login.proto 156 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. import "user.proto";
  4. message ServerInfo{
  5. string id = 1;
  6. int32 port = 2;
  7. }
  8. //project Service:"gate|game" RouteRule:"pass"
  9. message CSPingReq{
  10. string open_id = 3;
  11. }
  12. message SCPingAck{
  13. }
  14. //游戏登陆操作project Service:"gate" RouteRule:"pass"
  15. message CSLoginReq{ //project game|auth //RouteRule game
  16. string platform = 1; //用户平台
  17. int32 phone_platform = 2; //手机平台 android ios
  18. string platform_token = 3; //平台token验证登陆
  19. string open_id = 4; //平台账号ID
  20. string password = 5; //密码
  21. string crypt_pass = 6; //加密aes串
  22. int32 game_version = 7; //游戏版本号
  23. string ip = 8; //客户端登陆时ip地址
  24. int32 select_zone = 9; //合服使用(先根据IP获取是否存在,不存在则创建)
  25. string sub_platform = 10; //用户平台下的不同分发媒体
  26. }
  27. message SCLoginAck{ //project gate
  28. int32 error = 1; //错误码 0表示无错误
  29. uint64 client_id = 2;
  30. string unisdk_login_json = 3; //网易登录验证回复sdk信息
  31. }
  32. //断线重连
  33. message CSReconnectReq { //project game //RouteRule game
  34. string open_id = 1; //平台账号ID
  35. string platform_token = 2; //平台token验证登陆
  36. string uid = 3; //玩家唯一ID
  37. string crypt_pass = 4; //加密aes串f
  38. string platform = 5; //用户平台
  39. }
  40. message SCReconnectAck {
  41. int32 error = 1; //错误码,OK表示重连成功
  42. ReconnectUserData reconnect_data = 2; //重连成功后返回的信息(暂时没有信息添加)
  43. }
  44. message SCHandShakeNtf{
  45. string crypt_pass = 1; //返回给客户端(login时带回该字符串)
  46. }
  47. //客户端发起创建角色请求
  48. message CSCreateRoleReq { //project game //RouteRule game
  49. string open_id = 1; //平台账号
  50. int32 job_id = 2; //roleCfg配置表ID
  51. int32 sex = 3; //性别
  52. int32 country = 4; //国家
  53. int32 eye = 5; //眼睛
  54. int32 hair = 6; //头发
  55. int32 head = 7; //头饰
  56. int32 hair_avatar = 8; //头发模型
  57. string active_code = 9; //激活码
  58. }
  59. message SCCreateRoleAck {
  60. int32 error = 1; //错误码
  61. uint64 create_role_time = 2; //创建时间
  62. uint64 uid = 3;
  63. int32 gender = 4;
  64. }
  65. //创建流程中发送昵称
  66. message CSNameReq { //project game //RouteRule game
  67. string name = 1;
  68. }
  69. message SCNameAck {
  70. int32 error = 1; //错误码
  71. string name = 2;
  72. }
  73. //玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发)
  74. message SCStartupInfoNtf {
  75. uint64 server_time = 1; //服务器当前时间戳
  76. uint64 create_time = 2; //创建角色时间
  77. ReconnectInfo reconnect_info = 3; //重连信息(暂时不使用,后续扩展时用)
  78. RoleBase role_base = 4; //玩家基础信息
  79. RoleBag role_bag = 5; //玩家背包信息
  80. RoleHero role_hero = 6; //伙伴信息
  81. RoleEquip role_equip = 7; //准备信息
  82. RoleChip role_chip = 8; //伙伴碎片
  83. RoleSkill role_skill = 9; //技能
  84. RoleCard role_card = 10; //卡片数据
  85. RoleFashion role_fashion = 11; //时装
  86. RoleBattle role_battle = 12; //战斗相关数据
  87. FightPowerData role_fightpower = 13; //战斗力数据
  88. RoleChat role_chat = 14; //聊天处理
  89. RoleTask role_task = 15; //任务相关
  90. RoleRed role_red = 16; //小红点
  91. RoleCompetition role_competition = 17; //赛季玩法信息(主界面显示赛季信息)
  92. RoleMap role_map = 18; //rolemap
  93. RoleTower role_tower = 19; //爬塔
  94. RoleDraw role_draw = 20; //抽取系统
  95. RoleRune role_rune = 21; //卢恩商会
  96. RoleDaoChang100 role_daochang100 = 22; //百人道场
  97. RoleCross role_cross = 23; //跨服数据
  98. RoleSkillEquip role_skill_equip = 24; //神器
  99. RoleWish role_wish_box = 25; //许愿想数据
  100. bool func_disable = 100; //功能屏蔽
  101. uint64 service_start_time = 101; //服务器开服时间
  102. RoleBT role_bt = 102; //bt
  103. }
  104. //客户端没收到多条协议,需要做数据判断,有数据就添加没数据不处理,例如pet_manual
  105. //数据为空客户端不能直接拿空数据覆盖
  106. message SCStartupInfoPetNtf {
  107. RolePet role_pet_info = 1;
  108. }
  109. message SCStartupInfoEquipNtf {
  110. RoleEquip role_equip_info = 1;
  111. }
  112. message SCStartupInfoCardNtf {
  113. RoleCard role_card_info = 1;
  114. }
  115. message SCStartupInfoEndNtf {
  116. }
  117. //获取服务器时间ms
  118. message CSGetServerTimeReq { //project game //RouteRule game
  119. }
  120. message SCGetServerTimeAck {
  121. uint64 server_time = 1; //服务器当前时间戳
  122. }
  123. //退出登录
  124. message SCLogoutNtf {
  125. int32 error = 1; //错误码
  126. }
  127. //服务器踢人
  128. message SCKickOutNtf {
  129. int32 error = 1; //错误码
  130. uint64 ban_end_time = 2; //封号结束时间s
  131. }
  132. //消耗属性点
  133. message CSAddAttrPointReq{ //project game //RouteRule game
  134. repeated KeyValueType attr_list = 1; //属性点添加列表
  135. int32 hero_id = 2; //英雄ID
  136. }
  137. message SCAddAttrPointAck{
  138. int32 error = 1; //错误码
  139. int32 hero_id = 2; //英雄ID
  140. }
  141. //重置属性点
  142. message CSResetAttrPointReq{ //project game //RouteRule game
  143. int32 hero_id = 1; //英雄ID
  144. }
  145. message SCResetAttrPointAck{
  146. int32 error = 1; //错误码
  147. int32 hero_id = 2; //英雄ID
  148. }
  149. //增加素质点
  150. message CSAddQualityPointReq{ //project game //RouteRule game
  151. int32 hero_id = 1; //英雄ID
  152. int32 item_id = 2; //果实Id
  153. }
  154. //增加素质点返回
  155. message SCAddQualityPointAck{
  156. int32 error = 1; //错误码
  157. int32 hero_id = 2; //英雄ID
  158. int32 item_id = 3; //道具Id
  159. }
  160. //战斗力变化通知客户端
  161. message SCFightPowerChagneNtf {
  162. FightPowerData data = 2;
  163. }
  164. //请求激活头像
  165. message CSActiveHeadReq { //project game //RouteRule game
  166. int32 head_id = 1; //头像Id
  167. }
  168. message SCActiveHeadAck {
  169. int32 error = 1;
  170. int32 head_id = 2; //请求激活的头像ID
  171. }
  172. //请求头像信息
  173. message CSHeadInfoReq { //project game //RouteRule game
  174. }
  175. message SCHeadInfoAck {
  176. repeated int32 head_list = 1; //激活的头像列表
  177. RoleHeadCond head_Info = 2; //头像信息
  178. }
  179. //设置头像ID
  180. message CSSetHeadIdReq { //project game //RouteRule game
  181. int32 head_id = 1;
  182. }
  183. message SCSetHeadIdAck {
  184. int32 error = 1; //errorcode
  185. int32 head_id = 2; //请求设置的头像ID
  186. }
  187. //改名
  188. message CSRenameReq { //project game //RouteRule game //confirm
  189. string name = 1;
  190. }
  191. message SCRenameAck {
  192. int32 error = 1; //错误码
  193. string name = 2;
  194. }
  195. message CSChangeHeadFrameReq { //project game //RouteRule game
  196. int32 head_frame_id = 1; //请求设置的头像框ID
  197. }
  198. message SCChangeHeadFrameAck {
  199. int32 error = 1; //errorcode
  200. int32 head_frame_id = 2; //请求设置的头像框ID
  201. }
  202. message CSHeadFrameInfoReq { //project game //RouteRule game
  203. }
  204. message SCHeadFrameInfoAck {
  205. int32 error = 1; //errorcode
  206. repeated HeadFrameData head_frame = 2;
  207. }
  208. message SCHeadFrameChangeNtf {
  209. repeated HeadFrameData head_frame = 1; //到期的头像框
  210. }
  211. message CSUseHeadFrameItemReq { //project game //RouteRule game
  212. uint64 item_id = 1; //背包中动态生成的item_id
  213. uint32 item_num = 2; //使用个数
  214. }
  215. message SCUseHeadFrameItemAck {
  216. int32 error = 1; //错误码
  217. repeated KeyValueType item_list = 2; //头像框转换道具
  218. }
  219. /////////////////////////////////////////////////////////hero
  220. //伙伴培养
  221. message CSHeroLevelUpReq { //project game //RouteRule game
  222. int32 hero_id = 1; //动态生成的id
  223. }
  224. message SCHeroLevelUpAck {
  225. int32 error = 1; //错误码
  226. int32 hero_id = 2;
  227. int32 hero_level = 3;
  228. }
  229. //伙伴进阶
  230. message CSHeroAdvanceReq { //project game //RouteRule game
  231. int32 hero_id = 2; //动态生成的id
  232. }
  233. message SCHeroAdvanceAck {
  234. int32 error = 1; //错误码
  235. int32 hero_id = 2;
  236. int32 advance_level = 3;
  237. }
  238. //伙伴上阵处理
  239. message CSHeroBattleReq { //project game //RouteRule game
  240. int32 hero_id = 1; //当前正在出战的伙伴
  241. bool is_battle = 2; //false下阵,true上阵
  242. }
  243. message SCHeroBattleAck {
  244. int32 error = 1; //错误码
  245. }
  246. //角色等级提升通知
  247. message SCBaseLevelUpNtf {
  248. int32 old_level = 1;
  249. int32 new_level = 2;
  250. }
  251. //角色职业等级提升通知
  252. message SCJobLevelUpNtf{
  253. int32 old_level = 1;
  254. int32 new_level = 2;
  255. }
  256. //用户基础数据变更通知
  257. message SCRoleBaseInfoNtf {
  258. uint64 coin = 1; //玩家金币
  259. uint32 rmb = 2; //钻石
  260. RoleData role_data = 3; //玩家附属属性
  261. repeated KeyValueType res_list = 4; //玩家其他资源列表(不放背包的资源)
  262. int32 repress_skill_pvp_val = 5; //技能竞技压制值
  263. int32 max_credit_recharge = 6; // 充值钱包额度上限值
  264. }
  265. //伙伴信息变更通知
  266. message SCRoleHeroInfoNtf {
  267. repeated HeroData hero_data = 1; //玩家伙伴信息
  268. }
  269. //英雄碎片
  270. message CSHeroChipDecomposeReq { //project game //RouteRule game
  271. repeated int32 chip_type_list = 1; //卡片类型,一键分解时使用
  272. repeated KeyValueType chip_list = 2; //用来分解的道具ID
  273. }
  274. message SCHeroChipDecomposeAck {
  275. int32 error = 1; //错误码
  276. repeated KeyValueType item_list = 2; //分解获得的资源数据
  277. }
  278. //伙伴突破(前面的突破是策划的进阶概念,这个里是突破)
  279. message CSHeroStrengthReq { //project game //RouteRule game
  280. int32 hero_id = 1; //动态生成的id
  281. }
  282. message SCHeroStrengthAck {
  283. int32 error = 1; //错误码
  284. int32 hero_id = 2;
  285. int32 strength_level = 3;
  286. }
  287. //主角转职
  288. message CSHeroChangeJobReq { //project game //RouteRule game
  289. int32 hero_id = 1; //转职的伙伴ID
  290. int32 job_id = 2; //需要转的职业ID
  291. }
  292. message SCHeroChangeJobAck {
  293. int32 error = 1; //错误码
  294. int32 hero_id = 2; //转职的伙伴ID
  295. }
  296. message SCHeroConditinDataNtf{
  297. repeated ChangeJob condition = 1; //可转职业条件
  298. }
  299. //请求伙伴战力
  300. message CSHeroFighPowerReq { //project game //RouteRule game
  301. int32 hero_id = 1; //伙伴ID
  302. }
  303. message SCHeroFighPowerAck {
  304. int32 error = 1; //errorcode
  305. int32 hero_id = 2; //伙伴ID
  306. }
  307. //洗点
  308. message CSHeroResetSkillPointReq { //project game //RouteRule game
  309. int32 hero_id = 1; //洗点的主角或者伙伴
  310. int32 stage = 2; //洗点的阶段
  311. }
  312. message SCHeroResetSkillPointAck {
  313. int32 error = 1; //洗点结果
  314. }
  315. //激活
  316. message CSHeroActiveReq { //project game //RouteRule game
  317. int32 hero_id = 1; //伙伴ID
  318. }
  319. message SCHeroActiveAck {
  320. int32 error = 1; //激活结果
  321. int32 hero_id = 2; //伙伴ID
  322. }
  323. //职业更换
  324. message CSHeroReplaceJobReq { //project game //RouteRule game
  325. int32 hero_id = 1; //唯一ID
  326. int32 job_id = 2; //替换的职业ID
  327. }
  328. message SCHeroReplaceJobAck {
  329. int32 error = 1; //errorcode
  330. int32 hero_id = 2; //唯一ID
  331. int32 job_id = 3; //替换的职业ID
  332. }
  333. /////////////////////////////////////////////////////////
  334. //神器变更通知
  335. message SCSkillEquipChangeNtf{
  336. repeated SkillEquipChangeData skill_equip_change_list = 1; //神器变更数据
  337. bool ignore = 2; //是否屏蔽显示新增神器
  338. }
  339. //神器佩戴
  340. message CSSkillEquipUpReq{ //project game //RouteRule game
  341. int32 hero_id = 1; //英雄动态id
  342. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键装备 从0开始)
  343. uint32 skill_equip_id = 3; //神器实例id
  344. }
  345. message SCSkillEquipUpAck{
  346. int32 error = 1; //错误码
  347. }
  348. //神器槽位变更
  349. message SCSkillEquipSlotDataNtf{
  350. SkillEquipSlotData slot = 1; //坑位信息
  351. int32 hero_id = 2; //对应英雄
  352. }
  353. //卸下神器
  354. message CSSkillEquipDownReq{ //project game //RouteRule game
  355. int32 hero_id = 1; //英雄动态id
  356. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键卸下 从0开始)
  357. }
  358. message SCSkillEquipDownAck{
  359. int32 error = 1; //错误码
  360. }
  361. //神器升星
  362. message CSSkillEquipLevelUpReq{ //project game //RouteRule game
  363. int32 hero_id = 1; //英雄id
  364. uint32 skill_equip_id = 2; //神器id
  365. repeated uint32 select_cost = 3; //消耗的材料
  366. }
  367. message SCSkillEquipLevelUpAck{
  368. int32 error = 1; //错误码
  369. }
  370. //神器槽位升级
  371. message CSSkillEquipSlotLevelUpReq{ //project game //RouteRule game
  372. int32 hero_id = 1; //英雄动态id
  373. int32 slot_index = 2; //槽位索引 (从0开始)
  374. }
  375. message SCSkillEquipSlotLevelUpAck{
  376. int32 error = 1; //错误码
  377. }
  378. //神器分解
  379. message CSSkillEquipDecomposeReq{ //project game //RouteRule game
  380. repeated uint32 skill_equip_id = 1; //神器id
  381. }
  382. message SCSkillEquipDecomposeAck{
  383. int32 error = 1; //错误码
  384. repeated KeyValueType item_list = 2; //分解获得的资源数据
  385. }
  386. //神器重铸
  387. message CSSkillEquipRemadeReq{ //project game //RouteRule game
  388. uint32 skill_equip_id = 1; //神器id
  389. }
  390. message SCSkillEquipRemadeAck{
  391. int32 error = 1; //错误码
  392. uint32 old_id = 2; //重铸前的神器id
  393. uint32 new_id = 3; //重铸后的神器id
  394. }
  395. //神器重铸尺子
  396. message CSSkillEquipPoolReq{ //project game //RouteRule game
  397. }
  398. message SCSkillEquipPoolAck{
  399. int32 error = 1; //错误码
  400. int32 cur_id = 2; //当前重铸ID
  401. repeated int32 pool_id_list = 3; //当前最新重铸池子
  402. repeated int32 next_pool = 4; //下一批重铸池子
  403. uint64 next_begin = 5; //下一批开始时间
  404. }
  405. //神器转移
  406. message CSSkillEquipShiftReq{ //project game //RouteRule game
  407. uint32 src_id = 1; //神器id
  408. uint32 dst_id = 2; //神器id
  409. }
  410. message SCSkillEquipShiftAck{
  411. int32 error = 1; //错误码
  412. }
  413. /////////////////////////////////////////////////////////equip
  414. //装备锻造(已经装备的不参加锻造)
  415. message CSEquipForgeReq { //project game //RouteRule game
  416. int32 config_id = 1; //config_id为0表示一键锻造
  417. int32 once = 2; //合成一次还是多次
  418. int32 equip_type = 3; //一键锻造的部件
  419. int32 sub_equip_type = 4; //武器子类型,表示职业
  420. }
  421. message SCEquipForgeAck{
  422. int32 error = 1; //错误码
  423. int32 type = 2; //操作类型客户端使用
  424. }
  425. //部分装备变化信息
  426. message SCEquipChangeNtf{
  427. repeated EquipData equip_list = 1;
  428. bool ignore = 2; //是否屏蔽显示新增道具显示
  429. }
  430. //坑位装备(一键装备替换所有最高级装备)
  431. message CSEquipUpReq{ //project game //RouteRule game
  432. int32 hero_id = 1; //英雄动态id
  433. int32 slot_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  434. int32 equip_id = 3; //装备configId
  435. }
  436. message SCEquipUpAck{
  437. int32 error = 1; //错误码
  438. }
  439. message SCSlotDataNtf{
  440. SlotData slot = 1; //坑位信息
  441. int32 hero_id = 2; //对应英雄
  442. }
  443. //一键卸下装备
  444. message CSEquipDownReq{ //project game //RouteRule game
  445. int32 hero_id = 1; //英雄动态id
  446. int32 sub_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  447. }
  448. //一键升级(升级位置上能升级的所有装备)
  449. message CSEquipLevelUpAllReq{ //project game //RouteRule game
  450. int32 hero_id = 1; //英雄动态id
  451. }
  452. message SCEquipLevelUpAllAck{
  453. int32 error = 1; //错误码
  454. }
  455. //装备对应槽位升级
  456. message CSEquipSlotLevelUpReq{ //project game //RouteRule game
  457. int32 hero_id = 1; //英雄动态id
  458. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  459. }
  460. message SCEquipSlotLevelUpAck{
  461. int32 error = 1; //错误码
  462. }
  463. /////////////////////////////////////////////////////////card
  464. //装备对应槽位镶嵌卡片
  465. message CSCardMountReq{ //project game //RouteRule game
  466. int32 hero_id = 1; //4套坑位的索引值([1,4])
  467. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  468. int32 card_slot_index = 3; //卡槽对应索引[1,4]
  469. int32 card_id = 4; //configId
  470. }
  471. message SCCardMountAck{
  472. int32 error = 1; //错误码
  473. }
  474. //装备对应槽位卸下卡片
  475. message CSCardDownReq{ //project game //RouteRule game
  476. int32 hero_id = 1; //4套坑位的索引值([1,4])
  477. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  478. int32 card_slot_index = 3; //卡槽索引[1,4] 0表示一键卸下
  479. }
  480. message SCCardDownAck{
  481. int32 error = 1; //错误码
  482. }
  483. //卡片重置
  484. message CSCardComposeReq{ //project game //RouteRule game
  485. repeated int32 card_list = 1; //
  486. }
  487. message SCCardComposeAck{
  488. int32 error = 1; //错误码
  489. int32 new_card_id = 2; //合成的新卡ID
  490. }
  491. //卡片分解
  492. message CSCardDecomposeReq{ //project game //RouteRule game
  493. repeated KeyValueType card_list = 1; //当数据不传入时表示一键分解
  494. int32 card_type = 2; //卡片类型,一键分解时使用
  495. }
  496. message SCCardDecomposeAck{
  497. int32 error = 1; //错误码
  498. repeated KeyValueType item_list = 2; //分解获得的资源数据
  499. }
  500. //卡牌数据变更通知
  501. message SCCardChangeNtf{
  502. repeated CardData card_list = 1;
