LuaUIBase.cs 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169
  1. using LuaInterface;
  2. using System;
  3. using UnityEngine;
  4. public class LuaUIBase : UIBase
  5. {
  6. [HideInInspector]
  7. public LuaTable MLuaTable
  8. {
  9. set { m_luaTable = value; }
  10. get { return m_luaTable; }
  11. }
  12. [SerializeField]
  13. private LuaTable m_luaTable = null;
  14. protected override void OnAwake()
  15. {
  16. m_luaTable.CallCS2Lua<object>("OnAwake", m_Data);
  17. //LuaUtil.CallCS2Lua<object>(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnAwake", m_Data);
  18. }
  19. protected override void AddEventListener()
  20. {
  21. m_luaTable.CallCS2Lua("AddEventListener");
  22. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "AddEventListener");
  23. }
  24. protected override void FillContent()
  25. {
  26. try
  27. {
  28. //DebugHelper.LogWarning($"=====================[GameObject = {animListener.gameObject.name}] =======================");
  29. m_luaTable.CallCS2Lua<object, LuaUIBase>("FillContent", m_Data, this);
  30. if (mIsShowed)
  31. OnBaseShow();
  32. }
  33. catch(System.Exception e)
  34. {
  35. DebugHelper.LogError("PageId:"+PageId+" error:"+e.Message);
  36. }
  37. }
  38. protected override void RemoveEventListener()
  39. {
  40. if (!Inited)
  41. return;
  42. m_luaTable.CallCS2Lua("RemoveEventListener");
  43. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "RemoveEventListener");
  44. }
  45. protected override void AddUIEventListener()
  46. {
  47. if (!Inited)
  48. return;
  49. m_luaTable.CallCS2Lua("AddUIEventListener");
  50. // LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "AddUIEventListener");
  51. }
  52. protected override void OnHide()
  53. {
  54. if (!Inited)
  55. return;
  56. OnBaseHide();
  57. m_luaTable.CallCS2Lua("OnHide");
  58. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnHide");
  59. }
  60. protected override void OnShow()
  61. {
  62. if (!Inited)
  63. return;
  64. m_luaTable.CallCS2Lua("OnShow", m_Data);
  65. if (mIsShowed)
  66. OnBaseShow();
  67. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnShow");
  68. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName("UILauncher") + "OnUIShow", mUIData.PageID);
  69. }
  70. protected override void OnClose()
  71. {
  72. if (!Inited)
  73. return;
  74. OnBaseHide();
  75. OnBaseClose();
  76. m_luaTable.CallCS2Lua("OnClose");
  77. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnClose");
  78. }
  79. protected override void OnDispose()
  80. {
  81. if (Inited)
  82. {
  83. OnBaseDispose();
  84. m_luaTable.CallCS2Lua("OnDispose");
  85. }
  86. m_luaTable.CallCS2Lua("DisposeView");
  87. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnDispose");
  88. MLuaTable = null;
  89. // 引导功能
  90. //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName("UILauncher") + "OnUIDispose", mUIData.PageID);
  91. }
  92. protected override void OnBackIn()
  93. {
  94. //m_luaTable.CallCS2Lua("OnBackIn");
  95. //Show();
  96. }
  97. protected override void OnBaseHide()
  98. {
  99. if (!Inited)
  100. return;
  101. m_luaTable.CallCS2Lua("OnBaseHide");
  102. }
  103. protected override void OnBaseShow()
  104. {
  105. if (!Inited)
  106. return;
  107. m_luaTable.CallCS2Lua("OnBaseShow");
  108. }
  109. protected override void OnBaseClose()
  110. {
  111. if (!Inited)
  112. return;
  113. m_luaTable.CallCS2Lua("OnBaseClose");
  114. }
  115. protected override void OnBaseDispose()
  116. {
  117. if (!Inited)
  118. return;
  119. m_luaTable.CallCS2Lua("OnBaseDispose");
  120. }
  121. protected override void OnPageOutEnd()
  122. {
  123. if (!Inited)
  124. return;
  125. m_luaTable.CallCS2Lua("OnPageOutEnd");
  126. }
  127. protected override void OnPageInEnd()
  128. {
  129. if (!Inited)
  130. return;
  131. m_luaTable.CallCS2Lua("OnPageInEnd");
  132. }
  133. public override void OnSubCloseAnimEnd(string path)
  134. {
  135. if (!Inited)
  136. return;
  137. m_luaTable.CallCS2Lua<string>("OnSubClose", path);
  138. }
  139. }