login.proto 156 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. import "user.proto";
  4. message ServerInfo{
  5. string id = 1;
  6. int32 port = 2;
  7. }
  8. //project Service:"gate|game" RouteRule:"pass"
  9. message CSPingReq{
  10. string open_id = 3;
  11. }
  12. message SCPingAck{
  13. }
  14. //游戏登陆操作project Service:"gate" RouteRule:"pass"
  15. message CSLoginReq{ //project game|auth //RouteRule game
  16. string platform = 1; //用户平台
  17. int32 phone_platform = 2; //手机平台 android ios
  18. string platform_token = 3; //平台token验证登陆
  19. string open_id = 4; //平台账号ID
  20. string password = 5; //密码
  21. string crypt_pass = 6; //加密aes串
  22. int32 game_version = 7; //游戏版本号
  23. string ip = 8; //客户端登陆时ip地址
  24. int32 select_zone = 9; //合服使用(先根据IP获取是否存在,不存在则创建)
  25. string sub_platform = 10; //用户平台下的不同分发媒体
  26. }
  27. message SCLoginAck{ //project gate
  28. int32 error = 1; //错误码 0表示无错误
  29. uint64 client_id = 2;
  30. string unisdk_login_json = 3; //网易登录验证回复sdk信息
  31. }
  32. //断线重连
  33. message CSReconnectReq { //project game //RouteRule game
  34. string open_id = 1; //平台账号ID
  35. string platform_token = 2; //平台token验证登陆
  36. string uid = 3; //玩家唯一ID
  37. string crypt_pass = 4; //加密aes串f
  38. string platform = 5; //用户平台
  39. }
  40. message SCReconnectAck {
  41. int32 error = 1; //错误码,OK表示重连成功
  42. ReconnectUserData reconnect_data = 2; //重连成功后返回的信息(暂时没有信息添加)
  43. }
  44. message SCHandShakeNtf{
  45. string crypt_pass = 1; //返回给客户端(login时带回该字符串)
  46. }
  47. //客户端发起创建角色请求
  48. message CSCreateRoleReq { //project game //RouteRule game
  49. string open_id = 1; //平台账号
  50. int32 job_id = 2; //roleCfg配置表ID
  51. int32 sex = 3; //性别
  52. int32 country = 4; //国家
  53. int32 eye = 5; //眼睛
  54. int32 hair = 6; //头发
  55. int32 head = 7; //头饰
  56. int32 hair_avatar = 8; //头发模型
  57. string active_code = 9; //激活码
  58. }
  59. message SCCreateRoleAck {
  60. int32 error = 1; //错误码
  61. uint64 create_role_time = 2; //创建时间
  62. uint64 uid = 3;
  63. int32 gender = 4;
  64. }
  65. //创建流程中发送昵称
  66. message CSNameReq { //project game //RouteRule game
  67. string name = 1;
  68. }
  69. message SCNameAck {
  70. int32 error = 1; //错误码
  71. string name = 2;
  72. }
  73. //玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发)
  74. message SCStartupInfoNtf {
  75. uint64 server_time = 1; //服务器当前时间戳
  76. uint64 create_time = 2; //创建角色时间
  77. ReconnectInfo reconnect_info = 3; //重连信息(暂时不使用,后续扩展时用)
  78. RoleBase role_base = 4; //玩家基础信息
  79. RoleBag role_bag = 5; //玩家背包信息
  80. RoleHero role_hero = 6; //伙伴信息
  81. RoleEquip role_equip = 7; //准备信息
  82. RoleChip role_chip = 8; //伙伴碎片
  83. RoleSkill role_skill = 9; //技能
  84. RoleCard role_card = 10; //卡片数据
  85. RoleFashion role_fashion = 11; //时装
  86. RoleBattle role_battle = 12; //战斗相关数据
  87. FightPowerData role_fightpower = 13; //战斗力数据
  88. RoleChat role_chat = 14; //聊天处理
  89. RoleTask role_task = 15; //任务相关
  90. RoleRed role_red = 16; //小红点
  91. RoleCompetition role_competition = 17; //赛季玩法信息(主界面显示赛季信息)
  92. RoleMap role_map = 18; //rolemap
  93. RoleTower role_tower = 19; //爬塔
  94. RoleDraw role_draw = 20; //抽取系统
  95. RoleRune role_rune = 21; //卢恩商会
  96. RoleDaoChang100 role_daochang100 = 22; //百人道场
  97. RoleCross role_cross = 23; //跨服数据
  98. RoleSkillEquip role_skill_equip = 24; //神器
  99. RoleWish role_wish_box = 25; //许愿想数据
  100. bool func_disable = 100; //功能屏蔽
  101. uint64 service_start_time = 101; //服务器开服时间
  102. RoleBT role_bt = 102; //bt
  103. }
  104. //客户端没收到多条协议,需要做数据判断,有数据就添加没数据不处理,例如pet_manual
  105. //数据为空客户端不能直接拿空数据覆盖
  106. message SCStartupInfoPetNtf {
  107. RolePet role_pet_info = 1;
  108. }
  109. message SCStartupInfoEquipNtf {
  110. RoleEquip role_equip_info = 1;
  111. }
  112. message SCStartupInfoCardNtf {
  113. RoleCard role_card_info = 1;
  114. }
  115. message SCStartupInfoEndNtf {
  116. }
  117. //获取服务器时间ms
  118. message CSGetServerTimeReq { //project game //RouteRule game
  119. }
  120. message SCGetServerTimeAck {
  121. uint64 server_time = 1; //服务器当前时间戳
  122. }
  123. //退出登录
  124. message SCLogoutNtf {
  125. int32 error = 1; //错误码
  126. }
  127. //服务器踢人
  128. message SCKickOutNtf {
  129. int32 error = 1; //错误码
  130. uint64 ban_end_time = 2; //封号结束时间s
  131. }
  132. //消耗属性点
  133. message CSAddAttrPointReq{ //project game //RouteRule game
  134. repeated KeyValueType attr_list = 1; //属性点添加列表
  135. int32 hero_id = 2; //英雄ID
  136. }
  137. message SCAddAttrPointAck{
  138. int32 error = 1; //错误码
  139. int32 hero_id = 2; //英雄ID
  140. }
  141. //重置属性点
  142. message CSResetAttrPointReq{ //project game //RouteRule game
  143. int32 hero_id = 1; //英雄ID
  144. }
  145. message SCResetAttrPointAck{
  146. int32 error = 1; //错误码
  147. int32 hero_id = 2; //英雄ID
  148. }
  149. //增加素质点
  150. message CSAddQualityPointReq{ //project game //RouteRule game
  151. int32 hero_id = 1; //英雄ID
  152. int32 item_id = 2; //果实Id
  153. }
  154. //增加素质点返回
  155. message SCAddQualityPointAck{
  156. int32 error = 1; //错误码
  157. int32 hero_id = 2; //英雄ID
  158. int32 item_id = 3; //道具Id
  159. }
  160. //战斗力变化通知客户端
  161. message SCFightPowerChagneNtf {
  162. FightPowerData data = 2;
  163. }
  164. //请求激活头像
  165. message CSActiveHeadReq { //project game //RouteRule game
  166. int32 head_id = 1; //头像Id
  167. }
  168. message SCActiveHeadAck {
  169. int32 error = 1;
  170. int32 head_id = 2; //请求激活的头像ID
  171. }
  172. //请求头像信息
  173. message CSHeadInfoReq { //project game //RouteRule game
  174. }
  175. message SCHeadInfoAck {
  176. repeated int32 head_list = 1; //激活的头像列表
  177. RoleHeadCond head_Info = 2; //头像信息
  178. }
  179. //设置头像ID
  180. message CSSetHeadIdReq { //project game //RouteRule game
  181. int32 head_id = 1;
  182. }
  183. message SCSetHeadIdAck {
  184. int32 error = 1; //errorcode
  185. int32 head_id = 2; //请求设置的头像ID
  186. }
  187. //改名
  188. message CSRenameReq { //project game //RouteRule game //confirm
  189. string name = 1;
  190. }
  191. message SCRenameAck {
  192. int32 error = 1; //错误码
  193. string name = 2;
  194. }
  195. message CSChangeHeadFrameReq { //project game //RouteRule game
  196. int32 head_frame_id = 1; //请求设置的头像框ID
  197. }
  198. message SCChangeHeadFrameAck {
  199. int32 error = 1; //errorcode
  200. int32 head_frame_id = 2; //请求设置的头像框ID
  201. }
  202. message CSHeadFrameInfoReq { //project game //RouteRule game
  203. }
  204. message SCHeadFrameInfoAck {
  205. int32 error = 1; //errorcode
  206. repeated HeadFrameData head_frame = 2;
  207. }
  208. message SCHeadFrameChangeNtf {
  209. repeated HeadFrameData head_frame = 1; //到期的头像框
  210. }
  211. message CSUseHeadFrameItemReq { //project game //RouteRule game
  212. uint64 item_id = 1; //背包中动态生成的item_id
  213. uint32 item_num = 2; //使用个数
  214. }
