LuaBinder.cs 102 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using UnityEngine;
  4. using LuaInterface;
  5. public static class LuaBinder
  6. {
  7. public static void Bind(LuaState L)
  8. {
  9. float t = Time.realtimeSinceStartup;
  10. L.BeginModule(null);
  11. LuaInterface_DebuggerWrap.Register(L);
  12. LuaProfilerWrap.Register(L);
  13. GameMgrWrap.Register(L);
  14. ConstantsWrap.Register(L);
  15. LuaConstWrap.Register(L);
  16. LuaUIBaseWrap.Register(L);
  17. LuaMgrWrap.Register(L);
  18. ResourceMgrWrap.Register(L);
  19. ELoadTypeWrap.Register(L);
  20. NetworkMgrWrap.Register(L);
  21. ECoreEventTypeWrap.Register(L);
  22. SceneMgrWrap.Register(L);
  23. MusicMgrWrap.Register(L);
  24. UIMgrWrap.Register(L);
  25. DebugHelperWrap.Register(L);
  26. TimerManagerWrap.Register(L);
  27. FileUtilsWrap.Register(L);
  28. CheckInputLengthWrap.Register(L);
  29. GlobalConfigWrap.Register(L);
  30. ModelMgrWrap.Register(L);
  31. StoryCMTypeWrap.Register(L);
  32. ActorDataMgrWrap.Register(L);
  33. ActorDataWrap.Register(L);
  34. HeroActorDataWrap.Register(L);
  35. FellowActorDataWrap.Register(L);
  36. PetActorDataWrap.Register(L);
  37. LuaBattleBridgeWrap.Register(L);
  38. CUIPolygonWrap.Register(L);
  39. StringUtilWrap.Register(L);
  40. UILocalizeScriptWrap.Register(L);
  41. ButtonTriggerAnimationWrap.Register(L);
  42. UIEventHandlerWrap.Register(L);
  43. UIJoystickWrap.Register(L);
  44. UIEventTriggerListenerWrap.Register(L);
  45. LuaUInt64Wrap.Register(L);
  46. LuaUInt32Wrap.Register(L);
  47. ProfessionTypeWrap.Register(L);
  48. I18NWrap.Register(L);
  49. UIDragItemWrap.Register(L);
  50. MirrorCameraWrap.Register(L);
  51. CameraMgrWrap.Register(L);
  52. DateTimeUtilWrap.Register(L);
  53. PreviewCameraEventWrap.Register(L);
  54. AroundSphereMoveWrap.Register(L);
  55. RollingNumberTextWrap.Register(L);
  56. BattleSubModeWrap.Register(L);
  57. BattleModeWrap.Register(L);
  58. SceneTypeWrap.Register(L);
  59. SkillParamWrap.Register(L);
  60. BuffParamWrap.Register(L);
  61. ActorParamWrap.Register(L);
  62. FashionParamWrap.Register(L);
  63. HairColorParamWrap.Register(L);
  64. BodyPartParamWrap.Register(L);
  65. ServerFighterParamWrap.Register(L);
  66. GvGMarkWrap.Register(L);
  67. SlideHorizontalLayoutGroupWrap.Register(L);
  68. CastSkillDataWrap.Register(L);
  69. SwitchSpriteWrap.Register(L);
  70. LoopScrollRectDragEventInheritWrap.Register(L);
  71. SlideVerticalLayoutGroupWrap.Register(L);
  72. SlideGridLayoutGroupWrap.Register(L);
  73. eNetTypeWrap.Register(L);
  74. UIBigMapLineWrap.Register(L);
  75. UIRaycastNoDrawWrap.Register(L);
  76. UIGridViewMarkWrap.Register(L);
  77. UIPlayVideoWrap.Register(L);
  78. AnimControlSkinWrap.Register(L);
  79. GuideMaskWrap.Register(L);
  80. DropDownHelperWrap.Register(L);
  81. UIEffectCfgWrap.Register(L);
  82. SIntWrap.Register(L);
  83. SBoolWrap.Register(L);
  84. SFloatWrap.Register(L);
  85. SDoubleWrap.Register(L);
  86. SLongWrap.Register(L);
  87. SDataUtilWrap.Register(L);
  88. OutputTypeWrap.Register(L);
  89. OutputInfoWrap.Register(L);
  90. BattleStatisticsWrap.Register(L);
  91. FighterStatisticsWrap.Register(L);
  92. SkillStatisticsWrap.Register(L);
  93. AvatarRTMgrWrap.Register(L);
  94. BattleEndConditionWrap.Register(L);
  95. ValTypeWrap.Register(L);
  96. SDKMgrWrap.Register(L);
  97. ChannelTypeWrap.Register(L);
  98. SDKModulTypeWrap.Register(L);
  99. DeviceSystemDataWrap.Register(L);
  100. GameRoleInfoWrap.Register(L);
  101. UIImageSwitchSpriteWrap.Register(L);
  102. RolRectTransformWrap.Register(L);
  103. UiLoopAutoMoveWrap.Register(L);
  104. SingletonMono_GameMgrWrap.Register(L);
  105. MonoBaseWrap.Register(L);
  106. UIBaseWrap.Register(L);
  107. SingletonMono_LuaMgrWrap.Register(L);
  108. Singleton_ResourceMgrWrap.Register(L);
  109. Singleton_NetworkMgrWrap.Register(L);
  110. Singleton_SceneMgrWrap.Register(L);
  111. SingletonMono_MusicMgrWrap.Register(L);
  112. SingletonMono_UIMgrWrap.Register(L);
  113. Singleton_TimerManagerWrap.Register(L);
  114. Singleton_GlobalConfigWrap.Register(L);
  115. SingletonMono_ModelMgrWrap.Register(L);
  116. Singleton_ActorDataMgrWrap.Register(L);
  117. SingletonMono_CameraMgrWrap.Register(L);
  118. SlideHorizontalOrVerticalLayoutGroupWrap.Register(L);
  119. Singleton_AvatarRTMgrWrap.Register(L);
  120. L.RegFunction("ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset", ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  121. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Sprite", ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  122. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  123. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_GameObject", ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  124. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  125. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  126. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Material", ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  127. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D", ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  128. L.RegFunction("ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject", ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  129. L.RegFunction("LuaAutoMoveCallback", LuaAutoMoveCallback);
  130. L.BeginModule("System");
  131. System_Int32Wrap.Register(L);
  132. System_EventArgsWrap.Register(L);
  133. L.RegFunction("Action", System_Action);
  134. L.RegFunction("Predicate_int", System_Predicate_int);
  135. L.RegFunction("Action_int", System_Action_int);
  136. L.RegFunction("Comparison_int", System_Comparison_int);
  137. L.RegFunction("Func_int_int", System_Func_int_int);
  138. L.RegFunction("Func_UnityEngine_LogType_object_bool", System_Func_UnityEngine_LogType_object_bool);
  139. L.RegFunction("Action_bool", System_Action_bool);
  140. L.RegFunction("Func_bool", System_Func_bool);
  141. L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
  142. L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
  143. L.RegFunction("Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects", System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  144. L.RegFunction("Action_SuperScrollView_LoopGridView", System_Action_SuperScrollView_LoopGridView);
  145. L.RegFunction("Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem", System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  146. L.RegFunction("Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem", System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  147. L.RegFunction("Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem", System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  148. L.RegFunction("Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem", System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  149. L.RegFunction("Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem", System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  150. L.RegFunction("Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem", System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  151. L.RegFunction("Action_SuperScrollView_LoopListViewItem_object", System_Action_SuperScrollView_LoopListViewItem_object);
  152. L.RegFunction("Func_WXB_TagAttributes_WXB_IExternalNode", System_Func_WXB_TagAttributes_WXB_IExternalNode);
  153. L.RegFunction("Action_WXB_Draw_object", System_Action_WXB_Draw_object);
  154. //L.RegFunction("Action_Wenting_Lebian_QueryUpdateErrorCode", System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  155. L.RegFunction("Action_UnityEngine_Material", System_Action_UnityEngine_Material);
  156. L.RegFunction("Action_UnityEngine_Texture2D", System_Action_UnityEngine_Texture2D);
  157. #if USE_WEB_VIEW_V
  158. L.RegFunction("EventHandler_Vuplex_WebView_ClickedEventArgs", System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  159. #endif
  160. L.RegFunction("EventHandler", System_EventHandler);
  161. #if USE_WEB_VIEW_V
  162. L.RegFunction("EventHandler_Vuplex_WebView_ScrolledEventArgs", System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  163. L.RegFunction("EventHandler_Vuplex_WebView_ConsoleMessageEventArgs", System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  164. L.RegFunction("EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs", System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  165. L.RegFunction("EventHandler_Vuplex_WebView_ProgressChangedEventArgs", System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  166. L.RegFunction("EventHandler_Vuplex_WebView_EventArgs_string", System_EventHandler_Vuplex_WebView_EventArgs_string);
  167. L.RegFunction("EventHandler_Vuplex_WebView_UrlChangedEventArgs", System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  168. L.RegFunction("EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect", System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  169. #endif
  170. L.RegFunction("Action_bytes", System_Action_bytes);
  171. L.RegFunction("Action_string", System_Action_string);
  172. L.BeginModule("Collections");
  173. L.BeginModule("Generic");
  174. System_Collections_Generic_Dictionary_object_objectWrap.Register(L);
  175. L.EndModule();
  176. L.EndModule();
  177. L.EndModule();
  178. L.BeginModule("LuaInterface");
  179. LuaInterface_LuaInjectionStationWrap.Register(L);
  180. LuaInterface_InjectTypeWrap.Register(L);
  181. L.EndModule();
  182. L.BeginModule("DG");
  183. L.BeginModule("Tweening");
  184. DG_Tweening_DOTweenWrap.Register(L);
  185. DG_Tweening_EaseWrap.Register(L);
  186. DG_Tweening_TweenWrap.Register(L);
  187. DG_Tweening_SequenceWrap.Register(L);
  188. DG_Tweening_TweenerWrap.Register(L);
  189. DG_Tweening_LoopTypeWrap.Register(L);
  190. DG_Tweening_PathModeWrap.Register(L);
  191. DG_Tweening_PathTypeWrap.Register(L);
  192. DG_Tweening_RotateModeWrap.Register(L);
  193. L.RegFunction("TweenCallback", DG_Tweening_TweenCallback);
  194. L.RegFunction("TweenCallback_int", DG_Tweening_TweenCallback_int);
  195. L.BeginModule("Core");
  196. L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float);
  197. L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float);
  198. L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double);
  199. L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double);
  200. L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int);
  201. L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int);
  202. L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint);
  203. L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint);
  204. L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long);
  205. L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long);
  206. L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong);
  207. L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong);
  208. L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string);
  209. L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string);
  210. L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  211. L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  212. L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  213. L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  214. L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  215. L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  216. L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  217. L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  218. L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color);
  219. L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color);
  220. L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  221. L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  222. L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  223. L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  224. L.EndModule();
  225. L.EndModule();
  226. L.EndModule();
  227. L.BeginModule("UnityEngine");
  228. UnityEngine_ComponentWrap.Register(L);
  229. UnityEngine_TransformWrap.Register(L);
  230. UnityEngine_LightWrap.Register(L);
  231. UnityEngine_MaterialWrap.Register(L);
  232. UnityEngine_CameraWrap.Register(L);
  233. UnityEngine_AudioSourceWrap.Register(L);
  234. UnityEngine_BehaviourWrap.Register(L);
  235. UnityEngine_MonoBehaviourWrap.Register(L);
  236. UnityEngine_GameObjectWrap.Register(L);
  237. UnityEngine_TrackedReferenceWrap.Register(L);
  238. UnityEngine_ApplicationWrap.Register(L);
  239. UnityEngine_PhysicsWrap.Register(L);
  240. UnityEngine_ColliderWrap.Register(L);
  241. UnityEngine_TimeWrap.Register(L);
  242. UnityEngine_TextureWrap.Register(L);
  243. UnityEngine_Texture2DWrap.Register(L);
  244. UnityEngine_ShaderWrap.Register(L);
  245. UnityEngine_RendererWrap.Register(L);
  246. UnityEngine_WWWWrap.Register(L);
  247. UnityEngine_ScreenWrap.Register(L);
  248. UnityEngine_CameraClearFlagsWrap.Register(L);
  249. UnityEngine_AudioClipWrap.Register(L);
  250. UnityEngine_AssetBundleWrap.Register(L);
  251. UnityEngine_ParticleSystemWrap.Register(L);
  252. UnityEngine_AsyncOperationWrap.Register(L);
  253. UnityEngine_LightTypeWrap.Register(L);
  254. UnityEngine_SleepTimeoutWrap.Register(L);
  255. UnityEngine_AnimatorWrap.Register(L);
  256. UnityEngine_AnimatorStateInfoWrap.Register(L);
  257. UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
  258. UnityEngine_AnimatorOverrideControllerWrap.Register(L);
  259. UnityEngine_InputWrap.Register(L);
  260. UnityEngine_KeyCodeWrap.Register(L);
  261. UnityEngine_SkinnedMeshRendererWrap.Register(L);
  262. UnityEngine_SpaceWrap.Register(L);
  263. UnityEngine_AnimationBlendModeWrap.Register(L);
  264. UnityEngine_QueueModeWrap.Register(L);
  265. UnityEngine_PlayModeWrap.Register(L);
  266. UnityEngine_WrapModeWrap.Register(L);
  267. UnityEngine_QualitySettingsWrap.Register(L);
  268. UnityEngine_RenderSettingsWrap.Register(L);
  269. UnityEngine_RenderTextureDescriptorWrap.Register(L);
  270. UnityEngine_RenderTextureFormatWrap.Register(L);
  271. UnityEngine_ResourcesWrap.Register(L);
  272. UnityEngine_RectTransformWrap.Register(L);
