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- local GuildDemonData = class('GuildDemonData',require("DataBase"))
- local PlayerInfoReqLimit = 10
- local PlayerInfoMaxLimit = 50
- function GuildDemonData:ctor()
- self.SommonId = 0
- self.GuildRankReqPage = 1
- self.GuildMvpRankReqPage = 1
- end
- function GuildDemonData:InitData(data)
- end
- function GuildDemonData:StartGuildDemonBattle()
- local demoBattleInfo = self.demoBattleInfo
- if demoBattleInfo and demoBattleInfo.isBattling then
- return
- end
- local demonId = self:GetdemonId()
- local bossCfgData = ManagerContainer.CfgMgr:GetGuildDemonCfgCfgById(demonId)
- if not bossCfgData then return end
- if not demoBattleInfo then
- demoBattleInfo = {}
- self.demoBattleInfo = demoBattleInfo
- end
- demoBattleInfo.bossId = demonId
- demoBattleInfo.hurtValue = 0
- local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true)
- local ourActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #teams)
- for i = 1 , #teams do
- local actor = ManagerContainer.LuaActorDataMgr:GetActorsById(teams[i].uid,teams[i].id)
- --增加对应压制mark
- ManagerContainer.DataMgr.UserData:SetActorPveMark(teams[i].uid,actor)
- ourActors[i - 1] = actor
- end
- local enemyActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, 1)
- local bossLv = ManagerContainer.DataMgr.GuildDemonData:GetBossLv()
- local npcId = bossCfgData.SummonId or 0
- self.SommonId = npcId
- local npcCfgData = ManagerContainer.CfgMgr:GetNpcCfgById(npcId)
- if not npcCfgData then
- LogError("策划配表问题 怪物ID不存在 "..npcId)
- return
- end
- local actor = ManagerContainer.LuaActorDataMgr:CreateNpc(10001, npcId, 1, npcCfgData.BaseLv)
- actor.IsBoss = (npcCfgData.NpcType == 2)
- actor.IgnoreLife = true
- enemyActors[0] = actor
- local battleEndCondList = System.Array.CreateInstance(Enum.TypeInfo.BattleEndCondition, 2)
- battleEndCondList[0] = BattleEndCondition.New(Constants.EndBattle_By_UndeadCount,Constants.ResultType_Normal)
- battleEndCondList[1] = BattleEndCondition.New(Constants.EndBattle_By_BattleTime,bossCfgData.BattleTime,Constants.ResultType_Special,true)
- ManagerContainer.LuaGameMgr:EnterGuildHuntExBattle(bossCfgData.SummonScence, nil, bossCfgData.BattleTime, ourActors, enemyActors, battleEndCondList)
- end
- function GuildDemonData:RefreshRewardRankData()
- local demonId = self:GetdemonId()
- local demonData = ManagerContainer.CfgMgr:GetGuildDemonCfgCfgById(demonId)
- if not demonData then
- return
- end
- local totalHarm = self:GettotalHarm()
- local HarmSection = CommonUtil.DeserializeGlobalStrToNumberTable(demonData.DamageSegment)
- if HarmSection and #HarmSection > 0 then
- if totalHarm > HarmSection[#HarmSection][2] then
- self.DemonData.currRewardRank = HarmSection[#HarmSection][1]
- self.DemonData.nextRewardRank = HarmSection[#HarmSection][1] + 1
- return
- end
- for i = 1, #HarmSection - 1 do
- local lastvalue = HarmSection[i][2]
- local nextvalue = HarmSection[i][3]
- if totalHarm >= lastvalue and totalHarm <= nextvalue then
- self.DemonData.currRewardRank = HarmSection[i][1]
- self.DemonData.nextRewardRank = HarmSection[i][1] + 1
- -- if i == #HarmSection then
- -- self.DemonData.nextRewardRank = 0
- -- end
- break
- end
- end
- end
- end
- function GuildDemonData:StopGuildDemonBattle(isPlayRecord, battleTime)
- if isPlayRecord then
- self:ExitDemonBattle()
- return
- end
- if self.demoBattleInfo then
- if self.demoBattleInfo.timeOut then
- self.demoBattleInfo.timeOut:Stop()
- self.demoBattleInfo.timeOut = nil
- end
- self.demoBattleInfo.timeOut = Timer.New(function()
- self:ExitDemonBattle()
- end, 10)
- self.demoBattleInfo.timeOut:Start()
- end
- local bossId = self.demoBattleInfo.bossId
- local bossCfgData = ManagerContainer.CfgMgr:GetGuildDemonCfgCfgById(bossId)
- local hurtValue = Mathf.Floor(self:GetRecordDemonValue())
- self:SendGuildDemonBossChallengeReq(bossId, hurtValue, Mathf.Round(battleTime))
