LocalizedTextureCfgMgrWrap.cs 8.7 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class LocalizedTextureCfgMgrWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(LocalizedTextureCfgMgr), typeof(Singleton<LocalizedTextureCfgMgr>));
  9. L.RegFunction("Init", Init);
  10. L.RegFunction("SetLanguage", SetLanguage);
  11. L.RegFunction("GetLocalizedSpriteCfg", GetLocalizedSpriteCfg);
  12. L.RegFunction("GetCfgByLgkey", GetCfgByLgkey);
  13. L.RegFunction("GetLocalize", GetLocalize);
  14. L.RegFunction("SetLanguageByKey", SetLanguageByKey);
  15. L.RegFunction("GetLanguageCfgByKey", GetLanguageCfgByKey);
  16. L.RegFunction("GetSystemDefaultLanguage", GetSystemDefaultLanguage);
  17. L.RegFunction("GetCurLanguageKey", GetCurLanguageKey);
  18. L.RegFunction("GetLanguageLocalSetting", GetLanguageLocalSetting);
  19. L.RegFunction("SetLanguageLocalSetting", SetLanguageLocalSetting);
  20. L.RegFunction("New", _CreateLocalizedTextureCfgMgr);
  21. L.RegFunction("__tostring", ToLua.op_ToString);
  22. L.RegVar("baseName", get_baseName, set_baseName);
  23. L.RegVar("IsOpen", get_IsOpen, null);
  24. L.RegVar("CurLanguageKey", get_CurLanguageKey, null);
  25. L.EndClass();
  26. }
  27. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  28. static int _CreateLocalizedTextureCfgMgr(IntPtr L)
  29. {
  30. try
  31. {
  32. int count = LuaDLL.lua_gettop(L);
  33. if (count == 0)
  34. {
  35. LocalizedTextureCfgMgr obj = new LocalizedTextureCfgMgr();
  36. ToLua.PushObject(L, obj);
  37. return 1;
  38. }
  39. else
  40. {
  41. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LocalizedTextureCfgMgr.New");
  42. }
  43. }
  44. catch (Exception e)
  45. {
  46. return LuaDLL.toluaL_exception(L, e);
  47. }
  48. }
  49. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  50. static int Init(IntPtr L)
  51. {
  52. try
  53. {
  54. ToLua.CheckArgsCount(L, 1);
  55. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  56. obj.Init();
  57. return 0;
  58. }
  59. catch (Exception e)
  60. {
  61. return LuaDLL.toluaL_exception(L, e);
  62. }
  63. }
  64. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  65. static int SetLanguage(IntPtr L)
  66. {
  67. try
  68. {
  69. ToLua.CheckArgsCount(L, 2);
  70. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  71. string arg0 = ToLua.CheckString(L, 2);
  72. obj.SetLanguage(arg0);
  73. return 0;
  74. }
  75. catch (Exception e)
  76. {
  77. return LuaDLL.toluaL_exception(L, e);
  78. }
  79. }
  80. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  81. static int GetLocalizedSpriteCfg(IntPtr L)
  82. {
  83. try
  84. {
  85. int count = LuaDLL.lua_gettop(L);
  86. if (count == 2)
  87. {
  88. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  89. string arg0 = ToLua.CheckString(L, 2);
  90. LocalizedSpriteCfg o = obj.GetLocalizedSpriteCfg(arg0);
  91. ToLua.PushObject(L, o);
  92. return 1;
  93. }
  94. else if (count == 3)
  95. {
  96. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  97. string arg0 = ToLua.CheckString(L, 2);
  98. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  99. LocalizedSpriteCfg o = obj.GetLocalizedSpriteCfg(arg0, arg1);
  100. ToLua.PushObject(L, o);
  101. return 1;
  102. }
  103. else
  104. {
  105. return LuaDLL.luaL_throw(L, "invalid arguments to method: LocalizedTextureCfgMgr.GetLocalizedSpriteCfg");
  106. }
  107. }
  108. catch (Exception e)
  109. {
  110. return LuaDLL.toluaL_exception(L, e);
  111. }
  112. }
  113. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  114. static int GetCfgByLgkey(IntPtr L)
  115. {
  116. try
  117. {
  118. int count = LuaDLL.lua_gettop(L);
  119. if (count == 3)
  120. {
  121. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  122. string arg0 = ToLua.CheckString(L, 2);
  123. string arg1 = ToLua.CheckString(L, 3);
  124. LocalizedSpriteCfg o = obj.GetCfgByLgkey(arg0, arg1);
  125. ToLua.PushObject(L, o);
  126. return 1;
  127. }
  128. else if (count == 4)
  129. {
  130. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  131. string arg0 = ToLua.CheckString(L, 2);
  132. string arg1 = ToLua.CheckString(L, 3);
  133. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  134. LocalizedSpriteCfg o = obj.GetCfgByLgkey(arg0, arg1, arg2);
  135. ToLua.PushObject(L, o);
  136. return 1;
  137. }
  138. else
  139. {
  140. return LuaDLL.luaL_throw(L, "invalid arguments to method: LocalizedTextureCfgMgr.GetCfgByLgkey");
  141. }
  142. }
  143. catch (Exception e)
  144. {
  145. return LuaDLL.toluaL_exception(L, e);
  146. }
  147. }
  148. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  149. static int GetLocalize(IntPtr L)
  150. {
  151. try
  152. {
  153. int count = LuaDLL.lua_gettop(L);
  154. if (count == 2)
  155. {
