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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- [RequireComponent(typeof(Graphic))]
- [ExecuteAlways]
- public class UIEdgeFadeEffect : UIBehaviour, IMaterialModifier
- {
- public enum EdgeType
- {
- UV = 1,
- Size = 2,
- }
- [HideInInspector][SerializeField]
- private EdgeType m_EdgeType = EdgeType.UV;
- public EdgeType edgeType
- {
- get { return m_EdgeType; }
- set
- {
- if (m_EdgeType == value) return;
- m_EdgeType = value;
- SetDirty();
- }
- }
- [HideInInspector][SerializeField]
- private float m_EdgeValue = 0;
- public float edgeValue
- {
- get { return m_EdgeValue; }
- set
- {
- if (m_EdgeValue == value) return;
- m_EdgeValue = value;
- SetDirty();
- }
- }
- private Material m_TempMaterial;
- private Graphic m_Graphic;
- protected override void OnDestroy()
- {
- base.OnDestroy();
- if (m_TempMaterial)
- {
- #if UNITY_EDITOR
- if (Application.isPlaying)
- {
- Destroy(m_TempMaterial);
- }
- else
- {
- DestroyImmediate(m_TempMaterial);
- }
- #else
- Destroy(m_TempMaterial);
- #endif
- SetMaterialDirty();
- }
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- if (!m_Graphic)
- {
- m_Graphic = GetComponent<Graphic>();
- }
- if (!m_Graphic)
- {
- enabled = false;
- return;
- }
- if (!m_TempMaterial)
- {
- Shader shader = ResourceMgr.Instance.FindShader("RO/UI/UIEdgeFade", "Assets/Shaders/UI/UIEdgeFade");
- if (!shader)
- {
- enabled = false;
- return;
- }
- m_TempMaterial = new Material(shader);
- }
- if (!m_TempMaterial)
- {
- enabled = false;
- return;
- }
- SetDirty();
- }
- protected override void OnDisable()
- {
- base.OnDisable();
- SetMaterialDirty();
- }
-
- public Material GetModifiedMaterial(Material baseMaterial)
- {
- if (m_TempMaterial)
- {
- return m_TempMaterial;
- }
- return baseMaterial;
- }
- private void SetDirty()
- {
- if (m_TempMaterial)
- {
- float realValue = m_EdgeValue;
- if (m_EdgeType == EdgeType.UV)
- {
- realValue = Mathf.Clamp01(realValue);
- }
- else if (m_EdgeType == EdgeType.Size)
- {
- RectTransform rectTransform = null;
- if (m_Graphic)
- {
- rectTransform = m_Graphic.rectTransform;
- }
- if (rectTransform)
- {
- Rect rect = rectTransform.rect;
- float size = Mathf.Min(rect.width, rect.height);
- if (size == 0)
- {
- realValue = 0;
- }
- else
- {
- realValue = realValue / size;
- realValue = Mathf.Clamp01(realValue);
- }
- }
- }
- m_TempMaterial.SetFloat("_EdgeValue", realValue);
- }
- SetMaterialDirty();
- }
- private void SetMaterialDirty()
- {
- if (m_Graphic)
- {
- m_Graphic.SetMaterialDirty();
- }
- }
- }
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