  503. bool ignore = 2;
  504. }
  505. //卡牌卡槽解锁通知
  506. message SCCardSlotChangeNtf{
  507. repeated KeyValueType slot_list = 1;
  508. }
  509. //Bag背包相关
  510. message SCItemChangeNtf{
  511. repeated ItemData item_list = 1;
  512. bool ignore = 2;
  513. }
  514. //使用道具(例如开宝箱等)
  515. message CSUseItemReq { //project game //RouteRule game
  516. uint64 item_id = 1; //背包中动态生成的item_id
  517. uint32 item_num = 2; //使用个数
  518. repeated int32 item_idx_list = 3; //获得该道具包中的其中一个道具(根据给定的配置表索引)
  519. bool force_item_id = 4; //强制使用当前item_id道具
  520. }
  521. message SCUseItemAck {
  522. int32 error = 1; //错误码
  523. repeated KeyValueType item_list = 2; //分解获得的资源数据
  524. }
  525. //背包道具销毁
  526. message CSDelItemReq { //project game //RouteRule game
  527. repeated uint64 item_id_list = 1; //背包中动态生成的item_id
  528. }
  529. message SCDelItemAck {
  530. int32 error = 1; //错误码
  531. repeated int32 del_cfg_id_list = 2;
  532. }
  533. //英雄碎片合成
  534. message CSChipComposeReq{ //project game //RouteRule game
  535. int32 config_id = 1;
  536. }
  537. message SCChipComposeAck{
  538. int32 error = 1; //错误码
  539. }
  540. message SCChipChangeNtf{
  541. repeated ChipData chip_list = 1; //英雄碎片列表
  542. }
  543. message CSCardUpGradeReq { //project game //RouteRule game
  544. repeated KeyValueType config_ids = 1;
  545. }
  546. message SCCardUpGradeAck {
  547. int32 error = 1;
  548. repeated KeyValueType config_ids = 2;
  549. }
  550. message CSCardEquipAllReq { //project game //RouteRule game
  551. int32 hero_id = 1; //英雄ID
  552. repeated EquipSlotCards eqiup_slot_data = 2; //卡槽数据
  553. }
  554. message SCCardEquipAllAck {
  555. int32 error = 1;
  556. int32 hero_id = 2;
  557. }
  558. message CSCardEquipDownReq { //project game //RouteRule game
  559. int32 hero_id = 1;
  560. }
  561. message SCCardEquipDownAck {
  562. int32 hero_id = 1;
  563. int32 error = 2;
  564. }
  565. message CSCardUpGradeAllReq { //project game //RouteRule game
  566. int32 hero_id = 1;
  567. repeated KeyValueType data = 2; //key:装备槽位,valueL:卡片槽位
  568. }
  569. message SCCardUpGradeAllAck {
  570. int32 hero_id = 1;
  571. int32 error = 2;
  572. }
  573. message CSCardCollectInfoReq { //project game //RouteRule game
  574. }
  575. message SCCardCollectInfoAck {
  576. int32 error = 1;
  577. repeated CardCollect card_collect = 2; //变更的卡片图册
  578. }
  579. message CSCardCollectRewardReq { //project game //RouteRule game
  580. int32 card_id = 1;
  581. int32 level = 2;
  582. bool get_all = 3; //是否领取全部奖励
  583. }
  584. message SCCardCollectRewardAck {
  585. int32 error = 1;
  586. int32 card_id = 2;
  587. int32 level = 3;
  588. repeated KeyValueType reward_list = 4;
  589. }
  590. message SCCardCollectChangeNtf {
  591. repeated CardCollect card_collect = 1; //变更的卡片图册
  592. }
  593. message CSCardCollectionRankReq{ //project game|rank //RouteRule game
  594. int32 card_id = 1;
  595. }
  596. message SCCardCollectionRankAck{ //project game
  597. int32 error = 1;
  598. int32 card_id = 2;
  599. int32 card_level = 3;
  600. CommonPlayerBriefInfo player_info = 4;
  601. uint64 achievement_time = 5;
  602. }
  603. //卡片互换
  604. message CSCardLevelExchangeReq { //project game //RouteRule game
  605. int32 source_card_id = 1;
  606. int32 target_card_id = 2;
  607. }
  608. message SCCardLevelExchangeAck {
  609. int32 error = 1;
  610. int32 source_card_id = 2;
  611. int32 target_card_id = 3;
  612. }
  613. /////////////////////////////////////////////////////////skill
  614. //技能槽位数据变更通知
  615. message SCSkillSlotDataNtf{
  616. int32 hero_id = 1;
  617. repeated RoleSkillSlot slot_info = 2; //技能槽位(客户端不存在当前槽位信息就添加,存在就更新)
  618. }
  619. //职业对应技能信息变更通知
  620. message SCJobSkillDataNtf{
  621. int32 hero_id = 1;
  622. repeated JobSkillData job_skill_list = 2; //
  623. }
  624. //技能槽位(栏位)升级
  625. message CSSkillSlotLevelUpReq{ //project game //RouteRule game
  626. int32 hero_id = 1;
  627. int32 idx = 2; //对应的槽位索引
  628. }
  629. message SCSkillSlotLevelUpAck{
  630. int32 error = 1; //错误码
  631. }
  632. //替换技能
  633. message CSReplaceSkillReq{ //project game //RouteRule game
  634. int32 hero_id = 1;
  635. int32 idx = 2; //替换槽位
  636. int32 skill_id = 3; //替换技能(原先位置有就替换技能,没有就装备技能)
  637. }
  638. message SCReplaceSkillAck{
  639. int32 error = 1; //错误码
  640. }
  641. //激活技能树中的技能
  642. message CSActiveSkillReq{ //project game //RouteRule game
  643. int32 hero_id = 1;
  644. int32 skill_id = 2; //技能ID
  645. }
  646. message SCActiveSkillAck{
  647. int32 error = 1; //错误码
  648. }
  649. //交换栏位中的技能
  650. message CSSwapSkillReq{ //project game //RouteRule game
  651. int32 hero_id = 1;
  652. int32 first = 2; //替换槽位
  653. int32 second = 3; //替换槽位
  654. }
  655. message SCSwapSkillAck{
  656. int32 error = 1; //错误码
  657. }
  658. //设置技能列表
  659. message CSSetSkillListReq{ //project game //RouteRule game
  660. int32 hero_id = 1; //英雄id
  661. repeated int32 skill_list = 2; //技能列表
  662. }
  663. message SCSetSkillListAck{
  664. int32 error = 1; //错误码
  665. int32 hero_id = 2; //英雄id
  666. }
  667. //技能升级请求
  668. message CSSkillLevelUpReq{ //project game //RouteRule game
  669. int32 hero_id = 1; //英雄ID
  670. int32 skill_id = 2; //升级的技能ID
  671. }
  672. message SCSkillLevelUpAck{
  673. int32 error = 1; //错误码
  674. int32 hero_id = 2; //英雄ID
  675. int32 skill_id = 3; //升级的技能ID
  676. }
  677. message CSResetSkillLevelReq{ //project game //RouteRule game
  678. int32 hero_id = 1; //英雄ID
  679. bool is_advanced = 2; //是否高级技能
  680. }
  681. message SCResetSkillLevelAck{
  682. int32 error = 1; //错误码
  683. int32 hero_id = 2; //英雄ID
  684. int32 reset_count = 3; //重置次数
  685. }
  686. message SCSkillResetCountNtf {
  687. int32 reset_count = 1; //重置次数
  688. }
  689. //请求技能压制冲榜活动数据
  690. message CSRushActivityReq { //project game //RouteRule game
  691. int32 rush_type = 1;
  692. }
  693. message SCRushActivityAck {
  694. int32 error = 1; //错误码
  695. int32 fight_count = 2; //战斗次数
  696. int32 self_rank = 3; //自己排名
  697. int32 self_level = 4; //自己
  698. uint64 end_time = 5; //结束时间
  699. bool challeng_reward = 6; //挑战奖励是否领取
  700. bool rank_reward = 7; //排名奖励是否领取
  701. repeated RushRankTop3 top_data = 8; //这里只发送前10名
  702. int32 rush_type = 9; //冲榜类型
  703. }
  704. //请求技能压制冲榜活动奖励
  705. message CSRushActivityRewardReq { //project game //RouteRule game
  706. int32 reward_type = 1; //1:挑战奖励,2:排名奖励
  707. int32 rush_type = 2; //冲榜类型
  708. }
  709. message SCRushActivityRewardAck {
  710. int32 error = 1; //错误码
  711. int32 reward_type = 2; //1:挑战奖励,2:层数奖励
  712. repeated KeyValueType item_list = 3; //奖励列表
  713. int32 rush_type = 4; //冲榜类型
  714. }
  715. message CSRushSkillActivityRankReq { //project game|rank //RouteRule game
  716. int32 page = 1;
  717. int32 rush_type = 2; //冲榜类型
  718. }
  719. message SCRushSkillActivityRankAck { //project game
  720. int32 error = 1; //错误码
  721. int32 page = 2;
  722. repeated RushRankTop3 top_data = 3;
  723. }
  724. /////////////////////////////////////////////////////////fashion
  725. //时装数据变更通知
  726. message SCFashionDataNtf{
  727. repeated int32 fashion_up_list = 4; //穿戴的时装(不为空表示发生数据变更)
  728. repeated int32 fashion_list = 5; //时装列表
  729. }
  730. //穿戴时装(替换)
  731. message CSFashionUpReq { //project game //RouteRule game
  732. repeated int32 fashion_cfg_id = 1; //时装ID
  733. }
  734. message SCFashionUpAck {
  735. int32 error = 1; //错误码
  736. }
  737. //卸下时装
  738. message CSFashionDownReq{ //project game //RouteRule game
  739. repeated int32 fashion_cfg_id = 1; //时装ID
  740. }
  741. message SCFashionDownAck {
  742. int32 error = 1; //错误码
  743. }
  744. //时装合成
  745. message CSFashionComposeReq{ //project game //RouteRule game
  746. int32 paper_cfg_id = 1; //图纸ID
  747. }
  748. message SCFashionComposeAck{
  749. int32 error = 1; //错误码
  750. }
  751. //时装图纸分解
  752. message CSFashionPaperDecomposeReq { //project game //RouteRule game
  753. int32 paper_cfg_id = 1; //图纸ID
  754. }
  755. message SCFashionPaperDecomposeAck {
  756. int32 error = 1; //错误码
  757. repeated KeyValueType item_list = 2; //分解获得的资源数据
  758. }
  759. // 时装升级
  760. message CSFashionUpLvlReq { //project game //RouteRule game
  761. int32 fashion_cfg_id = 1; //时装ID
  762. }
  763. // 时装升级 返回
  764. message SCFashionUpLvlAck {
  765. int32 error = 1; //错误码
  766. }
  767. // 时装变更 (時裝升級 時裝洗練)
  768. message SCFashionNtf {
  769. repeated RoleFashionData fashion_data = 1; //时装ID
  770. repeated KeyValueType lvs = 2; //套装数据 key套装id,value 等级
  771. }
  772. // 时装洗练
  773. message CSFashionResetAttrReq { //project game //RouteRule game
  774. bool enter =1;
  775. int32 fashion_cfg_id = 2; //时装ID
  776. }
  777. // 时装洗练 返回
  778. message SCFashionResetAttrAck {
  779. int32 error = 1; //错误码
  780. }
  781. /////////////////////////////////////////////////////////AOI相关
  782. //获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息
  783. message CSGetOtherPlayerDetailInfoReq{ //project game|social //RouteRule game
  784. uint64 uid = 1; //请求查看的Uid
  785. uint64 t_uid = 2; //被查看Uid
  786. }
  787. message SCGetOtherPlayerDetailInfoAck{ //project game
  788. uint64 uid = 1; //ID
  789. int32 error = 2; //错误码
  790. ViewRoleInfo target_info = 3; //目标信息
  791. }
  792. //获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家)
  793. message CSGetOtherPlayerBriefInfoReq { //project game //RouteRule game
  794. repeated uint64 player_list = 1;//角色列表
  795. int32 type = 2;
  796. }
  797. message SCGetOtherPlayerBriefInfoAck {
  798. repeated CommonPlayerBriefInfo brief_info = 1;
  799. int32 type = 2;
  800. }
  801. //挑战召唤物
  802. message CSPlayerChallengeSummonReq { //project game|battleboss //RouteRule game
  803. uint64 uid = 1; //挑战玩家uid
  804. uint64 challenge_boss_uid = 2; //挑战的bossUid
  805. int32 boss_summon_idx = 3;
  806. FightRoleInfo fight_info = 4; //召唤boss玩家信息(服务器使用)
  807. }
  808. message SCPlayerChallengeSummonAck { //project game
  809. int32 error = 1; //错误码
  810. WorldBossContentInfo boss_info = 2; //世界boss信息
  811. }
  812. message SCPlayerChallengeSummonNtf {
  813. uint64 self_uid = 1;
  814. repeated FightRoleInfo fight_list = 2; //其他玩家列表
  815. uint64 boss_uid = 3;
  816. int32 self_change_play_id = 4;
  817. int32 summon_boss_type = 5;
  818. }
  819. //血量上报
  820. message CSPlayerChallengeHpReq { //project game|battleboss //RouteRule game
  821. int32 damage_hp = 1; //玩家对boss的伤害
  822. uint64 action_uid = 2; //服务器使用客户端不使用
  823. }
  824. //boss血量变更通知
  825. message SCPlayerChallengeHpNtf {
  826. int32 cur_boss_hp = 1; //当前boss血量
  827. }
  828. //离开boss场景
  829. message CSPlayerLeaveChallengeReq{ //project game|battleboss //RouteRule game
  830. }
  831. //离开boss场景通知
  832. message SCPlayerLeaveChallengeNtf{ //project game
  833. uint64 uid = 1; //离开的挑战玩家uid
  834. }
  835. message SCPlayerChallengeResultNtf {
  836. int32 result = 1; //1表示升级,2表示超时战场结束
  837. }
  838. //获取WorldBoss列表
  839. message CSPlayerWorldBossListReq { //project game|battleboss //RouteRule game
  840. }
  841. message SCPlayerWorldBossListAck { //project game
  842. repeated WorldBossContentInfo world_boss_list = 1; //世界boss列表
  843. }
  844. message SCPlayerWorldBossRandNtf { //project game
  845. int32 error = 1; //错误码(有可能会出现背包满的提示错误,这个时候也是需要显示奖励的)
  846. WorldBossRandPointInfo point_info = 2; //世界boss rand点数据
  847. }
  848. message SCRoleMapChangeNtf {
  849. int32 world_boss_count = 1; //世界boss挑战次数
  850. repeated int32 world_boss_challenge_list = 2; //当天挑战过的世界bossid列表(id*10 + summonidx)
  851. }
  852. /////////////////////////////////////////////////////////chat相关
  853. message CSChatMessageReq{ //project game|social|guild //RouteRule game
  854. int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  855. ChatMessageInfo message = 2;//消息内容
  856. uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
  857. ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的来源玩家
  858. }
  859. message SCChatMessageAck{
  860. int32 error = 1; //错误码
  861. uint64 target_id = 2; //目标玩家(离线玩家ID)
  862. ChatMessageInfo message = 3;//消息内容
  863. int32 type = 4;
  864. }
  865. message SCChatMessageNtf{
  866. repeated MessageContentInfo msg_list = 1;
  867. repeated SystemMessage s_msg_list = 2;
  868. //int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  869. //ChatMessageInfo message = 2;//消息内容
  870. //ChatPlayerBriefInfo from_id = 3;//消息来源玩家
  871. //uint64 target_id = 4;//targetId显示该私聊信息
  872. }
  873. //私聊玩家在线状态刷新
  874. message CSChatPlayerStateReq { //project game|social //RouteRule game
  875. repeated uint64 target_id_list = 1; //私聊玩家列表
  876. }
  877. message SCChatPlayerStateAck { //project game
  878. repeated PlayerStateInfo state_list = 1; //在线状态列表
  879. }
  880. //获取某个玩家的离线信息
  881. message CSChatOfflineMsgReq { //project game|db //RouteRule game
  882. uint64 target_id = 1; //目标玩家(离线玩家ID)
  883. uint64 self_id = 2;
  884. }
  885. message SCChatOfflineMsgAck { //project game
  886. int32 error = 1; //错误码
  887. ChatPlayerBriefInfo target_player = 2; //私聊目标
  888. repeated ChatMessageInfo msg_list = 3; //私聊消息列表
  889. }
  890. //玩家上线时获取离线玩家列表
  891. message SCChatOfflinePlayerNtf {
  892. RoleChat offline_player_list = 1;
  893. }
  894. message SCSystemMessageNtf{ //project game
  895. repeated SystemMessage sys_msg = 1;//公告消息
  896. }
  897. /////////////////////////////////////////////////////////battle处理
  898. //收益相关处理(online/offline)
  899. message CSPlayerIncomeReq{ //project game //RouteRule game //confirm
  900. }
  901. message SCPlayerIncomeAck{
  902. int32 error = 1; //错误码
  903. repeated KeyValueType item_list = 2; //分解获得的资源数据
  904. }
  905. //挑战boss奖励
  906. message CSPlayerBossRewardReq{ //project game //RouteRule game //confirm
  907. uint32 challenge_time = 1; //该boss挑战时间
  908. uint32 map_id = 2;
  909. uint32 map_level = 3;
  910. uint64 record_time_stamp = 4;
  911. }
  912. message SCPlayerBossRewardAck{
  913. int32 error = 1; //错误码
  914. repeated KeyValueType item_list = 2; //奖励
  915. uint64 server_time_stamp = 3; //服务器时间戳
  916. }
  917. //通知客户端需要保存战斗过程记录
  918. message SCPlayerBattleRecordDetailSaveNtf {
  919. uint64 battle_record_uid = 1; //战斗唯一ID
  920. uint64 record_time_stamp = 2;
  921. }
  922. //保存战报详细信息
  923. message CSPlayerBattleRecordDetailSaveReq { //project battlerecord //RouteRule battlerecord
  924. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  925. string battle_record = 2;
  926. string open_id = 3;
  927. }
  928. message SCPlayerBattleRecordDetailSaveAck {
  929. int32 error = 1; //错误码
  930. }
  931. //获取战报详细信息
  932. message CSPlayerBattleRecordDetailReq { //project battlerecord //RouteRule battlerecord
  933. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  934. string open_id = 2;
  935. }
  936. message SCPlayerBattleRecordDetailAck {
  937. int32 error = 1; //错误码
  938. uint64 battle_record_uid = 2; //战斗唯一ID 回传服务器下发的唯一ID
  939. string battle_record = 3;
  940. }
  941. //获取战报信息
  942. message CSPlayerBattleRecordReq { //project game|rank //RouteRule game
  943. int32 record_type = 1;
  944. repeated uint32 param_list = 2;
  945. }
  946. message SCPlayerBattleRecordAck { //project game
  947. int32 error = 1;
  948. repeated BattleRecordInfo record_list = 2;
  949. }
  950. message SCPlayerBattleDataChangeNtf{
  951. uint64 last_income_time = 1; //上一次领取收益时间,0表示未初始化
  952. uint32 map_level = 2; //当前场景ID,默认为1
  953. uint32 map_id = 3; //当前地图ID,默认为1
  954. uint64 max_income_time = 4; //最大收益累计时间
  955. QuickBattleData quick_battle = 5; //快速战斗
  956. uint32 reward_map_count = 6; //未领取奖励次数
  957. int32 map_mode = 7;//当前的地图模式 0 普通,1 困难,2 噩梦
  958. }
  959. // 战斗加速时间通知
  960. message SCPlayerBattleAcctTimeNtf {
  961. // 战斗加速时间(客户端显示根据last_record_battle_acce_time+battle_acce_duration为最大能使用的结束时间戳)
  962. uint64 last_record_battle_acce_time = 1; // 上次记录时的时间
  963. uint64 battle_acce_duration = 2; // 当前剩余的时间
  964. }
  965. //获取小地图排名
  966. message CSGetMapRankReq { //project game //RouteRule game
  967. }
  968. message SCGetMapRankAck {
  969. int32 error = 1; //错误码
  970. uint32 self_rank = 2; //自身排名
  971. uint32 total_rank = 3; //当前参加排名的人数
  972. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  973. }
