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- local UIChipRoomView = require("UIChip/UIChipRoomView_Generate")
- function UIChipRoomView:OnAwake(data)
- self.controller = require("UIChip/UIChipRoomCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIChipRoomView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.RESET_CHIP_DECOMPOSE_CACHE_COUNTS, function()
- self.controller:ResetChipsCost()
- self:RefreshShow(false)
- end)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.CHIP_CHANGE, function()
- self.controller:ResetChipsCost()
- self:RefreshShow(true)
- end)
- end
- function UIChipRoomView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIChipRoomView:Init()
- self:RefreshShow(true)
- end
- function UIChipRoomView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIChipRoomView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.uiBase:AddButtonEventListener(self.btnBack.button, function (buttton, params)
- self:UIClose()
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBag, Enum.BagViewPageType.Chip)
- end)
- self.uiBase:AddButtonEventListener(self.btnDecompose.button, function (buttton, params)
- local list, num = self.controller:GetExpectDecomposeChips()
- if num <= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay('ChipDecomposeTips04')
- return
- end
- local data = {list, true}
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIChipDecomposeTips,data)
- end)
- self.uiBase:AddButtonEventListener(self.btnOneKeyDecompose.button, function (buttton, params)
- local list, num = self.controller:GetExpectDecomposeChips(true)
- if num <= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay('ChipDecomposeTips04')
- return
- end
- local data = {list, false}
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIChipDecomposeTips, data)
- end)
- end
- function UIChipRoomView:OnHide()
- end
- function UIChipRoomView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UIChipRoomView:OnClose()
- end
- function UIChipRoomView:OnDispose()
- self.decompose.loopVerticalScrollRect:ClearCells()
- end
- function UIChipRoomView:RefreshShow(refreshData)
- if refreshData then
- self.controller:RefreshCanDecomposeChips()
- end
- local chipDatas = self.controller:GetCanDecomposeChips()
- local hasData = #chipDatas > 0
- self.decompose.noChips:SetActive(not hasData)
- CommonUtil.LoopGridViewEleCreate(self,
- self.decompose.loopVerticalScrollRect,
- self.decompose.content.gridLayoutGroup,
- chipDatas,
- 0,
- function(itemlua, idx)
- CommonUtil.UpdateItemPrefab(self, itemlua, chipDatas[idx + 1])
- end)
- end
- return UIChipRoomView
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