DelegateFactory.cs 251 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using System.Collections.Generic;
  4. using LuaInterface;
  5. public class DelegateFactory
  6. {
  7. public delegate Delegate DelegateCreate(LuaFunction func, LuaTable self, bool flag);
  8. public static Dictionary<Type, DelegateCreate> dict = new Dictionary<Type, DelegateCreate>();
  9. static DelegateFactory factory = new DelegateFactory();
  10. public static void Init()
  11. {
  12. Register();
  13. }
  14. public static void Register()
  15. {
  16. dict.Clear();
  17. dict.Add(typeof(System.Action), factory.System_Action);
  18. dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
  19. dict.Add(typeof(System.Predicate<int>), factory.System_Predicate_int);
  20. dict.Add(typeof(System.Action<int>), factory.System_Action_int);
  21. dict.Add(typeof(System.Comparison<int>), factory.System_Comparison_int);
  22. dict.Add(typeof(System.Func<int,int>), factory.System_Func_int_int);
  23. dict.Add(typeof(System.Func<UnityEngine.LogType,object,bool>), factory.System_Func_UnityEngine_LogType_object_bool);
  24. dict.Add(typeof(DG.Tweening.Core.DOGetter<float>), factory.DG_Tweening_Core_DOGetter_float);
  25. dict.Add(typeof(DG.Tweening.Core.DOSetter<float>), factory.DG_Tweening_Core_DOSetter_float);
  26. dict.Add(typeof(DG.Tweening.Core.DOGetter<double>), factory.DG_Tweening_Core_DOGetter_double);
  27. dict.Add(typeof(DG.Tweening.Core.DOSetter<double>), factory.DG_Tweening_Core_DOSetter_double);
  28. dict.Add(typeof(DG.Tweening.Core.DOGetter<int>), factory.DG_Tweening_Core_DOGetter_int);
  29. dict.Add(typeof(DG.Tweening.Core.DOSetter<int>), factory.DG_Tweening_Core_DOSetter_int);
  30. dict.Add(typeof(DG.Tweening.Core.DOGetter<uint>), factory.DG_Tweening_Core_DOGetter_uint);
  31. dict.Add(typeof(DG.Tweening.Core.DOSetter<uint>), factory.DG_Tweening_Core_DOSetter_uint);
  32. dict.Add(typeof(DG.Tweening.Core.DOGetter<long>), factory.DG_Tweening_Core_DOGetter_long);
  33. dict.Add(typeof(DG.Tweening.Core.DOSetter<long>), factory.DG_Tweening_Core_DOSetter_long);
  34. dict.Add(typeof(DG.Tweening.Core.DOGetter<ulong>), factory.DG_Tweening_Core_DOGetter_ulong);
  35. dict.Add(typeof(DG.Tweening.Core.DOSetter<ulong>), factory.DG_Tweening_Core_DOSetter_ulong);
  36. dict.Add(typeof(DG.Tweening.Core.DOGetter<string>), factory.DG_Tweening_Core_DOGetter_string);
  37. dict.Add(typeof(DG.Tweening.Core.DOSetter<string>), factory.DG_Tweening_Core_DOSetter_string);
  38. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  39. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  40. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  41. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  42. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  43. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  44. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  45. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  46. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  47. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  48. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  49. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  50. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  51. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  52. dict.Add(typeof(DG.Tweening.TweenCallback), factory.DG_Tweening_TweenCallback);
  53. dict.Add(typeof(DG.Tweening.TweenCallback<int>), factory.DG_Tweening_TweenCallback_int);
  54. dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
  55. dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  56. dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
  57. dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
  58. dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
  59. dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
  60. dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
  61. dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  62. dict.Add(typeof(System.Action<UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
  63. dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  64. dict.Add(typeof(UnityEngine.Events.UnityAction<bool>), factory.UnityEngine_Events_UnityAction_bool);
  65. dict.Add(typeof(UnityEngine.Events.UnityAction<float>), factory.UnityEngine_Events_UnityAction_float);
  66. dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
  67. dict.Add(typeof(UnityEngine.Events.UnityAction<string>), factory.UnityEngine_Events_UnityAction_string);
  68. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  69. dict.Add(typeof(UnityEngine.Canvas.WillRenderCanvases), factory.UnityEngine_Canvas_WillRenderCanvases);
  70. dict.Add(typeof(UIBase.ButtonListener), factory.UIBase_ButtonListener);
  71. dict.Add(typeof(UIBase.ButtonListenerWithParam), factory.UIBase_ButtonListenerWithParam);
  72. dict.Add(typeof(UIBase.ToggleListener), factory.UIBase_ToggleListener);
  73. dict.Add(typeof(UIBase.ToggleListenerWithParams), factory.UIBase_ToggleListenerWithParams);
  74. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  75. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  76. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  77. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  78. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  79. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  80. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  81. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  82. dict.Add(typeof(System.Action<UnityEngine.GameObject>), factory.System_Action_UnityEngine_GameObject);
  83. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  84. dict.Add(typeof(UIBase.UIPageCreator), factory.UIBase_UIPageCreator);
  85. dict.Add(typeof(TimerManager.ServerTimeChangeFuc), factory.TimerManager_ServerTimeChangeFuc);
  86. dict.Add(typeof(Timer.OnTimeUpHandler), factory.Timer_OnTimeUpHandler);
  87. dict.Add(typeof(Timer.OnTimeUpWithParamsHandler), factory.Timer_OnTimeUpWithParamsHandler);
  88. dict.Add(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  89. dict.Add(typeof(UnityEngine.UI.LuaUpdateCellCallback), factory.UnityEngine_UI_LuaUpdateCellCallback);
  90. dict.Add(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  91. dict.Add(typeof(TMPro.TMP_InputField.OnValidateInput), factory.TMPro_TMP_InputField_OnValidateInput);
  92. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  93. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  94. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  95. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView>), factory.System_Action_SuperScrollView_LoopGridView);
  96. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  97. dict.Add(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  98. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  99. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  100. dict.Add(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  101. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  102. dict.Add(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), factory.System_Action_SuperScrollView_LoopListViewItem_object);
  103. dict.Add(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  104. dict.Add(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  105. dict.Add(typeof(System.Action<WXB.Draw,object>), factory.System_Action_WXB_Draw_object);
  106. dict.Add(typeof(UnityEngine.Events.UnityAction<int>), factory.UnityEngine_Events_UnityAction_int);
  107. dict.Add(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  108. dict.Add(typeof(Spine.Unity.UpdateBonesDelegate), factory.Spine_Unity_UpdateBonesDelegate);
  109. dict.Add(typeof(Spine.Unity.MeshGeneratorDelegate), factory.Spine_Unity_MeshGeneratorDelegate);
  110. dict.Add(typeof(Spine.AnimationState.TrackEntryDelegate), factory.Spine_AnimationState_TrackEntryDelegate);
  111. dict.Add(typeof(Spine.AnimationState.TrackEntryEventDelegate), factory.Spine_AnimationState_TrackEntryEventDelegate);
  112. //dict.Add(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  113. dict.Add(typeof(LuaAutoMoveCallback), factory.LuaAutoMoveCallback);
  114. dict.Add(typeof(System.Action<UnityEngine.Material>), factory.System_Action_UnityEngine_Material);
  115. dict.Add(typeof(System.Action<UnityEngine.Texture2D>), factory.System_Action_UnityEngine_Texture2D);
  116. #if USE_WEB_VIEW_V
  117. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  118. #endif
  119. dict.Add(typeof(System.EventHandler), factory.System_EventHandler);
  120. #if USE_WEB_VIEW_V
  121. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  122. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  123. dict.Add(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  124. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  125. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  126. dict.Add(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  127. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  128. #endif
  129. dict.Add(typeof(System.Action<byte[]>), factory.System_Action_bytes);
  130. dict.Add(typeof(System.Action<string>), factory.System_Action_string);
  131. DelegateTraits<System.Action>.Init(factory.System_Action);
  132. DelegateTraits<UnityEngine.Events.UnityAction>.Init(factory.UnityEngine_Events_UnityAction);
  133. DelegateTraits<System.Predicate<int>>.Init(factory.System_Predicate_int);
  134. DelegateTraits<System.Action<int>>.Init(factory.System_Action_int);
  135. DelegateTraits<System.Comparison<int>>.Init(factory.System_Comparison_int);
  136. DelegateTraits<System.Func<int,int>>.Init(factory.System_Func_int_int);
  137. DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.System_Func_UnityEngine_LogType_object_bool);
  138. DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.DG_Tweening_Core_DOGetter_float);
  139. DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.DG_Tweening_Core_DOSetter_float);
  140. DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.DG_Tweening_Core_DOGetter_double);
  141. DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.DG_Tweening_Core_DOSetter_double);
  142. DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.DG_Tweening_Core_DOGetter_int);
  143. DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.DG_Tweening_Core_DOSetter_int);
  144. DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.DG_Tweening_Core_DOGetter_uint);
  145. DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.DG_Tweening_Core_DOSetter_uint);
  146. DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.DG_Tweening_Core_DOGetter_long);
  147. DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.DG_Tweening_Core_DOSetter_long);
  148. DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.DG_Tweening_Core_DOGetter_ulong);
  149. DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.DG_Tweening_Core_DOSetter_ulong);
  150. DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.DG_Tweening_Core_DOGetter_string);
  151. DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.DG_Tweening_Core_DOSetter_string);
  152. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  153. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  154. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  155. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  156. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  157. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  158. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  159. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  160. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  161. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  162. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  163. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  164. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  165. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  166. DelegateTraits<DG.Tweening.TweenCallback>.Init(factory.DG_Tweening_TweenCallback);
  167. DelegateTraits<DG.Tweening.TweenCallback<int>>.Init(factory.DG_Tweening_TweenCallback_int);
  168. DelegateTraits<UnityEngine.Camera.CameraCallback>.Init(factory.UnityEngine_Camera_CameraCallback);
  169. DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  170. DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
  171. DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
  172. DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
  173. DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
  174. DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
  175. DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  176. DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.System_Action_UnityEngine_AsyncOperation);
  177. DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  178. DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.UnityEngine_Events_UnityAction_bool);
  179. DelegateTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.UnityEngine_Events_UnityAction_float);
  180. DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.UnityEngine_UI_InputField_OnValidateInput);
  181. DelegateTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.UnityEngine_Events_UnityAction_string);
  182. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  183. DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.UnityEngine_Canvas_WillRenderCanvases);
  184. DelegateTraits<UIBase.ButtonListener>.Init(factory.UIBase_ButtonListener);
  185. DelegateTraits<UIBase.ButtonListenerWithParam>.Init(factory.UIBase_ButtonListenerWithParam);
  186. DelegateTraits<UIBase.ToggleListener>.Init(factory.UIBase_ToggleListener);
  187. DelegateTraits<UIBase.ToggleListenerWithParams>.Init(factory.UIBase_ToggleListenerWithParams);
  188. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  189. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  190. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  191. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  192. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  193. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  194. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  195. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  196. DelegateTraits<System.Action<UnityEngine.GameObject>>.Init(factory.System_Action_UnityEngine_GameObject);
  197. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  198. DelegateTraits<UIBase.UIPageCreator>.Init(factory.UIBase_UIPageCreator);
  199. DelegateTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.TimerManager_ServerTimeChangeFuc);
  200. DelegateTraits<Timer.OnTimeUpHandler>.Init(factory.Timer_OnTimeUpHandler);
  201. DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Timer_OnTimeUpWithParamsHandler);
  202. DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  203. DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.UnityEngine_UI_LuaUpdateCellCallback);
  204. DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  205. DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.TMPro_TMP_InputField_OnValidateInput);
  206. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  207. DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  208. DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  209. DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.System_Action_SuperScrollView_LoopGridView);
  210. DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  211. DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  212. DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  213. DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  214. DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  215. DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  216. DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.System_Action_SuperScrollView_LoopListViewItem_object);
  217. DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  218. DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  219. DelegateTraits<System.Action<WXB.Draw,object>>.Init(factory.System_Action_WXB_Draw_object);
  220. DelegateTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.UnityEngine_Events_UnityAction_int);
  221. DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  222. DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Spine_Unity_UpdateBonesDelegate);
  223. DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Spine_Unity_MeshGeneratorDelegate);
  224. DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Spine_AnimationState_TrackEntryDelegate);
  225. DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Spine_AnimationState_TrackEntryEventDelegate);
  226. //DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  227. DelegateTraits<LuaAutoMoveCallback>.Init(factory.LuaAutoMoveCallback);
  228. DelegateTraits<System.Action<UnityEngine.Material>>.Init(factory.System_Action_UnityEngine_Material);
  229. DelegateTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.System_Action_UnityEngine_Texture2D);
  230. #if USE_WEB_VIEW_V
  231. DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  232. #endif
  233. DelegateTraits<System.EventHandler>.Init(factory.System_EventHandler);
  234. #if USE_WEB_VIEW_V
  235. DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  236. DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  237. DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  238. DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  239. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  240. DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  241. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  242. #endif
  243. DelegateTraits<System.Action<byte[]>>.Init(factory.System_Action_bytes);
  244. DelegateTraits<System.Action<string>>.Init(factory.System_Action_string);
  245. TypeTraits<System.Action>.Init(factory.Check_System_Action);
  246. TypeTraits<UnityEngine.Events.UnityAction>.Init(factory.Check_UnityEngine_Events_UnityAction);
  247. TypeTraits<System.Predicate<int>>.Init(factory.Check_System_Predicate_int);
  248. TypeTraits<System.Action<int>>.Init(factory.Check_System_Action_int);
  249. TypeTraits<System.Comparison<int>>.Init(factory.Check_System_Comparison_int);
  250. TypeTraits<System.Func<int,int>>.Init(factory.Check_System_Func_int_int);
  251. TypeTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.Check_System_Func_UnityEngine_LogType_object_bool);
  252. TypeTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.Check_DG_Tweening_Core_DOGetter_float);
  253. TypeTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.Check_DG_Tweening_Core_DOSetter_float);
  254. TypeTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.Check_DG_Tweening_Core_DOGetter_double);
  255. TypeTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.Check_DG_Tweening_Core_DOSetter_double);
  256. TypeTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.Check_DG_Tweening_Core_DOGetter_int);
  257. TypeTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.Check_DG_Tweening_Core_DOSetter_int);
  258. TypeTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOGetter_uint);
  259. TypeTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOSetter_uint);
  260. TypeTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.Check_DG_Tweening_Core_DOGetter_long);
  261. TypeTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.Check_DG_Tweening_Core_DOSetter_long);
  262. TypeTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOGetter_ulong);
  263. TypeTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOSetter_ulong);
  264. TypeTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.Check_DG_Tweening_Core_DOGetter_string);
  265. TypeTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.Check_DG_Tweening_Core_DOSetter_string);
  266. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  267. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  268. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  269. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  270. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  271. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  272. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  273. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  274. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Color);
  275. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Color);
  276. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  277. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  278. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  279. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  280. TypeTraits<DG.Tweening.TweenCallback>.Init(factory.Check_DG_Tweening_TweenCallback);
  281. TypeTraits<DG.Tweening.TweenCallback<int>>.Init(factory.Check_DG_Tweening_TweenCallback_int);
  282. TypeTraits<UnityEngine.Camera.CameraCallback>.Init(factory.Check_UnityEngine_Camera_CameraCallback);
  283. TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
  284. TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
  285. TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
  286. TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
  287. TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
  288. TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
  289. TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
  290. TypeTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.Check_System_Action_UnityEngine_AsyncOperation);
  291. TypeTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);
  292. TypeTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.Check_UnityEngine_Events_UnityAction_bool);
  293. TypeTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.Check_UnityEngine_Events_UnityAction_float);
  294. TypeTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);
  295. TypeTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.Check_UnityEngine_Events_UnityAction_string);
  296. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  297. TypeTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.Check_UnityEngine_Canvas_WillRenderCanvases);
  298. TypeTraits<UIBase.ButtonListener>.Init(factory.Check_UIBase_ButtonListener);
  299. TypeTraits<UIBase.ButtonListenerWithParam>.Init(factory.Check_UIBase_ButtonListenerWithParam);
  300. TypeTraits<UIBase.ToggleListener>.Init(factory.Check_UIBase_ToggleListener);
  301. TypeTraits<UIBase.ToggleListenerWithParams>.Init(factory.Check_UIBase_ToggleListenerWithParams);
  302. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  303. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  304. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  305. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  306. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  307. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  308. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  309. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  310. TypeTraits<System.Action<UnityEngine.GameObject>>.Init(factory.Check_System_Action_UnityEngine_GameObject);
  311. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  312. TypeTraits<UIBase.UIPageCreator>.Init(factory.Check_UIBase_UIPageCreator);
  313. TypeTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.Check_TimerManager_ServerTimeChangeFuc);
  314. TypeTraits<Timer.OnTimeUpHandler>.Init(factory.Check_Timer_OnTimeUpHandler);
  315. TypeTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Check_Timer_OnTimeUpWithParamsHandler);
  316. TypeTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  317. TypeTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LuaUpdateCellCallback);
  318. TypeTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  319. TypeTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.Check_TMPro_TMP_InputField_OnValidateInput);
  320. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  321. TypeTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  322. TypeTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  323. TypeTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView);
  324. TypeTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  325. TypeTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  326. TypeTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  327. TypeTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  328. TypeTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  329. TypeTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  330. TypeTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.Check_System_Action_SuperScrollView_LoopListViewItem_object);
  331. TypeTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  332. TypeTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.Check_System_Func_WXB_TagAttributes_WXB_IExternalNode);
  333. TypeTraits<System.Action<WXB.Draw,object>>.Init(factory.Check_System_Action_WXB_Draw_object);
  334. TypeTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.Check_UnityEngine_Events_UnityAction_int);
  335. TypeTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  336. TypeTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Check_Spine_Unity_UpdateBonesDelegate);
  337. TypeTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Check_Spine_Unity_MeshGeneratorDelegate);
  338. TypeTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryDelegate);
  339. TypeTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryEventDelegate);
  340. //TypeTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  341. TypeTraits<LuaAutoMoveCallback>.Init(factory.Check_LuaAutoMoveCallback);
  342. TypeTraits<System.Action<UnityEngine.Material>>.Init(factory.Check_System_Action_UnityEngine_Material);
  343. TypeTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.Check_System_Action_UnityEngine_Texture2D);
  344. #if USE_WEB_VIEW_V
  345. TypeTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  346. #endif
  347. TypeTraits<System.EventHandler>.Init(factory.Check_System_EventHandler);
  348. #if USE_WEB_VIEW_V
  349. TypeTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  350. TypeTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  351. TypeTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  352. TypeTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  353. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_string);
  354. TypeTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  355. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  356. #endif
  357. TypeTraits<System.Action<byte[]>>.Init(factory.Check_System_Action_bytes);
  358. TypeTraits<System.Action<string>>.Init(factory.Check_System_Action_string);
  359. StackTraits<System.Action>.Push = factory.Push_System_Action;
  360. StackTraits<UnityEngine.Events.UnityAction>.Push = factory.Push_UnityEngine_Events_UnityAction;
  361. StackTraits<System.Predicate<int>>.Push = factory.Push_System_Predicate_int;
  362. StackTraits<System.Action<int>>.Push = factory.Push_System_Action_int;
  363. StackTraits<System.Comparison<int>>.Push = factory.Push_System_Comparison_int;
  364. StackTraits<System.Func<int,int>>.Push = factory.Push_System_Func_int_int;
  365. StackTraits<System.Func<UnityEngine.LogType,object,bool>>.Push = factory.Push_System_Func_UnityEngine_LogType_object_bool;
  366. StackTraits<DG.Tweening.Core.DOGetter<float>>.Push = factory.Push_DG_Tweening_Core_DOGetter_float;
  367. StackTraits<DG.Tweening.Core.DOSetter<float>>.Push = factory.Push_DG_Tweening_Core_DOSetter_float;
  368. StackTraits<DG.Tweening.Core.DOGetter<double>>.Push = factory.Push_DG_Tweening_Core_DOGetter_double;
  369. StackTraits<DG.Tweening.Core.DOSetter<double>>.Push = factory.Push_DG_Tweening_Core_DOSetter_double;
  370. StackTraits<DG.Tweening.Core.DOGetter<int>>.Push = factory.Push_DG_Tweening_Core_DOGetter_int;
  371. StackTraits<DG.Tweening.Core.DOSetter<int>>.Push = factory.Push_DG_Tweening_Core_DOSetter_int;
  372. StackTraits<DG.Tweening.Core.DOGetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOGetter_uint;
  373. StackTraits<DG.Tweening.Core.DOSetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOSetter_uint;
  374. StackTraits<DG.Tweening.Core.DOGetter<long>>.Push = factory.Push_DG_Tweening_Core_DOGetter_long;
  375. StackTraits<DG.Tweening.Core.DOSetter<long>>.Push = factory.Push_DG_Tweening_Core_DOSetter_long;
