TrackballAttribute.cs 1.4 KB

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  1. using System;
  2. namespace UnityEngine.Rendering.PostProcessing
  3. {
  4. /// <summary>
  5. /// Use this attribute to draw a trackball in the inspector.
  6. /// </summary>
  7. [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
  8. public sealed class TrackballAttribute : Attribute
  9. {
  10. /// <summary>
  11. /// Trackball modes. These are used to compute and display pre-filtered trackball vales in
  12. /// the inspector.
  13. /// </summary>
  14. public enum Mode
  15. {
  16. /// <summary>
  17. /// Don't display pre-filtered values.
  18. /// </summary>
  19. None,
  20. /// <summary>
  21. /// Display pre-filtered lift values.
  22. /// </summary>
  23. Lift,
  24. /// <summary>
  25. /// Display pre-filtered gamma values.
  26. /// </summary>
  27. Gamma,
  28. /// <summary>
  29. /// Display pre-filtered grain values.
  30. /// </summary>
  31. Gain
  32. }
  33. /// <summary>
  34. /// The mode used to display pre-filtered values in the inspector.
  35. /// </summary>
  36. public readonly Mode mode;
  37. /// <summary>
  38. /// Creates a new attribute.
  39. /// </summary>
  40. /// <param name="mode">A mode used to display pre-filtered values in the inspector</param>
  41. public TrackballAttribute(Mode mode)
  42. {
  43. this.mode = mode;
  44. }
  45. }
  46. }