  273. UnityEngine_CanvasWrap.Register(L);
  274. UnityEngine_CanvasGroupWrap.Register(L);
  275. UnityEngine_MeshFilterWrap.Register(L);
  276. UnityEngine_PlayerPrefsWrap.Register(L);
  277. UnityEngine_RectWrap.Register(L);
  278. UnityEngine_RectOffsetWrap.Register(L);
  279. UnityEngine_RenderingPathWrap.Register(L);
  280. UnityEngine_TextAnchorWrap.Register(L);
  281. UnityEngine_GUIUtilityWrap.Register(L);
  282. UnityEngine_UnityEngineUtilsWrap.Register(L);
  283. UnityEngine_AudioBehaviourWrap.Register(L);
  284. L.BeginModule("UI");
  285. UnityEngine_UI_GraphicWrap.Register(L);
  286. UnityEngine_UI_ImageWrap.Register(L);
  287. UnityEngine_UI_ButtonWrap.Register(L);
  288. UnityEngine_UI_TextWrap.Register(L);
  289. UnityEngine_UI_RawImageWrap.Register(L);
  290. UnityEngine_UI_ToggleWrap.Register(L);
  291. UnityEngine_UI_SliderWrap.Register(L);
  292. UnityEngine_UI_InputFieldWrap.Register(L);
  293. UnityEngine_UI_ScrollRectWrap.Register(L);
  294. UnityEngine_UI_DropdownWrap.Register(L);
  295. UnityEngine_UI_LayoutElementWrap.Register(L);
  296. UnityEngine_UI_GridLayoutGroupWrap.Register(L);
  297. UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
  298. UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
  299. UnityEngine_UI_ToggleGroupWrap.Register(L);
  300. UnityEngine_UI_ScrollbarWrap.Register(L);
  301. UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
  302. UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
  303. UnityEngine_UI_RepeatButtonWrap.Register(L);
  304. UnityEngine_UI_ContentSizeFitterWrap.Register(L);
  305. UnityEngine_UI_MaskableGraphicWrap.Register(L);
  306. UnityEngine_UI_SelectableWrap.Register(L);
  307. UnityEngine_UI_LayoutGroupWrap.Register(L);
  308. UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
  309. UnityEngine_UI_LoopScrollRectWrap.Register(L);
  310. L.RegFunction("LuaUpdateCellCallback", UnityEngine_UI_LuaUpdateCellCallback);
  311. L.BeginModule("Button");
  312. UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
  313. L.EndModule();
  314. L.BeginModule("Toggle");
  315. UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
  316. L.EndModule();
  317. L.BeginModule("Slider");
  318. UnityEngine_UI_Slider_SliderEventWrap.Register(L);
  319. L.EndModule();
  320. L.BeginModule("InputField");
  321. UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
  322. UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
  323. L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
  324. L.EndModule();
  325. L.BeginModule("ScrollRect");
  326. UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
  327. L.EndModule();
  328. L.BeginModule("Dropdown");
  329. UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
  330. L.EndModule();
  331. L.BeginModule("LoopScrollRect");
  332. L.RegFunction("UpdateCellCallback", UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  333. L.EndModule();
  334. L.EndModule();
  335. L.BeginModule("RectTransform");
  336. UnityEngine_RectTransform_AxisWrap.Register(L);
  337. L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
  338. L.EndModule();
  339. L.BeginModule("EventSystems");
  340. UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
  341. UnityEngine_EventSystems_PhysicsRaycasterWrap.Register(L);
  342. UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
  343. UnityEngine_EventSystems_EventTriggerWrap.Register(L);
  344. UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
  345. UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
  346. UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
  347. L.EndModule();
  348. L.BeginModule("Events");
  349. UnityEngine_Events_UnityEventWrap.Register(L);
  350. UnityEngine_Events_UnityEventBaseWrap.Register(L);
  351. UnityEngine_Events_UnityEvent_boolWrap.Register(L);
  352. UnityEngine_Events_UnityEvent_floatWrap.Register(L);
  353. UnityEngine_Events_UnityEvent_stringWrap.Register(L);
  354. UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
  355. UnityEngine_Events_UnityEvent_UnityEngine_Vector2_intWrap.Register(L);
  356. UnityEngine_Events_UnityEvent_RO_ReorderableList_ReorderableListEventStructWrap.Register(L);
  357. L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
  358. L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
  359. L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
  360. L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
  361. L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  362. L.RegFunction("UnityAction_UnityEngine_Vector2_int", UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  363. L.RegFunction("UnityAction_RO_ReorderableList_ReorderableListEventStruct", UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  364. L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
  365. L.EndModule();
  366. L.BeginModule("Camera");
  367. L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
  368. L.EndModule();
  369. L.BeginModule("Application");
  370. L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
  371. L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
  372. L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
  373. L.EndModule();
  374. L.BeginModule("AudioClip");
  375. L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
  376. L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
  377. L.EndModule();
  378. L.BeginModule("Canvas");
  379. L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
  380. L.EndModule();
  381. L.EndModule();
  382. L.BeginModule("TMPro");
  383. TMPro_TextMeshProUGUIWrap.Register(L);
  384. TMPro_TextMeshProWrap.Register(L);
  385. TMPro_TMP_InputFieldWrap.Register(L);
  386. TMPro_TMP_TextUtilitiesWrap.Register(L);
  387. TMPro_TMP_TextInfoWrap.Register(L);
  388. TMPro_TMP_LinkInfoWrap.Register(L);
  389. TMPro_TMP_TextWrap.Register(L);
  390. L.BeginModule("TMP_InputField");
  391. L.RegFunction("OnValidateInput", TMPro_TMP_InputField_OnValidateInput);
  392. L.EndModule();
  393. L.EndModule();
  394. L.BeginModule("UIJoystick");
  395. UIJoystick_OnDragEventWrap.Register(L);
  396. L.EndModule();
  397. L.BeginModule("Cinemachine");
  398. Cinemachine_CinemachineVirtualCameraWrap.Register(L);
  399. Cinemachine_CinemachineVirtualCameraBaseWrap.Register(L);
  400. L.BeginModule("CinemachineVirtualCamera");
  401. L.RegFunction("CreatePipelineDelegate", Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  402. L.RegFunction("DestroyPipelineDelegate", Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  403. L.EndModule();
  404. L.EndModule();
  405. L.BeginModule("SuperScrollView");
  406. SuperScrollView_LoopGridViewWrap.Register(L);
  407. SuperScrollView_LoopGridViewItemWrap.Register(L);
  408. SuperScrollView_LoopGridViewSettingParamWrap.Register(L);
  409. SuperScrollView_LoopGridViewInitParamWrap.Register(L);
  410. SuperScrollView_RowColumnPairWrap.Register(L);
  411. SuperScrollView_LoopListViewWrap.Register(L);
  412. SuperScrollView_LoopListViewItemWrap.Register(L);
  413. SuperScrollView_LoopListViewInitParamWrap.Register(L);
  414. SuperScrollView_GridFixedTypeWrap.Register(L);
  415. L.EndModule();
  416. L.BeginModule("UIExtensions");
  417. UIExtensions_UIParticleWrap.Register(L);
  418. L.EndModule();
  419. L.BeginModule("RO");
  420. RO_ReorderableListWrap.Register(L);
  421. L.BeginModule("ReorderableList");
  422. RO_ReorderableList_ReorderableListEventStructWrap.Register(L);
  423. RO_ReorderableList_ReorderableListHandlerWrap.Register(L);
  424. L.EndModule();
  425. L.EndModule();
  426. L.BeginModule("WXB");
  427. WXB_SymbolTextWrap.Register(L);
  428. WXB_SymbolTextEventWrap.Register(L);
  429. L.EndModule();
  430. L.BeginModule("Spine");
  431. Spine_AnimationStateWrap.Register(L);
  432. Spine_SkeletonWrap.Register(L);
  433. L.BeginModule("Unity");
  434. Spine_Unity_SkeletonGraphicWrap.Register(L);
  435. L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate);
  436. L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate);
  437. L.BeginModule("SkeletonGraphic");
  438. L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  439. L.EndModule();
  440. L.EndModule();
  441. L.BeginModule("AnimationState");
  442. L.RegFunction("TrackEntryDelegate", Spine_AnimationState_TrackEntryDelegate);
  443. L.RegFunction("TrackEntryEventDelegate", Spine_AnimationState_TrackEntryEventDelegate);
  444. L.EndModule();
  445. L.EndModule();
  446. L.BeginModule("Wenting");
  447. L.BeginModule("Lebian");
  448. //Wenting_Lebian_LeBianSDKWrap.Register(L);
  449. Wenting_Lebian_QueryUpdateErrorCodeWrap.Register(L);
  450. L.EndModule();
  451. L.EndModule();
  452. #if USE_WEB_VIEW_V
  453. L.BeginModule("Vuplex");
  454. L.BeginModule("WebView");
  455. Vuplex_WebView_WebWrap.Register(L);
  456. Vuplex_WebView_WebViewOptionsWrap.Register(L);
  457. Vuplex_WebView_WebPluginTypeWrap.Register(L);
  458. Vuplex_WebView_WentingCanvasWebVewPrefabWrap.Register(L);
  459. Vuplex_WebView_CanvasWebViewPrefabWrap.Register(L);
  460. Vuplex_WebView_WebViewPrefabWrap.Register(L);
  461. Vuplex_WebView_BaseWebViewPrefabWrap.Register(L);
  462. Vuplex_WebView_DragModeWrap.Register(L);
  463. Vuplex_WebView_BaseWebViewWrap.Register(L);
  464. Vuplex_WebView_ConsoleMessageEventArgsWrap.Register(L);
  465. Vuplex_WebView_FocusedInputFieldChangedEventArgsWrap.Register(L);
  466. Vuplex_WebView_ProgressChangedEventArgsWrap.Register(L);
  467. Vuplex_WebView_UrlChangedEventArgsWrap.Register(L);
  468. Vuplex_WebView_ScrolledEventArgsWrap.Register(L);
  469. Vuplex_WebView_CanvasKeyboardWrap.Register(L);
  470. Vuplex_WebView_KeyboardWrap.Register(L);
  471. Vuplex_WebView_BaseKeyboardWrap.Register(L);
  472. Vuplex_WebView_KeyModifierWrap.Register(L);
  473. L.EndModule();
  474. L.EndModule();
  475. #endif
  476. L.BeginModule("UIBase");
  477. L.RegFunction("ButtonListener", UIBase_ButtonListener);
  478. L.RegFunction("ButtonListenerWithParam", UIBase_ButtonListenerWithParam);
  479. L.RegFunction("ToggleListener", UIBase_ToggleListener);
  480. L.RegFunction("ToggleListenerWithParams", UIBase_ToggleListenerWithParams);
  481. L.RegFunction("UIPageCreator", UIBase_UIPageCreator);
  482. L.EndModule();
  483. L.BeginModule("TimerManager");
  484. L.RegFunction("ServerTimeChangeFuc", TimerManager_ServerTimeChangeFuc);
  485. L.EndModule();
  486. L.BeginModule("Timer");
  487. L.RegFunction("OnTimeUpHandler", Timer_OnTimeUpHandler);
  488. L.RegFunction("OnTimeUpWithParamsHandler", Timer_OnTimeUpWithParamsHandler);
  489. L.EndModule();
  490. L.EndModule();
  491. L.BeginPreLoad();
  492. L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
  493. L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
  494. L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
  495. L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
  496. L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
  497. L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
  498. L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
  499. L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
  500. L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
  501. //L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
  502. L.AddPreLoad("UnityEngine.CanvasRenderer", LuaOpen_UnityEngine_CanvasRenderer, typeof(UnityEngine.CanvasRenderer));
  503. L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
  504. L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
  505. L.EndPreLoad();
  506. Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
  507. }
  508. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  509. static int ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L)
  510. {
  511. try
  512. {
  513. int count = LuaDLL.lua_gettop(L);
  514. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  515. if (count == 1)
  516. {
  517. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Create(func);
  518. ToLua.Push(L, arg1);
  519. }
  520. else
  521. {
  522. LuaTable self = ToLua.CheckLuaTable(L, 2);
  523. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Create(func, self);
  524. ToLua.Push(L, arg1);
  525. }
  526. return 1;
  527. }
  528. catch(Exception e)
  529. {
  530. return LuaDLL.toluaL_exception(L, e);
  531. }
  532. }
  533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  534. static int ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L)
  535. {
  536. try
  537. {
  538. int count = LuaDLL.lua_gettop(L);
  539. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  540. if (count == 1)
  541. {
  542. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Create(func);
  543. ToLua.Push(L, arg1);
  544. }
  545. else
  546. {
  547. LuaTable self = ToLua.CheckLuaTable(L, 2);
  548. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Create(func, self);
  549. ToLua.Push(L, arg1);
  550. }
  551. return 1;
  552. }
  553. catch(Exception e)
  554. {
  555. return LuaDLL.toluaL_exception(L, e);
  556. }
  557. }
  558. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  559. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L)
  560. {
  561. try
  562. {
  563. int count = LuaDLL.lua_gettop(L);
  564. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  565. if (count == 1)
  566. {
  567. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Create(func);
  568. ToLua.Push(L, arg1);
  569. }
  570. else
  571. {
  572. LuaTable self = ToLua.CheckLuaTable(L, 2);
  573. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Create(func, self);
  574. ToLua.Push(L, arg1);
  575. }
  576. return 1;
  577. }
  578. catch(Exception e)
  579. {
  580. return LuaDLL.toluaL_exception(L, e);
  581. }
  582. }
  583. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  584. static int ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L)
  585. {
  586. try
  587. {
  588. int count = LuaDLL.lua_gettop(L);
  589. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  590. if (count == 1)
  591. {
  592. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Create(func);
  593. ToLua.Push(L, arg1);
  594. }
  595. else
  596. {
  597. LuaTable self = ToLua.CheckLuaTable(L, 2);
  598. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Create(func, self);
