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- using UnityEngine;
- using UnityEngine.Rendering.PostProcessing;
- namespace UnityEditor.Rendering.PostProcessing
- {
- /// <summary>
- /// Common styles used for Post-processing editor controls.
- /// </summary>
- public static class Styling
- {
- /// <summary>
- /// Style for the override checkbox.
- /// </summary>
- public static readonly GUIStyle smallTickbox;
- /// <summary>
- /// Style for the labels in the toolbar of each effect.
- /// </summary>
- public static readonly GUIStyle miniLabelButton;
- static readonly Color splitterDark;
- static readonly Color splitterLight;
- /// <summary>
- /// Color of UI splitters.
- /// </summary>
- public static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } }
- static readonly Texture2D paneOptionsIconDark;
- static readonly Texture2D paneOptionsIconLight;
- /// <summary>
- /// Option icon used in effect headers.
- /// </summary>
- public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } }
- /// <summary>
- /// Style for effect header labels.
- /// </summary>
- public static readonly GUIStyle headerLabel;
- static readonly Color headerBackgroundDark;
- static readonly Color headerBackgroundLight;
- /// <summary>
- /// Color of effect header backgrounds.
- /// </summary>
- public static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } }
- /// <summary>
- /// Style for the trackball labels.
- /// </summary>
- public static readonly GUIStyle wheelLabel;
- /// <summary>
- /// Style for the trackball cursors.
- /// </summary>
- public static readonly GUIStyle wheelThumb;
- /// <summary>
- /// Size of the trackball cursors.
- /// </summary>
- public static readonly Vector2 wheelThumbSize;
- /// <summary>
- /// Style for the curve editor position info.
- /// </summary>
- public static readonly GUIStyle preLabel;
- static Styling()
- {
- smallTickbox = new GUIStyle("ShurikenToggle");
- miniLabelButton = new GUIStyle(EditorStyles.miniLabel);
- miniLabelButton.normal = new GUIStyleState
- {
- background = RuntimeUtilities.transparentTexture,
- scaledBackgrounds = null,
- textColor = Color.grey
- };
- var activeState = new GUIStyleState
- {
- background = RuntimeUtilities.transparentTexture,
- scaledBackgrounds = null,
- textColor = Color.white
- };
- miniLabelButton.active = activeState;
- miniLabelButton.onNormal = activeState;
- miniLabelButton.onActive = activeState;
- splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f);
- splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f);
-
- headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
- headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
- paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
- paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
- headerLabel = new GUIStyle(EditorStyles.miniLabel);
- wheelThumb = new GUIStyle("ColorPicker2DThumb");
- wheelThumbSize = new Vector2(
- !Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
- !Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
- );
- wheelLabel = new GUIStyle(EditorStyles.miniLabel);
- preLabel = new GUIStyle("ShurikenLabel");
- }
- }
- }
|