UIArtifactRewardsListView_Generate.lua 6.2 KB

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  1. ---@class UIArtifactRewardsList__Generate_iconitem
  2. ---@field public gameObject UnityEngine.GameObject
  3. ---@field public rectTransform UnityEngine.RectTransform
  4. ---@field public layoutElement UnityEngine.UI.LayoutElement
  5. ---@class UIArtifactRewardsList__Generate_scrollView
  6. ---@field public gameObject UnityEngine.GameObject
  7. ---@field public loopGridView SuperScrollView.LoopGridView
  8. ---@field public scrollRect UnityEngine.UI.ScrollRect
  9. ---@class UIArtifactRewardsList__Generate_textTitle
  10. ---@field public gameObject UnityEngine.GameObject
  11. ---@field public text TMPro.TextMeshProUGUI
  12. ---@class UIArtifactRewardsList__Generate_btnClose
  13. ---@field public gameObject UnityEngine.GameObject
  14. ---@field public button UnityEngine.UI.Button
  15. ---@class UIArtifactRewardsList__Generate_AnyBtn
  16. ---@field public gameObject UnityEngine.GameObject
  17. ---@field public button UnityEngine.UI.Button
  18. ---@class UIArtifactRewardsList__Generate_uIAnimator
  19. ---@field public gameObject UnityEngine.GameObject
  20. ---@field public animator UnityEngine.Animator
  21. ---@class UIArtifactRewardsList__Generate
  22. ---@field private gameObject UnityEngine.GameObject
  23. ---@field private transform UnityEngine.Transform
  24. ---@field private uIAnimator UIArtifactRewardsList__Generate_uIAnimator
  25. ---@field private AnyBtn UIArtifactRewardsList__Generate_AnyBtn
  26. ---@field private window UnityEngine.GameObject
  27. ---@field private bg UnityEngine.GameObject
  28. ---@field private btnClose UIArtifactRewardsList__Generate_btnClose
  29. ---@field private textTitle UIArtifactRewardsList__Generate_textTitle
  30. ---@field private scrollView UIArtifactRewardsList__Generate_scrollView
  31. ---@field private iconitem UIArtifactRewardsList__Generate_iconitem
  32. local UIArtifactRewardsListView = class("UIArtifactRewardsListView", require("UIViewBase"))
  33. function UIArtifactRewardsListView:ctor()
  34. end
  35. ---@private
  36. function UIArtifactRewardsListView:SetActive(result)
  37. self.gameObject:SetActive(result)
  38. end
  39. ---@private
  40. function UIArtifactRewardsListView:InitGenerate(Root, data)
  41. self.transform = Root
  42. self.inited = true
  43. if self.super.Init then
  44. self.super.Init(self)
  45. end
  46. local tmp
  47. self:InitGenerate__1(Root,data)
  48. self:InitGenerate__2(Root,data)
  49. self:InitGenerate__3(Root,data)
  50. self:InitGenerate__4(Root,data)
  51. self:InitGenerate__5(Root,data)
  52. self:InitGenerate__6(Root,data)
  53. self:InitGenerate__7(Root,data)
  54. self:InitGenerate__8(Root,data)
  55. self:InitGenerate__9(Root,data)
  56. end
  57. ---@private
  58. function UIArtifactRewardsListView:InitGenerate__1(Root, data)
  59. --[[
  60. Root
  61. --]]
  62. end
  63. ---@private
  64. function UIArtifactRewardsListView:InitGenerate__2(Root, data)
  65. --[[
  66. UIAnimator
  67. --]]
  68. local tmp = Root:Find("UIAnimator").gameObject
  69. if tolua.getpeer(tmp) == nil then
  70. tolua.setpeer(tmp, {})
  71. end
  72. self.uIAnimator = tmp
  73. tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
  74. tmp.animator.logWarnings = false
  75. end
  76. ---@private
  77. function UIArtifactRewardsListView:InitGenerate__3(Root, data)
  78. --[[
  79. UIAnimator/Alpha
  80. --]]
  81. local tmp = Root:Find("UIAnimator/Alpha").gameObject
  82. if tolua.getpeer(tmp) == nil then
  83. tolua.setpeer(tmp, {})
  84. end
  85. self.AnyBtn = tmp
  86. tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
  87. end
  88. ---@private
  89. function UIArtifactRewardsListView:InitGenerate__4(Root, data)