  974. //获取本局战斗状态(胜利/失败)
  975. message CSBattleResultReq {
  976. ActorPosition actor_pos = 1; //单位所在位置
  977. }
  978. message SCBattleResultAck {
  979. int32 error = 1; //错误码,发送的战斗数据有误
  980. bool win_lose = 2; //true胜利,false失败
  981. }
  982. message CSQuickBattleIncomeReq { //project game //RouteRule game
  983. }
  984. message SCQuickBattleIncomeAck {
  985. int32 error = 1; //错误码
  986. repeated KeyValueType item_list = 2; //快速挂机获得的资源列表
  987. }
  988. //boss战斗开始
  989. message CSBattleBossFightReq{ //project game //RouteRule game
  990. }
  991. message SCBattleBossFightAck{
  992. int32 error = 1;
  993. int32 left_cd_time = 2; //剩余刷新时间s
  994. repeated KeyValueType factor_list = 3; //衰减系数
  995. }
  996. //请求地图冲榜活动数据
  997. message CSMapActivityReq { //project game //RouteRule game
  998. }
  999. message SCMapActivityAck {
  1000. int32 error = 1; //错误码
  1001. int32 map_score = 2; //推图积分
  1002. int32 bag_score = 3; //礼包积分
  1003. int32 self_rank = 4; //自己排名
  1004. int32 self_level = 5; //自己推图关卡
  1005. uint64 end_time = 6; //结束时间
  1006. bool challeng_reward = 7; //挑战奖励是否领取
  1007. bool rank_reward = 8; //排名奖励是否领取
  1008. repeated RushRankTop3 top_data = 9; //前3名
  1009. uint32 rush_level = 10; //活动推图关卡
  1010. }
  1011. /////////////////////////////////////////////////////////恶魔协会
  1012. //恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认)
  1013. message CSEvilRefreshReq { //project game //RouteRule game
  1014. bool b_force = 1; //点击刷新方式刷新evil
  1015. }
  1016. message SCEvilRefreshAck {
  1017. int32 error = 1; //错误码
  1018. repeated int32 pos_idx_list = 2;
  1019. }
  1020. message SCEvilChangeNtf {
  1021. BattleEvilData evil_info = 1;
  1022. repeated KeyValueType add_item_list = 2; //恶魔提升获得奖励
  1023. }
  1024. //恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD)
  1025. message CSEvilChallengeReq { //project game //RouteRule game
  1026. int32 pos_idx = 1; //位置
  1027. }
  1028. message SCEvilChallengeAck {
  1029. int32 error = 1; //错误码
  1030. int32 pos_idx = 2; //返回客户端发送位置
  1031. int32 add_count = 3;
  1032. }
  1033. /////////////////////////////////////////////////////////task相关
  1034. message CSGetTaskRewardReq { //project game //RouteRule game
  1035. uint32 task_id = 1; //领取奖励的任务ID
  1036. }
  1037. message SCGetTaskRewardAck {
  1038. int32 error = 1; //错误码
  1039. repeated KeyValueType item_list = 2; //任务奖励
  1040. }
  1041. message SCTaskChangeNtf {
  1042. repeated TaskData task_change_list = 1; //当前改变状态的任务
  1043. KeyValueType daily_task_score = 2; //活跃度/活跃度对应的奖励,按位处理(完成任务累加的积分)
  1044. KeyValueType week_task_score = 3;
  1045. uint64 latest5_hour_time = 4;
  1046. uint64 latest_week5_hour_time = 5;
  1047. }
  1048. message CSGetTaskScoreRewardReq { //project game //RouteRule game
  1049. int32 reward_type = 1; //1daily 2week
  1050. int32 reward_idx = 2; //奖励索引
  1051. }
  1052. message SCGetTaskScoreRewardAck {
  1053. int32 error = 1; //错误码
  1054. repeated KeyValueType item_list = 2; //任务奖励
  1055. }
  1056. /////////////////////////////////////////////////////////道场
  1057. message SCArenaNtf {
  1058. int32 challenge_count = 1; //剩余挑战次数
  1059. int32 reward_count = 2; //剩余积分获得次数
  1060. int32 buy_count = 3; //剩余购买次数
  1061. int32 win_count = 4; //胜利次数
  1062. int32 total_count = 5; //总挑战次数
  1063. int32 score = 6; //积分
  1064. repeated int32 self_hero_list = 7;
  1065. int32 season_id = 8; //当前赛季
  1066. uint64 season_end_time = 9; //当前赛季结束时间
  1067. uint64 next_season_start_time = 10; //下个赛季开启时间
  1068. int32 minTopScore = 11; //入榜最小积分
  1069. }
  1070. message SCArenaChangeNtf {
  1071. int32 challenge_count = 1; //剩余挑战次数
  1072. int32 reward_count = 2; //剩余积分获得次数
  1073. int32 buy_count = 3; //剩余购买次数
  1074. int32 win_count = 4; //胜利次数
  1075. int32 total_count = 5; //总挑战次数
  1076. int32 score = 6; //积分
  1077. int32 season_id = 7; //当前赛季
  1078. int32 rank_idx = 8; //当前排名
  1079. int32 win_streak_count = 9; //连胜
  1080. int32 fail_streak_count = 10; //连败
  1081. int32 minTopScore = 11; //入榜最小积分
  1082. }
  1083. //获取道场数据
  1084. message CSArenaReq { //project game //RouteRule game
  1085. }
  1086. //挑战(获得对手)
  1087. message CSArenaMatchReq{ //project game //RouteRule game
  1088. repeated int32 hero_list = 1;
  1089. }
  1090. message SCArenaMatchAck {
  1091. int32 error = 1; //错误码
  1092. FightRoleInfo fight_info = 2; //对方玩家信息
  1093. }
  1094. //挑战结果(失败/成功)
  1095. message CSArenaResultReq { //project game //RouteRule game //confirm
  1096. int32 fight_result = 1; //0失败,1成功
  1097. }
  1098. message SCArenaResultAck {
  1099. int32 error = 1; //错误码
  1100. repeated KeyValueType reward_list = 2; //奖励列表
  1101. int32 old_score = 3;
  1102. int32 cur_score = 4;
  1103. }
  1104. //购买挑战次数
  1105. message CSArenaBuyCountReq{ //project game //RouteRule game
  1106. int32 buy_count = 1;
  1107. }
  1108. message SCArenaBuyCountAck{
  1109. int32 error = 1; //错误码
  1110. }
  1111. //获取赛季排行榜
  1112. message CSArenaRankListReq { //project game //RouteRule game
  1113. int32 rank_type = 1; //1上赛季,0本赛季
  1114. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  1115. }
  1116. message SCArenaRankListAck {
  1117. int32 error = 1; //错误码
  1118. repeated ArenaRankInfo rank_list = 2;
  1119. int32 self_rank = 3;
  1120. int32 rank_type = 4;//1上赛季,0本赛季
  1121. int32 start_idx = 5;
  1122. int32 self_rank_score = 6; //赛季对应自身排名积分
  1123. }
  1124. //请求英灵殿冲榜活动数据
  1125. message CSArenaActivityReq { //project game //RouteRule game
  1126. }
  1127. message SCArenaActivityAck {
  1128. int32 error = 1; //错误码
  1129. int32 fight_count = 2; //战斗次数
  1130. int32 self_rank = 3; //自己排名
  1131. int32 self_level = 4; //自己层数
  1132. uint64 end_time = 5; //结束时间
  1133. bool challeng_reward = 6; //挑战奖励是否领取
  1134. bool rank_reward = 7; //排名奖励是否领取
  1135. repeated RushRankTop3 top_data = 8; //前3名
  1136. }
  1137. /////////////////////////////////////////////////////////mail
  1138. //获取邮件数据
  1139. message CSMailListReq { //project game //RouteRule game
  1140. }
  1141. message SCMailListAck {
  1142. int32 total_mail_count = 1; //当前邮件总数量
  1143. repeated MailContent mail_list = 2;
  1144. }
  1145. //邮件读取
  1146. message CSMailReadReq { //project game //RouteRule game
  1147. repeated int32 mail_id_list = 1;
  1148. }
  1149. message SCMailReadAck{
  1150. int32 error = 1; //错误码
  1151. }
  1152. //获取邮件附件
  1153. message CSMailRewardReq { //project game //RouteRule game
  1154. repeated int32 mail_id_list = 1;
  1155. }
  1156. message SCMailRewardAck {
  1157. int32 error = 1; //错误码
  1158. repeated KeyValueType reward_list = 2; //附件资源
  1159. }
  1160. //删除已读邮件
  1161. message CSMailDelReadReq { //project game //RouteRule game
  1162. }
  1163. message SCMailDelReadAck {
  1164. int32 error = 1; //错误码
  1165. }
  1166. //邮件信息变更通知
  1167. message SCMailChangeNtf {
  1168. repeated KeyValueType mail_state_list = 1; //变更状态邮件列表
  1169. repeated int32 del_mail_list = 2; //被删除邮件列表
  1170. repeated MailContent add_mail_list = 3; //新增加邮件
  1171. int32 total_mail_count = 4; //当前邮件总数量
  1172. }
  1173. /////////////////////////////////////////////////////////competition赛季玩法
  1174. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1175. message CSCompetitionReq { //project game //RouteRule game
  1176. int32 competition_id = 1; //对应赛季ID
  1177. }
  1178. message SCCompetitionNtf {
  1179. CompetitionInfo competition_data = 1; //对应赛季信息
  1180. uint64 next_competition_time = 2; //下个赛季开启时间
  1181. IdolSeasonData data = 3; //偶像季数据
  1182. }
  1183. message SCCompetitionAck {
  1184. int32 error = 1; //错误码
  1185. int32 competition_id = 2; //对应赛季ID
  1186. }
  1187. //第二赛季上交道具获取积分
  1188. message CSCompetitionScoreReq { //project game //RouteRule game
  1189. repeated KeyValueType item_list = 1; //key是配置id,不是动态生成的id
  1190. }
  1191. message SCCompetitionScoreAck {
  1192. int32 error = 1; //错误码
  1193. int32 com_score = 2; //当前玩家积分
  1194. int32 next_com_score = 4; //下一档积分差距
  1195. int32 self_rank = 5; //当前排名
  1196. int32 total_rank = 6; //总人数
  1197. int32 section_id = 7; //当前预计获得的宝箱奖励
  1198. int32 last_com_score = 8; //低一档最大积分(玩家积分)
  1199. }
  1200. /////////////////////////////////////////////////////////Shop操作 //紧急需求,迁移版署版本,商店功能后续废弃重做
  1201. message CSShopBuyItemReq { //project game //RouteRule game
  1202. int32 goods_id = 1;
  1203. int32 goods_num = 2;
  1204. int32 goods_type = 3;
  1205. }
  1206. message SCShopBuyItemAck {
  1207. int32 error = 1;
  1208. int32 goods_id = 2;
  1209. int32 goods_type = 3;
  1210. int32 cur_num = 4;
  1211. uint64 cur_buy_time = 5;
  1212. repeated KeyValueType item_list = 6;
  1213. }
  1214. message CSShopInfoReq { //project game //RouteRule game
  1215. int32 goods_type = 1;
  1216. }
  1217. message SCShopInfoAck {
  1218. int32 error = 1;
  1219. ShopData shop_data = 2; //商店信息
  1220. }
  1221. message CSShopRefreshReq { //project game //RouteRule game
  1222. int32 goods_type = 1;
  1223. }
  1224. message SCShopRefreshAck {
  1225. int32 error = 1;
  1226. ShopData shop_data = 2; //商店信息
  1227. }
  1228. //红包兑换请求
  1229. message CSRedBagExchangeReq { //project game //RouteRule game
  1230. }
  1231. message SCRedBagExchangeAck {
  1232. int32 error = 1;
  1233. repeated KeyValueType reward = 2;
  1234. }
  1235. /////////////////////////////////////////////////////////social好友
  1236. message CSFriendReq { //project game //RouteRule game
  1237. int32 type = 1; //1我关注 2我的粉丝 3屏蔽列表
  1238. }
  1239. message SCFriendAck {
  1240. int32 type = 1; //操作类型
  1241. int32 total_count = 2; //总数量
  1242. int32 total_limit = 3; //数量上限
  1243. repeated uint64 uid_list = 4; //玩家ID列表
  1244. }
  1245. //添加关注(添加好友,这边添加好友是单向的)
  1246. message CSFriendAddReq { //project game //RouteRule game
  1247. uint64 add_uid = 1; //关注玩家uid
  1248. }
  1249. //成功关注玩家后,会有添加关注玩家的简介信息
  1250. message SCFriendAddAck {
  1251. int32 error = 1;
  1252. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1253. }
  1254. //其他玩家关注自己时,添加到自己的粉丝列表中
  1255. message SCFriendAddNtf {
  1256. CommonPlayerBriefInfo brief_info = 1; //玩家简介信息
  1257. }
  1258. //取消关注
  1259. message CSFriendDelReq { //project game //RouteRule game
  1260. uint64 del_uid = 1; //取消关注玩家uid
  1261. }
  1262. message SCFriendDelAck {
  1263. int32 error = 1;
  1264. uint64 del_uid = 2;
  1265. }
  1266. //其他玩家取消关注该玩家时,从自己的粉丝列表中移除
  1267. message SCFriendDelNtf {
  1268. uint64 del_uid = 1;
  1269. }
  1270. //添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单)
  1271. message CSFriendBlackReq { //project game //RouteRule game
  1272. uint64 black_uid = 1; //屏蔽玩家uid
  1273. }
  1274. message SCFriendBlackAck {
  1275. int32 error = 1;
  1276. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1277. }
  1278. //获取推荐好友列表
  1279. message CSFriendRecommendReq { //project game //RouteRule game
  1280. }
  1281. message SCFriendRecommendAck {
  1282. int32 error = 1;
  1283. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1284. }
  1285. message SCFriendRecommendNtf {
  1286. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1287. }
  1288. //搜索玩家
  1289. message CSFriendSearchReq { //project game //RouteRule game
  1290. string target_name = 1; //搜索玩家昵称
  1291. }
  1292. message SCFriendSearchAck {
  1293. int32 error = 1;
  1294. repeated CommonPlayerBriefInfo brief_info_list = 2;
  1295. }
  1296. /////////////////////////////////////////////////////////common
  1297. //小红点消息通知
  1298. message SCRoleRedNtf {
  1299. RoleRed red = 1;
  1300. }
  1301. //设置新手引导
  1302. message CSRoleGuideNtf { //project game //RouteRule game
  1303. int32 guide_id = 2;//新手引导步骤ID
  1304. }
  1305. //剧情上线通知
  1306. message SCRoleStoryNtf {
  1307. repeated int32 Story = 1; //播放过的剧情
  1308. KeyValueType map_cart = 2; //地图卡通
  1309. }
  1310. //剧情
  1311. message CSRoleStoryReq { //project game //RouteRule game
  1312. KeyValueType story_id = 1; //播放的剧情
  1313. }
  1314. message SCRoleStoryAck {
  1315. int32 error = 1; //错误码
  1316. KeyValueType story_id = 2; //播放的剧情
  1317. }
  1318. //大地图动画
  1319. message CSNewMapCartoonReq{ //project game //RouteRule game //confirm
  1320. KeyValueType map_cart = 1; //地图卡通 key:动画ID, value:状态
  1321. }
  1322. message SCNewMapCartoonAck{
  1323. int32 error = 1; //错误码
  1324. KeyValueType map_cart = 2; //地图卡通 key:动画ID, value:状态
  1325. }
  1326. //强制引导
  1327. message CSCompulsoryGuidanceReq { //project game //RouteRule game
  1328. int32 story_id = 1; //引导步骤ID
  1329. int32 status = 2; //引导状态
  1330. }
  1331. message SCCompulsoryGuidanceAck {
  1332. int32 error = 1; //错误码
  1333. int32 story_id = 2; //引导步骤ID
  1334. int32 status = 3; //引导状态
  1335. }
  1336. /////////////////////////////////////////////////////////活动
  1337. //签到信息请求
  1338. message CSSignUpInfoReq { //project game //RouteRule game
  1339. }
  1340. message SCSignUpInfoAck {
  1341. int32 error = 1; //错误码
  1342. SignUp sign_info = 2; //签到活动
  1343. int32 cur_sign_day = 3; //当前可签到天
  1344. int64 next_sign_time = 4; //下次签到时间
  1345. }
  1346. //请求签到
  1347. message CSSignUpReq { //project game //RouteRule game
  1348. }
  1349. message SCSignUpAck {
  1350. int32 error = 1; //错误码
  1351. repeated KeyValueType day_list = 2; //日奖励
  1352. repeated KeyValueType accu_list = 3; //累计奖励
  1353. repeated KeyValueType double_list = 4; //双倍奖励
  1354. int64 next_sign_time = 5; //下次签到时间
  1355. SignUp sign_info = 6; //签到活动
  1356. int32 cur_sign_day = 7; //当前可签到天
  1357. }
  1358. /////////////////////////////////////////////////////////爬塔功能
  1359. message CSClimbingTowerInfoReq { //project game //RouteRule game
  1360. }
  1361. message SCClimbingTowerInfoAck {
  1362. int32 now_tower_level = 1; //当前可通关层数
  1363. int64 pass_time = 2; //当前爬塔通过时间戳
  1364. repeated FriendTowerInfo infos = 3; //好友/工会通关信息,自己可通关 + 2
  1365. uint64 tower_level_day_reward_time = 4;
  1366. }
  1367. message CSFriendPassTowerInfoReq { //project game //RouteRule game
  1368. int32 begin_index = 1; //开始层数
  1369. int32 end_index = 2; //结束层数
  1370. }
  1371. message SCFriendPassTowerInfoAck {
  1372. repeated FriendTowerInfo infos = 1; //好友/工会通关信息,自己可通关 + 2
  1373. }
  1374. message MinTowerInfo{
  1375. int32 tower_level = 1; //塔层数
  1376. int32 fight_power = 2; //通过战力
  1377. CommonPlayerBriefInfo brief = 3; //玩家昵称
  1378. uint64 record_time = 4;
  1379. uint32 battle_time = 5;
  1380. }
  1381. message CSTowerLevelMinFightPowerReq { //project game //RouteRule game
  1382. int32 tower_level = 1;
  1383. }
  1384. message SCTowerLevelMinFightPowerAck {
  1385. MinTowerInfo min_tower_info = 1;
  1386. }
  1387. message SCTowerLevelMinFightPowerNtf{
  1388. repeated MinTowerInfo min_tower_info = 1; //我的通关 + 3 层的最小通关战力
  1389. }
  1390. message CSClimbingTowerBeginReq { //project game //RouteRule game
  1391. int32 tower_level = 1; //塔层数
  1392. }
  1393. message SCClimbingTowerBeginAck {
  1394. int32 error = 1; //错误码
  1395. int32 tower_level = 2; //塔层数
  1396. repeated KeyValueType factor_list = 3; //衰减系数
  1397. }
  1398. message CSClimbingTowerEndReq { //project game //RouteRule game //confirm
  1399. int32 tower_level = 1; //塔层数
  1400. int32 loading_time = 2; //战斗loading时间
  1401. uint64 record_time_stamp = 3;
  1402. }
  1403. message SCClimbingTowerEndAck {
  1404. int32 error = 1; //错误码
  1405. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  1406. FriendTowerInfo pass_info = 3; //则tower_level + 3层通过的好友/工会成员等
  1407. int64 pass_time = 4; //通过时间
  1408. repeated KeyValueType reward_list = 5; //爬塔奖励
  1409. repeated KeyValueType ex_reward_list = 6; //爬塔额外奖励
  1410. }
  1411. message CSClimbingTowerRankReq { //project game //RouteRule game
  1412. }
  1413. message SCClimbingTowerRankAck {
  1414. int32 error = 1; //错误码
  1415. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  1416. int32 self_rank = 3; //自己的rank
  1417. }
  1418. //上线爬塔冲榜数据请求
  1419. message CSOnlineRushInfoReq { //project game //RouteRule game
  1420. }
  1421. message SCOnlineRushInfoAck {
  1422. repeated RushActivityData rush_data = 1; //冲榜数据
  1423. }
  1424. //请求爬塔冲榜活动数据
  1425. message CSTowerActivityReq { //project game //RouteRule game
  1426. }
  1427. message SCTowerActivityAck {
  1428. int32 error = 1; //错误码
