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- using System;
- namespace UnityEngine.Rendering.PostProcessing
- {
- /// <summary>
- /// Use this attribute to change the label of a field displayed in the inspector.
- /// </summary>
- [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
- public sealed class DisplayNameAttribute : Attribute
- {
- /// <summary>
- /// The label displayed in the inspector.
- /// </summary>
- public readonly string displayName;
- /// <summary>
- /// Creates a new attribute.
- /// </summary>
- /// <param name="displayName">The label to display in the inspector</param>
- public DisplayNameAttribute(string displayName)
- {
- this.displayName = displayName;
- }
- }
- }
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