UnityEngine_UI_SliderWrap.cs 16 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using DG.Tweening;
  4. using LuaInterface;
  5. public class UnityEngine_UI_SliderWrap
  6. {
  7. public static void Register(LuaState L)
  8. {
  9. L.BeginClass(typeof(UnityEngine.UI.Slider), typeof(UnityEngine.UI.Selectable), "Slider");
  10. L.RegFunction("Rebuild", Rebuild);
  11. L.RegFunction("LayoutComplete", LayoutComplete);
  12. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  13. L.RegFunction("OnPointerDown", OnPointerDown);
  14. L.RegFunction("OnDrag", OnDrag);
  15. L.RegFunction("OnMove", OnMove);
  16. L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft);
  17. L.RegFunction("FindSelectableOnRight", FindSelectableOnRight);
  18. L.RegFunction("FindSelectableOnUp", FindSelectableOnUp);
  19. L.RegFunction("FindSelectableOnDown", FindSelectableOnDown);
  20. L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
  21. L.RegFunction("SetDirection", SetDirection);
  22. L.RegFunction("DOValue", DOValue);
  23. L.RegFunction("__eq", op_Equality);
  24. L.RegFunction("__tostring", ToLua.op_ToString);
  25. L.RegVar("fillRect", get_fillRect, set_fillRect);
  26. L.RegVar("handleRect", get_handleRect, set_handleRect);
  27. L.RegVar("direction", get_direction, set_direction);
  28. L.RegVar("minValue", get_minValue, set_minValue);
  29. L.RegVar("maxValue", get_maxValue, set_maxValue);
  30. L.RegVar("wholeNumbers", get_wholeNumbers, set_wholeNumbers);
  31. L.RegVar("value", get_value, set_value);
  32. L.RegVar("normalizedValue", get_normalizedValue, set_normalizedValue);
  33. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  34. L.EndClass();
  35. }
  36. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  37. static int Rebuild(IntPtr L)
  38. {
  39. try
  40. {
  41. ToLua.CheckArgsCount(L, 2);
  42. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  43. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  44. obj.Rebuild(arg0);
  45. return 0;
  46. }
  47. catch (Exception e)
  48. {
  49. return LuaDLL.toluaL_exception(L, e);
  50. }
  51. }
  52. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  53. static int LayoutComplete(IntPtr L)
  54. {
  55. try
  56. {
  57. ToLua.CheckArgsCount(L, 1);
  58. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  59. obj.LayoutComplete();
  60. return 0;
  61. }
  62. catch (Exception e)
  63. {
  64. return LuaDLL.toluaL_exception(L, e);
  65. }
  66. }
  67. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  68. static int GraphicUpdateComplete(IntPtr L)
  69. {
  70. try
  71. {
  72. ToLua.CheckArgsCount(L, 1);
  73. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  74. obj.GraphicUpdateComplete();
  75. return 0;
  76. }
  77. catch (Exception e)
  78. {
  79. return LuaDLL.toluaL_exception(L, e);
  80. }
  81. }
  82. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  83. static int OnPointerDown(IntPtr L)
  84. {
  85. try
  86. {
  87. ToLua.CheckArgsCount(L, 2);
  88. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  89. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  90. obj.OnPointerDown(arg0);
  91. return 0;
  92. }
  93. catch (Exception e)
  94. {
  95. return LuaDLL.toluaL_exception(L, e);
  96. }
  97. }
  98. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  99. static int OnDrag(IntPtr L)
  100. {
  101. try
  102. {
  103. ToLua.CheckArgsCount(L, 2);
  104. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  105. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  106. obj.OnDrag(arg0);
  107. return 0;
  108. }
  109. catch (Exception e)
  110. {
  111. return LuaDLL.toluaL_exception(L, e);
  112. }
  113. }
  114. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  115. static int OnMove(IntPtr L)
  116. {
  117. try
  118. {
  119. ToLua.CheckArgsCount(L, 2);
  120. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  121. UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
  122. obj.OnMove(arg0);
  123. return 0;
  124. }
  125. catch (Exception e)
  126. {
  127. return LuaDLL.toluaL_exception(L, e);
  128. }
  129. }
  130. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  131. static int FindSelectableOnLeft(IntPtr L)
  132. {
  133. try
  134. {
  135. ToLua.CheckArgsCount(L, 1);
  136. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  137. UnityEngine.UI.Selectable o = obj.FindSelectableOnLeft();