  215. message SCUseHeadFrameItemAck {
  216. int32 error = 1; //错误码
  217. repeated KeyValueType item_list = 2; //头像框转换道具
  218. }
  219. /////////////////////////////////////////////////////////hero
  220. //伙伴培养
  221. message CSHeroLevelUpReq { //project game //RouteRule game
  222. int32 hero_id = 1; //动态生成的id
  223. }
  224. message SCHeroLevelUpAck {
  225. int32 error = 1; //错误码
  226. int32 hero_id = 2;
  227. int32 hero_level = 3;
  228. }
  229. //伙伴进阶
  230. message CSHeroAdvanceReq { //project game //RouteRule game
  231. int32 hero_id = 2; //动态生成的id
  232. }
  233. message SCHeroAdvanceAck {
  234. int32 error = 1; //错误码
  235. int32 hero_id = 2;
  236. int32 advance_level = 3;
  237. }
  238. //伙伴上阵处理
  239. message CSHeroBattleReq { //project game //RouteRule game
  240. int32 hero_id = 1; //当前正在出战的伙伴
  241. bool is_battle = 2; //false下阵,true上阵
  242. }
  243. message SCHeroBattleAck {
  244. int32 error = 1; //错误码
  245. }
  246. //角色等级提升通知
  247. message SCBaseLevelUpNtf {
  248. int32 old_level = 1;
  249. int32 new_level = 2;
  250. }
  251. //角色职业等级提升通知
  252. message SCJobLevelUpNtf{
  253. int32 old_level = 1;
  254. int32 new_level = 2;
  255. }
  256. //用户基础数据变更通知
  257. message SCRoleBaseInfoNtf {
  258. uint64 coin = 1; //玩家金币
  259. uint32 rmb = 2; //钻石
  260. RoleData role_data = 3; //玩家附属属性
  261. repeated KeyValueType res_list = 4; //玩家其他资源列表(不放背包的资源)
  262. int32 repress_skill_pvp_val = 5; //技能竞技压制值
  263. int32 max_credit_recharge = 6; // 充值钱包额度上限值
  264. }
  265. //伙伴信息变更通知
  266. message SCRoleHeroInfoNtf {
  267. repeated HeroData hero_data = 1; //玩家伙伴信息
  268. }
  269. //英雄碎片
  270. message CSHeroChipDecomposeReq { //project game //RouteRule game
  271. repeated int32 chip_type_list = 1; //卡片类型,一键分解时使用
  272. repeated KeyValueType chip_list = 2; //用来分解的道具ID
  273. }
  274. message SCHeroChipDecomposeAck {
  275. int32 error = 1; //错误码
  276. repeated KeyValueType item_list = 2; //分解获得的资源数据
  277. }
  278. //伙伴突破(前面的突破是策划的进阶概念,这个里是突破)
  279. message CSHeroStrengthReq { //project game //RouteRule game
  280. int32 hero_id = 1; //动态生成的id
  281. }
  282. message SCHeroStrengthAck {
  283. int32 error = 1; //错误码
  284. int32 hero_id = 2;
  285. int32 strength_level = 3;
  286. }
  287. //主角转职
  288. message CSHeroChangeJobReq { //project game //RouteRule game
  289. int32 hero_id = 1; //转职的伙伴ID
  290. int32 job_id = 2; //需要转的职业ID
  291. }
  292. message SCHeroChangeJobAck {
  293. int32 error = 1; //错误码
  294. int32 hero_id = 2; //转职的伙伴ID
  295. }
  296. message SCHeroConditinDataNtf{
  297. repeated ChangeJob condition = 1; //可转职业条件
  298. }
  299. //请求伙伴战力
  300. message CSHeroFighPowerReq { //project game //RouteRule game
  301. int32 hero_id = 1; //伙伴ID
  302. }
  303. message SCHeroFighPowerAck {
  304. int32 error = 1; //errorcode
  305. int32 hero_id = 2; //伙伴ID
  306. }
  307. //洗点
  308. message CSHeroResetSkillPointReq { //project game //RouteRule game
  309. int32 hero_id = 1; //洗点的主角或者伙伴
  310. int32 stage = 2; //洗点的阶段
  311. }
  312. message SCHeroResetSkillPointAck {
  313. int32 error = 1; //洗点结果
  314. }
  315. //激活
  316. message CSHeroActiveReq { //project game //RouteRule game
  317. int32 hero_id = 1; //伙伴ID
  318. }
  319. message SCHeroActiveAck {
  320. int32 error = 1; //激活结果
  321. int32 hero_id = 2; //伙伴ID
  322. }
  323. //职业更换
  324. message CSHeroReplaceJobReq { //project game //RouteRule game
  325. int32 hero_id = 1; //唯一ID
  326. int32 job_id = 2; //替换的职业ID
  327. }
  328. message SCHeroReplaceJobAck {
  329. int32 error = 1; //errorcode
  330. int32 hero_id = 2; //唯一ID
  331. int32 job_id = 3; //替换的职业ID
  332. }
  333. /////////////////////////////////////////////////////////
  334. //神器变更通知
  335. message SCSkillEquipChangeNtf{
  336. repeated SkillEquipChangeData skill_equip_change_list = 1; //神器变更数据
  337. bool ignore = 2; //是否屏蔽显示新增神器
  338. }
  339. //神器佩戴
  340. message CSSkillEquipUpReq{ //project game //RouteRule game
  341. int32 hero_id = 1; //英雄动态id
  342. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键装备 从0开始)
  343. uint32 skill_equip_id = 3; //神器实例id
  344. }
  345. message SCSkillEquipUpAck{
  346. int32 error = 1; //错误码
  347. }
  348. //神器槽位变更
  349. message SCSkillEquipSlotDataNtf{
  350. SkillEquipSlotData slot = 1; //坑位信息
  351. int32 hero_id = 2; //对应英雄
  352. }
  353. //卸下神器
  354. message CSSkillEquipDownReq{ //project game //RouteRule game
  355. int32 hero_id = 1; //英雄动态id
  356. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键卸下 从0开始)
  357. }
  358. message SCSkillEquipDownAck{
  359. int32 error = 1; //错误码
  360. }
  361. //神器升星
  362. message CSSkillEquipLevelUpReq{ //project game //RouteRule game
  363. int32 hero_id = 1; //英雄id
  364. uint32 skill_equip_id = 2; //神器id
  365. repeated uint32 select_cost = 3; //消耗的材料
  366. }
  367. message SCSkillEquipLevelUpAck{
  368. int32 error = 1; //错误码
  369. }
  370. //神器槽位升级
  371. message CSSkillEquipSlotLevelUpReq{ //project game //RouteRule game
  372. int32 hero_id = 1; //英雄动态id
  373. int32 slot_index = 2; //槽位索引 (从0开始)
  374. }
  375. message SCSkillEquipSlotLevelUpAck{
  376. int32 error = 1; //错误码
  377. }
  378. //神器分解
  379. message CSSkillEquipDecomposeReq{ //project game //RouteRule game
  380. repeated uint32 skill_equip_id = 1; //神器id
  381. }
  382. message SCSkillEquipDecomposeAck{
  383. int32 error = 1; //错误码
  384. repeated KeyValueType item_list = 2; //分解获得的资源数据
  385. }
  386. //神器重铸
  387. message CSSkillEquipRemadeReq{ //project game //RouteRule game
  388. uint32 skill_equip_id = 1; //神器id
  389. }
  390. message SCSkillEquipRemadeAck{
  391. int32 error = 1; //错误码
  392. uint32 old_id = 2; //重铸前的神器id
  393. uint32 new_id = 3; //重铸后的神器id
  394. }
  395. //神器重铸尺子
  396. message CSSkillEquipPoolReq{ //project game //RouteRule game
  397. }
  398. message SCSkillEquipPoolAck{
  399. int32 error = 1; //错误码
  400. int32 cur_id = 2; //当前重铸ID
  401. repeated int32 pool_id_list = 3; //当前最新重铸池子
  402. repeated int32 next_pool = 4; //下一批重铸池子
  403. uint64 next_begin = 5; //下一批开始时间
  404. }
  405. //神器转移
  406. message CSSkillEquipShiftReq{ //project game //RouteRule game
  407. uint32 src_id = 1; //神器id
  408. uint32 dst_id = 2; //神器id
  409. }
  410. message SCSkillEquipShiftAck{
  411. int32 error = 1; //错误码
  412. }
  413. /////////////////////////////////////////////////////////equip
  414. //装备锻造(已经装备的不参加锻造)
  415. message CSEquipForgeReq { //project game //RouteRule game
  416. int32 config_id = 1; //config_id为0表示一键锻造
  417. int32 once = 2; //合成一次还是多次
  418. int32 equip_type = 3; //一键锻造的部件
  419. int32 sub_equip_type = 4; //武器子类型,表示职业
  420. }
  421. message SCEquipForgeAck{
  422. int32 error = 1; //错误码
  423. int32 type = 2; //操作类型客户端使用
  424. }
  425. //部分装备变化信息
  426. message SCEquipChangeNtf{
  427. repeated EquipData equip_list = 1;
