LanguageAssetBundleName.cs 652 B

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  1. using Game.Config;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. [Serializable]
  8. public class LanguageAssetBundleName : GameData<LanguageAssetBundleName>
  9. {
  10. public string BaseName;
  11. public string En;
  12. public override string FlieName()
  13. {
  14. return "abname";
  15. }
  16. public static string FileName_S()
  17. {
  18. return "abname";
  19. }
  20. public LanguageAssetBundleName()
  21. {
  22. BaseName = "";
  23. En = "";
  24. }
  25. public static void OnCsvLoad(CsvReader csvReader)
  26. {
  27. LanguageAssetBundleName.Onload(csvReader);
  28. }
  29. }