CUIPolygonWrap.cs 2.5 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class CUIPolygonWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(CUIPolygon), typeof(UnityEngine.UI.Graphic), "CUIPolygon");
  9. L.RegFunction("InitVertexsCount", InitVertexsCount);
  10. L.RegFunction("RefreshPolygonVertexs", RefreshPolygonVertexs);
  11. L.RegFunction("__eq", op_Equality);
  12. L.RegFunction("__tostring", ToLua.op_ToString);
  13. L.RegVar("curTrnas", get_curTrnas, set_curTrnas);
  14. L.EndClass();
  15. }
  16. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  17. static int InitVertexsCount(IntPtr L)
  18. {
  19. try
  20. {
  21. ToLua.CheckArgsCount(L, 2);
  22. CUIPolygon obj = (CUIPolygon)ToLua.CheckObject<CUIPolygon>(L, 1);
  23. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  24. obj.InitVertexsCount(arg0);
  25. return 0;
  26. }
  27. catch (Exception e)
  28. {
  29. return LuaDLL.toluaL_exception(L, e);
  30. }
  31. }
  32. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  33. static int RefreshPolygonVertexs(IntPtr L)
  34. {
  35. try
  36. {
  37. ToLua.CheckArgsCount(L, 1);
  38. CUIPolygon obj = (CUIPolygon)ToLua.CheckObject<CUIPolygon>(L, 1);
  39. obj.RefreshPolygonVertexs();
  40. return 0;
  41. }
  42. catch (Exception e)
  43. {
  44. return LuaDLL.toluaL_exception(L, e);
  45. }
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int op_Equality(IntPtr L)
  49. {
  50. try
  51. {
  52. ToLua.CheckArgsCount(L, 2);
  53. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  54. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  55. bool o = arg0 == arg1;
  56. LuaDLL.lua_pushboolean(L, o);
  57. return 1;
  58. }
  59. catch (Exception e)
  60. {
  61. return LuaDLL.toluaL_exception(L, e);
  62. }
  63. }
  64. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  65. static int get_curTrnas(IntPtr L)
  66. {
  67. object o = null;
  68. try
  69. {
  70. o = ToLua.ToObject(L, 1);
  71. CUIPolygon obj = (CUIPolygon)o;
  72. UnityEngine.Transform[] ret = obj.curTrnas;
  73. ToLua.Push(L, ret);
  74. return 1;
  75. }
  76. catch(Exception e)
  77. {
  78. return LuaDLL.toluaL_exception(L, e, o, "attempt to index curTrnas on a nil value");
  79. }
  80. }
  81. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  82. static int set_curTrnas(IntPtr L)
  83. {
  84. object o = null;
  85. try
  86. {
  87. o = ToLua.ToObject(L, 1);
  88. CUIPolygon obj = (CUIPolygon)o;
  89. UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray<UnityEngine.Transform>(L, 2);
  90. obj.curTrnas = arg0;
  91. return 0;
  92. }
  93. catch(Exception e)
  94. {
  95. return LuaDLL.toluaL_exception(L, e, o, "attempt to index curTrnas on a nil value");
  96. }
  97. }
  98. }