  90. --[[
  91. UIAnimator/Window
  92. --]]
  93. local tmp = Root:Find("UIAnimator/Window").gameObject
  94. if tolua.getpeer(tmp) == nil then
  95. tolua.setpeer(tmp, {})
  96. end
  97. self.window = tmp
  98. end
  99. ---@private
  100. function UIArtifactRewardsListView:InitGenerate__5(Root, data)
  101. --[[
  102. UIAnimator/Window/Bg
  103. --]]
  104. local tmp = Root:Find("UIAnimator/Window/Bg").gameObject
  105. if tolua.getpeer(tmp) == nil then
  106. tolua.setpeer(tmp, {})
  107. end
  108. self.bg = tmp
  109. end
  110. ---@private
  111. function UIArtifactRewardsListView:InitGenerate__6(Root, data)
  112. --[[
  113. UIAnimator/Window/Bg/BtnClose
  114. --]]
  115. local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject
  116. if tolua.getpeer(tmp) == nil then
  117. tolua.setpeer(tmp, {})
  118. end
  119. self.btnClose = tmp
  120. tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
  121. end
  122. ---@private
  123. function UIArtifactRewardsListView:InitGenerate__7(Root, data)
  124. --[[
  125. UIAnimator/Window/Bg/TextTitle
  126. --]]
  127. local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject
  128. if tolua.getpeer(tmp) == nil then
  129. tolua.setpeer(tmp, {})
  130. end
  131. self.textTitle = tmp
  132. tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
  133. end
  134. ---@private
  135. function UIArtifactRewardsListView:InitGenerate__8(Root, data)
  136. --[[
  137. UIAnimator/Window/Bg/ScrollView
  138. --]]
  139. local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView").gameObject
  140. if tolua.getpeer(tmp) == nil then
  141. tolua.setpeer(tmp, {})
  142. end
  143. self.scrollView = tmp
  144. tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
  145. tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
  146. end
  147. ---@private
  148. function UIArtifactRewardsListView:InitGenerate__9(Root, data)
  149. --[[
  150. UIAnimator/Window/Bg/ScrollView/Viewport/Content/IconItem
  151. --]]
  152. local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/Content/IconItem").gameObject
  153. if tolua.getpeer(tmp) == nil then
  154. tolua.setpeer(tmp, {})
  155. end
  156. self.iconitem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
  157. self.iconitem.prefabName = "IconItem"
  158. tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
  159. tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
  160. end
  161. ---@private
  162. function UIArtifactRewardsListView:GenerateDestroy()
  163. if tolua.getpeer(self.uIAnimator) ~= nil then
  164. tolua.setpeer(self.uIAnimator, nil)
  165. end
  166. self.uIAnimator = nil
  167. if tolua.getpeer(self.AnyBtn) ~= nil then
  168. tolua.setpeer(self.AnyBtn, nil)
  169. end
  170. self.AnyBtn = nil
  171. if tolua.getpeer(self.window) ~= nil then
  172. tolua.setpeer(self.window, nil)
  173. end
  174. self.window = nil
  175. if tolua.getpeer(self.bg) ~= nil then
  176. tolua.setpeer(self.bg, nil)
  177. end
  178. self.bg = nil
  179. if tolua.getpeer(self.btnClose) ~= nil then
  180. tolua.setpeer(self.btnClose, nil)
  181. end
  182. self.btnClose = nil
  183. if tolua.getpeer(self.textTitle) ~= nil then
  184. tolua.setpeer(self.textTitle, nil)
  185. end
  186. self.textTitle = nil
  187. if tolua.getpeer(self.scrollView) ~= nil then
  188. tolua.setpeer(self.scrollView, nil)
  189. end
  190. self.scrollView = nil
  191. if self.iconitem.GenerateDestroy ~= nil then
  192. self.iconitem:GenerateDestroy()
  193. end
  194. if tolua.getpeer(self.iconitem) ~= nil then
  195. tolua.setpeer(self.iconitem, nil)
  196. end
  197. self.iconitem = nil
  198. self.transform = nil
  199. self.gameObject = nil
  200. self.inited = false
  201. end
  202. return UIArtifactRewardsListView