  156. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  157. string arg0 = ToLua.CheckString(L, 2);
  158. string o = obj.GetLocalize(arg0);
  159. LuaDLL.lua_pushstring(L, o);
  160. return 1;
  161. }
  162. else if (count == 3)
  163. {
  164. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  165. string arg0 = ToLua.CheckString(L, 2);
  166. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  167. string o = obj.GetLocalize(arg0, arg1);
  168. LuaDLL.lua_pushstring(L, o);
  169. return 1;
  170. }
  171. else
  172. {
  173. return LuaDLL.luaL_throw(L, "invalid arguments to method: LocalizedTextureCfgMgr.GetLocalize");
  174. }
  175. }
  176. catch (Exception e)
  177. {
  178. return LuaDLL.toluaL_exception(L, e);
  179. }
  180. }
  181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  182. static int SetLanguageByKey(IntPtr L)
  183. {
  184. try
  185. {
  186. ToLua.CheckArgsCount(L, 2);
  187. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  188. string arg0 = ToLua.CheckString(L, 2);
  189. obj.SetLanguageByKey(arg0);
  190. return 0;
  191. }
  192. catch (Exception e)
  193. {
  194. return LuaDLL.toluaL_exception(L, e);
  195. }
  196. }
  197. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  198. static int GetLanguageCfgByKey(IntPtr L)
  199. {
  200. try
  201. {
  202. ToLua.CheckArgsCount(L, 2);
  203. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  204. string arg0 = ToLua.CheckString(L, 2);
  205. string o = obj.GetLanguageCfgByKey(arg0);
  206. LuaDLL.lua_pushstring(L, o);
  207. return 1;
  208. }
  209. catch (Exception e)
  210. {
  211. return LuaDLL.toluaL_exception(L, e);
  212. }
  213. }
  214. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  215. static int GetSystemDefaultLanguage(IntPtr L)
  216. {
  217. try
  218. {
  219. ToLua.CheckArgsCount(L, 1);
  220. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  221. string o = obj.GetSystemDefaultLanguage();
  222. LuaDLL.lua_pushstring(L, o);
  223. return 1;
  224. }
  225. catch (Exception e)
  226. {
  227. return LuaDLL.toluaL_exception(L, e);
  228. }
  229. }
  230. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  231. static int GetCurLanguageKey(IntPtr L)
  232. {
  233. try
  234. {
  235. ToLua.CheckArgsCount(L, 1);
  236. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  237. string o = obj.GetCurLanguageKey();
  238. LuaDLL.lua_pushstring(L, o);
  239. return 1;
  240. }
  241. catch (Exception e)
  242. {
  243. return LuaDLL.toluaL_exception(L, e);
  244. }
  245. }
  246. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  247. static int GetLanguageLocalSetting(IntPtr L)
  248. {
  249. try
  250. {
  251. ToLua.CheckArgsCount(L, 0);
  252. string o = LocalizedTextureCfgMgr.GetLanguageLocalSetting();
  253. LuaDLL.lua_pushstring(L, o);
  254. return 1;
  255. }
  256. catch (Exception e)
  257. {
  258. return LuaDLL.toluaL_exception(L, e);
  259. }
  260. }
  261. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  262. static int SetLanguageLocalSetting(IntPtr L)
  263. {
  264. try
  265. {
  266. ToLua.CheckArgsCount(L, 1);
  267. string arg0 = ToLua.CheckString(L, 1);
  268. LocalizedTextureCfgMgr.SetLanguageLocalSetting(arg0);
  269. return 0;
  270. }
  271. catch (Exception e)
  272. {
  273. return LuaDLL.toluaL_exception(L, e);
  274. }
  275. }
  276. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  277. static int get_baseName(IntPtr L)
  278. {
  279. try
  280. {
  281. LuaDLL.lua_pushstring(L, LocalizedTextureCfgMgr.baseName);
  282. return 1;
  283. }
  284. catch (Exception e)
  285. {
  286. return LuaDLL.toluaL_exception(L, e);
  287. }
  288. }
  289. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  290. static int get_IsOpen(IntPtr L)
  291. {
  292. try
  293. {
  294. LuaDLL.lua_pushboolean(L, LocalizedTextureCfgMgr.IsOpen);
  295. return 1;
  296. }
  297. catch (Exception e)
  298. {
  299. return LuaDLL.toluaL_exception(L, e);
  300. }
  301. }
  302. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  303. static int get_CurLanguageKey(IntPtr L)
  304. {
  305. object o = null;
  306. try
  307. {
  308. o = ToLua.ToObject(L, 1);
  309. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)o;
  310. string ret = obj.CurLanguageKey;
  311. LuaDLL.lua_pushstring(L, ret);
  312. return 1;
  313. }
  314. catch(Exception e)
  315. {
  316. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CurLanguageKey on a nil value");
  317. }
  318. }
  319. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  320. static int set_baseName(IntPtr L)
  321. {
  322. try
  323. {
  324. string arg0 = ToLua.CheckString(L, 2);
  325. LocalizedTextureCfgMgr.baseName = arg0;
  326. return 0;
  327. }
  328. catch (Exception e)
  329. {
  330. return LuaDLL.toluaL_exception(L, e);
  331. }
  332. }
  333. }