DelegateFactory.cs 251 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using System.Collections.Generic;
  4. namespace LuaInterface
  5. {
  6. public class DelegateFactory
  7. {
  8. public delegate Delegate DelegateCreate(LuaFunction func, LuaTable self, bool flag);
  9. public static Dictionary<Type, DelegateCreate> dict = new Dictionary<Type, DelegateCreate>();
  10. static DelegateFactory factory = new DelegateFactory();
  11. public static void Init()
  12. {
  13. Register();
  14. }
  15. public static void Register()
  16. {
  17. dict.Clear();
  18. dict.Add(typeof(System.Action), factory.System_Action);
  19. dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
  20. dict.Add(typeof(System.Predicate<int>), factory.System_Predicate_int);
  21. dict.Add(typeof(System.Action<int>), factory.System_Action_int);
  22. dict.Add(typeof(System.Comparison<int>), factory.System_Comparison_int);
  23. dict.Add(typeof(System.Func<int,int>), factory.System_Func_int_int);
  24. dict.Add(typeof(System.Func<UnityEngine.LogType,object,bool>), factory.System_Func_UnityEngine_LogType_object_bool);
  25. dict.Add(typeof(DG.Tweening.Core.DOGetter<float>), factory.DG_Tweening_Core_DOGetter_float);
  26. dict.Add(typeof(DG.Tweening.Core.DOSetter<float>), factory.DG_Tweening_Core_DOSetter_float);
  27. dict.Add(typeof(DG.Tweening.Core.DOGetter<double>), factory.DG_Tweening_Core_DOGetter_double);
  28. dict.Add(typeof(DG.Tweening.Core.DOSetter<double>), factory.DG_Tweening_Core_DOSetter_double);
  29. dict.Add(typeof(DG.Tweening.Core.DOGetter<int>), factory.DG_Tweening_Core_DOGetter_int);
  30. dict.Add(typeof(DG.Tweening.Core.DOSetter<int>), factory.DG_Tweening_Core_DOSetter_int);
  31. dict.Add(typeof(DG.Tweening.Core.DOGetter<uint>), factory.DG_Tweening_Core_DOGetter_uint);
  32. dict.Add(typeof(DG.Tweening.Core.DOSetter<uint>), factory.DG_Tweening_Core_DOSetter_uint);
  33. dict.Add(typeof(DG.Tweening.Core.DOGetter<long>), factory.DG_Tweening_Core_DOGetter_long);
  34. dict.Add(typeof(DG.Tweening.Core.DOSetter<long>), factory.DG_Tweening_Core_DOSetter_long);
  35. dict.Add(typeof(DG.Tweening.Core.DOGetter<ulong>), factory.DG_Tweening_Core_DOGetter_ulong);
  36. dict.Add(typeof(DG.Tweening.Core.DOSetter<ulong>), factory.DG_Tweening_Core_DOSetter_ulong);
  37. dict.Add(typeof(DG.Tweening.Core.DOGetter<string>), factory.DG_Tweening_Core_DOGetter_string);
  38. dict.Add(typeof(DG.Tweening.Core.DOSetter<string>), factory.DG_Tweening_Core_DOSetter_string);
  39. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  40. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  41. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  42. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  43. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  44. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  45. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  46. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  47. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  48. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  49. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  50. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  51. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  52. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  53. dict.Add(typeof(DG.Tweening.TweenCallback), factory.DG_Tweening_TweenCallback);
  54. dict.Add(typeof(DG.Tweening.TweenCallback<int>), factory.DG_Tweening_TweenCallback_int);
  55. dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
  56. dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  57. dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
  58. dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
  59. dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
  60. dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
  61. dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
  62. dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  63. dict.Add(typeof(System.Action<UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
  64. dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  65. dict.Add(typeof(UnityEngine.Events.UnityAction<bool>), factory.UnityEngine_Events_UnityAction_bool);
  66. dict.Add(typeof(UnityEngine.Events.UnityAction<float>), factory.UnityEngine_Events_UnityAction_float);
  67. dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
  68. dict.Add(typeof(UnityEngine.Events.UnityAction<string>), factory.UnityEngine_Events_UnityAction_string);
  69. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  70. dict.Add(typeof(UnityEngine.Canvas.WillRenderCanvases), factory.UnityEngine_Canvas_WillRenderCanvases);
  71. dict.Add(typeof(UIBase.ButtonListener), factory.UIBase_ButtonListener);
  72. dict.Add(typeof(UIBase.ButtonListenerWithParam), factory.UIBase_ButtonListenerWithParam);
  73. dict.Add(typeof(UIBase.ToggleListener), factory.UIBase_ToggleListener);
  74. dict.Add(typeof(UIBase.ToggleListenerWithParams), factory.UIBase_ToggleListenerWithParams);
  75. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  76. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  77. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  78. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  79. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  80. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  81. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  82. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  83. dict.Add(typeof(System.Action<UnityEngine.GameObject>), factory.System_Action_UnityEngine_GameObject);
  84. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  85. dict.Add(typeof(UIBase.UIPageCreator), factory.UIBase_UIPageCreator);
  86. dict.Add(typeof(TimerManager.ServerTimeChangeFuc), factory.TimerManager_ServerTimeChangeFuc);
  87. dict.Add(typeof(Timer.OnTimeUpHandler), factory.Timer_OnTimeUpHandler);
  88. dict.Add(typeof(Timer.OnTimeUpWithParamsHandler), factory.Timer_OnTimeUpWithParamsHandler);
  89. dict.Add(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  90. dict.Add(typeof(UnityEngine.UI.LuaUpdateCellCallback), factory.UnityEngine_UI_LuaUpdateCellCallback);
  91. dict.Add(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  92. dict.Add(typeof(TMPro.TMP_InputField.OnValidateInput), factory.TMPro_TMP_InputField_OnValidateInput);
  93. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  94. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  95. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  96. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView>), factory.System_Action_SuperScrollView_LoopGridView);
  97. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  98. dict.Add(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  99. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  100. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  101. dict.Add(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  102. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  103. dict.Add(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), factory.System_Action_SuperScrollView_LoopListViewItem_object);
  104. dict.Add(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  105. dict.Add(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  106. dict.Add(typeof(System.Action<WXB.Draw,object>), factory.System_Action_WXB_Draw_object);
  107. dict.Add(typeof(UnityEngine.Events.UnityAction<int>), factory.UnityEngine_Events_UnityAction_int);
  108. dict.Add(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  109. dict.Add(typeof(Spine.Unity.UpdateBonesDelegate), factory.Spine_Unity_UpdateBonesDelegate);
  110. dict.Add(typeof(Spine.Unity.MeshGeneratorDelegate), factory.Spine_Unity_MeshGeneratorDelegate);
  111. dict.Add(typeof(Spine.AnimationState.TrackEntryDelegate), factory.Spine_AnimationState_TrackEntryDelegate);
  112. dict.Add(typeof(Spine.AnimationState.TrackEntryEventDelegate), factory.Spine_AnimationState_TrackEntryEventDelegate);
  113. //dict.Add(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  114. dict.Add(typeof(LuaAutoMoveCallback), factory.LuaAutoMoveCallback);
  115. dict.Add(typeof(System.Action<UnityEngine.Material>), factory.System_Action_UnityEngine_Material);
  116. dict.Add(typeof(System.Action<UnityEngine.Texture2D>), factory.System_Action_UnityEngine_Texture2D);
  117. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  118. dict.Add(typeof(System.EventHandler), factory.System_EventHandler);
  119. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  120. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  121. dict.Add(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  122. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  123. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  124. dict.Add(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  125. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  126. dict.Add(typeof(System.Action<byte[]>), factory.System_Action_bytes);
  127. dict.Add(typeof(System.Action<string>), factory.System_Action_string);
  128. DelegateTraits<System.Action>.Init(factory.System_Action);
  129. DelegateTraits<UnityEngine.Events.UnityAction>.Init(factory.UnityEngine_Events_UnityAction);
  130. DelegateTraits<System.Predicate<int>>.Init(factory.System_Predicate_int);
  131. DelegateTraits<System.Action<int>>.Init(factory.System_Action_int);
  132. DelegateTraits<System.Comparison<int>>.Init(factory.System_Comparison_int);
  133. DelegateTraits<System.Func<int,int>>.Init(factory.System_Func_int_int);
  134. DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.System_Func_UnityEngine_LogType_object_bool);
  135. DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.DG_Tweening_Core_DOGetter_float);
  136. DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.DG_Tweening_Core_DOSetter_float);
  137. DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.DG_Tweening_Core_DOGetter_double);
  138. DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.DG_Tweening_Core_DOSetter_double);
  139. DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.DG_Tweening_Core_DOGetter_int);
  140. DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.DG_Tweening_Core_DOSetter_int);
  141. DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.DG_Tweening_Core_DOGetter_uint);
  142. DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.DG_Tweening_Core_DOSetter_uint);
  143. DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.DG_Tweening_Core_DOGetter_long);
  144. DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.DG_Tweening_Core_DOSetter_long);
  145. DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.DG_Tweening_Core_DOGetter_ulong);
  146. DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.DG_Tweening_Core_DOSetter_ulong);
  147. DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.DG_Tweening_Core_DOGetter_string);
  148. DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.DG_Tweening_Core_DOSetter_string);
  149. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  150. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  151. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  152. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  153. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  154. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  155. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  156. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  157. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  158. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  159. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  160. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  161. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  162. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  163. DelegateTraits<DG.Tweening.TweenCallback>.Init(factory.DG_Tweening_TweenCallback);
  164. DelegateTraits<DG.Tweening.TweenCallback<int>>.Init(factory.DG_Tweening_TweenCallback_int);
  165. DelegateTraits<UnityEngine.Camera.CameraCallback>.Init(factory.UnityEngine_Camera_CameraCallback);
  166. DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  167. DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
  168. DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
  169. DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
  170. DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
  171. DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
  172. DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  173. DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.System_Action_UnityEngine_AsyncOperation);
  174. DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  175. DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.UnityEngine_Events_UnityAction_bool);
  176. DelegateTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.UnityEngine_Events_UnityAction_float);
  177. DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.UnityEngine_UI_InputField_OnValidateInput);
  178. DelegateTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.UnityEngine_Events_UnityAction_string);
  179. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  180. DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.UnityEngine_Canvas_WillRenderCanvases);
  181. DelegateTraits<UIBase.ButtonListener>.Init(factory.UIBase_ButtonListener);
  182. DelegateTraits<UIBase.ButtonListenerWithParam>.Init(factory.UIBase_ButtonListenerWithParam);
  183. DelegateTraits<UIBase.ToggleListener>.Init(factory.UIBase_ToggleListener);
  184. DelegateTraits<UIBase.ToggleListenerWithParams>.Init(factory.UIBase_ToggleListenerWithParams);
  185. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  186. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  187. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  188. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  189. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  190. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  191. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  192. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  193. DelegateTraits<System.Action<UnityEngine.GameObject>>.Init(factory.System_Action_UnityEngine_GameObject);
  194. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  195. DelegateTraits<UIBase.UIPageCreator>.Init(factory.UIBase_UIPageCreator);
  196. DelegateTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.TimerManager_ServerTimeChangeFuc);
  197. DelegateTraits<Timer.OnTimeUpHandler>.Init(factory.Timer_OnTimeUpHandler);
  198. DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Timer_OnTimeUpWithParamsHandler);
  199. DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  200. DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.UnityEngine_UI_LuaUpdateCellCallback);
  201. DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  202. DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.TMPro_TMP_InputField_OnValidateInput);
  203. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  204. DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  205. DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  206. DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.System_Action_SuperScrollView_LoopGridView);
  207. DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  208. DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  209. DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  210. DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  211. DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  212. DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  213. DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.System_Action_SuperScrollView_LoopListViewItem_object);
  214. DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  215. DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  216. DelegateTraits<System.Action<WXB.Draw,object>>.Init(factory.System_Action_WXB_Draw_object);
  217. DelegateTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.UnityEngine_Events_UnityAction_int);
  218. DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  219. DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Spine_Unity_UpdateBonesDelegate);
  220. DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Spine_Unity_MeshGeneratorDelegate);
  221. DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Spine_AnimationState_TrackEntryDelegate);
  222. DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Spine_AnimationState_TrackEntryEventDelegate);
  223. //DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  224. DelegateTraits<LuaAutoMoveCallback>.Init(factory.LuaAutoMoveCallback);
  225. DelegateTraits<System.Action<UnityEngine.Material>>.Init(factory.System_Action_UnityEngine_Material);
  226. DelegateTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.System_Action_UnityEngine_Texture2D);
  227. DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  228. DelegateTraits<System.EventHandler>.Init(factory.System_EventHandler);
  229. DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  230. DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  231. DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  232. DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  233. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  234. DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  235. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  236. DelegateTraits<System.Action<byte[]>>.Init(factory.System_Action_bytes);
  237. DelegateTraits<System.Action<string>>.Init(factory.System_Action_string);
  238. TypeTraits<System.Action>.Init(factory.Check_System_Action);
  239. TypeTraits<UnityEngine.Events.UnityAction>.Init(factory.Check_UnityEngine_Events_UnityAction);
  240. TypeTraits<System.Predicate<int>>.Init(factory.Check_System_Predicate_int);
  241. TypeTraits<System.Action<int>>.Init(factory.Check_System_Action_int);
  242. TypeTraits<System.Comparison<int>>.Init(factory.Check_System_Comparison_int);
  243. TypeTraits<System.Func<int,int>>.Init(factory.Check_System_Func_int_int);
  244. TypeTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.Check_System_Func_UnityEngine_LogType_object_bool);
  245. TypeTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.Check_DG_Tweening_Core_DOGetter_float);
  246. TypeTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.Check_DG_Tweening_Core_DOSetter_float);
  247. TypeTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.Check_DG_Tweening_Core_DOGetter_double);
  248. TypeTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.Check_DG_Tweening_Core_DOSetter_double);
  249. TypeTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.Check_DG_Tweening_Core_DOGetter_int);
  250. TypeTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.Check_DG_Tweening_Core_DOSetter_int);
  251. TypeTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOGetter_uint);
  252. TypeTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOSetter_uint);
  253. TypeTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.Check_DG_Tweening_Core_DOGetter_long);
  254. TypeTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.Check_DG_Tweening_Core_DOSetter_long);
  255. TypeTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOGetter_ulong);
  256. TypeTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOSetter_ulong);
  257. TypeTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.Check_DG_Tweening_Core_DOGetter_string);
  258. TypeTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.Check_DG_Tweening_Core_DOSetter_string);
  259. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  260. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  261. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  262. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  263. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  264. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  265. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  266. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  267. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Color);
  268. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Color);
  269. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  270. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  271. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  272. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  273. TypeTraits<DG.Tweening.TweenCallback>.Init(factory.Check_DG_Tweening_TweenCallback);
  274. TypeTraits<DG.Tweening.TweenCallback<int>>.Init(factory.Check_DG_Tweening_TweenCallback_int);
  275. TypeTraits<UnityEngine.Camera.CameraCallback>.Init(factory.Check_UnityEngine_Camera_CameraCallback);
  276. TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
  277. TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
  278. TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
  279. TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
  280. TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
  281. TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
  282. TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
  283. TypeTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.Check_System_Action_UnityEngine_AsyncOperation);
  284. TypeTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);
  285. TypeTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.Check_UnityEngine_Events_UnityAction_bool);
  286. TypeTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.Check_UnityEngine_Events_UnityAction_float);
  287. TypeTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);
  288. TypeTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.Check_UnityEngine_Events_UnityAction_string);
  289. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  290. TypeTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.Check_UnityEngine_Canvas_WillRenderCanvases);
  291. TypeTraits<UIBase.ButtonListener>.Init(factory.Check_UIBase_ButtonListener);
  292. TypeTraits<UIBase.ButtonListenerWithParam>.Init(factory.Check_UIBase_ButtonListenerWithParam);
  293. TypeTraits<UIBase.ToggleListener>.Init(factory.Check_UIBase_ToggleListener);
  294. TypeTraits<UIBase.ToggleListenerWithParams>.Init(factory.Check_UIBase_ToggleListenerWithParams);
  295. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  296. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  297. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  298. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  299. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  300. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  301. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  302. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  303. TypeTraits<System.Action<UnityEngine.GameObject>>.Init(factory.Check_System_Action_UnityEngine_GameObject);
  304. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  305. TypeTraits<UIBase.UIPageCreator>.Init(factory.Check_UIBase_UIPageCreator);
  306. TypeTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.Check_TimerManager_ServerTimeChangeFuc);
  307. TypeTraits<Timer.OnTimeUpHandler>.Init(factory.Check_Timer_OnTimeUpHandler);
  308. TypeTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Check_Timer_OnTimeUpWithParamsHandler);
  309. TypeTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  310. TypeTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LuaUpdateCellCallback);
  311. TypeTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  312. TypeTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.Check_TMPro_TMP_InputField_OnValidateInput);
  313. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  314. TypeTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  315. TypeTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  316. TypeTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView);
  317. TypeTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  318. TypeTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  319. TypeTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  320. TypeTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  321. TypeTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  322. TypeTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  323. TypeTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.Check_System_Action_SuperScrollView_LoopListViewItem_object);
  324. TypeTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  325. TypeTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.Check_System_Func_WXB_TagAttributes_WXB_IExternalNode);
  326. TypeTraits<System.Action<WXB.Draw,object>>.Init(factory.Check_System_Action_WXB_Draw_object);
  327. TypeTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.Check_UnityEngine_Events_UnityAction_int);
  328. TypeTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  329. TypeTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Check_Spine_Unity_UpdateBonesDelegate);
  330. TypeTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Check_Spine_Unity_MeshGeneratorDelegate);
  331. TypeTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryDelegate);
  332. TypeTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryEventDelegate);
  333. //TypeTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  334. TypeTraits<LuaAutoMoveCallback>.Init(factory.Check_LuaAutoMoveCallback);
  335. TypeTraits<System.Action<UnityEngine.Material>>.Init(factory.Check_System_Action_UnityEngine_Material);
  336. TypeTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.Check_System_Action_UnityEngine_Texture2D);
  337. TypeTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  338. TypeTraits<System.EventHandler>.Init(factory.Check_System_EventHandler);
  339. TypeTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  340. TypeTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  341. TypeTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  342. TypeTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  343. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_string);
  344. TypeTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  345. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  346. TypeTraits<System.Action<byte[]>>.Init(factory.Check_System_Action_bytes);
  347. TypeTraits<System.Action<string>>.Init(factory.Check_System_Action_string);
  348. StackTraits<System.Action>.Push = factory.Push_System_Action;
  349. StackTraits<UnityEngine.Events.UnityAction>.Push = factory.Push_UnityEngine_Events_UnityAction;
  350. StackTraits<System.Predicate<int>>.Push = factory.Push_System_Predicate_int;
  351. StackTraits<System.Action<int>>.Push = factory.Push_System_Action_int;
  352. StackTraits<System.Comparison<int>>.Push = factory.Push_System_Comparison_int;
  353. StackTraits<System.Func<int,int>>.Push = factory.Push_System_Func_int_int;
  354. StackTraits<System.Func<UnityEngine.LogType,object,bool>>.Push = factory.Push_System_Func_UnityEngine_LogType_object_bool;
  355. StackTraits<DG.Tweening.Core.DOGetter<float>>.Push = factory.Push_DG_Tweening_Core_DOGetter_float;
  356. StackTraits<DG.Tweening.Core.DOSetter<float>>.Push = factory.Push_DG_Tweening_Core_DOSetter_float;
  357. StackTraits<DG.Tweening.Core.DOGetter<double>>.Push = factory.Push_DG_Tweening_Core_DOGetter_double;
  358. StackTraits<DG.Tweening.Core.DOSetter<double>>.Push = factory.Push_DG_Tweening_Core_DOSetter_double;
  359. StackTraits<DG.Tweening.Core.DOGetter<int>>.Push = factory.Push_DG_Tweening_Core_DOGetter_int;
  360. StackTraits<DG.Tweening.Core.DOSetter<int>>.Push = factory.Push_DG_Tweening_Core_DOSetter_int;
  361. StackTraits<DG.Tweening.Core.DOGetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOGetter_uint;
  362. StackTraits<DG.Tweening.Core.DOSetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOSetter_uint;
  363. StackTraits<DG.Tweening.Core.DOGetter<long>>.Push = factory.Push_DG_Tweening_Core_DOGetter_long;
  364. StackTraits<DG.Tweening.Core.DOSetter<long>>.Push = factory.Push_DG_Tweening_Core_DOSetter_long;
  365. StackTraits<DG.Tweening.Core.DOGetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOGetter_ulong;
  366. StackTraits<DG.Tweening.Core.DOSetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOSetter_ulong;