  1429. int32 fight_count = 2; //战斗次数
  1430. int32 self_rank = 3; //自己排名
  1431. int32 self_level = 4; //自己层数
  1432. uint64 end_time = 5; //结束时间
  1433. bool challeng_reward = 6; //挑战奖励是否领取
  1434. bool rank_reward = 7; //排名奖励是否领取
  1435. repeated RushRankTop3 top_data = 8; //前3名
  1436. }
  1437. /////////////////////////////////////////////////////////公会操作相关
  1438. //创建公会请求
  1439. message CSBuildGuildReq{ //project game|guild //RouteRule game
  1440. string guild_name = 1; //公会名字
  1441. int32 guild_badge = 2; //公会徽章
  1442. uint64 uid = 3; //创建人ID//服务器填写
  1443. }
  1444. //创建公会返回
  1445. message SCBuildGuildAck{ //project game
  1446. int32 error = 1; //错误码
  1447. GuildBrief guild_brief = 2; //公会ID
  1448. }
  1449. //解散公会请求
  1450. message CSDisbandGuildReq{ //project game|guild //RouteRule game
  1451. uint64 uid = 1; //创建人ID//服务器填写
  1452. uint64 guild_id = 2; //公会ID//服务器填写
  1453. }
  1454. //解散公会返回
  1455. message SCDisbandGuildAck{ //project game
  1456. int32 error = 1; //错误码
  1457. }
  1458. //申请加入公会请求
  1459. message CSApplyGuildReq{ //project game|guild //RouteRule game
  1460. uint64 guild_id = 1; //公会ID
  1461. uint64 uid = 2; //UID
  1462. int32 level = 3; //玩家等级//服务器填写
  1463. int32 op_type = 4; //操作类型:1加入公会,2取消加入公会
  1464. }
  1465. //申请加入公会返回给请求人
  1466. message SCApplyGuildAck{ //project game
  1467. int32 error = 1; //错误码
  1468. uint64 guild_id = 2; //公会ID
  1469. int32 op_type = 3; //操作类型:1加入公会,2取消加入公会
  1470. }
  1471. //退出公会请求
  1472. message CSQuitGuildReq{ //project game|guild //RouteRule game
  1473. uint64 guild_id = 1; //公会ID//服务器填写
  1474. uint64 uid = 2; //UID//服务器填写
  1475. }
  1476. //退出公会返回
  1477. message SCQuitGuildAck{ //project game
  1478. int32 error = 1; //错误码
  1479. }
  1480. //请求踢除公会成员请求
  1481. message CSKickGuildMemberReq{ //project game|guild //RouteRule game
  1482. uint64 uid = 1; //成员ID
  1483. uint64 guild_id = 2; //公会ID//服务器填写
  1484. uint64 pre_uid = 3; //会长ID
  1485. }
  1486. //请求踢除公会成员返回
  1487. message SCKickGuildMemberAck{ //project game
  1488. int32 error = 1; //错误码
  1489. uint64 uid = 2; //成员ID
  1490. }
  1491. message SCKickGuildMemberNtf { //project game|social
  1492. uint64 guild_id = 1; //成员ID
  1493. uint64 uid = 2; //UID
  1494. }
  1495. //提降玩家官职请求
  1496. message CSChangeMemberTitleReq{ //project game|guild //RouteRule game
  1497. uint64 uid = 1; //成员ID
  1498. int32 title = 2; //成员头衔
  1499. uint64 pre_uid = 3; //成员ID//服务器填写
  1500. uint64 guild_id = 4; //公会ID//服务器填写
  1501. }
  1502. //提降玩家官职返回
  1503. message SCChangeMemberTitleAck{ //project game
  1504. int32 error = 1; //错误码
  1505. uint64 uid = 2; //成员ID
  1506. int32 title = 3; //成员头衔
  1507. }
  1508. message SCChangeMemberTitleNtf{ //project game|social
  1509. uint64 guild_id = 1; //公会ID
  1510. repeated KeyValueType64 uid_list = 2;
  1511. uint64 uid = 3; //服务器使用
  1512. }
  1513. //公会改名
  1514. message CSGuildRenameReq { //project game|guild //RouteRule game
  1515. string guild_name = 1;
  1516. uint64 guild_id = 2; //服务器填写
  1517. uint64 uid = 3; //服务器填写
  1518. }
  1519. message SCGuildRenameAck { //project game
  1520. int32 error = 1;
  1521. string guild_name = 2;
  1522. }
  1523. //公会公告修改
  1524. message CSGuildReNoticeReq { //project game|guild //RouteRule game
  1525. string guild_notice = 1; //新公告
  1526. uint64 guild_id = 2; //公会ID//服务器填写
  1527. uint64 uid = 3; //操作人ID//服务器填写
  1528. }
  1529. message SCGuildReNoticeAck { //project game
  1530. int32 error = 1;
  1531. string guild_notice = 2;
  1532. }
  1533. //设置公会招募信息
  1534. message CSSetGuildInfoReq { //project game|guild //RouteRule game
  1535. uint64 guild_id = 1; //公会ID
  1536. int32 guild_badge = 2; //公会徽章
  1537. int32 join_level = 3; //加入等级
  1538. int32 join_type = 4; //加入类型
  1539. string recruit_notice = 5; //招募公告
  1540. uint64 uid = 6; //UID
  1541. }
  1542. message SCSetGuildInfoAck{ //project game
  1543. int32 error = 1; //错误码
  1544. int32 guild_badge = 2; //公会徽章
  1545. int32 join_level = 3; //加入等级
  1546. int32 join_type = 4; //加入类型
  1547. string recruit_notice = 5; //招募公告
  1548. }
  1549. //公会日志请求
  1550. message CSGuildLogInfoReq { //project game|guild //RouteRule game
  1551. uint64 guild_id = 1; //服务器填写
  1552. int64 log_time = 2;
  1553. }
  1554. message SCGuildLogInfoAck { //project game
  1555. repeated GuildLog log = 1;
  1556. bool is_end = 2;
  1557. }
  1558. //公会申请列表请求
  1559. message CSGuildApplyDataReq { //project game|guild //RouteRule game
  1560. uint64 uid = 1; //成员ID//服务器填写
  1561. uint64 guild_id = 2; //公会ID
  1562. }
  1563. //公会申请列表返回
  1564. message SCGuildApplyDataAck { //project game
  1565. int32 error = 1;
  1566. repeated uint64 uid_list = 2;
  1567. }
  1568. //处理入会申请
  1569. message CSApplyInfoHandleReq{ //project game|guild //RouteRule game
  1570. KeyValueType64 apply = 1; //key:UID value:1:同意, 2:拒绝
  1571. int32 handle_type = 2; //0:处理apply: 1:全部接受,2:全部拒绝
  1572. uint64 guild_id = 3; //公会ID//服务器填写
  1573. uint64 uid = 4; //成员ID//服务器填写
  1574. repeated uint64 uid_list = 5; //处理的uid列表
  1575. }
  1576. //处理入会申请返回
  1577. message SCApplyInfoHandleAck{ //project game
  1578. int32 error = 1;
  1579. uint64 guild_id = 2; //公会ID
  1580. int32 handle_type = 3; //0:处理apply: 1:全部接受,2:全部拒绝
  1581. repeated KeyValueType64 uid_list = 4; //处理Key:UID, Value:1:同意,2:拒绝,3、未处理 value2:ErrorCode
  1582. }
  1583. message SCApplyInfoHandleNtf { //project social|game
  1584. int32 apply_result = 1; //申请结果 1:通过 2:拒绝
  1585. uint64 uid = 2; //申请人ID//服务器使用
  1586. uint64 guild_id = 3; //公会ID
  1587. GuildNotifyData data = 4; //公会信息列表
  1588. }
  1589. //查看其他公会信息
  1590. message CSGuildInfoReq{ //project game|guild //RouteRule game
  1591. uint64 guild_id = 1; //公会ID
  1592. uint64 uid = 2; //申请人ID//服务器使用
  1593. }
  1594. //返回其他公会信息
  1595. message SCGuildInfoAck{ //project game
  1596. int32 error = 1;
  1597. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1598. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1599. bool apply = 4; //是否申请
  1600. }
  1601. //查看自己公会信息
  1602. message CSGetSelfGuildInfoReq{ //project game|guild //RouteRule game
  1603. uint64 guild_id = 1; //公会ID//服务器填写
  1604. uint64 uid = 2; //UID//服务器填写
  1605. }
  1606. //返回自己公会信息
  1607. message SCGetSelfGuildInfoAck{ //project game
  1608. int32 error = 1;
  1609. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1610. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1611. RoleGuild role_guild = 4; //公会个人活跃度
  1612. uint32 total_active = 5; //近7天公会活跃度
  1613. bool apply_list = 6; //公会是否有申请
  1614. int32 guild_battle_state = 7; //公会战状态(1:未开始,2:进行中,3:已结束)
  1615. uint64 next_state_begin = 8; //下阶段开始时间
  1616. uint32 cp_num = 9; //公会贡献点
  1617. uint32 guild_battle_rank = 10; //公会贡献点名次
  1618. }
  1619. //公会成员信息请求
  1620. message CSGuildMemberInfoReq { //project game|guild //RouteRule game
  1621. uint64 guild_id = 1; //公会ID
  1622. repeated uint64 uid_list = 2; //公会成员列表
  1623. }
  1624. message SCGuildMemberInfoAck { //project game
  1625. int32 error = 1; //错误码
  1626. uint64 guild_id = 2; //公会ID
  1627. repeated MemberInfo member_data = 3; //成员信息,玩家公会数据+简介
  1628. }
  1629. //请求推荐公会
  1630. message CSRecommendGuildInfoReq{ //project game|guild //RouteRule game
  1631. uint64 uid = 1; //服务器使用
  1632. int32 req_count = 2; //请求次数//服务器使用
  1633. }
  1634. //返回推荐的公会
  1635. message SCRecommendGuildInfoAck{ //project game
  1636. int32 error = 1; //错误码
  1637. repeated GuildNotifyData data = 2; //公会信息列表
  1638. }
  1639. message CSOnlinePlayerGuildReq { //project game|guild //RouteRule game
  1640. uint64 uid = 1; //uid//服务器填写
  1641. uint64 guild_id = 2; //公会ID//服务器填写
  1642. }
  1643. //玩家上线时,公会服务器返回数据
  1644. message SCOnlinePlayerGuildAck { //project game
  1645. GuildNotifyData data = 1; //公会简介
  1646. int64 next_join = 2; //下次加入公会时间
  1647. bool boss = 3; //true:有可挑战boss
  1648. repeated MessageContentInfo msgRec = 4;
  1649. bool in_guild_battle = 5; //true公会战入口开启,false公会战入口关闭
  1650. }
  1651. message CSSearchGuildReq { //project game|guild //RouteRule game
  1652. string search_string = 1; //查找公会(名字或者ID)
  1653. uint64 uid = 2; //uid//服务器填写
  1654. }
  1655. message SCSearchGuildAck { //project game
  1656. int32 error = 1; //错误码
  1657. string search_string = 2; //查找公会
  1658. repeated GuildNotifyData data = 3; //公会简介信息
  1659. }
  1660. message SCQuitGuildCDNtf {
  1661. int32 quit_num = 1; //退出次数
  1662. int64 next_join = 2; //下次加入时间
  1663. }
  1664. //公会boss数据请求
  1665. message CSGuildBossInfoReq { //project game|guild //RouteRule game
  1666. uint64 guild_id = 1; //公会ID//服务器填写
  1667. }
  1668. message SCGuildBossInfoAck { //project game
  1669. int32 error = 1; //错误码
  1670. repeated GuildBossData boss_data = 2;
  1671. repeated KeyValueType boss_fight = 3; //boss战斗次数/key:bossID value:当前战斗过的次数
  1672. uint64 elite_boss_cd = 4; //精英bossCD时间
  1673. }
  1674. //公会boss战斗日志请求
  1675. message CSGuildBossLogReq { //project game|guild //RouteRule game
  1676. uint64 log_time = 1; //log时间
  1677. uint32 boss_id = 2; //战斗的BOSSID
  1678. uint64 guild_id = 3; //公会ID//服务器填写
  1679. }
  1680. message SCGuildBossLogAck { //project game
  1681. int32 error = 1; //错误码
  1682. uint32 boss_id = 2; //战斗的BOSSID
  1683. repeated GuildBossLogDetial logs = 3;
  1684. bool is_end = 4; //true:结束,false:未结束
  1685. }
  1686. //挑战boss
  1687. message CSGuildBossChallengeReq { //project game|guild //RouteRule game //confirm
  1688. uint32 boss_id = 1; //战斗的BOSSID
  1689. uint32 damage = 2; //对boss造成的伤害
  1690. uint32 battle_time = 3; //对boss造成的伤害
  1691. uint64 guild_id = 4; //公会ID//服务器填写
  1692. uint64 uid = 5; //服务器填写
  1693. }
  1694. message SCGuildBossChallengeAck { //project game
  1695. int32 error = 1; //错误码
  1696. uint32 boss_id = 2; //战斗的BOSSID
  1697. repeated KeyValueType reward = 3; //获得的奖励
  1698. uint32 damage = 4; //造成的伤害
  1699. }
  1700. //召唤boss
  1701. message CSGuildBossSummonReq { //project game|guild //RouteRule game
  1702. uint32 boss_id = 1; //召唤的BOSSid
  1703. uint64 guild_id = 2; //公会ID//服务器填写
  1704. uint64 uid = 3; //uid
  1705. }
  1706. message SCGuildBossSummonAck { //project game
  1707. int32 error = 1; //错误码
  1708. uint32 boss_id = 2; //召唤的BOSSid
  1709. uint32 guild_active = 3; //公会活跃度
  1710. int64 fight_start = 4; //战斗结束
  1711. int32 fight_count = 5; //当前boss剩余次数
  1712. }
  1713. //大事馈赠奖励查看
  1714. message CSGuildBossExtraRewardReq { //project game|guild //RouteRule game
  1715. uint32 boss_id = 1; //BossId
  1716. uint64 guild_id = 2; //公会ID//服务器填写
  1717. }
  1718. message SCGuildBossExtraRewardAck { //project game
  1719. int32 error = 1; //错误码
  1720. uint32 boss_id = 2; //BossId
  1721. uint32 max_dam = 3; //最大伤害
  1722. CommonPlayerBriefInfo brief = 4; //玩家简介
  1723. }
  1724. //公会改名NTF
  1725. message SCGuildNameChangeNtf { //project game
  1726. uint64 guild_id = 1; //公会ID
  1727. string guild_name = 2; //公会名字
  1728. uint64 uid = 3; //UID//服务器用
  1729. }
  1730. //公会boss刷新
  1731. message SCGuildBossChangeNtf { //project game
  1732. uint64 guild_id = 1; //公会ID
  1733. uint32 boss_id = 2; //bossID
  1734. int32 fight_count = 3; //boss剩余次数
  1735. }
  1736. //公会战
  1737. //公会战开始/结束时刻通知
  1738. message SCGuildBattleStageNtf {
  1739. bool in_guild_battle = 1; //true公会战入口开启,false公会战入口关闭
  1740. }
  1741. //公会战贡献点Req
  1742. message CSGuildBattleCPRankReq { //project game //RouteRule game
  1743. }
  1744. message SCGuildBattleCPRankAck {
  1745. int32 error = 1; //
  1746. repeated GuildBattleCP cp_list = 2; //贡献点列表
  1747. int32 self_guild_rank = 3; //自己公会贡献点名次
  1748. int32 self_guild_cp = 4; //自己公会贡献点
  1749. }
  1750. //公会战对阵表
  1751. message CSGuildBattleCountPartReq { //project game //RouteRule game
  1752. }
  1753. message SCGuildBattleCountPartAck {
  1754. int32 error = 1; //错误码
  1755. uint64 champion = 2; //冠军
  1756. int32 cur_stge = 3; //当前阶段
  1757. uint64 tournament_prepare = 4; //8-4准备时间
  1758. uint64 tournament_begin = 5; //8-4开始
  1759. uint64 tournament_end = 6; //8-4结束
  1760. uint64 semifinals_prepare = 7; //4-2准备时间
  1761. uint64 semifinals_begin = 8; //4-2开始
  1762. uint64 semifinals_end = 9; //4-2结束
  1763. uint64 finals_prepare = 10; //2-1准备时间
  1764. uint64 finals_begin = 11; //2-1开始
  1765. uint64 finals_end = 12; //2-1结束
  1766. repeated CountTableData data = 13; //对阵表数据
  1767. }
  1768. //mvp 数据请求
  1769. message CSGuildBattleMvpInfoReq { //project game //RouteRule game
  1770. int32 guild_battle_idx = 1; //公会战索引(1 / 2,3 / 4,5,6,7)
  1771. }
  1772. message SCGuildBattleMvpInfoAck {
  1773. int32 error = 1;
  1774. int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
  1775. repeated GuildBattleDetail detail = 3; //公会战 公会的详细信息
  1776. CountTableData count_part = 4; //对阵信息
  1777. }
  1778. message CSGuildBattleMvpDetailReq { //project game //RouteRule game
  1779. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1780. int32 req_rank = 2; //请求的起始排名
  1781. int32 guild_battle_idx = 3; //公会战索引(1 / 2,3 / 4,5,6,7)
  1782. }
  1783. message SCGuildBattleMvpDetailAck {
  1784. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1785. repeated GuildBattleMvp mvp = 2; //mvp列表(目前就2个)
  1786. int32 req_rank = 3; //请求的起始排名
  1787. int32 guild_battle_idx = 4; //公会战索引(1 / 2,3 / 4,5,6,7)
  1788. }
  1789. //公会战结束
  1790. //获取对阵双方信息(打开界面时的信息)
  1791. message CSGuildBattleInfoReq { //project game|guild //RouteRule game
  1792. int32 guild_battle_idx = 1; //1 |2,3 |4,5,6 7(7场战斗中的一场)
  1793. uint64 self_guild_id = 2; //用来判断是参赛者还是旁观者 服务器使用
  1794. }
  1795. message SCGuildBattleInfoAck { //project game
  1796. int32 error = 1; //错误码
  1797. int32 guild_battle_idx = 2;
  1798. uint64 battle_start_time = 3;
  1799. uint64 battle_end_time = 4;
  1800. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1801. GuildBattleSelfData self_data = 6; //个人信息
  1802. GuildPosIdxData challenge_pos_data = 7; //当前战位信息
  1803. int32 buy_challenge_num = 8; //购买的战斗次数(跟人走)
  1804. }
  1805. //设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf)
  1806. message CSGuildBattleSettingReq { //project game|guild //RouteRule game
  1807. int32 guild_battle_idx = 1;
  1808. bool auto_challenge = 2;
  1809. bool auto_reborn = 3;
  1810. uint64 self_guild_id = 4; //服务器使用
  1811. }
  1812. message SCGuildBattleSettingAck { //project game
  1813. int32 error = 1; //错误码
  1814. int32 guild_battle_idx = 2;
  1815. GuildBattleSelfData self_data = 3; //个人信息
  1816. }
  1817. //挑战次数手动购买
  1818. message CSGuildBattleBuyChallengeReq { //project game|guild //RouteRule game
  1819. int32 guild_battle_idx = 1;
  1820. uint64 self_guild_id = 2; //服务器使用
  1821. }
  1822. message SCGuildBattleBuyChallengeAck { //project game
  1823. int32 error = 1; //错误码
  1824. GuildBattleSelfData self_data = 2; //个人信息
  1825. int32 buy_challenge_num = 3; //购买的战斗次数(跟人走)
  1826. int32 guild_battle_idx = 4; //
  1827. }
  1828. //手动重置复活CD
  1829. message CSGuildBattleRebornReq { //project game|guild //RouteRule game
  1830. int32 guild_battle_idx = 1;
  1831. uint64 self_guild_id = 2; //服务器使用
  1832. }
  1833. message SCGuildBattleRebornAck { //project game
  1834. int32 error = 1; //错误码
  1835. GuildBattleSelfData self_data = 2; //个人信息
  1836. int32 guild_battle_idx = 3; //
  1837. }
  1838. //战斗排行(1积分排行/2击杀排行)
  1839. message CSGuildBattleRankListReq { //project game|guild //RouteRule game
  1840. int32 guild_battle_idx = 1;
  1841. int32 rank_type = 2; //1积分,2击杀
  1842. int32 page_idx = 3;
  1843. }
  1844. message SCGuildBattleRankListAck { //project game
  1845. int32 error = 1; //错误码
  1846. int32 page_idx = 2;
  1847. int32 guild_battle_idx = 3;
  1848. repeated GuildBattleRank rank_data_list = 4;
  1849. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1850. bool is_finish = 6; //当前战斗是否结束
  1851. bool win_guild = 7; //胜利公会ID
  1852. int32 rank_type = 8; //1积分,2击杀
  1853. }
  1854. //获取位置信息,上限20
  1855. message CSGuildBattlePosIdxListReq { //project game|guild //RouteRule game
  1856. int32 guild_battle_idx = 1;
  1857. repeated int32 pos_idx_list = 2;
  1858. }
  1859. message SCGuildBattlePosIdxListAck { //project game
  1860. int32 error = 1; //错误码
  1861. int32 guild_battle_idx = 2;
  1862. repeated GuildPosIdxData pos_data_list = 3; //占位信息