  428. bool ignore = 2; //是否屏蔽显示新增道具显示
  429. }
  430. //坑位装备(一键装备替换所有最高级装备)
  431. message CSEquipUpReq{ //project game //RouteRule game
  432. int32 hero_id = 1; //英雄动态id
  433. int32 slot_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  434. int32 equip_id = 3; //装备configId
  435. }
  436. message SCEquipUpAck{
  437. int32 error = 1; //错误码
  438. }
  439. message SCSlotDataNtf{
  440. SlotData slot = 1; //坑位信息
  441. int32 hero_id = 2; //对应英雄
  442. }
  443. //一键卸下装备
  444. message CSEquipDownReq{ //project game //RouteRule game
  445. int32 hero_id = 1; //英雄动态id
  446. int32 sub_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  447. }
  448. //一键升级(升级位置上能升级的所有装备)
  449. message CSEquipLevelUpAllReq{ //project game //RouteRule game
  450. int32 hero_id = 1; //英雄动态id
  451. }
  452. message SCEquipLevelUpAllAck{
  453. int32 error = 1; //错误码
  454. }
  455. //装备对应槽位升级
  456. message CSEquipSlotLevelUpReq{ //project game //RouteRule game
  457. int32 hero_id = 1; //英雄动态id
  458. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  459. }
  460. message SCEquipSlotLevelUpAck{
  461. int32 error = 1; //错误码
  462. }
  463. /////////////////////////////////////////////////////////card
  464. //装备对应槽位镶嵌卡片
  465. message CSCardMountReq{ //project game //RouteRule game
  466. int32 hero_id = 1; //4套坑位的索引值([1,4])
  467. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  468. int32 card_slot_index = 3; //卡槽对应索引[1,4]
  469. int32 card_id = 4; //configId
  470. }
  471. message SCCardMountAck{
  472. int32 error = 1; //错误码
  473. }
  474. //装备对应槽位卸下卡片
  475. message CSCardDownReq{ //project game //RouteRule game
  476. int32 hero_id = 1; //4套坑位的索引值([1,4])
  477. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  478. int32 card_slot_index = 3; //卡槽索引[1,4] 0表示一键卸下
  479. }
  480. message SCCardDownAck{
  481. int32 error = 1; //错误码
  482. }
  483. //卡片重置
  484. message CSCardComposeReq{ //project game //RouteRule game
  485. repeated int32 card_list = 1; //
  486. }
  487. message SCCardComposeAck{
  488. int32 error = 1; //错误码
  489. int32 new_card_id = 2; //合成的新卡ID
  490. }
  491. //卡片分解
  492. message CSCardDecomposeReq{ //project game //RouteRule game
  493. repeated KeyValueType card_list = 1; //当数据不传入时表示一键分解
  494. int32 card_type = 2; //卡片类型,一键分解时使用
  495. }
  496. message SCCardDecomposeAck{
  497. int32 error = 1; //错误码
  498. repeated KeyValueType item_list = 2; //分解获得的资源数据
  499. }
  500. //卡牌数据变更通知
  501. message SCCardChangeNtf{
  502. repeated CardData card_list = 1;
  503. bool ignore = 2;
  504. }
  505. //卡牌卡槽解锁通知
  506. message SCCardSlotChangeNtf{
  507. repeated KeyValueType slot_list = 1;
  508. }
  509. //Bag背包相关
  510. message SCItemChangeNtf{
  511. repeated ItemData item_list = 1;
  512. bool ignore = 2;
  513. }
  514. //使用道具(例如开宝箱等)
  515. message CSUseItemReq { //project game //RouteRule game
  516. uint64 item_id = 1; //背包中动态生成的item_id
  517. uint32 item_num = 2; //使用个数
  518. repeated int32 item_idx_list = 3; //获得该道具包中的其中一个道具(根据给定的配置表索引)
  519. bool force_item_id = 4; //强制使用当前item_id道具
  520. }
  521. message SCUseItemAck {
  522. int32 error = 1; //错误码
  523. repeated KeyValueType item_list = 2; //分解获得的资源数据
  524. }
  525. //背包道具销毁
  526. message CSDelItemReq { //project game //RouteRule game
  527. repeated uint64 item_id_list = 1; //背包中动态生成的item_id
  528. }
  529. message SCDelItemAck {
  530. int32 error = 1; //错误码
  531. repeated int32 del_cfg_id_list = 2;
  532. }
  533. //英雄碎片合成
  534. message CSChipComposeReq{ //project game //RouteRule game
  535. int32 config_id = 1;
  536. }
  537. message SCChipComposeAck{
  538. int32 error = 1; //错误码
  539. }
  540. message SCChipChangeNtf{
  541. repeated ChipData chip_list = 1; //英雄碎片列表
  542. }
  543. message CSCardUpGradeReq { //project game //RouteRule game
  544. repeated KeyValueType config_ids = 1;
  545. }
  546. message SCCardUpGradeAck {
  547. int32 error = 1;
  548. repeated KeyValueType config_ids = 2;
  549. }
  550. message CSCardEquipAllReq { //project game //RouteRule game
  551. int32 hero_id = 1; //英雄ID
  552. repeated EquipSlotCards eqiup_slot_data = 2; //卡槽数据
  553. }
  554. message SCCardEquipAllAck {
  555. int32 error = 1;
  556. int32 hero_id = 2;
  557. }
  558. message CSCardEquipDownReq { //project game //RouteRule game
  559. int32 hero_id = 1;
  560. }
  561. message SCCardEquipDownAck {
  562. int32 hero_id = 1;
  563. int32 error = 2;
  564. }
  565. message CSCardUpGradeAllReq { //project game //RouteRule game
  566. int32 hero_id = 1;
  567. repeated KeyValueType data = 2; //key:装备槽位,valueL:卡片槽位
  568. }
  569. message SCCardUpGradeAllAck {
  570. int32 hero_id = 1;
  571. int32 error = 2;
  572. }
  573. message CSCardCollectInfoReq { //project game //RouteRule game
  574. }
  575. message SCCardCollectInfoAck {
  576. int32 error = 1;
  577. repeated CardCollect card_collect = 2; //变更的卡片图册
  578. }
  579. message CSCardCollectRewardReq { //project game //RouteRule game
  580. int32 card_id = 1;
  581. int32 level = 2;
  582. }
  583. message SCCardCollectRewardAck {
  584. int32 error = 1;
  585. int32 card_id = 2;
  586. int32 level = 3;
  587. repeated KeyValueType reward_list = 4;
  588. }
  589. message SCCardCollectChangeNtf {
  590. repeated CardCollect card_collect = 1; //变更的卡片图册
  591. }
  592. message CSCardCollectionRankReq{ //project game|rank //RouteRule game
  593. int32 card_id = 1;
  594. }
  595. message SCCardCollectionRankAck{ //project game
  596. int32 error = 1;
  597. int32 card_id = 2;
  598. int32 card_level = 3;
  599. CommonPlayerBriefInfo player_info = 4;
  600. uint64 achievement_time = 5;
  601. }
  602. //卡片互换
  603. message CSCardLevelExchangeReq { //project game //RouteRule game
  604. int32 source_card_id = 1;
  605. int32 target_card_id = 2;
  606. }
  607. message SCCardLevelExchangeAck {
  608. int32 error = 1;
  609. int32 source_card_id = 2;
  610. int32 target_card_id = 3;
  611. }
  612. /////////////////////////////////////////////////////////skill
  613. //技能槽位数据变更通知
  614. message SCSkillSlotDataNtf{
  615. int32 hero_id = 1;
  616. repeated RoleSkillSlot slot_info = 2; //技能槽位(客户端不存在当前槽位信息就添加,存在就更新)
  617. }
  618. //职业对应技能信息变更通知
  619. message SCJobSkillDataNtf{
  620. int32 hero_id = 1;
  621. repeated JobSkillData job_skill_list = 2; //
  622. }
  623. //技能槽位(栏位)升级
  624. message CSSkillSlotLevelUpReq{ //project game //RouteRule game
  625. int32 hero_id = 1;
  626. int32 idx = 2; //对应的槽位索引
  627. }
  628. message SCSkillSlotLevelUpAck{
  629. int32 error = 1; //错误码
  630. }
  631. //替换技能
  632. message CSReplaceSkillReq{ //project game //RouteRule game
  633. int32 hero_id = 1;
  634. int32 idx = 2; //替换槽位
  635. int32 skill_id = 3; //替换技能(原先位置有就替换技能,没有就装备技能)
  636. }
  637. message SCReplaceSkillAck{
  638. int32 error = 1; //错误码
  639. }