  367. StackTraits<DG.Tweening.Core.DOGetter<string>>.Push = factory.Push_DG_Tweening_Core_DOGetter_string;
  368. StackTraits<DG.Tweening.Core.DOSetter<string>>.Push = factory.Push_DG_Tweening_Core_DOSetter_string;
  369. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2;
  370. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2;
  371. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3;
  372. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3;
  373. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4;
  374. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4;
  375. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion;
  376. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion;
  377. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Color;
  378. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Color;
  379. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect;
  380. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect;
  381. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset;
  382. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset;
  383. StackTraits<DG.Tweening.TweenCallback>.Push = factory.Push_DG_Tweening_TweenCallback;
  384. StackTraits<DG.Tweening.TweenCallback<int>>.Push = factory.Push_DG_Tweening_TweenCallback_int;
  385. StackTraits<UnityEngine.Camera.CameraCallback>.Push = factory.Push_UnityEngine_Camera_CameraCallback;
  386. StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
  387. StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
  388. StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
  389. StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
  390. StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
  391. StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
  392. StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
  393. StackTraits<System.Action<UnityEngine.AsyncOperation>>.Push = factory.Push_System_Action_UnityEngine_AsyncOperation;
  394. StackTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
  395. StackTraits<UnityEngine.Events.UnityAction<bool>>.Push = factory.Push_UnityEngine_Events_UnityAction_bool;
  396. StackTraits<UnityEngine.Events.UnityAction<float>>.Push = factory.Push_UnityEngine_Events_UnityAction_float;
  397. StackTraits<UnityEngine.UI.InputField.OnValidateInput>.Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
  398. StackTraits<UnityEngine.Events.UnityAction<string>>.Push = factory.Push_UnityEngine_Events_UnityAction_string;
  399. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2;
  400. StackTraits<UnityEngine.Canvas.WillRenderCanvases>.Push = factory.Push_UnityEngine_Canvas_WillRenderCanvases;
  401. StackTraits<UIBase.ButtonListener>.Push = factory.Push_UIBase_ButtonListener;
  402. StackTraits<UIBase.ButtonListenerWithParam>.Push = factory.Push_UIBase_ButtonListenerWithParam;
  403. StackTraits<UIBase.ToggleListener>.Push = factory.Push_UIBase_ToggleListener;
  404. StackTraits<UIBase.ToggleListenerWithParams>.Push = factory.Push_UIBase_ToggleListenerWithParams;
  405. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset;
  406. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite;
  407. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite;
  408. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject;
  409. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject;
  410. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController;
  411. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material;
  412. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D;
  413. StackTraits<System.Action<UnityEngine.GameObject>>.Push = factory.Push_System_Action_UnityEngine_GameObject;
  414. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject;
  415. StackTraits<UIBase.UIPageCreator>.Push = factory.Push_UIBase_UIPageCreator;
  416. StackTraits<TimerManager.ServerTimeChangeFuc>.Push = factory.Push_TimerManager_ServerTimeChangeFuc;
  417. StackTraits<Timer.OnTimeUpHandler>.Push = factory.Push_Timer_OnTimeUpHandler;
  418. StackTraits<Timer.OnTimeUpWithParamsHandler>.Push = factory.Push_Timer_OnTimeUpWithParamsHandler;
  419. StackTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback;
  420. StackTraits<UnityEngine.UI.LuaUpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LuaUpdateCellCallback;
  421. StackTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Push = factory.Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects;
  422. StackTraits<TMPro.TMP_InputField.OnValidateInput>.Push = factory.Push_TMPro_TMP_InputField_OnValidateInput;
  423. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int;
  424. StackTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate;
  425. StackTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate;
  426. StackTraits<System.Action<SuperScrollView.LoopGridView>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView;
  427. StackTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem;
  428. StackTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  429. StackTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  430. StackTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem;
  431. StackTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  432. StackTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  433. StackTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Push = factory.Push_System_Action_SuperScrollView_LoopListViewItem_object;
  434. StackTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Push = factory.Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct;
  435. StackTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Push = factory.Push_System_Func_WXB_TagAttributes_WXB_IExternalNode;
  436. StackTraits<System.Action<WXB.Draw,object>>.Push = factory.Push_System_Action_WXB_Draw_object;
  437. StackTraits<UnityEngine.Events.UnityAction<int>>.Push = factory.Push_UnityEngine_Events_UnityAction_int;
  438. StackTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Push = factory.Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate;
  439. StackTraits<Spine.Unity.UpdateBonesDelegate>.Push = factory.Push_Spine_Unity_UpdateBonesDelegate;
  440. StackTraits<Spine.Unity.MeshGeneratorDelegate>.Push = factory.Push_Spine_Unity_MeshGeneratorDelegate;
  441. StackTraits<Spine.AnimationState.TrackEntryDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryDelegate;
  442. StackTraits<Spine.AnimationState.TrackEntryEventDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryEventDelegate;
  443. //StackTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Push = factory.Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode;
  444. StackTraits<LuaAutoMoveCallback>.Push = factory.Push_LuaAutoMoveCallback;
  445. StackTraits<System.Action<UnityEngine.Material>>.Push = factory.Push_System_Action_UnityEngine_Material;
  446. StackTraits<System.Action<UnityEngine.Texture2D>>.Push = factory.Push_System_Action_UnityEngine_Texture2D;
  447. StackTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs;
  448. StackTraits<System.EventHandler>.Push = factory.Push_System_EventHandler;
  449. StackTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs;
  450. StackTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs;
  451. StackTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs;
  452. StackTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs;
  453. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_string;
  454. StackTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs;
  455. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect;
  456. StackTraits<System.Action<byte[]>>.Push = factory.Push_System_Action_bytes;
  457. StackTraits<System.Action<string>>.Push = factory.Push_System_Action_string;
  458. }
  459. public static Delegate CreateDelegate(Type t, LuaFunction func = null)
  460. {
  461. DelegateCreate Create = null;
  462. if (!dict.TryGetValue(t, out Create))
  463. {
  464. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  465. }
  466. if (func != null)
  467. {
  468. LuaState state = func.GetLuaState();
  469. LuaDelegate target = state.GetLuaDelegate(func);
  470. if (target != null)
  471. {
  472. return Delegate.CreateDelegate(t, target, target.method);
  473. }
  474. else
  475. {
  476. Delegate d = Create(func, null, false);
  477. target = d.Target as LuaDelegate;
  478. state.AddLuaDelegate(target, func);
  479. return d;
  480. }
  481. }
  482. return Create(null, null, false);
  483. }
  484. public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
  485. {
  486. DelegateCreate Create = null;
  487. if (!dict.TryGetValue(t, out Create))
  488. {
  489. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  490. }
  491. if (func != null)
  492. {
  493. LuaState state = func.GetLuaState();
  494. LuaDelegate target = state.GetLuaDelegate(func, self);
  495. if (target != null)
  496. {
  497. return Delegate.CreateDelegate(t, target, target.method);
  498. }
  499. else
  500. {
  501. Delegate d = Create(func, self, true);
  502. target = d.Target as LuaDelegate;
  503. state.AddLuaDelegate(target, func, self);
  504. return d;
  505. }
  506. }
  507. return Create(null, null, true);
  508. }
  509. public static Delegate RemoveDelegate(Delegate obj, LuaFunction func)
  510. {
  511. LuaState state = func.GetLuaState();
  512. Delegate[] ds = obj.GetInvocationList();
  513. for (int i = 0; i < ds.Length; i++)
  514. {
  515. LuaDelegate ld = ds[i].Target as LuaDelegate;
  516. if (ld != null && ld.func == func)
  517. {
  518. obj = Delegate.Remove(obj, ds[i]);
  519. state.DelayDispose(ld.func);
  520. break;
  521. }
  522. }
  523. return obj;
  524. }
  525. public static Delegate RemoveDelegate(Delegate obj, Delegate dg)
  526. {
  527. LuaDelegate remove = dg.Target as LuaDelegate;
  528. if (remove == null)
  529. {
  530. obj = Delegate.Remove(obj, dg);
  531. return obj;
  532. }
  533. LuaState state = remove.func.GetLuaState();
  534. Delegate[] ds = obj.GetInvocationList();
  535. for (int i = 0; i < ds.Length; i++)
  536. {
  537. LuaDelegate ld = ds[i].Target as LuaDelegate;
  538. if (ld != null && ld == remove)
  539. {
  540. obj = Delegate.Remove(obj, ds[i]);
  541. state.DelayDispose(ld.func);
  542. state.DelayDispose(ld.self);
  543. break;
  544. }
  545. }
  546. return obj;
  547. }
  548. class System_Action_Event : LuaDelegate
  549. {
  550. public System_Action_Event(LuaFunction func) : base(func) { }
  551. public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  552. public void Call()
  553. {
  554. func.Call();
  555. }
  556. public void CallWithSelf()
  557. {
  558. func.BeginPCall();
  559. func.Push(self);
  560. func.PCall();
  561. func.EndPCall();
  562. }
  563. }
  564. public System.Action System_Action(LuaFunction func, LuaTable self, bool flag)
  565. {
  566. if (func == null)
  567. {
  568. System.Action fn = delegate() { };
  569. return fn;
  570. }
  571. if(!flag)
  572. {
  573. System_Action_Event target = new System_Action_Event(func);
  574. System.Action d = target.Call;
  575. target.method = d.Method;
  576. return d;
  577. }
  578. else
  579. {
  580. System_Action_Event target = new System_Action_Event(func, self);
  581. System.Action d = target.CallWithSelf;
  582. target.method = d.Method;
  583. return d;
  584. }
  585. }
  586. bool Check_System_Action(IntPtr L, int pos)
  587. {
  588. return TypeChecker.CheckDelegateType(typeof(System.Action), L, pos);
  589. }
  590. void Push_System_Action(IntPtr L, System.Action o)
  591. {
  592. ToLua.Push(L, o);
  593. }
  594. class UnityEngine_Events_UnityAction_Event : LuaDelegate
  595. {
  596. public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { }
  597. public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  598. public void Call()
  599. {
  600. func.Call();
  601. }
  602. public void CallWithSelf()
  603. {
  604. func.BeginPCall();
  605. func.Push(self);
  606. func.PCall();
  607. func.EndPCall();
  608. }
  609. }
  610. public UnityEngine.Events.UnityAction UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag)
  611. {
  612. if (func == null)
  613. {
  614. UnityEngine.Events.UnityAction fn = delegate() { };
  615. return fn;
  616. }
  617. if(!flag)
  618. {
  619. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func);
  620. UnityEngine.Events.UnityAction d = target.Call;
  621. target.method = d.Method;
  622. return d;
  623. }
  624. else
  625. {
  626. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self);
  627. UnityEngine.Events.UnityAction d = target.CallWithSelf;
  628. target.method = d.Method;
  629. return d;
  630. }
  631. }
  632. bool Check_UnityEngine_Events_UnityAction(IntPtr L, int pos)
  633. {
  634. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction), L, pos);
  635. }
  636. void Push_UnityEngine_Events_UnityAction(IntPtr L, UnityEngine.Events.UnityAction o)
  637. {
  638. ToLua.Push(L, o);
  639. }
  640. class System_Predicate_int_Event : LuaDelegate
  641. {
  642. public System_Predicate_int_Event(LuaFunction func) : base(func) { }
  643. public System_Predicate_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  644. public bool Call(int param0)
  645. {
  646. func.BeginPCall();
  647. func.Push(param0);
  648. func.PCall();
  649. bool ret = func.CheckBoolean();
  650. func.EndPCall();
  651. return ret;
  652. }
  653. public bool CallWithSelf(int param0)
  654. {
  655. func.BeginPCall();
  656. func.Push(self);
  657. func.Push(param0);
  658. func.PCall();
  659. bool ret = func.CheckBoolean();
  660. func.EndPCall();
  661. return ret;
  662. }
  663. }
  664. public System.Predicate<int> System_Predicate_int(LuaFunction func, LuaTable self, bool flag)
  665. {
  666. if (func == null)
  667. {
  668. System.Predicate<int> fn = delegate(int param0) { return false; };
  669. return fn;
  670. }
  671. if(!flag)
  672. {
  673. System_Predicate_int_Event target = new System_Predicate_int_Event(func);
  674. System.Predicate<int> d = target.Call;
  675. target.method = d.Method;
  676. return d;
  677. }
  678. else
  679. {
  680. System_Predicate_int_Event target = new System_Predicate_int_Event(func, self);
  681. System.Predicate<int> d = target.CallWithSelf;
  682. target.method = d.Method;
  683. return d;
  684. }
  685. }
  686. bool Check_System_Predicate_int(IntPtr L, int pos)
  687. {
  688. return TypeChecker.CheckDelegateType(typeof(System.Predicate<int>), L, pos);
  689. }
  690. void Push_System_Predicate_int(IntPtr L, System.Predicate<int> o)
  691. {
  692. ToLua.Push(L, o);
  693. }
  694. class System_Action_int_Event : LuaDelegate
  695. {
  696. public System_Action_int_Event(LuaFunction func) : base(func) { }
  697. public System_Action_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  698. public void Call(int param0)
  699. {
  700. func.BeginPCall();
  701. func.Push(param0);
  702. func.PCall();
  703. func.EndPCall();
  704. }
  705. public void CallWithSelf(int param0)
  706. {
  707. func.BeginPCall();
  708. func.Push(self);
  709. func.Push(param0);
  710. func.PCall();
  711. func.EndPCall();
  712. }
  713. }
  714. public System.Action<int> System_Action_int(LuaFunction func, LuaTable self, bool flag)
  715. {
  716. if (func == null)
  717. {
  718. System.Action<int> fn = delegate(int param0) { };
  719. return fn;
  720. }
  721. if(!flag)
  722. {
  723. System_Action_int_Event target = new System_Action_int_Event(func);
  724. System.Action<int> d = target.Call;
  725. target.method = d.Method;
  726. return d;
  727. }
  728. else
  729. {
  730. System_Action_int_Event target = new System_Action_int_Event(func, self);
  731. System.Action<int> d = target.CallWithSelf;
  732. target.method = d.Method;
  733. return d;
  734. }
  735. }
  736. bool Check_System_Action_int(IntPtr L, int pos)
  737. {
  738. return TypeChecker.CheckDelegateType(typeof(System.Action<int>), L, pos);
  739. }
  740. void Push_System_Action_int(IntPtr L, System.Action<int> o)
  741. {
  742. ToLua.Push(L, o);
  743. }
  744. class System_Comparison_int_Event : LuaDelegate
  745. {
  746. public System_Comparison_int_Event(LuaFunction func) : base(func) { }
  747. public System_Comparison_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  748. public int Call(int param0, int param1)
  749. {
  750. func.BeginPCall();
  751. func.Push(param0);
  752. func.Push(param1);
  753. func.PCall();
  754. int ret = (int)func.CheckNumber();
  755. func.EndPCall();
  756. return ret;
  757. }
  758. public int CallWithSelf(int param0, int param1)
  759. {
  760. func.BeginPCall();
  761. func.Push(self);
  762. func.Push(param0);
  763. func.Push(param1);
  764. func.PCall();
  765. int ret = (int)func.CheckNumber();
  766. func.EndPCall();
  767. return ret;
  768. }
  769. }
  770. public System.Comparison<int> System_Comparison_int(LuaFunction func, LuaTable self, bool flag)
  771. {
  772. if (func == null)
  773. {
  774. System.Comparison<int> fn = delegate(int param0, int param1) { return 0; };
  775. return fn;
  776. }
  777. if(!flag)
  778. {
  779. System_Comparison_int_Event target = new System_Comparison_int_Event(func);
  780. System.Comparison<int> d = target.Call;
  781. target.method = d.Method;
  782. return d;
  783. }
  784. else
  785. {
  786. System_Comparison_int_Event target = new System_Comparison_int_Event(func, self);
  787. System.Comparison<int> d = target.CallWithSelf;
  788. target.method = d.Method;
  789. return d;
  790. }
  791. }
  792. bool Check_System_Comparison_int(IntPtr L, int pos)
  793. {
  794. return TypeChecker.CheckDelegateType(typeof(System.Comparison<int>), L, pos);
  795. }
  796. void Push_System_Comparison_int(IntPtr L, System.Comparison<int> o)
  797. {
  798. ToLua.Push(L, o);
  799. }
  800. class System_Func_int_int_Event : LuaDelegate
  801. {
  802. public System_Func_int_int_Event(LuaFunction func) : base(func) { }
  803. public System_Func_int_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  804. public int Call(int param0)
  805. {
  806. func.BeginPCall();
  807. func.Push(param0);
  808. func.PCall();
  809. int ret = (int)func.CheckNumber();
  810. func.EndPCall();
  811. return ret;
  812. }
  813. public int CallWithSelf(int param0)
  814. {
  815. func.BeginPCall();
  816. func.Push(self);
  817. func.Push(param0);
  818. func.PCall();
  819. int ret = (int)func.CheckNumber();
  820. func.EndPCall();
  821. return ret;
  822. }
  823. }
  824. public System.Func<int,int> System_Func_int_int(LuaFunction func, LuaTable self, bool flag)
  825. {
  826. if (func == null)
  827. {
  828. System.Func<int,int> fn = delegate(int param0) { return 0; };
  829. return fn;
  830. }
  831. if(!flag)
  832. {
  833. System_Func_int_int_Event target = new System_Func_int_int_Event(func);
  834. System.Func<int,int> d = target.Call;
  835. target.method = d.Method;
  836. return d;
  837. }
  838. else
  839. {
  840. System_Func_int_int_Event target = new System_Func_int_int_Event(func, self);
  841. System.Func<int,int> d = target.CallWithSelf;
  842. target.method = d.Method;
  843. return d;
  844. }
  845. }
  846. bool Check_System_Func_int_int(IntPtr L, int pos)
  847. {
  848. return TypeChecker.CheckDelegateType(typeof(System.Func<int,int>), L, pos);
  849. }
  850. void Push_System_Func_int_int(IntPtr L, System.Func<int,int> o)
  851. {
  852. ToLua.Push(L, o);
  853. }
  854. class System_Func_UnityEngine_LogType_object_bool_Event : LuaDelegate
  855. {
  856. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func) : base(func) { }
  857. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  858. public bool Call(UnityEngine.LogType param0, object param1)
  859. {
  860. func.BeginPCall();
  861. func.Push(param0);
  862. func.Push(param1);
  863. func.PCall();
  864. bool ret = func.CheckBoolean();
  865. func.EndPCall();
  866. return ret;
  867. }
  868. public bool CallWithSelf(UnityEngine.LogType param0, object param1)
  869. {
  870. func.BeginPCall();
  871. func.Push(self);
  872. func.Push(param0);
  873. func.Push(param1);
  874. func.PCall();
  875. bool ret = func.CheckBoolean();
  876. func.EndPCall();
  877. return ret;
  878. }
  879. }
  880. public System.Func<UnityEngine.LogType,object,bool> System_Func_UnityEngine_LogType_object_bool(LuaFunction func, LuaTable self, bool flag)
  881. {
  882. if (func == null)
  883. {
  884. System.Func<UnityEngine.LogType,object,bool> fn = delegate(UnityEngine.LogType param0, object param1) { return false; };
  885. return fn;
  886. }
  887. if(!flag)
  888. {
  889. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func);
  890. System.Func<UnityEngine.LogType,object,bool> d = target.Call;
  891. target.method = d.Method;
  892. return d;
  893. }
  894. else
  895. {
  896. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func, self);
  897. System.Func<UnityEngine.LogType,object,bool> d = target.CallWithSelf;
  898. target.method = d.Method;
  899. return d;
  900. }
  901. }
  902. bool Check_System_Func_UnityEngine_LogType_object_bool(IntPtr L, int pos)
  903. {
  904. return TypeChecker.CheckDelegateType(typeof(System.Func<UnityEngine.LogType,object,bool>), L, pos);
  905. }
  906. void Push_System_Func_UnityEngine_LogType_object_bool(IntPtr L, System.Func<UnityEngine.LogType,object,bool> o)
  907. {
  908. ToLua.Push(L, o);
  909. }
  910. class DG_Tweening_Core_DOGetter_float_Event : LuaDelegate
  911. {
  912. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func) : base(func) { }
  913. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  914. public float Call()
  915. {
  916. func.BeginPCall();
  917. func.PCall();
  918. float ret = (float)func.CheckNumber();
  919. func.EndPCall();
  920. return ret;
  921. }
  922. public float CallWithSelf()
  923. {
  924. func.BeginPCall();
  925. func.Push(self);
  926. func.PCall();
  927. float ret = (float)func.CheckNumber();
  928. func.EndPCall();
  929. return ret;
  930. }
  931. }
  932. public DG.Tweening.Core.DOGetter<float> DG_Tweening_Core_DOGetter_float(LuaFunction func, LuaTable self, bool flag)
  933. {
  934. if (func == null)
  935. {
  936. DG.Tweening.Core.DOGetter<float> fn = delegate() { return 0; };
  937. return fn;
  938. }
  939. if(!flag)
  940. {
  941. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func);
  942. DG.Tweening.Core.DOGetter<float> d = target.Call;
  943. target.method = d.Method;
  944. return d;
  945. }
  946. else
  947. {
  948. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func, self);
  949. DG.Tweening.Core.DOGetter<float> d = target.CallWithSelf;
  950. target.method = d.Method;
  951. return d;
  952. }
  953. }
  954. bool Check_DG_Tweening_Core_DOGetter_float(IntPtr L, int pos)
  955. {
  956. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<float>), L, pos);
  957. }
  958. void Push_DG_Tweening_Core_DOGetter_float(IntPtr L, DG.Tweening.Core.DOGetter<float> o)
  959. {
  960. ToLua.Push(L, o);
  961. }
  962. class DG_Tweening_Core_DOSetter_float_Event : LuaDelegate
  963. {
  964. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func) : base(func) { }
  965. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  966. public void Call(float param0)
  967. {
  968. func.BeginPCall();
  969. func.Push(param0);
  970. func.PCall();
  971. func.EndPCall();
  972. }
  973. public void CallWithSelf(float param0)
  974. {
  975. func.BeginPCall();
  976. func.Push(self);
  977. func.Push(param0);
  978. func.PCall();
  979. func.EndPCall();
  980. }
  981. }
  982. public DG.Tweening.Core.DOSetter<float> DG_Tweening_Core_DOSetter_float(LuaFunction func, LuaTable self, bool flag)
  983. {
  984. if (func == null)
  985. {
  986. DG.Tweening.Core.DOSetter<float> fn = delegate(float param0) { };
  987. return fn;
  988. }
  989. if(!flag)
  990. {
  991. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func);
  992. DG.Tweening.Core.DOSetter<float> d = target.Call;
  993. target.method = d.Method;
  994. return d;
  995. }
  996. else
  997. {
  998. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func, self);
  999. DG.Tweening.Core.DOSetter<float> d = target.CallWithSelf;
  1000. target.method = d.Method;
  1001. return d;
  1002. }
  1003. }
  1004. bool Check_DG_Tweening_Core_DOSetter_float(IntPtr L, int pos)
  1005. {
  1006. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<float>), L, pos);
  1007. }
  1008. void Push_DG_Tweening_Core_DOSetter_float(IntPtr L, DG.Tweening.Core.DOSetter<float> o)
  1009. {
  1010. ToLua.Push(L, o);
  1011. }
  1012. class DG_Tweening_Core_DOGetter_double_Event : LuaDelegate
  1013. {
  1014. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func) : base(func) { }
  1015. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1016. public double Call()
  1017. {
  1018. func.BeginPCall();
  1019. func.PCall();
  1020. double ret = (double)func.CheckNumber();
  1021. func.EndPCall();
  1022. return ret;
  1023. }
  1024. public double CallWithSelf()
  1025. {
  1026. func.BeginPCall();
  1027. func.Push(self);
  1028. func.PCall();
  1029. double ret = (double)func.CheckNumber();
  1030. func.EndPCall();
  1031. return ret;
  1032. }
  1033. }
  1034. public DG.Tweening.Core.DOGetter<double> DG_Tweening_Core_DOGetter_double(LuaFunction func, LuaTable self, bool flag)
  1035. {
  1036. if (func == null)
  1037. {
  1038. DG.Tweening.Core.DOGetter<double> fn = delegate() { return 0; };
  1039. return fn;
  1040. }
  1041. if(!flag)
  1042. {
  1043. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func);
  1044. DG.Tweening.Core.DOGetter<double> d = target.Call;
  1045. target.method = d.Method;
  1046. return d;
  1047. }
  1048. else
  1049. {
  1050. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func, self);
  1051. DG.Tweening.Core.DOGetter<double> d = target.CallWithSelf;
  1052. target.method = d.Method;
  1053. return d;
  1054. }
  1055. }
  1056. bool Check_DG_Tweening_Core_DOGetter_double(IntPtr L, int pos)
  1057. {
  1058. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<double>), L, pos);
  1059. }
  1060. void Push_DG_Tweening_Core_DOGetter_double(IntPtr L, DG.Tweening.Core.DOGetter<double> o)
  1061. {
  1062. ToLua.Push(L, o);
  1063. }
  1064. class DG_Tweening_Core_DOSetter_double_Event : LuaDelegate
  1065. {
  1066. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func) : base(func) { }
  1067. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1068. public void Call(double param0)
  1069. {
  1070. func.BeginPCall();
  1071. func.Push(param0);
  1072. func.PCall();
  1073. func.EndPCall();
  1074. }
  1075. public void CallWithSelf(double param0)
  1076. {
  1077. func.BeginPCall();
  1078. func.Push(self);
  1079. func.Push(param0);
  1080. func.PCall();
  1081. func.EndPCall();
  1082. }
  1083. }
  1084. public DG.Tweening.Core.DOSetter<double> DG_Tweening_Core_DOSetter_double(LuaFunction func, LuaTable self, bool flag)
  1085. {
  1086. if (func == null)
  1087. {
  1088. DG.Tweening.Core.DOSetter<double> fn = delegate(double param0) { };
  1089. return fn;
  1090. }
  1091. if(!flag)
  1092. {
  1093. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func);
  1094. DG.Tweening.Core.DOSetter<double> d = target.Call;
  1095. target.method = d.Method;
  1096. return d;
  1097. }
  1098. else
  1099. {
  1100. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func, self);
  1101. DG.Tweening.Core.DOSetter<double> d = target.CallWithSelf;
  1102. target.method = d.Method;
  1103. return d;
  1104. }
  1105. }
  1106. bool Check_DG_Tweening_Core_DOSetter_double(IntPtr L, int pos)
  1107. {
  1108. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<double>), L, pos);
  1109. }
  1110. void Push_DG_Tweening_Core_DOSetter_double(IntPtr L, DG.Tweening.Core.DOSetter<double> o)
  1111. {
  1112. ToLua.Push(L, o);
  1113. }
  1114. class DG_Tweening_Core_DOGetter_int_Event : LuaDelegate
  1115. {
  1116. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func) : base(func) { }
  1117. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1118. public int Call()
  1119. {
  1120. func.BeginPCall();
  1121. func.PCall();
  1122. int ret = (int)func.CheckNumber();
  1123. func.EndPCall();
  1124. return ret;
  1125. }