  376. StackTraits<DG.Tweening.Core.DOGetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOGetter_ulong;
  377. StackTraits<DG.Tweening.Core.DOSetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOSetter_ulong;
  378. StackTraits<DG.Tweening.Core.DOGetter<string>>.Push = factory.Push_DG_Tweening_Core_DOGetter_string;
  379. StackTraits<DG.Tweening.Core.DOSetter<string>>.Push = factory.Push_DG_Tweening_Core_DOSetter_string;
  380. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2;
  381. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2;
  382. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3;
  383. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3;
  384. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4;
  385. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4;
  386. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion;
  387. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion;
  388. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Color;
  389. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Color;
  390. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect;
  391. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect;
  392. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset;
  393. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset;
  394. StackTraits<DG.Tweening.TweenCallback>.Push = factory.Push_DG_Tweening_TweenCallback;
  395. StackTraits<DG.Tweening.TweenCallback<int>>.Push = factory.Push_DG_Tweening_TweenCallback_int;
  396. StackTraits<UnityEngine.Camera.CameraCallback>.Push = factory.Push_UnityEngine_Camera_CameraCallback;
  397. StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
  398. StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
  399. StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
  400. StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
  401. StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
  402. StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
  403. StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
  404. StackTraits<System.Action<UnityEngine.AsyncOperation>>.Push = factory.Push_System_Action_UnityEngine_AsyncOperation;
  405. StackTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
  406. StackTraits<UnityEngine.Events.UnityAction<bool>>.Push = factory.Push_UnityEngine_Events_UnityAction_bool;
  407. StackTraits<UnityEngine.Events.UnityAction<float>>.Push = factory.Push_UnityEngine_Events_UnityAction_float;
  408. StackTraits<UnityEngine.UI.InputField.OnValidateInput>.Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
  409. StackTraits<UnityEngine.Events.UnityAction<string>>.Push = factory.Push_UnityEngine_Events_UnityAction_string;
  410. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2;
  411. StackTraits<UnityEngine.Canvas.WillRenderCanvases>.Push = factory.Push_UnityEngine_Canvas_WillRenderCanvases;
  412. StackTraits<UIBase.ButtonListener>.Push = factory.Push_UIBase_ButtonListener;
  413. StackTraits<UIBase.ButtonListenerWithParam>.Push = factory.Push_UIBase_ButtonListenerWithParam;
  414. StackTraits<UIBase.ToggleListener>.Push = factory.Push_UIBase_ToggleListener;
  415. StackTraits<UIBase.ToggleListenerWithParams>.Push = factory.Push_UIBase_ToggleListenerWithParams;
  416. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset;
  417. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite;
  418. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite;
  419. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject;
  420. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject;
  421. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController;
  422. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material;
  423. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D;
  424. StackTraits<System.Action<UnityEngine.GameObject>>.Push = factory.Push_System_Action_UnityEngine_GameObject;
  425. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject;
  426. StackTraits<UIBase.UIPageCreator>.Push = factory.Push_UIBase_UIPageCreator;
  427. StackTraits<TimerManager.ServerTimeChangeFuc>.Push = factory.Push_TimerManager_ServerTimeChangeFuc;
  428. StackTraits<Timer.OnTimeUpHandler>.Push = factory.Push_Timer_OnTimeUpHandler;
  429. StackTraits<Timer.OnTimeUpWithParamsHandler>.Push = factory.Push_Timer_OnTimeUpWithParamsHandler;
  430. StackTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback;
  431. StackTraits<UnityEngine.UI.LuaUpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LuaUpdateCellCallback;
  432. StackTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Push = factory.Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects;
  433. StackTraits<TMPro.TMP_InputField.OnValidateInput>.Push = factory.Push_TMPro_TMP_InputField_OnValidateInput;
  434. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int;
  435. StackTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate;
  436. StackTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate;
  437. StackTraits<System.Action<SuperScrollView.LoopGridView>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView;
  438. StackTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem;
  439. StackTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  440. StackTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  441. StackTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem;
  442. StackTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  443. StackTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  444. StackTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Push = factory.Push_System_Action_SuperScrollView_LoopListViewItem_object;
  445. StackTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Push = factory.Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct;
  446. StackTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Push = factory.Push_System_Func_WXB_TagAttributes_WXB_IExternalNode;
  447. StackTraits<System.Action<WXB.Draw,object>>.Push = factory.Push_System_Action_WXB_Draw_object;
  448. StackTraits<UnityEngine.Events.UnityAction<int>>.Push = factory.Push_UnityEngine_Events_UnityAction_int;
  449. StackTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Push = factory.Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate;
  450. StackTraits<Spine.Unity.UpdateBonesDelegate>.Push = factory.Push_Spine_Unity_UpdateBonesDelegate;
  451. StackTraits<Spine.Unity.MeshGeneratorDelegate>.Push = factory.Push_Spine_Unity_MeshGeneratorDelegate;
  452. StackTraits<Spine.AnimationState.TrackEntryDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryDelegate;
  453. StackTraits<Spine.AnimationState.TrackEntryEventDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryEventDelegate;
  454. //StackTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Push = factory.Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode;
  455. StackTraits<LuaAutoMoveCallback>.Push = factory.Push_LuaAutoMoveCallback;
  456. StackTraits<System.Action<UnityEngine.Material>>.Push = factory.Push_System_Action_UnityEngine_Material;
  457. StackTraits<System.Action<UnityEngine.Texture2D>>.Push = factory.Push_System_Action_UnityEngine_Texture2D;
  458. #if USE_WEB_VIEW_V
  459. StackTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs;
  460. #endif
  461. StackTraits<System.EventHandler>.Push = factory.Push_System_EventHandler;
  462. #if USE_WEB_VIEW_V
  463. StackTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs;
  464. StackTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs;
  465. StackTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs;
  466. StackTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs;
  467. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_string;
  468. StackTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs;
  469. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect;
  470. #endif
  471. StackTraits<System.Action<byte[]>>.Push = factory.Push_System_Action_bytes;
  472. StackTraits<System.Action<string>>.Push = factory.Push_System_Action_string;
  473. }
  474. public static Delegate CreateDelegate(Type t, LuaFunction func = null)
  475. {
  476. DelegateCreate Create = null;
  477. if (!dict.TryGetValue(t, out Create))
  478. {
  479. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  480. }
  481. if (func != null)
  482. {
  483. LuaState state = func.GetLuaState();
  484. LuaDelegate target = state.GetLuaDelegate(func);
  485. if (target != null)
  486. {
  487. return Delegate.CreateDelegate(t, target, target.method);
  488. }
  489. else
  490. {
  491. Delegate d = Create(func, null, false);
  492. target = d.Target as LuaDelegate;
  493. state.AddLuaDelegate(target, func);
  494. return d;
  495. }
  496. }
  497. return Create(null, null, false);
  498. }
  499. public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
  500. {
  501. DelegateCreate Create = null;
  502. if (!dict.TryGetValue(t, out Create))
  503. {
  504. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  505. }
  506. if (func != null)
  507. {
  508. LuaState state = func.GetLuaState();
  509. LuaDelegate target = state.GetLuaDelegate(func, self);
  510. if (target != null)
  511. {
  512. return Delegate.CreateDelegate(t, target, target.method);
  513. }
  514. else
  515. {
  516. Delegate d = Create(func, self, true);
  517. target = d.Target as LuaDelegate;
  518. state.AddLuaDelegate(target, func, self);
  519. return d;
  520. }
  521. }
  522. return Create(null, null, true);
  523. }
  524. public static Delegate RemoveDelegate(Delegate obj, LuaFunction func)
  525. {
  526. LuaState state = func.GetLuaState();
  527. Delegate[] ds = obj.GetInvocationList();
  528. for (int i = 0; i < ds.Length; i++)
  529. {
  530. LuaDelegate ld = ds[i].Target as LuaDelegate;
  531. if (ld != null && ld.func == func)
  532. {
  533. obj = Delegate.Remove(obj, ds[i]);
  534. state.DelayDispose(ld.func);
  535. break;
  536. }
  537. }
  538. return obj;
  539. }
  540. public static Delegate RemoveDelegate(Delegate obj, Delegate dg)
  541. {
  542. LuaDelegate remove = dg.Target as LuaDelegate;
  543. if (remove == null)
  544. {
  545. obj = Delegate.Remove(obj, dg);
  546. return obj;
  547. }
  548. LuaState state = remove.func.GetLuaState();
  549. Delegate[] ds = obj.GetInvocationList();
  550. for (int i = 0; i < ds.Length; i++)
  551. {
  552. LuaDelegate ld = ds[i].Target as LuaDelegate;
  553. if (ld != null && ld == remove)
  554. {
  555. obj = Delegate.Remove(obj, ds[i]);
  556. state.DelayDispose(ld.func);
  557. state.DelayDispose(ld.self);
  558. break;
  559. }
  560. }
  561. return obj;
  562. }
  563. class System_Action_Event : LuaDelegate
  564. {
  565. public System_Action_Event(LuaFunction func) : base(func) { }
  566. public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  567. public void Call()
  568. {
  569. func.Call();
  570. }
  571. public void CallWithSelf()
  572. {
  573. func.BeginPCall();
  574. func.Push(self);
  575. func.PCall();
  576. func.EndPCall();
  577. }
  578. }
  579. public System.Action System_Action(LuaFunction func, LuaTable self, bool flag)
  580. {
  581. if (func == null)
  582. {
  583. System.Action fn = delegate() { };
  584. return fn;
  585. }
  586. if(!flag)
  587. {
  588. System_Action_Event target = new System_Action_Event(func);
  589. System.Action d = target.Call;
  590. target.method = d.Method;
  591. return d;
  592. }
  593. else
  594. {
  595. System_Action_Event target = new System_Action_Event(func, self);
  596. System.Action d = target.CallWithSelf;
  597. target.method = d.Method;
  598. return d;
  599. }
  600. }
  601. bool Check_System_Action(IntPtr L, int pos)
  602. {
  603. return TypeChecker.CheckDelegateType(typeof(System.Action), L, pos);
  604. }
  605. void Push_System_Action(IntPtr L, System.Action o)
  606. {
  607. ToLua.Push(L, o);
  608. }
  609. class UnityEngine_Events_UnityAction_Event : LuaDelegate
  610. {
  611. public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { }
  612. public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  613. public void Call()
  614. {
  615. func.Call();
  616. }
  617. public void CallWithSelf()
  618. {
  619. func.BeginPCall();
  620. func.Push(self);
  621. func.PCall();
  622. func.EndPCall();
  623. }
  624. }
  625. public UnityEngine.Events.UnityAction UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag)
  626. {
  627. if (func == null)
  628. {
  629. UnityEngine.Events.UnityAction fn = delegate() { };
  630. return fn;
  631. }
  632. if(!flag)
  633. {
  634. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func);
  635. UnityEngine.Events.UnityAction d = target.Call;
  636. target.method = d.Method;
  637. return d;
  638. }
  639. else
  640. {
  641. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self);
  642. UnityEngine.Events.UnityAction d = target.CallWithSelf;
  643. target.method = d.Method;
  644. return d;
  645. }
  646. }
  647. bool Check_UnityEngine_Events_UnityAction(IntPtr L, int pos)
  648. {
  649. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction), L, pos);
  650. }
  651. void Push_UnityEngine_Events_UnityAction(IntPtr L, UnityEngine.Events.UnityAction o)
  652. {
  653. ToLua.Push(L, o);
  654. }
  655. class System_Predicate_int_Event : LuaDelegate
  656. {
  657. public System_Predicate_int_Event(LuaFunction func) : base(func) { }
  658. public System_Predicate_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  659. public bool Call(int param0)
  660. {
  661. func.BeginPCall();
  662. func.Push(param0);
  663. func.PCall();
  664. bool ret = func.CheckBoolean();
  665. func.EndPCall();
  666. return ret;
  667. }
  668. public bool CallWithSelf(int param0)
  669. {
  670. func.BeginPCall();
  671. func.Push(self);
  672. func.Push(param0);
  673. func.PCall();
  674. bool ret = func.CheckBoolean();
  675. func.EndPCall();
  676. return ret;
  677. }
  678. }
  679. public System.Predicate<int> System_Predicate_int(LuaFunction func, LuaTable self, bool flag)
  680. {
  681. if (func == null)
  682. {
  683. System.Predicate<int> fn = delegate(int param0) { return false; };
  684. return fn;
  685. }
  686. if(!flag)
  687. {
  688. System_Predicate_int_Event target = new System_Predicate_int_Event(func);
  689. System.Predicate<int> d = target.Call;
  690. target.method = d.Method;
  691. return d;
  692. }
  693. else
  694. {
  695. System_Predicate_int_Event target = new System_Predicate_int_Event(func, self);
  696. System.Predicate<int> d = target.CallWithSelf;
  697. target.method = d.Method;
  698. return d;
  699. }
  700. }
  701. bool Check_System_Predicate_int(IntPtr L, int pos)
  702. {
  703. return TypeChecker.CheckDelegateType(typeof(System.Predicate<int>), L, pos);
  704. }
  705. void Push_System_Predicate_int(IntPtr L, System.Predicate<int> o)
  706. {
  707. ToLua.Push(L, o);
  708. }
  709. class System_Action_int_Event : LuaDelegate
  710. {
  711. public System_Action_int_Event(LuaFunction func) : base(func) { }
  712. public System_Action_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  713. public void Call(int param0)
  714. {
  715. func.BeginPCall();
  716. func.Push(param0);
  717. func.PCall();
  718. func.EndPCall();
  719. }
  720. public void CallWithSelf(int param0)
  721. {
  722. func.BeginPCall();
  723. func.Push(self);
  724. func.Push(param0);
  725. func.PCall();
  726. func.EndPCall();
  727. }
  728. }
  729. public System.Action<int> System_Action_int(LuaFunction func, LuaTable self, bool flag)
  730. {
  731. if (func == null)
  732. {
  733. System.Action<int> fn = delegate(int param0) { };
  734. return fn;
  735. }
  736. if(!flag)
  737. {
  738. System_Action_int_Event target = new System_Action_int_Event(func);
  739. System.Action<int> d = target.Call;
  740. target.method = d.Method;
  741. return d;
  742. }
  743. else
  744. {
  745. System_Action_int_Event target = new System_Action_int_Event(func, self);
  746. System.Action<int> d = target.CallWithSelf;
  747. target.method = d.Method;
  748. return d;
  749. }
  750. }
  751. bool Check_System_Action_int(IntPtr L, int pos)
  752. {
  753. return TypeChecker.CheckDelegateType(typeof(System.Action<int>), L, pos);
  754. }
  755. void Push_System_Action_int(IntPtr L, System.Action<int> o)
  756. {
  757. ToLua.Push(L, o);
  758. }
  759. class System_Comparison_int_Event : LuaDelegate
  760. {
  761. public System_Comparison_int_Event(LuaFunction func) : base(func) { }
  762. public System_Comparison_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  763. public int Call(int param0, int param1)
  764. {
  765. func.BeginPCall();
  766. func.Push(param0);
  767. func.Push(param1);
  768. func.PCall();
  769. int ret = (int)func.CheckNumber();
  770. func.EndPCall();
  771. return ret;
  772. }
  773. public int CallWithSelf(int param0, int param1)
  774. {
  775. func.BeginPCall();
  776. func.Push(self);
  777. func.Push(param0);
  778. func.Push(param1);
  779. func.PCall();
  780. int ret = (int)func.CheckNumber();
  781. func.EndPCall();
  782. return ret;
  783. }
  784. }
  785. public System.Comparison<int> System_Comparison_int(LuaFunction func, LuaTable self, bool flag)
  786. {
  787. if (func == null)
  788. {
  789. System.Comparison<int> fn = delegate(int param0, int param1) { return 0; };
  790. return fn;
  791. }
  792. if(!flag)
  793. {
  794. System_Comparison_int_Event target = new System_Comparison_int_Event(func);
  795. System.Comparison<int> d = target.Call;
  796. target.method = d.Method;
  797. return d;
  798. }
  799. else
  800. {
  801. System_Comparison_int_Event target = new System_Comparison_int_Event(func, self);
  802. System.Comparison<int> d = target.CallWithSelf;
  803. target.method = d.Method;
  804. return d;
  805. }
  806. }
  807. bool Check_System_Comparison_int(IntPtr L, int pos)
  808. {
  809. return TypeChecker.CheckDelegateType(typeof(System.Comparison<int>), L, pos);
  810. }
  811. void Push_System_Comparison_int(IntPtr L, System.Comparison<int> o)
  812. {
  813. ToLua.Push(L, o);
  814. }
  815. class System_Func_int_int_Event : LuaDelegate
  816. {
  817. public System_Func_int_int_Event(LuaFunction func) : base(func) { }
  818. public System_Func_int_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  819. public int Call(int param0)
  820. {
  821. func.BeginPCall();
  822. func.Push(param0);
  823. func.PCall();
  824. int ret = (int)func.CheckNumber();
  825. func.EndPCall();
  826. return ret;
  827. }
  828. public int CallWithSelf(int param0)
  829. {
  830. func.BeginPCall();
  831. func.Push(self);
  832. func.Push(param0);
  833. func.PCall();
  834. int ret = (int)func.CheckNumber();
  835. func.EndPCall();
  836. return ret;
  837. }
  838. }
  839. public System.Func<int,int> System_Func_int_int(LuaFunction func, LuaTable self, bool flag)
  840. {
  841. if (func == null)
  842. {
  843. System.Func<int,int> fn = delegate(int param0) { return 0; };
  844. return fn;
  845. }
  846. if(!flag)
  847. {
  848. System_Func_int_int_Event target = new System_Func_int_int_Event(func);
  849. System.Func<int,int> d = target.Call;
  850. target.method = d.Method;
  851. return d;
  852. }
  853. else
  854. {
  855. System_Func_int_int_Event target = new System_Func_int_int_Event(func, self);
  856. System.Func<int,int> d = target.CallWithSelf;
  857. target.method = d.Method;
  858. return d;
  859. }
  860. }
  861. bool Check_System_Func_int_int(IntPtr L, int pos)
  862. {
  863. return TypeChecker.CheckDelegateType(typeof(System.Func<int,int>), L, pos);
  864. }
  865. void Push_System_Func_int_int(IntPtr L, System.Func<int,int> o)
  866. {
  867. ToLua.Push(L, o);
  868. }
  869. class System_Func_UnityEngine_LogType_object_bool_Event : LuaDelegate
  870. {
  871. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func) : base(func) { }
  872. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  873. public bool Call(UnityEngine.LogType param0, object param1)
  874. {
  875. func.BeginPCall();
  876. func.Push(param0);
  877. func.Push(param1);
  878. func.PCall();
  879. bool ret = func.CheckBoolean();
  880. func.EndPCall();
  881. return ret;
  882. }
  883. public bool CallWithSelf(UnityEngine.LogType param0, object param1)
  884. {
  885. func.BeginPCall();
  886. func.Push(self);
  887. func.Push(param0);
  888. func.Push(param1);
  889. func.PCall();
  890. bool ret = func.CheckBoolean();
  891. func.EndPCall();
  892. return ret;
  893. }
  894. }
  895. public System.Func<UnityEngine.LogType,object,bool> System_Func_UnityEngine_LogType_object_bool(LuaFunction func, LuaTable self, bool flag)
  896. {
  897. if (func == null)
  898. {
  899. System.Func<UnityEngine.LogType,object,bool> fn = delegate(UnityEngine.LogType param0, object param1) { return false; };
  900. return fn;
  901. }
  902. if(!flag)
  903. {
  904. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func);
  905. System.Func<UnityEngine.LogType,object,bool> d = target.Call;
  906. target.method = d.Method;
  907. return d;
  908. }
  909. else
  910. {
  911. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func, self);
  912. System.Func<UnityEngine.LogType,object,bool> d = target.CallWithSelf;
  913. target.method = d.Method;
  914. return d;
  915. }
  916. }
  917. bool Check_System_Func_UnityEngine_LogType_object_bool(IntPtr L, int pos)
  918. {
  919. return TypeChecker.CheckDelegateType(typeof(System.Func<UnityEngine.LogType,object,bool>), L, pos);
  920. }
  921. void Push_System_Func_UnityEngine_LogType_object_bool(IntPtr L, System.Func<UnityEngine.LogType,object,bool> o)
  922. {
  923. ToLua.Push(L, o);
  924. }
  925. class DG_Tweening_Core_DOGetter_float_Event : LuaDelegate
  926. {
  927. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func) : base(func) { }
  928. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  929. public float Call()
  930. {
  931. func.BeginPCall();
  932. func.PCall();
  933. float ret = (float)func.CheckNumber();
  934. func.EndPCall();
  935. return ret;
  936. }
  937. public float CallWithSelf()
  938. {
  939. func.BeginPCall();
  940. func.Push(self);
  941. func.PCall();
  942. float ret = (float)func.CheckNumber();
  943. func.EndPCall();
  944. return ret;
  945. }
  946. }
  947. public DG.Tweening.Core.DOGetter<float> DG_Tweening_Core_DOGetter_float(LuaFunction func, LuaTable self, bool flag)
  948. {
  949. if (func == null)
  950. {
  951. DG.Tweening.Core.DOGetter<float> fn = delegate() { return 0; };
  952. return fn;
  953. }
  954. if(!flag)
  955. {
  956. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func);
  957. DG.Tweening.Core.DOGetter<float> d = target.Call;
  958. target.method = d.Method;
  959. return d;
  960. }
  961. else
  962. {
  963. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func, self);
  964. DG.Tweening.Core.DOGetter<float> d = target.CallWithSelf;
  965. target.method = d.Method;
  966. return d;
  967. }
  968. }
  969. bool Check_DG_Tweening_Core_DOGetter_float(IntPtr L, int pos)
  970. {
  971. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<float>), L, pos);
  972. }
  973. void Push_DG_Tweening_Core_DOGetter_float(IntPtr L, DG.Tweening.Core.DOGetter<float> o)
  974. {
  975. ToLua.Push(L, o);
  976. }
  977. class DG_Tweening_Core_DOSetter_float_Event : LuaDelegate
  978. {
  979. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func) : base(func) { }
  980. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  981. public void Call(float param0)
  982. {
  983. func.BeginPCall();
  984. func.Push(param0);
  985. func.PCall();
  986. func.EndPCall();
  987. }
  988. public void CallWithSelf(float param0)
  989. {
  990. func.BeginPCall();
  991. func.Push(self);
  992. func.Push(param0);
  993. func.PCall();
  994. func.EndPCall();
  995. }
  996. }
  997. public DG.Tweening.Core.DOSetter<float> DG_Tweening_Core_DOSetter_float(LuaFunction func, LuaTable self, bool flag)
  998. {
  999. if (func == null)
  1000. {
  1001. DG.Tweening.Core.DOSetter<float> fn = delegate(float param0) { };
  1002. return fn;
  1003. }
  1004. if(!flag)
  1005. {
  1006. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func);
  1007. DG.Tweening.Core.DOSetter<float> d = target.Call;
  1008. target.method = d.Method;
  1009. return d;
  1010. }
  1011. else
  1012. {
  1013. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func, self);
  1014. DG.Tweening.Core.DOSetter<float> d = target.CallWithSelf;
  1015. target.method = d.Method;
  1016. return d;
  1017. }
  1018. }
  1019. bool Check_DG_Tweening_Core_DOSetter_float(IntPtr L, int pos)
  1020. {
  1021. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<float>), L, pos);
  1022. }
  1023. void Push_DG_Tweening_Core_DOSetter_float(IntPtr L, DG.Tweening.Core.DOSetter<float> o)
  1024. {
  1025. ToLua.Push(L, o);
  1026. }
  1027. class DG_Tweening_Core_DOGetter_double_Event : LuaDelegate
  1028. {
  1029. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func) : base(func) { }
  1030. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1031. public double Call()
  1032. {
  1033. func.BeginPCall();
  1034. func.PCall();
  1035. double ret = (double)func.CheckNumber();
  1036. func.EndPCall();
  1037. return ret;
  1038. }
  1039. public double CallWithSelf()
  1040. {
  1041. func.BeginPCall();
  1042. func.Push(self);
  1043. func.PCall();
  1044. double ret = (double)func.CheckNumber();
  1045. func.EndPCall();
  1046. return ret;
  1047. }
  1048. }
  1049. public DG.Tweening.Core.DOGetter<double> DG_Tweening_Core_DOGetter_double(LuaFunction func, LuaTable self, bool flag)
  1050. {
  1051. if (func == null)
  1052. {
  1053. DG.Tweening.Core.DOGetter<double> fn = delegate() { return 0; };
  1054. return fn;
  1055. }
  1056. if(!flag)
  1057. {
  1058. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func);
  1059. DG.Tweening.Core.DOGetter<double> d = target.Call;
  1060. target.method = d.Method;
  1061. return d;
  1062. }
  1063. else
  1064. {
  1065. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func, self);
  1066. DG.Tweening.Core.DOGetter<double> d = target.CallWithSelf;
  1067. target.method = d.Method;
  1068. return d;
  1069. }
  1070. }
  1071. bool Check_DG_Tweening_Core_DOGetter_double(IntPtr L, int pos)
  1072. {
  1073. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<double>), L, pos);
  1074. }
  1075. void Push_DG_Tweening_Core_DOGetter_double(IntPtr L, DG.Tweening.Core.DOGetter<double> o)
  1076. {
  1077. ToLua.Push(L, o);
  1078. }
  1079. class DG_Tweening_Core_DOSetter_double_Event : LuaDelegate
  1080. {
  1081. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func) : base(func) { }
  1082. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1083. public void Call(double param0)
  1084. {
  1085. func.BeginPCall();
  1086. func.Push(param0);
  1087. func.PCall();
  1088. func.EndPCall();
  1089. }
  1090. public void CallWithSelf(double param0)
  1091. {
  1092. func.BeginPCall();
  1093. func.Push(self);
  1094. func.Push(param0);
  1095. func.PCall();
  1096. func.EndPCall();
  1097. }
  1098. }
  1099. public DG.Tweening.Core.DOSetter<double> DG_Tweening_Core_DOSetter_double(LuaFunction func, LuaTable self, bool flag)
  1100. {
  1101. if (func == null)
  1102. {
  1103. DG.Tweening.Core.DOSetter<double> fn = delegate(double param0) { };
  1104. return fn;
  1105. }
  1106. if(!flag)
  1107. {
  1108. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func);
  1109. DG.Tweening.Core.DOSetter<double> d = target.Call;
  1110. target.method = d.Method;
  1111. return d;
  1112. }
  1113. else
  1114. {
  1115. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func, self);
  1116. DG.Tweening.Core.DOSetter<double> d = target.CallWithSelf;
  1117. target.method = d.Method;
  1118. return d;
  1119. }
  1120. }
  1121. bool Check_DG_Tweening_Core_DOSetter_double(IntPtr L, int pos)
  1122. {
  1123. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<double>), L, pos);
  1124. }
  1125. void Push_DG_Tweening_Core_DOSetter_double(IntPtr L, DG.Tweening.Core.DOSetter<double> o)
  1126. {
  1127. ToLua.Push(L, o);
  1128. }
  1129. class DG_Tweening_Core_DOGetter_int_Event : LuaDelegate
  1130. {
  1131. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func) : base(func) { }
