UIEdgeFadeEffect.cs 3.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. using UnityEngine.UI;
  6. [RequireComponent(typeof(Graphic))]
  7. [ExecuteAlways]
  8. public class UIEdgeFadeEffect : UIBehaviour, IMaterialModifier
  9. {
  10. public enum EdgeType
  11. {
  12. UV = 1,
  13. Size = 2,
  14. }
  15. [HideInInspector][SerializeField]
  16. private EdgeType m_EdgeType = EdgeType.UV;
  17. public EdgeType edgeType
  18. {
  19. get { return m_EdgeType; }
  20. set
  21. {
  22. if (m_EdgeType == value) return;
  23. m_EdgeType = value;
  24. SetDirty();
  25. }
  26. }
  27. [HideInInspector][SerializeField]
  28. private float m_EdgeValue = 0;
  29. public float edgeValue
  30. {
  31. get { return m_EdgeValue; }
  32. set
  33. {
  34. if (m_EdgeValue == value) return;
  35. m_EdgeValue = value;
  36. SetDirty();
  37. }
  38. }
  39. private Material m_TempMaterial;
  40. private Graphic m_Graphic;
  41. protected override void OnDestroy()
  42. {
  43. base.OnDestroy();
  44. if (m_TempMaterial)
  45. {
  46. #if UNITY_EDITOR
  47. if (Application.isPlaying)
  48. {
  49. Destroy(m_TempMaterial);
  50. }
  51. else
  52. {
  53. DestroyImmediate(m_TempMaterial);
  54. }
  55. #else
  56. Destroy(m_TempMaterial);
  57. #endif
  58. SetMaterialDirty();
  59. }
  60. }
  61. protected override void OnEnable()
  62. {
  63. base.OnEnable();
  64. if (!m_Graphic)
  65. {
  66. m_Graphic = GetComponent<Graphic>();
  67. }
  68. if (!m_Graphic)
  69. {
  70. enabled = false;
  71. return;
  72. }
  73. if (!m_TempMaterial)
  74. {
  75. Shader shader = ResourceMgr.Instance.FindShader("RO/UI/UIEdgeFade", "Assets/Shaders/UI/UIEdgeFade");
  76. if (!shader)
  77. {
  78. enabled = false;
  79. return;
  80. }
  81. m_TempMaterial = new Material(shader);
  82. }
  83. if (!m_TempMaterial)
  84. {
  85. enabled = false;
  86. return;
  87. }
  88. SetDirty();
  89. }
  90. protected override void OnDisable()
  91. {
  92. base.OnDisable();
  93. SetMaterialDirty();
  94. }
  95. public Material GetModifiedMaterial(Material baseMaterial)
  96. {
  97. if (m_TempMaterial)
  98. {
  99. return m_TempMaterial;
  100. }
  101. return baseMaterial;
  102. }
  103. private void SetDirty()
  104. {
  105. if (m_TempMaterial)
  106. {
  107. float realValue = m_EdgeValue;
  108. if (m_EdgeType == EdgeType.UV)
  109. {
  110. realValue = Mathf.Clamp01(realValue);
  111. }
  112. else if (m_EdgeType == EdgeType.Size)
  113. {
  114. RectTransform rectTransform = null;
  115. if (m_Graphic)
  116. {
  117. rectTransform = m_Graphic.rectTransform;
  118. }
  119. if (rectTransform)
  120. {
  121. Rect rect = rectTransform.rect;
  122. float size = Mathf.Min(rect.width, rect.height);
  123. if (size == 0)
  124. {
  125. realValue = 0;
  126. }
  127. else
  128. {
  129. realValue = realValue / size;
  130. realValue = Mathf.Clamp01(realValue);
  131. }
  132. }
  133. }
  134. m_TempMaterial.SetFloat("_EdgeValue", realValue);
  135. }
  136. SetMaterialDirty();
  137. }
  138. private void SetMaterialDirty()
  139. {
  140. if (m_Graphic)
  141. {
  142. m_Graphic.SetMaterialDirty();
  143. }
  144. }
  145. }