- end
- function GuildDemonData:RecordDemonValueChanged(hurtValue)
- if not hurtValue or hurtValue <= 0 then return end
- if not self.demoBattleInfo then return end
- self.demoBattleInfo.hurtValue = self.demoBattleInfo.hurtValue + hurtValue
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.GUILD_HUNT_BOSS_HURT_CHANGED,true)
- end
- function GuildDemonData:ExitDemonBattle()
- if self:HasGuild() then
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIGuildDemon, nil, Enum.UIPageName.UIMainCity1)
- else
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIMainCity1, nil, false)
- if not ManagerContainer.LuaUIMgr:HasOpenPage(Enum.UIPageName.UIMain) then
- ManagerContainer.LuaUIMgr:Back2NormalBattleMain(Enum.MainViewPageType.Town)
- end
- end
- self:DisposeGuildDemonBattle()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE)
- end
- function GuildDemonData:OpenDemonBattleRewardView()
- if self.demoBattleInfo and self.demoBattleInfo.timeOut then
- self.demoBattleInfo.timeOut:Stop()
- self.demoBattleInfo.timeOut = nil
- end
- local rewards = self.demoBattleInfo and self.demoBattleInfo.rewards or {cfgId = 2, num = 1000}
- local data = require('ExecuteSequenceData'):new()
- data:AppendUIListener(Enum.UIPageName.UIPOPGot, UIEventNames.UI_FILLCONTENT_COMPELETED, 5)
- data:AppendFuncAfterListener(false, ManagerContainer.LuaUIMgr, ManagerContainer.LuaUIMgr.Open, Enum.UIPageName.UIPOPGot, {rewards = rewards})
- data:AppendUIListener(Enum.UIPageName.UIPOPGot, UIEventNames.UI_PAGE_OUT_END_NTF)
- data:AppendFunc(true, self, self.ExitDemonBattle)
- ManagerContainer.ExecuteSequenceMgr:Execute(data)
- end
- function GuildDemonData:DisposeGuildDemonBattle()
- if self.demoBattleInfo and self.demoBattleInfo.timeOut then
- self.demoBattleInfo.timeOut:Stop()
- self.demoBattleInfo.timeOut = nil
- end
- self.demoBattleInfo = nil
- end
- function GuildDemonData:GetRecordDemonValue()
- if not self.demoBattleInfo then return 0 end
- return self.demoBattleInfo.hurtValue or 0
- end
- function GuildDemonData:HasGuild()
- return ManagerContainer.DataMgr.GuildDataMgr:GetGuildDataState() == Enum.GuildDataState.HasGuild
- end
- -- function GuildDemonData:GetNextLvDay()
- -- return self.DemonData and self.DemonData.nextLvDay or 0
- -- end
- function GuildDemonData:GetcurrRank()
- return self.DemonData and self.DemonData.currRewardRank or 0
- end
- function GuildDemonData:GetnextRank()
- return self.DemonData and self.DemonData.nextRewardRank or 0
- end
- function GuildDemonData:GetdemonId()
- return self.DemonData and self.DemonData.demonId or 0
- end
- function GuildDemonData:GetbuyCount()
- return self.DemonData and self.DemonData.buyCount or 0
- end
- function GuildDemonData:GetfightCount()
- return self.DemonData and self.DemonData.fightCount or 0
- end
- function GuildDemonData:GettotalHarm()
- return self.DemonData and self.DemonData.totalHarm or 0
- end
- function GuildDemonData:GetmyHarm()
- return self.DemonData and self.DemonData.myHarm or 0
- end
- function GuildDemonData:GetmvpHarm()
- return self.DemonData and self.DemonData.mvpHarm or 0
- end
- function GuildDemonData:GetmvpInfo()
- return self.DemonData and self.DemonData.mvpInfo
- end
- function GuildDemonData:GetMyGuildRankList()
- return self.DemonData and self.DemonData.allPlayerData
- end
- function GuildDemonData:GetSommonId()
- return self.SommonId
- end
- function GuildDemonData:GetGuildInfos()
- return self.GuildRankData and self.GuildRankData.allGuildInfos or {}
- end
- function GuildDemonData:GetGuildInfosLength()
- return self.GuildRankData and self.GuildRankData.allGuildInfos and #self.GuildRankData.allGuildInfos or 0
- end
- function GuildDemonData:GetGuildMvpInfos()
- return self.GuildMvpRankData and self.GuildMvpRankData.allMvpInfos or {}
- end
- function GuildDemonData:GetGuildMvpInfosLength()
- return self.GuildMvpRankData and self.GuildMvpRankData.allMvpInfos and #self.GuildMvpRankData.allMvpInfos or 0
