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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CGLogic : MonoBehaviour
- {
- public Transform m_cgRoot;
- public Transform m_cgAutoFinish;
- private string m_strLuaScriptName = "LuaCG";
- // Use this for initialization
- void Start ()
- {
- LuaUtil.LuaDoFile(LuaClient.Instance.luaState, LuaUtil.GetUILuaPath(m_strLuaScriptName));
- LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnStart", m_cgRoot, m_cgAutoFinish);
- }
-
- void OnDestroy()
- {
- LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnDispose");
- }
- }
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