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- using System;
- using UnityEngine.Serialization;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect.
- /// </summary>
- [Serializable]
- public sealed class FastApproximateAntialiasing
- {
- /// <summary>
- /// If <c>true</c>, it will use a slightly lower quality but faster variant of FXAA. Highly
- /// recommended on mobile platforms.
- /// </summary>
- [FormerlySerializedAs("mobileOptimized")]
- [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
- public bool fastMode = false;
- /// <summary>
- /// Set this to <c>true</c> if you need to keep the alpha channel untouched. Else it will
- /// use this channel to store internal data used to speed up and improve visual quality.
- /// </summary>
- [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
- public bool keepAlpha = false;
- }
- }
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