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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "MoleGame/Efx/Archer_Reclaim"
- {
- Properties
- {
- _MainTex ("MainTex", 2D) = "white" {}
- _MaskTex ("MaskTex", 2D) = "white" {}
- _Color("Main Color",Color) = (1,1,1,1)
- }
- Category
- {
- Tags {"Queue"="Transparent" "IgnoreProjector"="True"}
- Blend OneMinusDstColor One
- Cull Off ZWrite Off
- Fog { Mode Off }
- SubShader
- {
- Pass
- {
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest
- #pragma multi_compile_particles
-
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- sampler2D _MaskTex;
- float4 _Color;
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color;
- o.texcoord = v.texcoord;
- return o;
- }
-
- float4 frag (v2f i) : COLOR
- {
- float msk = tex2D(_MaskTex, i.texcoord).r;
- float col = tex2D(_MainTex, i.texcoord + float2(-0.5 + i.color.r * 1.5,0)).r;
- col = pow(col * 5,1.25);
- _Color = _Color * col * msk;
- return float4(_Color.rgb * i.color.a,1);
- }
- ENDCG
- }
- }
- }
- }
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