInLightmap: 0.2
  222. m_PreserveUVs: 0
  223. m_IgnoreNormalsForChartDetection: 0
  224. m_ImportantGI: 0
  225. m_StitchLightmapSeams: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!1 &2428784416896878471
  235. GameObject:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. serializedVersion: 6
  241. m_Component:
  242. - component: {fileID: 2428784417466972260}
  243. - component: {fileID: 2428784416896878469}
  244. - component: {fileID: 2428784416896878470}
  245. m_Layer: 0
  246. m_Name: shitou_1 (4)
  247. m_TagString: Untagged
  248. m_Icon: {fileID: 0}
  249. m_NavMeshLayer: 1
  250. m_StaticEditorFlags: 4294967173
  251. m_IsActive: 1
  252. --- !u!4 &2428784417466972260
  253. Transform:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 2428784416896878471}
  259. m_LocalRotation: {x: 0.07228899, y: 0.703402, z: 0.703402, w: -0.07228899}
  260. m_LocalPosition: {x: 53.44891, y: -1.9499995, z: 170.05968}
  261. m_LocalScale: {x: 173.67325, y: 173.67326, z: 353.12433}
  262. m_Children: []
  263. m_Father: {fileID: 2428784417666433022}
  264. m_RootOrder: 3
  265. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 191.73499}
  266. --- !u!33 &2428784416896878469
  267. MeshFilter:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 2428784416896878471}
  273. m_Mesh: {fileID: 4300000, guid: d72c9eaa28854a64a99741a65fb485b5, type: 3}
  274. --- !u!23 &2428784416896878470
  275. MeshRenderer:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 2428784416896878471}
  281. m_Enabled: 1
  282. m_CastShadows: 1
  283. m_ReceiveShadows: 1
  284. m_DynamicOccludee: 1
  285. m_MotionVectors: 1
  286. m_LightProbeUsage: 1
  287. m_ReflectionProbeUsage: 1
  288. m_RenderingLayerMask: 1
  289. m_RendererPriority: 0
  290. m_Materials:
  291. - {fileID: 2100000, guid: 83738bba83b1a584086518c552019033, type: 2}
  292. m_StaticBatchInfo:
  293. firstSubMesh: 0
  294. subMeshCount: 0
  295. m_StaticBatchRoot: {fileID: 0}
  296. m_ProbeAnchor: {fileID: 0}
  297. m_LightProbeVolumeOverride: {fileID: 0}
  298. m_ScaleInLightmap: 0.2
  299. m_PreserveUVs: 0
  300. m_IgnoreNormalsForChartDetection: 0
  301. m_ImportantGI: 0
  302. m_StitchLightmapSeams: 0
  303. m_SelectedEditorRenderState: 3
  304. m_MinimumChartSize: 4
  305. m_AutoUVMaxDistance: 0.5
  306. m_AutoUVMaxAngle: 89
  307. m_LightmapParameters: {fileID: 0}
  308. m_SortingLayerID: 0
  309. m_SortingLayer: 0
  310. m_SortingOrder: 0
  311. --- !u!1 &2428784416932029927
  312. GameObject:
  313. m_ObjectHideFlags: 0
  314. m_CorrespondingSourceObject: {fileID: 0}
  315. m_PrefabInstance: {fileID: 0}
  316. m_PrefabAsset: {fileID: 0}
  317. serializedVersion: 6
  318. m_Component:
  319. - component: {fileID: 2428784416832388160}
  320. - component: {fileID: 2428784416932029925}
  321. - component: {fileID: 2428784416932029926}
  322. m_Layer: 0
  323. m_Name: shitou_2 (13)
  324. m_TagString: Untagged
  325. m_Icon: {fileID: 0}
  326. m_NavMeshLayer: 1
  327. m_StaticEditorFlags: 4294967173
  328. m_IsActive: 1
  329. --- !u!4 &2428784416832388160
  330. Transform:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 2428784416932029927}