  1863. }
  1864. //占领记录
  1865. message CSGuildBattleLogReq { //project game|guild //RouteRule game
  1866. int32 guild_battle_idx = 1;
  1867. uint64 begin_time = 2;
  1868. }
  1869. message SCGuildBattleLogAck { //project game
  1870. int32 error = 1; //错误码
  1871. int32 guild_battle_idx = 2;
  1872. repeated GuildBattleLog log_list = 3;
  1873. bool is_end = 4;
  1874. }
  1875. //挑战占位
  1876. message CSGuildBattleChallengeReq { //project game //RouteRule game
  1877. int32 guild_battle_idx = 1;
  1878. int32 pos_idx = 2;
  1879. }
  1880. message SCGuildBattleChallengeAck {
  1881. int32 error = 1; //错误码
  1882. int32 guild_battle_idx = 2;
  1883. int32 pos_idx = 3;
  1884. FightRoleInfo fight_info = 4; //对方玩家信息
  1885. GuildPosIdxData challenge_pos_data = 5;
  1886. repeated KeyValueType fight_buff_list = 6; //buff列表
  1887. repeated KeyValueType self_buff_list = 7; //自己的buff列表
  1888. GuildBattleSelfData self_data = 8; //个人信息 服务器使用
  1889. int32 buy_challenge_num = 9; //购买的战斗次数(跟人走)
  1890. }
  1891. message SCGuildBattleChallengeNtf {
  1892. int32 guild_battle_idx = 1;
  1893. int32 pos_idx = 2;
  1894. GuildBattleSelfData self_data = 3; //个人信息
  1895. int32 buy_challenge_num = 4; //购买的战斗次数(跟人走)
  1896. }
  1897. message CSGuildBattleChallengeResultReq { //project game|guild //RouteRule game
  1898. int32 guild_battle_idx = 1;
  1899. int32 battle_time = 2; //战斗持续时间
  1900. int32 pos_idx = 3;
  1901. uint64 pos_uid = 4; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  1902. bool battle_result = 5; //true胜利 false失败
  1903. uint64 self_guild_id = 6; //服务器使用
  1904. CommonPlayerBriefInfo bf_info = 7; //服务器使用
  1905. }
  1906. message SCGuildBattleChallengeResultAck { //project game
  1907. int32 error = 1; //错误码
  1908. int32 guild_battle_idx = 2;
  1909. }
  1910. //数据变更通知
  1911. message SCGuildBattleDataChangeNtf { //project game|social
  1912. uint64 ntf_uid = 1;
  1913. int32 guild_battle_idx = 2;
  1914. GuildPosIdxData pos_data = 3;
  1915. GuildBattleSelfData self_data = 4; //个人信息
  1916. bool from_social = 5; //服务器使用 来自social的消息
  1917. }
  1918. //保持战斗状态消息通知(60s内未收到消息判定为失败)
  1919. message CSGuildBattleChallengePingReq { //project game|guild //RouteRule game
  1920. int32 guild_battle_idx = 1;
  1921. int32 pos_idx = 2; //正在挑战的占位
  1922. }
  1923. message SCGuildBattleChallengePingAck { //project game
  1924. int32 error = 1; //错误码
  1925. }
  1926. //客户端刷新最新pk数据(道场数量/积分数量)
  1927. message CSGuildBattlePKDataReq { //project game|guild //RouteRule game
  1928. int32 guild_battle_idx = 1;
  1929. }
  1930. message SCGuildBattlePKDataAck { //project game
  1931. int32 error = 1; //错误码
  1932. int32 guild_battle_idx = 2;
  1933. repeated KeyValueType64 battle_data_list = 3; //
  1934. }
  1935. //购买战斗buff
  1936. message CSGuildBattleBuyBuffReq { //project game|guild //RouteRule game
  1937. int32 guild_battle_idx = 1;
  1938. repeated int32 buff_id_list = 2;
  1939. }
  1940. message SCGuildBattleBuyBuffAck { //project game
  1941. int32 error = 1; //错误码
  1942. int32 guild_battle_idx = 2;
  1943. GuildBattleSelfData self_data = 3; //个人信息
  1944. }
  1945. message GuildDemonRank {
  1946. uint64 uuid = 1; //公会ID/玩家ID
  1947. int32 rank = 2; //排名
  1948. uint64 damage = 3; //战斗伤害
  1949. string guild_name = 4; //公会名
  1950. int32 guild_badge = 5; //公会徽章
  1951. }
  1952. message GuildDemonGuildRank {
  1953. GuildNotifyData data = 1; //公会信息列表
  1954. int32 rank = 2; //排名
  1955. uint64 damage = 3; //战斗伤害
  1956. }
  1957. //公会魔王信息请求
  1958. message CSGuildDemonInfoReq { //project game|guild //RouteRule game
  1959. uint64 guild_id = 1; //服务器用
  1960. uint64 uid = 2; //服务器用
  1961. }
  1962. message SCGuildDemonInfoAck { //project game
  1963. int32 demon_id = 1; //当天的公会bossID
  1964. uint64 next_up_time = 2; //下一次升级时间
  1965. int32 demon_level = 3; //魔王等级
  1966. uint64 end_time = 4; //当天挑战结束时间
  1967. int32 left_fight_count = 5; //剩余战斗次数
  1968. int32 left_buy_count = 6; //剩余战斗次数
  1969. uint64 total_boss_damage = 7; //boss总伤害
  1970. uint64 damage = 8; //我的战斗伤害
  1971. uint64 mvp_damage = 9; //mvp伤害
  1972. CommonPlayerBriefInfo mvp_brief = 10; //玩家昵称
  1973. repeated DemonDamage rank_list = 11; //公会玩家排名列表
  1974. uint64 req_uid = 12; //请求的玩家ID
  1975. }
  1976. //公会魔王战斗请求
  1977. message CSGuildDemonFightReq { //project game|guild //RouteRule game
  1978. int32 demon_id = 1;
  1979. uint64 damage = 2; //总伤害
  1980. }
  1981. message SCGuildDemonFightAck { //project game
  1982. int32 error = 1;
  1983. int32 demon_id = 2; //bossid
  1984. int32 fight_count = 3; //剩余战斗次数
  1985. uint64 total_damage = 4; //boss总伤害
  1986. uint64 self_damage = 5; //自己总伤害
  1987. repeated KeyValueType base_reward = 6; //战斗基础奖励
  1988. }
  1989. //请求公会魔王公会排名
  1990. message CSGuildDemonGuildRankReq { //project game|guild //RouteRule game
  1991. int32 page = 1; //页签
  1992. uint64 guild_id = 2; //公会ID
  1993. uint64 uid = 3; //服务器用
  1994. }
  1995. message SCGuildDemonGuildRankAck { //project game
  1996. int32 error = 1;
  1997. int32 page = 2; //页签
  1998. repeated GuildDemonGuildRank rank_list = 3; //列表
  1999. GuildDemonGuildRank self_guild = 4; //自己公会
  2000. bool is_end = 5; //是否结束
  2001. uint64 uid = 6; //服务器用
  2002. }
  2003. //请求公会魔王最强公会个人排名
  2004. message CSGuildDemonMVPRankReq { //project game|guild //RouteRule game
  2005. int32 page = 1; //页签
  2006. uint64 guild_id = 2; //
  2007. uint64 uid = 3; //服务器用
  2008. }
  2009. message SCGuildDemonMVPRankAck { //project game
  2010. int32 error = 1;
  2011. int32 page = 2; //页签
  2012. repeated GuildDemonRank rank_list = 3; //列表
  2013. GuildDemonRank self_guild_mvp = 4; //自己公会MVP
  2014. CommonPlayerBriefInfo mvp_brief = 5; //玩家昵称
  2015. bool is_end = 6; //是否结束
  2016. uint64 uid = 7; //服务器用
  2017. }
  2018. //请求购买公会魔王战斗次数
  2019. message CSGuildDemonBuyFightCountReq { //project game //RouteRule game
  2020. int32 fight_count = 1; //购买次数
  2021. }
  2022. message SCGuildDemonBuyFightCountAck { //project game
  2023. int32 error = 1; //
  2024. int32 left_buy_count = 2; //剩余购买次数
  2025. int32 left_fight_count = 3; //剩余战斗
  2026. }
  2027. /////////////////////////////////////////////////////////pet
  2028. //宠物数据变更(客户端需要判断数据库不为空时才处理)
  2029. message SCPetChangeNtf {
  2030. repeated PetData pet_list = 1; //变更/增加
  2031. repeated uint32 del_pet_list = 2; //删除宠物id列表
  2032. repeated PetManualST pet_manual_list = 3; //宠物图鉴
  2033. repeated AssistIdxData assist_pet_list = 4; //援助宠物列表
  2034. }
  2035. //宠物升级
  2036. message CSPetLevelUpReq { //project game //RouteRule game
  2037. uint32 pet_id = 1;
  2038. }
  2039. message SCPetLevelUpAck {
  2040. int32 error = 1; //错误码
  2041. uint32 pet_id = 2;
  2042. }
  2043. //宠物进阶
  2044. message CSPetAdvanceReq { //project game //RouteRule game
  2045. uint32 pet_id = 1; //需要进阶的宠物
  2046. repeated uint32 pet_list = 2; //进阶消耗材料
  2047. }
  2048. message SCPetAdvanceAck {
  2049. int32 error = 1; //错误码
  2050. }
  2051. //宠物领悟
  2052. message CSPetSkillLevelUpReq { //project game //RouteRule game
  2053. uint32 pet_id = 1;
  2054. uint32 cost_pet_id = 2;
  2055. }
  2056. message SCPetSkillLevelUpAck {
  2057. int32 error = 1; //错误码
  2058. uint32 pet_id = 2;
  2059. int32 skill_id = 3;
  2060. }
  2061. //宠物分解
  2062. message CSPetDecomposeReq { //project game //RouteRule game
  2063. repeated uint32 pet_id_list = 1;
  2064. }
  2065. message SCPetDecomposeAck {
  2066. int32 error = 1; //错误码
  2067. repeated KeyValueType item_list = 2; //分解返回材料
  2068. }
  2069. //获取羁绊列表数据
  2070. message CSPetBondListReq { //project game //RouteRule game
  2071. }
  2072. message SCPetBondListAck {
  2073. int32 error = 1; //错误码
  2074. repeated PetBondData bond_list = 2;
  2075. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2076. }
  2077. //玩家主动操作导致的羁绊数据变更(进阶,分解)
  2078. message SCPetBondListNtf {
  2079. repeated PetBondData bond_list = 1;
  2080. }
  2081. //获取激活羁绊所需的宠物列表(援助列表,好友/公会)
  2082. message CSPetBondAssistListReq { //project game //RouteRule game
  2083. int32 bond_cfg_id = 1; //key:1品质 2进阶等级 3特殊属性
  2084. }
  2085. message SCPetBondAssistListAck {
  2086. int32 error = 1;
  2087. int32 bond_cfg_id = 2;
  2088. repeated AssistData bond_pet_list = 3; //
  2089. }
  2090. //宠物羁绊激活
  2091. message CSPetBondActiveReq { //project game //RouteRule game
  2092. repeated PetBondData bond_data_list = 1;
  2093. }
  2094. message SCPetBondActiveAck {
  2095. int32 error = 1; //错误码
  2096. repeated PetBondData bond_data_list = 2;
  2097. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2098. }
  2099. //宠物援助
  2100. message CSPetAssistReq { //project game //RouteRule game
  2101. repeated uint32 pet_id_list = 1;
  2102. }
  2103. message SCPetAssistAck {
  2104. int32 error = 1; //错误码
  2105. repeated AssistIdxData assist_list = 2; //援助宠物
  2106. }
  2107. //上阵/下阵
  2108. message CSPetBattleReq { //project game //RouteRule game
  2109. repeated KeyValueType battle_list = 1;
  2110. }
  2111. message SCPetBattleAck {
  2112. int32 error = 1; //错误码
  2113. }
  2114. //图鉴奖励获取
  2115. message CSPetManualRewardReq { //project game //RouteRule game
  2116. int32 pet_cfg_id = 1;
  2117. int32 pet_adv_level = 2; //进阶等级奖励
  2118. int32 pet_id = 3;
  2119. }
  2120. message SCPetManualRewardAck {
  2121. int32 error = 1; //错误码
  2122. repeated KeyValueType reward_list = 2;
  2123. int32 pet_cfg_id = 3;
  2124. }
  2125. //最早收集到宠物最高进阶等级获取
  2126. message CSPetAdvAchievementReq { //project game //RouteRule game
  2127. int32 pet_cfg_id = 1;
  2128. }
  2129. message SCPetAdvAchievementAck {
  2130. int32 error = 1; //错误码
  2131. int32 pet_cfg_id = 2;
  2132. CommonPlayerBriefInfo brief = 3; //玩家昵称
  2133. uint64 achievement_time = 4; //达成该成就时的时间
  2134. }
  2135. //请求宠物冲榜活动数据
  2136. message CSPetActivityReq { //project game //RouteRule game
  2137. }
  2138. message SCPetActivityAck {
  2139. int32 error = 1; //错误码
  2140. int32 self_rank = 2; //自己排名
  2141. int32 self_score = 3; //自己分数
  2142. uint64 end_time = 4; //结束时间
  2143. bool challeng_reward = 5; //挑战奖励是否领取
  2144. bool rank_reward = 6; //排名奖励是否领取
  2145. repeated RushPetData top_data = 7; //这里只发送前10名
  2146. }
  2147. message CSPetActivityRankReq { //project game|rank //RouteRule game
  2148. int32 page = 1;
  2149. }
  2150. message SCPetActivityRankAck { //project game
  2151. int32 error = 1; //错误码
  2152. int32 page = 2;
  2153. repeated RushPetData top_data = 3;
  2154. }
  2155. //宠物印记(装备)
  2156. //印记数据变更
  2157. message SCPetEquipDataNtf {
  2158. repeated PetEquipData pet_equip_list = 1; //宠物印记
  2159. bool ignore = 2; //true不弹框提示,false正常提示
  2160. }
  2161. //印记升级/进阶
  2162. message CSPetEquipLevelUpReq { //project game //RouteRule game
  2163. uint32 pet_equip_id = 1; //动态生成的id
  2164. }
  2165. message SCPetEquipLevelUpAck {
  2166. int32 error = 1; //错误码
  2167. PetEquipData pet_equip = 2;
  2168. }
  2169. //印记启用
  2170. message CSPetEquipUpReq { //project game //RouteRule game
  2171. uint32 pet_id = 1;
  2172. repeated KeyValueType slot_list = 2; //key=slotindex val=petequipid
  2173. }
  2174. message SCPetEquipUPAck {
  2175. int32 error = 1; //错误码
  2176. uint32 pet_id = 2;
  2177. repeated KeyValueType slot_list = 3; //key=slotindex val=petequipid
  2178. }
  2179. //印记卸下
  2180. message CSPetEquipDownReq { //project game //RouteRule game
  2181. uint32 pet_id = 1;
  2182. int32 slot_index = 2;
  2183. }
  2184. message SCPetEquipDownAck {
  2185. int32 error = 1; //错误码
  2186. uint32 pet_id = 2;
  2187. int32 slot_index = 3;
  2188. }
  2189. //宠物系统优化
  2190. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2191. message CSPetDetailInfoReq { //project game //RouteRule game
  2192. repeated uint32 pet_id_list = 1; //宠物动态ID
  2193. }
  2194. message SCPetDetailInfoAck {
  2195. repeated PetData pet_info_list = 1; //宠物详细信息
  2196. }
  2197. ////宠物契约
  2198. //契约槽位数据变更通知
  2199. message SCPetQiyueDataNtf {
  2200. int32 hero_id = 1; //伙伴(hero)动态id
  2201. PetQiyueInfo qiyue_info = 2; //当前伙伴跟随的宠物契约信息
  2202. }
  2203. //契约槽位解锁
  2204. message CSPetQiyueSlotUnlockReq { //project game //RouteRule game
  2205. int32 hero_id = 1; //伙伴(hero)动态id
  2206. }
  2207. message SCPetQiyueSlotUnlockAck {
  2208. int32 error = 1; //错误码
  2209. int32 hero_id = 2; //伙伴(hero)动态id
  2210. }
  2211. //契约操作添加宠物(替换也使用该协议)
  2212. message CSPetQiyueSlotInReq { //project game //RouteRule game
  2213. int32 hero_id = 1; //伙伴(hero)动态id
  2214. int32 slot_idx = 2; //1-4
  2215. uint32 pet_id = 3; //放入契约槽位宠物(宠物动态id)
  2216. }
  2217. message SCPetQiyueSlotInAck {
  2218. int32 error = 1; //错误码
  2219. int32 hero_id = 2; //伙伴(hero)动态id
  2220. int32 slot_idx = 3; //1-4
  2221. }
  2222. //卸载契约槽宠物
  2223. message CSPetQiyueSlotOutReq { //project game //RouteRule game
  2224. int32 hero_id = 1; //伙伴(hero)动态id
  2225. int32 slot_idx = 2; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2226. }
  2227. message SCPetQiyueSlotOutAck {
  2228. int32 error = 1; //错误码
  2229. int32 hero_id = 2; //伙伴(hero)动态id
  2230. int32 slot_idx = 3; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2231. }
  2232. //契约总属性面板中出阵宠物契约属性
  2233. message CSPetQiyueBattlePetAttrReq { //project game //RouteRule game
  2234. }
  2235. message SCPetQiyueBattlePetAttrAck {
  2236. int32 error = 1; //错误码
  2237. repeated ActorAttrType actor_list = 2; //
  2238. }
  2239. /////////////////////////////////////////////////////////远征之门
  2240. message SCExpeditionChangeNtf {
  2241. BattleExpedition expedition_info = 1;
  2242. bool day_reset = 2;
  2243. }
  2244. //点击挑战按钮
  2245. message CSExpeditionChallengePreReq { //project game //RouteRule game
  2246. int32 expedition_type = 1; //区域ID
  2247. }
  2248. message SCExpeditionChallengePreAck {
  2249. int32 error = 1; //错误码
  2250. }
  2251. //客户端上报hp,sp,并获取奖励(buff)
  2252. message CSExpeditionChallengeReq { //project game //RouteRule game
  2253. int32 expedition_type = 1;
  2254. int32 battle_level = 2;
  2255. repeated BattleExpeditionActor hero_info_list = 3; //英雄血量
  2256. repeated BattleExpeditionActor boss_change_hp_list = 4; //扣血列表(客户端扣血顺序逻辑帧)
  2257. int32 battle_time = 5; //战斗持续时长(单位秒)
  2258. int32 battle_idx = 6; //1,2,3
  2259. int32 flag = 7; //1战斗开始,2刷新,3战斗结束
  2260. }
  2261. message SCExpeditionChallengeAck{
  2262. int32 error = 1; //错误码
  2263. int32 flag = 2; //1战斗开始,2刷新,3战斗结束 4(胜利的方式战斗结束服务之赋值)
  2264. repeated int32 buff_list = 3; //buff列表
  2265. }
  2266. //战斗结束后选择buff id
  2267. message CSExpeditionSelectBuffReq { //project game //RouteRule game
  2268. int32 select_buff_id = 1; //配置表id
  2269. }
  2270. message SCExpeditionSelectBuffAck {
  2271. int32 error = 1; //错误码
  2272. }
  2273. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2274. message CSExpeditionRewardReq { //project game //RouteRule game
  2275. int32 expedition_type = 1; //区域地图id(类型)
  2276. int32 boss_idx = 2; //为0表示一键领取
  2277. }
  2278. message SCExpeditionRewardAck {
  2279. int32 error = 1; //错误码
  2280. repeated KeyValueType reward_item_list = 2; //奖励物品
  2281. }
  2282. //设置上阵玩家
  2283. message CSExpeditionBattleHeroReq { //project game //RouteRule game
  2284. repeated int32 battle_hero_list = 1;
  2285. }
  2286. message SCExpeditionBattleHeroAck {
  2287. int32 error = 1; //错误码
  2288. }
  2289. //求助其他玩家(自己英雄死亡发送求助操作)
  2290. message CSExpeditionCallForHelpReq { //project game //RouteRule game
  2291. uint64 assist_help_uid = 1; //为0表示公会求助,如果不存在公会返回错误
  2292. }
  2293. message SCExpeditionCallForHelpAck {
  2294. int32 error = 1; //错误码
  2295. }
  2296. //对方回应求助操作,通知给求助玩家
  2297. message SCExpeditionCallForHelpNtf {
  2298. int32 assist_state = 1; //1成功求助
  2299. CommonPlayerBriefInfo brief = 2;
  2300. }
  2301. //救助 求助的玩家
  2302. message CSExpeditionHelpReq { //project game //RouteRule game
  2303. uint64 be_helped_uid = 1;
  2304. int32 msg_type = 2; //来自私聊还是来自公会(1私聊 3公会)
  2305. uint64 help_msg_send_time = 3; //求助消息发送时的时间
  2306. }
  2307. message SCExpeditionHelpAck {
  2308. int32 error = 1; //错误码
  2309. repeated KeyValueType reward_item_list = 2; //奖励物品
  2310. }
  2311. //勇士积分排行
  2312. message CSExpeditionScoreRankListReq { //project game //RouteRule game
  2313. int32 start_idx = 1;//1[1-10] 2[11-20] 3[21-30] ...
