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- using System;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// Use this attribute to clamp floating point values to a maximum value in the inspector.
- /// </summary>
- [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
- public sealed class MaxAttribute : Attribute
- {
- /// <summary>
- /// The maximum value the field will be clamped to.
- /// </summary>
- public readonly float max;
- /// <summary>
- /// Creates a new attribute.
- /// </summary>
- /// <param name="max">The maximum value the field will be clamped to</param>
- public MaxAttribute(float max)
- {
- this.max = max;
- }
- }
- }
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