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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Shader created with Shader Forge v1.06
- // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
- // Note: Manually altering this data may prevent you from opening it in Shader Forge
- /*SF_DATA;ver:1.06;sub:START;pass:START;ps:flbk:,lico:1,lgpr:1,nrmq:1,limd:1,uamb:True,mssp:True,lmpd:False,lprd:False,rprd:False,enco:False,frtr:True,vitr:True,dbil:False,rmgx:True,rpth:0,hqsc:True,hqlp:False,tesm:0,blpr:2,bsrc:0,bdst:0,culm:2,dpts:2,wrdp:False,dith:0,ufog:True,aust:False,igpj:True,qofs:1,qpre:3,rntp:2,fgom:True,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0,fgcg:0,fgcb:0,fgca:1,fgde:0.01,fgrn:45,fgrf:100,ofsf:0,ofsu:0,f2p0:False;n:type:ShaderForge.SFN_Final,id:1,x:34900,y:32712,varname:node_1,prsc:2|emission-654-OUT,alpha-653-A;n:type:ShaderForge.SFN_Tex2d,id:2,x:33753,y:32830,ptovrint:False,ptlb:E01,ptin:_E01,varname:node_2759,prsc:2,ntxv:0,isnm:False|UVIN-5228-OUT;n:type:ShaderForge.SFN_Tex2d,id:7,x:33209,y:32646,ptovrint:False,ptlb:DisE01,ptin:_DisE01,varname:node_67,prsc:2,tex:28c7aad1372ff114b90d330f8a2dd938,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Panner,id:15,x:32716,y:32770,varname:node_15,prsc:2,spu:1,spv:0|DIST-631-OUT;n:type:ShaderForge.SFN_Multiply,id:217,x:33415,y:32645,varname:node_217,prsc:2|A-589-OUT,B-7-R;n:type:ShaderForge.SFN_ValueProperty,id:589,x:33209,y:32564,ptovrint:False,ptlb:DisE01_value,ptin:_DisE01_value,varname:node_9185,prsc:2,glob:False,v1:0;n:type:ShaderForge.SFN_Time,id:630,x:32194,y:32809,varname:node_630,prsc:2;n:type:ShaderForge.SFN_Multiply,id:631,x:32460,y:32864,varname:node_631,prsc:2|A-680-OUT,B-633-OUT;n:type:ShaderForge.SFN_ValueProperty,id:633,x:32205,y:32961,ptovrint:False,ptlb:E01_UVpan_Speed,ptin:_E01_UVpan_Speed,varname:node_6415,prsc:2,glob:False,v1:0;n:type:ShaderForge.SFN_Multiply,id:643,x:34005,y:32830,varname:node_643,prsc:2|A-2-RGB,B-647-R,C-9193-RGB;n:type:ShaderForge.SFN_Tex2d,id:647,x:33675,y:33040,ptovrint:False,ptlb:MaskE01,ptin:_MaskE01,varname:node_4168,prsc:2,tex:3a5a96df060a5cf4a9cc0c59e13486b7,ntxv:0,isnm:False;n:type:ShaderForge.SFN_VertexColor,id:653,x:34520,y:32850,varname:node_653,prsc:2;n:type:ShaderForge.SFN_Multiply,id:654,x:34704,y:32812,varname:node_654,prsc:2|A-669-OUT,B-653-RGB,C-653-A;n:type:ShaderForge.SFN_Multiply,id:659,x:34188,y:32810,varname:node_659,prsc:2|A-664-RGB,B-643-OUT;n:type:ShaderForge.SFN_Color,id:664,x:33982,y:32640,ptovrint:False,ptlb:E01_Color,ptin:_E01_Color,varname:node_5790,prsc:2,glob:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_Multiply,id:669,x:34375,y:32810,varname:node_669,prsc:2|A-659-OUT,B-675-OUT;n:type:ShaderForge.SFN_ValueProperty,id:675,x:34226,y:32975,ptovrint:False,ptlb:E01_Bright,ptin:_E01_Bright,varname:node_9969,prsc:2,glob:False,v1:1;n:type:ShaderForge.SFN_Panner,id:4833,x:32716,y:32936,varname:node_4833,prsc:2,spu:0,spv:1|DIST-631-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:7443,x:32906,y:32852,ptovrint:False,ptlb:E01_U/Vpan,ptin:_E01_UVpan,varname:node_7443,prsc:2,on:False|A-15-UVOUT,B-4833-UVOUT;n:type:ShaderForge.SFN_Rotator,id:2473,x:33375,y:32849,varname:node_2473,prsc:2|UVIN-7443-OUT,ANG-6805-OUT;n:type:ShaderForge.SFN_ValueProperty,id:5289,x:33061,y:33074,ptovrint:False,ptlb:E01_UVangle,ptin:_E01_UVangle,varname:node_5289,prsc:2,glob:False,v1:0;n:type:ShaderForge.SFN_Multiply,id:6805,x:33215,y:32943,varname:node_6805,prsc:2|A-6997-OUT,B-5289-OUT;n:type:ShaderForge.SFN_Pi,id:6997,x:33078,y:32943,varname:node_6997,prsc:2;n:type:ShaderForge.SFN_Add,id:5228,x:33577,y:32830,varname:node_5228,prsc:2|A-217-OUT,B-2473-UVOUT;n:type:ShaderForge.SFN_SwitchProperty,id:680,x:32357,y:32718,ptovrint:False,ptlb:E01_UVPan_Time/VertexAlpha,ptin:_E01_UVPan_TimeVertexAlpha,varname:node_680,prsc:2,on:False|A-630-T,B-653-A;n:type:ShaderForge.SFN_Tex2d,id:9193,x:33675,y:33221,ptovrint:False,ptlb:MaskE02,ptin:_MaskE02,varname:_MaskE02,prsc:2,tex:6a985dfcd1d3ca94e9753748ed65c697,ntxv:0,isnm:False;proporder:2-675-664-7443-5289-680-633-7-589-647-9193;pass:END;sub:END;*/