  2314. }
  2315. message SCExpeditionScoreRankListAck {
  2316. int32 error = 1; //错误码
  2317. repeated ExpeditionRankInfo rank_list = 2;
  2318. ExpeditionRankInfo self_rank_info = 3;
  2319. int32 start_idx = 4;
  2320. }
  2321. //远征之门通关地图奖励获取
  2322. message CSExpeditionPassRewardReq { //project game //RouteRule game
  2323. int32 expedition_type = 1; //关卡地图区域Type
  2324. }
  2325. message SCExpeditionPassRewardAck {
  2326. int32 error = 1; //错误码
  2327. repeated KeyValueType reward_item_list = 2; //奖励物品
  2328. }
  2329. /////////////////////////////////////////////////////////精彩活动
  2330. message SCActivitiesStartupNtf {
  2331. repeated ActivitiesData open_activity_list = 1; //开启的活动列表
  2332. //精彩活动
  2333. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2334. //活动数据
  2335. repeated ActivitiesDetailData activity_data_list = 3;
  2336. //首充大礼包时间(达到给定数值记录时间)
  2337. uint64 first_charge_time = 4; //非0表示可以进行奖励领取
  2338. int32 first_charge_reward_state = 5;
  2339. //超值礼包数据
  2340. repeated ActivitiesUnlockRechargeData unlock_charge_list = 6;
  2341. }
  2342. //开启的活动通知
  2343. message SCActivitiesOpenListNtf {
  2344. repeated ActivitiesData activity_list = 1; //开启的活动列表
  2345. }
  2346. //活动数据变更通知
  2347. message SCActivitiesChangeNtf {
  2348. repeated ActivitiesDetailData activity_data_list = 1;
  2349. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2350. }
  2351. //连续登录奖励获取
  2352. //14日目标任务
  2353. //百元礼包
  2354. //每日累计充值
  2355. message CSActivitiesRewardReq { //project game //RouteRule game
  2356. int32 activity_id = 1;
  2357. int32 param = 2; //领取day对应天的奖励 | 任务id
  2358. int32 reward_num = 3; //兑换次数
  2359. }
  2360. message SCActivitiesRewardAck {
  2361. int32 activity_id = 1;
  2362. int32 error = 2; //错误码
  2363. repeated KeyValueType reward_item_list = 3; //奖励物品
  2364. }
  2365. //积分奖励获取
  2366. message CSActivitiesScoreRewardReq { //project game //RouteRule game
  2367. int32 activity_id = 1;
  2368. int32 box_idx = 2; //配置表中的唯一id
  2369. }
  2370. message SCActivitiesScoreRewardAck {
  2371. int32 activity_id = 1;
  2372. int32 error = 2; //错误码
  2373. repeated KeyValueType reward_item_list = 3; //奖励物品
  2374. }
  2375. ///支付活动相关
  2376. //开启超值礼包通知
  2377. message SCActivitiesDiscountsNtf {
  2378. repeated ActivitiesUnlockRechargeData discount_data_list = 1;
  2379. }
  2380. //获取首充奖励
  2381. message CSActivitiesFirstChargeRewardReq { //project game //RouteRule game
  2382. }
  2383. message SCActivitiesFirstChargeRewardAck {
  2384. int32 error = 1;
  2385. repeated KeyValueType reward_item_list = 2; //奖励物品
  2386. }
  2387. message SCActivitiesFirstChargeChangeNtf {
  2388. int32 first_charge_reward_state = 1; //获取奖励状态
  2389. uint64 first_charge_time = 2; //非0表示可以进行奖励领取
  2390. }
  2391. //获取全局服务器数据
  2392. message CSActivitiesCollectionServerDataReq { //project game //RouteRule game
  2393. int32 activity_id = 1;
  2394. }
  2395. message SCActivitiesCollectionServerDataAck {
  2396. int32 error = 1; //错误码
  2397. int32 activity_id = 2;
  2398. repeated KeyValueType data_list = 3; //全局相关数据
  2399. }
  2400. //消耗道具获得好感度(3.8活动)
  2401. message CSActivitiesLikabilityRewardReq { //project game //RouteRule game
  2402. int32 activity_id = 1;
  2403. int32 item_cfg_id = 2; //道具
  2404. int32 likability_level = 3; //道具对应档位
  2405. }
  2406. message SCActivitiesLikabilityRewardAck {
  2407. int32 error = 1; //错误码
  2408. int32 activity_id = 2;
  2409. repeated KeyValueType reward_item_list = 3; //奖励物品
  2410. }
  2411. message CSActivitiesExchangeReq { //project game //RouteRule game
  2412. int32 reward_idx = 1;
  2413. int32 activity_id = 2;
  2414. repeated ExchangeInfo data = 3;
  2415. }
  2416. message SCActivitiesExchangeAck { //project game //RouteRule game
  2417. int32 error = 1;
  2418. int32 reward_idx = 2;
  2419. int32 activity_id = 3;
  2420. int32 exchange_time = 4; //剩余兑换次数
  2421. }
  2422. //集字活动提醒设置
  2423. message CSActivitiesWordNoticeSetReq { //project game //RouteRule game
  2424. int32 activity_id = 1;
  2425. int32 collect_id = 2;
  2426. bool no_notice = 3;
  2427. }
  2428. message SCActivitiesWordNoticeSetAck {
  2429. int32 error = 1;
  2430. int32 activity_id = 2;
  2431. int32 collect_id = 3;
  2432. bool no_notice = 4;
  2433. }
  2434. //转盘活动
  2435. //刷新转盘道具(未开启本轮时操作)
  2436. message CSActivityWheelRefreshReq { //project game //RouteRule game
  2437. int32 activity_id = 1;
  2438. }
  2439. message SCActivityWheelRefreshAck {
  2440. int32 error = 1; //错误码
  2441. }
  2442. //开启本轮转盘(开始获取奖励)
  2443. message CSActivityWheelOpenRewardReq { //project game //RouteRule game
  2444. int32 activity_id = 1;
  2445. }
  2446. message SCActivityWheelOpenRewardAck {
  2447. int32 error = 1; //错误码
  2448. }
  2449. //转一次/转本轮(获取所有奖励)
  2450. message CSActivityWheelRewardReq { //project game //RouteRule game
  2451. int32 activity_id = 1;
  2452. bool reward_all = 2;//false:转一次 true:获取所有奖励
  2453. }
  2454. message SCActivityWheelRewardAck {
  2455. int32 error = 1; //错误码
  2456. bool reward_all = 2; //转一次/转本轮
  2457. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2458. }
  2459. //关闭本轮转盘
  2460. message CSActivityWheelCloseRewardReq { //project game //RouteRule game
  2461. int32 activity_id = 1;
  2462. }
  2463. message SCActivityWheelCloseRewardAck {
  2464. int32 error = 1; //错误码
  2465. }
  2466. //活动召唤
  2467. //召唤
  2468. message CSActivitySummonReq { //project game //RouteRule game
  2469. int32 activity_id = 1; //活动id
  2470. int32 summon_count = 2; //抽取次数(单抽,10连抽)
  2471. }
  2472. message SCActivitySummonAck {
  2473. int32 error = 1; //错误码
  2474. int32 activity_id = 2; //活动ID
  2475. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2476. repeated DrawItem item_list = 4; //抽取的奖励列表
  2477. repeated DrawItem extra_item = 5; //保底奖励
  2478. int32 draw_times = 6; //draw_type对应的抽取次数
  2479. int32 add_point = 7; //增加的保底点数
  2480. }
  2481. message CSActivitySignInReq { //project game //RouteRule game
  2482. int32 activity_id = 1; //活动id
  2483. }
  2484. message SCActivitySignInAck {
  2485. int32 error = 1; //错误码
  2486. int32 activity_id = 2; //活动id
  2487. repeated KeyValueType reward_list = 3; //奖励列表
  2488. repeated KeyValueType ext_reward_list = 4; //额外奖励
  2489. uint64 next_sign_time = 5; //下次签到时间
  2490. int32 sign_days = 6; //当前签到天数
  2491. }
  2492. // bt砸蛋活动
  2493. message CSActivitySmashEggsReq { //project game //RouteRule game
  2494. int32 activity_id = 1; // 活动id
  2495. int32 draw_count = 2; // 抽取次数(单抽,10连抽)
  2496. int32 draw_type = 3; // 4金蛋 5彩蛋
  2497. }
  2498. message SCActivitySmashEggsAck {
  2499. int32 error = 1; //错误码
  2500. int32 activity_id = 2; //活动ID
  2501. int32 draw_count = 3; //抽卡类型[1:抽1次, 5:抽5次, 10:抽10次]
  2502. int32 draw_type = 4; // 4金蛋 5彩蛋
  2503. repeated DrawItem item_list = 5; //抽取的奖励列表
  2504. repeated DrawItem extra_item = 6; //保底奖励
  2505. int32 draw_times = 7; //draw_type对应的抽取次数
  2506. int32 add_point = 8; //增加的保底点数
  2507. repeated SystemMessage msg_list = 9; // 活动内的操作消息(砸蛋奖励获取消息)
  2508. }
  2509. // 砸蛋记录获取
  2510. message CSActivitySmashEggsMsgReq { //project game //RouteRule game
  2511. int32 activity_id = 1; // 活动id
  2512. int32 draw_type = 2; // 4金蛋 5彩蛋
  2513. }
  2514. message SCActivitySmashEggsMsgAck {
  2515. repeated SystemMessage act_msg_list = 1; // 活动内的操作消息(砸蛋奖励获取消息)
  2516. }
  2517. /////////////////////////////////////////////////////////拉新(好友邀请功能)
  2518. message SCInvitationStartupNtf {
  2519. RoleInvitation invitation_info = 1;
  2520. }
  2521. message SCInvitationChangNtf{
  2522. RoleInvitation invitation_info = 1;
  2523. repeated uint64 del_member_uid_list = 2;
  2524. }
  2525. //获取邀请码功能信息(无自身邀请码则生成)
  2526. message CSInvitationNumberReq { //project game //RouteRule game
  2527. }
  2528. message SCInvitationNumberAck {
  2529. int32 error = 1; //错误码
  2530. }
  2531. //获取邀请码对应玩家信息
  2532. message CSInvitationNumberUserInfoReq { //project game //RouteRule game
  2533. uint64 invitation_number = 1; //自己的邀请码
  2534. }
  2535. message SCInvitationNumberUserInfoAck {
  2536. int32 error = 1; //错误码
  2537. CommonPlayerBriefInfo brief = 2; //邀请码对应玩家简介信息
  2538. int32 member_num = 3; //邀请码对一个玩家的成员数量
  2539. }
  2540. //填写其他玩家邀请码成为学员
  2541. message CSInvitationBeToMemberReq { //project game //RouteRule game
  2542. uint64 master_invitation_number = 1; //导师邀请码
  2543. uint64 master_uid = 2; //导师uid(做合法性校验)
  2544. }
  2545. message SCInvitationBeToMemberAck {
  2546. int32 error = 1; //错误码
  2547. }
  2548. //拍一拍
  2549. message CSInvitationClickReq { //project game //RouteRule game
  2550. repeated uint64 member_uid_list = 1; //学员uid(填写0表示一键拍一拍)
  2551. }
  2552. message SCInvitationClickAck {
  2553. int32 error = 1; //错误码
  2554. repeated KeyValueType reward_item_list = 2; //奖励物品
  2555. }
  2556. //拍一拍回应
  2557. message CSInvitationClickReplayReq { //project game //RouteRule game
  2558. uint64 master_uid = 1; //有可能玩家已经被解除关系
  2559. }
  2560. message SCInvitationClickReplayAck {
  2561. int32 error = 1; //错误码
  2562. repeated KeyValueType reward_item_list = 2; //奖励物品
  2563. }
  2564. //导师删除学员
  2565. message CSInvitationDelMemberReq { //project game //RouteRule game
  2566. repeated uint64 del_member_uid_list = 1;
  2567. }
  2568. message SCInvitationDelMemberAck {
  2569. int32 error = 1; //错误码
  2570. repeated uint64 del_member_uid_list = 2;
  2571. }
  2572. //获取任务奖励
  2573. message CSInvitationTaskRewardReq { //project game //RouteRule game
  2574. repeated uint32 task_id_list = 1;
  2575. }
  2576. message SCInvitationTaskRewardAck {
  2577. int32 error = 1; //错误码
  2578. repeated uint32 task_id_list = 2;
  2579. repeated KeyValueType reward_item_list = 3; //奖励物品
  2580. }
  2581. /////////////////////////////////////////////////////////充值
  2582. //获取充值信息(订单信息,商品信息)
  2583. message CSPayInfoGetReq { //project game //RouteRule game
  2584. int32 goods_id = 1;
  2585. int32 goods_type = 2; //系统(首充)
  2586. int32 count = 3;
  2587. }
  2588. message SCPayInfoGetAck {
  2589. int32 error = 1; //错误码
  2590. int32 goods_id = 2;
  2591. int32 goods_type = 3;
  2592. string goods_name = 4;
  2593. uint64 cp_order_id = 5; //产品订单号
  2594. float amount = 6; //支付总额
  2595. int32 count = 7; //购买数量
  2596. int32 s_id = 8; //当前服务器zone
  2597. }
  2598. //充值信息变更通知
  2599. message SCPayInfoNtf {
  2600. float total_recharge = 1; //累计充值
  2601. float day_recharge = 2; //每日累计充值
  2602. float bt_zhen_day_recharge = 3; // bt真每日累计充值
  2603. int32 bt_jia_day_recharge = 4; // bt假每日累计充值
  2604. uint64 bt_jia_total_recharge = 5; // bt假累计充值
  2605. }
  2606. //上线获取成功成但是没有获取奖励的订单数据
  2607. message CSPayInfoOrderOKListGetReq { //project game //RouteRule game
  2608. }
  2609. message SCPayInfoOrderOKListGetAck {
  2610. repeated KeyValueType reward_item_list = 1; //奖励物品
  2611. }
  2612. // 充值钱包商店购买(假钱购买)
  2613. // bt服务器版本使用
  2614. message CSCreditRechargeShopItemBuyReq { //project game //RouteRule game
  2615. int32 goods_id = 1;
  2616. int32 count = 2;
  2617. }
  2618. message SCCreditRechargeShopItemBuyAck {
  2619. int32 error = 1; //错误码
  2620. int32 goods_id = 2;
  2621. repeated KeyValueType reward_item_list = 3; //奖励物品
  2622. RuneShopItem shop_item = 4;
  2623. }
  2624. // 充值钱包当前已经使用额度和使用额度上限变化通知
  2625. // 特权商店数据变化通知
  2626. message SCRuneBaseDataNtf {
  2627. RuneBaseData rune_base_data = 1;
  2628. }
  2629. // 特权卡商店每日礼包领取
  2630. message CSRuneSpecialPrivilegeRewardReq { //project game //RouteRule game
  2631. }
  2632. message SCRuneSpecialPrivilegeRewardAck {
  2633. int32 error = 1; //错误码
  2634. repeated KeyValueType reward_item_list = 2; //奖励物品
  2635. }
  2636. /////////////////////////////////////////////////////////百人道场
  2637. //基础收益 / 占领收益 / 剩余挑战次数 变更通知
  2638. message SCDaoChang100DataChangNtf{
  2639. RoleDaoChang100 ntf_data = 1;
  2640. DaoChang100PosIdxData self_pos_data = 2;
  2641. }
  2642. //获取玩家(玩家自身和其他玩家)占位信息
  2643. message CSDaoChang100PlayerInfoReq { //project game|rank //RouteRule game
  2644. uint64 player_uid = 1;
  2645. }
  2646. message SCDaoChang100PlayerInfoAck { //project game
  2647. int32 error = 1; //错误码
  2648. uint64 player_uid = 2;
  2649. DaoChang100PosIdxData player_pos_data = 3;
  2650. bool has_new_log = 4; //占位过期日志
  2651. }
  2652. //获取百人道场位置信息数据
  2653. //列表上限20
  2654. message CSDaoChang100Req { //project game //RouteRule game
  2655. repeated int32 pos_idx_list = 1;
  2656. }
  2657. message SCDaoChang100Ack {
  2658. int32 error = 1; //错误码
  2659. repeated DaoChang100PosIdxData pos_data_list = 2; //占位信息
  2660. }
  2661. //获取占领记录
  2662. message CSDaoChang100LogReq { //project game //RouteRule game
  2663. uint64 begin_time = 1;
  2664. }
  2665. message SCDaoChang100LogAck {
  2666. int32 error = 1; //错误码
  2667. repeated DaoChang100Log log_list = 2;
  2668. bool is_end = 3;
  2669. }
  2670. //挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf)
  2671. message CSDaoChang100ChallengeReq { //project game //RouteRule game
  2672. int32 pos_idx = 1;
  2673. }
  2674. message SCDaoChang100ChallengeAck {
  2675. int32 error = 1; //错误码
  2676. int32 pos_idx = 2;
  2677. FightRoleInfo fight_info = 3; //对方玩家信息
  2678. DaoChang100PosIdxData challenge_pos_data = 4;
  2679. }
  2680. message CSDaoChang100ChallengeResultReq { //project game //RouteRule game
  2681. int32 battle_time = 1; //战斗持续时间
  2682. int32 pos_idx = 2;
  2683. uint64 pos_uid = 3; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  2684. bool battle_result = 4; //true胜利 false失败
  2685. }
  2686. //获取收益奖励
  2687. message CSDaoChang100TimeRewardReq { //project game //RouteRule game
  2688. }
  2689. message SCDaoChang100TimeRewardAck {
  2690. int32 error = 1; //错误码
  2691. repeated KeyValueType reward_list = 2;
  2692. int32 reward_num = 3; //领取的base奖励次数
  2693. }
  2694. //购买挑战次数
  2695. message CSDaoChang100BuyChallengeCountReq { //project game //RouteRule game
  2696. }
  2697. message SCDaoChang100BuyChallengeCountAck {
  2698. int32 error = 1; //错误码
  2699. }
  2700. //道场口号设置
  2701. message CSDaoChang100SetTipsReq { //project game //RouteRule game
  2702. string tip_desc = 1; //
  2703. }
  2704. message SCDaoChang100SetTipsAck {
  2705. int32 error = 1; //错误码
  2706. }
  2707. //礼包码获取奖励
  2708. message CSGiftRewardReq { //project game|social|gmweb //RouteRule game
  2709. string gift_code = 1;
  2710. uint64 uuid = 2;
  2711. }
  2712. message SCGiftRewardAck { //project social|game
  2713. int32 error = 1; //错误码
  2714. uint64 uuid = 2; //服务器使用
  2715. repeated KeyValueType reward_list = 3; //礼包奖励
  2716. }
  2717. //道场转盘
  2718. message SCDaoChang100WheelChangNtf {
  2719. RoleDaoChang100 ntf_data = 1;
  2720. }
  2721. //打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品)
  2722. message CSDaoChang100WheelReq { //project game //RouteRule game
  2723. }
  2724. message SCDaoChang100WheelAck {
  2725. int32 error = 1; //错误码