  599. ToLua.Push(L, arg1);
  600. }
  601. return 1;
  602. }
  603. catch(Exception e)
  604. {
  605. return LuaDLL.toluaL_exception(L, e);
  606. }
  607. }
  608. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  609. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L)
  610. {
  611. try
  612. {
  613. int count = LuaDLL.lua_gettop(L);
  614. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  615. if (count == 1)
  616. {
  617. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func);
  618. ToLua.Push(L, arg1);
  619. }
  620. else
  621. {
  622. LuaTable self = ToLua.CheckLuaTable(L, 2);
  623. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func, self);
  624. ToLua.Push(L, arg1);
  625. }
  626. return 1;
  627. }
  628. catch(Exception e)
  629. {
  630. return LuaDLL.toluaL_exception(L, e);
  631. }
  632. }
  633. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  634. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L)
  635. {
  636. try
  637. {
  638. int count = LuaDLL.lua_gettop(L);
  639. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  640. if (count == 1)
  641. {
  642. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Create(func);
  643. ToLua.Push(L, arg1);
  644. }
  645. else
  646. {
  647. LuaTable self = ToLua.CheckLuaTable(L, 2);
  648. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Create(func, self);
  649. ToLua.Push(L, arg1);
  650. }
  651. return 1;
  652. }
  653. catch(Exception e)
  654. {
  655. return LuaDLL.toluaL_exception(L, e);
  656. }
  657. }
  658. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  659. static int ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L)
  660. {
  661. try
  662. {
  663. int count = LuaDLL.lua_gettop(L);
  664. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  665. if (count == 1)
  666. {
  667. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Create(func);
  668. ToLua.Push(L, arg1);
  669. }
  670. else
  671. {
  672. LuaTable self = ToLua.CheckLuaTable(L, 2);
  673. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Create(func, self);
  674. ToLua.Push(L, arg1);
  675. }
  676. return 1;
  677. }
  678. catch(Exception e)
  679. {
  680. return LuaDLL.toluaL_exception(L, e);
  681. }
  682. }
  683. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  684. static int ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L)
  685. {
  686. try
  687. {
  688. int count = LuaDLL.lua_gettop(L);
  689. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  690. if (count == 1)
  691. {
  692. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Create(func);
  693. ToLua.Push(L, arg1);
  694. }
  695. else
  696. {
  697. LuaTable self = ToLua.CheckLuaTable(L, 2);
  698. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Create(func, self);
  699. ToLua.Push(L, arg1);
  700. }
  701. return 1;
  702. }
  703. catch(Exception e)
  704. {
  705. return LuaDLL.toluaL_exception(L, e);
  706. }
  707. }
  708. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  709. static int ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L)
  710. {
  711. try
  712. {
  713. int count = LuaDLL.lua_gettop(L);
  714. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  715. if (count == 1)
  716. {
  717. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func);
  718. ToLua.Push(L, arg1);
  719. }
  720. else
  721. {
  722. LuaTable self = ToLua.CheckLuaTable(L, 2);
  723. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func, self);
  724. ToLua.Push(L, arg1);
  725. }
  726. return 1;
  727. }
  728. catch(Exception e)
  729. {
  730. return LuaDLL.toluaL_exception(L, e);
  731. }
  732. }
  733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  734. static int LuaAutoMoveCallback(IntPtr L)
  735. {
  736. try
  737. {
  738. int count = LuaDLL.lua_gettop(L);
  739. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  740. if (count == 1)
  741. {
  742. Delegate arg1 = DelegateTraits<LuaAutoMoveCallback>.Create(func);
  743. ToLua.Push(L, arg1);
  744. }
  745. else
  746. {
  747. LuaTable self = ToLua.CheckLuaTable(L, 2);
  748. Delegate arg1 = DelegateTraits<LuaAutoMoveCallback>.Create(func, self);
  749. ToLua.Push(L, arg1);
  750. }
  751. return 1;
  752. }
  753. catch(Exception e)
  754. {
  755. return LuaDLL.toluaL_exception(L, e);
  756. }
  757. }
  758. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  759. static int System_Action(IntPtr L)
  760. {
  761. try
  762. {
  763. int count = LuaDLL.lua_gettop(L);
  764. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  765. if (count == 1)
  766. {
  767. Delegate arg1 = DelegateTraits<System.Action>.Create(func);
  768. ToLua.Push(L, arg1);
  769. }
  770. else
  771. {
  772. LuaTable self = ToLua.CheckLuaTable(L, 2);
  773. Delegate arg1 = DelegateTraits<System.Action>.Create(func, self);
  774. ToLua.Push(L, arg1);
  775. }
  776. return 1;
  777. }
  778. catch(Exception e)
  779. {
  780. return LuaDLL.toluaL_exception(L, e);
  781. }
  782. }
  783. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  784. static int System_Predicate_int(IntPtr L)
  785. {
  786. try
  787. {
  788. int count = LuaDLL.lua_gettop(L);
  789. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  790. if (count == 1)
  791. {
  792. Delegate arg1 = DelegateTraits<System.Predicate<int>>.Create(func);
  793. ToLua.Push(L, arg1);
  794. }
  795. else
  796. {
  797. LuaTable self = ToLua.CheckLuaTable(L, 2);
  798. Delegate arg1 = DelegateTraits<System.Predicate<int>>.Create(func, self);
  799. ToLua.Push(L, arg1);
  800. }
  801. return 1;
  802. }
  803. catch(Exception e)
  804. {
  805. return LuaDLL.toluaL_exception(L, e);
  806. }
  807. }
  808. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  809. static int System_Action_int(IntPtr L)
  810. {
  811. try
  812. {
  813. int count = LuaDLL.lua_gettop(L);
  814. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  815. if (count == 1)
  816. {
  817. Delegate arg1 = DelegateTraits<System.Action<int>>.Create(func);
  818. ToLua.Push(L, arg1);
  819. }
  820. else
  821. {
  822. LuaTable self = ToLua.CheckLuaTable(L, 2);
  823. Delegate arg1 = DelegateTraits<System.Action<int>>.Create(func, self);
  824. ToLua.Push(L, arg1);
  825. }
  826. return 1;
  827. }
  828. catch(Exception e)
  829. {
  830. return LuaDLL.toluaL_exception(L, e);
  831. }
  832. }
  833. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  834. static int System_Comparison_int(IntPtr L)
  835. {
  836. try
  837. {
  838. int count = LuaDLL.lua_gettop(L);
  839. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  840. if (count == 1)
  841. {
  842. Delegate arg1 = DelegateTraits<System.Comparison<int>>.Create(func);
  843. ToLua.Push(L, arg1);
  844. }
  845. else
  846. {
  847. LuaTable self = ToLua.CheckLuaTable(L, 2);
  848. Delegate arg1 = DelegateTraits<System.Comparison<int>>.Create(func, self);
  849. ToLua.Push(L, arg1);
  850. }
  851. return 1;
  852. }
  853. catch(Exception e)
  854. {
  855. return LuaDLL.toluaL_exception(L, e);
  856. }
  857. }
  858. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  859. static int System_Func_int_int(IntPtr L)
  860. {
  861. try
  862. {
  863. int count = LuaDLL.lua_gettop(L);
  864. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  865. if (count == 1)
  866. {
  867. Delegate arg1 = DelegateTraits<System.Func<int,int>>.Create(func);
  868. ToLua.Push(L, arg1);
  869. }
  870. else
  871. {
  872. LuaTable self = ToLua.CheckLuaTable(L, 2);
  873. Delegate arg1 = DelegateTraits<System.Func<int,int>>.Create(func, self);
  874. ToLua.Push(L, arg1);
  875. }
  876. return 1;
  877. }
  878. catch(Exception e)
  879. {
  880. return LuaDLL.toluaL_exception(L, e);
  881. }
  882. }
  883. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  884. static int System_Func_UnityEngine_LogType_object_bool(IntPtr L)
  885. {
  886. try
  887. {
  888. int count = LuaDLL.lua_gettop(L);
  889. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  890. if (count == 1)
  891. {
  892. Delegate arg1 = DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Create(func);
  893. ToLua.Push(L, arg1);
  894. }
  895. else
  896. {
  897. LuaTable self = ToLua.CheckLuaTable(L, 2);
  898. Delegate arg1 = DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Create(func, self);
  899. ToLua.Push(L, arg1);
  900. }
  901. return 1;
  902. }
  903. catch(Exception e)
  904. {
  905. return LuaDLL.toluaL_exception(L, e);
  906. }
  907. }
  908. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  909. static int System_Action_bool(IntPtr L)
  910. {
  911. try
  912. {
  913. int count = LuaDLL.lua_gettop(L);
  914. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  915. if (count == 1)
  916. {
  917. Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
  918. ToLua.Push(L, arg1);
  919. }
  920. else
  921. {
  922. LuaTable self = ToLua.CheckLuaTable(L, 2);
  923. Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
  924. ToLua.Push(L, arg1);
  925. }
  926. return 1;
  927. }
  928. catch(Exception e)
  929. {
  930. return LuaDLL.toluaL_exception(L, e);
  931. }
  932. }
  933. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  934. static int System_Func_bool(IntPtr L)
  935. {
  936. try
  937. {
  938. int count = LuaDLL.lua_gettop(L);
  939. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  940. if (count == 1)
  941. {
  942. Delegate arg1 = DelegateTraits<System.Func<bool>>.Create(func);
  943. ToLua.Push(L, arg1);
  944. }
  945. else
  946. {
  947. LuaTable self = ToLua.CheckLuaTable(L, 2);
  948. Delegate arg1 = DelegateTraits<System.Func<bool>>.Create(func, self);
  949. ToLua.Push(L, arg1);
  950. }
  951. return 1;
  952. }
  953. catch(Exception e)
  954. {
  955. return LuaDLL.toluaL_exception(L, e);
  956. }
  957. }
  958. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  959. static int System_Action_UnityEngine_AsyncOperation(IntPtr L)
  960. {
  961. try
  962. {
  963. int count = LuaDLL.lua_gettop(L);
  964. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  965. if (count == 1)
  966. {
  967. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Create(func);
  968. ToLua.Push(L, arg1);
  969. }
  970. else
  971. {
  972. LuaTable self = ToLua.CheckLuaTable(L, 2);
  973. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Create(func, self);
  974. ToLua.Push(L, arg1);
  975. }
  976. return 1;
  977. }
  978. catch(Exception e)
  979. {
  980. return LuaDLL.toluaL_exception(L, e);
  981. }
  982. }
  983. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  984. static int System_Action_UnityEngine_GameObject(IntPtr L)
  985. {
  986. try
  987. {
  988. int count = LuaDLL.lua_gettop(L);
  989. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  990. if (count == 1)
  991. {
  992. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.GameObject>>.Create(func);
  993. ToLua.Push(L, arg1);
  994. }
  995. else
  996. {
  997. LuaTable self = ToLua.CheckLuaTable(L, 2);
  998. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.GameObject>>.Create(func, self);
  999. ToLua.Push(L, arg1);
  1000. }
  1001. return 1;
  1002. }
  1003. catch(Exception e)
  1004. {
  1005. return LuaDLL.toluaL_exception(L, e);
  1006. }
  1007. }
  1008. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1009. static int System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L)
  1010. {
  1011. try
  1012. {
  1013. int count = LuaDLL.lua_gettop(L);
  1014. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1015. if (count == 1)
  1016. {
  1017. Delegate arg1 = DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Create(func);
  1018. ToLua.Push(L, arg1);
  1019. }
  1020. else
  1021. {
  1022. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1023. Delegate arg1 = DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Create(func, self);
  1024. ToLua.Push(L, arg1);
  1025. }
  1026. return 1;
  1027. }
  1028. catch(Exception e)
  1029. {
  1030. return LuaDLL.toluaL_exception(L, e);
  1031. }
  1032. }
  1033. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1034. static int System_Action_SuperScrollView_LoopGridView(IntPtr L)
  1035. {
  1036. try
  1037. {
  1038. int count = LuaDLL.lua_gettop(L);
  1039. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1040. if (count == 1)
  1041. {
  1042. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Create(func);
  1043. ToLua.Push(L, arg1);
  1044. }
  1045. else
  1046. {
  1047. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1048. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Create(func, self);
  1049. ToLua.Push(L, arg1);
  1050. }
  1051. return 1;
  1052. }
  1053. catch(Exception e)
  1054. {
  1055. return LuaDLL.toluaL_exception(L, e);
  1056. }
  1057. }
  1058. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1059. static int System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L)
  1060. {
  1061. try
  1062. {
  1063. int count = LuaDLL.lua_gettop(L);
  1064. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1065. if (count == 1)
  1066. {
  1067. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Create(func);
  1068. ToLua.Push(L, arg1);
  1069. }
  1070. else
  1071. {
  1072. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1073. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1074. ToLua.Push(L, arg1);
  1075. }
  1076. return 1;
  1077. }
  1078. catch(Exception e)
  1079. {
  1080. return LuaDLL.toluaL_exception(L, e);
  1081. }
  1082. }
  1083. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1084. static int System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L)
  1085. {
  1086. try
  1087. {
  1088. int count = LuaDLL.lua_gettop(L);
  1089. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1090. if (count == 1)
  1091. {
  1092. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func);
  1093. ToLua.Push(L, arg1);
  1094. }
  1095. else
  1096. {
  1097. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1098. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1099. ToLua.Push(L, arg1);
  1100. }
  1101. return 1;
  1102. }