  336. m_LocalRotation: {x: 0.2360729, y: 0.66653556, z: 0.66653556, w: -0.2360729}
  337. m_LocalPosition: {x: 72.5, y: -1.7300001, z: 150.91}
  338. m_LocalScale: {x: 102.36783, y: 102.36776, z: 102.36774}
  339. m_Children: []
  340. m_Father: {fileID: 2428784417666433022}
  341. m_RootOrder: 6
  342. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 219.006}
  343. --- !u!33 &2428784416932029925
  344. MeshFilter:
  345. m_ObjectHideFlags: 0
  346. m_CorrespondingSourceObject: {fileID: 0}
  347. m_PrefabInstance: {fileID: 0}
  348. m_PrefabAsset: {fileID: 0}
  349. m_GameObject: {fileID: 2428784416932029927}
  350. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  351. --- !u!23 &2428784416932029926
  352. MeshRenderer:
  353. m_ObjectHideFlags: 0
  354. m_CorrespondingSourceObject: {fileID: 0}
  355. m_PrefabInstance: {fileID: 0}
  356. m_PrefabAsset: {fileID: 0}
  357. m_GameObject: {fileID: 2428784416932029927}
  358. m_Enabled: 1
  359. m_CastShadows: 1
  360. m_ReceiveShadows: 1
  361. m_DynamicOccludee: 1
  362. m_MotionVectors: 1
  363. m_LightProbeUsage: 1
  364. m_ReflectionProbeUsage: 1
  365. m_RenderingLayerMask: 1
  366. m_RendererPriority: 0
  367. m_Materials:
  368. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  369. m_StaticBatchInfo:
  370. firstSubMesh: 0
  371. subMeshCount: 0
  372. m_StaticBatchRoot: {fileID: 0}
  373. m_ProbeAnchor: {fileID: 0}
  374. m_LightProbeVolumeOverride: {fileID: 0}
  375. m_ScaleInLightmap: 0.2
  376. m_PreserveUVs: 0
  377. m_IgnoreNormalsForChartDetection: 0
  378. m_ImportantGI: 0
  379. m_StitchLightmapSeams: 0
  380. m_SelectedEditorRenderState: 3
  381. m_MinimumChartSize: 4
  382. m_AutoUVMaxDistance: 0.5
  383. m_AutoUVMaxAngle: 89
  384. m_LightmapParameters: {fileID: 0}
  385. m_SortingLayerID: 0
  386. m_SortingLayer: 0
  387. m_SortingOrder: 0
  388. --- !u!1 &2428784417028619752
  389. GameObject:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. serializedVersion: 6
  395. m_Component:
  396. - component: {fileID: 2428784417817888244}
  397. - component: {fileID: 2428784417028619758}
  398. - component: {fileID: 2428784417028619759}
  399. m_Layer: 0
  400. m_Name: shitou_1 (3)
  401. m_TagString: Untagged
  402. m_Icon: {fileID: 0}
  403. m_NavMeshLayer: 1
  404. m_StaticEditorFlags: 4294967173
  405. m_IsActive: 1
  406. --- !u!4 &2428784417817888244
  407. Transform:
  408. m_ObjectHideFlags: 0
  409. m_CorrespondingSourceObject: {fileID: 0}
  410. m_PrefabInstance: {fileID: 0}
  411. m_PrefabAsset: {fileID: 0}
  412. m_GameObject: {fileID: 2428784417028619752}
  413. m_LocalRotation: {x: -0.24849267, y: 0.6620056, z: 0.6620056, w: 0.24849267}
  414. m_LocalPosition: {x: 31.158707, y: -1.9499997, z: 160.24492}
  415. m_LocalScale: {x: 173.67305, y: 173.67316, z: 342.33035}
  416. m_Children: []
  417. m_Father: {fileID: 2428784417666433022}
  418. m_RootOrder: 2
  419. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 138.85101}
  420. --- !u!33 &2428784417028619758
  421. MeshFilter:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 2428784417028619752}