  1132. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1133. public int Call()
  1134. {
  1135. func.BeginPCall();
  1136. func.PCall();
  1137. int ret = (int)func.CheckNumber();
  1138. func.EndPCall();
  1139. return ret;
  1140. }
  1141. public int CallWithSelf()
  1142. {
  1143. func.BeginPCall();
  1144. func.Push(self);
  1145. func.PCall();
  1146. int ret = (int)func.CheckNumber();
  1147. func.EndPCall();
  1148. return ret;
  1149. }
  1150. }
  1151. public DG.Tweening.Core.DOGetter<int> DG_Tweening_Core_DOGetter_int(LuaFunction func, LuaTable self, bool flag)
  1152. {
  1153. if (func == null)
  1154. {
  1155. DG.Tweening.Core.DOGetter<int> fn = delegate() { return 0; };
  1156. return fn;
  1157. }
  1158. if(!flag)
  1159. {
  1160. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func);
  1161. DG.Tweening.Core.DOGetter<int> d = target.Call;
  1162. target.method = d.Method;
  1163. return d;
  1164. }
  1165. else
  1166. {
  1167. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func, self);
  1168. DG.Tweening.Core.DOGetter<int> d = target.CallWithSelf;
  1169. target.method = d.Method;
  1170. return d;
  1171. }
  1172. }
  1173. bool Check_DG_Tweening_Core_DOGetter_int(IntPtr L, int pos)
  1174. {
  1175. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<int>), L, pos);
  1176. }
  1177. void Push_DG_Tweening_Core_DOGetter_int(IntPtr L, DG.Tweening.Core.DOGetter<int> o)
  1178. {
  1179. ToLua.Push(L, o);
  1180. }
  1181. class DG_Tweening_Core_DOSetter_int_Event : LuaDelegate
  1182. {
  1183. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func) : base(func) { }
  1184. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1185. public void Call(int param0)
  1186. {
  1187. func.BeginPCall();
  1188. func.Push(param0);
  1189. func.PCall();
  1190. func.EndPCall();
  1191. }
  1192. public void CallWithSelf(int param0)
  1193. {
  1194. func.BeginPCall();
  1195. func.Push(self);
  1196. func.Push(param0);
  1197. func.PCall();
  1198. func.EndPCall();
  1199. }
  1200. }
  1201. public DG.Tweening.Core.DOSetter<int> DG_Tweening_Core_DOSetter_int(LuaFunction func, LuaTable self, bool flag)
  1202. {
  1203. if (func == null)
  1204. {
  1205. DG.Tweening.Core.DOSetter<int> fn = delegate(int param0) { };
  1206. return fn;
  1207. }
  1208. if(!flag)
  1209. {
  1210. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func);
  1211. DG.Tweening.Core.DOSetter<int> d = target.Call;
  1212. target.method = d.Method;
  1213. return d;
  1214. }
  1215. else
  1216. {
  1217. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func, self);
  1218. DG.Tweening.Core.DOSetter<int> d = target.CallWithSelf;
  1219. target.method = d.Method;
  1220. return d;
  1221. }
  1222. }
  1223. bool Check_DG_Tweening_Core_DOSetter_int(IntPtr L, int pos)
  1224. {
  1225. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<int>), L, pos);
  1226. }
  1227. void Push_DG_Tweening_Core_DOSetter_int(IntPtr L, DG.Tweening.Core.DOSetter<int> o)
  1228. {
  1229. ToLua.Push(L, o);
  1230. }
  1231. class DG_Tweening_Core_DOGetter_uint_Event : LuaDelegate
  1232. {
  1233. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func) : base(func) { }
  1234. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1235. public uint Call()
  1236. {
  1237. func.BeginPCall();
  1238. func.PCall();
  1239. uint ret = (uint)func.CheckNumber();
  1240. func.EndPCall();
  1241. return ret;
  1242. }
  1243. public uint CallWithSelf()
  1244. {
  1245. func.BeginPCall();
  1246. func.Push(self);
  1247. func.PCall();
  1248. uint ret = (uint)func.CheckNumber();
  1249. func.EndPCall();
  1250. return ret;
  1251. }
  1252. }
  1253. public DG.Tweening.Core.DOGetter<uint> DG_Tweening_Core_DOGetter_uint(LuaFunction func, LuaTable self, bool flag)
  1254. {
  1255. if (func == null)
  1256. {
  1257. DG.Tweening.Core.DOGetter<uint> fn = delegate() { return 0; };
  1258. return fn;
  1259. }
  1260. if(!flag)
  1261. {
  1262. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func);
  1263. DG.Tweening.Core.DOGetter<uint> d = target.Call;
  1264. target.method = d.Method;
  1265. return d;
  1266. }
  1267. else
  1268. {
  1269. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func, self);
  1270. DG.Tweening.Core.DOGetter<uint> d = target.CallWithSelf;
  1271. target.method = d.Method;
  1272. return d;
  1273. }
  1274. }
  1275. bool Check_DG_Tweening_Core_DOGetter_uint(IntPtr L, int pos)
  1276. {
  1277. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<uint>), L, pos);
  1278. }
  1279. void Push_DG_Tweening_Core_DOGetter_uint(IntPtr L, DG.Tweening.Core.DOGetter<uint> o)
  1280. {
  1281. ToLua.Push(L, o);
  1282. }
  1283. class DG_Tweening_Core_DOSetter_uint_Event : LuaDelegate
  1284. {
  1285. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func) : base(func) { }
  1286. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1287. public void Call(uint param0)
  1288. {
  1289. func.BeginPCall();
  1290. func.Push(param0);
  1291. func.PCall();
  1292. func.EndPCall();
  1293. }
  1294. public void CallWithSelf(uint param0)
  1295. {
  1296. func.BeginPCall();
  1297. func.Push(self);
  1298. func.Push(param0);
  1299. func.PCall();
  1300. func.EndPCall();
  1301. }
  1302. }
  1303. public DG.Tweening.Core.DOSetter<uint> DG_Tweening_Core_DOSetter_uint(LuaFunction func, LuaTable self, bool flag)
  1304. {
  1305. if (func == null)
  1306. {
  1307. DG.Tweening.Core.DOSetter<uint> fn = delegate(uint param0) { };
  1308. return fn;
  1309. }
  1310. if(!flag)
  1311. {
  1312. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func);
  1313. DG.Tweening.Core.DOSetter<uint> d = target.Call;
  1314. target.method = d.Method;
  1315. return d;
  1316. }
  1317. else
  1318. {
  1319. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func, self);
  1320. DG.Tweening.Core.DOSetter<uint> d = target.CallWithSelf;
  1321. target.method = d.Method;
  1322. return d;
  1323. }
  1324. }
  1325. bool Check_DG_Tweening_Core_DOSetter_uint(IntPtr L, int pos)
  1326. {
  1327. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<uint>), L, pos);
  1328. }
  1329. void Push_DG_Tweening_Core_DOSetter_uint(IntPtr L, DG.Tweening.Core.DOSetter<uint> o)
  1330. {
  1331. ToLua.Push(L, o);
  1332. }
  1333. class DG_Tweening_Core_DOGetter_long_Event : LuaDelegate
  1334. {
  1335. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func) : base(func) { }
  1336. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1337. public long Call()
  1338. {
  1339. func.BeginPCall();
  1340. func.PCall();
  1341. long ret = func.CheckLong();
  1342. func.EndPCall();
  1343. return ret;
  1344. }
  1345. public long CallWithSelf()
  1346. {
  1347. func.BeginPCall();
  1348. func.Push(self);
  1349. func.PCall();
  1350. long ret = func.CheckLong();
  1351. func.EndPCall();
  1352. return ret;
  1353. }
  1354. }
  1355. public DG.Tweening.Core.DOGetter<long> DG_Tweening_Core_DOGetter_long(LuaFunction func, LuaTable self, bool flag)
  1356. {
  1357. if (func == null)
  1358. {
  1359. DG.Tweening.Core.DOGetter<long> fn = delegate() { return 0; };
  1360. return fn;
  1361. }
  1362. if(!flag)
  1363. {
  1364. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func);
  1365. DG.Tweening.Core.DOGetter<long> d = target.Call;
  1366. target.method = d.Method;
  1367. return d;
  1368. }
  1369. else
  1370. {
  1371. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func, self);
  1372. DG.Tweening.Core.DOGetter<long> d = target.CallWithSelf;
  1373. target.method = d.Method;
  1374. return d;
  1375. }
  1376. }
  1377. bool Check_DG_Tweening_Core_DOGetter_long(IntPtr L, int pos)
  1378. {
  1379. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<long>), L, pos);
  1380. }
  1381. void Push_DG_Tweening_Core_DOGetter_long(IntPtr L, DG.Tweening.Core.DOGetter<long> o)
  1382. {
  1383. ToLua.Push(L, o);
  1384. }
  1385. class DG_Tweening_Core_DOSetter_long_Event : LuaDelegate
  1386. {
  1387. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func) : base(func) { }
  1388. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1389. public void Call(long param0)
  1390. {
  1391. func.BeginPCall();
  1392. func.Push(param0);
  1393. func.PCall();
  1394. func.EndPCall();
  1395. }
  1396. public void CallWithSelf(long param0)
  1397. {
  1398. func.BeginPCall();
  1399. func.Push(self);
  1400. func.Push(param0);
  1401. func.PCall();
  1402. func.EndPCall();
  1403. }
  1404. }
  1405. public DG.Tweening.Core.DOSetter<long> DG_Tweening_Core_DOSetter_long(LuaFunction func, LuaTable self, bool flag)
  1406. {
  1407. if (func == null)
  1408. {
  1409. DG.Tweening.Core.DOSetter<long> fn = delegate(long param0) { };
  1410. return fn;
  1411. }
  1412. if(!flag)
  1413. {
  1414. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func);
  1415. DG.Tweening.Core.DOSetter<long> d = target.Call;
  1416. target.method = d.Method;
  1417. return d;
  1418. }
  1419. else
  1420. {
  1421. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func, self);
  1422. DG.Tweening.Core.DOSetter<long> d = target.CallWithSelf;
  1423. target.method = d.Method;
  1424. return d;
  1425. }
  1426. }
  1427. bool Check_DG_Tweening_Core_DOSetter_long(IntPtr L, int pos)
  1428. {
  1429. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<long>), L, pos);
  1430. }
  1431. void Push_DG_Tweening_Core_DOSetter_long(IntPtr L, DG.Tweening.Core.DOSetter<long> o)
  1432. {
  1433. ToLua.Push(L, o);
  1434. }
  1435. class DG_Tweening_Core_DOGetter_ulong_Event : LuaDelegate
  1436. {
  1437. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func) : base(func) { }
  1438. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1439. public ulong Call()
  1440. {
  1441. func.BeginPCall();
  1442. func.PCall();
  1443. ulong ret = func.CheckULong();
  1444. func.EndPCall();
  1445. return ret;
  1446. }
  1447. public ulong CallWithSelf()
  1448. {
  1449. func.BeginPCall();
  1450. func.Push(self);
  1451. func.PCall();
  1452. ulong ret = func.CheckULong();
  1453. func.EndPCall();
  1454. return ret;
  1455. }
  1456. }
  1457. public DG.Tweening.Core.DOGetter<ulong> DG_Tweening_Core_DOGetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1458. {
  1459. if (func == null)
  1460. {
  1461. DG.Tweening.Core.DOGetter<ulong> fn = delegate() { return 0; };
  1462. return fn;
  1463. }
  1464. if(!flag)
  1465. {
  1466. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func);
  1467. DG.Tweening.Core.DOGetter<ulong> d = target.Call;
  1468. target.method = d.Method;
  1469. return d;
  1470. }
  1471. else
  1472. {
  1473. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func, self);
  1474. DG.Tweening.Core.DOGetter<ulong> d = target.CallWithSelf;
  1475. target.method = d.Method;
  1476. return d;
  1477. }
  1478. }
  1479. bool Check_DG_Tweening_Core_DOGetter_ulong(IntPtr L, int pos)
  1480. {
  1481. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<ulong>), L, pos);
  1482. }
  1483. void Push_DG_Tweening_Core_DOGetter_ulong(IntPtr L, DG.Tweening.Core.DOGetter<ulong> o)
  1484. {
  1485. ToLua.Push(L, o);
  1486. }
  1487. class DG_Tweening_Core_DOSetter_ulong_Event : LuaDelegate
  1488. {
  1489. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func) : base(func) { }
  1490. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1491. public void Call(ulong param0)
  1492. {
  1493. func.BeginPCall();
  1494. func.Push(param0);
  1495. func.PCall();
  1496. func.EndPCall();
  1497. }
  1498. public void CallWithSelf(ulong param0)
  1499. {
  1500. func.BeginPCall();
  1501. func.Push(self);
  1502. func.Push(param0);
  1503. func.PCall();
  1504. func.EndPCall();
  1505. }
  1506. }
  1507. public DG.Tweening.Core.DOSetter<ulong> DG_Tweening_Core_DOSetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1508. {
  1509. if (func == null)
  1510. {
  1511. DG.Tweening.Core.DOSetter<ulong> fn = delegate(ulong param0) { };
  1512. return fn;
  1513. }
  1514. if(!flag)
  1515. {
  1516. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func);
  1517. DG.Tweening.Core.DOSetter<ulong> d = target.Call;
  1518. target.method = d.Method;
  1519. return d;
  1520. }
  1521. else
  1522. {
  1523. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func, self);
  1524. DG.Tweening.Core.DOSetter<ulong> d = target.CallWithSelf;
  1525. target.method = d.Method;
  1526. return d;
  1527. }
  1528. }
  1529. bool Check_DG_Tweening_Core_DOSetter_ulong(IntPtr L, int pos)
  1530. {
  1531. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<ulong>), L, pos);
  1532. }
  1533. void Push_DG_Tweening_Core_DOSetter_ulong(IntPtr L, DG.Tweening.Core.DOSetter<ulong> o)
  1534. {
  1535. ToLua.Push(L, o);
  1536. }
  1537. class DG_Tweening_Core_DOGetter_string_Event : LuaDelegate
  1538. {
  1539. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func) : base(func) { }
  1540. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1541. public string Call()
  1542. {
  1543. func.BeginPCall();
  1544. func.PCall();
  1545. string ret = func.CheckString();
  1546. func.EndPCall();
  1547. return ret;
  1548. }
  1549. public string CallWithSelf()
  1550. {
  1551. func.BeginPCall();
  1552. func.Push(self);
  1553. func.PCall();
  1554. string ret = func.CheckString();
  1555. func.EndPCall();
  1556. return ret;
  1557. }
  1558. }
  1559. public DG.Tweening.Core.DOGetter<string> DG_Tweening_Core_DOGetter_string(LuaFunction func, LuaTable self, bool flag)
  1560. {
  1561. if (func == null)
  1562. {
  1563. DG.Tweening.Core.DOGetter<string> fn = delegate() { return null; };
  1564. return fn;
  1565. }
  1566. if(!flag)
  1567. {
  1568. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func);
  1569. DG.Tweening.Core.DOGetter<string> d = target.Call;
  1570. target.method = d.Method;
  1571. return d;
  1572. }
  1573. else
  1574. {
  1575. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func, self);
  1576. DG.Tweening.Core.DOGetter<string> d = target.CallWithSelf;
  1577. target.method = d.Method;
  1578. return d;
  1579. }
  1580. }
  1581. bool Check_DG_Tweening_Core_DOGetter_string(IntPtr L, int pos)
  1582. {
  1583. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<string>), L, pos);
  1584. }
  1585. void Push_DG_Tweening_Core_DOGetter_string(IntPtr L, DG.Tweening.Core.DOGetter<string> o)
  1586. {
  1587. ToLua.Push(L, o);
  1588. }
  1589. class DG_Tweening_Core_DOSetter_string_Event : LuaDelegate
  1590. {
  1591. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func) : base(func) { }
  1592. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1593. public void Call(string param0)
  1594. {
  1595. func.BeginPCall();
  1596. func.Push(param0);
  1597. func.PCall();
  1598. func.EndPCall();
  1599. }
  1600. public void CallWithSelf(string param0)
  1601. {
  1602. func.BeginPCall();
  1603. func.Push(self);
  1604. func.Push(param0);
  1605. func.PCall();
  1606. func.EndPCall();
  1607. }
  1608. }
  1609. public DG.Tweening.Core.DOSetter<string> DG_Tweening_Core_DOSetter_string(LuaFunction func, LuaTable self, bool flag)
  1610. {
  1611. if (func == null)
  1612. {
  1613. DG.Tweening.Core.DOSetter<string> fn = delegate(string param0) { };
  1614. return fn;
  1615. }
  1616. if(!flag)
  1617. {
  1618. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func);
  1619. DG.Tweening.Core.DOSetter<string> d = target.Call;
  1620. target.method = d.Method;
  1621. return d;
  1622. }
  1623. else
  1624. {
  1625. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func, self);
  1626. DG.Tweening.Core.DOSetter<string> d = target.CallWithSelf;
  1627. target.method = d.Method;
  1628. return d;
  1629. }
  1630. }
  1631. bool Check_DG_Tweening_Core_DOSetter_string(IntPtr L, int pos)
  1632. {
  1633. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<string>), L, pos);
  1634. }
  1635. void Push_DG_Tweening_Core_DOSetter_string(IntPtr L, DG.Tweening.Core.DOSetter<string> o)
  1636. {
  1637. ToLua.Push(L, o);
  1638. }
  1639. class DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event : LuaDelegate
  1640. {
  1641. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1642. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1643. public UnityEngine.Vector2 Call()
  1644. {
  1645. func.BeginPCall();
  1646. func.PCall();
  1647. UnityEngine.Vector2 ret = func.CheckVector2();
  1648. func.EndPCall();
  1649. return ret;
  1650. }
  1651. public UnityEngine.Vector2 CallWithSelf()
  1652. {
  1653. func.BeginPCall();
  1654. func.Push(self);
  1655. func.PCall();
  1656. UnityEngine.Vector2 ret = func.CheckVector2();
  1657. func.EndPCall();
  1658. return ret;
  1659. }
  1660. }
  1661. public DG.Tweening.Core.DOGetter<UnityEngine.Vector2> DG_Tweening_Core_DOGetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1662. {
  1663. if (func == null)
  1664. {
  1665. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> fn = delegate() { return default(UnityEngine.Vector2); };
  1666. return fn;
  1667. }
  1668. if(!flag)
  1669. {
  1670. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func);
  1671. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.Call;
  1672. target.method = d.Method;
  1673. return d;
  1674. }
  1675. else
  1676. {
  1677. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func, self);
  1678. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1679. target.method = d.Method;
  1680. return d;
  1681. }
  1682. }
  1683. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, int pos)
  1684. {
  1685. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), L, pos);
  1686. }
  1687. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector2> o)
  1688. {
  1689. ToLua.Push(L, o);
  1690. }
  1691. class DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event : LuaDelegate
  1692. {
  1693. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1694. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1695. public void Call(UnityEngine.Vector2 param0)
  1696. {
  1697. func.BeginPCall();
  1698. func.Push(param0);
  1699. func.PCall();
  1700. func.EndPCall();
  1701. }
  1702. public void CallWithSelf(UnityEngine.Vector2 param0)
  1703. {
  1704. func.BeginPCall();
  1705. func.Push(self);
  1706. func.Push(param0);
  1707. func.PCall();
  1708. func.EndPCall();
  1709. }
  1710. }
  1711. public DG.Tweening.Core.DOSetter<UnityEngine.Vector2> DG_Tweening_Core_DOSetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1712. {
  1713. if (func == null)
  1714. {
  1715. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  1716. return fn;
  1717. }
  1718. if(!flag)
  1719. {
  1720. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func);
  1721. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.Call;
  1722. target.method = d.Method;
  1723. return d;
  1724. }
  1725. else
  1726. {
  1727. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func, self);
  1728. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1729. target.method = d.Method;
  1730. return d;
  1731. }
  1732. }
  1733. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, int pos)
  1734. {
  1735. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), L, pos);
  1736. }
  1737. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector2> o)
  1738. {
  1739. ToLua.Push(L, o);
  1740. }
  1741. class DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event : LuaDelegate
  1742. {
  1743. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1744. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1745. public UnityEngine.Vector3 Call()
  1746. {
  1747. func.BeginPCall();
  1748. func.PCall();
  1749. UnityEngine.Vector3 ret = func.CheckVector3();
  1750. func.EndPCall();
  1751. return ret;
  1752. }
  1753. public UnityEngine.Vector3 CallWithSelf()
  1754. {
  1755. func.BeginPCall();
  1756. func.Push(self);
  1757. func.PCall();
  1758. UnityEngine.Vector3 ret = func.CheckVector3();
  1759. func.EndPCall();
  1760. return ret;
  1761. }
  1762. }
  1763. public DG.Tweening.Core.DOGetter<UnityEngine.Vector3> DG_Tweening_Core_DOGetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1764. {
  1765. if (func == null)
  1766. {
  1767. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> fn = delegate() { return default(UnityEngine.Vector3); };
  1768. return fn;
  1769. }
  1770. if(!flag)
  1771. {
  1772. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func);
  1773. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.Call;
  1774. target.method = d.Method;
  1775. return d;
  1776. }
  1777. else
  1778. {
  1779. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func, self);
  1780. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1781. target.method = d.Method;
  1782. return d;
  1783. }
  1784. }
  1785. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, int pos)
  1786. {
  1787. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), L, pos);
  1788. }
  1789. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> o)
  1790. {
  1791. ToLua.Push(L, o);
  1792. }
  1793. class DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event : LuaDelegate
  1794. {
  1795. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1796. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1797. public void Call(UnityEngine.Vector3 param0)
  1798. {
  1799. func.BeginPCall();
  1800. func.Push(param0);
  1801. func.PCall();
  1802. func.EndPCall();
  1803. }
  1804. public void CallWithSelf(UnityEngine.Vector3 param0)
  1805. {
  1806. func.BeginPCall();
  1807. func.Push(self);
  1808. func.Push(param0);
  1809. func.PCall();
  1810. func.EndPCall();
  1811. }
  1812. }
  1813. public DG.Tweening.Core.DOSetter<UnityEngine.Vector3> DG_Tweening_Core_DOSetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1814. {
  1815. if (func == null)
  1816. {
  1817. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> fn = delegate(UnityEngine.Vector3 param0) { };
  1818. return fn;
  1819. }
  1820. if(!flag)
  1821. {
  1822. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func);
  1823. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.Call;
  1824. target.method = d.Method;
  1825. return d;
  1826. }
  1827. else
  1828. {
  1829. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func, self);
  1830. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1831. target.method = d.Method;
  1832. return d;
  1833. }
  1834. }
  1835. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, int pos)
  1836. {
  1837. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), L, pos);
  1838. }
  1839. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> o)
  1840. {
  1841. ToLua.Push(L, o);
  1842. }
  1843. class DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event : LuaDelegate
  1844. {
  1845. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1846. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1847. public UnityEngine.Vector4 Call()
  1848. {
  1849. func.BeginPCall();
  1850. func.PCall();
  1851. UnityEngine.Vector4 ret = func.CheckVector4();
  1852. func.EndPCall();
  1853. return ret;
  1854. }
  1855. public UnityEngine.Vector4 CallWithSelf()
  1856. {
  1857. func.BeginPCall();
  1858. func.Push(self);
  1859. func.PCall();
  1860. UnityEngine.Vector4 ret = func.CheckVector4();
  1861. func.EndPCall();
  1862. return ret;
  1863. }
  1864. }
  1865. public DG.Tweening.Core.DOGetter<UnityEngine.Vector4> DG_Tweening_Core_DOGetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1866. {
  1867. if (func == null)
  1868. {
  1869. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> fn = delegate() { return default(UnityEngine.Vector4); };
  1870. return fn;
  1871. }
  1872. if(!flag)
  1873. {
  1874. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func);
  1875. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.Call;
  1876. target.method = d.Method;
  1877. return d;
  1878. }
  1879. else
  1880. {
  1881. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func, self);
  1882. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1883. target.method = d.Method;
  1884. return d;
  1885. }
  1886. }
  1887. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, int pos)
  1888. {
  1889. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), L, pos);
  1890. }
  1891. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector4> o)
  1892. {
  1893. ToLua.Push(L, o);
  1894. }
  1895. class DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event : LuaDelegate
  1896. {
  1897. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1898. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1899. public void Call(UnityEngine.Vector4 param0)
  1900. {
  1901. func.BeginPCall();
  1902. func.Push(param0);
  1903. func.PCall();
  1904. func.EndPCall();
  1905. }
  1906. public void CallWithSelf(UnityEngine.Vector4 param0)
  1907. {
  1908. func.BeginPCall();
  1909. func.Push(self);
  1910. func.Push(param0);
  1911. func.PCall();
  1912. func.EndPCall();
  1913. }
  1914. }
  1915. public DG.Tweening.Core.DOSetter<UnityEngine.Vector4> DG_Tweening_Core_DOSetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1916. {
  1917. if (func == null)
  1918. {
  1919. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> fn = delegate(UnityEngine.Vector4 param0) { };
  1920. return fn;
  1921. }
  1922. if(!flag)
  1923. {
  1924. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func);
  1925. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.Call;
  1926. target.method = d.Method;
  1927. return d;
  1928. }
  1929. else
  1930. {
  1931. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func, self);
  1932. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1933. target.method = d.Method;
  1934. return d;
  1935. }
  1936. }
  1937. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, int pos)
  1938. {
  1939. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), L, pos);
  1940. }
  1941. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector4> o)
  1942. {
  1943. ToLua.Push(L, o);
  1944. }
  1945. class DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event : LuaDelegate
  1946. {
  1947. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  1948. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1949. public UnityEngine.Quaternion Call()
  1950. {
  1951. func.BeginPCall();
  1952. func.PCall();
  1953. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1954. func.EndPCall();
  1955. return ret;
  1956. }
  1957. public UnityEngine.Quaternion CallWithSelf()
  1958. {
  1959. func.BeginPCall();
  1960. func.Push(self);
  1961. func.PCall();
  1962. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1963. func.EndPCall();
  1964. return ret;
  1965. }
  1966. }
  1967. public DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  1968. {
  1969. if (func == null)
  1970. {
  1971. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> fn = delegate() { return default(UnityEngine.Quaternion); };
  1972. return fn;
  1973. }
  1974. if(!flag)
  1975. {
  1976. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func);
  1977. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.Call;
  1978. target.method = d.Method;
  1979. return d;
  1980. }
  1981. else
  1982. {
  1983. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func, self);
  1984. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  1985. target.method = d.Method;
  1986. return d;
  1987. }
  1988. }
  1989. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, int pos)
  1990. {
  1991. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), L, pos);
  1992. }
  1993. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> o)
  1994. {
  1995. ToLua.Push(L, o);
  1996. }
  1997. class DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event : LuaDelegate
  1998. {
  1999. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  2000. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2001. public void Call(UnityEngine.Quaternion param0)
  2002. {
  2003. func.BeginPCall();
  2004. func.Push(param0);
  2005. func.PCall();
  2006. func.EndPCall();
  2007. }
  2008. public void CallWithSelf(UnityEngine.Quaternion param0)
  2009. {
  2010. func.BeginPCall();
  2011. func.Push(self);
  2012. func.Push(param0);