  640. //激活技能树中的技能
  641. message CSActiveSkillReq{ //project game //RouteRule game
  642. int32 hero_id = 1;
  643. int32 skill_id = 2; //技能ID
  644. }
  645. message SCActiveSkillAck{
  646. int32 error = 1; //错误码
  647. }
  648. //交换栏位中的技能
  649. message CSSwapSkillReq{ //project game //RouteRule game
  650. int32 hero_id = 1;
  651. int32 first = 2; //替换槽位
  652. int32 second = 3; //替换槽位
  653. }
  654. message SCSwapSkillAck{
  655. int32 error = 1; //错误码
  656. }
  657. //设置技能列表
  658. message CSSetSkillListReq{ //project game //RouteRule game
  659. int32 hero_id = 1; //英雄id
  660. repeated int32 skill_list = 2; //技能列表
  661. }
  662. message SCSetSkillListAck{
  663. int32 error = 1; //错误码
  664. int32 hero_id = 2; //英雄id
  665. }
  666. //技能升级请求
  667. message CSSkillLevelUpReq{ //project game //RouteRule game
  668. int32 hero_id = 1; //英雄ID
  669. int32 skill_id = 2; //升级的技能ID
  670. }
  671. message SCSkillLevelUpAck{
  672. int32 error = 1; //错误码
  673. int32 hero_id = 2; //英雄ID
  674. int32 skill_id = 3; //升级的技能ID
  675. }
  676. message CSResetSkillLevelReq{ //project game //RouteRule game
  677. int32 hero_id = 1; //英雄ID
  678. bool is_advanced = 2; //是否高级技能
  679. }
  680. message SCResetSkillLevelAck{
  681. int32 error = 1; //错误码
  682. int32 hero_id = 2; //英雄ID
  683. int32 reset_count = 3; //重置次数
  684. }
  685. message SCSkillResetCountNtf {
  686. int32 reset_count = 1; //重置次数
  687. }
  688. //请求技能压制冲榜活动数据
  689. message CSRushActivityReq { //project game //RouteRule game
  690. int32 rush_type = 1;
  691. }
  692. message SCRushActivityAck {
  693. int32 error = 1; //错误码
  694. int32 fight_count = 2; //战斗次数
  695. int32 self_rank = 3; //自己排名
  696. int32 self_level = 4; //自己
  697. uint64 end_time = 5; //结束时间
  698. bool challeng_reward = 6; //挑战奖励是否领取
  699. bool rank_reward = 7; //排名奖励是否领取
  700. repeated RushRankTop3 top_data = 8; //这里只发送前10名
  701. int32 rush_type = 9; //冲榜类型
  702. }
  703. //请求技能压制冲榜活动奖励
  704. message CSRushActivityRewardReq { //project game //RouteRule game
  705. int32 reward_type = 1; //1:挑战奖励,2:排名奖励
  706. int32 rush_type = 2; //冲榜类型
  707. }
  708. message SCRushActivityRewardAck {
  709. int32 error = 1; //错误码
  710. int32 reward_type = 2; //1:挑战奖励,2:层数奖励
  711. repeated KeyValueType item_list = 3; //奖励列表
  712. int32 rush_type = 4; //冲榜类型
  713. }
  714. message CSRushSkillActivityRankReq { //project game|rank //RouteRule game
  715. int32 page = 1;
  716. int32 rush_type = 2; //冲榜类型
  717. }
  718. message SCRushSkillActivityRankAck { //project game
  719. int32 error = 1; //错误码
  720. int32 page = 2;
  721. repeated RushRankTop3 top_data = 3;
  722. }
  723. /////////////////////////////////////////////////////////fashion
  724. //时装数据变更通知
  725. message SCFashionDataNtf{
  726. repeated int32 fashion_up_list = 4; //穿戴的时装(不为空表示发生数据变更)
  727. repeated int32 fashion_list = 5; //时装列表
  728. }
  729. //穿戴时装(替换)
  730. message CSFashionUpReq { //project game //RouteRule game
  731. repeated int32 fashion_cfg_id = 1; //时装ID
  732. }
  733. message SCFashionUpAck {
  734. int32 error = 1; //错误码
  735. }
  736. //卸下时装
  737. message CSFashionDownReq{ //project game //RouteRule game
  738. repeated int32 fashion_cfg_id = 1; //时装ID
  739. }
  740. message SCFashionDownAck {
  741. int32 error = 1; //错误码
  742. }
  743. //时装合成
  744. message CSFashionComposeReq{ //project game //RouteRule game
  745. int32 paper_cfg_id = 1; //图纸ID
  746. }
  747. message SCFashionComposeAck{
  748. int32 error = 1; //错误码
  749. }
  750. //时装图纸分解
  751. message CSFashionPaperDecomposeReq { //project game //RouteRule game
  752. int32 paper_cfg_id = 1; //图纸ID
  753. }
  754. message SCFashionPaperDecomposeAck {
  755. int32 error = 1; //错误码
  756. repeated KeyValueType item_list = 2; //分解获得的资源数据
  757. }
  758. // 时装升级
  759. message CSFashionUpLvlReq { //project game //RouteRule game
  760. int32 fashion_cfg_id = 1; //时装ID
  761. }
  762. // 时装升级 返回
  763. message SCFashionUpLvlAck {
  764. int32 error = 1; //错误码
  765. }
  766. // 时装变更 (時裝升級 時裝洗練)
  767. message SCFashionNtf {
  768. repeated RoleFashionData fashion_data = 1; //时装ID
  769. repeated KeyValueType lvs = 2; //套装数据 key套装id,value 等级
  770. }
  771. // 时装洗练
  772. message CSFashionResetAttrReq { //project game //RouteRule game
  773. bool enter =1;
  774. int32 fashion_cfg_id = 2; //时装ID
  775. }
  776. // 时装洗练 返回
  777. message SCFashionResetAttrAck {
  778. int32 error = 1; //错误码
  779. }
  780. /////////////////////////////////////////////////////////AOI相关
  781. //获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息
  782. message CSGetOtherPlayerDetailInfoReq{ //project game|social //RouteRule game
  783. uint64 uid = 1; //请求查看的Uid
  784. uint64 t_uid = 2; //被查看Uid
  785. }
  786. message SCGetOtherPlayerDetailInfoAck{ //project game
  787. uint64 uid = 1; //ID
  788. int32 error = 2; //错误码
  789. ViewRoleInfo target_info = 3; //目标信息
  790. }
  791. //获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家)
  792. message CSGetOtherPlayerBriefInfoReq { //project game //RouteRule game
  793. repeated uint64 player_list = 1;//角色列表
  794. int32 type = 2;
  795. }
  796. message SCGetOtherPlayerBriefInfoAck {
  797. repeated CommonPlayerBriefInfo brief_info = 1;
  798. int32 type = 2;
  799. }
  800. //挑战召唤物
  801. message CSPlayerChallengeSummonReq { //project game|battleboss //RouteRule game
  802. uint64 uid = 1; //挑战玩家uid
  803. uint64 challenge_boss_uid = 2; //挑战的bossUid
  804. int32 boss_summon_idx = 3;
  805. FightRoleInfo fight_info = 4; //召唤boss玩家信息(服务器使用)
  806. }
  807. message SCPlayerChallengeSummonAck { //project game
  808. int32 error = 1; //错误码
  809. WorldBossContentInfo boss_info = 2; //世界boss信息
  810. }
  811. message SCPlayerChallengeSummonNtf {
  812. uint64 self_uid = 1;
  813. repeated FightRoleInfo fight_list = 2; //其他玩家列表
  814. uint64 boss_uid = 3;
  815. int32 self_change_play_id = 4;
  816. int32 summon_boss_type = 5;
  817. }
  818. //血量上报
  819. message CSPlayerChallengeHpReq { //project game|battleboss //RouteRule game
  820. int32 damage_hp = 1; //玩家对boss的伤害
  821. uint64 action_uid = 2; //服务器使用客户端不使用
  822. }
  823. //boss血量变更通知
  824. message SCPlayerChallengeHpNtf {
  825. int32 cur_boss_hp = 1; //当前boss血量
  826. }
  827. //离开boss场景
  828. message CSPlayerLeaveChallengeReq{ //project game|battleboss //RouteRule game
  829. }
  830. //离开boss场景通知
  831. message SCPlayerLeaveChallengeNtf{ //project game
  832. uint64 uid = 1; //离开的挑战玩家uid
  833. }
  834. message SCPlayerChallengeResultNtf {
  835. int32 result = 1; //1表示升级,2表示超时战场结束
  836. }
  837. //获取WorldBoss列表
  838. message CSPlayerWorldBossListReq { //project game|battleboss //RouteRule game
  839. }
  840. message SCPlayerWorldBossListAck { //project game
  841. repeated WorldBossContentInfo world_boss_list = 1; //世界boss列表