  2726. }
  2727. //刷新转盘道具(未开启本轮时操作)
  2728. message CSDaoChang100WheelRefreshReq { //project game //RouteRule game
  2729. }
  2730. message SCDaoChang100WheelRefreshAck {
  2731. int32 error = 1; //错误码
  2732. }
  2733. //开启本轮转盘(开始获取奖励)
  2734. message CSDaoChang100WheelOpenRewardReq { //project game //RouteRule game
  2735. }
  2736. message SCDaoChang100WheelOpenRewardAck {
  2737. int32 error = 1; //错误码
  2738. }
  2739. //转一次/转本轮(获取所有奖励)
  2740. message CSDaoChang100WheelRewardReq { //project game //RouteRule game
  2741. bool reward_all = 1;//false:转一次 true:获取所有奖励
  2742. }
  2743. message SCDaoChang100WheelRewardAck {
  2744. int32 error = 1; //错误码
  2745. bool reward_all = 2; //转一次/转本轮
  2746. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2747. }
  2748. //关闭本轮转盘
  2749. message CSDaoChang100WheelCloseRewardReq { //project game //RouteRule game
  2750. }
  2751. message SCDaoChang100WheelCloseRewardAck {
  2752. int32 error = 1; //错误码
  2753. }
  2754. //获取转盘日志
  2755. message CSDaoChang100WheelLogReq { //project game|db //RouteRule game
  2756. }
  2757. message SCDaoChang100WheelLogAck { //project game
  2758. repeated WheelLogData log_list = 1;
  2759. }
  2760. message SCDaoChang100WheelLogNtf { //project game
  2761. repeated WheelLogData log_list = 1;
  2762. }
  2763. message SCCompetitionStarInfoNtf {
  2764. int32 cur_score = 1; //当前积分
  2765. int32 next_final = 2; //高一档最后一名
  2766. int32 before_first = 3; //低一档第一名
  2767. }
  2768. message CSCompetitionStarInfoReq { //project game //RouteRule game
  2769. }
  2770. message SCCompetitionStarInfoAck {
  2771. int32 error = 1; //错误码
  2772. repeated int32 stars = 2; //当前拥有的星星
  2773. }
  2774. //占卜一次
  2775. message CSCompetitionStarDivineReq { //project game //RouteRule game
  2776. bool use_ticket = 1;
  2777. }
  2778. message SCCompetitionStarDivineAck {
  2779. int32 error = 1; //错误码
  2780. repeated int32 stars = 2; //当前拥有的星星
  2781. int32 star = 3; //本次抽到的星星
  2782. bool light = 4; //true点亮, false灭掉
  2783. }
  2784. //领奖/关闭本轮占卜
  2785. message CSCompetitionStarCloseRewardReq { //project game //RouteRule game
  2786. }
  2787. message SCCompetitionStarCloseRewardAck {
  2788. int32 error = 1; //错误码
  2789. repeated int32 stars = 2; //当前拥有的星星,重置
  2790. repeated KeyValueType reward_list = 3; //奖励列表
  2791. }
  2792. //累计在线奖励获取
  2793. message CSAccOnlineRewardReq { //project game|db //RouteRule game
  2794. }
  2795. message SCAccOnlineRewardAck {
  2796. int32 error = 1; //错误码
  2797. repeated KeyValueType reward_list = 3; //奖励内容
  2798. }
  2799. //偶像季 主动投票
  2800. message CSCompetitionOnVoteReq { //project game //RouteRule game
  2801. int32 ticket_count = 1; //票数
  2802. uint64 uid = 2; //投票目标
  2803. }
  2804. message SCCompetitionOnVoteAck {
  2805. int32 error = 1; //错误码
  2806. uint64 uid = 2; //投票目标
  2807. int32 total_count = 3; //uid总票数
  2808. //前三名的票数
  2809. repeated FansRankData vote_list = 4; //前三名数据
  2810. repeated PlayerShowData detail = 5; //详细信息
  2811. FansRankData vote_target = 6; //投票目标
  2812. int32 ticket_count = 7; //本次投票数量
  2813. repeated KeyValueType64 reward_data = 8; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2814. }
  2815. //偶像季 请求自己的粉丝榜
  2816. message CSCompetitionSelfFansInfoReq { //project game //RouteRule game
  2817. }
  2818. message SCCompetitionSelfFansInfoAck {
  2819. int32 error = 1; //错误码
  2820. repeated FansVoteData fan_list = 2; //粉丝投我的数据(Key 粉丝ID, value 票数)(策划只需要,固定前十名)
  2821. }
  2822. //偶像季 得票排行榜单
  2823. message CSCompetitionVoteRankReq { //project game //RouteRule game
  2824. int32 page = 1;
  2825. }
  2826. message SCCompetitionVoteRankAck {
  2827. int32 error = 1; //错误码
  2828. int32 page = 2;
  2829. repeated FansRankData rank_data = 3; //排行榜
  2830. bool is_end = 4; //是否结束
  2831. }
  2832. //偶像季 粉丝奖励榜
  2833. message CSCompetitionFansRewardRankReq { //project game //RouteRule game
  2834. int32 page = 1; //应援主角
  2835. }
  2836. message SCCompetitionFansRewardRankAck {
  2837. int32 error = 1; //错误码
  2838. int32 page = 2; //应援主角
  2839. repeated FansBoxData data_list = 3; //粉丝奖励榜列表
  2840. repeated KeyValueType64 reward_data = 4; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2841. bool is_end = 5; //是否结束
  2842. }
  2843. //偶像季 粉丝领奖
  2844. message CSCompetitionFansGetRewardReq { //project game //RouteRule game
  2845. uint64 uid = 1; //应援主角
  2846. int32 reward_level = 2; //奖励等级
  2847. }
  2848. message SCCompetitionFansGetRewardAck {
  2849. int32 error = 1; //错误码
  2850. uint64 uid = 2; //应援主角
  2851. int32 reward_level = 3; //奖励等级
  2852. repeated KeyValueType reward_list = 4; //
  2853. int32 reward_flag = 5; //领奖标记
  2854. }
  2855. //偶像季 请求每日奖励
  2856. message CSCompetitionFansDayRewardReq { //project game //RouteRule game
  2857. int32 id = 1; //领取ID
  2858. }
  2859. message SCCompetitionFansDayRewardAck {
  2860. int32 error = 1; //错误码
  2861. int32 id = 2; //领取ID
  2862. }
  2863. //偶像季 请求玩家票数排行榜
  2864. message CSCompetitionGetPlayerVoteRankReq { //project game //RouteRule game
  2865. uint64 uid = 1; //领取ID
  2866. }
  2867. message SCCompetitionGetPlayerVoteRankAck {
  2868. int32 error = 1; //错误码
  2869. FansRankData idol_rank_data = 2; //排行榜
  2870. }
  2871. /////////////////////////////////////////////////////////GM操作
  2872. message CSGMCommandReq { //project game //RouteRule game
  2873. string gm_cmd = 1;//gm命令
  2874. uint32 gm_param1 = 2;
  2875. uint32 gm_param2 = 3;
  2876. repeated uint32 gm_param_list = 4;
  2877. }
  2878. message SCGMCommandAck {
  2879. string gm_cmd = 1;//gm命令
  2880. }
  2881. //vip变动通知
  2882. message SCVipChangeNtf {
  2883. int32 vip_level = 1; //vip等级
  2884. int32 vip_exp = 2; //vip总经验
  2885. }
  2886. //抽卡
  2887. message CSDrawCardReq { //project game //RouteRule game
  2888. int32 draw_type = 1; //1:宠物抽卡, 2:卡片抽卡,
  2889. int32 draw_count = 2; //抽卡类型1:抽1次,5:抽五次
  2890. }
  2891. message DrawItem {
  2892. int32 item_id = 1; //道具Id
  2893. int32 item_num = 2; //道具数量
  2894. bool is_new = 3; //是否新获得
  2895. }
  2896. message SCDrawCardAck {
  2897. int32 error = 1; //错误码
  2898. int32 draw_type = 2; //1:宠物抽卡, 2:卡片抽卡,
  2899. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2900. repeated DrawItem item_list = 4; //抽取的奖励列表
  2901. repeated DrawItem extra_item = 5; //保底奖励
  2902. int32 draw_times = 6; //draw_type对应的抽取次数
  2903. int32 add_point = 7; //增加的保底点数
  2904. }
  2905. //商店
  2906. message RuneShopItem {
  2907. int32 goods_id = 1; //商品ID
  2908. int64 end_time = 2; //商品结束时间(限时商店使用)
  2909. int32 buy_nums = 3; //可购买数量
  2910. bool buy_limit = 4; //是否限购
  2911. bool first_buy = 5; //是否首次购买
  2912. float price = 6; //价格
  2913. }
  2914. //卢恩商店信息请求
  2915. message CSRuneShopInfoReq { //project game //RouteRule game
  2916. int32 shop_type = 1; //商店类型
  2917. int32 sub_shop = 2; //商店子类型
  2918. }
  2919. message SCRuneShopInfoAck {
  2920. int32 shop_type = 1; //商店类型
  2921. int32 sub_shop = 2; //商店子类型
  2922. repeated RuneShopItem goods_list = 3; //商店道具类型
  2923. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  2924. }
  2925. //购买完成后,通知客户端购买后的商品信息
  2926. message SCRuneShopBuyItemNtf {
  2927. int32 error = 1; //错误码
  2928. int32 shop_type = 2; //商店类型
  2929. int32 sub_shop = 3; //商店子类型
  2930. RuneShopItem shop_item = 4; //商店商品信息
  2931. }
  2932. //卢恩商店红点信息
  2933. message SCRuneFreeRedChangeInfoNtf {
  2934. repeated KeyValueType rune_red = 1; //Key:ShopType,Value:SubShop
  2935. repeated int32 limit_red = 2; //限时礼包商店,售卖物品
  2936. }
  2937. //经验变化推送客户端
  2938. message SCExploreExpChangeNtf {
  2939. int32 total_exp = 1; // 总经验
  2940. int32 MissionExp = 2; // 经验
  2941. int32 level = 3; // 等级
  2942. }
  2943. //请求探索功能数据
  2944. message CSExploreInfoReq { //project game //RouteRule game
  2945. }
  2946. message SCExploreInfoAck {
  2947. int32 total_exp = 1; // 总经验
  2948. int32 level = 2; // 等级
  2949. uint64 startTime = 3; // 开始时间
  2950. uint64 endTime = 4; // 结束时间
  2951. uint64 nextStartTime = 5; // 下一场开启时间
  2952. int32 missionExp = 6; // 活跃度经验
  2953. int32 curRoune = 7; // 当前轮次
  2954. bool bUnlock = 8; // 是否解锁
  2955. bool fullAward = 9; // 满级已领取奖励
  2956. repeated KeyValueType draw_rewar = 10; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  2957. }
  2958. //满级之后奖励领取
  2959. message CSExploreExtraRewardReq { //project game //RouteRule game
  2960. }
  2961. message SCExploreExtraRewardAck {
  2962. int32 error = 1;
  2963. int32 total_exp = 2; //当前总经验
  2964. int32 mission_exp =3;
  2965. repeated KeyValueType award_item = 4;
  2966. }
  2967. //普通等级奖励领取
  2968. message CSExploreRewardReq { //project game //RouteRule game
  2969. int32 level = 1; //领取等级
  2970. int32 reward_type = 2; //领取类型:1表示普通奖励,2高级奖励
  2971. }
  2972. message SCExploreRewardAck {
  2973. int32 error = 1;
  2974. int32 type =2;
  2975. int32 level =3;
  2976. repeated KeyValueType award_item = 4;
  2977. repeated KeyValueType draw_rewar = 5; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  2978. }
  2979. /////////////////////////////////////////////////////////
  2980. message SCPayForGoodsNtf {
  2981. int32 goods_type = 1; //商店类型
  2982. int32 goods_id = 2; //商品ID
  2983. int32 goods_num = 3; //商品数量
  2984. repeated KeyValueType item_list = 4; //购买获得道具
  2985. uint64 cp_order_id = 5; //订单号
  2986. }
  2987. //测试发送所有玩家位置信息AOI
  2988. message SCGMSyncAllPlayerNtf{
  2989. repeated Player players = 1;
  2990. }
  2991. message SCWebGMNoticeNtf {
  2992. GMNoticeInfo notice_info = 1;
  2993. }
  2994. //客户端加速外挂
  2995. message CSAntiCheatReq { //project game //RouteRule game
  2996. int32 cheat_type = 1;
  2997. }
  2998. //
  2999. message SCAntiCheatAck {
  3000. int32 error = 1; //错误码
  3001. }
  3002. //问卷奖励获取
  3003. message CSQuestionRewardReq { //project game //RouteRule game
  3004. }
  3005. //问卷奖励获取 ack回应
  3006. message SCQuestionRewardAck {
  3007. int32 error = 1; //错误码
  3008. repeated KeyValueType reward_item_list = 2; //奖励物品
  3009. }
  3010. //当前累计在线奖励获取
  3011. message CSOnlineTimeRewardReq { //project game //RouteRule game
  3012. }
  3013. message SCOnlineTimeRewardAck {
  3014. int32 error = 1; //错误码
  3015. repeated KeyValueType reward_item_list = 2; //奖励物品
  3016. }
  3017. message SCOnlineTimeRewardNtf {
  3018. int32 total_online_time = 1; //当前累计在线时间(隔天重置)s
  3019. uint64 online_stamp = 2; //上线时的时间戳 ms
  3020. int32 online_reward_id = 3; //奖励id(配置表中的唯一ID)
  3021. }
  3022. ///////////////////////信物相关///////////////////////
  3023. message CSOnlineGetKeepSakeReq { //project game //RouteRule game
  3024. }
  3025. message SCOnlineGetKeepSakeAck {
  3026. RoleKeepSake role_keep_sake = 1;
  3027. }
  3028. message CSKeepSakeRankReq{ //project game|rank //RouteRule game
  3029. int32 keep_sake_id = 1;
  3030. }
  3031. message SCKeepSakeRankAck{ //project game
  3032. int32 error = 1;
  3033. int32 keep_sake_id = 2;
  3034. CommonPlayerBriefInfo player_info = 3;
  3035. uint64 achievement_time = 4;
  3036. }
  3037. message CSKeepSakeLevelUpReq { //project game //RouteRule game
  3038. int32 keep_sake_id = 1;
  3039. }
  3040. message SCKeepSakeLevelUpAck {
  3041. int32 error = 1;
  3042. }
  3043. message SCKeepSakeChangeNtf {
  3044. KeepSake keep_sake = 1;
  3045. repeated KeyValueType materials = 2;
  3046. }
  3047. /////////////////////////////////////////////////////////跨服协议处理
  3048. /////////////////////////////////////////////////////////跨服远航试炼
  3049. message SCCrossYuanHangTrialDataNtf {
  3050. RoleYuanHangTrial yuanhangtrial_data = 1; //返回远航试炼数据(个人)
  3051. }
  3052. //刷新远航试炼品质
  3053. message CSCrossYuanHangTrialRefreshTrialTypeReq { //project game //RouteRule game
  3054. bool force = 1; //是否直接升级为顶级
  3055. }
  3056. message SCCrossYuanHangTrialRefreshTrialTypeAck {
  3057. int32 error = 1; //错误码
  3058. }
  3059. //发起远航试炼
  3060. message CSCrossYuanHangTrialReq { //project game //RouteRule game
  3061. }
  3062. message SCCrossYuanHangTrialAck {
  3063. int32 error = 1; //错误码
  3064. YuanHangTrialData trial_data = 2; //返回远航试炼数据(个人)
  3065. }
  3066. //获取远航试炼奖励(试炼结束奖励)
  3067. message CSCrossYuanHangTrialRewardReq { //project game //RouteRule game
  3068. }
  3069. message SCCrossYuanHangTrialRewardAck {
  3070. int32 error = 1; //错误码
  3071. repeated KeyValueType reward_list = 2; //奖励内容
  3072. }
  3073. //远航试炼挑战
  3074. message CSCrossYuanHangTrialChallengeReq { //project game //RouteRule game
  3075. uint64 challenge_uid = 1;
  3076. uint64 challenge_uid_end_time = 2;
  3077. }
  3078. message SCCrossYuanHangTrialChallengeAck {
  3079. int32 error = 1; //错误码
  3080. uint64 challenge_uid = 2;
  3081. uint64 challenge_uid_end_time = 3;
  3082. FightRoleInfo fight_info = 5; //被挑战玩家战斗数据
  3083. }
  3084. //挑战结果通知
  3085. message CSCrossYuanHangTrialChallengeResultReq { //project game //RouteRule game
  3086. uint64 challenge_uid = 1;
  3087. uint64 challenge_uid_end_time = 2;
  3088. int32 fight_time = 3; //战斗持续时间(判断合法性)
  3089. bool win = 4; //true胜利 false失败
  3090. }
  3091. message SCCrossYuanHangTrialChallengeResultAck {
  3092. int32 error = 1; //错误码
  3093. repeated KeyValueType reward_list = 2; //奖励内容
  3094. int32 old_score = 3; //获得的积分
  3095. int32 new_score = 4; //累加后的当前积分
  3096. }
  3097. //获取远航试炼排行榜
  3098. message CSCrossYuanHangTrialRankListReq { //project game //RouteRule game
  3099. int32 start_idx = 1;
  3100. }
  3101. message SCCrossYuanHangTrialRankListAck {
  3102. int32 error = 1; //错误码
  3103. int32 start_idx = 2;
  3104. uint32 self_rank = 3; //自身排名
  3105. uint64 self_score = 4; //自身积分
  3106. uint32 total_rank = 5; //当前参加排名的人数
  3107. repeated CommonRankInfo rank_list = 6;
  3108. }
  3109. //获取远航界面可视列表
  3110. //每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据
  3111. message CSCrossYuanHangTrialViewListReq { //project game //RouteRule game
  3112. bool notify = 1; //true表示通知服务器需要更新,false是正常的获取界面数据
  3113. }
  3114. message SCCrossYuanHangTrialViewListAck {
  3115. int32 error = 1; //错误码
  3116. repeated YuanHangTrialData trial_view_list = 2; //界面上可视列表
  3117. }
  3118. message CSCrossYuanHangTrialViewListOutReq { //project game //RouteRule game
  3119. }
  3120. message SCCrossYuanHangTrialViewListNtf {
  3121. repeated YuanHangTrialData trial_view_list = 1; //界面上可视列表
  3122. }
  3123. //查询飞艇信息
  3124. message CSCrossYuanHangTrialInfoReq { //project game //RouteRule game
  3125. uint64 trial_uid = 1;
  3126. uint64 trial_end_time = 2;
  3127. }
  3128. message SCCrossYuanHangTrialInfoAck {
  3129. int32 error = 1;
  3130. YuanHangTrialData trial_data = 2;
  3131. string nick_name = 3;
  3132. }
  3133. //日志获取
  3134. message CSCrossYuanHangTrialLogReq { //project game //RouteRule game
  3135. uint64 log_time = 1;
  3136. }
  3137. message SCCrossYuanHangTrialLogAck {
  3138. int32 error = 1; //错误码
  3139. repeated YuanHangTrialLogData log_list = 2; //挑战被挑战日志记录
  3140. bool is_end = 3;