  2013. func.PCall();
  2014. func.EndPCall();
  2015. }
  2016. }
  2017. public DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  2018. {
  2019. if (func == null)
  2020. {
  2021. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> fn = delegate(UnityEngine.Quaternion param0) { };
  2022. return fn;
  2023. }
  2024. if(!flag)
  2025. {
  2026. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func);
  2027. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.Call;
  2028. target.method = d.Method;
  2029. return d;
  2030. }
  2031. else
  2032. {
  2033. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func, self);
  2034. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  2035. target.method = d.Method;
  2036. return d;
  2037. }
  2038. }
  2039. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, int pos)
  2040. {
  2041. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), L, pos);
  2042. }
  2043. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> o)
  2044. {
  2045. ToLua.Push(L, o);
  2046. }
  2047. class DG_Tweening_Core_DOGetter_UnityEngine_Color_Event : LuaDelegate
  2048. {
  2049. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2050. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2051. public UnityEngine.Color Call()
  2052. {
  2053. func.BeginPCall();
  2054. func.PCall();
  2055. UnityEngine.Color ret = func.CheckColor();
  2056. func.EndPCall();
  2057. return ret;
  2058. }
  2059. public UnityEngine.Color CallWithSelf()
  2060. {
  2061. func.BeginPCall();
  2062. func.Push(self);
  2063. func.PCall();
  2064. UnityEngine.Color ret = func.CheckColor();
  2065. func.EndPCall();
  2066. return ret;
  2067. }
  2068. }
  2069. public DG.Tweening.Core.DOGetter<UnityEngine.Color> DG_Tweening_Core_DOGetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2070. {
  2071. if (func == null)
  2072. {
  2073. DG.Tweening.Core.DOGetter<UnityEngine.Color> fn = delegate() { return default(UnityEngine.Color); };
  2074. return fn;
  2075. }
  2076. if(!flag)
  2077. {
  2078. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func);
  2079. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.Call;
  2080. target.method = d.Method;
  2081. return d;
  2082. }
  2083. else
  2084. {
  2085. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func, self);
  2086. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.CallWithSelf;
  2087. target.method = d.Method;
  2088. return d;
  2089. }
  2090. }
  2091. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, int pos)
  2092. {
  2093. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), L, pos);
  2094. }
  2095. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Color> o)
  2096. {
  2097. ToLua.Push(L, o);
  2098. }
  2099. class DG_Tweening_Core_DOSetter_UnityEngine_Color_Event : LuaDelegate
  2100. {
  2101. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2102. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2103. public void Call(UnityEngine.Color param0)
  2104. {
  2105. func.BeginPCall();
  2106. func.Push(param0);
  2107. func.PCall();
  2108. func.EndPCall();
  2109. }
  2110. public void CallWithSelf(UnityEngine.Color param0)
  2111. {
  2112. func.BeginPCall();
  2113. func.Push(self);
  2114. func.Push(param0);
  2115. func.PCall();
  2116. func.EndPCall();
  2117. }
  2118. }
  2119. public DG.Tweening.Core.DOSetter<UnityEngine.Color> DG_Tweening_Core_DOSetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2120. {
  2121. if (func == null)
  2122. {
  2123. DG.Tweening.Core.DOSetter<UnityEngine.Color> fn = delegate(UnityEngine.Color param0) { };
  2124. return fn;
  2125. }
  2126. if(!flag)
  2127. {
  2128. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func);
  2129. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.Call;
  2130. target.method = d.Method;
  2131. return d;
  2132. }
  2133. else
  2134. {
  2135. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func, self);
  2136. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.CallWithSelf;
  2137. target.method = d.Method;
  2138. return d;
  2139. }
  2140. }
  2141. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, int pos)
  2142. {
  2143. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), L, pos);
  2144. }
  2145. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Color> o)
  2146. {
  2147. ToLua.Push(L, o);
  2148. }
  2149. class DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event : LuaDelegate
  2150. {
  2151. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2152. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2153. public UnityEngine.Rect Call()
  2154. {
  2155. func.BeginPCall();
  2156. func.PCall();
  2157. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2158. func.EndPCall();
  2159. return ret;
  2160. }
  2161. public UnityEngine.Rect CallWithSelf()
  2162. {
  2163. func.BeginPCall();
  2164. func.Push(self);
  2165. func.PCall();
  2166. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2167. func.EndPCall();
  2168. return ret;
  2169. }
  2170. }
  2171. public DG.Tweening.Core.DOGetter<UnityEngine.Rect> DG_Tweening_Core_DOGetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2172. {
  2173. if (func == null)
  2174. {
  2175. DG.Tweening.Core.DOGetter<UnityEngine.Rect> fn = delegate() { return default(UnityEngine.Rect); };
  2176. return fn;
  2177. }
  2178. if(!flag)
  2179. {
  2180. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func);
  2181. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.Call;
  2182. target.method = d.Method;
  2183. return d;
  2184. }
  2185. else
  2186. {
  2187. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func, self);
  2188. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.CallWithSelf;
  2189. target.method = d.Method;
  2190. return d;
  2191. }
  2192. }
  2193. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, int pos)
  2194. {
  2195. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), L, pos);
  2196. }
  2197. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Rect> o)
  2198. {
  2199. ToLua.Push(L, o);
  2200. }
  2201. class DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event : LuaDelegate
  2202. {
  2203. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2204. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2205. public void Call(UnityEngine.Rect param0)
  2206. {
  2207. func.BeginPCall();
  2208. func.PushValue(param0);
  2209. func.PCall();
  2210. func.EndPCall();
  2211. }
  2212. public void CallWithSelf(UnityEngine.Rect param0)
  2213. {
  2214. func.BeginPCall();
  2215. func.Push(self);
  2216. func.PushValue(param0);
  2217. func.PCall();
  2218. func.EndPCall();
  2219. }
  2220. }
  2221. public DG.Tweening.Core.DOSetter<UnityEngine.Rect> DG_Tweening_Core_DOSetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2222. {
  2223. if (func == null)
  2224. {
  2225. DG.Tweening.Core.DOSetter<UnityEngine.Rect> fn = delegate(UnityEngine.Rect param0) { };
  2226. return fn;
  2227. }
  2228. if(!flag)
  2229. {
  2230. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func);
  2231. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.Call;
  2232. target.method = d.Method;
  2233. return d;
  2234. }
  2235. else
  2236. {
  2237. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func, self);
  2238. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.CallWithSelf;
  2239. target.method = d.Method;
  2240. return d;
  2241. }
  2242. }
  2243. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, int pos)
  2244. {
  2245. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), L, pos);
  2246. }
  2247. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Rect> o)
  2248. {
  2249. ToLua.Push(L, o);
  2250. }
  2251. class DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event : LuaDelegate
  2252. {
  2253. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2254. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2255. public UnityEngine.RectOffset Call()
  2256. {
  2257. func.BeginPCall();
  2258. func.PCall();
  2259. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2260. func.EndPCall();
  2261. return ret;
  2262. }
  2263. public UnityEngine.RectOffset CallWithSelf()
  2264. {
  2265. func.BeginPCall();
  2266. func.Push(self);
  2267. func.PCall();
  2268. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2269. func.EndPCall();
  2270. return ret;
  2271. }
  2272. }
  2273. public DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2274. {
  2275. if (func == null)
  2276. {
  2277. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> fn = delegate() { return null; };
  2278. return fn;
  2279. }
  2280. if(!flag)
  2281. {
  2282. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func);
  2283. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.Call;
  2284. target.method = d.Method;
  2285. return d;
  2286. }
  2287. else
  2288. {
  2289. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func, self);
  2290. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2291. target.method = d.Method;
  2292. return d;
  2293. }
  2294. }
  2295. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2296. {
  2297. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), L, pos);
  2298. }
  2299. void Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> o)
  2300. {
  2301. ToLua.Push(L, o);
  2302. }
  2303. class DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event : LuaDelegate
  2304. {
  2305. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2306. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2307. public void Call(UnityEngine.RectOffset param0)
  2308. {
  2309. func.BeginPCall();
  2310. func.PushObject(param0);
  2311. func.PCall();
  2312. func.EndPCall();
  2313. }
  2314. public void CallWithSelf(UnityEngine.RectOffset param0)
  2315. {
  2316. func.BeginPCall();
  2317. func.Push(self);
  2318. func.PushObject(param0);
  2319. func.PCall();
  2320. func.EndPCall();
  2321. }
  2322. }
  2323. public DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2324. {
  2325. if (func == null)
  2326. {
  2327. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> fn = delegate(UnityEngine.RectOffset param0) { };
  2328. return fn;
  2329. }
  2330. if(!flag)
  2331. {
  2332. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func);
  2333. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.Call;
  2334. target.method = d.Method;
  2335. return d;
  2336. }
  2337. else
  2338. {
  2339. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func, self);
  2340. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2341. target.method = d.Method;
  2342. return d;
  2343. }
  2344. }
  2345. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2346. {
  2347. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), L, pos);
  2348. }
  2349. void Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> o)
  2350. {
  2351. ToLua.Push(L, o);
  2352. }
  2353. class DG_Tweening_TweenCallback_Event : LuaDelegate
  2354. {
  2355. public DG_Tweening_TweenCallback_Event(LuaFunction func) : base(func) { }
  2356. public DG_Tweening_TweenCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2357. public void Call()
  2358. {
  2359. func.Call();
  2360. }
  2361. public void CallWithSelf()
  2362. {
  2363. func.BeginPCall();
  2364. func.Push(self);
  2365. func.PCall();
  2366. func.EndPCall();
  2367. }
  2368. }
  2369. public DG.Tweening.TweenCallback DG_Tweening_TweenCallback(LuaFunction func, LuaTable self, bool flag)
  2370. {
  2371. if (func == null)
  2372. {
  2373. DG.Tweening.TweenCallback fn = delegate() { };
  2374. return fn;
  2375. }
  2376. if(!flag)
  2377. {
  2378. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func);
  2379. DG.Tweening.TweenCallback d = target.Call;
  2380. target.method = d.Method;
  2381. return d;
  2382. }
  2383. else
  2384. {
  2385. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func, self);
  2386. DG.Tweening.TweenCallback d = target.CallWithSelf;
  2387. target.method = d.Method;
  2388. return d;
  2389. }
  2390. }
  2391. bool Check_DG_Tweening_TweenCallback(IntPtr L, int pos)
  2392. {
  2393. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback), L, pos);
  2394. }
  2395. void Push_DG_Tweening_TweenCallback(IntPtr L, DG.Tweening.TweenCallback o)
  2396. {
  2397. ToLua.Push(L, o);
  2398. }
  2399. class DG_Tweening_TweenCallback_int_Event : LuaDelegate
  2400. {
  2401. public DG_Tweening_TweenCallback_int_Event(LuaFunction func) : base(func) { }
  2402. public DG_Tweening_TweenCallback_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2403. public void Call(int param0)
  2404. {
  2405. func.BeginPCall();
  2406. func.Push(param0);
  2407. func.PCall();
  2408. func.EndPCall();
  2409. }
  2410. public void CallWithSelf(int param0)
  2411. {
  2412. func.BeginPCall();
  2413. func.Push(self);
  2414. func.Push(param0);
  2415. func.PCall();
  2416. func.EndPCall();
  2417. }
  2418. }
  2419. public DG.Tweening.TweenCallback<int> DG_Tweening_TweenCallback_int(LuaFunction func, LuaTable self, bool flag)
  2420. {
  2421. if (func == null)
  2422. {
  2423. DG.Tweening.TweenCallback<int> fn = delegate(int param0) { };
  2424. return fn;
  2425. }
  2426. if(!flag)
  2427. {
  2428. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func);
  2429. DG.Tweening.TweenCallback<int> d = target.Call;
  2430. target.method = d.Method;
  2431. return d;
  2432. }
  2433. else
  2434. {
  2435. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func, self);
  2436. DG.Tweening.TweenCallback<int> d = target.CallWithSelf;
  2437. target.method = d.Method;
  2438. return d;
  2439. }
  2440. }
  2441. bool Check_DG_Tweening_TweenCallback_int(IntPtr L, int pos)
  2442. {
  2443. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback<int>), L, pos);
  2444. }
  2445. void Push_DG_Tweening_TweenCallback_int(IntPtr L, DG.Tweening.TweenCallback<int> o)
  2446. {
  2447. ToLua.Push(L, o);
  2448. }
  2449. class UnityEngine_Camera_CameraCallback_Event : LuaDelegate
  2450. {
  2451. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { }
  2452. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2453. public void Call(UnityEngine.Camera param0)
  2454. {
  2455. func.BeginPCall();
  2456. func.PushSealed(param0);
  2457. func.PCall();
  2458. func.EndPCall();
  2459. }
  2460. public void CallWithSelf(UnityEngine.Camera param0)
  2461. {
  2462. func.BeginPCall();
  2463. func.Push(self);
  2464. func.PushSealed(param0);
  2465. func.PCall();
  2466. func.EndPCall();
  2467. }
  2468. }
  2469. public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
  2470. {
  2471. if (func == null)
  2472. {
  2473. UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
  2474. return fn;
  2475. }
  2476. if(!flag)
  2477. {
  2478. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
  2479. UnityEngine.Camera.CameraCallback d = target.Call;
  2480. target.method = d.Method;
  2481. return d;
  2482. }
  2483. else
  2484. {
  2485. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
  2486. UnityEngine.Camera.CameraCallback d = target.CallWithSelf;
  2487. target.method = d.Method;
  2488. return d;
  2489. }
  2490. }
  2491. bool Check_UnityEngine_Camera_CameraCallback(IntPtr L, int pos)
  2492. {
  2493. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Camera.CameraCallback), L, pos);
  2494. }
  2495. void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
  2496. {
  2497. ToLua.Push(L, o);
  2498. }
  2499. class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate
  2500. {
  2501. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { }
  2502. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2503. public void Call(string param0, bool param1, string param2)
  2504. {
  2505. func.BeginPCall();
  2506. func.Push(param0);
  2507. func.Push(param1);
  2508. func.Push(param2);
  2509. func.PCall();
  2510. func.EndPCall();
  2511. }
  2512. public void CallWithSelf(string param0, bool param1, string param2)
  2513. {
  2514. func.BeginPCall();
  2515. func.Push(self);
  2516. func.Push(param0);
  2517. func.Push(param1);
  2518. func.Push(param2);
  2519. func.PCall();
  2520. func.EndPCall();
  2521. }
  2522. }
  2523. public UnityEngine.Application.AdvertisingIdentifierCallback UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag)
  2524. {
  2525. if (func == null)
  2526. {
  2527. UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { };
  2528. return fn;
  2529. }
  2530. if(!flag)
  2531. {
  2532. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func);
  2533. UnityEngine.Application.AdvertisingIdentifierCallback d = target.Call;
  2534. target.method = d.Method;
  2535. return d;
  2536. }
  2537. else
  2538. {
  2539. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self);
  2540. UnityEngine.Application.AdvertisingIdentifierCallback d = target.CallWithSelf;
  2541. target.method = d.Method;
  2542. return d;
  2543. }
  2544. }
  2545. bool Check_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, int pos)
  2546. {
  2547. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), L, pos);
  2548. }
  2549. void Push_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, UnityEngine.Application.AdvertisingIdentifierCallback o)
  2550. {
  2551. ToLua.Push(L, o);
  2552. }
  2553. class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate
  2554. {
  2555. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { }
  2556. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2557. public void Call()
  2558. {
  2559. func.Call();
  2560. }
  2561. public void CallWithSelf()
  2562. {
  2563. func.BeginPCall();
  2564. func.Push(self);
  2565. func.PCall();
  2566. func.EndPCall();
  2567. }
  2568. }
  2569. public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag)
  2570. {
  2571. if (func == null)
  2572. {
  2573. UnityEngine.Application.LowMemoryCallback fn = delegate() { };
  2574. return fn;
  2575. }
  2576. if(!flag)
  2577. {
  2578. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func);
  2579. UnityEngine.Application.LowMemoryCallback d = target.Call;
  2580. target.method = d.Method;
  2581. return d;
  2582. }
  2583. else
  2584. {
  2585. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self);
  2586. UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf;
  2587. target.method = d.Method;
  2588. return d;
  2589. }
  2590. }
  2591. bool Check_UnityEngine_Application_LowMemoryCallback(IntPtr L, int pos)
  2592. {
  2593. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LowMemoryCallback), L, pos);
  2594. }
  2595. void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o)
  2596. {
  2597. ToLua.Push(L, o);
  2598. }
  2599. class UnityEngine_Application_LogCallback_Event : LuaDelegate
  2600. {
  2601. public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { }
  2602. public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2603. public void Call(string param0, string param1, UnityEngine.LogType param2)
  2604. {
  2605. func.BeginPCall();
  2606. func.Push(param0);
  2607. func.Push(param1);
  2608. func.Push(param2);
  2609. func.PCall();
  2610. func.EndPCall();
  2611. }
  2612. public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2)
  2613. {
  2614. func.BeginPCall();
  2615. func.Push(self);
  2616. func.Push(param0);
  2617. func.Push(param1);
  2618. func.Push(param2);
  2619. func.PCall();
  2620. func.EndPCall();
  2621. }
  2622. }
  2623. public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
  2624. {
  2625. if (func == null)
  2626. {
  2627. UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
  2628. return fn;
  2629. }
  2630. if(!flag)
  2631. {
  2632. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
  2633. UnityEngine.Application.LogCallback d = target.Call;
  2634. target.method = d.Method;
  2635. return d;
  2636. }
  2637. else
  2638. {
  2639. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
  2640. UnityEngine.Application.LogCallback d = target.CallWithSelf;
  2641. target.method = d.Method;
  2642. return d;
  2643. }
  2644. }
  2645. bool Check_UnityEngine_Application_LogCallback(IntPtr L, int pos)
  2646. {
  2647. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LogCallback), L, pos);
  2648. }
  2649. void Push_UnityEngine_Application_LogCallback(IntPtr L, UnityEngine.Application.LogCallback o)
  2650. {
  2651. ToLua.Push(L, o);
  2652. }
  2653. class System_Action_bool_Event : LuaDelegate
  2654. {
  2655. public System_Action_bool_Event(LuaFunction func) : base(func) { }
  2656. public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2657. public void Call(bool param0)
  2658. {
  2659. func.BeginPCall();
  2660. func.Push(param0);
  2661. func.PCall();
  2662. func.EndPCall();
  2663. }
  2664. public void CallWithSelf(bool param0)
  2665. {
  2666. func.BeginPCall();
  2667. func.Push(self);
  2668. func.Push(param0);
  2669. func.PCall();
  2670. func.EndPCall();
  2671. }
  2672. }
  2673. public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
  2674. {
  2675. if (func == null)
  2676. {
  2677. System.Action<bool> fn = delegate(bool param0) { };
  2678. return fn;
  2679. }
  2680. if(!flag)
  2681. {
  2682. System_Action_bool_Event target = new System_Action_bool_Event(func);
  2683. System.Action<bool> d = target.Call;
  2684. target.method = d.Method;
  2685. return d;
  2686. }
  2687. else
  2688. {
  2689. System_Action_bool_Event target = new System_Action_bool_Event(func, self);
  2690. System.Action<bool> d = target.CallWithSelf;
  2691. target.method = d.Method;
  2692. return d;
  2693. }
  2694. }
  2695. bool Check_System_Action_bool(IntPtr L, int pos)
  2696. {
  2697. return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
  2698. }
  2699. void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
  2700. {
  2701. ToLua.Push(L, o);
  2702. }
  2703. class System_Func_bool_Event : LuaDelegate
  2704. {
  2705. public System_Func_bool_Event(LuaFunction func) : base(func) { }
  2706. public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2707. public bool Call()
  2708. {
  2709. func.BeginPCall();
  2710. func.PCall();
  2711. bool ret = func.CheckBoolean();
  2712. func.EndPCall();
  2713. return ret;
  2714. }
  2715. public bool CallWithSelf()
  2716. {
  2717. func.BeginPCall();
  2718. func.Push(self);
  2719. func.PCall();
  2720. bool ret = func.CheckBoolean();
  2721. func.EndPCall();
  2722. return ret;
  2723. }
  2724. }
  2725. public System.Func<bool> System_Func_bool(LuaFunction func, LuaTable self, bool flag)
  2726. {
  2727. if (func == null)
  2728. {
  2729. System.Func<bool> fn = delegate() { return false; };
  2730. return fn;
  2731. }
  2732. if(!flag)
  2733. {
  2734. System_Func_bool_Event target = new System_Func_bool_Event(func);
  2735. System.Func<bool> d = target.Call;
  2736. target.method = d.Method;
  2737. return d;
  2738. }
  2739. else
  2740. {
  2741. System_Func_bool_Event target = new System_Func_bool_Event(func, self);
  2742. System.Func<bool> d = target.CallWithSelf;
  2743. target.method = d.Method;
  2744. return d;
  2745. }
  2746. }
  2747. bool Check_System_Func_bool(IntPtr L, int pos)
  2748. {
  2749. return TypeChecker.CheckDelegateType(typeof(System.Func<bool>), L, pos);
  2750. }
  2751. void Push_System_Func_bool(IntPtr L, System.Func<bool> o)
  2752. {
  2753. ToLua.Push(L, o);
  2754. }
  2755. class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate
  2756. {
  2757. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { }
  2758. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2759. public void Call(float[] param0)
  2760. {
  2761. func.BeginPCall();
  2762. func.Push(param0);
  2763. func.PCall();
  2764. func.EndPCall();
  2765. }
  2766. public void CallWithSelf(float[] param0)
  2767. {
  2768. func.BeginPCall();
  2769. func.Push(self);
  2770. func.Push(param0);
  2771. func.PCall();
  2772. func.EndPCall();
  2773. }
  2774. }
  2775. public UnityEngine.AudioClip.PCMReaderCallback UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag)
  2776. {
  2777. if (func == null)
  2778. {
  2779. UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { };
  2780. return fn;
  2781. }
  2782. if(!flag)
  2783. {
  2784. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func);
  2785. UnityEngine.AudioClip.PCMReaderCallback d = target.Call;
  2786. target.method = d.Method;
  2787. return d;
  2788. }
  2789. else
  2790. {
  2791. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self);
  2792. UnityEngine.AudioClip.PCMReaderCallback d = target.CallWithSelf;
  2793. target.method = d.Method;
  2794. return d;
  2795. }
  2796. }
  2797. bool Check_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, int pos)
  2798. {
  2799. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMReaderCallback), L, pos);
  2800. }
  2801. void Push_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, UnityEngine.AudioClip.PCMReaderCallback o)
  2802. {
  2803. ToLua.Push(L, o);
  2804. }
  2805. class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate
  2806. {
  2807. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { }
  2808. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2809. public void Call(int param0)
  2810. {
  2811. func.BeginPCall();
  2812. func.Push(param0);
  2813. func.PCall();
  2814. func.EndPCall();
  2815. }
  2816. public void CallWithSelf(int param0)
  2817. {
  2818. func.BeginPCall();
  2819. func.Push(self);
  2820. func.Push(param0);
  2821. func.PCall();
  2822. func.EndPCall();
  2823. }
  2824. }
  2825. public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag)
  2826. {
  2827. if (func == null)
  2828. {
  2829. UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { };
  2830. return fn;
  2831. }
  2832. if(!flag)
  2833. {
  2834. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func);
  2835. UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call;
  2836. target.method = d.Method;
  2837. return d;
  2838. }
  2839. else
  2840. {
  2841. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self);
  2842. UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf;
  2843. target.method = d.Method;
  2844. return d;
  2845. }
  2846. }
  2847. bool Check_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, int pos)
  2848. {
  2849. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), L, pos);
  2850. }
  2851. void Push_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, UnityEngine.AudioClip.PCMSetPositionCallback o)
  2852. {
  2853. ToLua.Push(L, o);
  2854. }
  2855. class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate
  2856. {
  2857. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { }
  2858. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2859. public void Call(UnityEngine.AsyncOperation param0)
  2860. {
  2861. func.BeginPCall();
  2862. func.PushObject(param0);
  2863. func.PCall();
  2864. func.EndPCall();
  2865. }
  2866. public void CallWithSelf(UnityEngine.AsyncOperation param0)
  2867. {
  2868. func.BeginPCall();
  2869. func.Push(self);
  2870. func.PushObject(param0);
  2871. func.PCall();
  2872. func.EndPCall();
  2873. }
  2874. }
  2875. public System.Action<UnityEngine.AsyncOperation> System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag)
  2876. {
  2877. if (func == null)
  2878. {
  2879. System.Action<UnityEngine.AsyncOperation> fn = delegate(UnityEngine.AsyncOperation param0) { };
  2880. return fn;
  2881. }
  2882. if(!flag)
  2883. {
  2884. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func);
  2885. System.Action<UnityEngine.AsyncOperation> d = target.Call;
  2886. target.method = d.Method;
  2887. return d;
  2888. }
  2889. else
  2890. {
  2891. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func, self);
  2892. System.Action<UnityEngine.AsyncOperation> d = target.CallWithSelf;
  2893. target.method = d.Method;
  2894. return d;
  2895. }
  2896. }
  2897. bool Check_System_Action_UnityEngine_AsyncOperation(IntPtr L, int pos)
  2898. {
  2899. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.AsyncOperation>), L, pos);
  2900. }
  2901. void Push_System_Action_UnityEngine_AsyncOperation(IntPtr L, System.Action<UnityEngine.AsyncOperation> o)
