CheckHotUpdateRes.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using Game.Config;
  6. using System;
  7. using System.Reflection;
  8. using System.IO;
  9. public class CheckHotUpdateRes : EditorWindow
  10. {
  11. public class VersionInfoData:GameData<VersionInfoData>
  12. {
  13. public string FullName;
  14. public string MD5;
  15. public ulong Size;
  16. public VersionInfoData()
  17. {
  18. FullName = "";
  19. MD5 = "";
  20. Size = 0;
  21. }
  22. private static void OnCsvLoad(CsvReader csvReader)
  23. {
  24. VersionInfoData.Onload(csvReader);
  25. }
  26. }
  27. [MenuItem("AssetBundle/热更相关")]
  28. public static void OpenCheckHotUpdateWindow()
  29. {
  30. CheckHotUpdateRes window = GetWindow<CheckHotUpdateRes>("热更相关");
  31. window.maxSize = new Vector2(800, 600);
  32. window.minSize = new Vector2(600, 400);
  33. window.Init();
  34. window.Show();
  35. }
  36. private string oldPath = "";
  37. private string newPath = "";
  38. private CheckResWindowInfo info;
  39. private ResInfo curResInfo;
  40. private List<VersionInfoData> needResList;
  41. private GameDataFormatInfo downloadFormatInfo;
  42. public void Init()
  43. {
  44. string path = "Assets/Editor/AssetBundle/CheckHotResWindownInfo.asset";
  45. //Debug.Log();
  46. info = AssetDatabase.LoadAssetAtPath<CheckResWindowInfo>(path);
  47. curResInfo = info.GetResInfo();
  48. if (curResInfo == null)
  49. {
  50. curResInfo = new ResInfo();
  51. }
  52. #if UNITY_IOS
  53. info.VersionFileName = "afivs";
  54. info.mainfestFileName = "afimft";
  55. info.NewPath = Application.dataPath + "/StreamingAssets/unityRes";
  56. //#else
  57. // versionFileName = "Version";
  58. // assetsFileName = "mainfest";
  59. #endif
  60. needResList = new List<VersionInfoData>();
  61. }
  62. private void OnGUI()
  63. {
  64. DrowSelectFolder("旧版本文件", "选择文件路径", "选择旧版本资源MD5文件路径", ref curResInfo.OldPath);
  65. DrowSelectFolder("新版本文件", "选择文件路径", "选择新版本资源MD5文件路径", ref curResInfo.NewPath);
  66. DrowSelectFolder("需跟新文件输出路径", "选择文件路径", "选择需跟新文件输出路径", ref curResInfo.OutputPath);
  67. DrawInfo();
  68. DrawCheckBtn();
  69. }
  70. private void DrowSelectFolder(string name, string btnName, string savepath, ref string path)
  71. {
  72. GUILayout.Box("", GUILayout.Width(790));
  73. GUILayout.BeginHorizontal();
  74. GUILayout.Space(10);
  75. GUILayout.Label(name, GUILayout.Width(120));
  76. GUILayout.Space(10);
  77. path = GUILayout.TextField(path, GUILayout.Width(360));
  78. if (GUILayout.Button(btnName, GUILayout.Width(100)))
  79. {
  80. string getstr = EditorUtility.SaveFolderPanel(savepath, path, "");
  81. if(!string.IsNullOrEmpty(getstr))
  82. {
  83. path = getstr;
  84. }
  85. }
  86. GUILayout.Space(10);
  87. GUILayout.EndHorizontal();
  88. }
  89. private void DrawInfo()
  90. {
  91. GUILayout.Box("", GUILayout.Width(790));
  92. GUILayout.BeginHorizontal();
  93. GUILayout.Label("平台", GUILayout.Width(65));
  94. BuildTag tag = (BuildTag)EditorGUILayout.EnumPopup(info.buildTag, GUILayout.Width(100));
  95. if (tag != info.buildTag)
  96. {
  97. info.buildTag = tag;
  98. ResInfo ri = info.GetResInfo();
  99. if (ri != null)
  100. {
  101. curResInfo = ri;
  102. }
  103. }
  104. GUILayout.EndHorizontal();
  105. GUILayout.Box("", GUILayout.Width(790));
  106. GUILayout.BeginHorizontal();
  107. GUILayout.Space(10);
  108. GUILayout.Label("版本文件名:", GUILayout.Width(65));
  109. GUILayout.Space(10);
  110. curResInfo.VersionFileName = GUILayout.TextField(curResInfo.VersionFileName, GUILayout.Width(160));
  111. GUILayout.Space(60);
  112. GUILayout.Label("版本文件信息文件名:", GUILayout.Width(120));
