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- //====================================
- /// Timer管理器
- //====================================
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using LuaInterface;
- using System;
- public class TimerManager : Singleton<TimerManager>
- {
- public ulong serverTime = 0; //单位ms
- public delegate void ServerTimeChangeFuc(int Time);
- public event ServerTimeChangeFuc EvtChangeTime = null;
- //Timer类型
- private enum enTimerType
- {
- Normal,
- FrameSync,
- };
- //Timer List
- private List<Timer>[] m_timers;
- private int m_timerSequence;
- public void SetServerTime(long timeStr)
- {
- //ulong.TryParse(timeStr.Substring(1), out serverTime);
- serverTime = (ulong)timeStr;
- //DebugHelper.LogError("------lastRecordTime---:" + lastRecordTicks);
- if (EvtChangeTime != null)
- {
- EvtChangeTime(LuaGetServerTime());
- }
- }
- //----------------------------------------------
- /// 初始化
- //----------------------------------------------
- public override void Init()
- {
- m_timers = new List<Timer>[System.Enum.GetValues(typeof(enTimerType)).Length];
- for (int i = 0; i < m_timers.Length; i++)
- {
- m_timers[i] = new List<Timer>();
- }
- m_timerSequence = 0;
- }
- //----------------------------------------------
- /// Update
- /// @这里只更新Normal类型的Timer
- //----------------------------------------------
- public void Update()
- {
- UpdateTimer((int)(Time.unscaledDeltaTime * 1000), enTimerType.Normal);
- serverTime += (ulong)(Time.unscaledDeltaTime * 1000);
- }
- public int LuaGetServerTime()
- {
- return (int)(serverTime * 0.001);
- }
- //----------------------------------------------
- /// UpdateLogic
- /// @这里只更新FrameSync类型的Timer
- //----------------------------------------------
- public void UpdateLogic(int delta)
- {
- UpdateTimer(delta, enTimerType.FrameSync);
- }
- //----------------------------------------------
- /// UpdateTimer
- /// @delata
- /// @timerType
- //----------------------------------------------
- private void UpdateTimer(int delta, enTimerType timerType)
- {
- List<Timer> timers = m_timers[(int)timerType];
-
- for (int i = timers.Count - 1; i >= 0; --i)
- {
- if (timers[i].IsFinished())
- {
- timers.RemoveAt(i);
- continue;
- }
- timers[i].Update(delta);
- }
- }
- //----------------------------------------------
- /// 添加Timer
- /// @time : 计时时间(ms)
- /// @loop : 循环次数
- /// @onTimeUpHandler : 时间到时的回调函数
- /// @return sequence of timer
- //----------------------------------------------
- public int AddTimer(int time, int loop, Timer.OnTimeUpHandler onTimeUpHandler)
- {
- return AddTimer(time, loop, onTimeUpHandler, false);
- }
- //----------------------------------------------
- /// 添加Timer(带参数版本)
- //----------------------------------------------
- public int AddTimer(int time, int loop, Timer.OnTimeUpWithParamsHandler onTimeUpWithParamsHandler, stTimerParams timerParams)
- {
- return AddTimer(time, loop, onTimeUpWithParamsHandler, false, timerParams);
- }
- //----------------------------------------------
- /// 添加Timer
- /// @time : 计时时间(ms)
- /// @loop : 循环次数
- /// @onTimeUpHandler : 时间到时的回调函数
- /// @useFrameSync : 是否使用桢同步
- /// @return sequence of timer
- //----------------------------------------------
- public int AddTimer(int time, int loop, Timer.OnTimeUpHandler onTimeUpHandler, bool useFrameSync)
- {
- m_timerSequence++;
- m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)].Add(new Timer(time, loop, onTimeUpHandler, m_timerSequence));
- return m_timerSequence;
- }
- //----------------------------------------------
- /// 添加Timer(带参数版本)
- //----------------------------------------------
- public int AddTimer(int time, int loop, Timer.OnTimeUpWithParamsHandler onTimeUpWithParamsHandler, bool useFrameSync, stTimerParams timerParams)
- {
- m_timerSequence++;
- m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)].Add(new Timer(time, loop, onTimeUpWithParamsHandler, m_timerSequence, timerParams));
- return m_timerSequence;
- }
- //----------------------------------------------
- /// 添加Timer(lua版本)
- //----------------------------------------------
- public int AddTimer(int time, int loop, bool useFrameSync, LuaFunction onTimeUpHandler, LuaTable timerParams)
- {
- m_timerSequence++;
- m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)].Add(new Timer(time, loop, m_timerSequence, onTimeUpHandler, timerParams));
- return m_timerSequence;
- }
- //----------------------------------------------
- /// 添加Timer(lua版本)
- //----------------------------------------------
- public int AddTimer(int time, int loop, LuaFunction onTimeUpHandler, LuaTable timerParams)
- {
- return AddTimer(time, loop, null,onTimeUpHandler,timerParams);
- }
- //----------------------------------------------
- /// 添加Timer(lua版本)
- //----------------------------------------------
- public int AddTimer(int time, int loop,LuaTable luaTable,LuaFunction onTimeUpHandler, LuaTable timerParams)
- {
- m_timerSequence++;
- m_timers[(int)(enTimerType.Normal)].Add(new Timer(time, loop, m_timerSequence,luaTable, onTimeUpHandler, timerParams));
- return m_timerSequence;
- }
- //----------------------------------------------
