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- using UnityEngine;
- using System.Collections;
- public static class Config
- {
- public const string SkillCfgName = "SkillCfg"; //技能配置
- public const string SkillLvCfgName = "SkillLvCfg"; //技能等级配置
- public const string MapCfgName = "MapCfg"; //地图配置
- public const string LevelCfgName = "LevelCfg"; //关卡配置
- public const string RoleCfgName = "RoleCfg"; //角色配置
- public const string RoleAttrCfgName = "RoleAttributeCfg"; //角色基础属性配置
- public const string AvatarCfgName = "AvatarCfg"; //avatar配置
- public const string NpcCfgName = "NpcCfg"; //NPC配置表
- public const string PetCfgName = "PetCfg"; //宠物配置表格
- public const string PetBossCfgName = "PetBattleCfg"; //boss战宠物变身配置表格
- public const string PetProgressCfgName = "PetProgressCfg";
- public const string EffectCfgName = "EffectCfg"; //特效配置表
- public const string GlobalCfgName = "GlobalCfg"; //全局配置表
- public const string BuffCfgName = "BuffCfg"; //buff配置表
- public const string FunctionCfgName = "FunctionCfg"; //技能function配置表
- public const string NatureCfgName = "NatureCfg"; //角色属性配置表
- public const string RaceCfgName = "RaceCfg"; //角色种族配置表
- public const string JobCfgName = "JobCfg"; //职业表
- public const string BulletCfgName = "BulletCfg"; //子弹配置表
- public const string FellowCfgName = "ParterCfg"; //伙伴配置表
- public const string FellowAttrCfgName = "ParterAttributeCfg"; //伙伴属性配置表
- public const string BossMapCfg = "BossMapCfg"; //boss 战斗地图
- public const string ResidentResCfg = "ResidentResCfg"; //常驻内存资源配置表格
- public const string MarkCfgName = "MarkCfg"; //印记配置表
- }
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