  1126. public int CallWithSelf()
  1127. {
  1128. func.BeginPCall();
  1129. func.Push(self);
  1130. func.PCall();
  1131. int ret = (int)func.CheckNumber();
  1132. func.EndPCall();
  1133. return ret;
  1134. }
  1135. }
  1136. public DG.Tweening.Core.DOGetter<int> DG_Tweening_Core_DOGetter_int(LuaFunction func, LuaTable self, bool flag)
  1137. {
  1138. if (func == null)
  1139. {
  1140. DG.Tweening.Core.DOGetter<int> fn = delegate() { return 0; };
  1141. return fn;
  1142. }
  1143. if(!flag)
  1144. {
  1145. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func);
  1146. DG.Tweening.Core.DOGetter<int> d = target.Call;
  1147. target.method = d.Method;
  1148. return d;
  1149. }
  1150. else
  1151. {
  1152. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func, self);
  1153. DG.Tweening.Core.DOGetter<int> d = target.CallWithSelf;
  1154. target.method = d.Method;
  1155. return d;
  1156. }
  1157. }
  1158. bool Check_DG_Tweening_Core_DOGetter_int(IntPtr L, int pos)
  1159. {
  1160. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<int>), L, pos);
  1161. }
  1162. void Push_DG_Tweening_Core_DOGetter_int(IntPtr L, DG.Tweening.Core.DOGetter<int> o)
  1163. {
  1164. ToLua.Push(L, o);
  1165. }
  1166. class DG_Tweening_Core_DOSetter_int_Event : LuaDelegate
  1167. {
  1168. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func) : base(func) { }
  1169. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1170. public void Call(int param0)
  1171. {
  1172. func.BeginPCall();
  1173. func.Push(param0);
  1174. func.PCall();
  1175. func.EndPCall();
  1176. }
  1177. public void CallWithSelf(int param0)
  1178. {
  1179. func.BeginPCall();
  1180. func.Push(self);
  1181. func.Push(param0);
  1182. func.PCall();
  1183. func.EndPCall();
  1184. }
  1185. }
  1186. public DG.Tweening.Core.DOSetter<int> DG_Tweening_Core_DOSetter_int(LuaFunction func, LuaTable self, bool flag)
  1187. {
  1188. if (func == null)
  1189. {
  1190. DG.Tweening.Core.DOSetter<int> fn = delegate(int param0) { };
  1191. return fn;
  1192. }
  1193. if(!flag)
  1194. {
  1195. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func);
  1196. DG.Tweening.Core.DOSetter<int> d = target.Call;
  1197. target.method = d.Method;
  1198. return d;
  1199. }
  1200. else
  1201. {
  1202. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func, self);
  1203. DG.Tweening.Core.DOSetter<int> d = target.CallWithSelf;
  1204. target.method = d.Method;
  1205. return d;
  1206. }
  1207. }
  1208. bool Check_DG_Tweening_Core_DOSetter_int(IntPtr L, int pos)
  1209. {
  1210. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<int>), L, pos);
  1211. }
  1212. void Push_DG_Tweening_Core_DOSetter_int(IntPtr L, DG.Tweening.Core.DOSetter<int> o)
  1213. {
  1214. ToLua.Push(L, o);
  1215. }
  1216. class DG_Tweening_Core_DOGetter_uint_Event : LuaDelegate
  1217. {
  1218. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func) : base(func) { }
  1219. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1220. public uint Call()
  1221. {
  1222. func.BeginPCall();
  1223. func.PCall();
  1224. uint ret = (uint)func.CheckNumber();
  1225. func.EndPCall();
  1226. return ret;
  1227. }
  1228. public uint CallWithSelf()
  1229. {
  1230. func.BeginPCall();
  1231. func.Push(self);
  1232. func.PCall();
  1233. uint ret = (uint)func.CheckNumber();
  1234. func.EndPCall();
  1235. return ret;
  1236. }
  1237. }
  1238. public DG.Tweening.Core.DOGetter<uint> DG_Tweening_Core_DOGetter_uint(LuaFunction func, LuaTable self, bool flag)
  1239. {
  1240. if (func == null)
  1241. {
  1242. DG.Tweening.Core.DOGetter<uint> fn = delegate() { return 0; };
  1243. return fn;
  1244. }
  1245. if(!flag)
  1246. {
  1247. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func);
  1248. DG.Tweening.Core.DOGetter<uint> d = target.Call;
  1249. target.method = d.Method;
  1250. return d;
  1251. }
  1252. else
  1253. {
  1254. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func, self);
  1255. DG.Tweening.Core.DOGetter<uint> d = target.CallWithSelf;
  1256. target.method = d.Method;
  1257. return d;
  1258. }
  1259. }
  1260. bool Check_DG_Tweening_Core_DOGetter_uint(IntPtr L, int pos)
  1261. {
  1262. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<uint>), L, pos);
  1263. }
  1264. void Push_DG_Tweening_Core_DOGetter_uint(IntPtr L, DG.Tweening.Core.DOGetter<uint> o)
  1265. {
  1266. ToLua.Push(L, o);
  1267. }
  1268. class DG_Tweening_Core_DOSetter_uint_Event : LuaDelegate
  1269. {
  1270. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func) : base(func) { }
  1271. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1272. public void Call(uint param0)
  1273. {
  1274. func.BeginPCall();
  1275. func.Push(param0);
  1276. func.PCall();
  1277. func.EndPCall();
  1278. }
  1279. public void CallWithSelf(uint param0)
  1280. {
  1281. func.BeginPCall();
  1282. func.Push(self);
  1283. func.Push(param0);
  1284. func.PCall();
  1285. func.EndPCall();
  1286. }
  1287. }
  1288. public DG.Tweening.Core.DOSetter<uint> DG_Tweening_Core_DOSetter_uint(LuaFunction func, LuaTable self, bool flag)
  1289. {
  1290. if (func == null)
  1291. {
  1292. DG.Tweening.Core.DOSetter<uint> fn = delegate(uint param0) { };
  1293. return fn;
  1294. }
  1295. if(!flag)
  1296. {
  1297. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func);
  1298. DG.Tweening.Core.DOSetter<uint> d = target.Call;
  1299. target.method = d.Method;
  1300. return d;
  1301. }
  1302. else
  1303. {
  1304. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func, self);
  1305. DG.Tweening.Core.DOSetter<uint> d = target.CallWithSelf;
  1306. target.method = d.Method;
  1307. return d;
  1308. }
  1309. }
  1310. bool Check_DG_Tweening_Core_DOSetter_uint(IntPtr L, int pos)
  1311. {
  1312. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<uint>), L, pos);
  1313. }
  1314. void Push_DG_Tweening_Core_DOSetter_uint(IntPtr L, DG.Tweening.Core.DOSetter<uint> o)
  1315. {
  1316. ToLua.Push(L, o);
  1317. }
  1318. class DG_Tweening_Core_DOGetter_long_Event : LuaDelegate
  1319. {
  1320. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func) : base(func) { }
  1321. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1322. public long Call()
  1323. {
  1324. func.BeginPCall();
  1325. func.PCall();
  1326. long ret = func.CheckLong();
  1327. func.EndPCall();
  1328. return ret;
  1329. }
  1330. public long CallWithSelf()
  1331. {
  1332. func.BeginPCall();
  1333. func.Push(self);
  1334. func.PCall();
  1335. long ret = func.CheckLong();
  1336. func.EndPCall();
  1337. return ret;
  1338. }
  1339. }
  1340. public DG.Tweening.Core.DOGetter<long> DG_Tweening_Core_DOGetter_long(LuaFunction func, LuaTable self, bool flag)
  1341. {
  1342. if (func == null)
  1343. {
  1344. DG.Tweening.Core.DOGetter<long> fn = delegate() { return 0; };
  1345. return fn;
  1346. }
  1347. if(!flag)
  1348. {
  1349. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func);
  1350. DG.Tweening.Core.DOGetter<long> d = target.Call;
  1351. target.method = d.Method;
  1352. return d;
  1353. }
  1354. else
  1355. {
  1356. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func, self);
  1357. DG.Tweening.Core.DOGetter<long> d = target.CallWithSelf;
  1358. target.method = d.Method;
  1359. return d;
  1360. }
  1361. }
  1362. bool Check_DG_Tweening_Core_DOGetter_long(IntPtr L, int pos)
  1363. {
  1364. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<long>), L, pos);
  1365. }
  1366. void Push_DG_Tweening_Core_DOGetter_long(IntPtr L, DG.Tweening.Core.DOGetter<long> o)
  1367. {
  1368. ToLua.Push(L, o);
  1369. }
  1370. class DG_Tweening_Core_DOSetter_long_Event : LuaDelegate
  1371. {
  1372. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func) : base(func) { }
  1373. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1374. public void Call(long param0)
  1375. {
  1376. func.BeginPCall();
  1377. func.Push(param0);
  1378. func.PCall();
  1379. func.EndPCall();
  1380. }
  1381. public void CallWithSelf(long param0)
  1382. {
  1383. func.BeginPCall();
  1384. func.Push(self);
  1385. func.Push(param0);
  1386. func.PCall();
  1387. func.EndPCall();
  1388. }
  1389. }
  1390. public DG.Tweening.Core.DOSetter<long> DG_Tweening_Core_DOSetter_long(LuaFunction func, LuaTable self, bool flag)
  1391. {
  1392. if (func == null)
  1393. {
  1394. DG.Tweening.Core.DOSetter<long> fn = delegate(long param0) { };
  1395. return fn;
  1396. }
  1397. if(!flag)
  1398. {
  1399. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func);
  1400. DG.Tweening.Core.DOSetter<long> d = target.Call;
  1401. target.method = d.Method;
  1402. return d;
  1403. }
  1404. else
  1405. {
  1406. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func, self);
  1407. DG.Tweening.Core.DOSetter<long> d = target.CallWithSelf;
  1408. target.method = d.Method;
  1409. return d;
  1410. }
  1411. }
  1412. bool Check_DG_Tweening_Core_DOSetter_long(IntPtr L, int pos)
  1413. {
  1414. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<long>), L, pos);
  1415. }
  1416. void Push_DG_Tweening_Core_DOSetter_long(IntPtr L, DG.Tweening.Core.DOSetter<long> o)
  1417. {
  1418. ToLua.Push(L, o);
  1419. }
  1420. class DG_Tweening_Core_DOGetter_ulong_Event : LuaDelegate
  1421. {
  1422. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func) : base(func) { }
  1423. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1424. public ulong Call()
  1425. {
  1426. func.BeginPCall();
  1427. func.PCall();
  1428. ulong ret = func.CheckULong();
  1429. func.EndPCall();
  1430. return ret;
  1431. }
  1432. public ulong CallWithSelf()
  1433. {
  1434. func.BeginPCall();
  1435. func.Push(self);
  1436. func.PCall();
  1437. ulong ret = func.CheckULong();
  1438. func.EndPCall();
  1439. return ret;
  1440. }
  1441. }
  1442. public DG.Tweening.Core.DOGetter<ulong> DG_Tweening_Core_DOGetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1443. {
  1444. if (func == null)
  1445. {
  1446. DG.Tweening.Core.DOGetter<ulong> fn = delegate() { return 0; };
  1447. return fn;
  1448. }
  1449. if(!flag)
  1450. {
  1451. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func);
  1452. DG.Tweening.Core.DOGetter<ulong> d = target.Call;
  1453. target.method = d.Method;
  1454. return d;
  1455. }
  1456. else
  1457. {
  1458. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func, self);
  1459. DG.Tweening.Core.DOGetter<ulong> d = target.CallWithSelf;
  1460. target.method = d.Method;
  1461. return d;
  1462. }
  1463. }
  1464. bool Check_DG_Tweening_Core_DOGetter_ulong(IntPtr L, int pos)
  1465. {
  1466. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<ulong>), L, pos);
  1467. }
  1468. void Push_DG_Tweening_Core_DOGetter_ulong(IntPtr L, DG.Tweening.Core.DOGetter<ulong> o)
  1469. {
  1470. ToLua.Push(L, o);
  1471. }
  1472. class DG_Tweening_Core_DOSetter_ulong_Event : LuaDelegate
  1473. {
  1474. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func) : base(func) { }
  1475. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1476. public void Call(ulong param0)
  1477. {
  1478. func.BeginPCall();
  1479. func.Push(param0);
  1480. func.PCall();
  1481. func.EndPCall();
  1482. }
  1483. public void CallWithSelf(ulong param0)
  1484. {
  1485. func.BeginPCall();
  1486. func.Push(self);
  1487. func.Push(param0);
  1488. func.PCall();
  1489. func.EndPCall();
  1490. }
  1491. }
  1492. public DG.Tweening.Core.DOSetter<ulong> DG_Tweening_Core_DOSetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1493. {
  1494. if (func == null)
  1495. {
  1496. DG.Tweening.Core.DOSetter<ulong> fn = delegate(ulong param0) { };
  1497. return fn;
  1498. }
  1499. if(!flag)
  1500. {
  1501. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func);
  1502. DG.Tweening.Core.DOSetter<ulong> d = target.Call;
  1503. target.method = d.Method;
  1504. return d;
  1505. }
  1506. else
  1507. {
  1508. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func, self);
  1509. DG.Tweening.Core.DOSetter<ulong> d = target.CallWithSelf;
  1510. target.method = d.Method;
  1511. return d;
  1512. }
  1513. }
  1514. bool Check_DG_Tweening_Core_DOSetter_ulong(IntPtr L, int pos)
  1515. {
  1516. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<ulong>), L, pos);
  1517. }
  1518. void Push_DG_Tweening_Core_DOSetter_ulong(IntPtr L, DG.Tweening.Core.DOSetter<ulong> o)
  1519. {
  1520. ToLua.Push(L, o);
  1521. }
  1522. class DG_Tweening_Core_DOGetter_string_Event : LuaDelegate
  1523. {
  1524. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func) : base(func) { }
  1525. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1526. public string Call()
  1527. {
  1528. func.BeginPCall();
  1529. func.PCall();
  1530. string ret = func.CheckString();
  1531. func.EndPCall();
  1532. return ret;
  1533. }
  1534. public string CallWithSelf()
  1535. {
  1536. func.BeginPCall();
  1537. func.Push(self);
  1538. func.PCall();
  1539. string ret = func.CheckString();
  1540. func.EndPCall();
  1541. return ret;
  1542. }
  1543. }
  1544. public DG.Tweening.Core.DOGetter<string> DG_Tweening_Core_DOGetter_string(LuaFunction func, LuaTable self, bool flag)
  1545. {
  1546. if (func == null)
  1547. {
  1548. DG.Tweening.Core.DOGetter<string> fn = delegate() { return null; };
  1549. return fn;
  1550. }
  1551. if(!flag)
  1552. {
  1553. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func);
  1554. DG.Tweening.Core.DOGetter<string> d = target.Call;
  1555. target.method = d.Method;
  1556. return d;
  1557. }
  1558. else
  1559. {
  1560. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func, self);
  1561. DG.Tweening.Core.DOGetter<string> d = target.CallWithSelf;
  1562. target.method = d.Method;
  1563. return d;
  1564. }
  1565. }
  1566. bool Check_DG_Tweening_Core_DOGetter_string(IntPtr L, int pos)
  1567. {
  1568. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<string>), L, pos);
  1569. }
  1570. void Push_DG_Tweening_Core_DOGetter_string(IntPtr L, DG.Tweening.Core.DOGetter<string> o)
  1571. {
  1572. ToLua.Push(L, o);
  1573. }
  1574. class DG_Tweening_Core_DOSetter_string_Event : LuaDelegate
  1575. {
  1576. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func) : base(func) { }
  1577. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1578. public void Call(string param0)
  1579. {
  1580. func.BeginPCall();
  1581. func.Push(param0);
  1582. func.PCall();
  1583. func.EndPCall();
  1584. }
  1585. public void CallWithSelf(string param0)
  1586. {
  1587. func.BeginPCall();
  1588. func.Push(self);
  1589. func.Push(param0);
  1590. func.PCall();
  1591. func.EndPCall();
  1592. }
  1593. }
  1594. public DG.Tweening.Core.DOSetter<string> DG_Tweening_Core_DOSetter_string(LuaFunction func, LuaTable self, bool flag)
  1595. {
  1596. if (func == null)
  1597. {
  1598. DG.Tweening.Core.DOSetter<string> fn = delegate(string param0) { };
  1599. return fn;
  1600. }
  1601. if(!flag)
  1602. {
  1603. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func);
  1604. DG.Tweening.Core.DOSetter<string> d = target.Call;
  1605. target.method = d.Method;
  1606. return d;
  1607. }
  1608. else
  1609. {
  1610. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func, self);
  1611. DG.Tweening.Core.DOSetter<string> d = target.CallWithSelf;
  1612. target.method = d.Method;
  1613. return d;
  1614. }
  1615. }
  1616. bool Check_DG_Tweening_Core_DOSetter_string(IntPtr L, int pos)
  1617. {
  1618. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<string>), L, pos);
  1619. }
  1620. void Push_DG_Tweening_Core_DOSetter_string(IntPtr L, DG.Tweening.Core.DOSetter<string> o)
  1621. {
  1622. ToLua.Push(L, o);
  1623. }
  1624. class DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event : LuaDelegate
  1625. {
  1626. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1627. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1628. public UnityEngine.Vector2 Call()
  1629. {
  1630. func.BeginPCall();
  1631. func.PCall();
  1632. UnityEngine.Vector2 ret = func.CheckVector2();
  1633. func.EndPCall();
  1634. return ret;
  1635. }
  1636. public UnityEngine.Vector2 CallWithSelf()
  1637. {
  1638. func.BeginPCall();
  1639. func.Push(self);
  1640. func.PCall();
  1641. UnityEngine.Vector2 ret = func.CheckVector2();
  1642. func.EndPCall();
  1643. return ret;
  1644. }
  1645. }
  1646. public DG.Tweening.Core.DOGetter<UnityEngine.Vector2> DG_Tweening_Core_DOGetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1647. {
  1648. if (func == null)
  1649. {
  1650. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> fn = delegate() { return default(UnityEngine.Vector2); };
  1651. return fn;
  1652. }
  1653. if(!flag)
  1654. {
  1655. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func);
  1656. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.Call;
  1657. target.method = d.Method;
  1658. return d;
  1659. }
  1660. else
  1661. {
  1662. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func, self);
  1663. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1664. target.method = d.Method;
  1665. return d;
  1666. }
  1667. }
  1668. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, int pos)
  1669. {
  1670. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), L, pos);
  1671. }
  1672. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector2> o)
  1673. {
  1674. ToLua.Push(L, o);
  1675. }
  1676. class DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event : LuaDelegate
  1677. {
  1678. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1679. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1680. public void Call(UnityEngine.Vector2 param0)
  1681. {
  1682. func.BeginPCall();
  1683. func.Push(param0);
  1684. func.PCall();
  1685. func.EndPCall();
  1686. }
  1687. public void CallWithSelf(UnityEngine.Vector2 param0)
  1688. {
  1689. func.BeginPCall();
  1690. func.Push(self);
  1691. func.Push(param0);
  1692. func.PCall();
  1693. func.EndPCall();
  1694. }
  1695. }
  1696. public DG.Tweening.Core.DOSetter<UnityEngine.Vector2> DG_Tweening_Core_DOSetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1697. {
  1698. if (func == null)
  1699. {
  1700. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  1701. return fn;
  1702. }
  1703. if(!flag)
  1704. {
  1705. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func);
  1706. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.Call;
  1707. target.method = d.Method;
  1708. return d;
  1709. }
  1710. else
  1711. {
  1712. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func, self);
  1713. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1714. target.method = d.Method;
  1715. return d;
  1716. }
  1717. }
  1718. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, int pos)
  1719. {
  1720. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), L, pos);
  1721. }
  1722. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector2> o)
  1723. {
  1724. ToLua.Push(L, o);
  1725. }
  1726. class DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event : LuaDelegate
  1727. {
  1728. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1729. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1730. public UnityEngine.Vector3 Call()
  1731. {
  1732. func.BeginPCall();
  1733. func.PCall();
  1734. UnityEngine.Vector3 ret = func.CheckVector3();
  1735. func.EndPCall();
  1736. return ret;
  1737. }
  1738. public UnityEngine.Vector3 CallWithSelf()
  1739. {
  1740. func.BeginPCall();
  1741. func.Push(self);
  1742. func.PCall();
  1743. UnityEngine.Vector3 ret = func.CheckVector3();
  1744. func.EndPCall();
  1745. return ret;
  1746. }
  1747. }
  1748. public DG.Tweening.Core.DOGetter<UnityEngine.Vector3> DG_Tweening_Core_DOGetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1749. {
  1750. if (func == null)
  1751. {
  1752. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> fn = delegate() { return default(UnityEngine.Vector3); };
  1753. return fn;
  1754. }
  1755. if(!flag)
  1756. {
  1757. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func);
  1758. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.Call;
  1759. target.method = d.Method;
  1760. return d;
  1761. }
  1762. else
  1763. {
  1764. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func, self);
  1765. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1766. target.method = d.Method;
  1767. return d;
  1768. }
  1769. }
  1770. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, int pos)
  1771. {
  1772. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), L, pos);
  1773. }
  1774. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> o)
  1775. {
  1776. ToLua.Push(L, o);
  1777. }
  1778. class DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event : LuaDelegate
  1779. {
  1780. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1781. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1782. public void Call(UnityEngine.Vector3 param0)
  1783. {
  1784. func.BeginPCall();
  1785. func.Push(param0);
  1786. func.PCall();
  1787. func.EndPCall();
  1788. }
  1789. public void CallWithSelf(UnityEngine.Vector3 param0)
  1790. {
  1791. func.BeginPCall();
  1792. func.Push(self);
  1793. func.Push(param0);
  1794. func.PCall();
  1795. func.EndPCall();
  1796. }
  1797. }
  1798. public DG.Tweening.Core.DOSetter<UnityEngine.Vector3> DG_Tweening_Core_DOSetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1799. {
  1800. if (func == null)
  1801. {
  1802. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> fn = delegate(UnityEngine.Vector3 param0) { };
  1803. return fn;
  1804. }
  1805. if(!flag)
  1806. {
  1807. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func);
  1808. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.Call;
  1809. target.method = d.Method;
  1810. return d;
  1811. }
  1812. else
  1813. {
  1814. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func, self);
  1815. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1816. target.method = d.Method;
  1817. return d;
  1818. }
  1819. }
  1820. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, int pos)
  1821. {
  1822. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), L, pos);
  1823. }
  1824. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> o)
  1825. {
  1826. ToLua.Push(L, o);
  1827. }
  1828. class DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event : LuaDelegate
  1829. {
  1830. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1831. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1832. public UnityEngine.Vector4 Call()
  1833. {
  1834. func.BeginPCall();
  1835. func.PCall();
  1836. UnityEngine.Vector4 ret = func.CheckVector4();
  1837. func.EndPCall();
  1838. return ret;
  1839. }
  1840. public UnityEngine.Vector4 CallWithSelf()
  1841. {
  1842. func.BeginPCall();
  1843. func.Push(self);
  1844. func.PCall();
  1845. UnityEngine.Vector4 ret = func.CheckVector4();
  1846. func.EndPCall();
  1847. return ret;
  1848. }
  1849. }
  1850. public DG.Tweening.Core.DOGetter<UnityEngine.Vector4> DG_Tweening_Core_DOGetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1851. {
  1852. if (func == null)
  1853. {
  1854. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> fn = delegate() { return default(UnityEngine.Vector4); };
  1855. return fn;
  1856. }
  1857. if(!flag)
  1858. {
  1859. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func);
  1860. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.Call;
  1861. target.method = d.Method;
  1862. return d;
  1863. }
  1864. else
  1865. {
  1866. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func, self);
  1867. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1868. target.method = d.Method;
  1869. return d;
  1870. }
  1871. }
  1872. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, int pos)
  1873. {
  1874. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), L, pos);
  1875. }
  1876. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector4> o)
  1877. {
  1878. ToLua.Push(L, o);
  1879. }
  1880. class DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event : LuaDelegate
  1881. {
  1882. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1883. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1884. public void Call(UnityEngine.Vector4 param0)
  1885. {
  1886. func.BeginPCall();
  1887. func.Push(param0);
  1888. func.PCall();
  1889. func.EndPCall();
  1890. }
  1891. public void CallWithSelf(UnityEngine.Vector4 param0)
  1892. {
  1893. func.BeginPCall();
  1894. func.Push(self);
  1895. func.Push(param0);
  1896. func.PCall();
  1897. func.EndPCall();
  1898. }
  1899. }
  1900. public DG.Tweening.Core.DOSetter<UnityEngine.Vector4> DG_Tweening_Core_DOSetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1901. {
  1902. if (func == null)
  1903. {
  1904. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> fn = delegate(UnityEngine.Vector4 param0) { };
  1905. return fn;
  1906. }
  1907. if(!flag)
  1908. {
  1909. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func);
  1910. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.Call;
  1911. target.method = d.Method;
  1912. return d;
  1913. }
  1914. else
  1915. {
  1916. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func, self);
  1917. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1918. target.method = d.Method;
  1919. return d;
  1920. }
  1921. }
  1922. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, int pos)
  1923. {
  1924. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), L, pos);
  1925. }
  1926. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector4> o)
  1927. {
  1928. ToLua.Push(L, o);
  1929. }
  1930. class DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event : LuaDelegate
  1931. {
  1932. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  1933. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1934. public UnityEngine.Quaternion Call()
  1935. {
  1936. func.BeginPCall();
  1937. func.PCall();
  1938. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1939. func.EndPCall();
  1940. return ret;
  1941. }
  1942. public UnityEngine.Quaternion CallWithSelf()
  1943. {
  1944. func.BeginPCall();
  1945. func.Push(self);
  1946. func.PCall();
  1947. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1948. func.EndPCall();
  1949. return ret;
  1950. }
  1951. }
  1952. public DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  1953. {
  1954. if (func == null)
  1955. {
  1956. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> fn = delegate() { return default(UnityEngine.Quaternion); };
  1957. return fn;
  1958. }
  1959. if(!flag)
  1960. {
  1961. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func);
  1962. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.Call;
  1963. target.method = d.Method;
  1964. return d;
  1965. }
  1966. else
  1967. {
  1968. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func, self);
  1969. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  1970. target.method = d.Method;
  1971. return d;
  1972. }
  1973. }
  1974. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, int pos)
  1975. {
  1976. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), L, pos);
  1977. }
  1978. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> o)
  1979. {
  1980. ToLua.Push(L, o);
  1981. }
  1982. class DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event : LuaDelegate
  1983. {
  1984. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  1985. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1986. public void Call(UnityEngine.Quaternion param0)
  1987. {
  1988. func.BeginPCall();
  1989. func.Push(param0);
  1990. func.PCall();
  1991. func.EndPCall();
  1992. }
  1993. public void CallWithSelf(UnityEngine.Quaternion param0)
  1994. {
  1995. func.BeginPCall();
  1996. func.Push(self);
  1997. func.Push(param0);
  1998. func.PCall();
  1999. func.EndPCall();
  2000. }
  2001. }
  2002. public DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  2003. {
  2004. if (func == null)
  2005. {