  2902. {
  2903. ToLua.Push(L, o);
  2904. }
  2905. class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate
  2906. {
  2907. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { }
  2908. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2909. public void Call(UnityEngine.RectTransform param0)
  2910. {
  2911. func.BeginPCall();
  2912. func.PushSealed(param0);
  2913. func.PCall();
  2914. func.EndPCall();
  2915. }
  2916. public void CallWithSelf(UnityEngine.RectTransform param0)
  2917. {
  2918. func.BeginPCall();
  2919. func.Push(self);
  2920. func.PushSealed(param0);
  2921. func.PCall();
  2922. func.EndPCall();
  2923. }
  2924. }
  2925. public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
  2926. {
  2927. if (func == null)
  2928. {
  2929. UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
  2930. return fn;
  2931. }
  2932. if(!flag)
  2933. {
  2934. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
  2935. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call;
  2936. target.method = d.Method;
  2937. return d;
  2938. }
  2939. else
  2940. {
  2941. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
  2942. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf;
  2943. target.method = d.Method;
  2944. return d;
  2945. }
  2946. }
  2947. bool Check_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, int pos)
  2948. {
  2949. return TypeChecker.CheckDelegateType(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), L, pos);
  2950. }
  2951. void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
  2952. {
  2953. ToLua.Push(L, o);
  2954. }
  2955. class UnityEngine_Events_UnityAction_bool_Event : LuaDelegate
  2956. {
  2957. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func) : base(func) { }
  2958. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2959. public void Call(bool param0)
  2960. {
  2961. func.BeginPCall();
  2962. func.Push(param0);
  2963. func.PCall();
  2964. func.EndPCall();
  2965. }
  2966. public void CallWithSelf(bool param0)
  2967. {
  2968. func.BeginPCall();
  2969. func.Push(self);
  2970. func.Push(param0);
  2971. func.PCall();
  2972. func.EndPCall();
  2973. }
  2974. }
  2975. public UnityEngine.Events.UnityAction<bool> UnityEngine_Events_UnityAction_bool(LuaFunction func, LuaTable self, bool flag)
  2976. {
  2977. if (func == null)
  2978. {
  2979. UnityEngine.Events.UnityAction<bool> fn = delegate(bool param0) { };
  2980. return fn;
  2981. }
  2982. if(!flag)
  2983. {
  2984. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func);
  2985. UnityEngine.Events.UnityAction<bool> d = target.Call;
  2986. target.method = d.Method;
  2987. return d;
  2988. }
  2989. else
  2990. {
  2991. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func, self);
  2992. UnityEngine.Events.UnityAction<bool> d = target.CallWithSelf;
  2993. target.method = d.Method;
  2994. return d;
  2995. }
  2996. }
  2997. bool Check_UnityEngine_Events_UnityAction_bool(IntPtr L, int pos)
  2998. {
  2999. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<bool>), L, pos);
  3000. }
  3001. void Push_UnityEngine_Events_UnityAction_bool(IntPtr L, UnityEngine.Events.UnityAction<bool> o)
  3002. {
  3003. ToLua.Push(L, o);
  3004. }
  3005. class UnityEngine_Events_UnityAction_float_Event : LuaDelegate
  3006. {
  3007. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func) : base(func) { }
  3008. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3009. public void Call(float param0)
  3010. {
  3011. func.BeginPCall();
  3012. func.Push(param0);
  3013. func.PCall();
  3014. func.EndPCall();
  3015. }
  3016. public void CallWithSelf(float param0)
  3017. {
  3018. func.BeginPCall();
  3019. func.Push(self);
  3020. func.Push(param0);
  3021. func.PCall();
  3022. func.EndPCall();
  3023. }
  3024. }
  3025. public UnityEngine.Events.UnityAction<float> UnityEngine_Events_UnityAction_float(LuaFunction func, LuaTable self, bool flag)
  3026. {
  3027. if (func == null)
  3028. {
  3029. UnityEngine.Events.UnityAction<float> fn = delegate(float param0) { };
  3030. return fn;
  3031. }
  3032. if(!flag)
  3033. {
  3034. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func);
  3035. UnityEngine.Events.UnityAction<float> d = target.Call;
  3036. target.method = d.Method;
  3037. return d;
  3038. }
  3039. else
  3040. {
  3041. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func, self);
  3042. UnityEngine.Events.UnityAction<float> d = target.CallWithSelf;
  3043. target.method = d.Method;
  3044. return d;
  3045. }
  3046. }
  3047. bool Check_UnityEngine_Events_UnityAction_float(IntPtr L, int pos)
  3048. {
  3049. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<float>), L, pos);
  3050. }
  3051. void Push_UnityEngine_Events_UnityAction_float(IntPtr L, UnityEngine.Events.UnityAction<float> o)
  3052. {
  3053. ToLua.Push(L, o);
  3054. }
  3055. class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate
  3056. {
  3057. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  3058. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3059. public char Call(string param0, int param1, char param2)
  3060. {
  3061. func.BeginPCall();
  3062. func.Push(param0);
  3063. func.Push(param1);
  3064. func.Push(param2);
  3065. func.PCall();
  3066. char ret = (char)func.CheckNumber();
  3067. func.EndPCall();
  3068. return ret;
  3069. }
  3070. public char CallWithSelf(string param0, int param1, char param2)
  3071. {
  3072. func.BeginPCall();
  3073. func.Push(self);
  3074. func.Push(param0);
  3075. func.Push(param1);
  3076. func.Push(param2);
  3077. func.PCall();
  3078. char ret = (char)func.CheckNumber();
  3079. func.EndPCall();
  3080. return ret;
  3081. }
  3082. }
  3083. public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  3084. {
  3085. if (func == null)
  3086. {
  3087. UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  3088. return fn;
  3089. }
  3090. if(!flag)
  3091. {
  3092. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
  3093. UnityEngine.UI.InputField.OnValidateInput d = target.Call;
  3094. target.method = d.Method;
  3095. return d;
  3096. }
  3097. else
  3098. {
  3099. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
  3100. UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
  3101. target.method = d.Method;
  3102. return d;
  3103. }
  3104. }
  3105. bool Check_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, int pos)
  3106. {
  3107. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.InputField.OnValidateInput), L, pos);
  3108. }
  3109. void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
  3110. {
  3111. ToLua.Push(L, o);
  3112. }
  3113. class UnityEngine_Events_UnityAction_string_Event : LuaDelegate
  3114. {
  3115. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func) : base(func) { }
  3116. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3117. public void Call(string param0)
  3118. {
  3119. func.BeginPCall();
  3120. func.Push(param0);
  3121. func.PCall();
  3122. func.EndPCall();
  3123. }
  3124. public void CallWithSelf(string param0)
  3125. {
  3126. func.BeginPCall();
  3127. func.Push(self);
  3128. func.Push(param0);
  3129. func.PCall();
  3130. func.EndPCall();
  3131. }
  3132. }
  3133. public UnityEngine.Events.UnityAction<string> UnityEngine_Events_UnityAction_string(LuaFunction func, LuaTable self, bool flag)
  3134. {
  3135. if (func == null)
  3136. {
  3137. UnityEngine.Events.UnityAction<string> fn = delegate(string param0) { };
  3138. return fn;
  3139. }
  3140. if(!flag)
  3141. {
  3142. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func);
  3143. UnityEngine.Events.UnityAction<string> d = target.Call;
  3144. target.method = d.Method;
  3145. return d;
  3146. }
  3147. else
  3148. {
  3149. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func, self);
  3150. UnityEngine.Events.UnityAction<string> d = target.CallWithSelf;
  3151. target.method = d.Method;
  3152. return d;
  3153. }
  3154. }
  3155. bool Check_UnityEngine_Events_UnityAction_string(IntPtr L, int pos)
  3156. {
  3157. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<string>), L, pos);
  3158. }
  3159. void Push_UnityEngine_Events_UnityAction_string(IntPtr L, UnityEngine.Events.UnityAction<string> o)
  3160. {
  3161. ToLua.Push(L, o);
  3162. }
  3163. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event : LuaDelegate
  3164. {
  3165. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  3166. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3167. public void Call(UnityEngine.Vector2 param0)
  3168. {
  3169. func.BeginPCall();
  3170. func.Push(param0);
  3171. func.PCall();
  3172. func.EndPCall();
  3173. }
  3174. public void CallWithSelf(UnityEngine.Vector2 param0)
  3175. {
  3176. func.BeginPCall();
  3177. func.Push(self);
  3178. func.Push(param0);
  3179. func.PCall();
  3180. func.EndPCall();
  3181. }
  3182. }
  3183. public UnityEngine.Events.UnityAction<UnityEngine.Vector2> UnityEngine_Events_UnityAction_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  3184. {
  3185. if (func == null)
  3186. {
  3187. UnityEngine.Events.UnityAction<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  3188. return fn;
  3189. }
  3190. if(!flag)
  3191. {
  3192. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func);
  3193. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.Call;
  3194. target.method = d.Method;
  3195. return d;
  3196. }
  3197. else
  3198. {
  3199. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func, self);
  3200. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.CallWithSelf;
  3201. target.method = d.Method;
  3202. return d;
  3203. }
  3204. }
  3205. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, int pos)
  3206. {
  3207. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), L, pos);
  3208. }
  3209. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2> o)
  3210. {
  3211. ToLua.Push(L, o);
  3212. }
  3213. class UnityEngine_Canvas_WillRenderCanvases_Event : LuaDelegate
  3214. {
  3215. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func) : base(func) { }
  3216. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3217. public void Call()
  3218. {
  3219. func.Call();
  3220. }
  3221. public void CallWithSelf()
  3222. {
  3223. func.BeginPCall();
  3224. func.Push(self);
  3225. func.PCall();
  3226. func.EndPCall();
  3227. }
  3228. }
  3229. public UnityEngine.Canvas.WillRenderCanvases UnityEngine_Canvas_WillRenderCanvases(LuaFunction func, LuaTable self, bool flag)
  3230. {
  3231. if (func == null)
  3232. {
  3233. UnityEngine.Canvas.WillRenderCanvases fn = delegate() { };
  3234. return fn;
  3235. }
  3236. if(!flag)
  3237. {
  3238. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func);
  3239. UnityEngine.Canvas.WillRenderCanvases d = target.Call;
  3240. target.method = d.Method;
  3241. return d;
  3242. }
  3243. else
  3244. {
  3245. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func, self);
  3246. UnityEngine.Canvas.WillRenderCanvases d = target.CallWithSelf;
  3247. target.method = d.Method;
  3248. return d;
  3249. }
  3250. }
  3251. bool Check_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, int pos)
  3252. {
  3253. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Canvas.WillRenderCanvases), L, pos);
  3254. }
  3255. void Push_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, UnityEngine.Canvas.WillRenderCanvases o)
  3256. {
  3257. ToLua.Push(L, o);
  3258. }
  3259. class UIBase_ButtonListener_Event : LuaDelegate
  3260. {
  3261. public UIBase_ButtonListener_Event(LuaFunction func) : base(func) { }
  3262. public UIBase_ButtonListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3263. public void Call(UnityEngine.UI.Button param0)
  3264. {
  3265. func.BeginPCall();
  3266. func.Push(param0);
  3267. func.PCall();
  3268. func.EndPCall();
  3269. }
  3270. public void CallWithSelf(UnityEngine.UI.Button param0)
  3271. {
  3272. func.BeginPCall();
  3273. func.Push(self);
  3274. func.Push(param0);
  3275. func.PCall();
  3276. func.EndPCall();
  3277. }
  3278. }
  3279. public UIBase.ButtonListener UIBase_ButtonListener(LuaFunction func, LuaTable self, bool flag)
  3280. {
  3281. if (func == null)
  3282. {
  3283. UIBase.ButtonListener fn = delegate(UnityEngine.UI.Button param0) { };
  3284. return fn;
  3285. }
  3286. if(!flag)
  3287. {
  3288. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func);
  3289. UIBase.ButtonListener d = target.Call;
  3290. target.method = d.Method;
  3291. return d;
  3292. }
  3293. else
  3294. {
  3295. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func, self);
  3296. UIBase.ButtonListener d = target.CallWithSelf;
  3297. target.method = d.Method;
  3298. return d;
  3299. }
  3300. }
  3301. bool Check_UIBase_ButtonListener(IntPtr L, int pos)
  3302. {
  3303. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListener), L, pos);
  3304. }
  3305. void Push_UIBase_ButtonListener(IntPtr L, UIBase.ButtonListener o)
  3306. {
  3307. ToLua.Push(L, o);
  3308. }
  3309. class UIBase_ButtonListenerWithParam_Event : LuaDelegate
  3310. {
  3311. public UIBase_ButtonListenerWithParam_Event(LuaFunction func) : base(func) { }
  3312. public UIBase_ButtonListenerWithParam_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3313. public void Call(UnityEngine.UI.Button param0, object[] param1)
  3314. {
  3315. func.BeginPCall();
  3316. func.Push(param0);
  3317. for (int i = 0; i < param1.Length; i++)
  3318. {
  3319. func.Push(param1[i]);
  3320. }
  3321. func.PCall();
  3322. func.EndPCall();
  3323. }
  3324. public void CallWithSelf(UnityEngine.UI.Button param0, object[] param1)
  3325. {
  3326. func.BeginPCall();
  3327. func.Push(self);
  3328. func.Push(param0);
  3329. for (int i = 0; i < param1.Length; i++)
  3330. {
  3331. func.Push(param1[i]);
  3332. }
  3333. func.PCall();
  3334. func.EndPCall();
  3335. }
  3336. }
  3337. public UIBase.ButtonListenerWithParam UIBase_ButtonListenerWithParam(LuaFunction func, LuaTable self, bool flag)
  3338. {
  3339. if (func == null)
  3340. {
  3341. UIBase.ButtonListenerWithParam fn = delegate(UnityEngine.UI.Button param0, object[] param1) { };
  3342. return fn;
  3343. }
  3344. if(!flag)
  3345. {
  3346. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func);
  3347. UIBase.ButtonListenerWithParam d = target.Call;
  3348. target.method = d.Method;
  3349. return d;
  3350. }
  3351. else
  3352. {
  3353. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func, self);
  3354. UIBase.ButtonListenerWithParam d = target.CallWithSelf;
  3355. target.method = d.Method;
  3356. return d;
  3357. }
  3358. }
  3359. bool Check_UIBase_ButtonListenerWithParam(IntPtr L, int pos)
  3360. {
  3361. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListenerWithParam), L, pos);
  3362. }
  3363. void Push_UIBase_ButtonListenerWithParam(IntPtr L, UIBase.ButtonListenerWithParam o)
  3364. {
  3365. ToLua.Push(L, o);
  3366. }
  3367. class UIBase_ToggleListener_Event : LuaDelegate
  3368. {
  3369. public UIBase_ToggleListener_Event(LuaFunction func) : base(func) { }
  3370. public UIBase_ToggleListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3371. public void Call(bool param0)
  3372. {
  3373. func.BeginPCall();
  3374. func.Push(param0);
  3375. func.PCall();
  3376. func.EndPCall();
  3377. }
  3378. public void CallWithSelf(bool param0)
  3379. {
  3380. func.BeginPCall();
  3381. func.Push(self);
  3382. func.Push(param0);
  3383. func.PCall();
  3384. func.EndPCall();
  3385. }
  3386. }
  3387. public UIBase.ToggleListener UIBase_ToggleListener(LuaFunction func, LuaTable self, bool flag)
  3388. {
  3389. if (func == null)
  3390. {
  3391. UIBase.ToggleListener fn = delegate(bool param0) { };
  3392. return fn;
  3393. }
  3394. if(!flag)
  3395. {
  3396. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func);
  3397. UIBase.ToggleListener d = target.Call;
  3398. target.method = d.Method;
  3399. return d;
  3400. }
  3401. else
  3402. {
  3403. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func, self);
  3404. UIBase.ToggleListener d = target.CallWithSelf;
  3405. target.method = d.Method;
  3406. return d;
  3407. }
  3408. }
  3409. bool Check_UIBase_ToggleListener(IntPtr L, int pos)
  3410. {
  3411. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListener), L, pos);
  3412. }
  3413. void Push_UIBase_ToggleListener(IntPtr L, UIBase.ToggleListener o)
  3414. {
  3415. ToLua.Push(L, o);
  3416. }
  3417. class UIBase_ToggleListenerWithParams_Event : LuaDelegate
  3418. {
  3419. public UIBase_ToggleListenerWithParams_Event(LuaFunction func) : base(func) { }
  3420. public UIBase_ToggleListenerWithParams_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3421. public void Call(UnityEngine.UI.Toggle param0, object[] param1)
  3422. {
  3423. func.BeginPCall();
  3424. func.Push(param0);
  3425. for (int i = 0; i < param1.Length; i++)
  3426. {
  3427. func.Push(param1[i]);
  3428. }
  3429. func.PCall();
  3430. func.EndPCall();
  3431. }
  3432. public void CallWithSelf(UnityEngine.UI.Toggle param0, object[] param1)
  3433. {
  3434. func.BeginPCall();
  3435. func.Push(self);
  3436. func.Push(param0);
  3437. for (int i = 0; i < param1.Length; i++)
  3438. {
  3439. func.Push(param1[i]);
  3440. }
  3441. func.PCall();
  3442. func.EndPCall();
  3443. }
  3444. }
  3445. public UIBase.ToggleListenerWithParams UIBase_ToggleListenerWithParams(LuaFunction func, LuaTable self, bool flag)
  3446. {
  3447. if (func == null)
  3448. {
  3449. UIBase.ToggleListenerWithParams fn = delegate(UnityEngine.UI.Toggle param0, object[] param1) { };
  3450. return fn;
  3451. }
  3452. if(!flag)
  3453. {
  3454. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func);
  3455. UIBase.ToggleListenerWithParams d = target.Call;
  3456. target.method = d.Method;
  3457. return d;
  3458. }
  3459. else
  3460. {
  3461. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func, self);
  3462. UIBase.ToggleListenerWithParams d = target.CallWithSelf;
  3463. target.method = d.Method;
  3464. return d;
  3465. }
  3466. }
  3467. bool Check_UIBase_ToggleListenerWithParams(IntPtr L, int pos)
  3468. {
  3469. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListenerWithParams), L, pos);
  3470. }
  3471. void Push_UIBase_ToggleListenerWithParams(IntPtr L, UIBase.ToggleListenerWithParams o)
  3472. {
  3473. ToLua.Push(L, o);
  3474. }
  3475. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event : LuaDelegate
  3476. {
  3477. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func) : base(func) { }
  3478. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3479. public void Call(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3480. {
  3481. func.BeginPCall();
  3482. func.PushSealed(param0);
  3483. func.Push(param1);
  3484. for (int i = 0; i < param2.Length; i++)
  3485. {
  3486. func.Push(param2[i]);
  3487. }
  3488. func.PCall();
  3489. func.EndPCall();
  3490. }
  3491. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3492. {
  3493. func.BeginPCall();
  3494. func.Push(self);
  3495. func.PushSealed(param0);
  3496. func.Push(param1);
  3497. for (int i = 0; i < param2.Length; i++)
  3498. {
  3499. func.Push(param2[i]);
  3500. }
  3501. func.PCall();
  3502. func.EndPCall();
  3503. }
  3504. }
  3505. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(LuaFunction func, LuaTable self, bool flag)
  3506. {
  3507. if (func == null)
  3508. {
  3509. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> fn = delegate(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2) { };
  3510. return fn;
  3511. }
  3512. if(!flag)
  3513. {
  3514. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func);
  3515. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.Call;
  3516. target.method = d.Method;
  3517. return d;
  3518. }
  3519. else
  3520. {
  3521. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func, self);
  3522. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.CallWithSelf;
  3523. target.method = d.Method;
  3524. return d;
  3525. }
  3526. }
  3527. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, int pos)
  3528. {
  3529. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), L, pos);
  3530. }
  3531. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> o)
  3532. {
  3533. ToLua.Push(L, o);
  3534. }
  3535. class ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event : LuaDelegate
  3536. {
  3537. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3538. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3539. public void Call(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3540. {
  3541. func.BeginPCall();
  3542. func.PushSealed(param0);
  3543. func.Push(param1);
  3544. func.Push(param2);
  3545. func.Push(param3);
  3546. for (int i = 0; i < param4.Length; i++)
  3547. {
  3548. func.Push(param4[i]);
  3549. }
  3550. func.PCall();
  3551. func.EndPCall();
  3552. }
  3553. public void CallWithSelf(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3554. {
  3555. func.BeginPCall();
  3556. func.Push(self);
  3557. func.PushSealed(param0);
  3558. func.Push(param1);
  3559. func.Push(param2);
  3560. func.Push(param3);
  3561. for (int i = 0; i < param4.Length; i++)
  3562. {
  3563. func.Push(param4[i]);
  3564. }
  3565. func.PCall();
  3566. func.EndPCall();
  3567. }
  3568. }
  3569. public ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3570. {
  3571. if (func == null)
  3572. {
  3573. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> fn = delegate(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4) { };
  3574. return fn;
  3575. }
  3576. if(!flag)
  3577. {
  3578. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func);
  3579. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.Call;
  3580. target.method = d.Method;
  3581. return d;
  3582. }
  3583. else
  3584. {
  3585. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func, self);
  3586. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.CallWithSelf;
  3587. target.method = d.Method;
  3588. return d;
  3589. }
  3590. }
  3591. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, int pos)
  3592. {
  3593. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), L, pos);
  3594. }
  3595. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> o)
  3596. {
  3597. ToLua.Push(L, o);
  3598. }
  3599. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event : LuaDelegate
  3600. {
  3601. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3602. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3603. public void Call(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3604. {
  3605. func.BeginPCall();
  3606. func.PushSealed(param0);
  3607. func.Push(param1);
  3608. func.Push(param2);
  3609. func.Push(param3);
  3610. for (int i = 0; i < param4.Length; i++)
  3611. {
  3612. func.Push(param4[i]);
  3613. }
  3614. func.PCall();
  3615. func.EndPCall();
  3616. }
  3617. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3618. {
  3619. func.BeginPCall();
  3620. func.Push(self);
  3621. func.PushSealed(param0);
  3622. func.Push(param1);
  3623. func.Push(param2);
  3624. func.Push(param3);
  3625. for (int i = 0; i < param4.Length; i++)
  3626. {
  3627. func.Push(param4[i]);
  3628. }
  3629. func.PCall();
  3630. func.EndPCall();
  3631. }
  3632. }
  3633. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3634. {
  3635. if (func == null)
  3636. {
  3637. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> fn = delegate(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4) { };
  3638. return fn;
  3639. }
  3640. if(!flag)
  3641. {
  3642. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func);
  3643. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.Call;
  3644. target.method = d.Method;
  3645. return d;
  3646. }
  3647. else
  3648. {
  3649. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func, self);
  3650. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.CallWithSelf;
  3651. target.method = d.Method;
  3652. return d;
  3653. }
  3654. }
  3655. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, int pos)
  3656. {
  3657. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), L, pos);
  3658. }
  3659. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> o)
  3660. {
  3661. ToLua.Push(L, o);
  3662. }
  3663. class ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event : LuaDelegate
  3664. {
  3665. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3666. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3667. public void Call(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3668. {
  3669. func.BeginPCall();
  3670. func.PushSealed(param0);
  3671. func.Push(param1);
  3672. func.Push(param2);
  3673. func.Push(param3);
  3674. for (int i = 0; i < param4.Length; i++)
  3675. {
  3676. func.Push(param4[i]);
  3677. }
  3678. func.PCall();
  3679. func.EndPCall();
  3680. }
  3681. public void CallWithSelf(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3682. {
  3683. func.BeginPCall();
  3684. func.Push(self);
  3685. func.PushSealed(param0);
  3686. func.Push(param1);
  3687. func.Push(param2);
  3688. func.Push(param3);
  3689. for (int i = 0; i < param4.Length; i++)
  3690. {
  3691. func.Push(param4[i]);
  3692. }
  3693. func.PCall();
  3694. func.EndPCall();
  3695. }
  3696. }
  3697. public ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3698. {
  3699. if (func == null)
  3700. {
  3701. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4) { };
  3702. return fn;
  3703. }
  3704. if(!flag)
  3705. {
  3706. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func);
  3707. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.Call;
  3708. target.method = d.Method;
  3709. return d;
  3710. }
  3711. else
  3712. {
  3713. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func, self);
  3714. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.CallWithSelf;
  3715. target.method = d.Method;
  3716. return d;
  3717. }
  3718. }
  3719. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, int pos)
  3720. {
  3721. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), L, pos);
  3722. }
  3723. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> o)
  3724. {
  3725. ToLua.Push(L, o);
  3726. }
  3727. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  3728. {
  3729. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3730. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3731. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3732. {
  3733. func.BeginPCall();
  3734. func.PushSealed(param0);
  3735. func.Push(param1);
  3736. func.Push(param2);
  3737. func.Push(param3);
  3738. for (int i = 0; i < param4.Length; i++)
  3739. {
  3740. func.Push(param4[i]);
  3741. }
  3742. func.PCall();
  3743. func.EndPCall();
  3744. }
  3745. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3746. {
  3747. func.BeginPCall();
  3748. func.Push(self);
  3749. func.PushSealed(param0);
  3750. func.Push(param1);
  3751. func.Push(param2);
  3752. func.Push(param3);
  3753. for (int i = 0; i < param4.Length; i++)
  3754. {
  3755. func.Push(param4[i]);
  3756. }
  3757. func.PCall();
  3758. func.EndPCall();
  3759. }
  3760. }
  3761. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3762. {
  3763. if (func == null)
  3764. {
  3765. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4) { };
  3766. return fn;
  3767. }
  3768. if(!flag)
  3769. {
  3770. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  3771. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  3772. target.method = d.Method;
  3773. return d;
  3774. }
  3775. else
  3776. {
  3777. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  3778. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  3779. target.method = d.Method;
  3780. return d;
  3781. }
  3782. }
  3783. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  3784. {
  3785. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  3786. }
  3787. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  3788. {