  427. m_Mesh: {fileID: 4300000, guid: d72c9eaa28854a64a99741a65fb485b5, type: 3}
  428. --- !u!23 &2428784417028619759
  429. MeshRenderer:
  430. m_ObjectHideFlags: 0
  431. m_CorrespondingSourceObject: {fileID: 0}
  432. m_PrefabInstance: {fileID: 0}
  433. m_PrefabAsset: {fileID: 0}
  434. m_GameObject: {fileID: 2428784417028619752}
  435. m_Enabled: 1
  436. m_CastShadows: 1
  437. m_ReceiveShadows: 1
  438. m_DynamicOccludee: 1
  439. m_MotionVectors: 1
  440. m_LightProbeUsage: 1
  441. m_ReflectionProbeUsage: 1
  442. m_RenderingLayerMask: 1
  443. m_RendererPriority: 0
  444. m_Materials:
  445. - {fileID: 2100000, guid: 83738bba83b1a584086518c552019033, type: 2}
  446. m_StaticBatchInfo:
  447. firstSubMesh: 0
  448. subMeshCount: 0
  449. m_StaticBatchRoot: {fileID: 0}
  450. m_ProbeAnchor: {fileID: 0}
  451. m_LightProbeVolumeOverride: {fileID: 0}
  452. m_ScaleInLightmap: 0.2
  453. m_PreserveUVs: 0
  454. m_IgnoreNormalsForChartDetection: 0
  455. m_ImportantGI: 0
  456. m_StitchLightmapSeams: 0
  457. m_SelectedEditorRenderState: 3
  458. m_MinimumChartSize: 4
  459. m_AutoUVMaxDistance: 0.5
  460. m_AutoUVMaxAngle: 89
  461. m_LightmapParameters: {fileID: 0}
  462. m_SortingLayerID: 0
  463. m_SortingLayer: 0
  464. m_SortingOrder: 0
  465. --- !u!1 &2428784417045036835
  466. GameObject:
  467. m_ObjectHideFlags: 0
  468. m_CorrespondingSourceObject: {fileID: 0}
  469. m_PrefabInstance: {fileID: 0}
  470. m_PrefabAsset: {fileID: 0}
  471. serializedVersion: 6
  472. m_Component:
  473. - component: {fileID: 2428784417506955806}
  474. - component: {fileID: 2428784417045036833}
  475. - component: {fileID: 2428784417045036834}
  476. m_Layer: 0
  477. m_Name: shitou_2 (12)
  478. m_TagString: Untagged
  479. m_Icon: {fileID: 0}
  480. m_NavMeshLayer: 1
  481. m_StaticEditorFlags: 4294967173
  482. m_IsActive: 1
  483. --- !u!4 &2428784417506955806
  484. Transform:
  485. m_ObjectHideFlags: 0
  486. m_CorrespondingSourceObject: {fileID: 0}
  487. m_PrefabInstance: {fileID: 0}
  488. m_PrefabAsset: {fileID: 0}
  489. m_GameObject: {fileID: 2428784417045036835}
  490. m_LocalRotation: {x: 0.60201305, y: 0.37091824, z: 0.37091824, w: -0.60201305}
  491. m_LocalPosition: {x: 78.5, y: -4.06, z: 142.85}
  492. m_LocalScale: {x: 233.39838, y: 233.39856, z: 337.0742}
  493. m_Children: []
  494. m_Father: {fileID: 2428784417666433022}
  495. m_RootOrder: 5
  496. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 296.723}
  497. --- !u!33 &2428784417045036833
  498. MeshFilter:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. m_GameObject: {fileID: 2428784417045036835}
  504. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  505. --- !u!23 &2428784417045036834
  506. MeshRenderer:
  507. m_ObjectHideFlags: 0
  508. m_CorrespondingSourceObject: {fileID: 0}
  509. m_PrefabInstance: {fileID: 0}
  510. m_PrefabAsset: {fileID: 0}
  511. m_GameObject: {fileID: 2428784417045036835}
  512. m_Enabled: 1
  513. m_CastShadows: 1
  514. m_ReceiveShadows: 1
  515. m_DynamicOccludee: 1
  516. m_MotionVectors: 1
  517. m_LightProbeUsage: 1
  518. m_ReflectionProbeUsage: 1
  519. m_RenderingLayerMask: 1
