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- using Game.Config;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using UnityEngine;
- public abstract class GameData
- {
- public int ID;
- public abstract string FlieName();
- }
- public abstract class GameData<T> : GameData where T : GameData
- {
-
- protected static Dictionary<int, T> configDatas = new Dictionary<int, T>();
- protected static string[] fields;
- protected static string[] types;
- public override string FlieName()
- {
- return "";
- }
- protected static void Onload(CsvReader csvReader)
- {
- configDatas.Clear();
- string[][] datas = csvReader.RowDatas;
- fields = csvReader.Fields();
- types = csvReader.Types();
- int length = datas.Length;
- bool IsHasID = csvReader.HasField("ID");
- for (int i = csvReader.StartLine; i < length; i++)
- {
- T data = ExcelParser.Serializable<T>(fields, datas[i]);
- //Debug.Log(data.FlieName() + data.ID);
- if (!IsHasID)
- {
- data.ID = configDatas.Count;
- }
- configDatas.Add(data.ID, data);
- }
- }
- public static T GetData(int id)
- {
- T data = null;
- if (configDatas.ContainsKey(id))
- data = configDatas[id];
- return data;
- }
- public static T[] Where(Func<T, bool> func)
- {
- return configDatas.Values.Where(func).ToArray();
- }
- public static T Find(Func<T, bool> func)
- {
- T data = configDatas.Values.Where(func).FirstOrDefault();
- return data;
- }
- public static void Foreach( Action<T> action)
- {
- List<T> datas = AllData();
- int length = datas.Count;
- for (int i = 0; i < length; i++)
- {
- action?.Invoke(datas[i]);
- }
- }
- public static void Clear(bool isClear = true)
- {
- configDatas.Clear();
- if (isClear)
- {
- fields = null;
- types = null;
- }
- }
- public static List<T> AllData()
- {
- return configDatas.Values.ToList();
- }
- public void Delete()
- {
- if (configDatas.ContainsKey(ID))
- {
- configDatas.Remove(ID);
- }
- }
- public static void AddNewData(T data)
- {
- int id = GetNextIndex();
- data.ID = id;
- configDatas.Add(id,data);
- }
- public static string WriteToFile(string path = null)
- {
- GameDataFormatInfo info = new GameDataFormatInfo(fields, types);
- Type type = typeof(T);
- T obj = Activator.CreateInstance<T>();
- CsvWriter<T> csvWriter = new CsvWriter<T>(path, obj.FlieName(), configDatas.Values.ToList(), info);
- if (!string.IsNullOrEmpty(path))
- {
- csvWriter.Write();
- }
- return csvWriter.Data;
- }
- public static GameDataFormatInfo GetFormatInfo()
- {
- return new GameDataFormatInfo(fields, types);
- }
- private static int GetNextIndex()
- {
- int max = 0;
- if (configDatas.Count > 0)
- {
- max = configDatas.Keys.OrderBy(x => x).Max();
- }
- return max + 1;
- }
- }
- public enum ConfigMode
- {
- OnAsset,
- OnMemory,
- }
- public class GameDataFormatInfo
- {
- public string[] Fileds;
- public string[] Types;
- public GameDataFormatInfo(string[] fs, string[] ts)
- {
- this.Fileds = fs;
- this.Types = ts;
- }
- }
- //public class GameDatabase : Singleton<GameDatabase>
- //{
- // private Dictionary<string, GameDataFormatInfo> formatInfos;
- // private ConfigMode configMode;
- // private string bundleName;
- // //public void Init(string bundleName, ConfigMode mode = ConfigMode.OnMemory)
- // //{
- // // configMode = mode;
- // // formatInfos = new Dictionary<string, GameDataFormatInfo>();
- // // this.bundleName = bundleName;
- // // LoadDatabase(new ConfigPathInfo().Paths.ToArray());
- // //}
- // //public void LoadDatabase(string[] paths)
- // //{
- // // if (configMode == ConfigMode.OnAsset || paths == null || paths.Length == 0)
- // // return;
- // // ResourcesManager resmgr = ResourcesManager.Instance;
- // // int length = paths.Length;
- // // for (int i = 0; i < length; i++)
- // // {
- // // Debug.Log(paths[i]);
- // // int index = i;
- // // resmgr.LoadAssetNoDependencisAsync<TextAsset>(paths[index], bundleName, txt =>
- // // {
- // // string name = FileHelper.GetName(paths[index]);
- // // CsvReader csvReader = new CsvReader(name, txt.bytes);
- // // Type type = Type.GetType(FileHelper.GetConfigClassFullName(name));
- // // MethodInfo methodInfo = type.GetMethod("OnCsvLoad", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
- // // methodInfo?.Invoke(null, new object[] { csvReader });
- // // formatInfos.Add(name, new GameDataFormatInfo(csvReader.Fields(), csvReader.Types()));
- // // });
- // // }
- // // //resmgr.UnLoad(bundleName);
- // //}
- // public static void LoadDataBaseFormMemory<T>(byte[] data) where T: GameData
- // {
- // Type type = typeof(T);
- // CsvReader csvReader = new CsvReader(type.Name, data);
- // MethodInfo methodInfo = type.GetMethod("OnCsvLoad", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
- // methodInfo?.Invoke(null, new object[] { csvReader });
- // }
- // public GameDataFormatInfo GetGameDataFormatInfo(string name)
- // {
- // GameDataFormatInfo ret = null;
- // if (formatInfos.ContainsKey(name))
- // ret = formatInfos[name];
- // return ret;
- // }
- // private Dictionary<int, GameData> GetConfigDatas(CsvReader reader)
- // {
- // Dictionary<int, GameData> gameDatas = new Dictionary<int, GameData>();
- // string[][] datas = reader.RowDatas;
- // string[] fields = reader.Fields();
- // int length = datas.Length;
- // for (int i = 2; i < length; i++)
- // {
- // GameData gameData = ExcelParser.Serializable(Type.GetType($"Game.Config.{reader.Name}"), fields, datas[i]);
- // gameDatas.Add(gameData.ID, gameData);
- // }
- // return gameDatas;
- // }
- //}
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