  3789. ToLua.Push(L, o);
  3790. }
  3791. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event : LuaDelegate
  3792. {
  3793. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func) : base(func) { }
  3794. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3795. public void Call(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3796. {
  3797. func.BeginPCall();
  3798. func.PushSealed(param0);
  3799. func.Push(param1);
  3800. func.Push(param2);
  3801. func.Push(param3);
  3802. for (int i = 0; i < param4.Length; i++)
  3803. {
  3804. func.Push(param4[i]);
  3805. }
  3806. func.PCall();
  3807. func.EndPCall();
  3808. }
  3809. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3810. {
  3811. func.BeginPCall();
  3812. func.Push(self);
  3813. func.PushSealed(param0);
  3814. func.Push(param1);
  3815. func.Push(param2);
  3816. func.Push(param3);
  3817. for (int i = 0; i < param4.Length; i++)
  3818. {
  3819. func.Push(param4[i]);
  3820. }
  3821. func.PCall();
  3822. func.EndPCall();
  3823. }
  3824. }
  3825. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(LuaFunction func, LuaTable self, bool flag)
  3826. {
  3827. if (func == null)
  3828. {
  3829. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> fn = delegate(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4) { };
  3830. return fn;
  3831. }
  3832. if(!flag)
  3833. {
  3834. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func);
  3835. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.Call;
  3836. target.method = d.Method;
  3837. return d;
  3838. }
  3839. else
  3840. {
  3841. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func, self);
  3842. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.CallWithSelf;
  3843. target.method = d.Method;
  3844. return d;
  3845. }
  3846. }
  3847. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, int pos)
  3848. {
  3849. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), L, pos);
  3850. }
  3851. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> o)
  3852. {
  3853. ToLua.Push(L, o);
  3854. }
  3855. class ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event : LuaDelegate
  3856. {
  3857. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  3858. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3859. public void Call(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3860. {
  3861. func.BeginPCall();
  3862. func.Push(param0);
  3863. func.Push(param1);
  3864. func.Push(param2);
  3865. func.Push(param3);
  3866. for (int i = 0; i < param4.Length; i++)
  3867. {
  3868. func.Push(param4[i]);
  3869. }
  3870. func.PCall();
  3871. func.EndPCall();
  3872. }
  3873. public void CallWithSelf(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3874. {
  3875. func.BeginPCall();
  3876. func.Push(self);
  3877. func.Push(param0);
  3878. func.Push(param1);
  3879. func.Push(param2);
  3880. func.Push(param3);
  3881. for (int i = 0; i < param4.Length; i++)
  3882. {
  3883. func.Push(param4[i]);
  3884. }
  3885. func.PCall();
  3886. func.EndPCall();
  3887. }
  3888. }
  3889. public ResourceLoadCallbackWithSeqId<UnityEngine.Material> ResourceLoadCallbackWithSeqId_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  3890. {
  3891. if (func == null)
  3892. {
  3893. ResourceLoadCallbackWithSeqId<UnityEngine.Material> fn = delegate(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4) { };
  3894. return fn;
  3895. }
  3896. if(!flag)
  3897. {
  3898. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func);
  3899. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.Call;
  3900. target.method = d.Method;
  3901. return d;
  3902. }
  3903. else
  3904. {
  3905. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func, self);
  3906. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.CallWithSelf;
  3907. target.method = d.Method;
  3908. return d;
  3909. }
  3910. }
  3911. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, int pos)
  3912. {
  3913. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), L, pos);
  3914. }
  3915. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Material> o)
  3916. {
  3917. ToLua.Push(L, o);
  3918. }
  3919. class ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event : LuaDelegate
  3920. {
  3921. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  3922. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3923. public void Call(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3924. {
  3925. func.BeginPCall();
  3926. func.PushSealed(param0);
  3927. func.Push(param1);
  3928. func.Push(param2);
  3929. func.Push(param3);
  3930. for (int i = 0; i < param4.Length; i++)
  3931. {
  3932. func.Push(param4[i]);
  3933. }
  3934. func.PCall();
  3935. func.EndPCall();
  3936. }
  3937. public void CallWithSelf(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3938. {
  3939. func.BeginPCall();
  3940. func.Push(self);
  3941. func.PushSealed(param0);
  3942. func.Push(param1);
  3943. func.Push(param2);
  3944. func.Push(param3);
  3945. for (int i = 0; i < param4.Length; i++)
  3946. {
  3947. func.Push(param4[i]);
  3948. }
  3949. func.PCall();
  3950. func.EndPCall();
  3951. }
  3952. }
  3953. public ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  3954. {
  3955. if (func == null)
  3956. {
  3957. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4) { };
  3958. return fn;
  3959. }
  3960. if(!flag)
  3961. {
  3962. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func);
  3963. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.Call;
  3964. target.method = d.Method;
  3965. return d;
  3966. }
  3967. else
  3968. {
  3969. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func, self);
  3970. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.CallWithSelf;
  3971. target.method = d.Method;
  3972. return d;
  3973. }
  3974. }
  3975. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, int pos)
  3976. {
  3977. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), L, pos);
  3978. }
  3979. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> o)
  3980. {
  3981. ToLua.Push(L, o);
  3982. }
  3983. class System_Action_UnityEngine_GameObject_Event : LuaDelegate
  3984. {
  3985. public System_Action_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3986. public System_Action_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3987. public void Call(UnityEngine.GameObject param0)
  3988. {
  3989. func.BeginPCall();
  3990. func.PushSealed(param0);
  3991. func.PCall();
  3992. func.EndPCall();
  3993. }
  3994. public void CallWithSelf(UnityEngine.GameObject param0)
  3995. {
  3996. func.BeginPCall();
  3997. func.Push(self);
  3998. func.PushSealed(param0);
  3999. func.PCall();
  4000. func.EndPCall();
  4001. }
  4002. }
  4003. public System.Action<UnityEngine.GameObject> System_Action_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  4004. {
  4005. if (func == null)
  4006. {
  4007. System.Action<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0) { };
  4008. return fn;
  4009. }
  4010. if(!flag)
  4011. {
  4012. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func);
  4013. System.Action<UnityEngine.GameObject> d = target.Call;
  4014. target.method = d.Method;
  4015. return d;
  4016. }
  4017. else
  4018. {
  4019. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func, self);
  4020. System.Action<UnityEngine.GameObject> d = target.CallWithSelf;
  4021. target.method = d.Method;
  4022. return d;
  4023. }
  4024. }
  4025. bool Check_System_Action_UnityEngine_GameObject(IntPtr L, int pos)
  4026. {
  4027. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.GameObject>), L, pos);
  4028. }
  4029. void Push_System_Action_UnityEngine_GameObject(IntPtr L, System.Action<UnityEngine.GameObject> o)
  4030. {
  4031. ToLua.Push(L, o);
  4032. }
  4033. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  4034. {
  4035. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  4036. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4037. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4038. {
  4039. func.BeginPCall();
  4040. func.PushSealed(param0);
  4041. func.Push(param1);
  4042. for (int i = 0; i < param2.Length; i++)
  4043. {
  4044. func.Push(param2[i]);
  4045. }
  4046. func.PCall();
  4047. func.EndPCall();
  4048. }
  4049. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4050. {
  4051. func.BeginPCall();
  4052. func.Push(self);
  4053. func.PushSealed(param0);
  4054. func.Push(param1);
  4055. for (int i = 0; i < param2.Length; i++)
  4056. {
  4057. func.Push(param2[i]);
  4058. }
  4059. func.PCall();
  4060. func.EndPCall();
  4061. }
  4062. }
  4063. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  4064. {
  4065. if (func == null)
  4066. {
  4067. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2) { };
  4068. return fn;
  4069. }
  4070. if(!flag)
  4071. {
  4072. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  4073. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  4074. target.method = d.Method;
  4075. return d;
  4076. }
  4077. else
  4078. {
  4079. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  4080. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  4081. target.method = d.Method;
  4082. return d;
  4083. }
  4084. }
  4085. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  4086. {
  4087. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  4088. }
  4089. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  4090. {
  4091. ToLua.Push(L, o);
  4092. }
  4093. class UIBase_UIPageCreator_Event : LuaDelegate
  4094. {
  4095. public UIBase_UIPageCreator_Event(LuaFunction func) : base(func) { }
  4096. public UIBase_UIPageCreator_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4097. public UIBase Call()
  4098. {
  4099. func.BeginPCall();
  4100. func.PCall();
  4101. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4102. func.EndPCall();
  4103. return ret;
  4104. }
  4105. public UIBase CallWithSelf()
  4106. {
  4107. func.BeginPCall();
  4108. func.Push(self);
  4109. func.PCall();
  4110. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4111. func.EndPCall();
  4112. return ret;
  4113. }
  4114. }
  4115. public UIBase.UIPageCreator UIBase_UIPageCreator(LuaFunction func, LuaTable self, bool flag)
  4116. {
  4117. if (func == null)
  4118. {
  4119. UIBase.UIPageCreator fn = delegate() { return null; };
  4120. return fn;
  4121. }
  4122. if(!flag)
  4123. {
  4124. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func);
  4125. UIBase.UIPageCreator d = target.Call;
  4126. target.method = d.Method;
  4127. return d;
  4128. }
  4129. else
  4130. {
  4131. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func, self);
  4132. UIBase.UIPageCreator d = target.CallWithSelf;
  4133. target.method = d.Method;
  4134. return d;
  4135. }
  4136. }
  4137. bool Check_UIBase_UIPageCreator(IntPtr L, int pos)
  4138. {
  4139. return TypeChecker.CheckDelegateType(typeof(UIBase.UIPageCreator), L, pos);
  4140. }
  4141. void Push_UIBase_UIPageCreator(IntPtr L, UIBase.UIPageCreator o)
  4142. {
  4143. ToLua.Push(L, o);
  4144. }
  4145. class TimerManager_ServerTimeChangeFuc_Event : LuaDelegate
  4146. {
  4147. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func) : base(func) { }
  4148. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4149. public void Call(int param0)
  4150. {
  4151. func.BeginPCall();
  4152. func.Push(param0);
  4153. func.PCall();
  4154. func.EndPCall();
  4155. }
  4156. public void CallWithSelf(int param0)
  4157. {
  4158. func.BeginPCall();
  4159. func.Push(self);
  4160. func.Push(param0);
  4161. func.PCall();
  4162. func.EndPCall();
  4163. }
  4164. }
  4165. public TimerManager.ServerTimeChangeFuc TimerManager_ServerTimeChangeFuc(LuaFunction func, LuaTable self, bool flag)
  4166. {
  4167. if (func == null)
  4168. {
  4169. TimerManager.ServerTimeChangeFuc fn = delegate(int param0) { };
  4170. return fn;
  4171. }
  4172. if(!flag)
  4173. {
  4174. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func);
  4175. TimerManager.ServerTimeChangeFuc d = target.Call;
  4176. target.method = d.Method;
  4177. return d;
  4178. }
  4179. else
  4180. {
  4181. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func, self);
  4182. TimerManager.ServerTimeChangeFuc d = target.CallWithSelf;
  4183. target.method = d.Method;
  4184. return d;
  4185. }
  4186. }
  4187. bool Check_TimerManager_ServerTimeChangeFuc(IntPtr L, int pos)
  4188. {
  4189. return TypeChecker.CheckDelegateType(typeof(TimerManager.ServerTimeChangeFuc), L, pos);
  4190. }
  4191. void Push_TimerManager_ServerTimeChangeFuc(IntPtr L, TimerManager.ServerTimeChangeFuc o)
  4192. {
  4193. ToLua.Push(L, o);
  4194. }
  4195. class Timer_OnTimeUpHandler_Event : LuaDelegate
  4196. {
  4197. public Timer_OnTimeUpHandler_Event(LuaFunction func) : base(func) { }
  4198. public Timer_OnTimeUpHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4199. public void Call(int param0)
  4200. {
  4201. func.BeginPCall();
  4202. func.Push(param0);
  4203. func.PCall();
  4204. func.EndPCall();
  4205. }
  4206. public void CallWithSelf(int param0)
  4207. {
  4208. func.BeginPCall();
  4209. func.Push(self);
  4210. func.Push(param0);
  4211. func.PCall();
  4212. func.EndPCall();
  4213. }
  4214. }
  4215. public Timer.OnTimeUpHandler Timer_OnTimeUpHandler(LuaFunction func, LuaTable self, bool flag)
  4216. {
  4217. if (func == null)
  4218. {
  4219. Timer.OnTimeUpHandler fn = delegate(int param0) { };
  4220. return fn;
  4221. }
  4222. if(!flag)
  4223. {
  4224. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func);
  4225. Timer.OnTimeUpHandler d = target.Call;
  4226. target.method = d.Method;
  4227. return d;
  4228. }
  4229. else
  4230. {
  4231. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func, self);
  4232. Timer.OnTimeUpHandler d = target.CallWithSelf;
  4233. target.method = d.Method;
  4234. return d;
  4235. }
  4236. }
  4237. bool Check_Timer_OnTimeUpHandler(IntPtr L, int pos)
  4238. {
  4239. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpHandler), L, pos);
  4240. }
  4241. void Push_Timer_OnTimeUpHandler(IntPtr L, Timer.OnTimeUpHandler o)
  4242. {
  4243. ToLua.Push(L, o);
  4244. }
  4245. class Timer_OnTimeUpWithParamsHandler_Event : LuaDelegate
  4246. {
  4247. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func) : base(func) { }
  4248. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4249. public void Call(int param0, stTimerParams param1)
  4250. {
  4251. func.BeginPCall();
  4252. func.Push(param0);
  4253. func.PushValue(param1);
  4254. func.PCall();
  4255. func.EndPCall();
  4256. }
  4257. public void CallWithSelf(int param0, stTimerParams param1)
  4258. {
  4259. func.BeginPCall();
  4260. func.Push(self);
  4261. func.Push(param0);
  4262. func.PushValue(param1);
  4263. func.PCall();
  4264. func.EndPCall();
  4265. }
  4266. }
  4267. public Timer.OnTimeUpWithParamsHandler Timer_OnTimeUpWithParamsHandler(LuaFunction func, LuaTable self, bool flag)
  4268. {
  4269. if (func == null)
  4270. {
  4271. Timer.OnTimeUpWithParamsHandler fn = delegate(int param0, stTimerParams param1) { };
  4272. return fn;
  4273. }
  4274. if(!flag)
  4275. {
  4276. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func);
  4277. Timer.OnTimeUpWithParamsHandler d = target.Call;
  4278. target.method = d.Method;
  4279. return d;
  4280. }
  4281. else
  4282. {
  4283. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func, self);
  4284. Timer.OnTimeUpWithParamsHandler d = target.CallWithSelf;
  4285. target.method = d.Method;
  4286. return d;
  4287. }
  4288. }
  4289. bool Check_Timer_OnTimeUpWithParamsHandler(IntPtr L, int pos)
  4290. {
  4291. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpWithParamsHandler), L, pos);
  4292. }
  4293. void Push_Timer_OnTimeUpWithParamsHandler(IntPtr L, Timer.OnTimeUpWithParamsHandler o)
  4294. {
  4295. ToLua.Push(L, o);
  4296. }
  4297. class UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event : LuaDelegate
  4298. {
  4299. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4300. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4301. public void Call(UnityEngine.GameObject param0, int param1)
  4302. {
  4303. func.BeginPCall();
  4304. func.PushSealed(param0);
  4305. func.Push(param1);
  4306. func.PCall();
  4307. func.EndPCall();
  4308. }
  4309. public void CallWithSelf(UnityEngine.GameObject param0, int param1)
  4310. {
  4311. func.BeginPCall();
  4312. func.Push(self);
  4313. func.PushSealed(param0);
  4314. func.Push(param1);
  4315. func.PCall();
  4316. func.EndPCall();
  4317. }
  4318. }
  4319. public UnityEngine.UI.LoopScrollRect.UpdateCellCallback UnityEngine_UI_LoopScrollRect_UpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4320. {
  4321. if (func == null)
  4322. {
  4323. UnityEngine.UI.LoopScrollRect.UpdateCellCallback fn = delegate(UnityEngine.GameObject param0, int param1) { };
  4324. return fn;
  4325. }
  4326. if(!flag)
  4327. {
  4328. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func);
  4329. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.Call;
  4330. target.method = d.Method;
  4331. return d;
  4332. }
  4333. else
  4334. {
  4335. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func, self);
  4336. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.CallWithSelf;
  4337. target.method = d.Method;
  4338. return d;
  4339. }
  4340. }
  4341. bool Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, int pos)
  4342. {
  4343. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), L, pos);
  4344. }
  4345. void Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, UnityEngine.UI.LoopScrollRect.UpdateCellCallback o)
  4346. {
  4347. ToLua.Push(L, o);
  4348. }
  4349. class UnityEngine_UI_LuaUpdateCellCallback_Event : LuaDelegate
  4350. {
  4351. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4352. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4353. public void Call(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4354. {
  4355. func.BeginPCall();
  4356. func.Push(param0);
  4357. func.PushSealed(param1);
  4358. func.Push(param2);
  4359. func.PCall();
  4360. func.EndPCall();
  4361. }
  4362. public void CallWithSelf(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4363. {
  4364. func.BeginPCall();
  4365. func.Push(self);
  4366. func.Push(param0);
  4367. func.PushSealed(param1);
  4368. func.Push(param2);
  4369. func.PCall();
  4370. func.EndPCall();
  4371. }
  4372. }
  4373. public UnityEngine.UI.LuaUpdateCellCallback UnityEngine_UI_LuaUpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4374. {
  4375. if (func == null)
  4376. {
  4377. UnityEngine.UI.LuaUpdateCellCallback fn = delegate(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2) { };
  4378. return fn;
  4379. }
  4380. if(!flag)
  4381. {
  4382. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func);
  4383. UnityEngine.UI.LuaUpdateCellCallback d = target.Call;
  4384. target.method = d.Method;
  4385. return d;
  4386. }
  4387. else
  4388. {
  4389. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func, self);
  4390. UnityEngine.UI.LuaUpdateCellCallback d = target.CallWithSelf;
  4391. target.method = d.Method;
  4392. return d;
  4393. }
  4394. }
  4395. bool Check_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, int pos)
  4396. {
  4397. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LuaUpdateCellCallback), L, pos);
  4398. }
  4399. void Push_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, UnityEngine.UI.LuaUpdateCellCallback o)
  4400. {
  4401. ToLua.Push(L, o);
  4402. }
  4403. class System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event : LuaDelegate
  4404. {
  4405. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func) : base(func) { }
  4406. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4407. public void Call(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4408. {
  4409. func.BeginPCall();
  4410. func.Push(param0);
  4411. func.PushSealed(param1);
  4412. func.Push(param2);
  4413. func.PCall();
  4414. func.EndPCall();
  4415. }
  4416. public void CallWithSelf(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4417. {
  4418. func.BeginPCall();
  4419. func.Push(self);
  4420. func.Push(param0);
  4421. func.PushSealed(param1);
  4422. func.Push(param2);
  4423. func.PCall();
  4424. func.EndPCall();
  4425. }
  4426. }
  4427. public System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(LuaFunction func, LuaTable self, bool flag)
  4428. {
  4429. if (func == null)
  4430. {
  4431. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> fn = delegate(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2) { };
  4432. return fn;
  4433. }
  4434. if(!flag)
  4435. {
  4436. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func);
  4437. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.Call;
  4438. target.method = d.Method;
  4439. return d;
  4440. }
  4441. else
  4442. {
  4443. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func, self);
  4444. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.CallWithSelf;
  4445. target.method = d.Method;
  4446. return d;
  4447. }
  4448. }
  4449. bool Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, int pos)
  4450. {
  4451. return TypeChecker.CheckDelegateType(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), L, pos);
  4452. }
  4453. void Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> o)
  4454. {
  4455. ToLua.Push(L, o);
  4456. }
  4457. class TMPro_TMP_InputField_OnValidateInput_Event : LuaDelegate
  4458. {
  4459. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  4460. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4461. public char Call(string param0, int param1, char param2)
  4462. {
  4463. func.BeginPCall();
  4464. func.Push(param0);
  4465. func.Push(param1);
  4466. func.Push(param2);
  4467. func.PCall();
  4468. char ret = (char)func.CheckNumber();
  4469. func.EndPCall();
  4470. return ret;
  4471. }
  4472. public char CallWithSelf(string param0, int param1, char param2)
  4473. {
  4474. func.BeginPCall();
  4475. func.Push(self);
  4476. func.Push(param0);
  4477. func.Push(param1);
  4478. func.Push(param2);
  4479. func.PCall();
  4480. char ret = (char)func.CheckNumber();
  4481. func.EndPCall();
  4482. return ret;
  4483. }
  4484. }
  4485. public TMPro.TMP_InputField.OnValidateInput TMPro_TMP_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  4486. {
  4487. if (func == null)
  4488. {
  4489. TMPro.TMP_InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  4490. return fn;
  4491. }
  4492. if(!flag)
  4493. {
  4494. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func);
  4495. TMPro.TMP_InputField.OnValidateInput d = target.Call;
  4496. target.method = d.Method;
  4497. return d;
  4498. }
  4499. else
  4500. {
  4501. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func, self);
  4502. TMPro.TMP_InputField.OnValidateInput d = target.CallWithSelf;
  4503. target.method = d.Method;
  4504. return d;
  4505. }
  4506. }
  4507. bool Check_TMPro_TMP_InputField_OnValidateInput(IntPtr L, int pos)
  4508. {
  4509. return TypeChecker.CheckDelegateType(typeof(TMPro.TMP_InputField.OnValidateInput), L, pos);
  4510. }
  4511. void Push_TMPro_TMP_InputField_OnValidateInput(IntPtr L, TMPro.TMP_InputField.OnValidateInput o)
  4512. {
  4513. ToLua.Push(L, o);
  4514. }
  4515. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event : LuaDelegate
  4516. {
  4517. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func) : base(func) { }
  4518. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4519. public void Call(UnityEngine.Vector2 param0, int param1)
  4520. {
  4521. func.BeginPCall();
  4522. func.Push(param0);
  4523. func.Push(param1);
  4524. func.PCall();
  4525. func.EndPCall();
  4526. }
  4527. public void CallWithSelf(UnityEngine.Vector2 param0, int param1)
  4528. {
  4529. func.BeginPCall();
  4530. func.Push(self);
  4531. func.Push(param0);
  4532. func.Push(param1);
  4533. func.PCall();
  4534. func.EndPCall();
  4535. }
  4536. }
  4537. public UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(LuaFunction func, LuaTable self, bool flag)
  4538. {
  4539. if (func == null)
  4540. {
  4541. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> fn = delegate(UnityEngine.Vector2 param0, int param1) { };
  4542. return fn;
  4543. }
  4544. if(!flag)
  4545. {
  4546. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func);
  4547. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.Call;
  4548. target.method = d.Method;
  4549. return d;
  4550. }
  4551. else
  4552. {
  4553. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func, self);
  4554. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.CallWithSelf;
  4555. target.method = d.Method;
  4556. return d;
  4557. }
  4558. }
  4559. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, int pos)
  4560. {
  4561. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), L, pos);
  4562. }
  4563. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> o)
  4564. {
  4565. ToLua.Push(L, o);
  4566. }
  4567. class Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event : LuaDelegate
  4568. {
  4569. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func) : base(func) { }
  4570. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4571. public UnityEngine.Transform Call(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4572. {
  4573. func.BeginPCall();
  4574. func.Push(param0);
  4575. func.Push(param1);
  4576. func.Push(param2);
  4577. func.PCall();
  4578. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4579. func.EndPCall();
  4580. return ret;
  4581. }
  4582. public UnityEngine.Transform CallWithSelf(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4583. {
  4584. func.BeginPCall();
  4585. func.Push(self);
  4586. func.Push(param0);
  4587. func.Push(param1);
  4588. func.Push(param2);
  4589. func.PCall();
  4590. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4591. func.EndPCall();
  4592. return ret;
  4593. }
  4594. }
  4595. public Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4596. {
  4597. if (func == null)
  4598. {
  4599. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate fn = delegate(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2) { return null; };
  4600. return fn;
  4601. }
  4602. if(!flag)
  4603. {
  4604. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func);
  4605. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.Call;
  4606. target.method = d.Method;
  4607. return d;
  4608. }
  4609. else
  4610. {
  4611. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func, self);
  4612. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.CallWithSelf;
  4613. target.method = d.Method;
  4614. return d;
  4615. }
  4616. }
  4617. bool Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, int pos)
  4618. {
  4619. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), L, pos);
  4620. }
  4621. void Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate o)
  4622. {
  4623. ToLua.Push(L, o);
  4624. }
  4625. class Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event : LuaDelegate
  4626. {
  4627. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func) : base(func) { }
  4628. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4629. public void Call(UnityEngine.GameObject param0)
  4630. {
  4631. func.BeginPCall();
  4632. func.PushSealed(param0);
  4633. func.PCall();
  4634. func.EndPCall();
  4635. }
  4636. public void CallWithSelf(UnityEngine.GameObject param0)
  4637. {
  4638. func.BeginPCall();
  4639. func.Push(self);
  4640. func.PushSealed(param0);
  4641. func.PCall();
  4642. func.EndPCall();
  4643. }
  4644. }
  4645. public Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4646. {
  4647. if (func == null)
  4648. {
  4649. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate fn = delegate(UnityEngine.GameObject param0) { };
  4650. return fn;
  4651. }
  4652. if(!flag)
  4653. {