  1103. catch(Exception e)
  1104. {
  1105. return LuaDLL.toluaL_exception(L, e);
  1106. }
  1107. }
  1108. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1109. static int System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L)
  1110. {
  1111. try
  1112. {
  1113. int count = LuaDLL.lua_gettop(L);
  1114. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1115. if (count == 1)
  1116. {
  1117. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func);
  1118. ToLua.Push(L, arg1);
  1119. }
  1120. else
  1121. {
  1122. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1123. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1124. ToLua.Push(L, arg1);
  1125. }
  1126. return 1;
  1127. }
  1128. catch(Exception e)
  1129. {
  1130. return LuaDLL.toluaL_exception(L, e);
  1131. }
  1132. }
  1133. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1134. static int System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L)
  1135. {
  1136. try
  1137. {
  1138. int count = LuaDLL.lua_gettop(L);
  1139. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1140. if (count == 1)
  1141. {
  1142. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Create(func);
  1143. ToLua.Push(L, arg1);
  1144. }
  1145. else
  1146. {
  1147. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1148. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1149. ToLua.Push(L, arg1);
  1150. }
  1151. return 1;
  1152. }
  1153. catch(Exception e)
  1154. {
  1155. return LuaDLL.toluaL_exception(L, e);
  1156. }
  1157. }
  1158. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1159. static int System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L)
  1160. {
  1161. try
  1162. {
  1163. int count = LuaDLL.lua_gettop(L);
  1164. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1165. if (count == 1)
  1166. {
  1167. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func);
  1168. ToLua.Push(L, arg1);
  1169. }
  1170. else
  1171. {
  1172. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1173. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1174. ToLua.Push(L, arg1);
  1175. }
  1176. return 1;
  1177. }
  1178. catch(Exception e)
  1179. {
  1180. return LuaDLL.toluaL_exception(L, e);
  1181. }
  1182. }
  1183. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1184. static int System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L)
  1185. {
  1186. try
  1187. {
  1188. int count = LuaDLL.lua_gettop(L);
  1189. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1190. if (count == 1)
  1191. {
  1192. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func);
  1193. ToLua.Push(L, arg1);
  1194. }
  1195. else
  1196. {
  1197. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1198. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1199. ToLua.Push(L, arg1);
  1200. }
  1201. return 1;
  1202. }
  1203. catch(Exception e)
  1204. {
  1205. return LuaDLL.toluaL_exception(L, e);
  1206. }
  1207. }
  1208. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1209. static int System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L)
  1210. {
  1211. try
  1212. {
  1213. int count = LuaDLL.lua_gettop(L);
  1214. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1215. if (count == 1)
  1216. {
  1217. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Create(func);
  1218. ToLua.Push(L, arg1);
  1219. }
  1220. else
  1221. {
  1222. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1223. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Create(func, self);
  1224. ToLua.Push(L, arg1);
  1225. }
  1226. return 1;
  1227. }
  1228. catch(Exception e)
  1229. {
  1230. return LuaDLL.toluaL_exception(L, e);
  1231. }
  1232. }
  1233. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1234. static int System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L)
  1235. {
  1236. try
  1237. {
  1238. int count = LuaDLL.lua_gettop(L);
  1239. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1240. if (count == 1)
  1241. {
  1242. Delegate arg1 = DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Create(func);
  1243. ToLua.Push(L, arg1);
  1244. }
  1245. else
  1246. {
  1247. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1248. Delegate arg1 = DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Create(func, self);
  1249. ToLua.Push(L, arg1);
  1250. }
  1251. return 1;
  1252. }
  1253. catch(Exception e)
  1254. {
  1255. return LuaDLL.toluaL_exception(L, e);
  1256. }
  1257. }
  1258. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1259. static int System_Action_WXB_Draw_object(IntPtr L)
  1260. {
  1261. try
  1262. {
  1263. int count = LuaDLL.lua_gettop(L);
  1264. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1265. if (count == 1)
  1266. {
  1267. Delegate arg1 = DelegateTraits<System.Action<WXB.Draw,object>>.Create(func);
  1268. ToLua.Push(L, arg1);
  1269. }
  1270. else
  1271. {
  1272. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1273. Delegate arg1 = DelegateTraits<System.Action<WXB.Draw,object>>.Create(func, self);
  1274. ToLua.Push(L, arg1);
  1275. }
  1276. return 1;
  1277. }
  1278. catch(Exception e)
  1279. {
  1280. return LuaDLL.toluaL_exception(L, e);
  1281. }
  1282. }
  1283. //[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1284. //static int System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L)
  1285. //{
  1286. // try
  1287. // {
  1288. // int count = LuaDLL.lua_gettop(L);
  1289. // LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1290. // if (count == 1)
  1291. // {
  1292. // Delegate arg1 = DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Create(func);
  1293. // ToLua.Push(L, arg1);
  1294. // }
  1295. // else
  1296. // {
  1297. // LuaTable self = ToLua.CheckLuaTable(L, 2);
  1298. // Delegate arg1 = DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Create(func, self);
  1299. // ToLua.Push(L, arg1);
  1300. // }
  1301. // return 1;
  1302. // }
  1303. // catch(Exception e)
  1304. // {
  1305. // return LuaDLL.toluaL_exception(L, e);
  1306. // }
  1307. //}
  1308. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1309. static int System_Action_UnityEngine_Material(IntPtr L)
  1310. {
  1311. try
  1312. {
  1313. int count = LuaDLL.lua_gettop(L);
  1314. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1315. if (count == 1)
  1316. {
  1317. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Material>>.Create(func);
  1318. ToLua.Push(L, arg1);
  1319. }
  1320. else
  1321. {
  1322. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1323. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Material>>.Create(func, self);
  1324. ToLua.Push(L, arg1);
  1325. }
  1326. return 1;
  1327. }
  1328. catch(Exception e)
  1329. {
  1330. return LuaDLL.toluaL_exception(L, e);
  1331. }
  1332. }
  1333. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1334. static int System_Action_UnityEngine_Texture2D(IntPtr L)
  1335. {
  1336. try
  1337. {
  1338. int count = LuaDLL.lua_gettop(L);
  1339. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1340. if (count == 1)
  1341. {
  1342. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Texture2D>>.Create(func);
  1343. ToLua.Push(L, arg1);
  1344. }
  1345. else
  1346. {
  1347. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1348. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Texture2D>>.Create(func, self);
  1349. ToLua.Push(L, arg1);
  1350. }
  1351. return 1;
  1352. }
  1353. catch(Exception e)
  1354. {
  1355. return LuaDLL.toluaL_exception(L, e);
  1356. }
  1357. }
  1358. #if USE_WEB_VIEW_V
  1359. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1360. static int System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L)
  1361. {
  1362. try
  1363. {
  1364. int count = LuaDLL.lua_gettop(L);
  1365. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1366. if (count == 1)
  1367. {
  1368. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Create(func);
  1369. ToLua.Push(L, arg1);
  1370. }
  1371. else
  1372. {
  1373. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1374. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Create(func, self);
  1375. ToLua.Push(L, arg1);
  1376. }
  1377. return 1;
  1378. }
  1379. catch(Exception e)
  1380. {
  1381. return LuaDLL.toluaL_exception(L, e);
  1382. }
  1383. }
  1384. #endif
  1385. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1386. static int System_EventHandler(IntPtr L)
  1387. {
  1388. try
  1389. {
  1390. int count = LuaDLL.lua_gettop(L);
  1391. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1392. if (count == 1)
  1393. {
  1394. Delegate arg1 = DelegateTraits<System.EventHandler>.Create(func);
  1395. ToLua.Push(L, arg1);
  1396. }
  1397. else
  1398. {
  1399. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1400. Delegate arg1 = DelegateTraits<System.EventHandler>.Create(func, self);
  1401. ToLua.Push(L, arg1);
  1402. }
  1403. return 1;
  1404. }
  1405. catch(Exception e)
  1406. {
  1407. return LuaDLL.toluaL_exception(L, e);
  1408. }
  1409. }
  1410. #if USE_WEB_VIEW_V
  1411. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1412. static int System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L)
  1413. {
  1414. try
  1415. {
  1416. int count = LuaDLL.lua_gettop(L);
  1417. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1418. if (count == 1)
  1419. {
  1420. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Create(func);
  1421. ToLua.Push(L, arg1);
  1422. }
  1423. else
  1424. {
  1425. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1426. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Create(func, self);
  1427. ToLua.Push(L, arg1);
  1428. }
  1429. return 1;
  1430. }
  1431. catch(Exception e)
  1432. {
  1433. return LuaDLL.toluaL_exception(L, e);
  1434. }
  1435. }
  1436. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1437. static int System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L)
  1438. {
  1439. try
  1440. {
  1441. int count = LuaDLL.lua_gettop(L);
  1442. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1443. if (count == 1)
  1444. {
  1445. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Create(func);
  1446. ToLua.Push(L, arg1);
  1447. }
  1448. else
  1449. {
  1450. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1451. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Create(func, self);
  1452. ToLua.Push(L, arg1);
  1453. }
  1454. return 1;
  1455. }
  1456. catch(Exception e)
  1457. {
  1458. return LuaDLL.toluaL_exception(L, e);
  1459. }
  1460. }
  1461. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1462. static int System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L)
  1463. {
  1464. try
  1465. {
  1466. int count = LuaDLL.lua_gettop(L);
  1467. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1468. if (count == 1)
  1469. {
  1470. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Create(func);
  1471. ToLua.Push(L, arg1);
  1472. }
  1473. else
  1474. {
  1475. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1476. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Create(func, self);
  1477. ToLua.Push(L, arg1);
  1478. }
  1479. return 1;
  1480. }
  1481. catch(Exception e)
  1482. {
  1483. return LuaDLL.toluaL_exception(L, e);
  1484. }
  1485. }
  1486. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1487. static int System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L)
  1488. {
  1489. try
  1490. {
  1491. int count = LuaDLL.lua_gettop(L);
  1492. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1493. if (count == 1)
  1494. {
  1495. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Create(func);
  1496. ToLua.Push(L, arg1);
  1497. }
  1498. else
  1499. {
  1500. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1501. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Create(func, self);
  1502. ToLua.Push(L, arg1);
  1503. }
  1504. return 1;
  1505. }
  1506. catch(Exception e)
  1507. {
  1508. return LuaDLL.toluaL_exception(L, e);
  1509. }
  1510. }
  1511. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1512. static int System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L)
  1513. {
  1514. try
  1515. {
  1516. int count = LuaDLL.lua_gettop(L);
  1517. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1518. if (count == 1)
  1519. {
  1520. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Create(func);
  1521. ToLua.Push(L, arg1);
  1522. }
  1523. else
  1524. {
  1525. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1526. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Create(func, self);
  1527. ToLua.Push(L, arg1);
  1528. }
  1529. return 1;
  1530. }
  1531. catch(Exception e)
  1532. {
  1533. return LuaDLL.toluaL_exception(L, e);
  1534. }
  1535. }
  1536. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1537. static int System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L)
  1538. {
  1539. try
  1540. {
  1541. int count = LuaDLL.lua_gettop(L);
  1542. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1543. if (count == 1)
  1544. {
  1545. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Create(func);
  1546. ToLua.Push(L, arg1);
  1547. }
  1548. else
  1549. {
  1550. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1551. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Create(func, self);
  1552. ToLua.Push(L, arg1);
  1553. }
  1554. return 1;
  1555. }
  1556. catch(Exception e)
  1557. {
  1558. return LuaDLL.toluaL_exception(L, e);
  1559. }
  1560. }
  1561. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1562. static int System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L)
  1563. {
  1564. try
  1565. {
  1566. int count = LuaDLL.lua_gettop(L);
  1567. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1568. if (count == 1)
  1569. {
  1570. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Create(func);
  1571. ToLua.Push(L, arg1);
  1572. }
  1573. else
  1574. {
  1575. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1576. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Create(func, self);
