PackPlatformAndroid.cs 1010 B

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  1. 
  2. using System;
  3. using System.Collections.Generic;
  4. using UnityEditor;
  5. namespace Pack
  6. {
  7. [Serializable]
  8. public partial class PackPlatformAndroid : PackPlatformUnity
  9. {
  10. public string leBian_MainChId = "68701";
  11. public string leBian_ClientChId = "wenting_test";
  12. public string leBian_SECID = "aczir2b2.c";
  13. public List<string> plugins = new List<string>()
  14. {
  15. "common",
  16. };
  17. public List<string> sdkBridges = new List<string>()
  18. {
  19. };
  20. public string keystoreName = "wenting.keystore";
  21. public string keystorePass = "n9P5j2b7blMm";
  22. public string keyaliasName = "game";
  23. public string keyaliasPass = "KlYX666Ro";
  24. public override BuildTarget GetBuildTarget()
  25. {
  26. return BuildTarget.Android;
  27. }
  28. protected override string GetBuildOutputPath()
  29. {
  30. string path = base.GetBuildOutputPath();
  31. return path + ".apk";
  32. }
  33. }
  34. }