  4654. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func);
  4655. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.Call;
  4656. target.method = d.Method;
  4657. return d;
  4658. }
  4659. else
  4660. {
  4661. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func, self);
  4662. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.CallWithSelf;
  4663. target.method = d.Method;
  4664. return d;
  4665. }
  4666. }
  4667. bool Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, int pos)
  4668. {
  4669. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), L, pos);
  4670. }
  4671. void Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate o)
  4672. {
  4673. ToLua.Push(L, o);
  4674. }
  4675. class System_Action_SuperScrollView_LoopGridView_Event : LuaDelegate
  4676. {
  4677. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func) : base(func) { }
  4678. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4679. public void Call(SuperScrollView.LoopGridView param0)
  4680. {
  4681. func.BeginPCall();
  4682. func.Push(param0);
  4683. func.PCall();
  4684. func.EndPCall();
  4685. }
  4686. public void CallWithSelf(SuperScrollView.LoopGridView param0)
  4687. {
  4688. func.BeginPCall();
  4689. func.Push(self);
  4690. func.Push(param0);
  4691. func.PCall();
  4692. func.EndPCall();
  4693. }
  4694. }
  4695. public System.Action<SuperScrollView.LoopGridView> System_Action_SuperScrollView_LoopGridView(LuaFunction func, LuaTable self, bool flag)
  4696. {
  4697. if (func == null)
  4698. {
  4699. System.Action<SuperScrollView.LoopGridView> fn = delegate(SuperScrollView.LoopGridView param0) { };
  4700. return fn;
  4701. }
  4702. if(!flag)
  4703. {
  4704. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func);
  4705. System.Action<SuperScrollView.LoopGridView> d = target.Call;
  4706. target.method = d.Method;
  4707. return d;
  4708. }
  4709. else
  4710. {
  4711. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func, self);
  4712. System.Action<SuperScrollView.LoopGridView> d = target.CallWithSelf;
  4713. target.method = d.Method;
  4714. return d;
  4715. }
  4716. }
  4717. bool Check_System_Action_SuperScrollView_LoopGridView(IntPtr L, int pos)
  4718. {
  4719. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView>), L, pos);
  4720. }
  4721. void Push_System_Action_SuperScrollView_LoopGridView(IntPtr L, System.Action<SuperScrollView.LoopGridView> o)
  4722. {
  4723. ToLua.Push(L, o);
  4724. }
  4725. class System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4726. {
  4727. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4728. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4729. public void Call(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4730. {
  4731. func.BeginPCall();
  4732. func.Push(param0);
  4733. func.Push(param1);
  4734. func.PCall();
  4735. func.EndPCall();
  4736. }
  4737. public void CallWithSelf(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4738. {
  4739. func.BeginPCall();
  4740. func.Push(self);
  4741. func.Push(param0);
  4742. func.Push(param1);
  4743. func.PCall();
  4744. func.EndPCall();
  4745. }
  4746. }
  4747. public System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4748. {
  4749. if (func == null)
  4750. {
  4751. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1) { };
  4752. return fn;
  4753. }
  4754. if(!flag)
  4755. {
  4756. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func);
  4757. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.Call;
  4758. target.method = d.Method;
  4759. return d;
  4760. }
  4761. else
  4762. {
  4763. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func, self);
  4764. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4765. target.method = d.Method;
  4766. return d;
  4767. }
  4768. }
  4769. bool Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4770. {
  4771. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), L, pos);
  4772. }
  4773. void Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> o)
  4774. {
  4775. ToLua.Push(L, o);
  4776. }
  4777. class System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4778. {
  4779. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4780. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4781. public SuperScrollView.LoopGridViewItem Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4782. {
  4783. func.BeginPCall();
  4784. func.Push(param0);
  4785. func.Push(param1);
  4786. func.Push(param2);
  4787. func.Push(param3);
  4788. func.PCall();
  4789. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4790. func.EndPCall();
  4791. return ret;
  4792. }
  4793. public SuperScrollView.LoopGridViewItem CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4794. {
  4795. func.BeginPCall();
  4796. func.Push(self);
  4797. func.Push(param0);
  4798. func.Push(param1);
  4799. func.Push(param2);
  4800. func.Push(param3);
  4801. func.PCall();
  4802. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4803. func.EndPCall();
  4804. return ret;
  4805. }
  4806. }
  4807. public System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4808. {
  4809. if (func == null)
  4810. {
  4811. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3) { return null; };
  4812. return fn;
  4813. }
  4814. if(!flag)
  4815. {
  4816. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4817. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4818. target.method = d.Method;
  4819. return d;
  4820. }
  4821. else
  4822. {
  4823. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4824. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4825. target.method = d.Method;
  4826. return d;
  4827. }
  4828. }
  4829. bool Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4830. {
  4831. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4832. }
  4833. void Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4834. {
  4835. ToLua.Push(L, o);
  4836. }
  4837. class System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4838. {
  4839. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4840. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4841. public void Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4842. {
  4843. func.BeginPCall();
  4844. func.Push(param0);
  4845. func.Push(param1);
  4846. func.Push(param2);
  4847. func.Push(param3);
  4848. func.Push(param4);
  4849. func.PCall();
  4850. func.EndPCall();
  4851. }
  4852. public void CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4853. {
  4854. func.BeginPCall();
  4855. func.Push(self);
  4856. func.Push(param0);
  4857. func.Push(param1);
  4858. func.Push(param2);
  4859. func.Push(param3);
  4860. func.Push(param4);
  4861. func.PCall();
  4862. func.EndPCall();
  4863. }
  4864. }
  4865. public System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4866. {
  4867. if (func == null)
  4868. {
  4869. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4) { };
  4870. return fn;
  4871. }
  4872. if(!flag)
  4873. {
  4874. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4875. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4876. target.method = d.Method;
  4877. return d;
  4878. }
  4879. else
  4880. {
  4881. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4882. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4883. target.method = d.Method;
  4884. return d;
  4885. }
  4886. }
  4887. bool Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4888. {
  4889. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4890. }
  4891. void Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4892. {
  4893. ToLua.Push(L, o);
  4894. }
  4895. class System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4896. {
  4897. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4898. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4899. public void Call(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4900. {
  4901. func.BeginPCall();
  4902. func.Push(param0);
  4903. func.Push(param1);
  4904. func.PCall();
  4905. func.EndPCall();
  4906. }
  4907. public void CallWithSelf(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4908. {
  4909. func.BeginPCall();
  4910. func.Push(self);
  4911. func.Push(param0);
  4912. func.Push(param1);
  4913. func.PCall();
  4914. func.EndPCall();
  4915. }
  4916. }
  4917. public System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4918. {
  4919. if (func == null)
  4920. {
  4921. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1) { };
  4922. return fn;
  4923. }
  4924. if(!flag)
  4925. {
  4926. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func);
  4927. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.Call;
  4928. target.method = d.Method;
  4929. return d;
  4930. }
  4931. else
  4932. {
  4933. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func, self);
  4934. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4935. target.method = d.Method;
  4936. return d;
  4937. }
  4938. }
  4939. bool Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4940. {
  4941. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), L, pos);
  4942. }
  4943. void Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> o)
  4944. {
  4945. ToLua.Push(L, o);
  4946. }
  4947. class System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4948. {
  4949. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4950. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4951. public SuperScrollView.LoopListViewItem Call(SuperScrollView.LoopListView param0, int param1)
  4952. {
  4953. func.BeginPCall();
  4954. func.Push(param0);
  4955. func.Push(param1);
  4956. func.PCall();
  4957. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4958. func.EndPCall();
  4959. return ret;
  4960. }
  4961. public SuperScrollView.LoopListViewItem CallWithSelf(SuperScrollView.LoopListView param0, int param1)
  4962. {
  4963. func.BeginPCall();
  4964. func.Push(self);
  4965. func.Push(param0);
  4966. func.Push(param1);
  4967. func.PCall();
  4968. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4969. func.EndPCall();
  4970. return ret;
  4971. }
  4972. }
  4973. public System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4974. {
  4975. if (func == null)
  4976. {
  4977. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1) { return null; };
  4978. return fn;
  4979. }
  4980. if(!flag)
  4981. {
  4982. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  4983. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  4984. target.method = d.Method;
  4985. return d;
  4986. }
  4987. else
  4988. {
  4989. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  4990. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4991. target.method = d.Method;
  4992. return d;
  4993. }
  4994. }
  4995. bool Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4996. {
  4997. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  4998. }
  4999. void Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  5000. {
  5001. ToLua.Push(L, o);
  5002. }
  5003. class System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  5004. {
  5005. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  5006. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5007. public void Call(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  5008. {
  5009. func.BeginPCall();
  5010. func.Push(param0);
  5011. func.Push(param1);
  5012. func.Push(param2);
  5013. func.PCall();
  5014. func.EndPCall();
  5015. }
  5016. public void CallWithSelf(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  5017. {
  5018. func.BeginPCall();
  5019. func.Push(self);
  5020. func.Push(param0);
  5021. func.Push(param1);
  5022. func.Push(param2);
  5023. func.PCall();
  5024. func.EndPCall();
  5025. }
  5026. }
  5027. public System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  5028. {
  5029. if (func == null)
  5030. {
  5031. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2) { };
  5032. return fn;
  5033. }
  5034. if(!flag)
  5035. {
  5036. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  5037. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  5038. target.method = d.Method;
  5039. return d;
  5040. }
  5041. else
  5042. {
  5043. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  5044. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  5045. target.method = d.Method;
  5046. return d;
  5047. }
  5048. }
  5049. bool Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  5050. {
  5051. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  5052. }
  5053. void Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  5054. {
  5055. ToLua.Push(L, o);
  5056. }
  5057. class System_Action_SuperScrollView_LoopListViewItem_object_Event : LuaDelegate
  5058. {
  5059. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func) : base(func) { }
  5060. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5061. public void Call(SuperScrollView.LoopListViewItem param0, object param1)
  5062. {
  5063. func.BeginPCall();
  5064. func.Push(param0);
  5065. func.Push(param1);
  5066. func.PCall();
  5067. func.EndPCall();
  5068. }
  5069. public void CallWithSelf(SuperScrollView.LoopListViewItem param0, object param1)
  5070. {
  5071. func.BeginPCall();
  5072. func.Push(self);
  5073. func.Push(param0);
  5074. func.Push(param1);
  5075. func.PCall();
  5076. func.EndPCall();
  5077. }
  5078. }
  5079. public System.Action<SuperScrollView.LoopListViewItem,object> System_Action_SuperScrollView_LoopListViewItem_object(LuaFunction func, LuaTable self, bool flag)
  5080. {
  5081. if (func == null)
  5082. {
  5083. System.Action<SuperScrollView.LoopListViewItem,object> fn = delegate(SuperScrollView.LoopListViewItem param0, object param1) { };
  5084. return fn;
  5085. }
  5086. if(!flag)
  5087. {
  5088. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func);
  5089. System.Action<SuperScrollView.LoopListViewItem,object> d = target.Call;
  5090. target.method = d.Method;
  5091. return d;
  5092. }
  5093. else
  5094. {
  5095. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func, self);
  5096. System.Action<SuperScrollView.LoopListViewItem,object> d = target.CallWithSelf;
  5097. target.method = d.Method;
  5098. return d;
  5099. }
  5100. }
  5101. bool Check_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, int pos)
  5102. {
  5103. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), L, pos);
  5104. }
  5105. void Push_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, System.Action<SuperScrollView.LoopListViewItem,object> o)
  5106. {
  5107. ToLua.Push(L, o);
  5108. }
  5109. class UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event : LuaDelegate
  5110. {
  5111. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func) : base(func) { }
  5112. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5113. public void Call(RO.ReorderableList.ReorderableListEventStruct param0)
  5114. {
  5115. func.BeginPCall();
  5116. func.PushValue(param0);
  5117. func.PCall();
  5118. func.EndPCall();
  5119. }
  5120. public void CallWithSelf(RO.ReorderableList.ReorderableListEventStruct param0)
  5121. {
  5122. func.BeginPCall();
  5123. func.Push(self);
  5124. func.PushValue(param0);
  5125. func.PCall();
  5126. func.EndPCall();
  5127. }
  5128. }
  5129. public UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(LuaFunction func, LuaTable self, bool flag)
  5130. {
  5131. if (func == null)
  5132. {
  5133. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> fn = delegate(RO.ReorderableList.ReorderableListEventStruct param0) { };
  5134. return fn;
  5135. }
  5136. if(!flag)
  5137. {
  5138. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func);
  5139. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.Call;
  5140. target.method = d.Method;
  5141. return d;
  5142. }
  5143. else
  5144. {
  5145. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func, self);
  5146. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.CallWithSelf;
  5147. target.method = d.Method;
  5148. return d;
  5149. }
  5150. }
  5151. bool Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, int pos)
  5152. {
  5153. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), L, pos);
  5154. }
  5155. void Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> o)
  5156. {
  5157. ToLua.Push(L, o);
  5158. }
  5159. class System_Func_WXB_TagAttributes_WXB_IExternalNode_Event : LuaDelegate
  5160. {
  5161. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func) : base(func) { }
  5162. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5163. public WXB.IExternalNode Call(WXB.TagAttributes param0)
  5164. {
  5165. func.BeginPCall();
  5166. func.PushObject(param0);
  5167. func.PCall();
  5168. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5169. func.EndPCall();
  5170. return ret;
  5171. }
  5172. public WXB.IExternalNode CallWithSelf(WXB.TagAttributes param0)
  5173. {
  5174. func.BeginPCall();
  5175. func.Push(self);
  5176. func.PushObject(param0);
  5177. func.PCall();
  5178. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5179. func.EndPCall();
  5180. return ret;
  5181. }
  5182. }
  5183. public System.Func<WXB.TagAttributes,WXB.IExternalNode> System_Func_WXB_TagAttributes_WXB_IExternalNode(LuaFunction func, LuaTable self, bool flag)
  5184. {
  5185. if (func == null)
  5186. {
  5187. System.Func<WXB.TagAttributes,WXB.IExternalNode> fn = delegate(WXB.TagAttributes param0) { return null; };
  5188. return fn;
  5189. }
  5190. if(!flag)
  5191. {
  5192. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func);
  5193. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.Call;
  5194. target.method = d.Method;
  5195. return d;
  5196. }
  5197. else
  5198. {
  5199. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func, self);
  5200. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.CallWithSelf;
  5201. target.method = d.Method;
  5202. return d;
  5203. }
  5204. }
  5205. bool Check_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, int pos)
  5206. {
  5207. return TypeChecker.CheckDelegateType(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), L, pos);
  5208. }
  5209. void Push_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, System.Func<WXB.TagAttributes,WXB.IExternalNode> o)
  5210. {
  5211. ToLua.Push(L, o);
  5212. }
  5213. class System_Action_WXB_Draw_object_Event : LuaDelegate
  5214. {
  5215. public System_Action_WXB_Draw_object_Event(LuaFunction func) : base(func) { }
  5216. public System_Action_WXB_Draw_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5217. public void Call(WXB.Draw param0, object param1)
  5218. {
  5219. func.BeginPCall();
  5220. func.PushObject(param0);
  5221. func.Push(param1);
  5222. func.PCall();
  5223. func.EndPCall();
  5224. }
  5225. public void CallWithSelf(WXB.Draw param0, object param1)
  5226. {
  5227. func.BeginPCall();
  5228. func.Push(self);
  5229. func.PushObject(param0);
  5230. func.Push(param1);
  5231. func.PCall();
  5232. func.EndPCall();
  5233. }
  5234. }
  5235. public System.Action<WXB.Draw,object> System_Action_WXB_Draw_object(LuaFunction func, LuaTable self, bool flag)
  5236. {
  5237. if (func == null)
  5238. {
  5239. System.Action<WXB.Draw,object> fn = delegate(WXB.Draw param0, object param1) { };
  5240. return fn;
  5241. }
  5242. if(!flag)
  5243. {
  5244. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func);
  5245. System.Action<WXB.Draw,object> d = target.Call;
  5246. target.method = d.Method;
  5247. return d;
  5248. }
  5249. else
  5250. {
  5251. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func, self);
  5252. System.Action<WXB.Draw,object> d = target.CallWithSelf;
  5253. target.method = d.Method;
  5254. return d;
  5255. }
  5256. }
  5257. bool Check_System_Action_WXB_Draw_object(IntPtr L, int pos)
  5258. {
  5259. return TypeChecker.CheckDelegateType(typeof(System.Action<WXB.Draw,object>), L, pos);
  5260. }
  5261. void Push_System_Action_WXB_Draw_object(IntPtr L, System.Action<WXB.Draw,object> o)
  5262. {
  5263. ToLua.Push(L, o);
  5264. }
  5265. class UnityEngine_Events_UnityAction_int_Event : LuaDelegate
  5266. {
  5267. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func) : base(func) { }
  5268. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5269. public void Call(int param0)
  5270. {
  5271. func.BeginPCall();
  5272. func.Push(param0);
  5273. func.PCall();
  5274. func.EndPCall();
  5275. }
  5276. public void CallWithSelf(int param0)
  5277. {
  5278. func.BeginPCall();
  5279. func.Push(self);
  5280. func.Push(param0);
  5281. func.PCall();
  5282. func.EndPCall();
  5283. }
  5284. }
  5285. public UnityEngine.Events.UnityAction<int> UnityEngine_Events_UnityAction_int(LuaFunction func, LuaTable self, bool flag)
  5286. {
  5287. if (func == null)
  5288. {
  5289. UnityEngine.Events.UnityAction<int> fn = delegate(int param0) { };
  5290. return fn;
  5291. }
  5292. if(!flag)
  5293. {
  5294. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func);
  5295. UnityEngine.Events.UnityAction<int> d = target.Call;
  5296. target.method = d.Method;
  5297. return d;
  5298. }
  5299. else
  5300. {
  5301. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func, self);
  5302. UnityEngine.Events.UnityAction<int> d = target.CallWithSelf;
  5303. target.method = d.Method;
  5304. return d;
  5305. }
  5306. }
  5307. bool Check_UnityEngine_Events_UnityAction_int(IntPtr L, int pos)
  5308. {
  5309. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<int>), L, pos);
  5310. }
  5311. void Push_UnityEngine_Events_UnityAction_int(IntPtr L, UnityEngine.Events.UnityAction<int> o)
  5312. {
  5313. ToLua.Push(L, o);
  5314. }
  5315. class Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event : LuaDelegate
  5316. {
  5317. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func) : base(func) { }
  5318. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5319. public void Call(Spine.Unity.SkeletonGraphic param0)
  5320. {
  5321. func.BeginPCall();
  5322. func.Push(param0);
  5323. func.PCall();
  5324. func.EndPCall();
  5325. }
  5326. public void CallWithSelf(Spine.Unity.SkeletonGraphic param0)
  5327. {
  5328. func.BeginPCall();
  5329. func.Push(self);
  5330. func.Push(param0);
  5331. func.PCall();
  5332. func.EndPCall();
  5333. }
  5334. }
  5335. public Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(LuaFunction func, LuaTable self, bool flag)
  5336. {
  5337. if (func == null)
  5338. {
  5339. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate fn = delegate(Spine.Unity.SkeletonGraphic param0) { };
  5340. return fn;
  5341. }
  5342. if(!flag)
  5343. {
  5344. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func);
  5345. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.Call;
  5346. target.method = d.Method;
  5347. return d;
  5348. }
  5349. else
  5350. {
  5351. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func, self);
  5352. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.CallWithSelf;
  5353. target.method = d.Method;
  5354. return d;
  5355. }
  5356. }
  5357. bool Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, int pos)
  5358. {
  5359. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), L, pos);
  5360. }
  5361. void Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate o)
  5362. {
  5363. ToLua.Push(L, o);
  5364. }
  5365. class Spine_Unity_UpdateBonesDelegate_Event : LuaDelegate
  5366. {
  5367. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func) : base(func) { }
  5368. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5369. public void Call(Spine.Unity.ISkeletonAnimation param0)
  5370. {
  5371. func.BeginPCall();
  5372. func.PushObject(param0);
  5373. func.PCall();
  5374. func.EndPCall();
  5375. }
  5376. public void CallWithSelf(Spine.Unity.ISkeletonAnimation param0)
  5377. {
  5378. func.BeginPCall();
  5379. func.Push(self);
  5380. func.PushObject(param0);
  5381. func.PCall();
  5382. func.EndPCall();
  5383. }
  5384. }
  5385. public Spine.Unity.UpdateBonesDelegate Spine_Unity_UpdateBonesDelegate(LuaFunction func, LuaTable self, bool flag)
  5386. {
  5387. if (func == null)
  5388. {
  5389. Spine.Unity.UpdateBonesDelegate fn = delegate(Spine.Unity.ISkeletonAnimation param0) { };
  5390. return fn;
  5391. }
  5392. if(!flag)
  5393. {
  5394. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func);
  5395. Spine.Unity.UpdateBonesDelegate d = target.Call;
  5396. target.method = d.Method;
  5397. return d;
  5398. }
  5399. else
  5400. {
  5401. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func, self);
  5402. Spine.Unity.UpdateBonesDelegate d = target.CallWithSelf;
  5403. target.method = d.Method;
  5404. return d;
  5405. }
  5406. }
  5407. bool Check_Spine_Unity_UpdateBonesDelegate(IntPtr L, int pos)
  5408. {
  5409. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.UpdateBonesDelegate), L, pos);
  5410. }
  5411. void Push_Spine_Unity_UpdateBonesDelegate(IntPtr L, Spine.Unity.UpdateBonesDelegate o)
  5412. {
  5413. ToLua.Push(L, o);
  5414. }
  5415. class Spine_Unity_MeshGeneratorDelegate_Event : LuaDelegate
  5416. {
  5417. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func) : base(func) { }
  5418. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5419. public void Call(Spine.Unity.MeshGeneratorBuffers param0)
  5420. {
  5421. func.BeginPCall();
  5422. func.PushValue(param0);
  5423. func.PCall();
  5424. func.EndPCall();
  5425. }
  5426. public void CallWithSelf(Spine.Unity.MeshGeneratorBuffers param0)
  5427. {
  5428. func.BeginPCall();
  5429. func.Push(self);
  5430. func.PushValue(param0);
  5431. func.PCall();
  5432. func.EndPCall();
  5433. }
  5434. }
  5435. public Spine.Unity.MeshGeneratorDelegate Spine_Unity_MeshGeneratorDelegate(LuaFunction func, LuaTable self, bool flag)
  5436. {
  5437. if (func == null)
  5438. {
  5439. Spine.Unity.MeshGeneratorDelegate fn = delegate(Spine.Unity.MeshGeneratorBuffers param0) { };
  5440. return fn;
  5441. }
  5442. if(!flag)
  5443. {
  5444. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func);
  5445. Spine.Unity.MeshGeneratorDelegate d = target.Call;
  5446. target.method = d.Method;
  5447. return d;
  5448. }
  5449. else
  5450. {
  5451. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func, self);
  5452. Spine.Unity.MeshGeneratorDelegate d = target.CallWithSelf;
  5453. target.method = d.Method;
  5454. return d;
  5455. }
  5456. }
  5457. bool Check_Spine_Unity_MeshGeneratorDelegate(IntPtr L, int pos)
  5458. {
  5459. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.MeshGeneratorDelegate), L, pos);
  5460. }
  5461. void Push_Spine_Unity_MeshGeneratorDelegate(IntPtr L, Spine.Unity.MeshGeneratorDelegate o)
  5462. {
  5463. ToLua.Push(L, o);
  5464. }
  5465. class Spine_AnimationState_TrackEntryDelegate_Event : LuaDelegate
  5466. {
  5467. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func) : base(func) { }
  5468. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5469. public void Call(Spine.TrackEntry param0)
  5470. {
  5471. func.BeginPCall();
  5472. func.PushObject(param0);
  5473. func.PCall();
  5474. func.EndPCall();
  5475. }
  5476. public void CallWithSelf(Spine.TrackEntry param0)
  5477. {
  5478. func.BeginPCall();
  5479. func.Push(self);
  5480. func.PushObject(param0);
  5481. func.PCall();
  5482. func.EndPCall();
  5483. }
  5484. }
  5485. public Spine.AnimationState.TrackEntryDelegate Spine_AnimationState_TrackEntryDelegate(LuaFunction func, LuaTable self, bool flag)
  5486. {
  5487. if (func == null)
  5488. {
  5489. Spine.AnimationState.TrackEntryDelegate fn = delegate(Spine.TrackEntry param0) { };
  5490. return fn;
  5491. }
  5492. if(!flag)
  5493. {
  5494. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func);
  5495. Spine.AnimationState.TrackEntryDelegate d = target.Call;
  5496. target.method = d.Method;
  5497. return d;
  5498. }
  5499. else
  5500. {
  5501. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func, self);
  5502. Spine.AnimationState.TrackEntryDelegate d = target.CallWithSelf;
  5503. target.method = d.Method;
