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- local ClimbingTowerLevelData = class("ClimbingTowerLevelData")
- local ClimbingTowerNpcData = require("ClimbingTower/ClimbingTowerNpcData")
- function ClimbingTowerLevelData:ctor(cfg)
- self.levelId = cfg.Id
- self.sceneName = cfg.SceneName
- self.bgmName = cfg.BgmName
- self.maxFightingTime = cfg.MaxFightingTime
- self.monsterLevel = cfg.MonsterLevel
- self.hasPassed = false --是否通过
- self.npcs = nil --关卡npc信息
- self.rewards = cfg.RewardItems --关卡奖励
- self.specialReward = cfg.SpecialReward --关卡特殊奖励
- self.friends = nil --好友通关记录
- self.lowestPlayer = nil --最低通过玩家记录
- self.CardUnlock = cfg.CardUnlock
- self:InitNpcData(cfg.NpcList)
- end
- function ClimbingTowerLevelData:InitNpcData(npcData)
- self.npcs = {}
- for i=1,#npcData do
- self.npcs[#self.npcs+1] =ClimbingTowerNpcData:new(npcData[i],self.monsterLevel)
- end
- end
- function ClimbingTowerLevelData:SetLowestPlayerInfo(brief_info,fight_power,record_time,battle_time)
- self.lowestPlayer = {}
- self.lowestPlayer.head = CommonUtil.GetPlayerHeadIcon(brief_info)
- self.lowestPlayer.uid = brief_info.uid
- self.lowestPlayer.job = brief_info.config_id
- self.lowestPlayer.level = brief_info.level
- self.lowestPlayer.name = CommonUtil.GetVaildNickName(brief_info.nick_name)
- self.lowestPlayer.fightPower = fight_power
- self.lowestPlayer.battle_record_uid = brief_info.battle_record_id
- self.lowestPlayer.record_time = record_time
- self.lowestPlayer.battle_time = battle_time
- self.lowestPlayer.head_frame = brief_info.head_frame_id
- end
- function ClimbingTowerLevelData:SetFriendData(playerList)
- if playerList ~= nil then
- self.friends = {}
- for i = 1, #playerList do
- local brief_info = playerList[i]
- local player = {}
- player.uid = brief_info.uid
- player.job = brief_info.config_id
- player.level = brief_info.level
- player.name = CommonUtil.GetVaildNickName(brief_info.nick_name)
- player.fightPower = brief_info.fight_power
- player.head = CommonUtil.GetPlayerHeadIcon(brief_info)
- player.headFrameId = brief_info.head_frame_id
-
- local headFrame = ManagerContainer.DataMgr.HeadFrameDataMgr:GetHeadFrameById(brief_info.head_frame_id)
- if headFrame ~= nil then
- player.headFrame = headFrame.icon
- else
- player.headFrame = nil
- end
- self.friends[#self.friends+1] = player
- end
- else
- self.friends = nil
- end
- end
- function ClimbingTowerLevelData:SetPassed(val)
- self.hasPassed = val
- end
- function ClimbingTowerLevelData:GetRewards()
- return self.rewards
- end
- function ClimbingTowerLevelData:GetLowestPlayer()
- return self.lowestPlayer
- end
- function ClimbingTowerLevelData:GetFriendsInfo()
- return self.friends
- end
- function ClimbingTowerLevelData:HasFriend()
- return self.friends ~= nil and #self.friends > 0
- end
- return ClimbingTowerLevelData
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