  2006. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> fn = delegate(UnityEngine.Quaternion param0) { };
  2007. return fn;
  2008. }
  2009. if(!flag)
  2010. {
  2011. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func);
  2012. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.Call;
  2013. target.method = d.Method;
  2014. return d;
  2015. }
  2016. else
  2017. {
  2018. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func, self);
  2019. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  2020. target.method = d.Method;
  2021. return d;
  2022. }
  2023. }
  2024. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, int pos)
  2025. {
  2026. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), L, pos);
  2027. }
  2028. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> o)
  2029. {
  2030. ToLua.Push(L, o);
  2031. }
  2032. class DG_Tweening_Core_DOGetter_UnityEngine_Color_Event : LuaDelegate
  2033. {
  2034. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2035. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2036. public UnityEngine.Color Call()
  2037. {
  2038. func.BeginPCall();
  2039. func.PCall();
  2040. UnityEngine.Color ret = func.CheckColor();
  2041. func.EndPCall();
  2042. return ret;
  2043. }
  2044. public UnityEngine.Color CallWithSelf()
  2045. {
  2046. func.BeginPCall();
  2047. func.Push(self);
  2048. func.PCall();
  2049. UnityEngine.Color ret = func.CheckColor();
  2050. func.EndPCall();
  2051. return ret;
  2052. }
  2053. }
  2054. public DG.Tweening.Core.DOGetter<UnityEngine.Color> DG_Tweening_Core_DOGetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2055. {
  2056. if (func == null)
  2057. {
  2058. DG.Tweening.Core.DOGetter<UnityEngine.Color> fn = delegate() { return default(UnityEngine.Color); };
  2059. return fn;
  2060. }
  2061. if(!flag)
  2062. {
  2063. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func);
  2064. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.Call;
  2065. target.method = d.Method;
  2066. return d;
  2067. }
  2068. else
  2069. {
  2070. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func, self);
  2071. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.CallWithSelf;
  2072. target.method = d.Method;
  2073. return d;
  2074. }
  2075. }
  2076. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, int pos)
  2077. {
  2078. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), L, pos);
  2079. }
  2080. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Color> o)
  2081. {
  2082. ToLua.Push(L, o);
  2083. }
  2084. class DG_Tweening_Core_DOSetter_UnityEngine_Color_Event : LuaDelegate
  2085. {
  2086. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2087. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2088. public void Call(UnityEngine.Color param0)
  2089. {
  2090. func.BeginPCall();
  2091. func.Push(param0);
  2092. func.PCall();
  2093. func.EndPCall();
  2094. }
  2095. public void CallWithSelf(UnityEngine.Color param0)
  2096. {
  2097. func.BeginPCall();
  2098. func.Push(self);
  2099. func.Push(param0);
  2100. func.PCall();
  2101. func.EndPCall();
  2102. }
  2103. }
  2104. public DG.Tweening.Core.DOSetter<UnityEngine.Color> DG_Tweening_Core_DOSetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2105. {
  2106. if (func == null)
  2107. {
  2108. DG.Tweening.Core.DOSetter<UnityEngine.Color> fn = delegate(UnityEngine.Color param0) { };
  2109. return fn;
  2110. }
  2111. if(!flag)
  2112. {
  2113. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func);
  2114. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.Call;
  2115. target.method = d.Method;
  2116. return d;
  2117. }
  2118. else
  2119. {
  2120. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func, self);
  2121. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.CallWithSelf;
  2122. target.method = d.Method;
  2123. return d;
  2124. }
  2125. }
  2126. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, int pos)
  2127. {
  2128. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), L, pos);
  2129. }
  2130. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Color> o)
  2131. {
  2132. ToLua.Push(L, o);
  2133. }
  2134. class DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event : LuaDelegate
  2135. {
  2136. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2137. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2138. public UnityEngine.Rect Call()
  2139. {
  2140. func.BeginPCall();
  2141. func.PCall();
  2142. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2143. func.EndPCall();
  2144. return ret;
  2145. }
  2146. public UnityEngine.Rect CallWithSelf()
  2147. {
  2148. func.BeginPCall();
  2149. func.Push(self);
  2150. func.PCall();
  2151. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2152. func.EndPCall();
  2153. return ret;
  2154. }
  2155. }
  2156. public DG.Tweening.Core.DOGetter<UnityEngine.Rect> DG_Tweening_Core_DOGetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2157. {
  2158. if (func == null)
  2159. {
  2160. DG.Tweening.Core.DOGetter<UnityEngine.Rect> fn = delegate() { return default(UnityEngine.Rect); };
  2161. return fn;
  2162. }
  2163. if(!flag)
  2164. {
  2165. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func);
  2166. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.Call;
  2167. target.method = d.Method;
  2168. return d;
  2169. }
  2170. else
  2171. {
  2172. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func, self);
  2173. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.CallWithSelf;
  2174. target.method = d.Method;
  2175. return d;
  2176. }
  2177. }
  2178. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, int pos)
  2179. {
  2180. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), L, pos);
  2181. }
  2182. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Rect> o)
  2183. {
  2184. ToLua.Push(L, o);
  2185. }
  2186. class DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event : LuaDelegate
  2187. {
  2188. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2189. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2190. public void Call(UnityEngine.Rect param0)
  2191. {
  2192. func.BeginPCall();
  2193. func.PushValue(param0);
  2194. func.PCall();
  2195. func.EndPCall();
  2196. }
  2197. public void CallWithSelf(UnityEngine.Rect param0)
  2198. {
  2199. func.BeginPCall();
  2200. func.Push(self);
  2201. func.PushValue(param0);
  2202. func.PCall();
  2203. func.EndPCall();
  2204. }
  2205. }
  2206. public DG.Tweening.Core.DOSetter<UnityEngine.Rect> DG_Tweening_Core_DOSetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2207. {
  2208. if (func == null)
  2209. {
  2210. DG.Tweening.Core.DOSetter<UnityEngine.Rect> fn = delegate(UnityEngine.Rect param0) { };
  2211. return fn;
  2212. }
  2213. if(!flag)
  2214. {
  2215. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func);
  2216. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.Call;
  2217. target.method = d.Method;
  2218. return d;
  2219. }
  2220. else
  2221. {
  2222. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func, self);
  2223. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.CallWithSelf;
  2224. target.method = d.Method;
  2225. return d;
  2226. }
  2227. }
  2228. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, int pos)
  2229. {
  2230. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), L, pos);
  2231. }
  2232. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Rect> o)
  2233. {
  2234. ToLua.Push(L, o);
  2235. }
  2236. class DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event : LuaDelegate
  2237. {
  2238. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2239. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2240. public UnityEngine.RectOffset Call()
  2241. {
  2242. func.BeginPCall();
  2243. func.PCall();
  2244. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2245. func.EndPCall();
  2246. return ret;
  2247. }
  2248. public UnityEngine.RectOffset CallWithSelf()
  2249. {
  2250. func.BeginPCall();
  2251. func.Push(self);
  2252. func.PCall();
  2253. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2254. func.EndPCall();
  2255. return ret;
  2256. }
  2257. }
  2258. public DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2259. {
  2260. if (func == null)
  2261. {
  2262. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> fn = delegate() { return null; };
  2263. return fn;
  2264. }
  2265. if(!flag)
  2266. {
  2267. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func);
  2268. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.Call;
  2269. target.method = d.Method;
  2270. return d;
  2271. }
  2272. else
  2273. {
  2274. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func, self);
  2275. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2276. target.method = d.Method;
  2277. return d;
  2278. }
  2279. }
  2280. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2281. {
  2282. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), L, pos);
  2283. }
  2284. void Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> o)
  2285. {
  2286. ToLua.Push(L, o);
  2287. }
  2288. class DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event : LuaDelegate
  2289. {
  2290. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2291. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2292. public void Call(UnityEngine.RectOffset param0)
  2293. {
  2294. func.BeginPCall();
  2295. func.PushObject(param0);
  2296. func.PCall();
  2297. func.EndPCall();
  2298. }
  2299. public void CallWithSelf(UnityEngine.RectOffset param0)
  2300. {
  2301. func.BeginPCall();
  2302. func.Push(self);
  2303. func.PushObject(param0);
  2304. func.PCall();
  2305. func.EndPCall();
  2306. }
  2307. }
  2308. public DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2309. {
  2310. if (func == null)
  2311. {
  2312. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> fn = delegate(UnityEngine.RectOffset param0) { };
  2313. return fn;
  2314. }
  2315. if(!flag)
  2316. {
  2317. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func);
  2318. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.Call;
  2319. target.method = d.Method;
  2320. return d;
  2321. }
  2322. else
  2323. {
  2324. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func, self);
  2325. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2326. target.method = d.Method;
  2327. return d;
  2328. }
  2329. }
  2330. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2331. {
  2332. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), L, pos);
  2333. }
  2334. void Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> o)
  2335. {
  2336. ToLua.Push(L, o);
  2337. }
  2338. class DG_Tweening_TweenCallback_Event : LuaDelegate
  2339. {
  2340. public DG_Tweening_TweenCallback_Event(LuaFunction func) : base(func) { }
  2341. public DG_Tweening_TweenCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2342. public void Call()
  2343. {
  2344. func.Call();
  2345. }
  2346. public void CallWithSelf()
  2347. {
  2348. func.BeginPCall();
  2349. func.Push(self);
  2350. func.PCall();
  2351. func.EndPCall();
  2352. }
  2353. }
  2354. public DG.Tweening.TweenCallback DG_Tweening_TweenCallback(LuaFunction func, LuaTable self, bool flag)
  2355. {
  2356. if (func == null)
  2357. {
  2358. DG.Tweening.TweenCallback fn = delegate() { };
  2359. return fn;
  2360. }
  2361. if(!flag)
  2362. {
  2363. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func);
  2364. DG.Tweening.TweenCallback d = target.Call;
  2365. target.method = d.Method;
  2366. return d;
  2367. }
  2368. else
  2369. {
  2370. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func, self);
  2371. DG.Tweening.TweenCallback d = target.CallWithSelf;
  2372. target.method = d.Method;
  2373. return d;
  2374. }
  2375. }
  2376. bool Check_DG_Tweening_TweenCallback(IntPtr L, int pos)
  2377. {
  2378. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback), L, pos);
  2379. }
  2380. void Push_DG_Tweening_TweenCallback(IntPtr L, DG.Tweening.TweenCallback o)
  2381. {
  2382. ToLua.Push(L, o);
  2383. }
  2384. class DG_Tweening_TweenCallback_int_Event : LuaDelegate
  2385. {
  2386. public DG_Tweening_TweenCallback_int_Event(LuaFunction func) : base(func) { }
  2387. public DG_Tweening_TweenCallback_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2388. public void Call(int param0)
  2389. {
  2390. func.BeginPCall();
  2391. func.Push(param0);
  2392. func.PCall();
  2393. func.EndPCall();
  2394. }
  2395. public void CallWithSelf(int param0)
  2396. {
  2397. func.BeginPCall();
  2398. func.Push(self);
  2399. func.Push(param0);
  2400. func.PCall();
  2401. func.EndPCall();
  2402. }
  2403. }
  2404. public DG.Tweening.TweenCallback<int> DG_Tweening_TweenCallback_int(LuaFunction func, LuaTable self, bool flag)
  2405. {
  2406. if (func == null)
  2407. {
  2408. DG.Tweening.TweenCallback<int> fn = delegate(int param0) { };
  2409. return fn;
  2410. }
  2411. if(!flag)
  2412. {
  2413. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func);
  2414. DG.Tweening.TweenCallback<int> d = target.Call;
  2415. target.method = d.Method;
  2416. return d;
  2417. }
  2418. else
  2419. {
  2420. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func, self);
  2421. DG.Tweening.TweenCallback<int> d = target.CallWithSelf;
  2422. target.method = d.Method;
  2423. return d;
  2424. }
  2425. }
  2426. bool Check_DG_Tweening_TweenCallback_int(IntPtr L, int pos)
  2427. {
  2428. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback<int>), L, pos);
  2429. }
  2430. void Push_DG_Tweening_TweenCallback_int(IntPtr L, DG.Tweening.TweenCallback<int> o)
  2431. {
  2432. ToLua.Push(L, o);
  2433. }
  2434. class UnityEngine_Camera_CameraCallback_Event : LuaDelegate
  2435. {
  2436. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { }
  2437. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2438. public void Call(UnityEngine.Camera param0)
  2439. {
  2440. func.BeginPCall();
  2441. func.PushSealed(param0);
  2442. func.PCall();
  2443. func.EndPCall();
  2444. }
  2445. public void CallWithSelf(UnityEngine.Camera param0)
  2446. {
  2447. func.BeginPCall();
  2448. func.Push(self);
  2449. func.PushSealed(param0);
  2450. func.PCall();
  2451. func.EndPCall();
  2452. }
  2453. }
  2454. public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
  2455. {
  2456. if (func == null)
  2457. {
  2458. UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
  2459. return fn;
  2460. }
  2461. if(!flag)
  2462. {
  2463. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
  2464. UnityEngine.Camera.CameraCallback d = target.Call;
  2465. target.method = d.Method;
  2466. return d;
  2467. }
  2468. else
  2469. {
  2470. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
  2471. UnityEngine.Camera.CameraCallback d = target.CallWithSelf;
  2472. target.method = d.Method;
  2473. return d;
  2474. }
  2475. }
  2476. bool Check_UnityEngine_Camera_CameraCallback(IntPtr L, int pos)
  2477. {
  2478. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Camera.CameraCallback), L, pos);
  2479. }
  2480. void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
  2481. {
  2482. ToLua.Push(L, o);
  2483. }
  2484. class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate
  2485. {
  2486. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { }
  2487. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2488. public void Call(string param0, bool param1, string param2)
  2489. {
  2490. func.BeginPCall();
  2491. func.Push(param0);
  2492. func.Push(param1);
  2493. func.Push(param2);
  2494. func.PCall();
  2495. func.EndPCall();
  2496. }
  2497. public void CallWithSelf(string param0, bool param1, string param2)
  2498. {
  2499. func.BeginPCall();
  2500. func.Push(self);
  2501. func.Push(param0);
  2502. func.Push(param1);
  2503. func.Push(param2);
  2504. func.PCall();
  2505. func.EndPCall();
  2506. }
  2507. }
  2508. public UnityEngine.Application.AdvertisingIdentifierCallback UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag)
  2509. {
  2510. if (func == null)
  2511. {
  2512. UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { };
  2513. return fn;
  2514. }
  2515. if(!flag)
  2516. {
  2517. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func);
  2518. UnityEngine.Application.AdvertisingIdentifierCallback d = target.Call;
  2519. target.method = d.Method;
  2520. return d;
  2521. }
  2522. else
  2523. {
  2524. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self);
  2525. UnityEngine.Application.AdvertisingIdentifierCallback d = target.CallWithSelf;
  2526. target.method = d.Method;
  2527. return d;
  2528. }
  2529. }
  2530. bool Check_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, int pos)
  2531. {
  2532. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), L, pos);
  2533. }
  2534. void Push_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, UnityEngine.Application.AdvertisingIdentifierCallback o)
  2535. {
  2536. ToLua.Push(L, o);
  2537. }
  2538. class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate
  2539. {
  2540. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { }
  2541. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2542. public void Call()
  2543. {
  2544. func.Call();
  2545. }
  2546. public void CallWithSelf()
  2547. {
  2548. func.BeginPCall();
  2549. func.Push(self);
  2550. func.PCall();
  2551. func.EndPCall();
  2552. }
  2553. }
  2554. public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag)
  2555. {
  2556. if (func == null)
  2557. {
  2558. UnityEngine.Application.LowMemoryCallback fn = delegate() { };
  2559. return fn;
  2560. }
  2561. if(!flag)
  2562. {
  2563. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func);
  2564. UnityEngine.Application.LowMemoryCallback d = target.Call;
  2565. target.method = d.Method;
  2566. return d;
  2567. }
  2568. else
  2569. {
  2570. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self);
  2571. UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf;
  2572. target.method = d.Method;
  2573. return d;
  2574. }
  2575. }
  2576. bool Check_UnityEngine_Application_LowMemoryCallback(IntPtr L, int pos)
  2577. {
  2578. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LowMemoryCallback), L, pos);
  2579. }
  2580. void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o)
  2581. {
  2582. ToLua.Push(L, o);
  2583. }
  2584. class UnityEngine_Application_LogCallback_Event : LuaDelegate
  2585. {
  2586. public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { }
  2587. public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2588. public void Call(string param0, string param1, UnityEngine.LogType param2)
  2589. {
  2590. func.BeginPCall();
  2591. func.Push(param0);
  2592. func.Push(param1);
  2593. func.Push(param2);
  2594. func.PCall();
  2595. func.EndPCall();
  2596. }
  2597. public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2)
  2598. {
  2599. func.BeginPCall();
  2600. func.Push(self);
  2601. func.Push(param0);
  2602. func.Push(param1);
  2603. func.Push(param2);
  2604. func.PCall();
  2605. func.EndPCall();
  2606. }
  2607. }
  2608. public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
  2609. {
  2610. if (func == null)
  2611. {
  2612. UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
  2613. return fn;
  2614. }
  2615. if(!flag)
  2616. {
  2617. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
  2618. UnityEngine.Application.LogCallback d = target.Call;
  2619. target.method = d.Method;
  2620. return d;
  2621. }
  2622. else
  2623. {
  2624. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
  2625. UnityEngine.Application.LogCallback d = target.CallWithSelf;
  2626. target.method = d.Method;
  2627. return d;
  2628. }
  2629. }
  2630. bool Check_UnityEngine_Application_LogCallback(IntPtr L, int pos)
  2631. {
  2632. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LogCallback), L, pos);
  2633. }
  2634. void Push_UnityEngine_Application_LogCallback(IntPtr L, UnityEngine.Application.LogCallback o)
  2635. {
  2636. ToLua.Push(L, o);
  2637. }
  2638. class System_Action_bool_Event : LuaDelegate
  2639. {
  2640. public System_Action_bool_Event(LuaFunction func) : base(func) { }
  2641. public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2642. public void Call(bool param0)
  2643. {
  2644. func.BeginPCall();
  2645. func.Push(param0);
  2646. func.PCall();
  2647. func.EndPCall();
  2648. }
  2649. public void CallWithSelf(bool param0)
  2650. {
  2651. func.BeginPCall();
  2652. func.Push(self);
  2653. func.Push(param0);
  2654. func.PCall();
  2655. func.EndPCall();
  2656. }
  2657. }
  2658. public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
  2659. {
  2660. if (func == null)
  2661. {
  2662. System.Action<bool> fn = delegate(bool param0) { };
  2663. return fn;
  2664. }
  2665. if(!flag)
  2666. {
  2667. System_Action_bool_Event target = new System_Action_bool_Event(func);
  2668. System.Action<bool> d = target.Call;
  2669. target.method = d.Method;
  2670. return d;
  2671. }
  2672. else
  2673. {
  2674. System_Action_bool_Event target = new System_Action_bool_Event(func, self);
  2675. System.Action<bool> d = target.CallWithSelf;
  2676. target.method = d.Method;
  2677. return d;
  2678. }
  2679. }
  2680. bool Check_System_Action_bool(IntPtr L, int pos)
  2681. {
  2682. return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
  2683. }
  2684. void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
  2685. {
  2686. ToLua.Push(L, o);
  2687. }
  2688. class System_Func_bool_Event : LuaDelegate
  2689. {
  2690. public System_Func_bool_Event(LuaFunction func) : base(func) { }
  2691. public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2692. public bool Call()
  2693. {
  2694. func.BeginPCall();
  2695. func.PCall();
  2696. bool ret = func.CheckBoolean();
  2697. func.EndPCall();
  2698. return ret;
  2699. }
  2700. public bool CallWithSelf()
  2701. {
  2702. func.BeginPCall();
  2703. func.Push(self);
  2704. func.PCall();
  2705. bool ret = func.CheckBoolean();
  2706. func.EndPCall();
  2707. return ret;
  2708. }
  2709. }
  2710. public System.Func<bool> System_Func_bool(LuaFunction func, LuaTable self, bool flag)
  2711. {
  2712. if (func == null)
  2713. {
  2714. System.Func<bool> fn = delegate() { return false; };
  2715. return fn;
  2716. }
  2717. if(!flag)
  2718. {
  2719. System_Func_bool_Event target = new System_Func_bool_Event(func);
  2720. System.Func<bool> d = target.Call;
  2721. target.method = d.Method;
  2722. return d;
  2723. }
  2724. else
  2725. {
  2726. System_Func_bool_Event target = new System_Func_bool_Event(func, self);
  2727. System.Func<bool> d = target.CallWithSelf;
  2728. target.method = d.Method;
  2729. return d;
  2730. }
  2731. }
  2732. bool Check_System_Func_bool(IntPtr L, int pos)
  2733. {
  2734. return TypeChecker.CheckDelegateType(typeof(System.Func<bool>), L, pos);
  2735. }
  2736. void Push_System_Func_bool(IntPtr L, System.Func<bool> o)
  2737. {
  2738. ToLua.Push(L, o);
  2739. }
  2740. class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate
  2741. {
  2742. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { }
  2743. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2744. public void Call(float[] param0)
  2745. {
  2746. func.BeginPCall();
  2747. func.Push(param0);
  2748. func.PCall();
  2749. func.EndPCall();
  2750. }
  2751. public void CallWithSelf(float[] param0)
  2752. {
  2753. func.BeginPCall();
  2754. func.Push(self);
  2755. func.Push(param0);
  2756. func.PCall();
  2757. func.EndPCall();
  2758. }
  2759. }
  2760. public UnityEngine.AudioClip.PCMReaderCallback UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag)
  2761. {
  2762. if (func == null)
  2763. {
  2764. UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { };
  2765. return fn;
  2766. }
  2767. if(!flag)
  2768. {
  2769. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func);
  2770. UnityEngine.AudioClip.PCMReaderCallback d = target.Call;
  2771. target.method = d.Method;
  2772. return d;
  2773. }
  2774. else
  2775. {
  2776. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self);
  2777. UnityEngine.AudioClip.PCMReaderCallback d = target.CallWithSelf;
  2778. target.method = d.Method;
  2779. return d;
  2780. }
  2781. }
  2782. bool Check_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, int pos)
  2783. {
  2784. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMReaderCallback), L, pos);
  2785. }
  2786. void Push_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, UnityEngine.AudioClip.PCMReaderCallback o)
  2787. {
  2788. ToLua.Push(L, o);
  2789. }
  2790. class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate
  2791. {
  2792. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { }
  2793. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2794. public void Call(int param0)
  2795. {
  2796. func.BeginPCall();
  2797. func.Push(param0);
  2798. func.PCall();
  2799. func.EndPCall();
  2800. }
  2801. public void CallWithSelf(int param0)
  2802. {
  2803. func.BeginPCall();
  2804. func.Push(self);
  2805. func.Push(param0);
  2806. func.PCall();
  2807. func.EndPCall();
  2808. }
  2809. }
  2810. public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag)
  2811. {
  2812. if (func == null)
  2813. {
  2814. UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { };
  2815. return fn;
  2816. }
  2817. if(!flag)
  2818. {
  2819. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func);
  2820. UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call;
  2821. target.method = d.Method;
  2822. return d;
  2823. }
  2824. else
  2825. {
  2826. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self);
  2827. UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf;
  2828. target.method = d.Method;
  2829. return d;
  2830. }
  2831. }
  2832. bool Check_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, int pos)
  2833. {
  2834. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), L, pos);
  2835. }
  2836. void Push_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, UnityEngine.AudioClip.PCMSetPositionCallback o)
  2837. {
  2838. ToLua.Push(L, o);
  2839. }
  2840. class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate
  2841. {
  2842. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { }
  2843. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2844. public void Call(UnityEngine.AsyncOperation param0)
  2845. {
  2846. func.BeginPCall();
  2847. func.PushObject(param0);
  2848. func.PCall();
  2849. func.EndPCall();
  2850. }
  2851. public void CallWithSelf(UnityEngine.AsyncOperation param0)
  2852. {
  2853. func.BeginPCall();
  2854. func.Push(self);
  2855. func.PushObject(param0);
  2856. func.PCall();
  2857. func.EndPCall();
  2858. }
  2859. }
  2860. public System.Action<UnityEngine.AsyncOperation> System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag)
  2861. {
  2862. if (func == null)
  2863. {
  2864. System.Action<UnityEngine.AsyncOperation> fn = delegate(UnityEngine.AsyncOperation param0) { };
  2865. return fn;
  2866. }
  2867. if(!flag)
  2868. {
  2869. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func);
  2870. System.Action<UnityEngine.AsyncOperation> d = target.Call;
  2871. target.method = d.Method;
  2872. return d;
  2873. }
  2874. else
  2875. {
  2876. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func, self);
  2877. System.Action<UnityEngine.AsyncOperation> d = target.CallWithSelf;
  2878. target.method = d.Method;
  2879. return d;
  2880. }
  2881. }
  2882. bool Check_System_Action_UnityEngine_AsyncOperation(IntPtr L, int pos)
  2883. {
  2884. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.AsyncOperation>), L, pos);
  2885. }
  2886. void Push_System_Action_UnityEngine_AsyncOperation(IntPtr L, System.Action<UnityEngine.AsyncOperation> o)
  2887. {
  2888. ToLua.Push(L, o);
  2889. }