  1577. ToLua.Push(L, arg1);
  1578. }
  1579. return 1;
  1580. }
  1581. catch(Exception e)
  1582. {
  1583. return LuaDLL.toluaL_exception(L, e);
  1584. }
  1585. }
  1586. #endif
  1587. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1588. static int System_Action_bytes(IntPtr L)
  1589. {
  1590. try
  1591. {
  1592. int count = LuaDLL.lua_gettop(L);
  1593. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1594. if (count == 1)
  1595. {
  1596. Delegate arg1 = DelegateTraits<System.Action<byte[]>>.Create(func);
  1597. ToLua.Push(L, arg1);
  1598. }
  1599. else
  1600. {
  1601. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1602. Delegate arg1 = DelegateTraits<System.Action<byte[]>>.Create(func, self);
  1603. ToLua.Push(L, arg1);
  1604. }
  1605. return 1;
  1606. }
  1607. catch(Exception e)
  1608. {
  1609. return LuaDLL.toluaL_exception(L, e);
  1610. }
  1611. }
  1612. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1613. static int System_Action_string(IntPtr L)
  1614. {
  1615. try
  1616. {
  1617. int count = LuaDLL.lua_gettop(L);
  1618. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1619. if (count == 1)
  1620. {
  1621. Delegate arg1 = DelegateTraits<System.Action<string>>.Create(func);
  1622. ToLua.Push(L, arg1);
  1623. }
  1624. else
  1625. {
  1626. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1627. Delegate arg1 = DelegateTraits<System.Action<string>>.Create(func, self);
  1628. ToLua.Push(L, arg1);
  1629. }
  1630. return 1;
  1631. }
  1632. catch(Exception e)
  1633. {
  1634. return LuaDLL.toluaL_exception(L, e);
  1635. }
  1636. }
  1637. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1638. static int DG_Tweening_TweenCallback(IntPtr L)
  1639. {
  1640. try
  1641. {
  1642. int count = LuaDLL.lua_gettop(L);
  1643. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1644. if (count == 1)
  1645. {
  1646. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback>.Create(func);
  1647. ToLua.Push(L, arg1);
  1648. }
  1649. else
  1650. {
  1651. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1652. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback>.Create(func, self);
  1653. ToLua.Push(L, arg1);
  1654. }
  1655. return 1;
  1656. }
  1657. catch(Exception e)
  1658. {
  1659. return LuaDLL.toluaL_exception(L, e);
  1660. }
  1661. }
  1662. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1663. static int DG_Tweening_TweenCallback_int(IntPtr L)
  1664. {
  1665. try
  1666. {
  1667. int count = LuaDLL.lua_gettop(L);
  1668. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1669. if (count == 1)
  1670. {
  1671. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback<int>>.Create(func);
  1672. ToLua.Push(L, arg1);
  1673. }
  1674. else
  1675. {
  1676. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1677. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback<int>>.Create(func, self);
  1678. ToLua.Push(L, arg1);
  1679. }
  1680. return 1;
  1681. }
  1682. catch(Exception e)
  1683. {
  1684. return LuaDLL.toluaL_exception(L, e);
  1685. }
  1686. }
  1687. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1688. static int DG_Tweening_Core_DOGetter_float(IntPtr L)
  1689. {
  1690. try
  1691. {
  1692. int count = LuaDLL.lua_gettop(L);
  1693. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1694. if (count == 1)
  1695. {
  1696. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Create(func);
  1697. ToLua.Push(L, arg1);
  1698. }
  1699. else
  1700. {
  1701. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1702. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Create(func, self);
  1703. ToLua.Push(L, arg1);
  1704. }
  1705. return 1;
  1706. }
  1707. catch(Exception e)
  1708. {
  1709. return LuaDLL.toluaL_exception(L, e);
  1710. }
  1711. }
  1712. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1713. static int DG_Tweening_Core_DOSetter_float(IntPtr L)
  1714. {
  1715. try
  1716. {
  1717. int count = LuaDLL.lua_gettop(L);
  1718. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1719. if (count == 1)
  1720. {
  1721. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Create(func);
  1722. ToLua.Push(L, arg1);
  1723. }
  1724. else
  1725. {
  1726. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1727. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Create(func, self);
  1728. ToLua.Push(L, arg1);
  1729. }
  1730. return 1;
  1731. }
  1732. catch(Exception e)
  1733. {
  1734. return LuaDLL.toluaL_exception(L, e);
  1735. }
  1736. }
  1737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1738. static int DG_Tweening_Core_DOGetter_double(IntPtr L)
  1739. {
  1740. try
  1741. {
  1742. int count = LuaDLL.lua_gettop(L);
  1743. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1744. if (count == 1)
  1745. {
  1746. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Create(func);
  1747. ToLua.Push(L, arg1);
  1748. }
  1749. else
  1750. {
  1751. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1752. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Create(func, self);
  1753. ToLua.Push(L, arg1);
  1754. }
  1755. return 1;
  1756. }
  1757. catch(Exception e)
  1758. {
  1759. return LuaDLL.toluaL_exception(L, e);
  1760. }
  1761. }
  1762. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1763. static int DG_Tweening_Core_DOSetter_double(IntPtr L)
  1764. {
  1765. try
  1766. {
  1767. int count = LuaDLL.lua_gettop(L);
  1768. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1769. if (count == 1)
  1770. {
  1771. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Create(func);
  1772. ToLua.Push(L, arg1);
  1773. }
  1774. else
  1775. {
  1776. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1777. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Create(func, self);
  1778. ToLua.Push(L, arg1);
  1779. }
  1780. return 1;
  1781. }
  1782. catch(Exception e)
  1783. {
  1784. return LuaDLL.toluaL_exception(L, e);
  1785. }
  1786. }
  1787. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1788. static int DG_Tweening_Core_DOGetter_int(IntPtr L)
  1789. {
  1790. try
  1791. {
  1792. int count = LuaDLL.lua_gettop(L);
  1793. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1794. if (count == 1)
  1795. {
  1796. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Create(func);
  1797. ToLua.Push(L, arg1);
  1798. }
  1799. else
  1800. {
  1801. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1802. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Create(func, self);
  1803. ToLua.Push(L, arg1);
  1804. }
  1805. return 1;
  1806. }
  1807. catch(Exception e)
  1808. {
  1809. return LuaDLL.toluaL_exception(L, e);
  1810. }
  1811. }
  1812. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1813. static int DG_Tweening_Core_DOSetter_int(IntPtr L)
  1814. {
  1815. try
  1816. {
  1817. int count = LuaDLL.lua_gettop(L);
  1818. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1819. if (count == 1)
  1820. {
  1821. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Create(func);
  1822. ToLua.Push(L, arg1);
  1823. }
  1824. else
  1825. {
  1826. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1827. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Create(func, self);
  1828. ToLua.Push(L, arg1);
  1829. }
  1830. return 1;
  1831. }
  1832. catch(Exception e)
  1833. {
  1834. return LuaDLL.toluaL_exception(L, e);
  1835. }
  1836. }
  1837. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1838. static int DG_Tweening_Core_DOGetter_uint(IntPtr L)
  1839. {
  1840. try
  1841. {
  1842. int count = LuaDLL.lua_gettop(L);
  1843. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1844. if (count == 1)
  1845. {
  1846. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Create(func);
  1847. ToLua.Push(L, arg1);
  1848. }
  1849. else
  1850. {
  1851. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1852. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Create(func, self);
  1853. ToLua.Push(L, arg1);
  1854. }
  1855. return 1;
  1856. }
  1857. catch(Exception e)
  1858. {
  1859. return LuaDLL.toluaL_exception(L, e);
  1860. }
  1861. }
  1862. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1863. static int DG_Tweening_Core_DOSetter_uint(IntPtr L)
  1864. {
  1865. try
  1866. {
  1867. int count = LuaDLL.lua_gettop(L);
  1868. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1869. if (count == 1)
  1870. {
  1871. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Create(func);
  1872. ToLua.Push(L, arg1);
  1873. }
  1874. else
  1875. {
  1876. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1877. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Create(func, self);
  1878. ToLua.Push(L, arg1);
  1879. }
  1880. return 1;
  1881. }
  1882. catch(Exception e)
  1883. {
  1884. return LuaDLL.toluaL_exception(L, e);
  1885. }
  1886. }
  1887. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1888. static int DG_Tweening_Core_DOGetter_long(IntPtr L)
  1889. {
  1890. try
  1891. {
  1892. int count = LuaDLL.lua_gettop(L);
  1893. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1894. if (count == 1)
  1895. {
  1896. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Create(func);
  1897. ToLua.Push(L, arg1);
  1898. }
  1899. else
  1900. {
  1901. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1902. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Create(func, self);
  1903. ToLua.Push(L, arg1);
  1904. }
  1905. return 1;
  1906. }
  1907. catch(Exception e)
  1908. {
  1909. return LuaDLL.toluaL_exception(L, e);
  1910. }
  1911. }
  1912. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1913. static int DG_Tweening_Core_DOSetter_long(IntPtr L)
  1914. {
  1915. try
  1916. {
  1917. int count = LuaDLL.lua_gettop(L);
  1918. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1919. if (count == 1)
  1920. {
  1921. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Create(func);
  1922. ToLua.Push(L, arg1);
  1923. }
  1924. else
  1925. {
  1926. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1927. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Create(func, self);
  1928. ToLua.Push(L, arg1);
  1929. }
  1930. return 1;
  1931. }
  1932. catch(Exception e)
  1933. {
  1934. return LuaDLL.toluaL_exception(L, e);
  1935. }
  1936. }
  1937. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1938. static int DG_Tweening_Core_DOGetter_ulong(IntPtr L)
  1939. {
  1940. try
  1941. {
  1942. int count = LuaDLL.lua_gettop(L);
  1943. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1944. if (count == 1)
  1945. {
  1946. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Create(func);
  1947. ToLua.Push(L, arg1);
  1948. }
  1949. else
  1950. {
  1951. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1952. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Create(func, self);
  1953. ToLua.Push(L, arg1);
  1954. }
  1955. return 1;
  1956. }
  1957. catch(Exception e)
  1958. {
  1959. return LuaDLL.toluaL_exception(L, e);
  1960. }
  1961. }
  1962. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1963. static int DG_Tweening_Core_DOSetter_ulong(IntPtr L)
  1964. {
  1965. try
  1966. {
  1967. int count = LuaDLL.lua_gettop(L);
  1968. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1969. if (count == 1)
  1970. {
  1971. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Create(func);
  1972. ToLua.Push(L, arg1);
  1973. }
  1974. else
  1975. {
  1976. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1977. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Create(func, self);
  1978. ToLua.Push(L, arg1);
  1979. }
  1980. return 1;
  1981. }
  1982. catch(Exception e)
  1983. {
  1984. return LuaDLL.toluaL_exception(L, e);
  1985. }
  1986. }
  1987. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1988. static int DG_Tweening_Core_DOGetter_string(IntPtr L)
  1989. {
  1990. try
  1991. {
  1992. int count = LuaDLL.lua_gettop(L);
  1993. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1994. if (count == 1)
  1995. {
  1996. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Create(func);
  1997. ToLua.Push(L, arg1);
  1998. }
  1999. else
  2000. {
  2001. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2002. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Create(func, self);
  2003. ToLua.Push(L, arg1);
  2004. }
  2005. return 1;
  2006. }
  2007. catch(Exception e)
  2008. {
  2009. return LuaDLL.toluaL_exception(L, e);
  2010. }
  2011. }
  2012. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2013. static int DG_Tweening_Core_DOSetter_string(IntPtr L)
  2014. {
  2015. try
  2016. {
  2017. int count = LuaDLL.lua_gettop(L);
  2018. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2019. if (count == 1)
  2020. {
  2021. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Create(func);
  2022. ToLua.Push(L, arg1);
  2023. }
  2024. else
  2025. {
  2026. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2027. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Create(func, self);
  2028. ToLua.Push(L, arg1);
  2029. }
  2030. return 1;
  2031. }
  2032. catch(Exception e)
  2033. {
  2034. return LuaDLL.toluaL_exception(L, e);
  2035. }
  2036. }
  2037. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2038. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L)
  2039. {
  2040. try
  2041. {
  2042. int count = LuaDLL.lua_gettop(L);
  2043. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2044. if (count == 1)
  2045. {
  2046. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Create(func);
  2047. ToLua.Push(L, arg1);
  2048. }
  2049. else
  2050. {
  2051. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2052. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Create(func, self);
  2053. ToLua.Push(L, arg1);
  2054. }
  2055. return 1;
  2056. }
  2057. catch(Exception e)
  2058. {
  2059. return LuaDLL.toluaL_exception(L, e);
  2060. }
  2061. }
  2062. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2063. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L)
  2064. {
  2065. try
  2066. {