  520. m_RendererPriority: 0
  521. m_Materials:
  522. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  523. m_StaticBatchInfo:
  524. firstSubMesh: 0
  525. subMeshCount: 0
  526. m_StaticBatchRoot: {fileID: 0}
  527. m_ProbeAnchor: {fileID: 0}
  528. m_LightProbeVolumeOverride: {fileID: 0}
  529. m_ScaleInLightmap: 0.2
  530. m_PreserveUVs: 0
  531. m_IgnoreNormalsForChartDetection: 0
  532. m_ImportantGI: 0
  533. m_StitchLightmapSeams: 0
  534. m_SelectedEditorRenderState: 3
  535. m_MinimumChartSize: 4
  536. m_AutoUVMaxDistance: 0.5
  537. m_AutoUVMaxAngle: 89
  538. m_LightmapParameters: {fileID: 0}
  539. m_SortingLayerID: 0
  540. m_SortingLayer: 0
  541. m_SortingOrder: 0
  542. --- !u!1 &2428784417092383712
  543. GameObject:
  544. m_ObjectHideFlags: 0
  545. m_CorrespondingSourceObject: {fileID: 0}
  546. m_PrefabInstance: {fileID: 0}
  547. m_PrefabAsset: {fileID: 0}
  548. serializedVersion: 6
  549. m_Component:
  550. - component: {fileID: 2428784418642386787}
  551. - component: {fileID: 2428784417092383718}
  552. - component: {fileID: 2428784417092383719}
  553. m_Layer: 0
  554. m_Name: shitou_2 (15)
  555. m_TagString: Untagged
  556. m_Icon: {fileID: 0}
  557. m_NavMeshLayer: 1
  558. m_StaticEditorFlags: 4294967173
  559. m_IsActive: 1
  560. --- !u!4 &2428784418642386787
  561. Transform:
  562. m_ObjectHideFlags: 0
  563. m_CorrespondingSourceObject: {fileID: 0}
  564. m_PrefabInstance: {fileID: 0}
  565. m_PrefabAsset: {fileID: 0}
  566. m_GameObject: {fileID: 2428784417092383712}
  567. m_LocalRotation: {x: 0.60201305, y: 0.37091824, z: 0.37091824, w: -0.60201305}
  568. m_LocalPosition: {x: 91.6, y: -4.21, z: 122.7}
  569. m_LocalScale: {x: 233.39853, y: 233.39893, z: 450.53}
  570. m_Children: []
  571. m_Father: {fileID: 2428784417666433022}
  572. m_RootOrder: 8
  573. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 296.723}
  574. --- !u!33 &2428784417092383718
  575. MeshFilter:
  576. m_ObjectHideFlags: 0
  577. m_CorrespondingSourceObject: {fileID: 0}
  578. m_PrefabInstance: {fileID: 0}
  579. m_PrefabAsset: {fileID: 0}
  580. m_GameObject: {fileID: 2428784417092383712}
  581. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  582. --- !u!23 &2428784417092383719
  583. MeshRenderer:
  584. m_ObjectHideFlags: 0
  585. m_CorrespondingSourceObject: {fileID: 0}
  586. m_PrefabInstance: {fileID: 0}
  587. m_PrefabAsset: {fileID: 0}
  588. m_GameObject: {fileID: 2428784417092383712}
  589. m_Enabled: 1
  590. m_CastShadows: 1
  591. m_ReceiveShadows: 1
  592. m_DynamicOccludee: 1
  593. m_MotionVectors: 1
  594. m_LightProbeUsage: 1
  595. m_ReflectionProbeUsage: 1
  596. m_RenderingLayerMask: 1
  597. m_RendererPriority: 0
  598. m_Materials:
  599. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  600. m_StaticBatchInfo:
  601. firstSubMesh: 0
  602. subMeshCount: 0
  603. m_StaticBatchRoot: {fileID: 0}
  604. m_ProbeAnchor: {fileID: 0}
  605. m_LightProbeVolumeOverride: {fileID: 0}
  606. m_ScaleInLightmap: 0.2
  607. m_PreserveUVs: 0
  608. m_IgnoreNormalsForChartDetection: 0
  609. m_ImportantGI: 0
  610. m_StitchLightmapSeams: 0