  138. ToLua.Push(L, o);
  139. return 1;
  140. }
  141. catch (Exception e)
  142. {
  143. return LuaDLL.toluaL_exception(L, e);
  144. }
  145. }
  146. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  147. static int FindSelectableOnRight(IntPtr L)
  148. {
  149. try
  150. {
  151. ToLua.CheckArgsCount(L, 1);
  152. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  153. UnityEngine.UI.Selectable o = obj.FindSelectableOnRight();
  154. ToLua.Push(L, o);
  155. return 1;
  156. }
  157. catch (Exception e)
  158. {
  159. return LuaDLL.toluaL_exception(L, e);
  160. }
  161. }
  162. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  163. static int FindSelectableOnUp(IntPtr L)
  164. {
  165. try
  166. {
  167. ToLua.CheckArgsCount(L, 1);
  168. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  169. UnityEngine.UI.Selectable o = obj.FindSelectableOnUp();
  170. ToLua.Push(L, o);
  171. return 1;
  172. }
  173. catch (Exception e)
  174. {
  175. return LuaDLL.toluaL_exception(L, e);
  176. }
  177. }
  178. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  179. static int FindSelectableOnDown(IntPtr L)
  180. {
  181. try
  182. {
  183. ToLua.CheckArgsCount(L, 1);
  184. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  185. UnityEngine.UI.Selectable o = obj.FindSelectableOnDown();
  186. ToLua.Push(L, o);
  187. return 1;
  188. }
  189. catch (Exception e)
  190. {
  191. return LuaDLL.toluaL_exception(L, e);
  192. }
  193. }
  194. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  195. static int OnInitializePotentialDrag(IntPtr L)
  196. {
  197. try
  198. {
  199. ToLua.CheckArgsCount(L, 2);
  200. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  201. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  202. obj.OnInitializePotentialDrag(arg0);
  203. return 0;
  204. }
  205. catch (Exception e)
  206. {
  207. return LuaDLL.toluaL_exception(L, e);
  208. }
  209. }
  210. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  211. static int SetDirection(IntPtr L)
  212. {
  213. try
  214. {
  215. ToLua.CheckArgsCount(L, 3);
  216. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  217. UnityEngine.UI.Slider.Direction arg0 = (UnityEngine.UI.Slider.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Slider.Direction));
  218. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  219. obj.SetDirection(arg0, arg1);
  220. return 0;
  221. }
  222. catch (Exception e)
  223. {
  224. return LuaDLL.toluaL_exception(L, e);
  225. }
  226. }
  227. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  228. static int DOValue(IntPtr L)
  229. {
  230. try
  231. {
  232. int count = LuaDLL.lua_gettop(L);
  233. if (count == 3)
  234. {
  235. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  236. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  237. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  238. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOValue(arg0, arg1);
  239. ToLua.PushObject(L, o);
  240. return 1;
  241. }
  242. else if (count == 4)
  243. {
  244. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
  245. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  246. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  247. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  248. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOValue(arg0, arg1, arg2);
  249. ToLua.PushObject(L, o);
  250. return 1;
  251. }
  252. else
  253. {
  254. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Slider.DOValue");
  255. }
  256. }
  257. catch (Exception e)
  258. {
  259. return LuaDLL.toluaL_exception(L, e);
  260. }
  261. }
  262. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  263. static int op_Equality(IntPtr L)
  264. {
  265. try
  266. {
  267. ToLua.CheckArgsCount(L, 2);
  268. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  269. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  270. bool o = arg0 == arg1;
  271. LuaDLL.lua_pushboolean(L, o);
  272. return 1;
  273. }
  274. catch (Exception e)
  275. {
  276. return LuaDLL.toluaL_exception(L, e);
  277. }
  278. }
  279. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  280. static int get_fillRect(IntPtr L)
  281. {
  282. object o = null;
  283. try
  284. {
  285. o = ToLua.ToObject(L, 1);
  286. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  287. UnityEngine.RectTransform ret = obj.fillRect;
