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- /**
- * Copyright (c) 2021 Vuplex Inc. All rights reserved.
- *
- * Licensed under the Vuplex Commercial Software Library License, you may
- * not use this file except in compliance with the License. You may obtain
- * a copy of the License at
- *
- * https://vuplex.com/commercial-library-license
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// Registers the Mac web plugin.
- /// </summary>
- /// <remarks>
- /// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod`
- /// isn't called if it's nested within a block that's conditionally included
- /// using the `UNITY_EDITOR` directive, which the MacWebPlugin class uses.
- /// This class works around that issue by using the `UNITY_EDITOR` directive *inside*
- /// the method instead of outside.
- /// </remarks>
- class MacWebPluginRegistrant {
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- static void _registerPlugin() {
- #if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX
- WebPluginFactory.RegisterMacPlugin(MacWebPlugin.Instance);
- #endif
- }
- }
- }
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