- end
- function GuildDemonData:GetPlayerInfoLimit()
- return self.DemonData.PlayerInfoReqLimit and self.PlayerInfoReqLimit or 0
- end
- function GuildDemonData:GetGuildRankMvpLimit()
- return self.GuildMvpRankData and self.GuildMvpRankData.GuildRankMvpReqLimit or 5
- end
- function GuildDemonData:GetGuildRankLimit()
- return self.GuildRankData and self.GuildRankData.GuildRankReqLimit or 0
- end
- function GuildDemonData:GetBossEndTime()
- return self.DemonData and self.DemonData.endTime or 0
- end
- function GuildDemonData:GetBossLv()
- return self.DemonData and self.DemonData.bossLv or 1
- end
- function GuildDemonData:GetPlayerInfos()
- return self.DemonData and self.DemonData.playerInfos
- end
- function GuildDemonData:GetPlayerInfosLength()
- return self.DemonData and self.DemonData.playersLength or 0
- end
- function GuildDemonData:GetMvpInfos()
- return self.GuildMvpRankData and self.GuildMvpRankData.mvpBirefInfos
- end
- function GuildDemonData:GetMvpInfosLength()
- return self.GuildMvpRankData and self.GuildMvpRankData.mvpsLength or 0
- end
- function GuildDemonData:GetRankSelfGuildBrief()
- return self.GuildRankData and self.GuildRankData.selfGuildInfo
- end
- function GuildDemonData:GetRankSelfMvpBrief()
- return self.GuildMvpRankData and self.GuildMvpRankData.selfMvpBrief
- end
- function GuildDemonData:GetRankSelfMvpInfo()
- return self.GuildMvpRankData and self.GuildMvpRankData.selfMvpInfo
- end
- function GuildDemonData:OnGuildDemonInfoAck(data)
- if data then
- if not self.DemonData then
- self.DemonData = {}
- self.DemonData.playerReqIndex = 0
- self.DemonData.PlayerInfoReqLimit = GlobalConfig.Instance:GetConfigIntValue(338) or 50
- end
- self.DemonData.demonId = data.demon_id or 0
- -- local servertime = ManagerContainer.LuaTimerMgr:CurLuaServerTime()
- -- local time = (data.next_up_time - servertime)/1000/60/60
- -- time = type(time) == "number" and time or #time
- -- self.DemonData.nextLvDay = math.ceil(time / 24) or 0
- self.DemonData.bossLv = data.demon_level or 0
- self.DemonData.endTime = data.end_time or 0
- self.DemonData.fightCount = data.left_fight_count or 0
- self.DemonData.buyCount = data.left_buy_count or 0
- self.DemonData.totalHarm = (type(data.total_boss_damage) == "number" and data.total_boss_damage or #data.total_boss_damage) or 0
- self.DemonData.myHarm = (type(data.damage) == "number" and data.damage or #data.damage) or 0
- self.DemonData.mvpHarm = (type(data.mvp_damage) == "number" and data.mvp_damage or #data.mvp_damage) or 0
- if data.mvp_brief then
- self.DemonData.mvpInfo = data.mvp_brief
- end
- local ranklist = data.rank_list
- if ranklist and #ranklist > 0 then
- table.sort(ranklist,function(a,b)
- if a.damage == b.damage then
- return a.fight_time < b.fight_time
- else
- return a.damage > b.damage
- end
- end)
- end
- local allPlayerData = {}
- self.DemonData.playerInfos = {}
- self.DemonData.playersLength = 0
- for i = 1, #ranklist do
- local rank = ranklist[i]
- table.insert(allPlayerData,{rank = i,damage = rank.damage,uid = rank.uid})
- end
- self.isCanSendInfoReq = true
- self.DemonData.allPlayerData = allPlayerData
- self.DemonData.PlayerInfoReqLimit = self.DemonData.allPlayerData and #self.DemonData.allPlayerData or 0
- local uids = self:GetPlayerUids()
- self:SendGetGuildMemberInfoReq(Enum.FriendTogglePageType.GuildDemonPlayerInfo,uids)
- self:RefreshRewardRankData()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_VIEW_INFO)
- end
- end
- function GuildDemonData:GetPlayerUids()
- local uids = {}
- local data = self:GetMyGuildRankList()
- local lastReqIndex = self:GetPlayerInfosLength()
- for i = lastReqIndex, lastReqIndex + PlayerInfoReqLimit do
- if data[i] then
- table.insert(uids,data[i].uid)
- end
- end
- return uids
- end
- function GuildDemonData:OnGuildPlayerBriefInfoAck(data)