  2890. class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate
  2891. {
  2892. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { }
  2893. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2894. public void Call(UnityEngine.RectTransform param0)
  2895. {
  2896. func.BeginPCall();
  2897. func.PushSealed(param0);
  2898. func.PCall();
  2899. func.EndPCall();
  2900. }
  2901. public void CallWithSelf(UnityEngine.RectTransform param0)
  2902. {
  2903. func.BeginPCall();
  2904. func.Push(self);
  2905. func.PushSealed(param0);
  2906. func.PCall();
  2907. func.EndPCall();
  2908. }
  2909. }
  2910. public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
  2911. {
  2912. if (func == null)
  2913. {
  2914. UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
  2915. return fn;
  2916. }
  2917. if(!flag)
  2918. {
  2919. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
  2920. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call;
  2921. target.method = d.Method;
  2922. return d;
  2923. }
  2924. else
  2925. {
  2926. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
  2927. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf;
  2928. target.method = d.Method;
  2929. return d;
  2930. }
  2931. }
  2932. bool Check_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, int pos)
  2933. {
  2934. return TypeChecker.CheckDelegateType(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), L, pos);
  2935. }
  2936. void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
  2937. {
  2938. ToLua.Push(L, o);
  2939. }
  2940. class UnityEngine_Events_UnityAction_bool_Event : LuaDelegate
  2941. {
  2942. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func) : base(func) { }
  2943. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2944. public void Call(bool param0)
  2945. {
  2946. func.BeginPCall();
  2947. func.Push(param0);
  2948. func.PCall();
  2949. func.EndPCall();
  2950. }
  2951. public void CallWithSelf(bool param0)
  2952. {
  2953. func.BeginPCall();
  2954. func.Push(self);
  2955. func.Push(param0);
  2956. func.PCall();
  2957. func.EndPCall();
  2958. }
  2959. }
  2960. public UnityEngine.Events.UnityAction<bool> UnityEngine_Events_UnityAction_bool(LuaFunction func, LuaTable self, bool flag)
  2961. {
  2962. if (func == null)
  2963. {
  2964. UnityEngine.Events.UnityAction<bool> fn = delegate(bool param0) { };
  2965. return fn;
  2966. }
  2967. if(!flag)
  2968. {
  2969. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func);
  2970. UnityEngine.Events.UnityAction<bool> d = target.Call;
  2971. target.method = d.Method;
  2972. return d;
  2973. }
  2974. else
  2975. {
  2976. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func, self);
  2977. UnityEngine.Events.UnityAction<bool> d = target.CallWithSelf;
  2978. target.method = d.Method;
  2979. return d;
  2980. }
  2981. }
  2982. bool Check_UnityEngine_Events_UnityAction_bool(IntPtr L, int pos)
  2983. {
  2984. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<bool>), L, pos);
  2985. }
  2986. void Push_UnityEngine_Events_UnityAction_bool(IntPtr L, UnityEngine.Events.UnityAction<bool> o)
  2987. {
  2988. ToLua.Push(L, o);
  2989. }
  2990. class UnityEngine_Events_UnityAction_float_Event : LuaDelegate
  2991. {
  2992. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func) : base(func) { }
  2993. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2994. public void Call(float param0)
  2995. {
  2996. func.BeginPCall();
  2997. func.Push(param0);
  2998. func.PCall();
  2999. func.EndPCall();
  3000. }
  3001. public void CallWithSelf(float param0)
  3002. {
  3003. func.BeginPCall();
  3004. func.Push(self);
  3005. func.Push(param0);
  3006. func.PCall();
  3007. func.EndPCall();
  3008. }
  3009. }
  3010. public UnityEngine.Events.UnityAction<float> UnityEngine_Events_UnityAction_float(LuaFunction func, LuaTable self, bool flag)
  3011. {
  3012. if (func == null)
  3013. {
  3014. UnityEngine.Events.UnityAction<float> fn = delegate(float param0) { };
  3015. return fn;
  3016. }
  3017. if(!flag)
  3018. {
  3019. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func);
  3020. UnityEngine.Events.UnityAction<float> d = target.Call;
  3021. target.method = d.Method;
  3022. return d;
  3023. }
  3024. else
  3025. {
  3026. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func, self);
  3027. UnityEngine.Events.UnityAction<float> d = target.CallWithSelf;
  3028. target.method = d.Method;
  3029. return d;
  3030. }
  3031. }
  3032. bool Check_UnityEngine_Events_UnityAction_float(IntPtr L, int pos)
  3033. {
  3034. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<float>), L, pos);
  3035. }
  3036. void Push_UnityEngine_Events_UnityAction_float(IntPtr L, UnityEngine.Events.UnityAction<float> o)
  3037. {
  3038. ToLua.Push(L, o);
  3039. }
  3040. class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate
  3041. {
  3042. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  3043. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3044. public char Call(string param0, int param1, char param2)
  3045. {
  3046. func.BeginPCall();
  3047. func.Push(param0);
  3048. func.Push(param1);
  3049. func.Push(param2);
  3050. func.PCall();
  3051. char ret = (char)func.CheckNumber();
  3052. func.EndPCall();
  3053. return ret;
  3054. }
  3055. public char CallWithSelf(string param0, int param1, char param2)
  3056. {
  3057. func.BeginPCall();
  3058. func.Push(self);
  3059. func.Push(param0);
  3060. func.Push(param1);
  3061. func.Push(param2);
  3062. func.PCall();
  3063. char ret = (char)func.CheckNumber();
  3064. func.EndPCall();
  3065. return ret;
  3066. }
  3067. }
  3068. public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  3069. {
  3070. if (func == null)
  3071. {
  3072. UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  3073. return fn;
  3074. }
  3075. if(!flag)
  3076. {
  3077. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
  3078. UnityEngine.UI.InputField.OnValidateInput d = target.Call;
  3079. target.method = d.Method;
  3080. return d;
  3081. }
  3082. else
  3083. {
  3084. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
  3085. UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
  3086. target.method = d.Method;
  3087. return d;
  3088. }
  3089. }
  3090. bool Check_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, int pos)
  3091. {
  3092. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.InputField.OnValidateInput), L, pos);
  3093. }
  3094. void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
  3095. {
  3096. ToLua.Push(L, o);
  3097. }
  3098. class UnityEngine_Events_UnityAction_string_Event : LuaDelegate
  3099. {
  3100. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func) : base(func) { }
  3101. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3102. public void Call(string param0)
  3103. {
  3104. func.BeginPCall();
  3105. func.Push(param0);
  3106. func.PCall();
  3107. func.EndPCall();
  3108. }
  3109. public void CallWithSelf(string param0)
  3110. {
  3111. func.BeginPCall();
  3112. func.Push(self);
  3113. func.Push(param0);
  3114. func.PCall();
  3115. func.EndPCall();
  3116. }
  3117. }
  3118. public UnityEngine.Events.UnityAction<string> UnityEngine_Events_UnityAction_string(LuaFunction func, LuaTable self, bool flag)
  3119. {
  3120. if (func == null)
  3121. {
  3122. UnityEngine.Events.UnityAction<string> fn = delegate(string param0) { };
  3123. return fn;
  3124. }
  3125. if(!flag)
  3126. {
  3127. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func);
  3128. UnityEngine.Events.UnityAction<string> d = target.Call;
  3129. target.method = d.Method;
  3130. return d;
  3131. }
  3132. else
  3133. {
  3134. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func, self);
  3135. UnityEngine.Events.UnityAction<string> d = target.CallWithSelf;
  3136. target.method = d.Method;
  3137. return d;
  3138. }
  3139. }
  3140. bool Check_UnityEngine_Events_UnityAction_string(IntPtr L, int pos)
  3141. {
  3142. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<string>), L, pos);
  3143. }
  3144. void Push_UnityEngine_Events_UnityAction_string(IntPtr L, UnityEngine.Events.UnityAction<string> o)
  3145. {
  3146. ToLua.Push(L, o);
  3147. }
  3148. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event : LuaDelegate
  3149. {
  3150. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  3151. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3152. public void Call(UnityEngine.Vector2 param0)
  3153. {
  3154. func.BeginPCall();
  3155. func.Push(param0);
  3156. func.PCall();
  3157. func.EndPCall();
  3158. }
  3159. public void CallWithSelf(UnityEngine.Vector2 param0)
  3160. {
  3161. func.BeginPCall();
  3162. func.Push(self);
  3163. func.Push(param0);
  3164. func.PCall();
  3165. func.EndPCall();
  3166. }
  3167. }
  3168. public UnityEngine.Events.UnityAction<UnityEngine.Vector2> UnityEngine_Events_UnityAction_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  3169. {
  3170. if (func == null)
  3171. {
  3172. UnityEngine.Events.UnityAction<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  3173. return fn;
  3174. }
  3175. if(!flag)
  3176. {
  3177. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func);
  3178. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.Call;
  3179. target.method = d.Method;
  3180. return d;
  3181. }
  3182. else
  3183. {
  3184. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func, self);
  3185. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.CallWithSelf;
  3186. target.method = d.Method;
  3187. return d;
  3188. }
  3189. }
  3190. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, int pos)
  3191. {
  3192. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), L, pos);
  3193. }
  3194. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2> o)
  3195. {
  3196. ToLua.Push(L, o);
  3197. }
  3198. class UnityEngine_Canvas_WillRenderCanvases_Event : LuaDelegate
  3199. {
  3200. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func) : base(func) { }
  3201. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3202. public void Call()
  3203. {
  3204. func.Call();
  3205. }
  3206. public void CallWithSelf()
  3207. {
  3208. func.BeginPCall();
  3209. func.Push(self);
  3210. func.PCall();
  3211. func.EndPCall();
  3212. }
  3213. }
  3214. public UnityEngine.Canvas.WillRenderCanvases UnityEngine_Canvas_WillRenderCanvases(LuaFunction func, LuaTable self, bool flag)
  3215. {
  3216. if (func == null)
  3217. {
  3218. UnityEngine.Canvas.WillRenderCanvases fn = delegate() { };
  3219. return fn;
  3220. }
  3221. if(!flag)
  3222. {
  3223. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func);
  3224. UnityEngine.Canvas.WillRenderCanvases d = target.Call;
  3225. target.method = d.Method;
  3226. return d;
  3227. }
  3228. else
  3229. {
  3230. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func, self);
  3231. UnityEngine.Canvas.WillRenderCanvases d = target.CallWithSelf;
  3232. target.method = d.Method;
  3233. return d;
  3234. }
  3235. }
  3236. bool Check_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, int pos)
  3237. {
  3238. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Canvas.WillRenderCanvases), L, pos);
  3239. }
  3240. void Push_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, UnityEngine.Canvas.WillRenderCanvases o)
  3241. {
  3242. ToLua.Push(L, o);
  3243. }
  3244. class UIBase_ButtonListener_Event : LuaDelegate
  3245. {
  3246. public UIBase_ButtonListener_Event(LuaFunction func) : base(func) { }
  3247. public UIBase_ButtonListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3248. public void Call(UnityEngine.UI.Button param0)
  3249. {
  3250. func.BeginPCall();
  3251. func.Push(param0);
  3252. func.PCall();
  3253. func.EndPCall();
  3254. }
  3255. public void CallWithSelf(UnityEngine.UI.Button param0)
  3256. {
  3257. func.BeginPCall();
  3258. func.Push(self);
  3259. func.Push(param0);
  3260. func.PCall();
  3261. func.EndPCall();
  3262. }
  3263. }
  3264. public UIBase.ButtonListener UIBase_ButtonListener(LuaFunction func, LuaTable self, bool flag)
  3265. {
  3266. if (func == null)
  3267. {
  3268. UIBase.ButtonListener fn = delegate(UnityEngine.UI.Button param0) { };
  3269. return fn;
  3270. }
  3271. if(!flag)
  3272. {
  3273. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func);
  3274. UIBase.ButtonListener d = target.Call;
  3275. target.method = d.Method;
  3276. return d;
  3277. }
  3278. else
  3279. {
  3280. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func, self);
  3281. UIBase.ButtonListener d = target.CallWithSelf;
  3282. target.method = d.Method;
  3283. return d;
  3284. }
  3285. }
  3286. bool Check_UIBase_ButtonListener(IntPtr L, int pos)
  3287. {
  3288. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListener), L, pos);
  3289. }
  3290. void Push_UIBase_ButtonListener(IntPtr L, UIBase.ButtonListener o)
  3291. {
  3292. ToLua.Push(L, o);
  3293. }
  3294. class UIBase_ButtonListenerWithParam_Event : LuaDelegate
  3295. {
  3296. public UIBase_ButtonListenerWithParam_Event(LuaFunction func) : base(func) { }
  3297. public UIBase_ButtonListenerWithParam_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3298. public void Call(UnityEngine.UI.Button param0, object[] param1)
  3299. {
  3300. func.BeginPCall();
  3301. func.Push(param0);
  3302. for (int i = 0; i < param1.Length; i++)
  3303. {
  3304. func.Push(param1[i]);
  3305. }
  3306. func.PCall();
  3307. func.EndPCall();
  3308. }
  3309. public void CallWithSelf(UnityEngine.UI.Button param0, object[] param1)
  3310. {
  3311. func.BeginPCall();
  3312. func.Push(self);
  3313. func.Push(param0);
  3314. for (int i = 0; i < param1.Length; i++)
  3315. {
  3316. func.Push(param1[i]);
  3317. }
  3318. func.PCall();
  3319. func.EndPCall();
  3320. }
  3321. }
  3322. public UIBase.ButtonListenerWithParam UIBase_ButtonListenerWithParam(LuaFunction func, LuaTable self, bool flag)
  3323. {
  3324. if (func == null)
  3325. {
  3326. UIBase.ButtonListenerWithParam fn = delegate(UnityEngine.UI.Button param0, object[] param1) { };
  3327. return fn;
  3328. }
  3329. if(!flag)
  3330. {
  3331. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func);
  3332. UIBase.ButtonListenerWithParam d = target.Call;
  3333. target.method = d.Method;
  3334. return d;
  3335. }
  3336. else
  3337. {
  3338. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func, self);
  3339. UIBase.ButtonListenerWithParam d = target.CallWithSelf;
  3340. target.method = d.Method;
  3341. return d;
  3342. }
  3343. }
  3344. bool Check_UIBase_ButtonListenerWithParam(IntPtr L, int pos)
  3345. {
  3346. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListenerWithParam), L, pos);
  3347. }
  3348. void Push_UIBase_ButtonListenerWithParam(IntPtr L, UIBase.ButtonListenerWithParam o)
  3349. {
  3350. ToLua.Push(L, o);
  3351. }
  3352. class UIBase_ToggleListener_Event : LuaDelegate
  3353. {
  3354. public UIBase_ToggleListener_Event(LuaFunction func) : base(func) { }
  3355. public UIBase_ToggleListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3356. public void Call(bool param0)
  3357. {
  3358. func.BeginPCall();
  3359. func.Push(param0);
  3360. func.PCall();
  3361. func.EndPCall();
  3362. }
  3363. public void CallWithSelf(bool param0)
  3364. {
  3365. func.BeginPCall();
  3366. func.Push(self);
  3367. func.Push(param0);
  3368. func.PCall();
  3369. func.EndPCall();
  3370. }
  3371. }
  3372. public UIBase.ToggleListener UIBase_ToggleListener(LuaFunction func, LuaTable self, bool flag)
  3373. {
  3374. if (func == null)
  3375. {
  3376. UIBase.ToggleListener fn = delegate(bool param0) { };
  3377. return fn;
  3378. }
  3379. if(!flag)
  3380. {
  3381. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func);
  3382. UIBase.ToggleListener d = target.Call;
  3383. target.method = d.Method;
  3384. return d;
  3385. }
  3386. else
  3387. {
  3388. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func, self);
  3389. UIBase.ToggleListener d = target.CallWithSelf;
  3390. target.method = d.Method;
  3391. return d;
  3392. }
  3393. }
  3394. bool Check_UIBase_ToggleListener(IntPtr L, int pos)
  3395. {
  3396. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListener), L, pos);
  3397. }
  3398. void Push_UIBase_ToggleListener(IntPtr L, UIBase.ToggleListener o)
  3399. {
  3400. ToLua.Push(L, o);
  3401. }
  3402. class UIBase_ToggleListenerWithParams_Event : LuaDelegate
  3403. {
  3404. public UIBase_ToggleListenerWithParams_Event(LuaFunction func) : base(func) { }
  3405. public UIBase_ToggleListenerWithParams_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3406. public void Call(UnityEngine.UI.Toggle param0, object[] param1)
  3407. {
  3408. func.BeginPCall();
  3409. func.Push(param0);
  3410. for (int i = 0; i < param1.Length; i++)
  3411. {
  3412. func.Push(param1[i]);
  3413. }
  3414. func.PCall();
  3415. func.EndPCall();
  3416. }
  3417. public void CallWithSelf(UnityEngine.UI.Toggle param0, object[] param1)
  3418. {
  3419. func.BeginPCall();
  3420. func.Push(self);
  3421. func.Push(param0);
  3422. for (int i = 0; i < param1.Length; i++)
  3423. {
  3424. func.Push(param1[i]);
  3425. }
  3426. func.PCall();
  3427. func.EndPCall();
  3428. }
  3429. }
  3430. public UIBase.ToggleListenerWithParams UIBase_ToggleListenerWithParams(LuaFunction func, LuaTable self, bool flag)
  3431. {
  3432. if (func == null)
  3433. {
  3434. UIBase.ToggleListenerWithParams fn = delegate(UnityEngine.UI.Toggle param0, object[] param1) { };
  3435. return fn;
  3436. }
  3437. if(!flag)
  3438. {
  3439. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func);
  3440. UIBase.ToggleListenerWithParams d = target.Call;
  3441. target.method = d.Method;
  3442. return d;
  3443. }
  3444. else
  3445. {
  3446. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func, self);
  3447. UIBase.ToggleListenerWithParams d = target.CallWithSelf;
  3448. target.method = d.Method;
  3449. return d;
  3450. }
  3451. }
  3452. bool Check_UIBase_ToggleListenerWithParams(IntPtr L, int pos)
  3453. {
  3454. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListenerWithParams), L, pos);
  3455. }
  3456. void Push_UIBase_ToggleListenerWithParams(IntPtr L, UIBase.ToggleListenerWithParams o)
  3457. {
  3458. ToLua.Push(L, o);
  3459. }
  3460. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event : LuaDelegate
  3461. {
  3462. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func) : base(func) { }
  3463. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3464. public void Call(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3465. {
  3466. func.BeginPCall();
  3467. func.PushSealed(param0);
  3468. func.Push(param1);
  3469. for (int i = 0; i < param2.Length; i++)
  3470. {
  3471. func.Push(param2[i]);
  3472. }
  3473. func.PCall();
  3474. func.EndPCall();
  3475. }
  3476. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3477. {
  3478. func.BeginPCall();
  3479. func.Push(self);
  3480. func.PushSealed(param0);
  3481. func.Push(param1);
  3482. for (int i = 0; i < param2.Length; i++)
  3483. {
  3484. func.Push(param2[i]);
  3485. }
  3486. func.PCall();
  3487. func.EndPCall();
  3488. }
  3489. }
  3490. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(LuaFunction func, LuaTable self, bool flag)
  3491. {
  3492. if (func == null)
  3493. {
  3494. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> fn = delegate(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2) { };
  3495. return fn;
  3496. }
  3497. if(!flag)
  3498. {
  3499. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func);
  3500. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.Call;
  3501. target.method = d.Method;
  3502. return d;
  3503. }
  3504. else
  3505. {
  3506. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func, self);
  3507. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.CallWithSelf;
  3508. target.method = d.Method;
  3509. return d;
  3510. }
  3511. }
  3512. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, int pos)
  3513. {
  3514. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), L, pos);
  3515. }
  3516. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> o)
  3517. {
  3518. ToLua.Push(L, o);
  3519. }
  3520. class ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event : LuaDelegate
  3521. {
  3522. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3523. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3524. public void Call(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3525. {
  3526. func.BeginPCall();
  3527. func.PushSealed(param0);
  3528. func.Push(param1);
  3529. func.Push(param2);
  3530. func.Push(param3);
  3531. for (int i = 0; i < param4.Length; i++)
  3532. {
  3533. func.Push(param4[i]);
  3534. }
  3535. func.PCall();
  3536. func.EndPCall();
  3537. }
  3538. public void CallWithSelf(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3539. {
  3540. func.BeginPCall();
  3541. func.Push(self);
  3542. func.PushSealed(param0);
  3543. func.Push(param1);
  3544. func.Push(param2);
  3545. func.Push(param3);
  3546. for (int i = 0; i < param4.Length; i++)
  3547. {
  3548. func.Push(param4[i]);
  3549. }
  3550. func.PCall();
  3551. func.EndPCall();
  3552. }
  3553. }
  3554. public ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3555. {
  3556. if (func == null)
  3557. {
  3558. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> fn = delegate(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4) { };
  3559. return fn;
  3560. }
  3561. if(!flag)
  3562. {
  3563. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func);
  3564. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.Call;
  3565. target.method = d.Method;
  3566. return d;
  3567. }
  3568. else
  3569. {
  3570. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func, self);
  3571. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.CallWithSelf;
  3572. target.method = d.Method;
  3573. return d;
  3574. }
  3575. }
  3576. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, int pos)
  3577. {
  3578. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), L, pos);
  3579. }
  3580. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> o)
  3581. {
  3582. ToLua.Push(L, o);
  3583. }
  3584. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event : LuaDelegate
  3585. {
  3586. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3587. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3588. public void Call(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3589. {
  3590. func.BeginPCall();
  3591. func.PushSealed(param0);
  3592. func.Push(param1);
  3593. func.Push(param2);
  3594. func.Push(param3);
  3595. for (int i = 0; i < param4.Length; i++)
  3596. {
  3597. func.Push(param4[i]);
  3598. }
  3599. func.PCall();
  3600. func.EndPCall();
  3601. }
  3602. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3603. {
  3604. func.BeginPCall();
  3605. func.Push(self);
  3606. func.PushSealed(param0);
  3607. func.Push(param1);
  3608. func.Push(param2);
  3609. func.Push(param3);
  3610. for (int i = 0; i < param4.Length; i++)
  3611. {
  3612. func.Push(param4[i]);
  3613. }
  3614. func.PCall();
  3615. func.EndPCall();
  3616. }
  3617. }
  3618. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3619. {
  3620. if (func == null)
  3621. {
  3622. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> fn = delegate(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4) { };
  3623. return fn;
  3624. }
  3625. if(!flag)
  3626. {
  3627. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func);
  3628. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.Call;
  3629. target.method = d.Method;
  3630. return d;
  3631. }
  3632. else
  3633. {
  3634. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func, self);
  3635. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.CallWithSelf;
  3636. target.method = d.Method;
  3637. return d;
  3638. }
  3639. }
  3640. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, int pos)
  3641. {
  3642. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), L, pos);
  3643. }
  3644. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> o)
  3645. {
  3646. ToLua.Push(L, o);
  3647. }
  3648. class ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event : LuaDelegate
  3649. {
  3650. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3651. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3652. public void Call(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3653. {
  3654. func.BeginPCall();
  3655. func.PushSealed(param0);
  3656. func.Push(param1);
  3657. func.Push(param2);
  3658. func.Push(param3);
  3659. for (int i = 0; i < param4.Length; i++)
  3660. {
  3661. func.Push(param4[i]);
  3662. }
  3663. func.PCall();
  3664. func.EndPCall();
  3665. }
  3666. public void CallWithSelf(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3667. {
  3668. func.BeginPCall();
  3669. func.Push(self);
  3670. func.PushSealed(param0);
  3671. func.Push(param1);
  3672. func.Push(param2);
  3673. func.Push(param3);
  3674. for (int i = 0; i < param4.Length; i++)
  3675. {
  3676. func.Push(param4[i]);
  3677. }
  3678. func.PCall();
  3679. func.EndPCall();
  3680. }
  3681. }
  3682. public ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3683. {
  3684. if (func == null)
  3685. {
  3686. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4) { };
  3687. return fn;
  3688. }
  3689. if(!flag)
  3690. {
  3691. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func);
  3692. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.Call;
  3693. target.method = d.Method;
  3694. return d;
  3695. }
  3696. else
  3697. {
  3698. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func, self);
  3699. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.CallWithSelf;
  3700. target.method = d.Method;
  3701. return d;
  3702. }
  3703. }
  3704. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, int pos)
  3705. {
  3706. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), L, pos);
  3707. }
  3708. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> o)
  3709. {
  3710. ToLua.Push(L, o);
  3711. }
  3712. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  3713. {
  3714. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3715. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3716. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3717. {
  3718. func.BeginPCall();
  3719. func.PushSealed(param0);
  3720. func.Push(param1);
  3721. func.Push(param2);
  3722. func.Push(param3);
  3723. for (int i = 0; i < param4.Length; i++)
  3724. {
  3725. func.Push(param4[i]);
  3726. }
  3727. func.PCall();
  3728. func.EndPCall();
  3729. }
  3730. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3731. {
  3732. func.BeginPCall();
  3733. func.Push(self);
  3734. func.PushSealed(param0);
  3735. func.Push(param1);
  3736. func.Push(param2);
  3737. func.Push(param3);
  3738. for (int i = 0; i < param4.Length; i++)
  3739. {
  3740. func.Push(param4[i]);
  3741. }
  3742. func.PCall();
  3743. func.EndPCall();
  3744. }
  3745. }
  3746. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3747. {
  3748. if (func == null)
  3749. {
  3750. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4) { };
  3751. return fn;
  3752. }
  3753. if(!flag)
  3754. {
  3755. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  3756. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  3757. target.method = d.Method;
  3758. return d;
  3759. }
  3760. else
  3761. {
  3762. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  3763. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  3764. target.method = d.Method;
  3765. return d;
  3766. }
  3767. }
  3768. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  3769. {
  3770. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  3771. }
  3772. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  3773. {
  3774. ToLua.Push(L, o);
  3775. }