  5504. return d;
  5505. }
  5506. }
  5507. bool Check_Spine_AnimationState_TrackEntryDelegate(IntPtr L, int pos)
  5508. {
  5509. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryDelegate), L, pos);
  5510. }
  5511. void Push_Spine_AnimationState_TrackEntryDelegate(IntPtr L, Spine.AnimationState.TrackEntryDelegate o)
  5512. {
  5513. ToLua.Push(L, o);
  5514. }
  5515. class Spine_AnimationState_TrackEntryEventDelegate_Event : LuaDelegate
  5516. {
  5517. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func) : base(func) { }
  5518. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5519. public void Call(Spine.TrackEntry param0, Spine.Event param1)
  5520. {
  5521. func.BeginPCall();
  5522. func.PushObject(param0);
  5523. func.PushObject(param1);
  5524. func.PCall();
  5525. func.EndPCall();
  5526. }
  5527. public void CallWithSelf(Spine.TrackEntry param0, Spine.Event param1)
  5528. {
  5529. func.BeginPCall();
  5530. func.Push(self);
  5531. func.PushObject(param0);
  5532. func.PushObject(param1);
  5533. func.PCall();
  5534. func.EndPCall();
  5535. }
  5536. }
  5537. public Spine.AnimationState.TrackEntryEventDelegate Spine_AnimationState_TrackEntryEventDelegate(LuaFunction func, LuaTable self, bool flag)
  5538. {
  5539. if (func == null)
  5540. {
  5541. Spine.AnimationState.TrackEntryEventDelegate fn = delegate(Spine.TrackEntry param0, Spine.Event param1) { };
  5542. return fn;
  5543. }
  5544. if(!flag)
  5545. {
  5546. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func);
  5547. Spine.AnimationState.TrackEntryEventDelegate d = target.Call;
  5548. target.method = d.Method;
  5549. return d;
  5550. }
  5551. else
  5552. {
  5553. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func, self);
  5554. Spine.AnimationState.TrackEntryEventDelegate d = target.CallWithSelf;
  5555. target.method = d.Method;
  5556. return d;
  5557. }
  5558. }
  5559. bool Check_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, int pos)
  5560. {
  5561. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryEventDelegate), L, pos);
  5562. }
  5563. void Push_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, Spine.AnimationState.TrackEntryEventDelegate o)
  5564. {
  5565. ToLua.Push(L, o);
  5566. }
  5567. //class System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event : LuaDelegate
  5568. //{
  5569. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func) : base(func) { }
  5570. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5571. // public void Call(Wenting.Lebian.QueryUpdateErrorCode param0)
  5572. // {
  5573. // func.BeginPCall();
  5574. // func.Push(param0);
  5575. // func.PCall();
  5576. // func.EndPCall();
  5577. // }
  5578. // public void CallWithSelf(Wenting.Lebian.QueryUpdateErrorCode param0)
  5579. // {
  5580. // func.BeginPCall();
  5581. // func.Push(self);
  5582. // func.Push(param0);
  5583. // func.PCall();
  5584. // func.EndPCall();
  5585. // }
  5586. //}
  5587. //public System.Action<Wenting.Lebian.QueryUpdateErrorCode> System_Action_Wenting_Lebian_QueryUpdateErrorCode(LuaFunction func, LuaTable self, bool flag)
  5588. //{
  5589. // if (func == null)
  5590. // {
  5591. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> fn = delegate(Wenting.Lebian.QueryUpdateErrorCode param0) { };
  5592. // return fn;
  5593. // }
  5594. // if(!flag)
  5595. // {
  5596. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func);
  5597. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.Call;
  5598. // target.method = d.Method;
  5599. // return d;
  5600. // }
  5601. // else
  5602. // {
  5603. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func, self);
  5604. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.CallWithSelf;
  5605. // target.method = d.Method;
  5606. // return d;
  5607. // }
  5608. //}
  5609. //bool Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, int pos)
  5610. //{
  5611. // return TypeChecker.CheckDelegateType(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), L, pos);
  5612. //}
  5613. //void Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, System.Action<Wenting.Lebian.QueryUpdateErrorCode> o)
  5614. //{
  5615. // ToLua.Push(L, o);
  5616. //}
  5617. class LuaAutoMoveCallback_Event : LuaDelegate
  5618. {
  5619. public LuaAutoMoveCallback_Event(LuaFunction func) : base(func) { }
  5620. public LuaAutoMoveCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5621. public void Call(UnityEngine.UI.Text param0)
  5622. {
  5623. func.BeginPCall();
  5624. func.Push(param0);
  5625. func.PCall();
  5626. func.EndPCall();
  5627. }
  5628. public void CallWithSelf(UnityEngine.UI.Text param0)
  5629. {
  5630. func.BeginPCall();
  5631. func.Push(self);
  5632. func.Push(param0);
  5633. func.PCall();
  5634. func.EndPCall();
  5635. }
  5636. }
  5637. public LuaAutoMoveCallback LuaAutoMoveCallback(LuaFunction func, LuaTable self, bool flag)
  5638. {
  5639. if (func == null)
  5640. {
  5641. LuaAutoMoveCallback fn = delegate(UnityEngine.UI.Text param0) { };
  5642. return fn;
  5643. }
  5644. if(!flag)
  5645. {
  5646. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func);
  5647. LuaAutoMoveCallback d = target.Call;
  5648. target.method = d.Method;
  5649. return d;
  5650. }
  5651. else
  5652. {
  5653. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func, self);
  5654. LuaAutoMoveCallback d = target.CallWithSelf;
  5655. target.method = d.Method;
  5656. return d;
  5657. }
  5658. }
  5659. bool Check_LuaAutoMoveCallback(IntPtr L, int pos)
  5660. {
  5661. return TypeChecker.CheckDelegateType(typeof(LuaAutoMoveCallback), L, pos);
  5662. }
  5663. void Push_LuaAutoMoveCallback(IntPtr L, LuaAutoMoveCallback o)
  5664. {
  5665. ToLua.Push(L, o);
  5666. }
  5667. class System_Action_UnityEngine_Material_Event : LuaDelegate
  5668. {
  5669. public System_Action_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  5670. public System_Action_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5671. public void Call(UnityEngine.Material param0)
  5672. {
  5673. func.BeginPCall();
  5674. func.Push(param0);
  5675. func.PCall();
  5676. func.EndPCall();
  5677. }
  5678. public void CallWithSelf(UnityEngine.Material param0)
  5679. {
  5680. func.BeginPCall();
  5681. func.Push(self);
  5682. func.Push(param0);
  5683. func.PCall();
  5684. func.EndPCall();
  5685. }
  5686. }
  5687. public System.Action<UnityEngine.Material> System_Action_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  5688. {
  5689. if (func == null)
  5690. {
  5691. System.Action<UnityEngine.Material> fn = delegate(UnityEngine.Material param0) { };
  5692. return fn;
  5693. }
  5694. if(!flag)
  5695. {
  5696. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func);
  5697. System.Action<UnityEngine.Material> d = target.Call;
  5698. target.method = d.Method;
  5699. return d;
  5700. }
  5701. else
  5702. {
  5703. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func, self);
  5704. System.Action<UnityEngine.Material> d = target.CallWithSelf;
  5705. target.method = d.Method;
  5706. return d;
  5707. }
  5708. }
  5709. bool Check_System_Action_UnityEngine_Material(IntPtr L, int pos)
  5710. {
  5711. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Material>), L, pos);
  5712. }
  5713. void Push_System_Action_UnityEngine_Material(IntPtr L, System.Action<UnityEngine.Material> o)
  5714. {
  5715. ToLua.Push(L, o);
  5716. }
  5717. class System_Action_UnityEngine_Texture2D_Event : LuaDelegate
  5718. {
  5719. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  5720. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5721. public void Call(UnityEngine.Texture2D param0)
  5722. {
  5723. func.BeginPCall();
  5724. func.PushSealed(param0);
  5725. func.PCall();
  5726. func.EndPCall();
  5727. }
  5728. public void CallWithSelf(UnityEngine.Texture2D param0)
  5729. {
  5730. func.BeginPCall();
  5731. func.Push(self);
  5732. func.PushSealed(param0);
  5733. func.PCall();
  5734. func.EndPCall();
  5735. }
  5736. }
  5737. public System.Action<UnityEngine.Texture2D> System_Action_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  5738. {
  5739. if (func == null)
  5740. {
  5741. System.Action<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0) { };
  5742. return fn;
  5743. }
  5744. if(!flag)
  5745. {
  5746. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func);
  5747. System.Action<UnityEngine.Texture2D> d = target.Call;
  5748. target.method = d.Method;
  5749. return d;
  5750. }
  5751. else
  5752. {
  5753. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func, self);
  5754. System.Action<UnityEngine.Texture2D> d = target.CallWithSelf;
  5755. target.method = d.Method;
  5756. return d;
  5757. }
  5758. }
  5759. bool Check_System_Action_UnityEngine_Texture2D(IntPtr L, int pos)
  5760. {
  5761. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Texture2D>), L, pos);
  5762. }
  5763. void Push_System_Action_UnityEngine_Texture2D(IntPtr L, System.Action<UnityEngine.Texture2D> o)
  5764. {
  5765. ToLua.Push(L, o);
  5766. }
  5767. #if USE_WEB_VIEW_V
  5768. class System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event : LuaDelegate
  5769. {
  5770. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func) : base(func) { }
  5771. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5772. public void Call(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5773. {
  5774. func.BeginPCall();
  5775. func.Push(param0);
  5776. func.PushObject(param1);
  5777. func.PCall();
  5778. func.EndPCall();
  5779. }
  5780. public void CallWithSelf(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5781. {
  5782. func.BeginPCall();
  5783. func.Push(self);
  5784. func.Push(param0);
  5785. func.PushObject(param1);
  5786. func.PCall();
  5787. func.EndPCall();
  5788. }
  5789. }
  5790. public System.EventHandler<Vuplex.WebView.ClickedEventArgs> System_EventHandler_Vuplex_WebView_ClickedEventArgs(LuaFunction func, LuaTable self, bool flag)
  5791. {
  5792. if (func == null)
  5793. {
  5794. System.EventHandler<Vuplex.WebView.ClickedEventArgs> fn = delegate(object param0, Vuplex.WebView.ClickedEventArgs param1) { };
  5795. return fn;
  5796. }
  5797. if(!flag)
  5798. {
  5799. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func);
  5800. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.Call;
  5801. target.method = d.Method;
  5802. return d;
  5803. }
  5804. else
  5805. {
  5806. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func, self);
  5807. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.CallWithSelf;
  5808. target.method = d.Method;
  5809. return d;
  5810. }
  5811. }
  5812. bool Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, int pos)
  5813. {
  5814. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), L, pos);
  5815. }
  5816. void Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ClickedEventArgs> o)
  5817. {
  5818. ToLua.Push(L, o);
  5819. }
  5820. #endif
  5821. class System_EventHandler_Event : LuaDelegate
  5822. {
  5823. public System_EventHandler_Event(LuaFunction func) : base(func) { }
  5824. public System_EventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5825. public void Call(object param0, System.EventArgs param1)
  5826. {
  5827. func.BeginPCall();
  5828. func.Push(param0);
  5829. func.PushObject(param1);
  5830. func.PCall();
  5831. func.EndPCall();
  5832. }
  5833. public void CallWithSelf(object param0, System.EventArgs param1)
  5834. {
  5835. func.BeginPCall();
  5836. func.Push(self);
  5837. func.Push(param0);
  5838. func.PushObject(param1);
  5839. func.PCall();
  5840. func.EndPCall();
  5841. }
  5842. }
  5843. public System.EventHandler System_EventHandler(LuaFunction func, LuaTable self, bool flag)
  5844. {
  5845. if (func == null)
  5846. {
  5847. System.EventHandler fn = delegate(object param0, System.EventArgs param1) { };
  5848. return fn;
  5849. }
  5850. if(!flag)
  5851. {
  5852. System_EventHandler_Event target = new System_EventHandler_Event(func);
  5853. System.EventHandler d = target.Call;
  5854. target.method = d.Method;
  5855. return d;
  5856. }
  5857. else
  5858. {
  5859. System_EventHandler_Event target = new System_EventHandler_Event(func, self);
  5860. System.EventHandler d = target.CallWithSelf;
  5861. target.method = d.Method;
  5862. return d;
  5863. }
  5864. }
  5865. bool Check_System_EventHandler(IntPtr L, int pos)
  5866. {
  5867. return TypeChecker.CheckDelegateType(typeof(System.EventHandler), L, pos);
  5868. }
  5869. void Push_System_EventHandler(IntPtr L, System.EventHandler o)
  5870. {
  5871. ToLua.Push(L, o);
  5872. }
  5873. #if USE_WEB_VIEW_V
  5874. class System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event : LuaDelegate
  5875. {
  5876. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func) : base(func) { }
  5877. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5878. public void Call(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5879. {
  5880. func.BeginPCall();
  5881. func.Push(param0);
  5882. func.PushObject(param1);
  5883. func.PCall();
  5884. func.EndPCall();
  5885. }
  5886. public void CallWithSelf(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5887. {
  5888. func.BeginPCall();
  5889. func.Push(self);
  5890. func.Push(param0);
  5891. func.PushObject(param1);
  5892. func.PCall();
  5893. func.EndPCall();
  5894. }
  5895. }
  5896. public System.EventHandler<Vuplex.WebView.ScrolledEventArgs> System_EventHandler_Vuplex_WebView_ScrolledEventArgs(LuaFunction func, LuaTable self, bool flag)
  5897. {
  5898. if (func == null)
  5899. {
  5900. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> fn = delegate(object param0, Vuplex.WebView.ScrolledEventArgs param1) { };
  5901. return fn;
  5902. }
  5903. if(!flag)
  5904. {
  5905. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func);
  5906. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.Call;
  5907. target.method = d.Method;
  5908. return d;
  5909. }
  5910. else
  5911. {
  5912. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func, self);
  5913. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.CallWithSelf;
  5914. target.method = d.Method;
  5915. return d;
  5916. }
  5917. }
  5918. bool Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, int pos)
  5919. {
  5920. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), L, pos);
  5921. }
  5922. void Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ScrolledEventArgs> o)
  5923. {
  5924. ToLua.Push(L, o);
  5925. }
  5926. class System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event : LuaDelegate
  5927. {
  5928. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func) : base(func) { }
  5929. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5930. public void Call(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5931. {
  5932. func.BeginPCall();
  5933. func.Push(param0);
  5934. func.PushObject(param1);
  5935. func.PCall();
  5936. func.EndPCall();
  5937. }
  5938. public void CallWithSelf(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5939. {
  5940. func.BeginPCall();
  5941. func.Push(self);
  5942. func.Push(param0);
  5943. func.PushObject(param1);
  5944. func.PCall();
  5945. func.EndPCall();
  5946. }
  5947. }
  5948. public System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(LuaFunction func, LuaTable self, bool flag)
  5949. {
  5950. if (func == null)
  5951. {
  5952. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> fn = delegate(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1) { };
  5953. return fn;
  5954. }
  5955. if(!flag)
  5956. {
  5957. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func);
  5958. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.Call;
  5959. target.method = d.Method;
  5960. return d;
  5961. }
  5962. else
  5963. {
  5964. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func, self);
  5965. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.CallWithSelf;
  5966. target.method = d.Method;
  5967. return d;
  5968. }
  5969. }
  5970. bool Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, int pos)
  5971. {
  5972. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), L, pos);
  5973. }
  5974. void Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> o)
  5975. {
  5976. ToLua.Push(L, o);
  5977. }
  5978. class System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event : LuaDelegate
  5979. {
  5980. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func) : base(func) { }
  5981. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5982. public void Call(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5983. {
  5984. func.BeginPCall();
  5985. func.Push(param0);
  5986. func.PushObject(param1);
  5987. func.PCall();
  5988. func.EndPCall();
  5989. }
  5990. public void CallWithSelf(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5991. {
  5992. func.BeginPCall();
  5993. func.Push(self);
  5994. func.Push(param0);
  5995. func.PushObject(param1);
  5996. func.PCall();
  5997. func.EndPCall();
  5998. }
  5999. }
  6000. public System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6001. {
  6002. if (func == null)
  6003. {
  6004. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1) { };
  6005. return fn;
  6006. }
  6007. if(!flag)
  6008. {
  6009. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func);
  6010. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.Call;
  6011. target.method = d.Method;
  6012. return d;
  6013. }
  6014. else
  6015. {
  6016. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func, self);
  6017. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.CallWithSelf;
  6018. target.method = d.Method;
  6019. return d;
  6020. }
  6021. }
  6022. bool Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, int pos)
  6023. {
  6024. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), L, pos);
  6025. }
  6026. void Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> o)
  6027. {
  6028. ToLua.Push(L, o);
  6029. }
  6030. class System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event : LuaDelegate
  6031. {
  6032. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6033. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6034. public void Call(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6035. {
  6036. func.BeginPCall();
  6037. func.Push(param0);
  6038. func.PushObject(param1);
  6039. func.PCall();
  6040. func.EndPCall();
  6041. }
  6042. public void CallWithSelf(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6043. {
  6044. func.BeginPCall();
  6045. func.Push(self);
  6046. func.Push(param0);
  6047. func.PushObject(param1);
  6048. func.PCall();
  6049. func.EndPCall();
  6050. }
  6051. }
  6052. public System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6053. {
  6054. if (func == null)
  6055. {
  6056. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.ProgressChangedEventArgs param1) { };
  6057. return fn;
  6058. }
  6059. if(!flag)
  6060. {
  6061. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func);
  6062. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.Call;
  6063. target.method = d.Method;
  6064. return d;
  6065. }
  6066. else
  6067. {
  6068. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func, self);
  6069. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.CallWithSelf;
  6070. target.method = d.Method;
  6071. return d;
  6072. }
  6073. }
  6074. bool Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, int pos)
  6075. {
  6076. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), L, pos);
  6077. }
  6078. void Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> o)
  6079. {
  6080. ToLua.Push(L, o);
  6081. }
  6082. class System_EventHandler_Vuplex_WebView_EventArgs_string_Event : LuaDelegate
  6083. {
  6084. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func) : base(func) { }
  6085. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6086. public void Call(object param0, Vuplex.WebView.EventArgs<string> param1)
  6087. {
  6088. func.BeginPCall();
  6089. func.Push(param0);
  6090. func.PushObject(param1);
  6091. func.PCall();
  6092. func.EndPCall();
  6093. }
  6094. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<string> param1)
  6095. {
  6096. func.BeginPCall();
  6097. func.Push(self);
  6098. func.Push(param0);
  6099. func.PushObject(param1);
  6100. func.PCall();
  6101. func.EndPCall();
  6102. }
  6103. }
  6104. public System.EventHandler<Vuplex.WebView.EventArgs<string>> System_EventHandler_Vuplex_WebView_EventArgs_string(LuaFunction func, LuaTable self, bool flag)
  6105. {
  6106. if (func == null)
  6107. {
  6108. System.EventHandler<Vuplex.WebView.EventArgs<string>> fn = delegate(object param0, Vuplex.WebView.EventArgs<string> param1) { };
  6109. return fn;
  6110. }
  6111. if(!flag)
  6112. {
  6113. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func);
  6114. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.Call;
  6115. target.method = d.Method;
  6116. return d;
  6117. }
  6118. else
  6119. {
  6120. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func, self);
  6121. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.CallWithSelf;
  6122. target.method = d.Method;
  6123. return d;
  6124. }
  6125. }
  6126. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, int pos)
  6127. {
  6128. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), L, pos);
  6129. }
  6130. void Push_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<string>> o)
  6131. {
  6132. ToLua.Push(L, o);
  6133. }
  6134. class System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event : LuaDelegate
  6135. {
  6136. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6137. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6138. public void Call(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6139. {
  6140. func.BeginPCall();
  6141. func.Push(param0);
  6142. func.PushObject(param1);
  6143. func.PCall();
  6144. func.EndPCall();
  6145. }
  6146. public void CallWithSelf(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6147. {
  6148. func.BeginPCall();
  6149. func.Push(self);
  6150. func.Push(param0);
  6151. func.PushObject(param1);
  6152. func.PCall();
  6153. func.EndPCall();
  6154. }
  6155. }
  6156. public System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6157. {
  6158. if (func == null)
  6159. {
  6160. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.UrlChangedEventArgs param1) { };
  6161. return fn;
  6162. }
  6163. if(!flag)
  6164. {
  6165. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func);
  6166. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.Call;
  6167. target.method = d.Method;
  6168. return d;
  6169. }
  6170. else
  6171. {
  6172. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func, self);
  6173. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.CallWithSelf;
  6174. target.method = d.Method;
  6175. return d;
  6176. }
  6177. }
  6178. bool Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, int pos)
  6179. {
  6180. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), L, pos);
  6181. }
  6182. void Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> o)
  6183. {
  6184. ToLua.Push(L, o);
  6185. }
  6186. class System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event : LuaDelegate
  6187. {
  6188. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  6189. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6190. public void Call(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6191. {
  6192. func.BeginPCall();
  6193. func.Push(param0);
  6194. func.PushObject(param1);
  6195. func.PCall();
  6196. func.EndPCall();
  6197. }
  6198. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6199. {
  6200. func.BeginPCall();
  6201. func.Push(self);
  6202. func.Push(param0);
  6203. func.PushObject(param1);
  6204. func.PCall();
  6205. func.EndPCall();
  6206. }
  6207. }
  6208. public System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  6209. {
  6210. if (func == null)
  6211. {
  6212. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> fn = delegate(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1) { };
  6213. return fn;
  6214. }
  6215. if(!flag)
  6216. {
  6217. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func);
  6218. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.Call;
  6219. target.method = d.Method;
  6220. return d;
  6221. }
  6222. else
  6223. {
  6224. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func, self);
  6225. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.CallWithSelf;
  6226. target.method = d.Method;
  6227. return d;
  6228. }
  6229. }
  6230. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, int pos)
  6231. {
  6232. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), L, pos);
  6233. }
  6234. void Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> o)
  6235. {
  6236. ToLua.Push(L, o);
  6237. }
  6238. #endif
  6239. class System_Action_bytes_Event : LuaDelegate
  6240. {
  6241. public System_Action_bytes_Event(LuaFunction func) : base(func) { }
  6242. public System_Action_bytes_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6243. public void Call(byte[] param0)
  6244. {
  6245. func.BeginPCall();
  6246. func.Push(param0);
  6247. func.PCall();
  6248. func.EndPCall();
  6249. }
  6250. public void CallWithSelf(byte[] param0)
  6251. {
  6252. func.BeginPCall();
  6253. func.Push(self);
  6254. func.Push(param0);
  6255. func.PCall();
  6256. func.EndPCall();
  6257. }
  6258. }
  6259. public System.Action<byte[]> System_Action_bytes(LuaFunction func, LuaTable self, bool flag)
  6260. {
  6261. if (func == null)
  6262. {
  6263. System.Action<byte[]> fn = delegate(byte[] param0) { };
  6264. return fn;
  6265. }
  6266. if(!flag)
  6267. {
  6268. System_Action_bytes_Event target = new System_Action_bytes_Event(func);
  6269. System.Action<byte[]> d = target.Call;
  6270. target.method = d.Method;
  6271. return d;
  6272. }
  6273. else
  6274. {
  6275. System_Action_bytes_Event target = new System_Action_bytes_Event(func, self);
  6276. System.Action<byte[]> d = target.CallWithSelf;
  6277. target.method = d.Method;
  6278. return d;
  6279. }
  6280. }
  6281. bool Check_System_Action_bytes(IntPtr L, int pos)
  6282. {
  6283. return TypeChecker.CheckDelegateType(typeof(System.Action<byte[]>), L, pos);
  6284. }
  6285. void Push_System_Action_bytes(IntPtr L, System.Action<byte[]> o)
  6286. {
  6287. ToLua.Push(L, o);
  6288. }
  6289. class System_Action_string_Event : LuaDelegate
  6290. {
  6291. public System_Action_string_Event(LuaFunction func) : base(func) { }
  6292. public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6293. public void Call(string param0)
  6294. {
  6295. func.BeginPCall();
  6296. func.Push(param0);
  6297. func.PCall();
  6298. func.EndPCall();
  6299. }
  6300. public void CallWithSelf(string param0)
  6301. {
  6302. func.BeginPCall();
  6303. func.Push(self);
  6304. func.Push(param0);
  6305. func.PCall();
  6306. func.EndPCall();
  6307. }
  6308. }
  6309. public System.Action<string> System_Action_string(LuaFunction func, LuaTable self, bool flag)
  6310. {
  6311. if (func == null)
  6312. {
  6313. System.Action<string> fn = delegate(string param0) { };
  6314. return fn;
  6315. }
  6316. if(!flag)
  6317. {
  6318. System_Action_string_Event target = new System_Action_string_Event(func);
  6319. System.Action<string> d = target.Call;
  6320. target.method = d.Method;
  6321. return d;
  6322. }
  6323. else
  6324. {
  6325. System_Action_string_Event target = new System_Action_string_Event(func, self);
  6326. System.Action<string> d = target.CallWithSelf;
  6327. target.method = d.Method;
  6328. return d;
  6329. }
  6330. }
  6331. bool Check_System_Action_string(IntPtr L, int pos)
  6332. {
  6333. return TypeChecker.CheckDelegateType(typeof(System.Action<string>), L, pos);
  6334. }
  6335. void Push_System_Action_string(IntPtr L, System.Action<string> o)
  6336. {
  6337. ToLua.Push(L, o);
  6338. }
  6339. }