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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class ResourceMgrWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(ResourceMgr), typeof(Singleton<ResourceMgr>), "ResourceMgr");
- L.RegFunction("LoadAssetSprite", LoadAssetSprite);
- L.RegFunction("LoadAssetSprites", LoadAssetSprites);
- L.RegFunction("LoadAssetSpriteWithUserData", LoadAssetSpriteWithUserData);
- L.RegFunction("LoadAssetGameObject", LoadAssetGameObject);
- L.RegFunction("LoadAssetGameObjectWithUserData", LoadAssetGameObjectWithUserData);
- L.RegFunction("LoadAssetGameObjects", LoadAssetGameObjects);
- L.RegFunction("LoadAssetGameObjectsWithUserData", LoadAssetGameObjectsWithUserData);
- L.RegFunction("LoadAssetRuntimeAnimatorControllers", LoadAssetRuntimeAnimatorControllers);
- L.RegFunction("LoadAssetRuntimeAnimatorControllersWithUserData", LoadAssetRuntimeAnimatorControllersWithUserData);
- L.RegFunction("LoadAssetMaterial", LoadAssetMaterial);
- L.RegFunction("LoadAssetMaterialWithUserData", LoadAssetMaterialWithUserData);
- L.RegFunction("LoadAssetTexture", LoadAssetTexture);
- L.RegFunction("LoadAssetTextureWithUserData", LoadAssetTextureWithUserData);
- L.RegFunction("FindSpriteByPathAndName", FindSpriteByPathAndName);
- L.RegFunction("LoadABSync", LoadABSync);
- L.RegFunction("GetGOFromPool", GetGOFromPool);
- L.RegFunction("GetGoesFromPool", GetGoesFromPool);
- L.RegFunction("GetGoFromPool", GetGoFromPool);
- L.RegFunction("GetUIGoFromPool", GetUIGoFromPool);
- L.RegFunction("SetGoPoolMaxCacheNum", SetGoPoolMaxCacheNum);
- L.RegFunction("GetAsset", GetAsset);
- L.RegFunction("RecycleUIGO", RecycleUIGO);
- L.RegFunction("RecycleGO", RecycleGO);
- L.RegFunction("UnloadAssetBySeqId", UnloadAssetBySeqId);
- L.RegFunction("FindShader", FindShader);
- L.RegFunction("HasAsset", HasAsset);
- L.RegFunction("RemoveLoadedResource", RemoveLoadedResource);
- L.RegFunction("ReadResidentResCfg", ReadResidentResCfg);
- L.RegFunction("IsResidentRes", IsResidentRes);
- L.RegFunction("ClearAllResource", ClearAllResource);
- L.RegFunction("New", _CreateResourceMgr);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("PoolNode", get_PoolNode, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateResourceMgr(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 0)
- {
- ResourceMgr obj = new ResourceMgr();
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: ResourceMgr.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetSprite(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> arg2 = (ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetSprite(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetSprites(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> arg2 = (ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetSprites(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetSpriteWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> arg3 = (ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetSpriteWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetGameObject(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> arg2 = (ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetGameObject(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetGameObjectWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> arg3 = (ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetGameObjectWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetGameObjects(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> arg2 = (ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetGameObjects(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetGameObjectsWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> arg3 = (ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetGameObjectsWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetRuntimeAnimatorControllers(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> arg2 = (ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetRuntimeAnimatorControllers(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetRuntimeAnimatorControllersWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> arg3 = (ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetRuntimeAnimatorControllersWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetMaterial(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<UnityEngine.Material> arg2 = (ResourceLoadCallbackWithSeqId<UnityEngine.Material>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetMaterial(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetMaterialWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<UnityEngine.Material> arg3 = (ResourceLoadCallbackWithSeqId<UnityEngine.Material>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetMaterialWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetTexture(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> arg2 = (ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>(L, 4);
- string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4);
- long o = obj.LoadAssetTexture(arg0, arg1, arg2, arg3);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetTextureWithUserData(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType));
- object[] arg2 = ToLua.CheckObjectArray(L, 4);
- ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> arg3 = (ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>)ToLua.CheckDelegate<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>(L, 5);
- string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5);
- long o = obj.LoadAssetTextureWithUserData(arg0, arg1, arg2, arg3, arg4);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int FindSpriteByPathAndName(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.Sprite o = obj.FindSpriteByPathAndName(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadABSync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string[] arg1 = ToLua.CheckParamsString(L, 3, count - 2);
- UnityEngine.Object[] o = obj.LoadABSync(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetGOFromPool(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- long o = obj.GetGOFromPool(arg0, arg1);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- else if (count == 4)
- {
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- System.Action<UnityEngine.GameObject> arg2 = (System.Action<UnityEngine.GameObject>)ToLua.CheckDelegate<System.Action<UnityEngine.GameObject>>(L, 4);
- long o = obj.GetGOFromPool(arg0, arg1, arg2);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceMgr.GetGOFromPool");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetGoesFromPool(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string[] arg1 = ToLua.CheckStringArray(L, 3);
- ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> arg2 = (ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>)ToLua.CheckDelegate<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 4);
- long o = obj.GetGoesFromPool(arg0, arg1, arg2);
- LuaDLL.tolua_pushint64(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetGoFromPool(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.GameObject o = obj.GetGoFromPool(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetUIGoFromPool(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.GameObject o = obj.GetUIGoFromPool(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetGoPoolMaxCacheNum(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- obj.SetGoPoolMaxCacheNum(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetAsset(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.Object o = obj.GetAsset(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RecycleUIGO(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject));
- obj.RecycleUIGO(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RecycleGO(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject));
- obj.RecycleGO(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnloadAssetBySeqId(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 2);
- obj.UnloadAssetBySeqId(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int FindShader(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- UnityEngine.Shader o = obj.FindShader(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int HasAsset(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- bool o = obj.HasAsset(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveLoadedResource(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- obj.RemoveLoadedResource(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ReadResidentResCfg(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- obj.ReadResidentResCfg();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsResidentRes(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool o = obj.IsResidentRes(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 3)
- {
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- bool o = obj.IsResidentRes(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceMgr.IsResidentRes");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClearAllResource(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- ResourceMgr obj = (ResourceMgr)ToLua.CheckObject<ResourceMgr>(L, 1);
- obj.ClearAllResource();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_PoolNode(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- ResourceMgr obj = (ResourceMgr)o;
- UnityEngine.Transform ret = obj.PoolNode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index PoolNode on a nil value");
- }
- }
- }
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