  2067. int count = LuaDLL.lua_gettop(L);
  2068. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2069. if (count == 1)
  2070. {
  2071. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Create(func);
  2072. ToLua.Push(L, arg1);
  2073. }
  2074. else
  2075. {
  2076. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2077. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Create(func, self);
  2078. ToLua.Push(L, arg1);
  2079. }
  2080. return 1;
  2081. }
  2082. catch(Exception e)
  2083. {
  2084. return LuaDLL.toluaL_exception(L, e);
  2085. }
  2086. }
  2087. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2088. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L)
  2089. {
  2090. try
  2091. {
  2092. int count = LuaDLL.lua_gettop(L);
  2093. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2094. if (count == 1)
  2095. {
  2096. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Create(func);
  2097. ToLua.Push(L, arg1);
  2098. }
  2099. else
  2100. {
  2101. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2102. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Create(func, self);
  2103. ToLua.Push(L, arg1);
  2104. }
  2105. return 1;
  2106. }
  2107. catch(Exception e)
  2108. {
  2109. return LuaDLL.toluaL_exception(L, e);
  2110. }
  2111. }
  2112. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2113. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L)
  2114. {
  2115. try
  2116. {
  2117. int count = LuaDLL.lua_gettop(L);
  2118. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2119. if (count == 1)
  2120. {
  2121. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Create(func);
  2122. ToLua.Push(L, arg1);
  2123. }
  2124. else
  2125. {
  2126. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2127. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Create(func, self);
  2128. ToLua.Push(L, arg1);
  2129. }
  2130. return 1;
  2131. }
  2132. catch(Exception e)
  2133. {
  2134. return LuaDLL.toluaL_exception(L, e);
  2135. }
  2136. }
  2137. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2138. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L)
  2139. {
  2140. try
  2141. {
  2142. int count = LuaDLL.lua_gettop(L);
  2143. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2144. if (count == 1)
  2145. {
  2146. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Create(func);
  2147. ToLua.Push(L, arg1);
  2148. }
  2149. else
  2150. {
  2151. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2152. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Create(func, self);
  2153. ToLua.Push(L, arg1);
  2154. }
  2155. return 1;
  2156. }
  2157. catch(Exception e)
  2158. {
  2159. return LuaDLL.toluaL_exception(L, e);
  2160. }
  2161. }
  2162. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2163. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L)
  2164. {
  2165. try
  2166. {
  2167. int count = LuaDLL.lua_gettop(L);
  2168. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2169. if (count == 1)
  2170. {
  2171. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Create(func);
  2172. ToLua.Push(L, arg1);
  2173. }
  2174. else
  2175. {
  2176. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2177. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Create(func, self);
  2178. ToLua.Push(L, arg1);
  2179. }
  2180. return 1;
  2181. }
  2182. catch(Exception e)
  2183. {
  2184. return LuaDLL.toluaL_exception(L, e);
  2185. }
  2186. }
  2187. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2188. static int DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L)
  2189. {
  2190. try
  2191. {
  2192. int count = LuaDLL.lua_gettop(L);
  2193. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2194. if (count == 1)
  2195. {
  2196. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Create(func);
  2197. ToLua.Push(L, arg1);
  2198. }
  2199. else
  2200. {
  2201. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2202. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Create(func, self);
  2203. ToLua.Push(L, arg1);
  2204. }
  2205. return 1;
  2206. }
  2207. catch(Exception e)
  2208. {
  2209. return LuaDLL.toluaL_exception(L, e);
  2210. }
  2211. }
  2212. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2213. static int DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L)
  2214. {
  2215. try
  2216. {
  2217. int count = LuaDLL.lua_gettop(L);
  2218. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2219. if (count == 1)
  2220. {
  2221. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Create(func);
  2222. ToLua.Push(L, arg1);
  2223. }
  2224. else
  2225. {
  2226. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2227. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Create(func, self);
  2228. ToLua.Push(L, arg1);
  2229. }
  2230. return 1;
  2231. }
  2232. catch(Exception e)
  2233. {
  2234. return LuaDLL.toluaL_exception(L, e);
  2235. }
  2236. }
  2237. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2238. static int DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L)
  2239. {
  2240. try
  2241. {
  2242. int count = LuaDLL.lua_gettop(L);
  2243. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2244. if (count == 1)
  2245. {
  2246. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Create(func);
  2247. ToLua.Push(L, arg1);
  2248. }
  2249. else
  2250. {
  2251. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2252. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Create(func, self);
  2253. ToLua.Push(L, arg1);
  2254. }
  2255. return 1;
  2256. }
  2257. catch(Exception e)
  2258. {
  2259. return LuaDLL.toluaL_exception(L, e);
  2260. }
  2261. }
  2262. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2263. static int DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L)
  2264. {
  2265. try
  2266. {
  2267. int count = LuaDLL.lua_gettop(L);
  2268. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2269. if (count == 1)
  2270. {
  2271. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Create(func);
  2272. ToLua.Push(L, arg1);
  2273. }
  2274. else
  2275. {
  2276. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2277. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Create(func, self);
  2278. ToLua.Push(L, arg1);
  2279. }
  2280. return 1;
  2281. }
  2282. catch(Exception e)
  2283. {
  2284. return LuaDLL.toluaL_exception(L, e);
  2285. }
  2286. }
  2287. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2288. static int DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L)
  2289. {
  2290. try
  2291. {
  2292. int count = LuaDLL.lua_gettop(L);
  2293. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2294. if (count == 1)
  2295. {
  2296. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Create(func);
  2297. ToLua.Push(L, arg1);
  2298. }
  2299. else
  2300. {
  2301. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2302. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Create(func, self);
  2303. ToLua.Push(L, arg1);
  2304. }
  2305. return 1;
  2306. }
  2307. catch(Exception e)
  2308. {
  2309. return LuaDLL.toluaL_exception(L, e);
  2310. }
  2311. }
  2312. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2313. static int DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L)
  2314. {
  2315. try
  2316. {
  2317. int count = LuaDLL.lua_gettop(L);
  2318. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2319. if (count == 1)
  2320. {
  2321. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Create(func);
  2322. ToLua.Push(L, arg1);
  2323. }
  2324. else
  2325. {
  2326. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2327. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Create(func, self);
  2328. ToLua.Push(L, arg1);
  2329. }
  2330. return 1;
  2331. }
  2332. catch(Exception e)
  2333. {
  2334. return LuaDLL.toluaL_exception(L, e);
  2335. }
  2336. }
  2337. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2338. static int DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L)
  2339. {
  2340. try
  2341. {
  2342. int count = LuaDLL.lua_gettop(L);
  2343. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2344. if (count == 1)
  2345. {
  2346. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Create(func);
  2347. ToLua.Push(L, arg1);
  2348. }
  2349. else
  2350. {
  2351. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2352. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Create(func, self);
  2353. ToLua.Push(L, arg1);
  2354. }
  2355. return 1;
  2356. }
  2357. catch(Exception e)
  2358. {
  2359. return LuaDLL.toluaL_exception(L, e);
  2360. }
  2361. }
  2362. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2363. static int DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L)
  2364. {
  2365. try
  2366. {
  2367. int count = LuaDLL.lua_gettop(L);
  2368. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2369. if (count == 1)
  2370. {
  2371. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Create(func);
  2372. ToLua.Push(L, arg1);
  2373. }
  2374. else
  2375. {
  2376. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2377. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Create(func, self);
  2378. ToLua.Push(L, arg1);
  2379. }
  2380. return 1;
  2381. }
  2382. catch(Exception e)
  2383. {
  2384. return LuaDLL.toluaL_exception(L, e);
  2385. }
  2386. }
  2387. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2388. static int UnityEngine_UI_LuaUpdateCellCallback(IntPtr L)
  2389. {
  2390. try
  2391. {
  2392. int count = LuaDLL.lua_gettop(L);
  2393. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2394. if (count == 1)
  2395. {
  2396. Delegate arg1 = DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Create(func);
  2397. ToLua.Push(L, arg1);
  2398. }
  2399. else
  2400. {
  2401. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2402. Delegate arg1 = DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Create(func, self);
  2403. ToLua.Push(L, arg1);
  2404. }
  2405. return 1;
  2406. }
  2407. catch(Exception e)
  2408. {
  2409. return LuaDLL.toluaL_exception(L, e);
  2410. }
  2411. }
  2412. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2413. static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
  2414. {
  2415. try
  2416. {
  2417. int count = LuaDLL.lua_gettop(L);
  2418. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2419. if (count == 1)
  2420. {
  2421. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func);
  2422. ToLua.Push(L, arg1);
  2423. }
  2424. else
  2425. {
  2426. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2427. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func, self);
  2428. ToLua.Push(L, arg1);
  2429. }
  2430. return 1;
  2431. }
  2432. catch(Exception e)
  2433. {
  2434. return LuaDLL.toluaL_exception(L, e);
  2435. }
  2436. }
  2437. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2438. static int UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L)
  2439. {
  2440. try
  2441. {
  2442. int count = LuaDLL.lua_gettop(L);
  2443. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2444. if (count == 1)
  2445. {
  2446. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func);
  2447. ToLua.Push(L, arg1);
  2448. }
  2449. else
  2450. {
  2451. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2452. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func, self);
  2453. ToLua.Push(L, arg1);
  2454. }
  2455. return 1;
  2456. }
  2457. catch(Exception e)
  2458. {
  2459. return LuaDLL.toluaL_exception(L, e);
  2460. }
  2461. }
  2462. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2463. static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
  2464. {
  2465. try
  2466. {
  2467. int count = LuaDLL.lua_gettop(L);
  2468. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2469. if (count == 1)
  2470. {
  2471. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func);
  2472. ToLua.Push(L, arg1);
  2473. }
  2474. else
  2475. {
  2476. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2477. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func, self);
  2478. ToLua.Push(L, arg1);
  2479. }
  2480. return 1;
  2481. }
  2482. catch(Exception e)
  2483. {
  2484. return LuaDLL.toluaL_exception(L, e);
  2485. }
  2486. }
  2487. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2488. static int UnityEngine_Events_UnityAction(IntPtr L)
  2489. {
  2490. try
  2491. {
  2492. int count = LuaDLL.lua_gettop(L);
  2493. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2494. if (count == 1)
  2495. {
  2496. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction>.Create(func);
  2497. ToLua.Push(L, arg1);
  2498. }
  2499. else
  2500. {
  2501. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2502. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction>.Create(func, self);
  2503. ToLua.Push(L, arg1);
  2504. }
  2505. return 1;
  2506. }
  2507. catch(Exception e)
  2508. {
  2509. return LuaDLL.toluaL_exception(L, e);
  2510. }
  2511. }
  2512. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2513. static int UnityEngine_Events_UnityAction_bool(IntPtr L)
  2514. {
  2515. try
  2516. {
  2517. int count = LuaDLL.lua_gettop(L);
  2518. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2519. if (count == 1)
  2520. {
  2521. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Create(func);
  2522. ToLua.Push(L, arg1);
  2523. }
  2524. else
  2525. {
  2526. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2527. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Create(func, self);
  2528. ToLua.Push(L, arg1);
  2529. }
  2530. return 1;
  2531. }
  2532. catch(Exception e)
  2533. {
  2534. return LuaDLL.toluaL_exception(L, e);
  2535. }
  2536. }
  2537. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2538. static int UnityEngine_Events_UnityAction_float(IntPtr L)
  2539. {
  2540. try
  2541. {
  2542. int count = LuaDLL.lua_gettop(L);
  2543. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2544. if (count == 1)
  2545. {
  2546. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<float>>.Create(func);