  842. }
  843. message SCPlayerWorldBossRandNtf { //project game
  844. int32 error = 1; //错误码(有可能会出现背包满的提示错误,这个时候也是需要显示奖励的)
  845. WorldBossRandPointInfo point_info = 2; //世界boss rand点数据
  846. }
  847. message SCRoleMapChangeNtf {
  848. int32 world_boss_count = 1; //世界boss挑战次数
  849. repeated int32 world_boss_challenge_list = 2; //当天挑战过的世界bossid列表(id*10 + summonidx)
  850. }
  851. /////////////////////////////////////////////////////////chat相关
  852. message CSChatMessageReq{ //project game|social|guild //RouteRule game
  853. int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  854. ChatMessageInfo message = 2;//消息内容
  855. uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
  856. ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的来源玩家
  857. }
  858. message SCChatMessageAck{
  859. int32 error = 1; //错误码
  860. uint64 target_id = 2; //目标玩家(离线玩家ID)
  861. ChatMessageInfo message = 3;//消息内容
  862. int32 type = 4;
  863. }
  864. message SCChatMessageNtf{
  865. repeated MessageContentInfo msg_list = 1;
  866. repeated SystemMessage s_msg_list = 2;
  867. //int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  868. //ChatMessageInfo message = 2;//消息内容
  869. //ChatPlayerBriefInfo from_id = 3;//消息来源玩家
  870. //uint64 target_id = 4;//targetId显示该私聊信息
  871. }
  872. //私聊玩家在线状态刷新
  873. message CSChatPlayerStateReq { //project game|social //RouteRule game
  874. repeated uint64 target_id_list = 1; //私聊玩家列表
  875. }
  876. message SCChatPlayerStateAck { //project game
  877. repeated PlayerStateInfo state_list = 1; //在线状态列表
  878. }
  879. //获取某个玩家的离线信息
  880. message CSChatOfflineMsgReq { //project game|db //RouteRule game
  881. uint64 target_id = 1; //目标玩家(离线玩家ID)
  882. uint64 self_id = 2;
  883. }
  884. message SCChatOfflineMsgAck { //project game
  885. int32 error = 1; //错误码
  886. ChatPlayerBriefInfo target_player = 2; //私聊目标
  887. repeated ChatMessageInfo msg_list = 3; //私聊消息列表
  888. }
  889. //玩家上线时获取离线玩家列表
  890. message SCChatOfflinePlayerNtf {
  891. RoleChat offline_player_list = 1;
  892. }
  893. message SCSystemMessageNtf{ //project game
  894. repeated SystemMessage sys_msg = 1;//公告消息
  895. }
  896. /////////////////////////////////////////////////////////battle处理
  897. //收益相关处理(online/offline)
  898. message CSPlayerIncomeReq{ //project game //RouteRule game //confirm
  899. }
  900. message SCPlayerIncomeAck{
  901. int32 error = 1; //错误码
  902. repeated KeyValueType item_list = 2; //分解获得的资源数据
  903. }
  904. //挑战boss奖励
  905. message CSPlayerBossRewardReq{ //project game //RouteRule game //confirm
  906. uint32 challenge_time = 1; //该boss挑战时间
  907. uint32 map_id = 2;
  908. uint32 map_level = 3;
  909. uint64 record_time_stamp = 4;
  910. }
  911. message SCPlayerBossRewardAck{
  912. int32 error = 1; //错误码
  913. repeated KeyValueType item_list = 2; //奖励
  914. uint64 server_time_stamp = 3; //服务器时间戳
  915. }
  916. //通知客户端需要保存战斗过程记录
  917. message SCPlayerBattleRecordDetailSaveNtf {
  918. uint64 battle_record_uid = 1; //战斗唯一ID
  919. uint64 record_time_stamp = 2;
  920. }
  921. //保存战报详细信息
  922. message CSPlayerBattleRecordDetailSaveReq { //project battlerecord //RouteRule battlerecord
  923. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  924. string battle_record = 2;
  925. string open_id = 3;
  926. }
  927. message SCPlayerBattleRecordDetailSaveAck {
  928. int32 error = 1; //错误码
  929. }
  930. //获取战报详细信息
  931. message CSPlayerBattleRecordDetailReq { //project battlerecord //RouteRule battlerecord
  932. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  933. string open_id = 2;
  934. }
  935. message SCPlayerBattleRecordDetailAck {
  936. int32 error = 1; //错误码
  937. uint64 battle_record_uid = 2; //战斗唯一ID 回传服务器下发的唯一ID
  938. string battle_record = 3;
  939. }
  940. //获取战报信息
  941. message CSPlayerBattleRecordReq { //project game|rank //RouteRule game
  942. int32 record_type = 1;
  943. repeated uint32 param_list = 2;
  944. }
  945. message SCPlayerBattleRecordAck { //project game
  946. int32 error = 1;
  947. repeated BattleRecordInfo record_list = 2;
  948. }
  949. message SCPlayerBattleDataChangeNtf{
  950. uint64 last_income_time = 1; //上一次领取收益时间,0表示未初始化
  951. uint32 map_level = 2; //当前场景ID,默认为1
  952. uint32 map_id = 3; //当前地图ID,默认为1
  953. uint64 max_income_time = 4; //最大收益累计时间
  954. QuickBattleData quick_battle = 5; //快速战斗
  955. uint32 reward_map_count = 6; //未领取奖励次数
  956. int32 map_mode = 7;//当前的地图模式 0 普通,1 困难,2 噩梦
  957. }
  958. // 战斗加速时间通知
  959. message SCPlayerBattleAcctTimeNtf {
  960. // 战斗加速时间(客户端显示根据last_record_battle_acce_time+battle_acce_duration为最大能使用的结束时间戳)
  961. uint64 last_record_battle_acce_time = 1; // 上次记录时的时间
  962. uint64 battle_acce_duration = 2; // 当前剩余的时间
  963. }
  964. //获取小地图排名
  965. message CSGetMapRankReq { //project game //RouteRule game
  966. }
  967. message SCGetMapRankAck {
  968. int32 error = 1; //错误码
  969. uint32 self_rank = 2; //自身排名
  970. uint32 total_rank = 3; //当前参加排名的人数
  971. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  972. }
  973. //获取本局战斗状态(胜利/失败)
  974. message CSBattleResultReq {
  975. ActorPosition actor_pos = 1; //单位所在位置
  976. }
  977. message SCBattleResultAck {
  978. int32 error = 1; //错误码,发送的战斗数据有误
  979. bool win_lose = 2; //true胜利,false失败
  980. }
  981. message CSQuickBattleIncomeReq { //project game //RouteRule game
  982. }
  983. message SCQuickBattleIncomeAck {
  984. int32 error = 1; //错误码
  985. repeated KeyValueType item_list = 2; //快速挂机获得的资源列表
  986. }
  987. //boss战斗开始
  988. message CSBattleBossFightReq{ //project game //RouteRule game
  989. }
  990. message SCBattleBossFightAck{
  991. int32 error = 1;
  992. int32 left_cd_time = 2; //剩余刷新时间s
  993. repeated KeyValueType factor_list = 3; //衰减系数
  994. }
  995. //请求地图冲榜活动数据
  996. message CSMapActivityReq { //project game //RouteRule game
  997. }
  998. message SCMapActivityAck {
  999. int32 error = 1; //错误码
  1000. int32 map_score = 2; //推图积分
  1001. int32 bag_score = 3; //礼包积分
  1002. int32 self_rank = 4; //自己排名
  1003. int32 self_level = 5; //自己推图关卡
  1004. uint64 end_time = 6; //结束时间
  1005. bool challeng_reward = 7; //挑战奖励是否领取
  1006. bool rank_reward = 8; //排名奖励是否领取
  1007. repeated RushRankTop3 top_data = 9; //前3名
  1008. uint32 rush_level = 10; //活动推图关卡
  1009. }
  1010. /////////////////////////////////////////////////////////恶魔协会
  1011. //恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认)
  1012. message CSEvilRefreshReq { //project game //RouteRule game
  1013. bool b_force = 1; //点击刷新方式刷新evil
  1014. }
  1015. message SCEvilRefreshAck {
  1016. int32 error = 1; //错误码
  1017. repeated int32 pos_idx_list = 2;
  1018. }
  1019. message SCEvilChangeNtf {
  1020. BattleEvilData evil_info = 1;
  1021. repeated KeyValueType add_item_list = 2; //恶魔提升获得奖励
  1022. }
