AnimChangeSkinState.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class AnimChangeSkinState : StateMachineBehaviour
  5. {
  6. private const int c_DefaultValue = 0;
  7. [HideInInspector][SerializeField]
  8. private int[] m_SkinSlotTypes;
  9. [HideInInspector][SerializeField]
  10. private int[] m_RoleAvatarIds;
  11. private AnimControlSkin animControlSkin;
  12. override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  13. {
  14. if (!animControlSkin)
  15. animControlSkin = animator.GetComponent<AnimControlSkin>();
  16. if (animControlSkin)
  17. {
  18. animControlSkin.ChangeSkins(m_SkinSlotTypes, m_RoleAvatarIds);
  19. }
  20. }
  21. override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  22. {
  23. if (!animControlSkin)
  24. animControlSkin = animator.GetComponent<AnimControlSkin>();
  25. if (animControlSkin)
  26. {
  27. int length = m_SkinSlotTypes.Length;
  28. int[] defaultRoleAvatarIds = new int[length];
  29. for (length = length - 1; length >=0; length--)
  30. {
  31. defaultRoleAvatarIds[length] = c_DefaultValue;
  32. }
  33. animControlSkin.ChangeSkins(m_SkinSlotTypes, defaultRoleAvatarIds);
  34. }
  35. }
  36. }