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- using System;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// Use this attribute to associate a <see cref="PostProcessEffectSettings"/> to a
- /// <see cref="PostProcessEffectRenderer{T}"/> type.
- /// </summary>
- /// <seealso cref="PostProcessEffectSettings"/>
- /// <seealso cref="PostProcessEffectRenderer{T}"/>
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
- public sealed class PostProcessAttribute : Attribute
- {
- /// <summary>
- /// The renderer type to associate with a <see cref="PostProcessEffectSettings"/>.
- /// </summary>
- public readonly Type renderer;
- /// <summary>
- /// The injection point for the effect.
- /// </summary>
- public readonly PostProcessEvent eventType;
- /// <summary>
- /// The menu item name to set for the effect. You can use a `/` character to add sub-menus.
- /// </summary>
- public readonly string menuItem;
- /// <summary>
- /// Should this effect be allowed in the Scene View?
- /// </summary>
- public readonly bool allowInSceneView;
- internal readonly bool builtinEffect;
- /// <summary>
- /// Creates a new attribute.
- /// </summary>
- /// <param name="renderer">The renderer type to associate with a <see cref="PostProcessEffectSettings"/></param>
- /// <param name="eventType">The injection point for the effect</param>
- /// <param name="menuItem">The menu item name to set for the effect. You can use a `/` character to add sub-menus.</param>
- /// <param name="allowInSceneView">Should this effect be allowed in the Scene View?</param>
- public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true)
- {
- this.renderer = renderer;
- this.eventType = eventType;
- this.menuItem = menuItem;
- this.allowInSceneView = allowInSceneView;
- builtinEffect = false;
- }
- internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true)
- {
- this.renderer = renderer;
- this.menuItem = menuItem;
- this.allowInSceneView = allowInSceneView;
- builtinEffect = true;
- }
- }
- }
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