  611. m_SelectedEditorRenderState: 3
  612. m_MinimumChartSize: 4
  613. m_AutoUVMaxDistance: 0.5
  614. m_AutoUVMaxAngle: 89
  615. m_LightmapParameters: {fileID: 0}
  616. m_SortingLayerID: 0
  617. m_SortingLayer: 0
  618. m_SortingOrder: 0
  619. --- !u!1 &2428784417345594769
  620. GameObject:
  621. m_ObjectHideFlags: 0
  622. m_CorrespondingSourceObject: {fileID: 0}
  623. m_PrefabInstance: {fileID: 0}
  624. m_PrefabAsset: {fileID: 0}
  625. serializedVersion: 6
  626. m_Component:
  627. - component: {fileID: 2428784417691216183}
  628. - component: {fileID: 2428784417345594775}
  629. - component: {fileID: 2428784417345594768}
  630. m_Layer: 0
  631. m_Name: shitou_2 (16)
  632. m_TagString: Untagged
  633. m_Icon: {fileID: 0}
  634. m_NavMeshLayer: 1
  635. m_StaticEditorFlags: 4294967173
  636. m_IsActive: 1
  637. --- !u!4 &2428784417691216183
  638. Transform:
  639. m_ObjectHideFlags: 0
  640. m_CorrespondingSourceObject: {fileID: 0}
  641. m_PrefabInstance: {fileID: 0}
  642. m_PrefabAsset: {fileID: 0}
  643. m_GameObject: {fileID: 2428784417345594769}
  644. m_LocalRotation: {x: 0.42106596, y: 0.56806993, z: 0.56806993, w: -0.42106596}
  645. m_LocalPosition: {x: 102.403725, y: -6.47, z: 108.439514}
  646. m_LocalScale: {x: 233.39848, y: 233.39853, z: 650.33936}
  647. m_Children: []
  648. m_Father: {fileID: 2428784417666433022}
  649. m_RootOrder: 9
  650. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 253.09299}
  651. --- !u!33 &2428784417345594775
  652. MeshFilter:
  653. m_ObjectHideFlags: 0
  654. m_CorrespondingSourceObject: {fileID: 0}
  655. m_PrefabInstance: {fileID: 0}
  656. m_PrefabAsset: {fileID: 0}
  657. m_GameObject: {fileID: 2428784417345594769}
  658. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  659. --- !u!23 &2428784417345594768
  660. MeshRenderer:
  661. m_ObjectHideFlags: 0
  662. m_CorrespondingSourceObject: {fileID: 0}
  663. m_PrefabInstance: {fileID: 0}
  664. m_PrefabAsset: {fileID: 0}
  665. m_GameObject: {fileID: 2428784417345594769}
  666. m_Enabled: 1
  667. m_CastShadows: 1
  668. m_ReceiveShadows: 1
  669. m_DynamicOccludee: 1
  670. m_MotionVectors: 1
  671. m_LightProbeUsage: 1
  672. m_ReflectionProbeUsage: 1
  673. m_RenderingLayerMask: 1
  674. m_RendererPriority: 0
  675. m_Materials:
  676. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  677. m_StaticBatchInfo:
  678. firstSubMesh: 0
  679. subMeshCount: 0
  680. m_StaticBatchRoot: {fileID: 0}
  681. m_ProbeAnchor: {fileID: 0}
  682. m_LightProbeVolumeOverride: {fileID: 0}
  683. m_ScaleInLightmap: 0.2
  684. m_PreserveUVs: 0
  685. m_IgnoreNormalsForChartDetection: 0
  686. m_ImportantGI: 0
  687. m_StitchLightmapSeams: 0
  688. m_SelectedEditorRenderState: 3
  689. m_MinimumChartSize: 4
  690. m_AutoUVMaxDistance: 0.5
  691. m_AutoUVMaxAngle: 89
  692. m_LightmapParameters: {fileID: 0}
  693. m_SortingLayerID: 0
  694. m_SortingLayer: 0
  695. m_SortingOrder: 0
  696. --- !u!1 &2428784417651967843
  697. GameObject:
  698. m_ObjectHideFlags: 0
  699. m_CorrespondingSourceObject: {fileID: 0}
  700. m_PrefabInstance: {fileID: 0}
  701. m_PrefabAsset: {fileID: 0}