  2547. ToLua.Push(L, arg1);
  2548. }
  2549. else
  2550. {
  2551. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2552. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<float>>.Create(func, self);
  2553. ToLua.Push(L, arg1);
  2554. }
  2555. return 1;
  2556. }
  2557. catch(Exception e)
  2558. {
  2559. return LuaDLL.toluaL_exception(L, e);
  2560. }
  2561. }
  2562. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2563. static int UnityEngine_Events_UnityAction_string(IntPtr L)
  2564. {
  2565. try
  2566. {
  2567. int count = LuaDLL.lua_gettop(L);
  2568. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2569. if (count == 1)
  2570. {
  2571. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<string>>.Create(func);
  2572. ToLua.Push(L, arg1);
  2573. }
  2574. else
  2575. {
  2576. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2577. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<string>>.Create(func, self);
  2578. ToLua.Push(L, arg1);
  2579. }
  2580. return 1;
  2581. }
  2582. catch(Exception e)
  2583. {
  2584. return LuaDLL.toluaL_exception(L, e);
  2585. }
  2586. }
  2587. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2588. static int UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L)
  2589. {
  2590. try
  2591. {
  2592. int count = LuaDLL.lua_gettop(L);
  2593. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2594. if (count == 1)
  2595. {
  2596. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Create(func);
  2597. ToLua.Push(L, arg1);
  2598. }
  2599. else
  2600. {
  2601. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2602. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Create(func, self);
  2603. ToLua.Push(L, arg1);
  2604. }
  2605. return 1;
  2606. }
  2607. catch(Exception e)
  2608. {
  2609. return LuaDLL.toluaL_exception(L, e);
  2610. }
  2611. }
  2612. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2613. static int UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L)
  2614. {
  2615. try
  2616. {
  2617. int count = LuaDLL.lua_gettop(L);
  2618. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2619. if (count == 1)
  2620. {
  2621. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Create(func);
  2622. ToLua.Push(L, arg1);
  2623. }
  2624. else
  2625. {
  2626. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2627. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Create(func, self);
  2628. ToLua.Push(L, arg1);
  2629. }
  2630. return 1;
  2631. }
  2632. catch(Exception e)
  2633. {
  2634. return LuaDLL.toluaL_exception(L, e);
  2635. }
  2636. }
  2637. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2638. static int UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L)
  2639. {
  2640. try
  2641. {
  2642. int count = LuaDLL.lua_gettop(L);
  2643. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2644. if (count == 1)
  2645. {
  2646. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Create(func);
  2647. ToLua.Push(L, arg1);
  2648. }
  2649. else
  2650. {
  2651. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2652. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Create(func, self);
  2653. ToLua.Push(L, arg1);
  2654. }
  2655. return 1;
  2656. }
  2657. catch(Exception e)
  2658. {
  2659. return LuaDLL.toluaL_exception(L, e);
  2660. }
  2661. }
  2662. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2663. static int UnityEngine_Events_UnityAction_int(IntPtr L)
  2664. {
  2665. try
  2666. {
  2667. int count = LuaDLL.lua_gettop(L);
  2668. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2669. if (count == 1)
  2670. {
  2671. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<int>>.Create(func);
  2672. ToLua.Push(L, arg1);
  2673. }
  2674. else
  2675. {
  2676. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2677. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<int>>.Create(func, self);
  2678. ToLua.Push(L, arg1);
  2679. }
  2680. return 1;
  2681. }
  2682. catch(Exception e)
  2683. {
  2684. return LuaDLL.toluaL_exception(L, e);
  2685. }
  2686. }
  2687. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2688. static int UnityEngine_Camera_CameraCallback(IntPtr L)
  2689. {
  2690. try
  2691. {
  2692. int count = LuaDLL.lua_gettop(L);
  2693. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2694. if (count == 1)
  2695. {
  2696. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func);
  2697. ToLua.Push(L, arg1);
  2698. }
  2699. else
  2700. {
  2701. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2702. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func, self);
  2703. ToLua.Push(L, arg1);
  2704. }
  2705. return 1;
  2706. }
  2707. catch(Exception e)
  2708. {
  2709. return LuaDLL.toluaL_exception(L, e);
  2710. }
  2711. }
  2712. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2713. static int UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L)
  2714. {
  2715. try
  2716. {
  2717. int count = LuaDLL.lua_gettop(L);
  2718. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2719. if (count == 1)
  2720. {
  2721. Delegate arg1 = DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Create(func);
  2722. ToLua.Push(L, arg1);
  2723. }
  2724. else
  2725. {
  2726. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2727. Delegate arg1 = DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Create(func, self);
  2728. ToLua.Push(L, arg1);
  2729. }
  2730. return 1;
  2731. }
  2732. catch(Exception e)
  2733. {
  2734. return LuaDLL.toluaL_exception(L, e);
  2735. }
  2736. }
  2737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2738. static int UnityEngine_Application_LowMemoryCallback(IntPtr L)
  2739. {
  2740. try
  2741. {
  2742. int count = LuaDLL.lua_gettop(L);
  2743. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2744. if (count == 1)
  2745. {
  2746. Delegate arg1 = DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Create(func);
  2747. ToLua.Push(L, arg1);
  2748. }
  2749. else
  2750. {
  2751. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2752. Delegate arg1 = DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Create(func, self);
  2753. ToLua.Push(L, arg1);
  2754. }
  2755. return 1;
  2756. }
  2757. catch(Exception e)
  2758. {
  2759. return LuaDLL.toluaL_exception(L, e);
  2760. }
  2761. }
  2762. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2763. static int UnityEngine_Application_LogCallback(IntPtr L)
  2764. {
  2765. try
  2766. {
  2767. int count = LuaDLL.lua_gettop(L);
  2768. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2769. if (count == 1)
  2770. {
  2771. Delegate arg1 = DelegateTraits<UnityEngine.Application.LogCallback>.Create(func);
  2772. ToLua.Push(L, arg1);
  2773. }
  2774. else
  2775. {
  2776. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2777. Delegate arg1 = DelegateTraits<UnityEngine.Application.LogCallback>.Create(func, self);
  2778. ToLua.Push(L, arg1);
  2779. }
  2780. return 1;
  2781. }
  2782. catch(Exception e)
  2783. {
  2784. return LuaDLL.toluaL_exception(L, e);
  2785. }
  2786. }
  2787. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2788. static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L)
  2789. {
  2790. try
  2791. {
  2792. int count = LuaDLL.lua_gettop(L);
  2793. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2794. if (count == 1)
  2795. {
  2796. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func);
  2797. ToLua.Push(L, arg1);
  2798. }
  2799. else
  2800. {
  2801. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2802. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func, self);
  2803. ToLua.Push(L, arg1);
  2804. }
  2805. return 1;
  2806. }
  2807. catch(Exception e)
  2808. {
  2809. return LuaDLL.toluaL_exception(L, e);
  2810. }
  2811. }
  2812. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2813. static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
  2814. {
  2815. try
  2816. {
  2817. int count = LuaDLL.lua_gettop(L);
  2818. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2819. if (count == 1)
  2820. {
  2821. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func);
  2822. ToLua.Push(L, arg1);
  2823. }
  2824. else
  2825. {
  2826. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2827. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func, self);
  2828. ToLua.Push(L, arg1);
  2829. }
  2830. return 1;
  2831. }
  2832. catch(Exception e)
  2833. {
  2834. return LuaDLL.toluaL_exception(L, e);
  2835. }
  2836. }
  2837. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2838. static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L)
  2839. {
  2840. try
  2841. {
  2842. int count = LuaDLL.lua_gettop(L);
  2843. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2844. if (count == 1)
  2845. {
  2846. Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func);
  2847. ToLua.Push(L, arg1);
  2848. }
  2849. else
  2850. {
  2851. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2852. Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func, self);
  2853. ToLua.Push(L, arg1);
  2854. }
  2855. return 1;
  2856. }
  2857. catch(Exception e)
  2858. {
  2859. return LuaDLL.toluaL_exception(L, e);
  2860. }
  2861. }
  2862. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2863. static int TMPro_TMP_InputField_OnValidateInput(IntPtr L)
  2864. {
  2865. try
  2866. {
  2867. int count = LuaDLL.lua_gettop(L);
  2868. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2869. if (count == 1)
  2870. {
  2871. Delegate arg1 = DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Create(func);
  2872. ToLua.Push(L, arg1);
  2873. }
  2874. else
  2875. {
  2876. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2877. Delegate arg1 = DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Create(func, self);
  2878. ToLua.Push(L, arg1);
  2879. }
  2880. return 1;
  2881. }
  2882. catch(Exception e)
  2883. {
  2884. return LuaDLL.toluaL_exception(L, e);
  2885. }
  2886. }
  2887. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2888. static int Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L)
  2889. {
  2890. try
  2891. {
  2892. int count = LuaDLL.lua_gettop(L);
  2893. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2894. if (count == 1)
  2895. {
  2896. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Create(func);
  2897. ToLua.Push(L, arg1);
  2898. }
  2899. else
  2900. {
  2901. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2902. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Create(func, self);
  2903. ToLua.Push(L, arg1);
  2904. }
  2905. return 1;
  2906. }
  2907. catch(Exception e)
  2908. {
  2909. return LuaDLL.toluaL_exception(L, e);
  2910. }
  2911. }
  2912. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2913. static int Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L)
  2914. {
  2915. try
  2916. {
  2917. int count = LuaDLL.lua_gettop(L);
  2918. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2919. if (count == 1)
  2920. {
  2921. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Create(func);
  2922. ToLua.Push(L, arg1);
  2923. }
  2924. else
  2925. {
  2926. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2927. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Create(func, self);
  2928. ToLua.Push(L, arg1);
  2929. }
  2930. return 1;
  2931. }
  2932. catch(Exception e)
  2933. {
  2934. return LuaDLL.toluaL_exception(L, e);
  2935. }
  2936. }
  2937. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2938. static int Spine_Unity_UpdateBonesDelegate(IntPtr L)
  2939. {
  2940. try
  2941. {
  2942. int count = LuaDLL.lua_gettop(L);
  2943. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2944. if (count == 1)
  2945. {
  2946. Delegate arg1 = DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Create(func);
  2947. ToLua.Push(L, arg1);
  2948. }
  2949. else
  2950. {
  2951. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2952. Delegate arg1 = DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Create(func, self);
  2953. ToLua.Push(L, arg1);
  2954. }
  2955. return 1;
  2956. }
  2957. catch(Exception e)
  2958. {
  2959. return LuaDLL.toluaL_exception(L, e);
  2960. }
  2961. }
  2962. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2963. static int Spine_Unity_MeshGeneratorDelegate(IntPtr L)
  2964. {
  2965. try
  2966. {
  2967. int count = LuaDLL.lua_gettop(L);
  2968. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2969. if (count == 1)
  2970. {
  2971. Delegate arg1 = DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Create(func);
  2972. ToLua.Push(L, arg1);
  2973. }
  2974. else
  2975. {
  2976. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2977. Delegate arg1 = DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Create(func, self);
  2978. ToLua.Push(L, arg1);
  2979. }
  2980. return 1;
  2981. }
  2982. catch(Exception e)
  2983. {
  2984. return LuaDLL.toluaL_exception(L, e);
  2985. }
  2986. }
  2987. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2988. static int Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L)
  2989. {
  2990. try
  2991. {
  2992. int count = LuaDLL.lua_gettop(L);
  2993. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2994. if (count == 1)
  2995. {
  2996. Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Create(func);
  2997. ToLua.Push(L, arg1);
  2998. }
  2999. else
  3000. {
  3001. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3002. Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Create(func, self);
  3003. ToLua.Push(L, arg1);
  3004. }
  3005. return 1;
  3006. }
  3007. catch(Exception e)
  3008. {
  3009. return LuaDLL.toluaL_exception(L, e);
  3010. }
  3011. }
  3012. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3013. static int Spine_AnimationState_TrackEntryDelegate(IntPtr L)
  3014. {
  3015. try
  3016. {
  3017. int count = LuaDLL.lua_gettop(L);
  3018. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3019. if (count == 1)
  3020. {
  3021. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Create(func);