  288. ToLua.PushSealed(L, ret);
  289. return 1;
  290. }
  291. catch(Exception e)
  292. {
  293. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillRect on a nil value");
  294. }
  295. }
  296. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  297. static int get_handleRect(IntPtr L)
  298. {
  299. object o = null;
  300. try
  301. {
  302. o = ToLua.ToObject(L, 1);
  303. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  304. UnityEngine.RectTransform ret = obj.handleRect;
  305. ToLua.PushSealed(L, ret);
  306. return 1;
  307. }
  308. catch(Exception e)
  309. {
  310. return LuaDLL.toluaL_exception(L, e, o, "attempt to index handleRect on a nil value");
  311. }
  312. }
  313. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  314. static int get_direction(IntPtr L)
  315. {
  316. object o = null;
  317. try
  318. {
  319. o = ToLua.ToObject(L, 1);
  320. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  321. UnityEngine.UI.Slider.Direction ret = obj.direction;
  322. ToLua.Push(L, ret);
  323. return 1;
  324. }
  325. catch(Exception e)
  326. {
  327. return LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value");
  328. }
  329. }
  330. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  331. static int get_minValue(IntPtr L)
  332. {
  333. object o = null;
  334. try
  335. {
  336. o = ToLua.ToObject(L, 1);
  337. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  338. float ret = obj.minValue;
  339. LuaDLL.lua_pushnumber(L, ret);
  340. return 1;
  341. }
  342. catch(Exception e)
  343. {
  344. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minValue on a nil value");
  345. }
  346. }
  347. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  348. static int get_maxValue(IntPtr L)
  349. {
  350. object o = null;
  351. try
  352. {
  353. o = ToLua.ToObject(L, 1);
  354. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  355. float ret = obj.maxValue;
  356. LuaDLL.lua_pushnumber(L, ret);
  357. return 1;
  358. }
  359. catch(Exception e)
  360. {
  361. return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxValue on a nil value");
  362. }
  363. }
  364. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  365. static int get_wholeNumbers(IntPtr L)
  366. {
  367. object o = null;
  368. try
  369. {
  370. o = ToLua.ToObject(L, 1);
  371. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  372. bool ret = obj.wholeNumbers;
  373. LuaDLL.lua_pushboolean(L, ret);
  374. return 1;
  375. }
  376. catch(Exception e)
  377. {
  378. return LuaDLL.toluaL_exception(L, e, o, "attempt to index wholeNumbers on a nil value");
  379. }
  380. }
  381. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  382. static int get_value(IntPtr L)
  383. {
  384. object o = null;
  385. try
  386. {
  387. o = ToLua.ToObject(L, 1);
  388. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  389. float ret = obj.value;
  390. LuaDLL.lua_pushnumber(L, ret);
  391. return 1;
  392. }
  393. catch(Exception e)
  394. {
  395. return LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value");
  396. }
  397. }
  398. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  399. static int get_normalizedValue(IntPtr L)
  400. {
  401. object o = null;
  402. try
  403. {
  404. o = ToLua.ToObject(L, 1);
  405. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  406. float ret = obj.normalizedValue;
  407. LuaDLL.lua_pushnumber(L, ret);
  408. return 1;
  409. }
  410. catch(Exception e)
  411. {
  412. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedValue on a nil value");
  413. }
  414. }
  415. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  416. static int get_onValueChanged(IntPtr L)
  417. {
  418. object o = null;
  419. try
  420. {
  421. o = ToLua.ToObject(L, 1);
  422. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  423. UnityEngine.UI.Slider.SliderEvent ret = obj.onValueChanged;
  424. ToLua.PushObject(L, ret);
  425. return 1;
  426. }
  427. catch(Exception e)
  428. {
  429. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  430. }
  431. }
  432. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  433. static int set_fillRect(IntPtr L)
  434. {
  435. object o = null;
  436. try
  437. {
  438. o = ToLua.ToObject(L, 1);