  1023. //恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD)
  1024. message CSEvilChallengeReq { //project game //RouteRule game
  1025. int32 pos_idx = 1; //位置
  1026. }
  1027. message SCEvilChallengeAck {
  1028. int32 error = 1; //错误码
  1029. int32 pos_idx = 2; //返回客户端发送位置
  1030. int32 add_count = 3;
  1031. }
  1032. /////////////////////////////////////////////////////////task相关
  1033. message CSGetTaskRewardReq { //project game //RouteRule game
  1034. uint32 task_id = 1; //领取奖励的任务ID
  1035. }
  1036. message SCGetTaskRewardAck {
  1037. int32 error = 1; //错误码
  1038. repeated KeyValueType item_list = 2; //任务奖励
  1039. }
  1040. message SCTaskChangeNtf {
  1041. repeated TaskData task_change_list = 1; //当前改变状态的任务
  1042. KeyValueType daily_task_score = 2; //活跃度/活跃度对应的奖励,按位处理(完成任务累加的积分)
  1043. KeyValueType week_task_score = 3;
  1044. uint64 latest5_hour_time = 4;
  1045. uint64 latest_week5_hour_time = 5;
  1046. }
  1047. message CSGetTaskScoreRewardReq { //project game //RouteRule game
  1048. int32 reward_type = 1; //1daily 2week
  1049. int32 reward_idx = 2; //奖励索引
  1050. }
  1051. message SCGetTaskScoreRewardAck {
  1052. int32 error = 1; //错误码
  1053. repeated KeyValueType item_list = 2; //任务奖励
  1054. }
  1055. /////////////////////////////////////////////////////////道场
  1056. message SCArenaNtf {
  1057. int32 challenge_count = 1; //剩余挑战次数
  1058. int32 reward_count = 2; //剩余积分获得次数
  1059. int32 buy_count = 3; //剩余购买次数
  1060. int32 win_count = 4; //胜利次数
  1061. int32 total_count = 5; //总挑战次数
  1062. int32 score = 6; //积分
  1063. repeated int32 self_hero_list = 7;
  1064. int32 season_id = 8; //当前赛季
  1065. uint64 season_end_time = 9; //当前赛季结束时间
  1066. uint64 next_season_start_time = 10; //下个赛季开启时间
  1067. int32 minTopScore = 11; //入榜最小积分
  1068. }
  1069. message SCArenaChangeNtf {
  1070. int32 challenge_count = 1; //剩余挑战次数
  1071. int32 reward_count = 2; //剩余积分获得次数
  1072. int32 buy_count = 3; //剩余购买次数
  1073. int32 win_count = 4; //胜利次数
  1074. int32 total_count = 5; //总挑战次数
  1075. int32 score = 6; //积分
  1076. int32 season_id = 7; //当前赛季
  1077. int32 rank_idx = 8; //当前排名
  1078. int32 win_streak_count = 9; //连胜
  1079. int32 fail_streak_count = 10; //连败
  1080. int32 minTopScore = 11; //入榜最小积分
  1081. }
  1082. //获取道场数据
  1083. message CSArenaReq { //project game //RouteRule game
  1084. }
  1085. //挑战(获得对手)
  1086. message CSArenaMatchReq{ //project game //RouteRule game
  1087. repeated int32 hero_list = 1;
  1088. }
  1089. message SCArenaMatchAck {
  1090. int32 error = 1; //错误码
  1091. FightRoleInfo fight_info = 2; //对方玩家信息
  1092. }
  1093. //挑战结果(失败/成功)
  1094. message CSArenaResultReq { //project game //RouteRule game //confirm
  1095. int32 fight_result = 1; //0失败,1成功
  1096. }
  1097. message SCArenaResultAck {
  1098. int32 error = 1; //错误码
  1099. repeated KeyValueType reward_list = 2; //奖励列表
  1100. int32 old_score = 3;
  1101. int32 cur_score = 4;
  1102. }
  1103. //购买挑战次数
  1104. message CSArenaBuyCountReq{ //project game //RouteRule game
  1105. int32 buy_count = 1;
  1106. }
  1107. message SCArenaBuyCountAck{
  1108. int32 error = 1; //错误码
  1109. }
  1110. //获取赛季排行榜
  1111. message CSArenaRankListReq { //project game //RouteRule game
  1112. int32 rank_type = 1; //1上赛季,0本赛季
  1113. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  1114. }
  1115. message SCArenaRankListAck {
  1116. int32 error = 1; //错误码
  1117. repeated ArenaRankInfo rank_list = 2;
  1118. int32 self_rank = 3;
  1119. int32 rank_type = 4;//1上赛季,0本赛季
  1120. int32 start_idx = 5;
  1121. int32 self_rank_score = 6; //赛季对应自身排名积分
  1122. }
  1123. //请求英灵殿冲榜活动数据
  1124. message CSArenaActivityReq { //project game //RouteRule game
  1125. }
  1126. message SCArenaActivityAck {
  1127. int32 error = 1; //错误码
  1128. int32 fight_count = 2; //战斗次数
  1129. int32 self_rank = 3; //自己排名
  1130. int32 self_level = 4; //自己层数
  1131. uint64 end_time = 5; //结束时间
  1132. bool challeng_reward = 6; //挑战奖励是否领取
  1133. bool rank_reward = 7; //排名奖励是否领取
  1134. repeated RushRankTop3 top_data = 8; //前3名
  1135. }
  1136. /////////////////////////////////////////////////////////mail
  1137. //获取邮件数据
  1138. message CSMailListReq { //project game //RouteRule game
  1139. }
  1140. message SCMailListAck {
  1141. int32 total_mail_count = 1; //当前邮件总数量
  1142. repeated MailContent mail_list = 2;
  1143. }
  1144. //邮件读取
  1145. message CSMailReadReq { //project game //RouteRule game
  1146. repeated int32 mail_id_list = 1;
  1147. }
  1148. message SCMailReadAck{
  1149. int32 error = 1; //错误码
  1150. }
  1151. //获取邮件附件
  1152. message CSMailRewardReq { //project game //RouteRule game
  1153. repeated int32 mail_id_list = 1;
  1154. }
  1155. message SCMailRewardAck {
  1156. int32 error = 1; //错误码
  1157. repeated KeyValueType reward_list = 2; //附件资源
  1158. }
  1159. //删除已读邮件
  1160. message CSMailDelReadReq { //project game //RouteRule game
  1161. }
  1162. message SCMailDelReadAck {
  1163. int32 error = 1; //错误码
  1164. }
  1165. //邮件信息变更通知
  1166. message SCMailChangeNtf {
  1167. repeated KeyValueType mail_state_list = 1; //变更状态邮件列表
  1168. repeated int32 del_mail_list = 2; //被删除邮件列表
  1169. repeated MailContent add_mail_list = 3; //新增加邮件
  1170. int32 total_mail_count = 4; //当前邮件总数量
  1171. }
  1172. /////////////////////////////////////////////////////////competition赛季玩法
  1173. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1174. message CSCompetitionReq { //project game //RouteRule game
  1175. int32 competition_id = 1; //对应赛季ID
  1176. }
  1177. message SCCompetitionNtf {
  1178. CompetitionInfo competition_data = 1; //对应赛季信息
  1179. uint64 next_competition_time = 2; //下个赛季开启时间
  1180. IdolSeasonData data = 3; //偶像季数据
  1181. }
  1182. message SCCompetitionAck {
  1183. int32 error = 1; //错误码
  1184. int32 competition_id = 2; //对应赛季ID
  1185. }
  1186. //第二赛季上交道具获取积分
  1187. message CSCompetitionScoreReq { //project game //RouteRule game
  1188. repeated KeyValueType item_list = 1; //key是配置id,不是动态生成的id
  1189. }
  1190. message SCCompetitionScoreAck {
  1191. int32 error = 1; //错误码
  1192. int32 com_score = 2; //当前玩家积分
  1193. int32 next_com_score = 4; //下一档积分差距
  1194. int32 self_rank = 5; //当前排名
  1195. int32 total_rank = 6; //总人数
  1196. int32 section_id = 7; //当前预计获得的宝箱奖励
  1197. int32 last_com_score = 8; //低一档最大积分(玩家积分)
  1198. }
  1199. /////////////////////////////////////////////////////////Shop操作 //紧急需求,迁移版署版本,商店功能后续废弃重做
  1200. message CSShopBuyItemReq { //project game //RouteRule game
  1201. int32 goods_id = 1;
  1202. int32 goods_num = 2;
  1203. int32 goods_type = 3;
  1204. }
  1205. message SCShopBuyItemAck {
  1206. int32 error = 1;
  1207. int32 goods_id = 2;
  1208. int32 goods_type = 3;
  1209. int32 cur_num = 4;
  1210. uint64 cur_buy_time = 5;
  1211. repeated KeyValueType item_list = 6;