  3776. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event : LuaDelegate
  3777. {
  3778. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func) : base(func) { }
  3779. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3780. public void Call(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3781. {
  3782. func.BeginPCall();
  3783. func.PushSealed(param0);
  3784. func.Push(param1);
  3785. func.Push(param2);
  3786. func.Push(param3);
  3787. for (int i = 0; i < param4.Length; i++)
  3788. {
  3789. func.Push(param4[i]);
  3790. }
  3791. func.PCall();
  3792. func.EndPCall();
  3793. }
  3794. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3795. {
  3796. func.BeginPCall();
  3797. func.Push(self);
  3798. func.PushSealed(param0);
  3799. func.Push(param1);
  3800. func.Push(param2);
  3801. func.Push(param3);
  3802. for (int i = 0; i < param4.Length; i++)
  3803. {
  3804. func.Push(param4[i]);
  3805. }
  3806. func.PCall();
  3807. func.EndPCall();
  3808. }
  3809. }
  3810. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(LuaFunction func, LuaTable self, bool flag)
  3811. {
  3812. if (func == null)
  3813. {
  3814. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> fn = delegate(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4) { };
  3815. return fn;
  3816. }
  3817. if(!flag)
  3818. {
  3819. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func);
  3820. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.Call;
  3821. target.method = d.Method;
  3822. return d;
  3823. }
  3824. else
  3825. {
  3826. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func, self);
  3827. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.CallWithSelf;
  3828. target.method = d.Method;
  3829. return d;
  3830. }
  3831. }
  3832. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, int pos)
  3833. {
  3834. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), L, pos);
  3835. }
  3836. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> o)
  3837. {
  3838. ToLua.Push(L, o);
  3839. }
  3840. class ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event : LuaDelegate
  3841. {
  3842. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  3843. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3844. public void Call(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3845. {
  3846. func.BeginPCall();
  3847. func.Push(param0);
  3848. func.Push(param1);
  3849. func.Push(param2);
  3850. func.Push(param3);
  3851. for (int i = 0; i < param4.Length; i++)
  3852. {
  3853. func.Push(param4[i]);
  3854. }
  3855. func.PCall();
  3856. func.EndPCall();
  3857. }
  3858. public void CallWithSelf(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3859. {
  3860. func.BeginPCall();
  3861. func.Push(self);
  3862. func.Push(param0);
  3863. func.Push(param1);
  3864. func.Push(param2);
  3865. func.Push(param3);
  3866. for (int i = 0; i < param4.Length; i++)
  3867. {
  3868. func.Push(param4[i]);
  3869. }
  3870. func.PCall();
  3871. func.EndPCall();
  3872. }
  3873. }
  3874. public ResourceLoadCallbackWithSeqId<UnityEngine.Material> ResourceLoadCallbackWithSeqId_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  3875. {
  3876. if (func == null)
  3877. {
  3878. ResourceLoadCallbackWithSeqId<UnityEngine.Material> fn = delegate(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4) { };
  3879. return fn;
  3880. }
  3881. if(!flag)
  3882. {
  3883. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func);
  3884. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.Call;
  3885. target.method = d.Method;
  3886. return d;
  3887. }
  3888. else
  3889. {
  3890. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func, self);
  3891. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.CallWithSelf;
  3892. target.method = d.Method;
  3893. return d;
  3894. }
  3895. }
  3896. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, int pos)
  3897. {
  3898. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), L, pos);
  3899. }
  3900. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Material> o)
  3901. {
  3902. ToLua.Push(L, o);
  3903. }
  3904. class ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event : LuaDelegate
  3905. {
  3906. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  3907. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3908. public void Call(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3909. {
  3910. func.BeginPCall();
  3911. func.PushSealed(param0);
  3912. func.Push(param1);
  3913. func.Push(param2);
  3914. func.Push(param3);
  3915. for (int i = 0; i < param4.Length; i++)
  3916. {
  3917. func.Push(param4[i]);
  3918. }
  3919. func.PCall();
  3920. func.EndPCall();
  3921. }
  3922. public void CallWithSelf(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3923. {
  3924. func.BeginPCall();
  3925. func.Push(self);
  3926. func.PushSealed(param0);
  3927. func.Push(param1);
  3928. func.Push(param2);
  3929. func.Push(param3);
  3930. for (int i = 0; i < param4.Length; i++)
  3931. {
  3932. func.Push(param4[i]);
  3933. }
  3934. func.PCall();
  3935. func.EndPCall();
  3936. }
  3937. }
  3938. public ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  3939. {
  3940. if (func == null)
  3941. {
  3942. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4) { };
  3943. return fn;
  3944. }
  3945. if(!flag)
  3946. {
  3947. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func);
  3948. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.Call;
  3949. target.method = d.Method;
  3950. return d;
  3951. }
  3952. else
  3953. {
  3954. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func, self);
  3955. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.CallWithSelf;
  3956. target.method = d.Method;
  3957. return d;
  3958. }
  3959. }
  3960. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, int pos)
  3961. {
  3962. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), L, pos);
  3963. }
  3964. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> o)
  3965. {
  3966. ToLua.Push(L, o);
  3967. }
  3968. class System_Action_UnityEngine_GameObject_Event : LuaDelegate
  3969. {
  3970. public System_Action_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3971. public System_Action_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3972. public void Call(UnityEngine.GameObject param0)
  3973. {
  3974. func.BeginPCall();
  3975. func.PushSealed(param0);
  3976. func.PCall();
  3977. func.EndPCall();
  3978. }
  3979. public void CallWithSelf(UnityEngine.GameObject param0)
  3980. {
  3981. func.BeginPCall();
  3982. func.Push(self);
  3983. func.PushSealed(param0);
  3984. func.PCall();
  3985. func.EndPCall();
  3986. }
  3987. }
  3988. public System.Action<UnityEngine.GameObject> System_Action_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3989. {
  3990. if (func == null)
  3991. {
  3992. System.Action<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0) { };
  3993. return fn;
  3994. }
  3995. if(!flag)
  3996. {
  3997. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func);
  3998. System.Action<UnityEngine.GameObject> d = target.Call;
  3999. target.method = d.Method;
  4000. return d;
  4001. }
  4002. else
  4003. {
  4004. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func, self);
  4005. System.Action<UnityEngine.GameObject> d = target.CallWithSelf;
  4006. target.method = d.Method;
  4007. return d;
  4008. }
  4009. }
  4010. bool Check_System_Action_UnityEngine_GameObject(IntPtr L, int pos)
  4011. {
  4012. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.GameObject>), L, pos);
  4013. }
  4014. void Push_System_Action_UnityEngine_GameObject(IntPtr L, System.Action<UnityEngine.GameObject> o)
  4015. {
  4016. ToLua.Push(L, o);
  4017. }
  4018. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  4019. {
  4020. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  4021. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4022. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4023. {
  4024. func.BeginPCall();
  4025. func.PushSealed(param0);
  4026. func.Push(param1);
  4027. for (int i = 0; i < param2.Length; i++)
  4028. {
  4029. func.Push(param2[i]);
  4030. }
  4031. func.PCall();
  4032. func.EndPCall();
  4033. }
  4034. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4035. {
  4036. func.BeginPCall();
  4037. func.Push(self);
  4038. func.PushSealed(param0);
  4039. func.Push(param1);
  4040. for (int i = 0; i < param2.Length; i++)
  4041. {
  4042. func.Push(param2[i]);
  4043. }
  4044. func.PCall();
  4045. func.EndPCall();
  4046. }
  4047. }
  4048. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  4049. {
  4050. if (func == null)
  4051. {
  4052. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2) { };
  4053. return fn;
  4054. }
  4055. if(!flag)
  4056. {
  4057. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  4058. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  4059. target.method = d.Method;
  4060. return d;
  4061. }
  4062. else
  4063. {
  4064. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  4065. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  4066. target.method = d.Method;
  4067. return d;
  4068. }
  4069. }
  4070. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  4071. {
  4072. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  4073. }
  4074. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  4075. {
  4076. ToLua.Push(L, o);
  4077. }
  4078. class UIBase_UIPageCreator_Event : LuaDelegate
  4079. {
  4080. public UIBase_UIPageCreator_Event(LuaFunction func) : base(func) { }
  4081. public UIBase_UIPageCreator_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4082. public UIBase Call()
  4083. {
  4084. func.BeginPCall();
  4085. func.PCall();
  4086. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4087. func.EndPCall();
  4088. return ret;
  4089. }
  4090. public UIBase CallWithSelf()
  4091. {
  4092. func.BeginPCall();
  4093. func.Push(self);
  4094. func.PCall();
  4095. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4096. func.EndPCall();
  4097. return ret;
  4098. }
  4099. }
  4100. public UIBase.UIPageCreator UIBase_UIPageCreator(LuaFunction func, LuaTable self, bool flag)
  4101. {
  4102. if (func == null)
  4103. {
  4104. UIBase.UIPageCreator fn = delegate() { return null; };
  4105. return fn;
  4106. }
  4107. if(!flag)
  4108. {
  4109. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func);
  4110. UIBase.UIPageCreator d = target.Call;
  4111. target.method = d.Method;
  4112. return d;
  4113. }
  4114. else
  4115. {
  4116. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func, self);
  4117. UIBase.UIPageCreator d = target.CallWithSelf;
  4118. target.method = d.Method;
  4119. return d;
  4120. }
  4121. }
  4122. bool Check_UIBase_UIPageCreator(IntPtr L, int pos)
  4123. {
  4124. return TypeChecker.CheckDelegateType(typeof(UIBase.UIPageCreator), L, pos);
  4125. }
  4126. void Push_UIBase_UIPageCreator(IntPtr L, UIBase.UIPageCreator o)
  4127. {
  4128. ToLua.Push(L, o);
  4129. }
  4130. class TimerManager_ServerTimeChangeFuc_Event : LuaDelegate
  4131. {
  4132. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func) : base(func) { }
  4133. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4134. public void Call(int param0)
  4135. {
  4136. func.BeginPCall();
  4137. func.Push(param0);
  4138. func.PCall();
  4139. func.EndPCall();
  4140. }
  4141. public void CallWithSelf(int param0)
  4142. {
  4143. func.BeginPCall();
  4144. func.Push(self);
  4145. func.Push(param0);
  4146. func.PCall();
  4147. func.EndPCall();
  4148. }
  4149. }
  4150. public TimerManager.ServerTimeChangeFuc TimerManager_ServerTimeChangeFuc(LuaFunction func, LuaTable self, bool flag)
  4151. {
  4152. if (func == null)
  4153. {
  4154. TimerManager.ServerTimeChangeFuc fn = delegate(int param0) { };
  4155. return fn;
  4156. }
  4157. if(!flag)
  4158. {
  4159. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func);
  4160. TimerManager.ServerTimeChangeFuc d = target.Call;
  4161. target.method = d.Method;
  4162. return d;
  4163. }
  4164. else
  4165. {
  4166. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func, self);
  4167. TimerManager.ServerTimeChangeFuc d = target.CallWithSelf;
  4168. target.method = d.Method;
  4169. return d;
  4170. }
  4171. }
  4172. bool Check_TimerManager_ServerTimeChangeFuc(IntPtr L, int pos)
  4173. {
  4174. return TypeChecker.CheckDelegateType(typeof(TimerManager.ServerTimeChangeFuc), L, pos);
  4175. }
  4176. void Push_TimerManager_ServerTimeChangeFuc(IntPtr L, TimerManager.ServerTimeChangeFuc o)
  4177. {
  4178. ToLua.Push(L, o);
  4179. }
  4180. class Timer_OnTimeUpHandler_Event : LuaDelegate
  4181. {
  4182. public Timer_OnTimeUpHandler_Event(LuaFunction func) : base(func) { }
  4183. public Timer_OnTimeUpHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4184. public void Call(int param0)
  4185. {
  4186. func.BeginPCall();
  4187. func.Push(param0);
  4188. func.PCall();
  4189. func.EndPCall();
  4190. }
  4191. public void CallWithSelf(int param0)
  4192. {
  4193. func.BeginPCall();
  4194. func.Push(self);
  4195. func.Push(param0);
  4196. func.PCall();
  4197. func.EndPCall();
  4198. }
  4199. }
  4200. public Timer.OnTimeUpHandler Timer_OnTimeUpHandler(LuaFunction func, LuaTable self, bool flag)
  4201. {
  4202. if (func == null)
  4203. {
  4204. Timer.OnTimeUpHandler fn = delegate(int param0) { };
  4205. return fn;
  4206. }
  4207. if(!flag)
  4208. {
  4209. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func);
  4210. Timer.OnTimeUpHandler d = target.Call;
  4211. target.method = d.Method;
  4212. return d;
  4213. }
  4214. else
  4215. {
  4216. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func, self);
  4217. Timer.OnTimeUpHandler d = target.CallWithSelf;
  4218. target.method = d.Method;
  4219. return d;
  4220. }
  4221. }
  4222. bool Check_Timer_OnTimeUpHandler(IntPtr L, int pos)
  4223. {
  4224. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpHandler), L, pos);
  4225. }
  4226. void Push_Timer_OnTimeUpHandler(IntPtr L, Timer.OnTimeUpHandler o)
  4227. {
  4228. ToLua.Push(L, o);
  4229. }
  4230. class Timer_OnTimeUpWithParamsHandler_Event : LuaDelegate
  4231. {
  4232. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func) : base(func) { }
  4233. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4234. public void Call(int param0, stTimerParams param1)
  4235. {
  4236. func.BeginPCall();
  4237. func.Push(param0);
  4238. func.PushValue(param1);
  4239. func.PCall();
  4240. func.EndPCall();
  4241. }
  4242. public void CallWithSelf(int param0, stTimerParams param1)
  4243. {
  4244. func.BeginPCall();
  4245. func.Push(self);
  4246. func.Push(param0);
  4247. func.PushValue(param1);
  4248. func.PCall();
  4249. func.EndPCall();
  4250. }
  4251. }
  4252. public Timer.OnTimeUpWithParamsHandler Timer_OnTimeUpWithParamsHandler(LuaFunction func, LuaTable self, bool flag)
  4253. {
  4254. if (func == null)
  4255. {
  4256. Timer.OnTimeUpWithParamsHandler fn = delegate(int param0, stTimerParams param1) { };
  4257. return fn;
  4258. }
  4259. if(!flag)
  4260. {
  4261. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func);
  4262. Timer.OnTimeUpWithParamsHandler d = target.Call;
  4263. target.method = d.Method;
  4264. return d;
  4265. }
  4266. else
  4267. {
  4268. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func, self);
  4269. Timer.OnTimeUpWithParamsHandler d = target.CallWithSelf;
  4270. target.method = d.Method;
  4271. return d;
  4272. }
  4273. }
  4274. bool Check_Timer_OnTimeUpWithParamsHandler(IntPtr L, int pos)
  4275. {
  4276. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpWithParamsHandler), L, pos);
  4277. }
  4278. void Push_Timer_OnTimeUpWithParamsHandler(IntPtr L, Timer.OnTimeUpWithParamsHandler o)
  4279. {
  4280. ToLua.Push(L, o);
  4281. }
  4282. class UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event : LuaDelegate
  4283. {
  4284. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4285. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4286. public void Call(UnityEngine.GameObject param0, int param1)
  4287. {
  4288. func.BeginPCall();
  4289. func.PushSealed(param0);
  4290. func.Push(param1);
  4291. func.PCall();
  4292. func.EndPCall();
  4293. }
  4294. public void CallWithSelf(UnityEngine.GameObject param0, int param1)
  4295. {
  4296. func.BeginPCall();
  4297. func.Push(self);
  4298. func.PushSealed(param0);
  4299. func.Push(param1);
  4300. func.PCall();
  4301. func.EndPCall();
  4302. }
  4303. }
  4304. public UnityEngine.UI.LoopScrollRect.UpdateCellCallback UnityEngine_UI_LoopScrollRect_UpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4305. {
  4306. if (func == null)
  4307. {
  4308. UnityEngine.UI.LoopScrollRect.UpdateCellCallback fn = delegate(UnityEngine.GameObject param0, int param1) { };
  4309. return fn;
  4310. }
  4311. if(!flag)
  4312. {
  4313. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func);
  4314. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.Call;
  4315. target.method = d.Method;
  4316. return d;
  4317. }
  4318. else
  4319. {
  4320. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func, self);
  4321. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.CallWithSelf;
  4322. target.method = d.Method;
  4323. return d;
  4324. }
  4325. }
  4326. bool Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, int pos)
  4327. {
  4328. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), L, pos);
  4329. }
  4330. void Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, UnityEngine.UI.LoopScrollRect.UpdateCellCallback o)
  4331. {
  4332. ToLua.Push(L, o);
  4333. }
  4334. class UnityEngine_UI_LuaUpdateCellCallback_Event : LuaDelegate
  4335. {
  4336. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4337. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4338. public void Call(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4339. {
  4340. func.BeginPCall();
  4341. func.Push(param0);
  4342. func.PushSealed(param1);
  4343. func.Push(param2);
  4344. func.PCall();
  4345. func.EndPCall();
  4346. }
  4347. public void CallWithSelf(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4348. {
  4349. func.BeginPCall();
  4350. func.Push(self);
  4351. func.Push(param0);
  4352. func.PushSealed(param1);
  4353. func.Push(param2);
  4354. func.PCall();
  4355. func.EndPCall();
  4356. }
  4357. }
  4358. public UnityEngine.UI.LuaUpdateCellCallback UnityEngine_UI_LuaUpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4359. {
  4360. if (func == null)
  4361. {
  4362. UnityEngine.UI.LuaUpdateCellCallback fn = delegate(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2) { };
  4363. return fn;
  4364. }
  4365. if(!flag)
  4366. {
  4367. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func);
  4368. UnityEngine.UI.LuaUpdateCellCallback d = target.Call;
  4369. target.method = d.Method;
  4370. return d;
  4371. }
  4372. else
  4373. {
  4374. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func, self);
  4375. UnityEngine.UI.LuaUpdateCellCallback d = target.CallWithSelf;
  4376. target.method = d.Method;
  4377. return d;
  4378. }
  4379. }
  4380. bool Check_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, int pos)
  4381. {
  4382. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LuaUpdateCellCallback), L, pos);
  4383. }
  4384. void Push_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, UnityEngine.UI.LuaUpdateCellCallback o)
  4385. {
  4386. ToLua.Push(L, o);
  4387. }
  4388. class System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event : LuaDelegate
  4389. {
  4390. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func) : base(func) { }
  4391. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4392. public void Call(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4393. {
  4394. func.BeginPCall();
  4395. func.Push(param0);
  4396. func.PushSealed(param1);
  4397. func.Push(param2);
  4398. func.PCall();
  4399. func.EndPCall();
  4400. }
  4401. public void CallWithSelf(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4402. {
  4403. func.BeginPCall();
  4404. func.Push(self);
  4405. func.Push(param0);
  4406. func.PushSealed(param1);
  4407. func.Push(param2);
  4408. func.PCall();
  4409. func.EndPCall();
  4410. }
  4411. }
  4412. public System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(LuaFunction func, LuaTable self, bool flag)
  4413. {
  4414. if (func == null)
  4415. {
  4416. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> fn = delegate(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2) { };
  4417. return fn;
  4418. }
  4419. if(!flag)
  4420. {
  4421. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func);
  4422. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.Call;
  4423. target.method = d.Method;
  4424. return d;
  4425. }
  4426. else
  4427. {
  4428. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func, self);
  4429. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.CallWithSelf;
  4430. target.method = d.Method;
  4431. return d;
  4432. }
  4433. }
  4434. bool Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, int pos)
  4435. {
  4436. return TypeChecker.CheckDelegateType(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), L, pos);
  4437. }
  4438. void Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> o)
  4439. {
  4440. ToLua.Push(L, o);
  4441. }
  4442. class TMPro_TMP_InputField_OnValidateInput_Event : LuaDelegate
  4443. {
  4444. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  4445. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4446. public char Call(string param0, int param1, char param2)
  4447. {
  4448. func.BeginPCall();
  4449. func.Push(param0);
  4450. func.Push(param1);
  4451. func.Push(param2);
  4452. func.PCall();
  4453. char ret = (char)func.CheckNumber();
  4454. func.EndPCall();
  4455. return ret;
  4456. }
  4457. public char CallWithSelf(string param0, int param1, char param2)
  4458. {
  4459. func.BeginPCall();
  4460. func.Push(self);
  4461. func.Push(param0);
  4462. func.Push(param1);
  4463. func.Push(param2);
  4464. func.PCall();
  4465. char ret = (char)func.CheckNumber();
  4466. func.EndPCall();
  4467. return ret;
  4468. }
  4469. }
  4470. public TMPro.TMP_InputField.OnValidateInput TMPro_TMP_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  4471. {
  4472. if (func == null)
  4473. {
  4474. TMPro.TMP_InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  4475. return fn;
  4476. }
  4477. if(!flag)
  4478. {
  4479. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func);
  4480. TMPro.TMP_InputField.OnValidateInput d = target.Call;
  4481. target.method = d.Method;
  4482. return d;
  4483. }
  4484. else
  4485. {
  4486. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func, self);
  4487. TMPro.TMP_InputField.OnValidateInput d = target.CallWithSelf;
  4488. target.method = d.Method;
  4489. return d;
  4490. }
  4491. }
  4492. bool Check_TMPro_TMP_InputField_OnValidateInput(IntPtr L, int pos)
  4493. {
  4494. return TypeChecker.CheckDelegateType(typeof(TMPro.TMP_InputField.OnValidateInput), L, pos);
  4495. }
  4496. void Push_TMPro_TMP_InputField_OnValidateInput(IntPtr L, TMPro.TMP_InputField.OnValidateInput o)
  4497. {
  4498. ToLua.Push(L, o);
  4499. }
  4500. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event : LuaDelegate
  4501. {
  4502. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func) : base(func) { }
  4503. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4504. public void Call(UnityEngine.Vector2 param0, int param1)
  4505. {
  4506. func.BeginPCall();
  4507. func.Push(param0);
  4508. func.Push(param1);
  4509. func.PCall();
  4510. func.EndPCall();
  4511. }
  4512. public void CallWithSelf(UnityEngine.Vector2 param0, int param1)
  4513. {
  4514. func.BeginPCall();
  4515. func.Push(self);
  4516. func.Push(param0);
  4517. func.Push(param1);
  4518. func.PCall();
  4519. func.EndPCall();
  4520. }
  4521. }
  4522. public UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(LuaFunction func, LuaTable self, bool flag)
  4523. {
  4524. if (func == null)
  4525. {
  4526. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> fn = delegate(UnityEngine.Vector2 param0, int param1) { };
  4527. return fn;
  4528. }
  4529. if(!flag)
  4530. {
  4531. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func);
  4532. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.Call;
  4533. target.method = d.Method;
  4534. return d;
  4535. }
  4536. else
  4537. {
  4538. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func, self);
  4539. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.CallWithSelf;
  4540. target.method = d.Method;
  4541. return d;
  4542. }
  4543. }
  4544. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, int pos)
  4545. {
  4546. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), L, pos);
  4547. }
  4548. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> o)
  4549. {
  4550. ToLua.Push(L, o);
  4551. }
  4552. class Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event : LuaDelegate
  4553. {
  4554. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func) : base(func) { }
  4555. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4556. public UnityEngine.Transform Call(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4557. {
  4558. func.BeginPCall();
  4559. func.Push(param0);
  4560. func.Push(param1);
  4561. func.Push(param2);
  4562. func.PCall();
  4563. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4564. func.EndPCall();
  4565. return ret;
  4566. }
  4567. public UnityEngine.Transform CallWithSelf(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4568. {
  4569. func.BeginPCall();
  4570. func.Push(self);
  4571. func.Push(param0);
  4572. func.Push(param1);
  4573. func.Push(param2);
  4574. func.PCall();
  4575. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4576. func.EndPCall();
  4577. return ret;
  4578. }
  4579. }
  4580. public Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4581. {
  4582. if (func == null)
  4583. {
  4584. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate fn = delegate(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2) { return null; };
  4585. return fn;
  4586. }
  4587. if(!flag)
  4588. {
  4589. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func);
  4590. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.Call;
  4591. target.method = d.Method;
  4592. return d;
  4593. }
  4594. else
  4595. {
  4596. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func, self);
  4597. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.CallWithSelf;
  4598. target.method = d.Method;
  4599. return d;
  4600. }
  4601. }
  4602. bool Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, int pos)
  4603. {
  4604. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), L, pos);
  4605. }
  4606. void Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate o)
  4607. {
  4608. ToLua.Push(L, o);
  4609. }
  4610. class Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event : LuaDelegate
  4611. {
  4612. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func) : base(func) { }
  4613. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4614. public void Call(UnityEngine.GameObject param0)
  4615. {
  4616. func.BeginPCall();
  4617. func.PushSealed(param0);
  4618. func.PCall();
  4619. func.EndPCall();
  4620. }
  4621. public void CallWithSelf(UnityEngine.GameObject param0)
  4622. {
  4623. func.BeginPCall();
  4624. func.Push(self);
  4625. func.PushSealed(param0);
  4626. func.PCall();
  4627. func.EndPCall();
  4628. }
  4629. }
  4630. public Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4631. {
  4632. if (func == null)
  4633. {
  4634. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate fn = delegate(UnityEngine.GameObject param0) { };
  4635. return fn;
  4636. }
  4637. if(!flag)
  4638. {
