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- using System;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// Use this attribute to draw a trackball in the inspector.
- /// </summary>
- [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
- public sealed class TrackballAttribute : Attribute
- {
- /// <summary>
- /// Trackball modes. These are used to compute and display pre-filtered trackball vales in
- /// the inspector.
- /// </summary>
- public enum Mode
- {
- /// <summary>
- /// Don't display pre-filtered values.
- /// </summary>
- None,
- /// <summary>
- /// Display pre-filtered lift values.
- /// </summary>
- Lift,
- /// <summary>
- /// Display pre-filtered gamma values.
- /// </summary>
- Gamma,
- /// <summary>
- /// Display pre-filtered grain values.
- /// </summary>
- Gain
- }
- /// <summary>
- /// The mode used to display pre-filtered values in the inspector.
- /// </summary>
- public readonly Mode mode;
- /// <summary>
- /// Creates a new attribute.
- /// </summary>
- /// <param name="mode">A mode used to display pre-filtered values in the inspector</param>
- public TrackballAttribute(Mode mode)
- {
- this.mode = mode;
- }
- }
- }
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