  1212. }
  1213. message CSShopInfoReq { //project game //RouteRule game
  1214. int32 goods_type = 1;
  1215. }
  1216. message SCShopInfoAck {
  1217. int32 error = 1;
  1218. ShopData shop_data = 2; //商店信息
  1219. }
  1220. message CSShopRefreshReq { //project game //RouteRule game
  1221. int32 goods_type = 1;
  1222. }
  1223. message SCShopRefreshAck {
  1224. int32 error = 1;
  1225. ShopData shop_data = 2; //商店信息
  1226. }
  1227. //红包兑换请求
  1228. message CSRedBagExchangeReq { //project game //RouteRule game
  1229. }
  1230. message SCRedBagExchangeAck {
  1231. int32 error = 1;
  1232. repeated KeyValueType reward = 2;
  1233. }
  1234. /////////////////////////////////////////////////////////social好友
  1235. message CSFriendReq { //project game //RouteRule game
  1236. int32 type = 1; //1我关注 2我的粉丝 3屏蔽列表
  1237. }
  1238. message SCFriendAck {
  1239. int32 type = 1; //操作类型
  1240. int32 total_count = 2; //总数量
  1241. int32 total_limit = 3; //数量上限
  1242. repeated uint64 uid_list = 4; //玩家ID列表
  1243. }
  1244. //添加关注(添加好友,这边添加好友是单向的)
  1245. message CSFriendAddReq { //project game //RouteRule game
  1246. uint64 add_uid = 1; //关注玩家uid
  1247. }
  1248. //成功关注玩家后,会有添加关注玩家的简介信息
  1249. message SCFriendAddAck {
  1250. int32 error = 1;
  1251. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1252. }
  1253. //其他玩家关注自己时,添加到自己的粉丝列表中
  1254. message SCFriendAddNtf {
  1255. CommonPlayerBriefInfo brief_info = 1; //玩家简介信息
  1256. }
  1257. //取消关注
  1258. message CSFriendDelReq { //project game //RouteRule game
  1259. uint64 del_uid = 1; //取消关注玩家uid
  1260. }
  1261. message SCFriendDelAck {
  1262. int32 error = 1;
  1263. uint64 del_uid = 2;
  1264. }
  1265. //其他玩家取消关注该玩家时,从自己的粉丝列表中移除
  1266. message SCFriendDelNtf {
  1267. uint64 del_uid = 1;
  1268. }
  1269. //添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单)
  1270. message CSFriendBlackReq { //project game //RouteRule game
  1271. uint64 black_uid = 1; //屏蔽玩家uid
  1272. }
  1273. message SCFriendBlackAck {
  1274. int32 error = 1;
  1275. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1276. }
  1277. //获取推荐好友列表
  1278. message CSFriendRecommendReq { //project game //RouteRule game
  1279. }
  1280. message SCFriendRecommendAck {
  1281. int32 error = 1;
  1282. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1283. }
  1284. message SCFriendRecommendNtf {
  1285. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1286. }
  1287. //搜索玩家
  1288. message CSFriendSearchReq { //project game //RouteRule game
  1289. string target_name = 1; //搜索玩家昵称
  1290. }
  1291. message SCFriendSearchAck {
  1292. int32 error = 1;
  1293. repeated CommonPlayerBriefInfo brief_info_list = 2;
  1294. }
  1295. /////////////////////////////////////////////////////////common
  1296. //小红点消息通知
  1297. message SCRoleRedNtf {
  1298. RoleRed red = 1;
  1299. }
  1300. //设置新手引导
  1301. message CSRoleGuideNtf { //project game //RouteRule game
  1302. int32 guide_id = 2;//新手引导步骤ID
  1303. }
  1304. //剧情上线通知
  1305. message SCRoleStoryNtf {
  1306. repeated int32 Story = 1; //播放过的剧情
  1307. KeyValueType map_cart = 2; //地图卡通
  1308. }
  1309. //剧情
  1310. message CSRoleStoryReq { //project game //RouteRule game
  1311. KeyValueType story_id = 1; //播放的剧情
  1312. }
  1313. message SCRoleStoryAck {
  1314. int32 error = 1; //错误码
  1315. KeyValueType story_id = 2; //播放的剧情
  1316. }
  1317. //大地图动画
  1318. message CSNewMapCartoonReq{ //project game //RouteRule game //confirm
  1319. KeyValueType map_cart = 1; //地图卡通 key:动画ID, value:状态
  1320. }
  1321. message SCNewMapCartoonAck{
  1322. int32 error = 1; //错误码
  1323. KeyValueType map_cart = 2; //地图卡通 key:动画ID, value:状态
  1324. }
  1325. //强制引导
  1326. message CSCompulsoryGuidanceReq { //project game //RouteRule game
  1327. int32 story_id = 1; //引导步骤ID
  1328. int32 status = 2; //引导状态
  1329. }
  1330. message SCCompulsoryGuidanceAck {
  1331. int32 error = 1; //错误码
  1332. int32 story_id = 2; //引导步骤ID
  1333. int32 status = 3; //引导状态
  1334. }
  1335. /////////////////////////////////////////////////////////活动
  1336. //签到信息请求
  1337. message CSSignUpInfoReq { //project game //RouteRule game
  1338. }
  1339. message SCSignUpInfoAck {
  1340. int32 error = 1; //错误码
  1341. SignUp sign_info = 2; //签到活动
  1342. int32 cur_sign_day = 3; //当前可签到天
  1343. int64 next_sign_time = 4; //下次签到时间
  1344. }
  1345. //请求签到
  1346. message CSSignUpReq { //project game //RouteRule game
  1347. }
  1348. message SCSignUpAck {
  1349. int32 error = 1; //错误码
  1350. repeated KeyValueType day_list = 2; //日奖励
  1351. repeated KeyValueType accu_list = 3; //累计奖励
  1352. repeated KeyValueType double_list = 4; //双倍奖励
  1353. int64 next_sign_time = 5; //下次签到时间
  1354. SignUp sign_info = 6; //签到活动
  1355. int32 cur_sign_day = 7; //当前可签到天
  1356. }
  1357. /////////////////////////////////////////////////////////爬塔功能
  1358. message CSClimbingTowerInfoReq { //project game //RouteRule game
  1359. }
  1360. message SCClimbingTowerInfoAck {
  1361. int32 now_tower_level = 1; //当前可通关层数
  1362. int64 pass_time = 2; //当前爬塔通过时间戳
  1363. repeated FriendTowerInfo infos = 3; //好友/工会通关信息,自己可通关 + 2
  1364. uint64 tower_level_day_reward_time = 4;
  1365. }
  1366. message CSFriendPassTowerInfoReq { //project game //RouteRule game
  1367. int32 begin_index = 1; //开始层数
  1368. int32 end_index = 2; //结束层数
  1369. }
  1370. message SCFriendPassTowerInfoAck {
  1371. repeated FriendTowerInfo infos = 1; //好友/工会通关信息,自己可通关 + 2
  1372. }
  1373. message MinTowerInfo{
  1374. int32 tower_level = 1; //塔层数
  1375. int32 fight_power = 2; //通过战力
  1376. CommonPlayerBriefInfo brief = 3; //玩家昵称
  1377. uint64 record_time = 4;
  1378. uint32 battle_time = 5;
  1379. }
  1380. message CSTowerLevelMinFightPowerReq { //project game //RouteRule game
  1381. int32 tower_level = 1;
  1382. }
  1383. message SCTowerLevelMinFightPowerAck {
  1384. MinTowerInfo min_tower_info = 1;
  1385. }
  1386. message SCTowerLevelMinFightPowerNtf{
  1387. repeated MinTowerInfo min_tower_info = 1; //我的通关 + 3 层的最小通关战力
  1388. }
  1389. message CSClimbingTowerBeginReq { //project game //RouteRule game
  1390. int32 tower_level = 1; //塔层数
  1391. }
  1392. message SCClimbingTowerBeginAck {
  1393. int32 error = 1; //错误码
  1394. int32 tower_level = 2; //塔层数
  1395. repeated KeyValueType factor_list = 3; //衰减系数
  1396. }
  1397. message CSClimbingTowerEndReq { //project game //RouteRule game //confirm
  1398. int32 tower_level = 1; //塔层数
  1399. int32 loading_time = 2; //战斗loading时间
  1400. uint64 record_time_stamp = 3;
  1401. }
  1402. message SCClimbingTowerEndAck {
  1403. int32 error = 1; //错误码
  1404. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  1405. FriendTowerInfo pass_info = 3; //则tower_level + 3层通过的好友/工会成员等
  1406. int64 pass_time = 4; //通过时间