- self.isCanSendInfoReq = true
- if data then
- if not self.DemonData then
- self.DemonData = {}
- end
- if not self.DemonData.playerInfos then
- self.DemonData.playerInfos = {}
- self.DemonData.playersLength = 0
- end
- if data.type == Enum.FriendTogglePageType.GuildDemonPlayerInfo then
- local brief_info = data.brief_info
- if brief_info and #brief_info > 0 then
- local list = self.DemonData.playerInfos
- for i = 1, #brief_info do
- local info = brief_info[i]
- if not list[info.uid] then
- self.DemonData.playersLength = self.DemonData.playersLength + 1
- end
- list[info.uid] = info
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_PLAYER_RANK_INFO)
- elseif data.type == Enum.FriendTogglePageType.GuildDemonMvpInfo then
- local brief_info = data.brief_info
- if brief_info and #brief_info > 0 then
- local list = self.GuildMvpRankData.mvpBirefInfos
- for i = 1, #brief_info do
- local info = brief_info[i]
- if not list[info.uid] then
- self.GuildMvpRankData.mvpsLength = self.GuildMvpRankData.mvpsLength + 1
- end
- list[info.uid] = info
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_RANK_INFO)
- end
- end
- end
- function GuildDemonData:OnGuildDemonFightAck(data)
- if data and data.error == 0 then
- if not self:HasGuild() then return end
- if self.demoBattleInfo and self.demoBattleInfo.bossId == data.demon_id then
- local rewards = {}
- for i = 1, #data.base_reward do
- local reward = data.base_reward[i]
- rewards[#rewards + 1] = {cfgId = reward.key, num = reward.value}
- end
- self.demoBattleInfo.rewards = rewards
- end
- if not self.DemonData then
- self.DemonData = {}
- end
- self.DemonData.fightCount = data.left_fight_count or 0
- self.DemonData.demonId = data.demon_id or 0
- self.DemonData.totalHarm = (type(data.total_damage) == "number" and data.total_damage or #data.total_damage) or 0
- self.DemonData.myHarm = (type(data.self_damage) == "number" and data.self_damage or #data.self_damage) or 0
- self:OpenDemonBattleRewardView()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_VIEW_INFO)
- end
- end
- function GuildDemonData:OnGuildBuyFightCountAck(data)
- if data and data.error == 0 then
- self.DemonData.fightCount = data.left_fight_count or 0
- self.DemonData.buyCount = data.left_buy_count or 0
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_FIGHT_VIEW_INFO)
- end
- end
- function GuildDemonData:OnGuildDemonGuildRankAck(data)
- if data and data.error == 0 then
- if not self.GuildRankData then
- self.GuildRankData = {}
- self.GuildRankData.allGuildInfos = {}
- self.GuildRankData.GuildRankReqLimit = GlobalConfig.Instance:GetConfigIntValue(338) or 50
- end
- if data.self_guild then
- self.GuildRankData.selfGuildInfo = data.self_guild
- end
- local ranklist = data.rank_list
- if ranklist and #ranklist > 0 then
- for i = 1, #ranklist do
- table.insert(self.GuildRankData.allGuildInfos,{rank = ranklist[i].rank,damage = ranklist[i].damage,brief = ranklist[i].data.brief})
- end
- self.GuildRankReqPage = self.GuildRankReqPage + 1
- end
- if data.is_end then
- self.GuildRankData.GuildRankReqLimit = self.GuildRankData.allGuildInfos and #self.GuildRankData.allGuildInfos or 0
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_RANK_INFO)
- end
- end
- function GuildDemonData:OnGuildDemonMvpRankAck(data)
- if data and data.error == 0 then
- if not self.GuildMvpRankData then
- self.GuildMvpRankData = {}
- self.GuildMvpRankData.allMvpInfos = {}
- self.GuildMvpRankData.mvpBirefInfos = {}
- self.GuildMvpRankData.refreshBriefInfoCount = 1
- self.GuildMvpRankData.mvpsLength = 0
- self.GuildMvpRankData.GuildRankMvpReqLimit = GlobalConfig.Instance:GetConfigIntValue(338) or 50
- end
- if data.self_guild_mvp then
- self.GuildMvpRankData.selfMvpInfo = data.self_guild_mvp
- end
- if data.mvp_brief then
- self.GuildMvpRankData.selfMvpBrief = data.mvp_brief
- end
- local ranklist = data.rank_list
- local uids = {}