  702. serializedVersion: 6
  703. m_Component:
  704. - component: {fileID: 2428784417909462584}
  705. - component: {fileID: 2428784417651967841}
  706. - component: {fileID: 2428784417651967842}
  707. m_Layer: 0
  708. m_Name: shitou_2 (17)
  709. m_TagString: Untagged
  710. m_Icon: {fileID: 0}
  711. m_NavMeshLayer: 1
  712. m_StaticEditorFlags: 4294967173
  713. m_IsActive: 1
  714. --- !u!4 &2428784417909462584
  715. Transform:
  716. m_ObjectHideFlags: 0
  717. m_CorrespondingSourceObject: {fileID: 0}
  718. m_PrefabInstance: {fileID: 0}
  719. m_PrefabAsset: {fileID: 0}
  720. m_GameObject: {fileID: 2428784417651967843}
  721. m_LocalRotation: {x: 0.60201305, y: 0.37091824, z: 0.37091824, w: -0.60201305}
  722. m_LocalPosition: {x: 8.6, y: -4.21, z: 126.9}
  723. m_LocalScale: {x: 233.39859, y: 233.39908, z: 450.53036}
  724. m_Children: []
  725. m_Father: {fileID: 2428784417666433022}
  726. m_RootOrder: 10
  727. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 296.723}
  728. --- !u!33 &2428784417651967841
  729. MeshFilter:
  730. m_ObjectHideFlags: 0
  731. m_CorrespondingSourceObject: {fileID: 0}
  732. m_PrefabInstance: {fileID: 0}
  733. m_PrefabAsset: {fileID: 0}
  734. m_GameObject: {fileID: 2428784417651967843}
  735. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  736. --- !u!23 &2428784417651967842
  737. MeshRenderer:
  738. m_ObjectHideFlags: 0
  739. m_CorrespondingSourceObject: {fileID: 0}
  740. m_PrefabInstance: {fileID: 0}
  741. m_PrefabAsset: {fileID: 0}
  742. m_GameObject: {fileID: 2428784417651967843}
  743. m_Enabled: 1
  744. m_CastShadows: 1
  745. m_ReceiveShadows: 1
  746. m_DynamicOccludee: 1
  747. m_MotionVectors: 1
  748. m_LightProbeUsage: 1
  749. m_ReflectionProbeUsage: 1
  750. m_RenderingLayerMask: 1
  751. m_RendererPriority: 0
  752. m_Materials:
  753. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  754. m_StaticBatchInfo:
  755. firstSubMesh: 0
  756. subMeshCount: 0
  757. m_StaticBatchRoot: {fileID: 0}
  758. m_ProbeAnchor: {fileID: 0}
  759. m_LightProbeVolumeOverride: {fileID: 0}
  760. m_ScaleInLightmap: 0.2
  761. m_PreserveUVs: 0
  762. m_IgnoreNormalsForChartDetection: 0
  763. m_ImportantGI: 0
  764. m_StitchLightmapSeams: 0
  765. m_SelectedEditorRenderState: 3
  766. m_MinimumChartSize: 4
  767. m_AutoUVMaxDistance: 0.5
  768. m_AutoUVMaxAngle: 89
  769. m_LightmapParameters: {fileID: 0}
  770. m_SortingLayerID: 0
  771. m_SortingLayer: 0
  772. m_SortingOrder: 0
  773. --- !u!1 &2428784417666433023
  774. GameObject:
  775. m_ObjectHideFlags: 0
  776. m_CorrespondingSourceObject: {fileID: 0}
  777. m_PrefabInstance: {fileID: 0}
  778. m_PrefabAsset: {fileID: 0}
  779. serializedVersion: 6
  780. m_Component:
  781. - component: {fileID: 2428784417666433022}
  782. m_Layer: 0
  783. m_Name: beijingshitou
  784. m_TagString: Untagged
  785. m_Icon: {fileID: 0}
  786. m_NavMeshLayer: 0
  787. m_StaticEditorFlags: 4294967181
  788. m_IsActive: 1
  789. --- !u!4 &2428784417666433022
  790. Transform:
  791. m_ObjectHideFlags: 0
  792. m_CorrespondingSourceObject: {fileID: 0}
  793. m_PrefabInstance: {fileID: 0}