  439. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  440. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  441. obj.fillRect = arg0;
  442. return 0;
  443. }
  444. catch(Exception e)
  445. {
  446. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillRect on a nil value");
  447. }
  448. }
  449. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  450. static int set_handleRect(IntPtr L)
  451. {
  452. object o = null;
  453. try
  454. {
  455. o = ToLua.ToObject(L, 1);
  456. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  457. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  458. obj.handleRect = arg0;
  459. return 0;
  460. }
  461. catch(Exception e)
  462. {
  463. return LuaDLL.toluaL_exception(L, e, o, "attempt to index handleRect on a nil value");
  464. }
  465. }
  466. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  467. static int set_direction(IntPtr L)
  468. {
  469. object o = null;
  470. try
  471. {
  472. o = ToLua.ToObject(L, 1);
  473. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  474. UnityEngine.UI.Slider.Direction arg0 = (UnityEngine.UI.Slider.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Slider.Direction));
  475. obj.direction = arg0;
  476. return 0;
  477. }
  478. catch(Exception e)
  479. {
  480. return LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value");
  481. }
  482. }
  483. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  484. static int set_minValue(IntPtr L)
  485. {
  486. object o = null;
  487. try
  488. {
  489. o = ToLua.ToObject(L, 1);
  490. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  491. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  492. obj.minValue = arg0;
  493. return 0;
  494. }
  495. catch(Exception e)
  496. {
  497. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minValue on a nil value");
  498. }
  499. }
  500. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  501. static int set_maxValue(IntPtr L)
  502. {
  503. object o = null;
  504. try
  505. {
  506. o = ToLua.ToObject(L, 1);
  507. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  508. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  509. obj.maxValue = arg0;
  510. return 0;
  511. }
  512. catch(Exception e)
  513. {
  514. return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxValue on a nil value");
  515. }
  516. }
  517. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  518. static int set_wholeNumbers(IntPtr L)
  519. {
  520. object o = null;
  521. try
  522. {
  523. o = ToLua.ToObject(L, 1);
  524. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  525. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  526. obj.wholeNumbers = arg0;
  527. return 0;
  528. }
  529. catch(Exception e)
  530. {
  531. return LuaDLL.toluaL_exception(L, e, o, "attempt to index wholeNumbers on a nil value");
  532. }
  533. }
  534. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  535. static int set_value(IntPtr L)
  536. {
  537. object o = null;
  538. try
  539. {
  540. o = ToLua.ToObject(L, 1);
  541. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  542. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  543. obj.value = arg0;
  544. return 0;
  545. }
  546. catch(Exception e)
  547. {
  548. return LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value");
  549. }
  550. }
  551. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  552. static int set_normalizedValue(IntPtr L)
  553. {
  554. object o = null;
  555. try
  556. {
  557. o = ToLua.ToObject(L, 1);
  558. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  559. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  560. obj.normalizedValue = arg0;
  561. return 0;
  562. }
  563. catch(Exception e)
  564. {
  565. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedValue on a nil value");
  566. }
  567. }
  568. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  569. static int set_onValueChanged(IntPtr L)
  570. {
  571. object o = null;
  572. try
  573. {
  574. o = ToLua.ToObject(L, 1);
  575. UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)o;
  576. UnityEngine.UI.Slider.SliderEvent arg0 = (UnityEngine.UI.Slider.SliderEvent)ToLua.CheckObject<UnityEngine.UI.Slider.SliderEvent>(L, 2);
  577. obj.onValueChanged = arg0;
  578. return 0;
  579. }
  580. catch(Exception e)
  581. {
  582. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  583. }
  584. }
  585. }