- Shader "yh/Flow_add" {
- Properties {
- _E01 ("E01", 2D) = "white" {}
- _E01_Bright ("E01_Bright", Float ) = 1
- _E01_Color ("E01_Color", Color) = (1,1,1,1)
- [MaterialToggle] _E01_UVpan ("E01_U/Vpan", Float ) = 0
- _E01_UVangle ("E01_UVangle", Float ) = 0
- [MaterialToggle] _E01_UVPan_TimeVertexAlpha ("E01_UVPan_Time/VertexAlpha", Float ) = 0
- _E01_UVpan_Speed ("E01_UVpan_Speed", Float ) = 0
- _DisE01 ("DisE01", 2D) = "white" {}
- _DisE01_value ("DisE01_value", Float ) = 0
- _MaskE01 ("MaskE01", 2D) = "white" {}
- _MaskE02 ("MaskE02", 2D) = "white" {}
- [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
- }
- SubShader {
- Tags {
- "IgnoreProjector"="True"
- "Queue"="Transparent+1"
- "RenderType"="Transparent"
- }
- Pass {
- Name "ForwardBase"
- Tags {
- "LightMode"="ForwardBase"
- }
- Blend One One
- Cull Off
- ZWrite Off
-
- //Fog {Mode Global}
- Fog{ Mode Off}
- Offset -1, -1
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #define UNITY_PASS_FORWARDBASE
- #include "UnityCG.cginc"
- #pragma multi_compile_fwdbase
- #pragma exclude_renderers xbox360 ps3 flash d3d11_9x
- #pragma target 3.0
- uniform float4 _TimeEditor;
- uniform sampler2D _E01; uniform float4 _E01_ST;
- uniform sampler2D _DisE01; uniform float4 _DisE01_ST;
- uniform float _DisE01_value;
- uniform float _E01_UVpan_Speed;
- uniform sampler2D _MaskE01; uniform float4 _MaskE01_ST;
- uniform float4 _E01_Color;
- uniform float _E01_Bright;
- uniform fixed _E01_UVpan;
- uniform float _E01_UVangle;
- uniform fixed _E01_UVPan_TimeVertexAlpha;
- uniform sampler2D _MaskE02; uniform float4 _MaskE02_ST;
- struct VertexInput {
- float4 vertex : POSITION;
- float2 texcoord0 : TEXCOORD0;
- float4 vertexColor : COLOR;
- };
- struct VertexOutput {
- float4 pos : SV_POSITION;
- float2 uv0 : TEXCOORD0;
- float4 vertexColor : COLOR;
- };
- VertexOutput vert (VertexInput v) {
- VertexOutput o = (VertexOutput)0;
- o.uv0 = v.texcoord0;
- o.vertexColor = v.vertexColor;
- o.pos = UnityObjectToClipPos(v.vertex);
- return o;
- }
- fixed4 frag(VertexOutput i) : COLOR {
- /////// Vectors:
- ////// Lighting:
- ////// Emissive:
- float4 _DisE01_var = tex2D(_DisE01,TRANSFORM_TEX(i.uv0, _DisE01));
- float node_2473_ang = (3.141592654*_E01_UVangle);
- float node_2473_spd = 1.0;
- float node_2473_cos = cos(node_2473_spd*node_2473_ang);
- float node_2473_sin = sin(node_2473_spd*node_2473_ang);
- float2 node_2473_piv = float2(0.5,0.5);
- float4 node_630 = _Time + _TimeEditor;
- float node_631 = (lerp( node_630.g, i.vertexColor.a, _E01_UVPan_TimeVertexAlpha )*_E01_UVpan_Speed);
- float2 node_2473 = (mul(lerp( (i.uv0+node_631*float2(1,0)), (i.uv0+node_631*float2(0,1)), _E01_UVpan )-node_2473_piv,float2x2( node_2473_cos, -node_2473_sin, node_2473_sin, node_2473_cos))+node_2473_piv);
- float2 node_5228 = ((_DisE01_value*_DisE01_var.r)+node_2473);
- float4 _E01_var = tex2D(_E01,TRANSFORM_TEX(node_5228, _E01));
- float4 _MaskE01_var = tex2D(_MaskE01,TRANSFORM_TEX(i.uv0, _MaskE01));
- float4 _MaskE02_var = tex2D(_MaskE02,TRANSFORM_TEX(i.uv0, _MaskE02));
- float3 emissive = (((_E01_Color.rgb*(_E01_var.rgb*_MaskE01_var.r*_MaskE02_var.rgb))*_E01_Bright)*i.vertexColor.rgb*i.vertexColor.a);
- float3 finalColor = emissive;
- return fixed4(finalColor,i.vertexColor.a);
- }
- ENDCG
- }
- }
- //FallBack "Diffuse"
- }
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