- if ranklist and #ranklist > 0 then
- for i = 1, #ranklist do
- table.insert(self.GuildMvpRankData.allMvpInfos,{rank = ranklist[i].rank,damage = ranklist[i].damage,guildName = ranklist[i].guild_name,guildBadeg = ranklist[i].guild_badge,uid = ranklist[i].uuid})
- table.insert(uids,ranklist[i].uuid)
- end
- self.GuildMvpRankReqPage = self.GuildMvpRankReqPage + 1
- end
- self.isCanSendInfoReq = true
- self:SendGetGuildMemberInfoReq(Enum.FriendTogglePageType.GuildDemonMvpInfo,uids)
- if data.is_end then
- self.GuildMvpRankData.GuildRankMvpReqLimit = self.GuildMvpRankData.allMvpInfos and #self.GuildMvpRankData.allMvpInfos or 0
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_DEMON_RANK_INFO)
- end
- end
- function GuildDemonData:RegisterNetEvents()
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.GUILD_DEMON_GET_OTHER_PLAYER_BRIEF_INFO_ACK,self,self.OnGuildPlayerBriefInfoAck)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GUILD_DEMON_INFO_ACK, self.OnGuildDemonInfoAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GUILD_DEMON_FIGHT_ACK, self.OnGuildDemonFightAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GUILD_DEMON_GUILD_RANK_ACK, self.OnGuildDemonGuildRankAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GUILD_DEMON_MVP_RANK_ACK, self.OnGuildDemonMvpRankAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GUILD_DEMON_BUY_FIGHT_COUNT_ACK,self.OnGuildBuyFightCountAck,self)
- end
- function GuildDemonData:Clear()
- end
- function GuildDemonData:ClearGuildDemonViewInfos()
- self.DemonData = nil
- end
- function GuildDemonData:ClearGuildRankViewInfos()
- self.GuildRankData = nil
- self.GuildRankReqPage = 1
- end
- function GuildDemonData:ClearGuildMvpRankViewInfos()
- self.GuildMvpRankData = nil
- self.GuildMvpRankReqPage = 1
- end
- function GuildDemonData:Destroy()
- if self.Clear then
- self.DemonData = nil
- self.SommonId = nil
- self.GuildRankData = nil
- self.GuildMvpRankData = nil
- self.GuildRankReqPage = nil
- self.GuildMvpRankReqPage = nil
- end
- self:UnRegisterNetEvents()
- end
- function GuildDemonData:UnRegisterNetEvents()
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.GUILD_DEMON_GET_OTHER_PLAYER_BRIEF_INFO_ACK,self,self.OnGuildPlayerBriefInfoAck);
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GUILD_DEMON_INFO_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GUILD_DEMON_FIGHT_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GUILD_DEMON_GUILD_RANK_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GUILD_DEMON_MVP_RANK_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GUILD_DEMON_BUY_FIGHT_COUNT_ACK)
- end
- --分批请求玩家信息数据
- function GuildDemonData:SendGetGuildMemberInfoReq(type,uids)
- if self.isCanSendInfoReq then
- self.isCanSendInfoReq = false
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GET_OTHER_PLAYER_BRIEF_INFO_REQ, {type = type,player_list=uids})
- end
- end
- --分批请求公会排名消息
- function GuildDemonData:SendGetGuildDemonRankInfoReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GUILD_DEMON_GUILD_RANK_REQ, {page = self.GuildRankReqPage})
- end
- --分批请求公会Mvp排名消息
- function GuildDemonData:SendGetGuildDemonMvpRankInfoReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GUILD_DEMON_MVP_RANK_REQ, {page = self.GuildMvpRankReqPage})
- end
- --获取魔王信息数据
- function GuildDemonData:SendGuildDemonInfoReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GUILD_DEMON_INFO_REQ)
- end
- --发送魔王战斗消息
- function GuildDemonData:SendGuildDemonBossChallengeReq(bossId, damage, battleTime)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GUILD_DEMON_FIGHT_REQ, { demon_id = bossId, damage = damage})
- end
- --发送购买魔王战斗次数
- function GuildDemonData:SendGuildDemonBuyFighCountReq(count)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GUILD_DEMON_BUY_FIGHT_COUNT_REQ, { fight_count = count})
- end
- return GuildDemonData
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