  113. GUILayout.Space(10);
  114. curResInfo.mainfestFileName = GUILayout.TextField(curResInfo.mainfestFileName, GUILayout.Width(160));
  115. GUILayout.EndHorizontal();
  116. GUILayout.Box("", GUILayout.Width(790));
  117. GUILayout.BeginHorizontal();
  118. GUILayout.Space(10);
  119. GUILayout.Label("资源版本:", GUILayout.Width(65));
  120. GUILayout.Space(10);
  121. curResInfo.ResVersion = GUILayout.TextField(curResInfo.ResVersion, GUILayout.Width(160));
  122. GUILayout.Space(10);
  123. if (GUILayout.Button("读取版本", GUILayout.Width(100)))
  124. {
  125. curResInfo.ResVersion = File.ReadAllText($"{curResInfo.OldPath}/{curResInfo.VersionFileName}");
  126. }
  127. GUILayout.Space(10);
  128. if (GUILayout.Button("版本+1", GUILayout.Width(100)))
  129. {
  130. VersionCode lVersionCode = curResInfo.ResVersion;
  131. lVersionCode.patch += 1;
  132. curResInfo.ResVersion = lVersionCode.ToString();
  133. }
  134. GUILayout.Space(10);
  135. GUILayout.EndHorizontal();
  136. GUILayout.BeginHorizontal();
  137. GUILayout.Label("语言:", GUILayout.Width(65));
  138. GUILayout.Space(10);
  139. curResInfo.Language = (BuildLanguage)EditorGUILayout.EnumPopup(curResInfo.Language, GUILayout.Width(100));
  140. GUILayout.Space(10);
  141. GUILayout.EndHorizontal();
  142. }
  143. private void DrawCheckBtn()
  144. {
  145. GUILayout.Box("", GUILayout.Width(790));
  146. GUILayout.BeginHorizontal();
  147. GUILayout.Space(10);
  148. if (GUILayout.Button("生成MD5资源版本文件"))
  149. {
  150. BundleBuilderZ.CreateMD5File(curResInfo.ResVersion);
  151. }
  152. GUILayout.Space(60);
  153. if (GUILayout.Button("对比新旧资源"))
  154. {
  155. CheckRes();
  156. }
  157. GUILayout.EndHorizontal();
  158. GUILayout.Box("", GUILayout.Width(790));
  159. if (GUILayout.Button("复制所以资源到输出路径"))
  160. {
  161. CopyFiles();
  162. }
  163. if (GUILayout.Button("复制图片资源到输出路径"))
  164. {
  165. CopyTexture();
  166. }
  167. GUILayout.Box("", GUILayout.Width(790));
  168. GUILayout.BeginHorizontal();
  169. GUILayout.Space(60);
  170. curResInfo.IsIgnore =GUILayout.Toggle(curResInfo.IsIgnore, "是否开启忽略某些文件") ;
  171. GUILayout.EndHorizontal();
  172. }
  173. private List<VersionInfoData> SerizlizeResList(byte[] data)
  174. {
  175. CsvReader csvReader = new CsvReader(curResInfo.mainfestFileName, data);
  176. if (downloadFormatInfo == null)
  177. {
  178. downloadFormatInfo = new GameDataFormatInfo(csvReader.Fields(), csvReader.Types());
  179. }
  180. Type type = typeof(VersionInfoData);
  181. MethodInfo methodInfo = type.GetMethod("OnCsvLoad", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
  182. methodInfo?.Invoke(null, new object[] { csvReader });
  183. List<VersionInfoData> resList = VersionInfoData.AllData();
  184. VersionInfoData.Clear();
  185. return resList;
  186. }
  187. private void CheckRes()
  188. {
  189. needResList.Clear();
  190. oldPath = $"{curResInfo.OldPath}/{ curResInfo.mainfestFileName}";
  191. List<VersionInfoData> Oldlist = GetInfoDatas(oldPath);
  192. newPath = $"{curResInfo.NewPath}/{ curResInfo.mainfestFileName}";
  193. List<VersionInfoData> newlist = GetInfoDatas(newPath);
  194. ChangeResMD5(newlist);
  195. if (Oldlist != null && newlist != null)
  196. {
  197. int size = newlist.Count;
  198. for (int i = 0; i < size; i++)
  199. {
  200. if (newlist[i].FullName == curResInfo.mainfestFileName || newlist[i].FullName == curResInfo.VersionFileName)
  201. {
  202. continue;
  203. }
  204. bool isignore = false;
  205. if (curResInfo.IsIgnore)
  206. {
  207. string igstr = curResInfo.IgnoreFiles.FindFirst(it => it == newlist[i].FullName);