  3141. }
  3142. ////巅峰爬塔
  3143. //获取巅峰爬塔对战数据
  3144. //获取挑战列表
  3145. message CSCrossTopTowerFightListReq { //project game //RouteRule game
  3146. }
  3147. message SCCrossTopTowerFightListAck {
  3148. int32 error = 1; //错误码
  3149. RoleCrossTopTower toptower_data = 2; //变更层数数据(不一定是所有数据,切记!!!)
  3150. }
  3151. //发起挑战,判断合法性
  3152. message CSCrossTopTowerChallengeReq { //project game //RouteRule game
  3153. int32 fight_idx = 1; //挑战对手层数[1-10]
  3154. }
  3155. message SCCrossTopTowerChallengeAck {
  3156. int32 error = 1; //错误码
  3157. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3158. }
  3159. //获取挑战者view信息
  3160. message CSCrossTopTowerChallengeViewInfoReq { //project game //RouteRule game
  3161. int32 fight_idx = 1; //挑战对手层数[1-10]
  3162. }
  3163. message SCCrossTopTowerChallengeViewInfoAck {
  3164. int32 error = 1; //错误码
  3165. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3166. }
  3167. //战斗结果通知
  3168. message CSCrossTopTowerChallengeResultReq { //project game //RouteRule game
  3169. bool is_win = 1;
  3170. int32 fight_idx = 2; //挑战对手层数[1-10]
  3171. }
  3172. message SCCrossTopTowerChallengeResultAck {
  3173. int32 error = 1; //错误码
  3174. repeated KeyValueType reward_list = 2; //奖励内容
  3175. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3176. }
  3177. //买路操作(直接胜利)
  3178. message CSCrossTopTowerForceWinReq { //project game //RouteRule game
  3179. int32 fight_idx = 1; //挑战对手层数[1-10]
  3180. }
  3181. message SCCrossTopTowerForceWinAck {
  3182. int32 error = 1; //错误码
  3183. repeated KeyValueType reward_list = 2; //奖励内容
  3184. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3185. }
  3186. //获取买路排行榜
  3187. message CSCrossTopTowerForceWinRankListReq { //project game //RouteRule game
  3188. uint64 uid = 1;
  3189. int32 start_idx = 2;
  3190. }
  3191. message SCCrossTopTowerForceWinRankListAck {
  3192. int32 start_idx = 1;
  3193. uint32 self_rank = 2; //自身排名
  3194. uint64 self_score = 3; //自身积分
  3195. uint32 total_rank = 4; //当前参加排名的人数
  3196. repeated CommonRankInfo rank_list = 5;
  3197. }
  3198. ////全局跨服功能
  3199. //获取服务器列表信息(状态)
  3200. //server_type (31教堂地图)
  3201. message CSGCrossGetServerStateReq { //project game //RouteRule game
  3202. int32 server_type = 1; //服务器类型id(node中的type)
  3203. }
  3204. message SCGCrossGetServerStateAck {
  3205. int32 error = 1; //错误码
  3206. int32 server_type = 2; //服务器类型id(node中的type)
  3207. repeated ServerStateInfo server_list = 3; //多个gcrossmap时就有多个
  3208. }
  3209. //角色进入地图
  3210. message CSGCrossPlayerEnterMapReq{ //project game //RouteRule game
  3211. int32 map_type = 1; //不同系统玩法
  3212. int32 line_num = 2; //选择的线路(1线 2线...)
  3213. Vector3 pos = 3;
  3214. Vector3 dir = 4;
  3215. }
  3216. message SCGCrossPlayerEnterMapAck{
  3217. int32 error = 1; //错误码
  3218. int32 line_num = 2;
  3219. UnitPosAndDir self_info = 3;
  3220. }
  3221. //离开地图
  3222. message CSGCrossPlayerLeaveMapReq { //project game //RouteRule game
  3223. Vector3 pos = 1; //玩家离开时的位置
  3224. }
  3225. //客户端1s内发送的位置同步包(视野同步)
  3226. message CSGCrossPlayerMapSyncPosReq { //project game //RouteRule game
  3227. Vector3 pos = 1; //位置
  3228. Vector3 dir = 2; //朝向
  3229. int32 cur_space_id = 3; //当前所在场景ID
  3230. int32 is_on_ground = 4; //是否在地面上
  3231. }
  3232. //位置同步消息(用来做视野同步)
  3233. message SCGCrossPlayerMapSyncPosNtf {
  3234. repeated UnitPosAndDir unit_info_list = 1;
  3235. }
  3236. //客户端模拟使用
  3237. message CSGCrossPlayerMapSyncParamReq { //project game //RouteRule game
  3238. Vector3 pos = 1; //位置
  3239. int32 param_id = 2; //通用参数标签
  3240. }
  3241. message SCGCrossPlayerMapSyncParamNtf{
  3242. repeated UnitPosAndDir unit_info_list = 1;
  3243. }
  3244. //通知玩家当前有其他玩家进入自己视野
  3245. message SCGCrossPlayerEnterNtf {
  3246. repeated UnitPosAndDir unit_info_list = 1;
  3247. }
  3248. message SCGCrossPlayerLeaveNtf {
  3249. repeated UnitPosAndDir unit_info_list = 1;
  3250. }
  3251. //获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理)
  3252. message CSGCrossPlayerShowInfoReq { //project game //RouteRule game
  3253. repeated uint64 player_list = 1;//拉取角色信息列表
  3254. }
  3255. message SCGCrossPlayerShowInfoNtf{
  3256. repeated PlayerShowInfo show_info_list = 1; //玩家角色信息
  3257. }
  3258. /////////////////////////////////////////////////////////
  3259. //客户端打点信息上报
  3260. message ClientParamInfo {
  3261. string device_model = 1; //设备型号
  3262. int32 device_height = 2; //屏幕高度
  3263. int32 device_width = 3; //屏幕宽度
  3264. string os_name = 4; //操作系统
  3265. string os_ver = 5; //操作系统版本
  3266. string mac_addr = 6; //设备mac地址
  3267. string udid = 7; //设备唯一标示符
  3268. string isp = 8; //网络运营商
  3269. string network = 9; //网络连接
  3270. string app_channel = 10; //运营渠道
  3271. string app_ver = 11; //客户端版本号
  3272. string trans_id = 12; //transid
  3273. string unisdk_deviceid = 13; //unisdk_deviceid
  3274. int32 is_emulator = 14; //是否模拟
  3275. int32 is_root = 15; //是否root
  3276. string account_id = 16;
  3277. string old_accountid = 17;
  3278. string IMEI = 18; //移动设备国际识别码
  3279. string country_code = 19; //国家代码
  3280. string enter_sn = 20; //enter_sn
  3281. string oaid = 21; //设备OAID
  3282. string engine_ver = 22; //引擎版本
  3283. }
  3284. message CSClientParamNtf { //project game //RouteRule game
  3285. ClientParamInfo client_info = 1;
  3286. }
  3287. //获取英雄属性/宠物属性
  3288. message ActorAttrType {
  3289. bool is_hero_pet = 1; //true=hero false=pet
  3290. uint32 actor_id = 2; //生成的动态ID
  3291. repeated KeyValueFloat32 attr_list = 3;
  3292. }
  3293. message CSActorAttrGetReq { //project game //RouteRule game
  3294. bool is_all_battle = 1;
  3295. repeated ActorAttrType actor_list = 2; //结构中的attr_list不用
  3296. }
  3297. message SCActorAttrGetAck {
  3298. int32 error = 1;
  3299. repeated ActorAttrType actor_attr_list = 2;
  3300. }
  3301. message SCActorAttrGetNtf {
  3302. repeated ActorAttrType actor_attr_list = 1;
  3303. }
  3304. // 高级技能经验兑换
  3305. message CSConverSkillExpReq{ //project game //RouteRule game
  3306. int32 cnt = 1; // 兑换数量
  3307. }
  3308. message SCConverSkillExpAck{
  3309. int32 error = 1;
  3310. }
  3311. // 称号状态更新
  3312. message SCHeadUpdateNtf{
  3313. repeated HeadData head = 1;
  3314. }
  3315. // 称号操作
  3316. message CSHeadOperateReq{ //project game //RouteRule game
  3317. int32 operateType = 1; // 1.激活 2.佩戴 3.卸下
  3318. int32 headId = 2;
  3319. }
  3320. message SCHeadOperateAck{
  3321. int32 operateType = 1;
  3322. int32 headId = 2;
  3323. int32 error = 3;
  3324. }
  3325. // 请求称号
  3326. message CSHeadDataReq{ //project game //RouteRule game
  3327. }
  3328. message SCHeadDataAck{
  3329. }
  3330. // 使用许愿宝箱
  3331. message CSWishBoxUseReq{ //project game //RouteRule game
  3332. uint64 item_id = 1;
  3333. int32 select_item = 2;
  3334. }
  3335. message SCWishBoxUseAck{
  3336. int32 error = 1;
  3337. int32 index = 2; // 宝箱位置
  3338. }
  3339. // 解锁许愿宝箱槽位
  3340. message CSWishUnlockSlotReq { //project game //RouteRule game
  3341. }
  3342. message SCWishUnlockSlotAck {
  3343. int32 error = 1;
  3344. }
  3345. // 许愿箱加速 + 领奖
  3346. message CSWishSlotReq { //project game //RouteRule game
  3347. int32 index = 1;
  3348. }
  3349. message SCWishSlotReqAck {
  3350. serverproto.KeyValueType award_item = 1; // 许愿物品
  3351. serverproto.KeyValueType lucky_item = 2; // 暴击物品
  3352. int32 error = 3;
  3353. }
  3354. message SCUpdateWishSlotNtf{
  3355. repeated WishSlot slots = 1;
  3356. }
  3357. //上线合服通知
  3358. message SCCombineServerOnlineNtf {
  3359. int32 error = 1;
  3360. uint64 combine_time = 2; //毫秒//合服时间
  3361. }
  3362. // 合服公告内容请求
  3363. message CSCombineServerInfoReq { //project game //RouteRule game
  3364. }
  3365. message SCCombineServerInfoAck {
  3366. int32 error = 1;
  3367. uint64 combine_time = 2; //毫秒//合服时间
  3368. string notice = 3; //合服公告
  3369. }
  3370. /////////////////////////////////////////////////////////
  3371. //bt 服务器使用
  3372. // 通用错误通知协议
  3373. message SCErrorMessageNtf {
  3374. int32 error = 1; //错误码
  3375. }
  3376. // 试炼之塔试炼馈赠(每天获取一次奖励)
  3377. message CSClimbingTowerDayRewardReq { //project game //RouteRule game
  3378. }
  3379. message SCClimbingTowerDayRewardAck {
  3380. int32 error = 1;
  3381. repeated KeyValueType reward_list = 2; // 奖励内容
  3382. uint64 next_day_reward_time = 3; // 下次可领取奖励时间戳
  3383. }
  3384. // 波利商城
  3385. message CSBoliShopLevelUpReq { //project game //RouteRule game
  3386. int32 num = 1; // 消耗RO币数量
  3387. }
  3388. message SCBoliShopLevelUpAck {
  3389. int32 error = 1;
  3390. ShopData shop_data = 2; // 商店信息
  3391. }
  3392. // 波利商城选择特权礼包
  3393. message CSBoliShopRewardReq { //project game //RouteRule game
  3394. int32 reward_level = 1; // 获取奖励的等级
  3395. int32 idx = 2; //[1,3]
  3396. }
  3397. message SCBoliShopRewardAck {
  3398. int32 error = 1;
  3399. repeated KeyValueType reward_list = 2; //奖励内容
  3400. }
  3401. // 波利商城购买
  3402. message CSBoliShopBuyReq { //project game //RouteRule game
  3403. int32 goods_id = 1;
  3404. int32 goods_num = 2;
  3405. }
  3406. message SCBoliShopBuyAck {
  3407. int32 error = 1;
  3408. repeated KeyValueType item_list = 2; // 商品信息
  3409. int32 cur_num = 3;
  3410. uint64 cur_buy_time = 4;
  3411. int32 goods_id = 5;
  3412. }
  3413. // 获取商店信息
  3414. // bt服务器获取购买信息
  3415. // 100充值钱包商店
  3416. // RO币礼包商城
  3417. message CSBTShopInfoReq { //project game //RouteRule game
  3418. int32 shop_type = 1; //商店类型
  3419. int32 sub_shop = 2; //商店子类型
  3420. }
  3421. message SCBTShopInfoAck {
  3422. int32 shop_type = 1; //商店类型
  3423. int32 sub_shop = 2; //商店子类型
  3424. repeated RuneShopItem goods_list = 3; //商店道具类型
  3425. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  3426. }
  3427. // 获取波利商店信息
  3428. message CSBoliShopInfoReq { //project game //RouteRule game
  3429. }
  3430. message SCBoliShopInfoAck {
  3431. int32 error = 1;
  3432. ShopData shop_data = 2; // 商店信息
  3433. }
  3434. message SCBoliDataChangeNtf {
  3435. BTBoliData boli_data = 3;
  3436. }
  3437. //RO币礼包购买
  3438. message CSBTRoCoinShopItemBuyReq { //project game //RouteRule game
  3439. int32 goods_id = 1;
  3440. int32 goods_num = 2;
  3441. }
  3442. message SCBTRoCoinShopItemBuyAck {
  3443. int32 error = 1; //错误码
  3444. int32 goods_id = 2;
  3445. repeated KeyValueType reward_item_list = 3; //奖励物品
  3446. RuneShopItem shop_item = 4;
  3447. int32 goods_type = 5;
  3448. int32 sub_type = 6;
  3449. }
  3450. ////超值首充&百元大礼包
  3451. message SCBTFirstRechargeNtf {
  3452. uint64 first_recharge_time = 1;
  3453. uint32 first_recharge_reward_state = 2; //首充礼包档位奖励获取状态(位处理)
  3454. }
  3455. //超值首充奖励获取
  3456. message CSBTFirstRechargeRewardReq { //project game //RouteRule game
  3457. int32 reward_idx = 1; //[1,3]
  3458. }
  3459. message SCBTFirstRechargeRewardAck {
  3460. int32 error = 1; //错误码
  3461. repeated KeyValueType reward_item_list = 2; //奖励物品
  3462. int32 reward_idx = 3; //[1,3]
  3463. }
  3464. //百元大礼包领取奖励
  3465. message SCBTRecharge100Ntf {
  3466. uint64 recharge100_time = 1; //充值解锁百元大礼包的时间戳
  3467. int32 recharge100_reward_day = 2; //可领取哪几天的奖励(1表示可领取第一天奖励,2表示可领取前两天奖励)
  3468. int32 recharge100_reward_state = 3; //已经领取到那一天的奖励(1表示第一天已经领取,2表示领取了1-2天的奖励)
  3469. }
  3470. message CSBTRecharge100RewardReq { //project game //RouteRule game
  3471. }
  3472. message SCBTRecharge100RewardAck {
  3473. int32 error = 1; //错误码
  3474. repeated KeyValueType reward_item_list = 2; //奖励物品
  3475. }
  3476. //地圖困難簡單切換
  3477. message CSMapLevelTypeChangeReq {
  3478. int32 type = 1;//切換地圖模式
  3479. }
  3480. message SCMapLevelTypeChangeAck {
  3481. int32 error = 1; //错误码
  3482. int32 type = 2;
  3483. }
  3484. //远航试炼挑战购买次数
  3485. message CSCrossYuanHangTrialBuyChallengeNumReq { //project game //RouteRule game = 2;
  3486. }
  3487. //响应远航试炼挑战购买次数
  3488. message SCCrossYuanHangTrialBuyChallengeNumAck {
  3489. int32 error = 1; //错误码
  3490. uint64 count = 2;//可购买次数
  3491. }
  3492. message CSMd5GetReq{
  3493. string md5 = 1;
  3494. }
  3495. message SCMd5GetAck{
  3496. int32 error = 1; //错误码,OK表示重连成功
  3497. string md5 =2;
  3498. }
  3499. message SCClimbingTowerWjBossNtf {
  3500. repeated int32 boos = 1; //当前管卡boss
  3501. int32 wj_level =2;//当前层数
  3502. int64 refresh_tower_wj =3;//下次刷新排行榜时间
  3503. int32 buff1 =4;//祝福1
  3504. int32 buff2 =5;//祝福2
  3505. int32 buff3 =6;//祝福3
  3506. int32 duration =7;//当前周期
  3507. int32 reward_level =8;//已领取奖励的层数
  3508. }
  3509. message CSClimbingTowerWjBuffReq{
  3510. int32 buff1 =1;//祝福1
  3511. int32 buff2 =2;//祝福2
  3512. int32 buff3 =3;//祝福3
  3513. }
  3514. message SCClimbingTowerWjBuffAck {
  3515. int32 error = 1; //错误码
  3516. int32 buff1 =2;//祝福1
  3517. int32 buff2 =3;//祝福2
  3518. int32 buff3 =4;//祝福3
  3519. }
  3520. //挑战无尽爬塔模式
  3521. message CSClimbingTowerWjBeginReq { //project game //RouteRule game
  3522. int32 tower_level = 1; //塔层数
  3523. }
  3524. message SCClimbingTowerWjBeginAck {
  3525. int32 error = 1; //错误码
  3526. int32 tower_level = 2; //塔层数
  3527. }
  3528. message CSClimbingTowerWjEndReq { //project game //RouteRule game //confirm
  3529. int32 tower_level = 1; //塔层数
  3530. int32 loading_time = 2; //战斗loading时间
  3531. uint64 record_time_stamp = 3;
  3532. }
  3533. //无尽爬塔奖励
  3534. message SCClimbingTowerWjEndAck {
  3535. int32 error = 1; //错误码
  3536. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  3537. int64 pass_time = 3; //通过时间
  3538. repeated KeyValueType reward_list = 4; //爬塔奖励
  3539. repeated KeyValueType ex_reward_list = 5; //爬塔额外奖励
  3540. }
  3541. message CSClimbingTowerWjRankReq { //project game //RouteRule game
  3542. }
  3543. message SCClimbingTowerWjRankAck {
  3544. int32 error = 1; //错误码
  3545. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  3546. int32 self_rank = 3; //自己的rank
  3547. }
  3548. message CSPayOrderCompleteReq { //project game //RouteRule game
  3549. uint64 cp_order_id = 1;
  3550. }
  3551. message SCPayOrderCompleteAck { //project game //RouteRule game
  3552. int32 error = 1; //错误码,0成功
  3553. }
  3554. message SCDnySdkNtf {
  3555. int32 type =1;//类型
  3556. }
  3557. message CSUserDeleteReq{
  3558. int32 status = 1;//0表示删除(默认)。1表示取消删除
  3559. }
  3560. message SCUserDeleteAck{
  3561. int32 error = 1; //错误码,OK表示重连成功
  3562. int64 time=2;//角色删除剩余时间
  3563. }
  3564. message CSUserDeleteInfoReq{
  3565. }
  3566. message SCUserDeleteInfoAck{
  3567. int32 error = 1; //错误码,OK表示重连成功
  3568. int64 time=2;//角色删除剩余时间,为0代表无删除
  3569. }