  3022. ToLua.Push(L, arg1);
  3023. }
  3024. else
  3025. {
  3026. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3027. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Create(func, self);
  3028. ToLua.Push(L, arg1);
  3029. }
  3030. return 1;
  3031. }
  3032. catch(Exception e)
  3033. {
  3034. return LuaDLL.toluaL_exception(L, e);
  3035. }
  3036. }
  3037. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3038. static int Spine_AnimationState_TrackEntryEventDelegate(IntPtr L)
  3039. {
  3040. try
  3041. {
  3042. int count = LuaDLL.lua_gettop(L);
  3043. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3044. if (count == 1)
  3045. {
  3046. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Create(func);
  3047. ToLua.Push(L, arg1);
  3048. }
  3049. else
  3050. {
  3051. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3052. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Create(func, self);
  3053. ToLua.Push(L, arg1);
  3054. }
  3055. return 1;
  3056. }
  3057. catch(Exception e)
  3058. {
  3059. return LuaDLL.toluaL_exception(L, e);
  3060. }
  3061. }
  3062. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3063. static int UIBase_ButtonListener(IntPtr L)
  3064. {
  3065. try
  3066. {
  3067. int count = LuaDLL.lua_gettop(L);
  3068. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3069. if (count == 1)
  3070. {
  3071. Delegate arg1 = DelegateTraits<UIBase.ButtonListener>.Create(func);
  3072. ToLua.Push(L, arg1);
  3073. }
  3074. else
  3075. {
  3076. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3077. Delegate arg1 = DelegateTraits<UIBase.ButtonListener>.Create(func, self);
  3078. ToLua.Push(L, arg1);
  3079. }
  3080. return 1;
  3081. }
  3082. catch(Exception e)
  3083. {
  3084. return LuaDLL.toluaL_exception(L, e);
  3085. }
  3086. }
  3087. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3088. static int UIBase_ButtonListenerWithParam(IntPtr L)
  3089. {
  3090. try
  3091. {
  3092. int count = LuaDLL.lua_gettop(L);
  3093. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3094. if (count == 1)
  3095. {
  3096. Delegate arg1 = DelegateTraits<UIBase.ButtonListenerWithParam>.Create(func);
  3097. ToLua.Push(L, arg1);
  3098. }
  3099. else
  3100. {
  3101. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3102. Delegate arg1 = DelegateTraits<UIBase.ButtonListenerWithParam>.Create(func, self);
  3103. ToLua.Push(L, arg1);
  3104. }
  3105. return 1;
  3106. }
  3107. catch(Exception e)
  3108. {
  3109. return LuaDLL.toluaL_exception(L, e);
  3110. }
  3111. }
  3112. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3113. static int UIBase_ToggleListener(IntPtr L)
  3114. {
  3115. try
  3116. {
  3117. int count = LuaDLL.lua_gettop(L);
  3118. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3119. if (count == 1)
  3120. {
  3121. Delegate arg1 = DelegateTraits<UIBase.ToggleListener>.Create(func);
  3122. ToLua.Push(L, arg1);
  3123. }
  3124. else
  3125. {
  3126. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3127. Delegate arg1 = DelegateTraits<UIBase.ToggleListener>.Create(func, self);
  3128. ToLua.Push(L, arg1);
  3129. }
  3130. return 1;
  3131. }
  3132. catch(Exception e)
  3133. {
  3134. return LuaDLL.toluaL_exception(L, e);
  3135. }
  3136. }
  3137. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3138. static int UIBase_ToggleListenerWithParams(IntPtr L)
  3139. {
  3140. try
  3141. {
  3142. int count = LuaDLL.lua_gettop(L);
  3143. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3144. if (count == 1)
  3145. {
  3146. Delegate arg1 = DelegateTraits<UIBase.ToggleListenerWithParams>.Create(func);
  3147. ToLua.Push(L, arg1);
  3148. }
  3149. else
  3150. {
  3151. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3152. Delegate arg1 = DelegateTraits<UIBase.ToggleListenerWithParams>.Create(func, self);
  3153. ToLua.Push(L, arg1);
  3154. }
  3155. return 1;
  3156. }
  3157. catch(Exception e)
  3158. {
  3159. return LuaDLL.toluaL_exception(L, e);
  3160. }
  3161. }
  3162. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3163. static int UIBase_UIPageCreator(IntPtr L)
  3164. {
  3165. try
  3166. {
  3167. int count = LuaDLL.lua_gettop(L);
  3168. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3169. if (count == 1)
  3170. {
  3171. Delegate arg1 = DelegateTraits<UIBase.UIPageCreator>.Create(func);
  3172. ToLua.Push(L, arg1);
  3173. }
  3174. else
  3175. {
  3176. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3177. Delegate arg1 = DelegateTraits<UIBase.UIPageCreator>.Create(func, self);
  3178. ToLua.Push(L, arg1);
  3179. }
  3180. return 1;
  3181. }
  3182. catch(Exception e)
  3183. {
  3184. return LuaDLL.toluaL_exception(L, e);
  3185. }
  3186. }
  3187. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3188. static int TimerManager_ServerTimeChangeFuc(IntPtr L)
  3189. {
  3190. try
  3191. {
  3192. int count = LuaDLL.lua_gettop(L);
  3193. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3194. if (count == 1)
  3195. {
  3196. Delegate arg1 = DelegateTraits<TimerManager.ServerTimeChangeFuc>.Create(func);
  3197. ToLua.Push(L, arg1);
  3198. }
  3199. else
  3200. {
  3201. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3202. Delegate arg1 = DelegateTraits<TimerManager.ServerTimeChangeFuc>.Create(func, self);
  3203. ToLua.Push(L, arg1);
  3204. }
  3205. return 1;
  3206. }
  3207. catch(Exception e)
  3208. {
  3209. return LuaDLL.toluaL_exception(L, e);
  3210. }
  3211. }
  3212. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3213. static int Timer_OnTimeUpHandler(IntPtr L)
  3214. {
  3215. try
  3216. {
  3217. int count = LuaDLL.lua_gettop(L);
  3218. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3219. if (count == 1)
  3220. {
  3221. Delegate arg1 = DelegateTraits<Timer.OnTimeUpHandler>.Create(func);
  3222. ToLua.Push(L, arg1);
  3223. }
  3224. else
  3225. {
  3226. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3227. Delegate arg1 = DelegateTraits<Timer.OnTimeUpHandler>.Create(func, self);
  3228. ToLua.Push(L, arg1);
  3229. }
  3230. return 1;
  3231. }
  3232. catch(Exception e)
  3233. {
  3234. return LuaDLL.toluaL_exception(L, e);
  3235. }
  3236. }
  3237. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3238. static int Timer_OnTimeUpWithParamsHandler(IntPtr L)
  3239. {
  3240. try
  3241. {
  3242. int count = LuaDLL.lua_gettop(L);
  3243. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3244. if (count == 1)
  3245. {
  3246. Delegate arg1 = DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Create(func);
  3247. ToLua.Push(L, arg1);
  3248. }
  3249. else
  3250. {
  3251. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3252. Delegate arg1 = DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Create(func, self);
  3253. ToLua.Push(L, arg1);
  3254. }
  3255. return 1;
  3256. }
  3257. catch(Exception e)
  3258. {
  3259. return LuaDLL.toluaL_exception(L, e);
  3260. }
  3261. }
  3262. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3263. static int LuaOpen_UnityEngine_MeshRenderer(IntPtr L)
  3264. {
  3265. try
  3266. {
  3267. LuaState state = LuaState.Get(L);
  3268. state.BeginPreModule("UnityEngine");
  3269. UnityEngine_MeshRendererWrap.Register(state);
  3270. int reference = state.GetMetaReference(typeof(UnityEngine.MeshRenderer));
  3271. state.EndPreModule(L, reference);
  3272. return 1;
  3273. }
  3274. catch(Exception e)
  3275. {
  3276. return LuaDLL.toluaL_exception(L, e);
  3277. }
  3278. }
  3279. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3280. static int LuaOpen_UnityEngine_BoxCollider(IntPtr L)
  3281. {
  3282. try
  3283. {
  3284. LuaState state = LuaState.Get(L);
  3285. state.BeginPreModule("UnityEngine");
  3286. UnityEngine_BoxColliderWrap.Register(state);
  3287. int reference = state.GetMetaReference(typeof(UnityEngine.BoxCollider));
  3288. state.EndPreModule(L, reference);
  3289. return 1;
  3290. }
  3291. catch(Exception e)
  3292. {
  3293. return LuaDLL.toluaL_exception(L, e);
  3294. }
  3295. }
  3296. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3297. static int LuaOpen_UnityEngine_MeshCollider(IntPtr L)
  3298. {
  3299. try
  3300. {
  3301. LuaState state = LuaState.Get(L);
  3302. state.BeginPreModule("UnityEngine");
  3303. UnityEngine_MeshColliderWrap.Register(state);
  3304. int reference = state.GetMetaReference(typeof(UnityEngine.MeshCollider));
  3305. state.EndPreModule(L, reference);
  3306. return 1;
  3307. }
  3308. catch(Exception e)
  3309. {
  3310. return LuaDLL.toluaL_exception(L, e);
  3311. }
  3312. }
  3313. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3314. static int LuaOpen_UnityEngine_SphereCollider(IntPtr L)
  3315. {
  3316. try
  3317. {
  3318. LuaState state = LuaState.Get(L);
  3319. state.BeginPreModule("UnityEngine");
  3320. UnityEngine_SphereColliderWrap.Register(state);
  3321. int reference = state.GetMetaReference(typeof(UnityEngine.SphereCollider));
  3322. state.EndPreModule(L, reference);
  3323. return 1;
  3324. }
  3325. catch(Exception e)
  3326. {
  3327. return LuaDLL.toluaL_exception(L, e);
  3328. }
  3329. }
  3330. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3331. static int LuaOpen_UnityEngine_CharacterController(IntPtr L)
  3332. {
  3333. try
  3334. {
  3335. LuaState state = LuaState.Get(L);
  3336. state.BeginPreModule("UnityEngine");
  3337. UnityEngine_CharacterControllerWrap.Register(state);
  3338. int reference = state.GetMetaReference(typeof(UnityEngine.CharacterController));
  3339. state.EndPreModule(L, reference);
  3340. return 1;
  3341. }
  3342. catch(Exception e)
  3343. {
  3344. return LuaDLL.toluaL_exception(L, e);
  3345. }
  3346. }
  3347. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3348. static int LuaOpen_UnityEngine_CapsuleCollider(IntPtr L)
  3349. {
  3350. try
  3351. {
  3352. LuaState state = LuaState.Get(L);
  3353. state.BeginPreModule("UnityEngine");
  3354. UnityEngine_CapsuleColliderWrap.Register(state);
  3355. int reference = state.GetMetaReference(typeof(UnityEngine.CapsuleCollider));
  3356. state.EndPreModule(L, reference);
  3357. return 1;
  3358. }
  3359. catch(Exception e)
  3360. {
  3361. return LuaDLL.toluaL_exception(L, e);
  3362. }
  3363. }
  3364. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3365. static int LuaOpen_UnityEngine_Animation(IntPtr L)
  3366. {
  3367. try
  3368. {
  3369. LuaState state = LuaState.Get(L);
  3370. state.BeginPreModule("UnityEngine");
  3371. UnityEngine_AnimationWrap.Register(state);
  3372. int reference = state.GetMetaReference(typeof(UnityEngine.Animation));
  3373. state.EndPreModule(L, reference);
  3374. return 1;
  3375. }
  3376. catch(Exception e)
  3377. {
  3378. return LuaDLL.toluaL_exception(L, e);
  3379. }
  3380. }
  3381. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3382. static int LuaOpen_UnityEngine_AnimationClip(IntPtr L)
  3383. {
  3384. try
  3385. {
  3386. LuaState state = LuaState.Get(L);
  3387. state.BeginPreModule("UnityEngine");
  3388. UnityEngine_AnimationClipWrap.Register(state);
  3389. int reference = state.GetMetaReference(typeof(UnityEngine.AnimationClip));
  3390. state.EndPreModule(L, reference);
  3391. return 1;
  3392. }
  3393. catch(Exception e)
  3394. {
  3395. return LuaDLL.toluaL_exception(L, e);
  3396. }
  3397. }
  3398. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3399. static int LuaOpen_UnityEngine_AnimationState(IntPtr L)
  3400. {
  3401. try
  3402. {
  3403. LuaState state = LuaState.Get(L);
  3404. state.BeginPreModule("UnityEngine");
  3405. UnityEngine_AnimationStateWrap.Register(state);
  3406. int reference = state.GetMetaReference(typeof(UnityEngine.AnimationState));
  3407. state.EndPreModule(L, reference);
  3408. return 1;
  3409. }
  3410. catch(Exception e)
  3411. {
  3412. return LuaDLL.toluaL_exception(L, e);
  3413. }
  3414. }
  3415. //[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3416. //static int LuaOpen_UnityEngine_BlendWeights(IntPtr L)
  3417. //{
  3418. // try
  3419. // {
  3420. // LuaState state = LuaState.Get(L);
  3421. // state.BeginPreModule("UnityEngine");
  3422. // UnityEngine_BlendWeightsWrap.Register(state);
  3423. // int reference = state.GetMetaReference(typeof(UnityEngine.BlendWeights));
  3424. // state.EndPreModule(L, reference);
  3425. // return 1;
  3426. // }
  3427. // catch (Exception e)
  3428. // {
  3429. // return LuaDLL.toluaL_exception(L, e);
  3430. // }
  3431. //}
  3432. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3433. static int LuaOpen_UnityEngine_CanvasRenderer(IntPtr L)
  3434. {
  3435. try
  3436. {
  3437. LuaState state = LuaState.Get(L);
  3438. state.BeginPreModule("UnityEngine");
  3439. UnityEngine_CanvasRendererWrap.Register(state);
  3440. int reference = state.GetMetaReference(typeof(UnityEngine.CanvasRenderer));
  3441. state.EndPreModule(L, reference);
  3442. return 1;
  3443. }
  3444. catch (Exception e)
  3445. {
  3446. return LuaDLL.toluaL_exception(L, e);
  3447. }
  3448. }
  3449. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3450. static int LuaOpen_UnityEngine_RenderTexture(IntPtr L)
  3451. {
  3452. try
  3453. {
  3454. LuaState state = LuaState.Get(L);
  3455. state.BeginPreModule("UnityEngine");
  3456. UnityEngine_RenderTextureWrap.Register(state);
  3457. int reference = state.GetMetaReference(typeof(UnityEngine.RenderTexture));
  3458. state.EndPreModule(L, reference);
  3459. return 1;
  3460. }
  3461. catch(Exception e)
  3462. {
  3463. return LuaDLL.toluaL_exception(L, e);
  3464. }
  3465. }
  3466. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3467. static int LuaOpen_UnityEngine_Rigidbody(IntPtr L)
  3468. {
  3469. try
  3470. {
  3471. LuaState state = LuaState.Get(L);
  3472. state.BeginPreModule("UnityEngine");
  3473. UnityEngine_RigidbodyWrap.Register(state);
  3474. int reference = state.GetMetaReference(typeof(UnityEngine.Rigidbody));
  3475. state.EndPreModule(L, reference);
  3476. return 1;
  3477. }
  3478. catch(Exception e)
  3479. {
  3480. return LuaDLL.toluaL_exception(L, e);
  3481. }
  3482. }
  3483. }