  208. if (!string.IsNullOrEmpty(igstr))
  209. {
  210. isignore = true;
  211. Debug.Log("======================" + newlist[i].FullName);
  212. }
  213. }
  214. VersionInfoData ores = Oldlist.FindFirst(it=> it.FullName == newlist[i].FullName);
  215. if (ores != null )
  216. {
  217. if (isignore)
  218. {
  219. newlist[i].MD5 = ores.MD5;
  220. newlist[i].Size = ores.Size;
  221. }
  222. else if (newlist[i].MD5 != ores.MD5)
  223. {
  224. needResList.Add(newlist[i]);
  225. }
  226. }
  227. else
  228. {
  229. needResList.Add(newlist[i]);
  230. }
  231. }
  232. }
  233. CsvWriter<VersionInfoData> csvWriter = new CsvWriter<VersionInfoData>(newPath, "", newlist, downloadFormatInfo);
  234. csvWriter.Write();
  235. CopyFile();
  236. needResList.Clear();
  237. Debug.Log($"资源检查完成 输出路径 : 【{curResInfo.OutputPath}】");
  238. }
  239. private void CopyFile()
  240. {
  241. if (needResList == null)
  242. {
  243. return;
  244. }
  245. int size = needResList.Count;
  246. string datapath = $"{curResInfo.NewPath}/";
  247. for (int i = 0; i < size; i++)
  248. {
  249. if (needResList[i].FullName == "Version")
  250. {
  251. continue;
  252. }
  253. byte[] fdatas = File.ReadAllBytes(datapath + needResList[i].FullName);
  254. FileHelper.WirteToFile( $"{curResInfo.OutputPath}/{needResList[i].FullName}" ,fdatas);
  255. }
  256. FileHelper.WirteStringToFile($"{curResInfo.OutputPath}/{curResInfo.VersionFileName}",curResInfo.ResVersion);
  257. byte[] mdatas = File.ReadAllBytes(datapath + curResInfo.mainfestFileName);
  258. FileHelper.WirteToFile($"{curResInfo.OutputPath}/{curResInfo.mainfestFileName}", mdatas);
  259. }
  260. private List<VersionInfoData> GetInfoDatas(string path)
  261. {
  262. List<VersionInfoData> list = null;
  263. byte[] datas = null;
  264. if (FileSystem.Exists(path))
  265. {
  266. datas = File.ReadAllBytes(path);
  267. }
  268. if (datas != null)
  269. {
  270. list = SerizlizeResList(datas);
  271. }
  272. else
  273. {
  274. Debug.LogError($"请选择正确路径;[{path}]文件不存在!!!!");
  275. }
  276. return list;
  277. }
  278. private void ChangeResMD5(List<VersionInfoData> datas)
  279. {
  280. int[] ids = GenerateRandomArray(curResInfo.ChangeNum, 1, datas.Count);
  281. for (int i = 0; i < ids.Length; i++)
  282. {
  283. Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====");
  284. datas[ids[i]].MD5 = datas[ids[i]].MD5.Substring(0,6);
  285. //Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====eeee");
  286. }
  287. }
  288. int[] GenerateRandomArray(int size, int min, int max)
  289. {
  290. List<int> array = new List<int>(size);
  291. if (size >= max - min)
  292. {
  293. for (int i = min; i < max; i++)
  294. {
  295. array.Add(i);
  296. }
  297. }
  298. else
  299. {
  300. while (size > 0)
  301. {
  302. int a = UnityEngine.Random.Range(min, max);
  303. if (!array.Contains(a))
  304. {
  305. array.Add(a);
  306. size--;
  307. }
  308. }
  309. }
  310. return array.ToArray();
  311. }
  312. private void CopyFiles()
  313. {
  314. string[] files1 = FileHelper.GetAllFileNmae(curResInfo.NewPath, "meta");
  315. int size = files1.Length;
  316. string datapath = $"{curResInfo.NewPath}/";
  317. for (int i = 0; i < size; i++)
  318. {
  319. byte[] fdatas = File.ReadAllBytes(datapath + files1[i]);
  320. FileHelper.WirteToFile($"{curResInfo.OutputPath}/{files1[i]}", fdatas);
  321. }
  322. }
  323. private void CopyTexture()
  324. {
  325. string datapath = $"{Application.dataPath}/Content/Icons/";
  326. FileHelper.CopyDir(datapath, curResInfo.OutputPath, "meta");
  327. }
  328. }