  794. m_PrefabAsset: {fileID: 0}
  795. m_GameObject: {fileID: 2428784417666433023}
  796. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  797. m_LocalPosition: {x: -69.66, y: 0.0077000856, z: -142.23}
  798. m_LocalScale: {x: 1.4520084, y: 1.4520084, z: 1.4520084}
  799. m_Children:
  800. - {fileID: 2428784418097811342}
  801. - {fileID: 2428784416699397533}
  802. - {fileID: 2428784417817888244}
  803. - {fileID: 2428784417466972260}
  804. - {fileID: 2428784418492174009}
  805. - {fileID: 2428784417506955806}
  806. - {fileID: 2428784416832388160}
  807. - {fileID: 2428784417373979776}
  808. - {fileID: 2428784418642386787}
  809. - {fileID: 2428784417691216183}
  810. - {fileID: 2428784417909462584}
  811. - {fileID: 2428784417253960426}
  812. m_Father: {fileID: 0}
  813. m_RootOrder: 0
  814. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  815. --- !u!1 &2428784417761424805
  816. GameObject:
  817. m_ObjectHideFlags: 0
  818. m_CorrespondingSourceObject: {fileID: 0}
  819. m_PrefabInstance: {fileID: 0}
  820. m_PrefabAsset: {fileID: 0}
  821. serializedVersion: 6
  822. m_Component:
  823. - component: {fileID: 2428784418492174009}
  824. - component: {fileID: 2428784417761424859}
  825. - component: {fileID: 2428784417761424804}
  826. m_Layer: 0
  827. m_Name: shitou_2 (11)
  828. m_TagString: Untagged
  829. m_Icon: {fileID: 0}
  830. m_NavMeshLayer: 1
  831. m_StaticEditorFlags: 4294967173
  832. m_IsActive: 1
  833. --- !u!4 &2428784418492174009
  834. Transform:
  835. m_ObjectHideFlags: 0
  836. m_CorrespondingSourceObject: {fileID: 0}
  837. m_PrefabInstance: {fileID: 0}
  838. m_PrefabAsset: {fileID: 0}
  839. m_GameObject: {fileID: 2428784417761424805}
  840. m_LocalRotation: {x: 0.58708966, y: -0.39411393, z: -0.39411393, w: -0.58708966}
  841. m_LocalPosition: {x: 74.37, y: -4.06, z: 162.83}
  842. m_LocalScale: {x: 233.39827, y: 233.39838, z: 398.6445}
  843. m_Children: []
  844. m_Father: {fileID: 2428784417666433022}
  845. m_RootOrder: 4
  846. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 427.747}
  847. --- !u!33 &2428784417761424859
  848. MeshFilter:
  849. m_ObjectHideFlags: 0
  850. m_CorrespondingSourceObject: {fileID: 0}
  851. m_PrefabInstance: {fileID: 0}
  852. m_PrefabAsset: {fileID: 0}
  853. m_GameObject: {fileID: 2428784417761424805}
  854. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  855. --- !u!23 &2428784417761424804
  856. MeshRenderer:
  857. m_ObjectHideFlags: 0
  858. m_CorrespondingSourceObject: {fileID: 0}
  859. m_PrefabInstance: {fileID: 0}
  860. m_PrefabAsset: {fileID: 0}
  861. m_GameObject: {fileID: 2428784417761424805}
  862. m_Enabled: 1
  863. m_CastShadows: 1
  864. m_ReceiveShadows: 1
  865. m_DynamicOccludee: 1
  866. m_MotionVectors: 1
  867. m_LightProbeUsage: 1
  868. m_ReflectionProbeUsage: 1
  869. m_RenderingLayerMask: 1
  870. m_RendererPriority: 0
  871. m_Materials:
  872. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  873. m_StaticBatchInfo:
  874. firstSubMesh: 0
  875. subMeshCount: 0
  876. m_StaticBatchRoot: {fileID: 0}
  877. m_ProbeAnchor: {fileID: 0}
  878. m_LightProbeVolumeOverride: {fileID: 0}
