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- using Game.Config;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- [Serializable]
- public class LanguageAssetBundleName : GameData<LanguageAssetBundleName>
- {
- public string BaseName;
- public string En;
-
- public override string FlieName()
- {
- return "abname";
- }
- public static string FileName_S()
- {
- return "abname";
- }
- public LanguageAssetBundleName()
- {
- BaseName = "";
- En = "";
- }
- public static void OnCsvLoad(CsvReader csvReader)
- {
- LanguageAssetBundleName.Onload(csvReader);
- }
- }
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