  4639. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func);
  4640. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.Call;
  4641. target.method = d.Method;
  4642. return d;
  4643. }
  4644. else
  4645. {
  4646. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func, self);
  4647. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.CallWithSelf;
  4648. target.method = d.Method;
  4649. return d;
  4650. }
  4651. }
  4652. bool Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, int pos)
  4653. {
  4654. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), L, pos);
  4655. }
  4656. void Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate o)
  4657. {
  4658. ToLua.Push(L, o);
  4659. }
  4660. class System_Action_SuperScrollView_LoopGridView_Event : LuaDelegate
  4661. {
  4662. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func) : base(func) { }
  4663. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4664. public void Call(SuperScrollView.LoopGridView param0)
  4665. {
  4666. func.BeginPCall();
  4667. func.Push(param0);
  4668. func.PCall();
  4669. func.EndPCall();
  4670. }
  4671. public void CallWithSelf(SuperScrollView.LoopGridView param0)
  4672. {
  4673. func.BeginPCall();
  4674. func.Push(self);
  4675. func.Push(param0);
  4676. func.PCall();
  4677. func.EndPCall();
  4678. }
  4679. }
  4680. public System.Action<SuperScrollView.LoopGridView> System_Action_SuperScrollView_LoopGridView(LuaFunction func, LuaTable self, bool flag)
  4681. {
  4682. if (func == null)
  4683. {
  4684. System.Action<SuperScrollView.LoopGridView> fn = delegate(SuperScrollView.LoopGridView param0) { };
  4685. return fn;
  4686. }
  4687. if(!flag)
  4688. {
  4689. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func);
  4690. System.Action<SuperScrollView.LoopGridView> d = target.Call;
  4691. target.method = d.Method;
  4692. return d;
  4693. }
  4694. else
  4695. {
  4696. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func, self);
  4697. System.Action<SuperScrollView.LoopGridView> d = target.CallWithSelf;
  4698. target.method = d.Method;
  4699. return d;
  4700. }
  4701. }
  4702. bool Check_System_Action_SuperScrollView_LoopGridView(IntPtr L, int pos)
  4703. {
  4704. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView>), L, pos);
  4705. }
  4706. void Push_System_Action_SuperScrollView_LoopGridView(IntPtr L, System.Action<SuperScrollView.LoopGridView> o)
  4707. {
  4708. ToLua.Push(L, o);
  4709. }
  4710. class System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4711. {
  4712. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4713. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4714. public void Call(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4715. {
  4716. func.BeginPCall();
  4717. func.Push(param0);
  4718. func.Push(param1);
  4719. func.PCall();
  4720. func.EndPCall();
  4721. }
  4722. public void CallWithSelf(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4723. {
  4724. func.BeginPCall();
  4725. func.Push(self);
  4726. func.Push(param0);
  4727. func.Push(param1);
  4728. func.PCall();
  4729. func.EndPCall();
  4730. }
  4731. }
  4732. public System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4733. {
  4734. if (func == null)
  4735. {
  4736. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1) { };
  4737. return fn;
  4738. }
  4739. if(!flag)
  4740. {
  4741. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func);
  4742. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.Call;
  4743. target.method = d.Method;
  4744. return d;
  4745. }
  4746. else
  4747. {
  4748. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func, self);
  4749. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4750. target.method = d.Method;
  4751. return d;
  4752. }
  4753. }
  4754. bool Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4755. {
  4756. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), L, pos);
  4757. }
  4758. void Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> o)
  4759. {
  4760. ToLua.Push(L, o);
  4761. }
  4762. class System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4763. {
  4764. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4765. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4766. public SuperScrollView.LoopGridViewItem Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4767. {
  4768. func.BeginPCall();
  4769. func.Push(param0);
  4770. func.Push(param1);
  4771. func.Push(param2);
  4772. func.Push(param3);
  4773. func.PCall();
  4774. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4775. func.EndPCall();
  4776. return ret;
  4777. }
  4778. public SuperScrollView.LoopGridViewItem CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4779. {
  4780. func.BeginPCall();
  4781. func.Push(self);
  4782. func.Push(param0);
  4783. func.Push(param1);
  4784. func.Push(param2);
  4785. func.Push(param3);
  4786. func.PCall();
  4787. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4788. func.EndPCall();
  4789. return ret;
  4790. }
  4791. }
  4792. public System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4793. {
  4794. if (func == null)
  4795. {
  4796. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3) { return null; };
  4797. return fn;
  4798. }
  4799. if(!flag)
  4800. {
  4801. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4802. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4803. target.method = d.Method;
  4804. return d;
  4805. }
  4806. else
  4807. {
  4808. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4809. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4810. target.method = d.Method;
  4811. return d;
  4812. }
  4813. }
  4814. bool Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4815. {
  4816. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4817. }
  4818. void Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4819. {
  4820. ToLua.Push(L, o);
  4821. }
  4822. class System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4823. {
  4824. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4825. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4826. public void Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4827. {
  4828. func.BeginPCall();
  4829. func.Push(param0);
  4830. func.Push(param1);
  4831. func.Push(param2);
  4832. func.Push(param3);
  4833. func.Push(param4);
  4834. func.PCall();
  4835. func.EndPCall();
  4836. }
  4837. public void CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4838. {
  4839. func.BeginPCall();
  4840. func.Push(self);
  4841. func.Push(param0);
  4842. func.Push(param1);
  4843. func.Push(param2);
  4844. func.Push(param3);
  4845. func.Push(param4);
  4846. func.PCall();
  4847. func.EndPCall();
  4848. }
  4849. }
  4850. public System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4851. {
  4852. if (func == null)
  4853. {
  4854. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4) { };
  4855. return fn;
  4856. }
  4857. if(!flag)
  4858. {
  4859. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4860. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4861. target.method = d.Method;
  4862. return d;
  4863. }
  4864. else
  4865. {
  4866. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4867. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4868. target.method = d.Method;
  4869. return d;
  4870. }
  4871. }
  4872. bool Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4873. {
  4874. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4875. }
  4876. void Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4877. {
  4878. ToLua.Push(L, o);
  4879. }
  4880. class System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4881. {
  4882. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4883. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4884. public void Call(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4885. {
  4886. func.BeginPCall();
  4887. func.Push(param0);
  4888. func.Push(param1);
  4889. func.PCall();
  4890. func.EndPCall();
  4891. }
  4892. public void CallWithSelf(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4893. {
  4894. func.BeginPCall();
  4895. func.Push(self);
  4896. func.Push(param0);
  4897. func.Push(param1);
  4898. func.PCall();
  4899. func.EndPCall();
  4900. }
  4901. }
  4902. public System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4903. {
  4904. if (func == null)
  4905. {
  4906. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1) { };
  4907. return fn;
  4908. }
  4909. if(!flag)
  4910. {
  4911. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func);
  4912. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.Call;
  4913. target.method = d.Method;
  4914. return d;
  4915. }
  4916. else
  4917. {
  4918. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func, self);
  4919. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4920. target.method = d.Method;
  4921. return d;
  4922. }
  4923. }
  4924. bool Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4925. {
  4926. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), L, pos);
  4927. }
  4928. void Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> o)
  4929. {
  4930. ToLua.Push(L, o);
  4931. }
  4932. class System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4933. {
  4934. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4935. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4936. public SuperScrollView.LoopListViewItem Call(SuperScrollView.LoopListView param0, int param1)
  4937. {
  4938. func.BeginPCall();
  4939. func.Push(param0);
  4940. func.Push(param1);
  4941. func.PCall();
  4942. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4943. func.EndPCall();
  4944. return ret;
  4945. }
  4946. public SuperScrollView.LoopListViewItem CallWithSelf(SuperScrollView.LoopListView param0, int param1)
  4947. {
  4948. func.BeginPCall();
  4949. func.Push(self);
  4950. func.Push(param0);
  4951. func.Push(param1);
  4952. func.PCall();
  4953. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4954. func.EndPCall();
  4955. return ret;
  4956. }
  4957. }
  4958. public System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4959. {
  4960. if (func == null)
  4961. {
  4962. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1) { return null; };
  4963. return fn;
  4964. }
  4965. if(!flag)
  4966. {
  4967. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  4968. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  4969. target.method = d.Method;
  4970. return d;
  4971. }
  4972. else
  4973. {
  4974. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  4975. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4976. target.method = d.Method;
  4977. return d;
  4978. }
  4979. }
  4980. bool Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4981. {
  4982. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  4983. }
  4984. void Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  4985. {
  4986. ToLua.Push(L, o);
  4987. }
  4988. class System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4989. {
  4990. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4991. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4992. public void Call(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  4993. {
  4994. func.BeginPCall();
  4995. func.Push(param0);
  4996. func.Push(param1);
  4997. func.Push(param2);
  4998. func.PCall();
  4999. func.EndPCall();
  5000. }
  5001. public void CallWithSelf(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  5002. {
  5003. func.BeginPCall();
  5004. func.Push(self);
  5005. func.Push(param0);
  5006. func.Push(param1);
  5007. func.Push(param2);
  5008. func.PCall();
  5009. func.EndPCall();
  5010. }
  5011. }
  5012. public System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  5013. {
  5014. if (func == null)
  5015. {
  5016. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2) { };
  5017. return fn;
  5018. }
  5019. if(!flag)
  5020. {
  5021. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  5022. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  5023. target.method = d.Method;
  5024. return d;
  5025. }
  5026. else
  5027. {
  5028. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  5029. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  5030. target.method = d.Method;
  5031. return d;
  5032. }
  5033. }
  5034. bool Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  5035. {
  5036. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  5037. }
  5038. void Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  5039. {
  5040. ToLua.Push(L, o);
  5041. }
  5042. class System_Action_SuperScrollView_LoopListViewItem_object_Event : LuaDelegate
  5043. {
  5044. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func) : base(func) { }
  5045. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5046. public void Call(SuperScrollView.LoopListViewItem param0, object param1)
  5047. {
  5048. func.BeginPCall();
  5049. func.Push(param0);
  5050. func.Push(param1);
  5051. func.PCall();
  5052. func.EndPCall();
  5053. }
  5054. public void CallWithSelf(SuperScrollView.LoopListViewItem param0, object param1)
  5055. {
  5056. func.BeginPCall();
  5057. func.Push(self);
  5058. func.Push(param0);
  5059. func.Push(param1);
  5060. func.PCall();
  5061. func.EndPCall();
  5062. }
  5063. }
  5064. public System.Action<SuperScrollView.LoopListViewItem,object> System_Action_SuperScrollView_LoopListViewItem_object(LuaFunction func, LuaTable self, bool flag)
  5065. {
  5066. if (func == null)
  5067. {
  5068. System.Action<SuperScrollView.LoopListViewItem,object> fn = delegate(SuperScrollView.LoopListViewItem param0, object param1) { };
  5069. return fn;
  5070. }
  5071. if(!flag)
  5072. {
  5073. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func);
  5074. System.Action<SuperScrollView.LoopListViewItem,object> d = target.Call;
  5075. target.method = d.Method;
  5076. return d;
  5077. }
  5078. else
  5079. {
  5080. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func, self);
  5081. System.Action<SuperScrollView.LoopListViewItem,object> d = target.CallWithSelf;
  5082. target.method = d.Method;
  5083. return d;
  5084. }
  5085. }
  5086. bool Check_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, int pos)
  5087. {
  5088. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), L, pos);
  5089. }
  5090. void Push_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, System.Action<SuperScrollView.LoopListViewItem,object> o)
  5091. {
  5092. ToLua.Push(L, o);
  5093. }
  5094. class UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event : LuaDelegate
  5095. {
  5096. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func) : base(func) { }
  5097. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5098. public void Call(RO.ReorderableList.ReorderableListEventStruct param0)
  5099. {
  5100. func.BeginPCall();
  5101. func.PushValue(param0);
  5102. func.PCall();
  5103. func.EndPCall();
  5104. }
  5105. public void CallWithSelf(RO.ReorderableList.ReorderableListEventStruct param0)
  5106. {
  5107. func.BeginPCall();
  5108. func.Push(self);
  5109. func.PushValue(param0);
  5110. func.PCall();
  5111. func.EndPCall();
  5112. }
  5113. }
  5114. public UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(LuaFunction func, LuaTable self, bool flag)
  5115. {
  5116. if (func == null)
  5117. {
  5118. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> fn = delegate(RO.ReorderableList.ReorderableListEventStruct param0) { };
  5119. return fn;
  5120. }
  5121. if(!flag)
  5122. {
  5123. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func);
  5124. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.Call;
  5125. target.method = d.Method;
  5126. return d;
  5127. }
  5128. else
  5129. {
  5130. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func, self);
  5131. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.CallWithSelf;
  5132. target.method = d.Method;
  5133. return d;
  5134. }
  5135. }
  5136. bool Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, int pos)
  5137. {
  5138. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), L, pos);
  5139. }
  5140. void Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> o)
  5141. {
  5142. ToLua.Push(L, o);
  5143. }
  5144. class System_Func_WXB_TagAttributes_WXB_IExternalNode_Event : LuaDelegate
  5145. {
  5146. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func) : base(func) { }
  5147. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5148. public WXB.IExternalNode Call(WXB.TagAttributes param0)
  5149. {
  5150. func.BeginPCall();
  5151. func.PushObject(param0);
  5152. func.PCall();
  5153. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5154. func.EndPCall();
  5155. return ret;
  5156. }
  5157. public WXB.IExternalNode CallWithSelf(WXB.TagAttributes param0)
  5158. {
  5159. func.BeginPCall();
  5160. func.Push(self);
  5161. func.PushObject(param0);
  5162. func.PCall();
  5163. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5164. func.EndPCall();
  5165. return ret;
  5166. }
  5167. }
  5168. public System.Func<WXB.TagAttributes,WXB.IExternalNode> System_Func_WXB_TagAttributes_WXB_IExternalNode(LuaFunction func, LuaTable self, bool flag)
  5169. {
  5170. if (func == null)
  5171. {
  5172. System.Func<WXB.TagAttributes,WXB.IExternalNode> fn = delegate(WXB.TagAttributes param0) { return null; };
  5173. return fn;
  5174. }
  5175. if(!flag)
  5176. {
  5177. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func);
  5178. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.Call;
  5179. target.method = d.Method;
  5180. return d;
  5181. }
  5182. else
  5183. {
  5184. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func, self);
  5185. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.CallWithSelf;
  5186. target.method = d.Method;
  5187. return d;
  5188. }
  5189. }
  5190. bool Check_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, int pos)
  5191. {
  5192. return TypeChecker.CheckDelegateType(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), L, pos);
  5193. }
  5194. void Push_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, System.Func<WXB.TagAttributes,WXB.IExternalNode> o)
  5195. {
  5196. ToLua.Push(L, o);
  5197. }
  5198. class System_Action_WXB_Draw_object_Event : LuaDelegate
  5199. {
  5200. public System_Action_WXB_Draw_object_Event(LuaFunction func) : base(func) { }
  5201. public System_Action_WXB_Draw_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5202. public void Call(WXB.Draw param0, object param1)
  5203. {
  5204. func.BeginPCall();
  5205. func.PushObject(param0);
  5206. func.Push(param1);
  5207. func.PCall();
  5208. func.EndPCall();
  5209. }
  5210. public void CallWithSelf(WXB.Draw param0, object param1)
  5211. {
  5212. func.BeginPCall();
  5213. func.Push(self);
  5214. func.PushObject(param0);
  5215. func.Push(param1);
  5216. func.PCall();
  5217. func.EndPCall();
  5218. }
  5219. }
  5220. public System.Action<WXB.Draw,object> System_Action_WXB_Draw_object(LuaFunction func, LuaTable self, bool flag)
  5221. {
  5222. if (func == null)
  5223. {
  5224. System.Action<WXB.Draw,object> fn = delegate(WXB.Draw param0, object param1) { };
  5225. return fn;
  5226. }
  5227. if(!flag)
  5228. {
  5229. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func);
  5230. System.Action<WXB.Draw,object> d = target.Call;
  5231. target.method = d.Method;
  5232. return d;
  5233. }
  5234. else
  5235. {
  5236. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func, self);
  5237. System.Action<WXB.Draw,object> d = target.CallWithSelf;
  5238. target.method = d.Method;
  5239. return d;
  5240. }
  5241. }
  5242. bool Check_System_Action_WXB_Draw_object(IntPtr L, int pos)
  5243. {
  5244. return TypeChecker.CheckDelegateType(typeof(System.Action<WXB.Draw,object>), L, pos);
  5245. }
  5246. void Push_System_Action_WXB_Draw_object(IntPtr L, System.Action<WXB.Draw,object> o)
  5247. {
  5248. ToLua.Push(L, o);
  5249. }
  5250. class UnityEngine_Events_UnityAction_int_Event : LuaDelegate
  5251. {
  5252. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func) : base(func) { }
  5253. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5254. public void Call(int param0)
  5255. {
  5256. func.BeginPCall();
  5257. func.Push(param0);
  5258. func.PCall();
  5259. func.EndPCall();
  5260. }
  5261. public void CallWithSelf(int param0)
  5262. {
  5263. func.BeginPCall();
  5264. func.Push(self);
  5265. func.Push(param0);
  5266. func.PCall();
  5267. func.EndPCall();
  5268. }
  5269. }
  5270. public UnityEngine.Events.UnityAction<int> UnityEngine_Events_UnityAction_int(LuaFunction func, LuaTable self, bool flag)
  5271. {
  5272. if (func == null)
  5273. {
  5274. UnityEngine.Events.UnityAction<int> fn = delegate(int param0) { };
  5275. return fn;
  5276. }
  5277. if(!flag)
  5278. {
  5279. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func);
  5280. UnityEngine.Events.UnityAction<int> d = target.Call;
  5281. target.method = d.Method;
  5282. return d;
  5283. }
  5284. else
  5285. {
  5286. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func, self);
  5287. UnityEngine.Events.UnityAction<int> d = target.CallWithSelf;
  5288. target.method = d.Method;
  5289. return d;
  5290. }
  5291. }
  5292. bool Check_UnityEngine_Events_UnityAction_int(IntPtr L, int pos)
  5293. {
  5294. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<int>), L, pos);
  5295. }
  5296. void Push_UnityEngine_Events_UnityAction_int(IntPtr L, UnityEngine.Events.UnityAction<int> o)
  5297. {
  5298. ToLua.Push(L, o);
  5299. }
  5300. class Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event : LuaDelegate
  5301. {
  5302. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func) : base(func) { }
  5303. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5304. public void Call(Spine.Unity.SkeletonGraphic param0)
  5305. {
  5306. func.BeginPCall();
  5307. func.Push(param0);
  5308. func.PCall();
  5309. func.EndPCall();
  5310. }
  5311. public void CallWithSelf(Spine.Unity.SkeletonGraphic param0)
  5312. {
  5313. func.BeginPCall();
  5314. func.Push(self);
  5315. func.Push(param0);
  5316. func.PCall();
  5317. func.EndPCall();
  5318. }
  5319. }
  5320. public Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(LuaFunction func, LuaTable self, bool flag)
  5321. {
  5322. if (func == null)
  5323. {
  5324. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate fn = delegate(Spine.Unity.SkeletonGraphic param0) { };
  5325. return fn;
  5326. }
  5327. if(!flag)
  5328. {
  5329. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func);
  5330. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.Call;
  5331. target.method = d.Method;
  5332. return d;
  5333. }
  5334. else
  5335. {
  5336. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func, self);
  5337. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.CallWithSelf;
  5338. target.method = d.Method;
  5339. return d;
  5340. }
  5341. }
  5342. bool Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, int pos)
  5343. {
  5344. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), L, pos);
  5345. }
  5346. void Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate o)
  5347. {
  5348. ToLua.Push(L, o);
  5349. }
  5350. class Spine_Unity_UpdateBonesDelegate_Event : LuaDelegate
  5351. {
  5352. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func) : base(func) { }
  5353. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5354. public void Call(Spine.Unity.ISkeletonAnimation param0)
  5355. {
  5356. func.BeginPCall();
  5357. func.PushObject(param0);
  5358. func.PCall();
  5359. func.EndPCall();
  5360. }
  5361. public void CallWithSelf(Spine.Unity.ISkeletonAnimation param0)
  5362. {
  5363. func.BeginPCall();
  5364. func.Push(self);
  5365. func.PushObject(param0);
  5366. func.PCall();
  5367. func.EndPCall();
  5368. }
  5369. }
  5370. public Spine.Unity.UpdateBonesDelegate Spine_Unity_UpdateBonesDelegate(LuaFunction func, LuaTable self, bool flag)
  5371. {
  5372. if (func == null)
  5373. {
  5374. Spine.Unity.UpdateBonesDelegate fn = delegate(Spine.Unity.ISkeletonAnimation param0) { };
  5375. return fn;
  5376. }
  5377. if(!flag)
  5378. {
  5379. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func);
  5380. Spine.Unity.UpdateBonesDelegate d = target.Call;
  5381. target.method = d.Method;
  5382. return d;
  5383. }
  5384. else
  5385. {
  5386. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func, self);
  5387. Spine.Unity.UpdateBonesDelegate d = target.CallWithSelf;
  5388. target.method = d.Method;
  5389. return d;
  5390. }
  5391. }
  5392. bool Check_Spine_Unity_UpdateBonesDelegate(IntPtr L, int pos)
  5393. {
  5394. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.UpdateBonesDelegate), L, pos);
  5395. }
  5396. void Push_Spine_Unity_UpdateBonesDelegate(IntPtr L, Spine.Unity.UpdateBonesDelegate o)
  5397. {
  5398. ToLua.Push(L, o);
  5399. }
  5400. class Spine_Unity_MeshGeneratorDelegate_Event : LuaDelegate
  5401. {
  5402. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func) : base(func) { }
  5403. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5404. public void Call(Spine.Unity.MeshGeneratorBuffers param0)
  5405. {
  5406. func.BeginPCall();
  5407. func.PushValue(param0);
  5408. func.PCall();
  5409. func.EndPCall();
  5410. }
  5411. public void CallWithSelf(Spine.Unity.MeshGeneratorBuffers param0)
  5412. {
  5413. func.BeginPCall();
  5414. func.Push(self);
  5415. func.PushValue(param0);
  5416. func.PCall();
  5417. func.EndPCall();
  5418. }
  5419. }
  5420. public Spine.Unity.MeshGeneratorDelegate Spine_Unity_MeshGeneratorDelegate(LuaFunction func, LuaTable self, bool flag)
  5421. {
  5422. if (func == null)
  5423. {
  5424. Spine.Unity.MeshGeneratorDelegate fn = delegate(Spine.Unity.MeshGeneratorBuffers param0) { };
  5425. return fn;
  5426. }
  5427. if(!flag)
  5428. {
  5429. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func);
  5430. Spine.Unity.MeshGeneratorDelegate d = target.Call;
  5431. target.method = d.Method;
  5432. return d;
  5433. }
  5434. else
  5435. {
  5436. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func, self);
  5437. Spine.Unity.MeshGeneratorDelegate d = target.CallWithSelf;
  5438. target.method = d.Method;
  5439. return d;
  5440. }
  5441. }
  5442. bool Check_Spine_Unity_MeshGeneratorDelegate(IntPtr L, int pos)
  5443. {
  5444. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.MeshGeneratorDelegate), L, pos);
  5445. }
  5446. void Push_Spine_Unity_MeshGeneratorDelegate(IntPtr L, Spine.Unity.MeshGeneratorDelegate o)
  5447. {
  5448. ToLua.Push(L, o);
  5449. }
  5450. class Spine_AnimationState_TrackEntryDelegate_Event : LuaDelegate
  5451. {
  5452. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func) : base(func) { }
  5453. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5454. public void Call(Spine.TrackEntry param0)
  5455. {
  5456. func.BeginPCall();
  5457. func.PushObject(param0);
  5458. func.PCall();
  5459. func.EndPCall();
  5460. }
  5461. public void CallWithSelf(Spine.TrackEntry param0)
  5462. {
  5463. func.BeginPCall();
  5464. func.Push(self);
  5465. func.PushObject(param0);
  5466. func.PCall();
  5467. func.EndPCall();
  5468. }
  5469. }
  5470. public Spine.AnimationState.TrackEntryDelegate Spine_AnimationState_TrackEntryDelegate(LuaFunction func, LuaTable self, bool flag)
  5471. {
  5472. if (func == null)
  5473. {
  5474. Spine.AnimationState.TrackEntryDelegate fn = delegate(Spine.TrackEntry param0) { };
  5475. return fn;
  5476. }
  5477. if(!flag)
  5478. {
  5479. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func);
  5480. Spine.AnimationState.TrackEntryDelegate d = target.Call;
  5481. target.method = d.Method;
  5482. return d;
  5483. }
  5484. else
  5485. {
  5486. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func, self);
  5487. Spine.AnimationState.TrackEntryDelegate d = target.CallWithSelf;
  5488. target.method = d.Method;