  879. m_ScaleInLightmap: 0.2
  880. m_PreserveUVs: 0
  881. m_IgnoreNormalsForChartDetection: 0
  882. m_ImportantGI: 0
  883. m_StitchLightmapSeams: 0
  884. m_SelectedEditorRenderState: 3
  885. m_MinimumChartSize: 4
  886. m_AutoUVMaxDistance: 0.5
  887. m_AutoUVMaxAngle: 89
  888. m_LightmapParameters: {fileID: 0}
  889. m_SortingLayerID: 0
  890. m_SortingLayer: 0
  891. m_SortingOrder: 0
  892. --- !u!1 &2428784418330248212
  893. GameObject:
  894. m_ObjectHideFlags: 0
  895. m_CorrespondingSourceObject: {fileID: 0}
  896. m_PrefabInstance: {fileID: 0}
  897. m_PrefabAsset: {fileID: 0}
  898. serializedVersion: 6
  899. m_Component:
  900. - component: {fileID: 2428784417373979776}
  901. - component: {fileID: 2428784418330248202}
  902. - component: {fileID: 2428784418330248203}
  903. m_Layer: 0
  904. m_Name: shitou_2 (14)
  905. m_TagString: Untagged
  906. m_Icon: {fileID: 0}
  907. m_NavMeshLayer: 1
  908. m_StaticEditorFlags: 4294967173
  909. m_IsActive: 1
  910. --- !u!4 &2428784417373979776
  911. Transform:
  912. m_ObjectHideFlags: 0
  913. m_CorrespondingSourceObject: {fileID: 0}
  914. m_PrefabInstance: {fileID: 0}
  915. m_PrefabAsset: {fileID: 0}
  916. m_GameObject: {fileID: 2428784418330248212}
  917. m_LocalRotation: {x: -0.18495248, y: -0.68249005, z: -0.68249005, w: 0.18495248}
  918. m_LocalPosition: {x: 75.15, y: -15.610001, z: 110.33}
  919. m_LocalScale: {x: 143.19016, y: 143.1901, z: 276.3999}
  920. m_Children: []
  921. m_Father: {fileID: 2428784417666433022}
  922. m_RootOrder: 7
  923. m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: -149.67401}
  924. --- !u!33 &2428784418330248202
  925. MeshFilter:
  926. m_ObjectHideFlags: 0
  927. m_CorrespondingSourceObject: {fileID: 0}
  928. m_PrefabInstance: {fileID: 0}
  929. m_PrefabAsset: {fileID: 0}
  930. m_GameObject: {fileID: 2428784418330248212}
  931. m_Mesh: {fileID: 4300000, guid: cdc3d350146fe6b4a9e26664e55c5b15, type: 3}
  932. --- !u!23 &2428784418330248203
  933. MeshRenderer:
  934. m_ObjectHideFlags: 0
  935. m_CorrespondingSourceObject: {fileID: 0}
  936. m_PrefabInstance: {fileID: 0}
  937. m_PrefabAsset: {fileID: 0}
  938. m_GameObject: {fileID: 2428784418330248212}
  939. m_Enabled: 1
  940. m_CastShadows: 1
  941. m_ReceiveShadows: 1
  942. m_DynamicOccludee: 1
  943. m_MotionVectors: 1
  944. m_LightProbeUsage: 1
  945. m_ReflectionProbeUsage: 1
  946. m_RenderingLayerMask: 1
  947. m_RendererPriority: 0
  948. m_Materials:
  949. - {fileID: 2100000, guid: 22e0e579b3ed68645823bc2483524b9a, type: 2}
  950. m_StaticBatchInfo:
  951. firstSubMesh: 0
  952. subMeshCount: 0
  953. m_StaticBatchRoot: {fileID: 0}
  954. m_ProbeAnchor: {fileID: 0}
  955. m_LightProbeVolumeOverride: {fileID: 0}
  956. m_ScaleInLightmap: 0.2
  957. m_PreserveUVs: 0
  958. m_IgnoreNormalsForChartDetection: 0
  959. m_ImportantGI: 0
  960. m_StitchLightmapSeams: 0
  961. m_SelectedEditorRenderState: 3
  962. m_MinimumChartSize: 4
  963. m_AutoUVMaxDistance: 0.5
  964. m_AutoUVMaxAngle: 89
  965. m_LightmapParameters: {fileID: 0}
  966. m_SortingLayerID: 0
  967. m_SortingLayer: 0
  968. m_SortingOrder: 0