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- using System;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// This class holds settings for the Lens Distortion effect.
- /// </summary>
- [Serializable]
- [PostProcess(typeof(LensDistortionRenderer), "Unity/Lens Distortion")]
- public sealed class LensDistortion : PostProcessEffectSettings
- {
- /// <summary>
- /// The total amount of distortion to apply.
- /// </summary>
- [Range(-100f, 100f), Tooltip("Total distortion amount.")]
- public FloatParameter intensity = new FloatParameter { value = 0f };
- /// <summary>
- /// Multiplies the intensity value on the x-axis. Setting this value to 0 will disable distortion on this axis.
- /// </summary>
- [Range(0f, 1f), DisplayName("X Multiplier"), Tooltip("Intensity multiplier on the x-axis. Set it to 0 to disable distortion on this axis.")]
- public FloatParameter intensityX = new FloatParameter { value = 1f };
- /// <summary>
- /// Multiplies the intensity value on the y-axis. Setting this value to 0 will disable distortion on this axis.
- /// </summary>
- [Range(0f, 1f), DisplayName("Y Multiplier"), Tooltip("Intensity multiplier on the y-axis. Set it to 0 to disable distortion on this axis.")]
- public FloatParameter intensityY = new FloatParameter { value = 1f };
- /// <summary>
- /// The center point for the distortion (x-axis).
- /// </summary>
- [Space]
- [Range(-1f, 1f), Tooltip("Distortion center point (x-axis).")]
- public FloatParameter centerX = new FloatParameter { value = 0f };
- /// <summary>
- /// The center point for the distortion (y-axis).
- /// </summary>
- [Range(-1f, 1f), Tooltip("Distortion center point (y-axis).")]
- public FloatParameter centerY = new FloatParameter { value = 0f };
- /// <summary>
- /// A global screen scaling factor.
- /// </summary>
- [Space]
- [Range(0.01f, 5f), Tooltip("Global screen scaling.")]
- public FloatParameter scale = new FloatParameter { value = 1f };
- /// <inheritdoc />
- public override bool IsEnabledAndSupported(PostProcessRenderContext context)
- {
- return enabled.value
- && !Mathf.Approximately(intensity, 0f)
- && (intensityX > 0f || intensityY > 0f)
- && !RuntimeUtilities.isVREnabled;
- }
- }
- internal sealed class LensDistortionRenderer : PostProcessEffectRenderer<LensDistortion>
- {
- public override void Render(PostProcessRenderContext context)
- {
- var sheet = context.uberSheet;
-
- float amount = 1.6f * Math.Max(Mathf.Abs(settings.intensity.value), 1f);
- float theta = Mathf.Deg2Rad * Math.Min(160f, amount);
- float sigma = 2f * Mathf.Tan(theta * 0.5f);
- var p0 = new Vector4(settings.centerX.value, settings.centerY.value, Mathf.Max(settings.intensityX.value, 1e-4f), Mathf.Max(settings.intensityY.value, 1e-4f));
- var p1 = new Vector4(settings.intensity.value >= 0f ? theta : 1f / theta, sigma, 1f / settings.scale.value, settings.intensity.value);
- sheet.EnableKeyword("DISTORT");
- sheet.properties.SetVector(ShaderIDs.Distortion_CenterScale, p0);
- sheet.properties.SetVector(ShaderIDs.Distortion_Amount, p1);
- }
- }
- }
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