  5489. return d;
  5490. }
  5491. }
  5492. bool Check_Spine_AnimationState_TrackEntryDelegate(IntPtr L, int pos)
  5493. {
  5494. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryDelegate), L, pos);
  5495. }
  5496. void Push_Spine_AnimationState_TrackEntryDelegate(IntPtr L, Spine.AnimationState.TrackEntryDelegate o)
  5497. {
  5498. ToLua.Push(L, o);
  5499. }
  5500. class Spine_AnimationState_TrackEntryEventDelegate_Event : LuaDelegate
  5501. {
  5502. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func) : base(func) { }
  5503. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5504. public void Call(Spine.TrackEntry param0, Spine.Event param1)
  5505. {
  5506. func.BeginPCall();
  5507. func.PushObject(param0);
  5508. func.PushObject(param1);
  5509. func.PCall();
  5510. func.EndPCall();
  5511. }
  5512. public void CallWithSelf(Spine.TrackEntry param0, Spine.Event param1)
  5513. {
  5514. func.BeginPCall();
  5515. func.Push(self);
  5516. func.PushObject(param0);
  5517. func.PushObject(param1);
  5518. func.PCall();
  5519. func.EndPCall();
  5520. }
  5521. }
  5522. public Spine.AnimationState.TrackEntryEventDelegate Spine_AnimationState_TrackEntryEventDelegate(LuaFunction func, LuaTable self, bool flag)
  5523. {
  5524. if (func == null)
  5525. {
  5526. Spine.AnimationState.TrackEntryEventDelegate fn = delegate(Spine.TrackEntry param0, Spine.Event param1) { };
  5527. return fn;
  5528. }
  5529. if(!flag)
  5530. {
  5531. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func);
  5532. Spine.AnimationState.TrackEntryEventDelegate d = target.Call;
  5533. target.method = d.Method;
  5534. return d;
  5535. }
  5536. else
  5537. {
  5538. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func, self);
  5539. Spine.AnimationState.TrackEntryEventDelegate d = target.CallWithSelf;
  5540. target.method = d.Method;
  5541. return d;
  5542. }
  5543. }
  5544. bool Check_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, int pos)
  5545. {
  5546. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryEventDelegate), L, pos);
  5547. }
  5548. void Push_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, Spine.AnimationState.TrackEntryEventDelegate o)
  5549. {
  5550. ToLua.Push(L, o);
  5551. }
  5552. //class System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event : LuaDelegate
  5553. //{
  5554. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func) : base(func) { }
  5555. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5556. // public void Call(Wenting.Lebian.QueryUpdateErrorCode param0)
  5557. // {
  5558. // func.BeginPCall();
  5559. // func.Push(param0);
  5560. // func.PCall();
  5561. // func.EndPCall();
  5562. // }
  5563. // public void CallWithSelf(Wenting.Lebian.QueryUpdateErrorCode param0)
  5564. // {
  5565. // func.BeginPCall();
  5566. // func.Push(self);
  5567. // func.Push(param0);
  5568. // func.PCall();
  5569. // func.EndPCall();
  5570. // }
  5571. //}
  5572. //public System.Action<Wenting.Lebian.QueryUpdateErrorCode> System_Action_Wenting_Lebian_QueryUpdateErrorCode(LuaFunction func, LuaTable self, bool flag)
  5573. //{
  5574. // if (func == null)
  5575. // {
  5576. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> fn = delegate(Wenting.Lebian.QueryUpdateErrorCode param0) { };
  5577. // return fn;
  5578. // }
  5579. // if(!flag)
  5580. // {
  5581. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func);
  5582. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.Call;
  5583. // target.method = d.Method;
  5584. // return d;
  5585. // }
  5586. // else
  5587. // {
  5588. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func, self);
  5589. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.CallWithSelf;
  5590. // target.method = d.Method;
  5591. // return d;
  5592. // }
  5593. //}
  5594. //bool Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, int pos)
  5595. //{
  5596. // return TypeChecker.CheckDelegateType(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), L, pos);
  5597. //}
  5598. //void Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, System.Action<Wenting.Lebian.QueryUpdateErrorCode> o)
  5599. //{
  5600. // ToLua.Push(L, o);
  5601. //}
  5602. class LuaAutoMoveCallback_Event : LuaDelegate
  5603. {
  5604. public LuaAutoMoveCallback_Event(LuaFunction func) : base(func) { }
  5605. public LuaAutoMoveCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5606. public void Call(UnityEngine.UI.Text param0)
  5607. {
  5608. func.BeginPCall();
  5609. func.Push(param0);
  5610. func.PCall();
  5611. func.EndPCall();
  5612. }
  5613. public void CallWithSelf(UnityEngine.UI.Text param0)
  5614. {
  5615. func.BeginPCall();
  5616. func.Push(self);
  5617. func.Push(param0);
  5618. func.PCall();
  5619. func.EndPCall();
  5620. }
  5621. }
  5622. public LuaAutoMoveCallback LuaAutoMoveCallback(LuaFunction func, LuaTable self, bool flag)
  5623. {
  5624. if (func == null)
  5625. {
  5626. LuaAutoMoveCallback fn = delegate(UnityEngine.UI.Text param0) { };
  5627. return fn;
  5628. }
  5629. if(!flag)
  5630. {
  5631. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func);
  5632. LuaAutoMoveCallback d = target.Call;
  5633. target.method = d.Method;
  5634. return d;
  5635. }
  5636. else
  5637. {
  5638. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func, self);
  5639. LuaAutoMoveCallback d = target.CallWithSelf;
  5640. target.method = d.Method;
  5641. return d;
  5642. }
  5643. }
  5644. bool Check_LuaAutoMoveCallback(IntPtr L, int pos)
  5645. {
  5646. return TypeChecker.CheckDelegateType(typeof(LuaAutoMoveCallback), L, pos);
  5647. }
  5648. void Push_LuaAutoMoveCallback(IntPtr L, LuaAutoMoveCallback o)
  5649. {
  5650. ToLua.Push(L, o);
  5651. }
  5652. class System_Action_UnityEngine_Material_Event : LuaDelegate
  5653. {
  5654. public System_Action_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  5655. public System_Action_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5656. public void Call(UnityEngine.Material param0)
  5657. {
  5658. func.BeginPCall();
  5659. func.Push(param0);
  5660. func.PCall();
  5661. func.EndPCall();
  5662. }
  5663. public void CallWithSelf(UnityEngine.Material param0)
  5664. {
  5665. func.BeginPCall();
  5666. func.Push(self);
  5667. func.Push(param0);
  5668. func.PCall();
  5669. func.EndPCall();
  5670. }
  5671. }
  5672. public System.Action<UnityEngine.Material> System_Action_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  5673. {
  5674. if (func == null)
  5675. {
  5676. System.Action<UnityEngine.Material> fn = delegate(UnityEngine.Material param0) { };
  5677. return fn;
  5678. }
  5679. if(!flag)
  5680. {
  5681. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func);
  5682. System.Action<UnityEngine.Material> d = target.Call;
  5683. target.method = d.Method;
  5684. return d;
  5685. }
  5686. else
  5687. {
  5688. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func, self);
  5689. System.Action<UnityEngine.Material> d = target.CallWithSelf;
  5690. target.method = d.Method;
  5691. return d;
  5692. }
  5693. }
  5694. bool Check_System_Action_UnityEngine_Material(IntPtr L, int pos)
  5695. {
  5696. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Material>), L, pos);
  5697. }
  5698. void Push_System_Action_UnityEngine_Material(IntPtr L, System.Action<UnityEngine.Material> o)
  5699. {
  5700. ToLua.Push(L, o);
  5701. }
  5702. class System_Action_UnityEngine_Texture2D_Event : LuaDelegate
  5703. {
  5704. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  5705. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5706. public void Call(UnityEngine.Texture2D param0)
  5707. {
  5708. func.BeginPCall();
  5709. func.PushSealed(param0);
  5710. func.PCall();
  5711. func.EndPCall();
  5712. }
  5713. public void CallWithSelf(UnityEngine.Texture2D param0)
  5714. {
  5715. func.BeginPCall();
  5716. func.Push(self);
  5717. func.PushSealed(param0);
  5718. func.PCall();
  5719. func.EndPCall();
  5720. }
  5721. }
  5722. public System.Action<UnityEngine.Texture2D> System_Action_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  5723. {
  5724. if (func == null)
  5725. {
  5726. System.Action<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0) { };
  5727. return fn;
  5728. }
  5729. if(!flag)
  5730. {
  5731. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func);
  5732. System.Action<UnityEngine.Texture2D> d = target.Call;
  5733. target.method = d.Method;
  5734. return d;
  5735. }
  5736. else
  5737. {
  5738. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func, self);
  5739. System.Action<UnityEngine.Texture2D> d = target.CallWithSelf;
  5740. target.method = d.Method;
  5741. return d;
  5742. }
  5743. }
  5744. bool Check_System_Action_UnityEngine_Texture2D(IntPtr L, int pos)
  5745. {
  5746. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Texture2D>), L, pos);
  5747. }
  5748. void Push_System_Action_UnityEngine_Texture2D(IntPtr L, System.Action<UnityEngine.Texture2D> o)
  5749. {
  5750. ToLua.Push(L, o);
  5751. }
  5752. class System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event : LuaDelegate
  5753. {
  5754. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func) : base(func) { }
  5755. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5756. public void Call(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5757. {
  5758. func.BeginPCall();
  5759. func.Push(param0);
  5760. func.PushObject(param1);
  5761. func.PCall();
  5762. func.EndPCall();
  5763. }
  5764. public void CallWithSelf(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5765. {
  5766. func.BeginPCall();
  5767. func.Push(self);
  5768. func.Push(param0);
  5769. func.PushObject(param1);
  5770. func.PCall();
  5771. func.EndPCall();
  5772. }
  5773. }
  5774. public System.EventHandler<Vuplex.WebView.ClickedEventArgs> System_EventHandler_Vuplex_WebView_ClickedEventArgs(LuaFunction func, LuaTable self, bool flag)
  5775. {
  5776. if (func == null)
  5777. {
  5778. System.EventHandler<Vuplex.WebView.ClickedEventArgs> fn = delegate(object param0, Vuplex.WebView.ClickedEventArgs param1) { };
  5779. return fn;
  5780. }
  5781. if(!flag)
  5782. {
  5783. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func);
  5784. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.Call;
  5785. target.method = d.Method;
  5786. return d;
  5787. }
  5788. else
  5789. {
  5790. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func, self);
  5791. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.CallWithSelf;
  5792. target.method = d.Method;
  5793. return d;
  5794. }
  5795. }
  5796. bool Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, int pos)
  5797. {
  5798. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), L, pos);
  5799. }
  5800. void Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ClickedEventArgs> o)
  5801. {
  5802. ToLua.Push(L, o);
  5803. }
  5804. class System_EventHandler_Event : LuaDelegate
  5805. {
  5806. public System_EventHandler_Event(LuaFunction func) : base(func) { }
  5807. public System_EventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5808. public void Call(object param0, System.EventArgs param1)
  5809. {
  5810. func.BeginPCall();
  5811. func.Push(param0);
  5812. func.PushObject(param1);
  5813. func.PCall();
  5814. func.EndPCall();
  5815. }
  5816. public void CallWithSelf(object param0, System.EventArgs param1)
  5817. {
  5818. func.BeginPCall();
  5819. func.Push(self);
  5820. func.Push(param0);
  5821. func.PushObject(param1);
  5822. func.PCall();
  5823. func.EndPCall();
  5824. }
  5825. }
  5826. public System.EventHandler System_EventHandler(LuaFunction func, LuaTable self, bool flag)
  5827. {
  5828. if (func == null)
  5829. {
  5830. System.EventHandler fn = delegate(object param0, System.EventArgs param1) { };
  5831. return fn;
  5832. }
  5833. if(!flag)
  5834. {
  5835. System_EventHandler_Event target = new System_EventHandler_Event(func);
  5836. System.EventHandler d = target.Call;
  5837. target.method = d.Method;
  5838. return d;
  5839. }
  5840. else
  5841. {
  5842. System_EventHandler_Event target = new System_EventHandler_Event(func, self);
  5843. System.EventHandler d = target.CallWithSelf;
  5844. target.method = d.Method;
  5845. return d;
  5846. }
  5847. }
  5848. bool Check_System_EventHandler(IntPtr L, int pos)
  5849. {
  5850. return TypeChecker.CheckDelegateType(typeof(System.EventHandler), L, pos);
  5851. }
  5852. void Push_System_EventHandler(IntPtr L, System.EventHandler o)
  5853. {
  5854. ToLua.Push(L, o);
  5855. }
  5856. class System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event : LuaDelegate
  5857. {
  5858. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func) : base(func) { }
  5859. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5860. public void Call(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5861. {
  5862. func.BeginPCall();
  5863. func.Push(param0);
  5864. func.PushObject(param1);
  5865. func.PCall();
  5866. func.EndPCall();
  5867. }
  5868. public void CallWithSelf(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5869. {
  5870. func.BeginPCall();
  5871. func.Push(self);
  5872. func.Push(param0);
  5873. func.PushObject(param1);
  5874. func.PCall();
  5875. func.EndPCall();
  5876. }
  5877. }
  5878. public System.EventHandler<Vuplex.WebView.ScrolledEventArgs> System_EventHandler_Vuplex_WebView_ScrolledEventArgs(LuaFunction func, LuaTable self, bool flag)
  5879. {
  5880. if (func == null)
  5881. {
  5882. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> fn = delegate(object param0, Vuplex.WebView.ScrolledEventArgs param1) { };
  5883. return fn;
  5884. }
  5885. if(!flag)
  5886. {
  5887. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func);
  5888. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.Call;
  5889. target.method = d.Method;
  5890. return d;
  5891. }
  5892. else
  5893. {
  5894. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func, self);
  5895. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.CallWithSelf;
  5896. target.method = d.Method;
  5897. return d;
  5898. }
  5899. }
  5900. bool Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, int pos)
  5901. {
  5902. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), L, pos);
  5903. }
  5904. void Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ScrolledEventArgs> o)
  5905. {
  5906. ToLua.Push(L, o);
  5907. }
  5908. class System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event : LuaDelegate
  5909. {
  5910. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func) : base(func) { }
  5911. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5912. public void Call(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5913. {
  5914. func.BeginPCall();
  5915. func.Push(param0);
  5916. func.PushObject(param1);
  5917. func.PCall();
  5918. func.EndPCall();
  5919. }
  5920. public void CallWithSelf(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5921. {
  5922. func.BeginPCall();
  5923. func.Push(self);
  5924. func.Push(param0);
  5925. func.PushObject(param1);
  5926. func.PCall();
  5927. func.EndPCall();
  5928. }
  5929. }
  5930. public System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(LuaFunction func, LuaTable self, bool flag)
  5931. {
  5932. if (func == null)
  5933. {
  5934. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> fn = delegate(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1) { };
  5935. return fn;
  5936. }
  5937. if(!flag)
  5938. {
  5939. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func);
  5940. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.Call;
  5941. target.method = d.Method;
  5942. return d;
  5943. }
  5944. else
  5945. {
  5946. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func, self);
  5947. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.CallWithSelf;
  5948. target.method = d.Method;
  5949. return d;
  5950. }
  5951. }
  5952. bool Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, int pos)
  5953. {
  5954. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), L, pos);
  5955. }
  5956. void Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> o)
  5957. {
  5958. ToLua.Push(L, o);
  5959. }
  5960. class System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event : LuaDelegate
  5961. {
  5962. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func) : base(func) { }
  5963. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5964. public void Call(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5965. {
  5966. func.BeginPCall();
  5967. func.Push(param0);
  5968. func.PushObject(param1);
  5969. func.PCall();
  5970. func.EndPCall();
  5971. }
  5972. public void CallWithSelf(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5973. {
  5974. func.BeginPCall();
  5975. func.Push(self);
  5976. func.Push(param0);
  5977. func.PushObject(param1);
  5978. func.PCall();
  5979. func.EndPCall();
  5980. }
  5981. }
  5982. public System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  5983. {
  5984. if (func == null)
  5985. {
  5986. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1) { };
  5987. return fn;
  5988. }
  5989. if(!flag)
  5990. {
  5991. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func);
  5992. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.Call;
  5993. target.method = d.Method;
  5994. return d;
  5995. }
  5996. else
  5997. {
  5998. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func, self);
  5999. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.CallWithSelf;
  6000. target.method = d.Method;
  6001. return d;
  6002. }
  6003. }
  6004. bool Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, int pos)
  6005. {
  6006. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), L, pos);
  6007. }
  6008. void Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> o)
  6009. {
  6010. ToLua.Push(L, o);
  6011. }
  6012. class System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event : LuaDelegate
  6013. {
  6014. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6015. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6016. public void Call(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6017. {
  6018. func.BeginPCall();
  6019. func.Push(param0);
  6020. func.PushObject(param1);
  6021. func.PCall();
  6022. func.EndPCall();
  6023. }
  6024. public void CallWithSelf(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6025. {
  6026. func.BeginPCall();
  6027. func.Push(self);
  6028. func.Push(param0);
  6029. func.PushObject(param1);
  6030. func.PCall();
  6031. func.EndPCall();
  6032. }
  6033. }
  6034. public System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6035. {
  6036. if (func == null)
  6037. {
  6038. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.ProgressChangedEventArgs param1) { };
  6039. return fn;
  6040. }
  6041. if(!flag)
  6042. {
  6043. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func);
  6044. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.Call;
  6045. target.method = d.Method;
  6046. return d;
  6047. }
  6048. else
  6049. {
  6050. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func, self);
  6051. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.CallWithSelf;
  6052. target.method = d.Method;
  6053. return d;
  6054. }
  6055. }
  6056. bool Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, int pos)
  6057. {
  6058. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), L, pos);
  6059. }
  6060. void Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> o)
  6061. {
  6062. ToLua.Push(L, o);
  6063. }
  6064. class System_EventHandler_Vuplex_WebView_EventArgs_string_Event : LuaDelegate
  6065. {
  6066. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func) : base(func) { }
  6067. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6068. public void Call(object param0, Vuplex.WebView.EventArgs<string> param1)
  6069. {
  6070. func.BeginPCall();
  6071. func.Push(param0);
  6072. func.PushObject(param1);
  6073. func.PCall();
  6074. func.EndPCall();
  6075. }
  6076. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<string> param1)
  6077. {
  6078. func.BeginPCall();
  6079. func.Push(self);
  6080. func.Push(param0);
  6081. func.PushObject(param1);
  6082. func.PCall();
  6083. func.EndPCall();
  6084. }
  6085. }
  6086. public System.EventHandler<Vuplex.WebView.EventArgs<string>> System_EventHandler_Vuplex_WebView_EventArgs_string(LuaFunction func, LuaTable self, bool flag)
  6087. {
  6088. if (func == null)
  6089. {
  6090. System.EventHandler<Vuplex.WebView.EventArgs<string>> fn = delegate(object param0, Vuplex.WebView.EventArgs<string> param1) { };
  6091. return fn;
  6092. }
  6093. if(!flag)
  6094. {
  6095. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func);
  6096. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.Call;
  6097. target.method = d.Method;
  6098. return d;
  6099. }
  6100. else
  6101. {
  6102. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func, self);
  6103. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.CallWithSelf;
  6104. target.method = d.Method;
  6105. return d;
  6106. }
  6107. }
  6108. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, int pos)
  6109. {
  6110. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), L, pos);
  6111. }
  6112. void Push_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<string>> o)
  6113. {
  6114. ToLua.Push(L, o);
  6115. }
  6116. class System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event : LuaDelegate
  6117. {
  6118. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6119. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6120. public void Call(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6121. {
  6122. func.BeginPCall();
  6123. func.Push(param0);
  6124. func.PushObject(param1);
  6125. func.PCall();
  6126. func.EndPCall();
  6127. }
  6128. public void CallWithSelf(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6129. {
  6130. func.BeginPCall();
  6131. func.Push(self);
  6132. func.Push(param0);
  6133. func.PushObject(param1);
  6134. func.PCall();
  6135. func.EndPCall();
  6136. }
  6137. }
  6138. public System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6139. {
  6140. if (func == null)
  6141. {
  6142. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.UrlChangedEventArgs param1) { };
  6143. return fn;
  6144. }
  6145. if(!flag)
  6146. {
  6147. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func);
  6148. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.Call;
  6149. target.method = d.Method;
  6150. return d;
  6151. }
  6152. else
  6153. {
  6154. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func, self);
  6155. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.CallWithSelf;
  6156. target.method = d.Method;
  6157. return d;
  6158. }
  6159. }
  6160. bool Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, int pos)
  6161. {
  6162. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), L, pos);
  6163. }
  6164. void Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> o)
  6165. {
  6166. ToLua.Push(L, o);
  6167. }
  6168. class System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event : LuaDelegate
  6169. {
  6170. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  6171. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6172. public void Call(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6173. {
  6174. func.BeginPCall();
  6175. func.Push(param0);
  6176. func.PushObject(param1);
  6177. func.PCall();
  6178. func.EndPCall();
  6179. }
  6180. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6181. {
  6182. func.BeginPCall();
  6183. func.Push(self);
  6184. func.Push(param0);
  6185. func.PushObject(param1);
  6186. func.PCall();
  6187. func.EndPCall();
  6188. }
  6189. }
  6190. public System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  6191. {
  6192. if (func == null)
  6193. {
  6194. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> fn = delegate(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1) { };
  6195. return fn;
  6196. }
  6197. if(!flag)
  6198. {
  6199. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func);
  6200. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.Call;
  6201. target.method = d.Method;
  6202. return d;
  6203. }
  6204. else
  6205. {
  6206. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func, self);
  6207. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.CallWithSelf;
  6208. target.method = d.Method;
  6209. return d;
  6210. }
  6211. }
  6212. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, int pos)
  6213. {
  6214. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), L, pos);
  6215. }
  6216. void Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> o)
  6217. {
  6218. ToLua.Push(L, o);
  6219. }
  6220. class System_Action_bytes_Event : LuaDelegate
  6221. {
  6222. public System_Action_bytes_Event(LuaFunction func) : base(func) { }
  6223. public System_Action_bytes_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6224. public void Call(byte[] param0)
  6225. {
  6226. func.BeginPCall();
  6227. func.Push(param0);
  6228. func.PCall();
  6229. func.EndPCall();
  6230. }
  6231. public void CallWithSelf(byte[] param0)
  6232. {
  6233. func.BeginPCall();
  6234. func.Push(self);
  6235. func.Push(param0);
  6236. func.PCall();
  6237. func.EndPCall();
  6238. }
  6239. }
  6240. public System.Action<byte[]> System_Action_bytes(LuaFunction func, LuaTable self, bool flag)
  6241. {
  6242. if (func == null)
  6243. {
  6244. System.Action<byte[]> fn = delegate(byte[] param0) { };
  6245. return fn;
  6246. }
  6247. if(!flag)
  6248. {
  6249. System_Action_bytes_Event target = new System_Action_bytes_Event(func);
  6250. System.Action<byte[]> d = target.Call;
  6251. target.method = d.Method;
  6252. return d;
  6253. }
  6254. else
  6255. {
  6256. System_Action_bytes_Event target = new System_Action_bytes_Event(func, self);
  6257. System.Action<byte[]> d = target.CallWithSelf;
  6258. target.method = d.Method;
  6259. return d;
  6260. }
  6261. }
  6262. bool Check_System_Action_bytes(IntPtr L, int pos)
  6263. {
  6264. return TypeChecker.CheckDelegateType(typeof(System.Action<byte[]>), L, pos);
  6265. }
  6266. void Push_System_Action_bytes(IntPtr L, System.Action<byte[]> o)
  6267. {
  6268. ToLua.Push(L, o);
  6269. }
  6270. class System_Action_string_Event : LuaDelegate
  6271. {
  6272. public System_Action_string_Event(LuaFunction func) : base(func) { }
  6273. public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6274. public void Call(string param0)
  6275. {
  6276. func.BeginPCall();
  6277. func.Push(param0);
  6278. func.PCall();
  6279. func.EndPCall();
  6280. }
  6281. public void CallWithSelf(string param0)
  6282. {
  6283. func.BeginPCall();
  6284. func.Push(self);
  6285. func.Push(param0);
  6286. func.PCall();
  6287. func.EndPCall();
  6288. }
  6289. }
  6290. public System.Action<string> System_Action_string(LuaFunction func, LuaTable self, bool flag)
  6291. {
  6292. if (func == null)
  6293. {
  6294. System.Action<string> fn = delegate(string param0) { };
  6295. return fn;
  6296. }
  6297. if(!flag)
  6298. {
  6299. System_Action_string_Event target = new System_Action_string_Event(func);
  6300. System.Action<string> d = target.Call;
  6301. target.method = d.Method;
  6302. return d;
  6303. }
  6304. else
  6305. {
  6306. System_Action_string_Event target = new System_Action_string_Event(func, self);
  6307. System.Action<string> d = target.CallWithSelf;
  6308. target.method = d.Method;
  6309. return d;
  6310. }
  6311. }
  6312. bool Check_System_Action_string(IntPtr L, int pos)
  6313. {
  6314. return TypeChecker.CheckDelegateType(typeof(System.Action<string>), L, pos);
  6315. }
  6316. void Push_System_Action_string(IntPtr L, System.Action<string> o)
  6317. {
  6318. ToLua.Push(L, o);
  6319. }
  6320. }
  6321. }