- /// 移除Timer
- /// @sequence
- //----------------------------------------------
- public void RemoveTimer(int sequence)
- {
- for (int i = 0; i < m_timers.Length; i++)
- {
- List<Timer> timers = m_timers[i];
- for (int j = 0; j < timers.Count; j++)
- {
- if (timers[j].IsSequenceMatched(sequence))
- {
- timers[j].Finish();
- return;
- }
- }
- }
- }
- //----------------------------------------------
- /// 移除Timer
- /// @sequence: ref,移除后清空
- //----------------------------------------------
- public void RemoveTimerSafely(ref int sequence)
- {
- if (sequence != 0)
- {
- RemoveTimer(sequence);
- sequence = 0;
- }
- }
- //----------------------------------------------
- /// 暂停Timer
- /// @sequence
- //----------------------------------------------
- public void PauseTimer(int sequence)
- {
- Timer timer = GetTimer(sequence);
- if (timer != null)
- {
- timer.Pause();
- }
- }
- //----------------------------------------------
- /// 恢复Timer
- /// @sequence
- //----------------------------------------------
- public void ResumeTimer(int sequence)
- {
- Timer timer = GetTimer(sequence);
- if (timer != null)
- {
- timer.Resume();
- }
- }
- //----------------------------------------------
- /// 重置Timer
- /// @sequence
- //----------------------------------------------
- public void ResetTimer(int sequence)
- {
- Timer timer = GetTimer(sequence);
- if (timer != null)
- {
- timer.Reset();
- }
- }
- //----------------------------------------------
- /// 重设Timer倒计时
- /// @sequence
- /// @totalTime
- //----------------------------------------------
- public void ResetTimerTotalTime(int sequence, int totalTime)
- {
- Timer timer = GetTimer(sequence);
- if (timer != null)
- {
- timer.ResetTotalTime(totalTime);
- }
- }
- //----------------------------------------------
- /// 获取Timer的当前时间
- /// @sequence
- //----------------------------------------------
- public int GetTimerCurrent(int sequence)
- {
- Timer timer = GetTimer(sequence);
-
- if (timer != null)
- {
- return timer.CurrentTime;
- }
- return -1;
- }
- //--------------------------------------
- /// 还差多少时间
- //--------------------------------------
- public int GetLeftTime(int sequence)
- {
- Timer timer = GetTimer(sequence);
- if (timer != null)
- {
- return timer.GetLeftTime() / 1000; //转成多少秒
- }
- return -1;
- }
- //----------------------------------------------
- /// 返回指定sequence的Timer
- //----------------------------------------------
- public Timer GetTimer(int sequence)
- {
- for (int i = 0; i < m_timers.Length; i++)
- {
- List<Timer> timers = m_timers[i];
- for (int j = 0; j < timers.Count; j++)
- {
- if (timers[j].IsSequenceMatched(sequence))
- {
- return timers[j];
- }
- }
- }
- return null;
- }
- //----------------------------------------------
- /// 移除Timer
- /// @onTimeUpHandler
- //----------------------------------------------
- public void RemoveTimer(Timer.OnTimeUpHandler onTimeUpHandler)
- {
- RemoveTimer(onTimeUpHandler, false);
- }
- //----------------------------------------------
- /// 移除Timer(带参数版本)
- //----------------------------------------------
- public void RemoveTimer(Timer.OnTimeUpWithParamsHandler onTimeUpWithParamsHandler)
- {
- RemoveTimer(onTimeUpWithParamsHandler, false);
- }
- public void RemoveTimer(LuaFunction onTimeUpHandler)
- {
- RemoveTimer(onTimeUpHandler, false);
- }
- //----------------------------------------------
- /// 移除Timer
- /// @onTimeUpHandler
- /// @useFrameSync
- //----------------------------------------------
- public void RemoveTimer(Timer.OnTimeUpHandler onTimeUpHandler, bool useFrameSync)
- {
- List<Timer> timers = m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)];
- for (int i = 0; i < timers.Count; i++)
- {
- if (timers[i].IsDelegateMatched(onTimeUpHandler))
- {
- timers[i].Finish();
- continue;
- }
- }
- }
- //----------------------------------------------
- /// 移除Timer(带参数版本)
- //----------------------------------------------
- public void RemoveTimer(Timer.OnTimeUpWithParamsHandler onTimeUpWithParamsHandler, bool useFrameSync)
- {
- List<Timer> timers = m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)];
- for (int i = 0; i < timers.Count; i++)
- {
- if (timers[i].IsDelegateWithParamsMatched(onTimeUpWithParamsHandler))
- {
- timers[i].Finish();
- continue;
- }
- }
- }
- public void RemoveTimer(LuaFunction onTimeUpHandler, bool useFrameSync)
- {
- List<Timer> timers = m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)];
- for (int i = 0; i < timers.Count; i++)
- {
- if (timers[i].IsLuaFunctionMatched(onTimeUpHandler))
- {
- timers[i].Finish();
- continue;
- }
- }
- }
- //----------------------------------------------
- /// 移除所有Timer
- /// @timerType
- //----------------------------------------------
- public void RemoveAllTimer(bool useFrameSync)
- {
- m_timers[(int)(useFrameSync ? enTimerType.FrameSync : enTimerType.Normal)].Clear();
- }
- //----------------------------------------------
- /// 移除所有Timer
- //----------------------------------------------
- public void RemoveAllTimer()
- {
- for (int i = 0; i < m_timers.Length; i++)
- {
- m_timers[i].Clear();
- }
- }
- };
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