  1407. repeated KeyValueType reward_list = 5; //爬塔奖励
  1408. repeated KeyValueType ex_reward_list = 6; //爬塔额外奖励
  1409. }
  1410. message CSClimbingTowerRankReq { //project game //RouteRule game
  1411. }
  1412. message SCClimbingTowerRankAck {
  1413. int32 error = 1; //错误码
  1414. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  1415. int32 self_rank = 3; //自己的rank
  1416. }
  1417. //上线爬塔冲榜数据请求
  1418. message CSOnlineRushInfoReq { //project game //RouteRule game
  1419. }
  1420. message SCOnlineRushInfoAck {
  1421. repeated RushActivityData rush_data = 1; //冲榜数据
  1422. }
  1423. //请求爬塔冲榜活动数据
  1424. message CSTowerActivityReq { //project game //RouteRule game
  1425. }
  1426. message SCTowerActivityAck {
  1427. int32 error = 1; //错误码
  1428. int32 fight_count = 2; //战斗次数
  1429. int32 self_rank = 3; //自己排名
  1430. int32 self_level = 4; //自己层数
  1431. uint64 end_time = 5; //结束时间
  1432. bool challeng_reward = 6; //挑战奖励是否领取
  1433. bool rank_reward = 7; //排名奖励是否领取
  1434. repeated RushRankTop3 top_data = 8; //前3名
  1435. }
  1436. /////////////////////////////////////////////////////////公会操作相关
  1437. //创建公会请求
  1438. message CSBuildGuildReq{ //project game|guild //RouteRule game
  1439. string guild_name = 1; //公会名字
  1440. int32 guild_badge = 2; //公会徽章
  1441. uint64 uid = 3; //创建人ID//服务器填写
  1442. }
  1443. //创建公会返回
  1444. message SCBuildGuildAck{ //project game
  1445. int32 error = 1; //错误码
  1446. GuildBrief guild_brief = 2; //公会ID
  1447. }
  1448. //解散公会请求
  1449. message CSDisbandGuildReq{ //project game|guild //RouteRule game
  1450. uint64 uid = 1; //创建人ID//服务器填写
  1451. uint64 guild_id = 2; //公会ID//服务器填写
  1452. }
  1453. //解散公会返回
  1454. message SCDisbandGuildAck{ //project game
  1455. int32 error = 1; //错误码
  1456. }
  1457. //申请加入公会请求
  1458. message CSApplyGuildReq{ //project game|guild //RouteRule game
  1459. uint64 guild_id = 1; //公会ID
  1460. uint64 uid = 2; //UID
  1461. int32 level = 3; //玩家等级//服务器填写
  1462. int32 op_type = 4; //操作类型:1加入公会,2取消加入公会
  1463. }
  1464. //申请加入公会返回给请求人
  1465. message SCApplyGuildAck{ //project game
  1466. int32 error = 1; //错误码
  1467. uint64 guild_id = 2; //公会ID
  1468. int32 op_type = 3; //操作类型:1加入公会,2取消加入公会
  1469. }
  1470. //退出公会请求
  1471. message CSQuitGuildReq{ //project game|guild //RouteRule game
  1472. uint64 guild_id = 1; //公会ID//服务器填写
  1473. uint64 uid = 2; //UID//服务器填写
  1474. }
  1475. //退出公会返回
  1476. message SCQuitGuildAck{ //project game
  1477. int32 error = 1; //错误码
  1478. }
  1479. //请求踢除公会成员请求
  1480. message CSKickGuildMemberReq{ //project game|guild //RouteRule game
  1481. uint64 uid = 1; //成员ID
  1482. uint64 guild_id = 2; //公会ID//服务器填写
  1483. uint64 pre_uid = 3; //会长ID
  1484. }
  1485. //请求踢除公会成员返回
  1486. message SCKickGuildMemberAck{ //project game
  1487. int32 error = 1; //错误码
  1488. uint64 uid = 2; //成员ID
  1489. }
  1490. message SCKickGuildMemberNtf { //project game|social
  1491. uint64 guild_id = 1; //成员ID
  1492. uint64 uid = 2; //UID
  1493. }
  1494. //提降玩家官职请求
  1495. message CSChangeMemberTitleReq{ //project game|guild //RouteRule game
  1496. uint64 uid = 1; //成员ID
  1497. int32 title = 2; //成员头衔
  1498. uint64 pre_uid = 3; //成员ID//服务器填写
  1499. uint64 guild_id = 4; //公会ID//服务器填写
  1500. }
  1501. //提降玩家官职返回
  1502. message SCChangeMemberTitleAck{ //project game
  1503. int32 error = 1; //错误码
  1504. uint64 uid = 2; //成员ID
  1505. int32 title = 3; //成员头衔
  1506. }
  1507. message SCChangeMemberTitleNtf{ //project game|social
  1508. uint64 guild_id = 1; //公会ID
  1509. repeated KeyValueType64 uid_list = 2;
  1510. uint64 uid = 3; //服务器使用
  1511. }
  1512. //公会改名
  1513. message CSGuildRenameReq { //project game|guild //RouteRule game
  1514. string guild_name = 1;
  1515. uint64 guild_id = 2; //服务器填写
  1516. uint64 uid = 3; //服务器填写
  1517. }
  1518. message SCGuildRenameAck { //project game
  1519. int32 error = 1;
  1520. string guild_name = 2;
  1521. }
  1522. //公会公告修改
  1523. message CSGuildReNoticeReq { //project game|guild //RouteRule game
  1524. string guild_notice = 1; //新公告
  1525. uint64 guild_id = 2; //公会ID//服务器填写
  1526. uint64 uid = 3; //操作人ID//服务器填写
  1527. }
  1528. message SCGuildReNoticeAck { //project game
  1529. int32 error = 1;
  1530. string guild_notice = 2;
  1531. }
  1532. //设置公会招募信息
  1533. message CSSetGuildInfoReq { //project game|guild //RouteRule game
  1534. uint64 guild_id = 1; //公会ID
  1535. int32 guild_badge = 2; //公会徽章
  1536. int32 join_level = 3; //加入等级
  1537. int32 join_type = 4; //加入类型
  1538. string recruit_notice = 5; //招募公告
  1539. uint64 uid = 6; //UID
  1540. }
  1541. message SCSetGuildInfoAck{ //project game
  1542. int32 error = 1; //错误码
  1543. int32 guild_badge = 2; //公会徽章
  1544. int32 join_level = 3; //加入等级
  1545. int32 join_type = 4; //加入类型
  1546. string recruit_notice = 5; //招募公告
  1547. }
  1548. //公会日志请求
  1549. message CSGuildLogInfoReq { //project game|guild //RouteRule game
  1550. uint64 guild_id = 1; //服务器填写
  1551. int64 log_time = 2;
  1552. }
  1553. message SCGuildLogInfoAck { //project game
  1554. repeated GuildLog log = 1;
  1555. bool is_end = 2;
  1556. }
  1557. //公会申请列表请求
  1558. message CSGuildApplyDataReq { //project game|guild //RouteRule game
  1559. uint64 uid = 1; //成员ID//服务器填写
  1560. uint64 guild_id = 2; //公会ID
  1561. }
  1562. //公会申请列表返回
  1563. message SCGuildApplyDataAck { //project game
  1564. int32 error = 1;
  1565. repeated uint64 uid_list = 2;
  1566. }
  1567. //处理入会申请
  1568. message CSApplyInfoHandleReq{ //project game|guild //RouteRule game
  1569. KeyValueType64 apply = 1; //key:UID value:1:同意, 2:拒绝
  1570. int32 handle_type = 2; //0:处理apply: 1:全部接受,2:全部拒绝
  1571. uint64 guild_id = 3; //公会ID//服务器填写
  1572. uint64 uid = 4; //成员ID//服务器填写
  1573. repeated uint64 uid_list = 5; //处理的uid列表
  1574. }
  1575. //处理入会申请返回
  1576. message SCApplyInfoHandleAck{ //project game
  1577. int32 error = 1;
  1578. uint64 guild_id = 2; //公会ID
  1579. int32 handle_type = 3; //0:处理apply: 1:全部接受,2:全部拒绝
  1580. repeated KeyValueType64 uid_list = 4; //处理Key:UID, Value:1:同意,2:拒绝,3、未处理 value2:ErrorCode
  1581. }
  1582. message SCApplyInfoHandleNtf { //project social|game
  1583. int32 apply_result = 1; //申请结果 1:通过 2:拒绝
  1584. uint64 uid = 2; //申请人ID//服务器使用
  1585. uint64 guild_id = 3; //公会ID
  1586. GuildNotifyData data = 4; //公会信息列表
  1587. }
  1588. //查看其他公会信息
  1589. message CSGuildInfoReq{ //project game|guild //RouteRule game
  1590. uint64 guild_id = 1; //公会ID
  1591. uint64 uid = 2; //申请人ID//服务器使用
  1592. }
  1593. //返回其他公会信息
  1594. message SCGuildInfoAck{ //project game
  1595. int32 error = 1;
  1596. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1597. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1598. bool apply = 4; //是否申请
  1599. }
  1600. //查看自己公会信息
  1601. message CSGetSelfGuildInfoReq{ //project game|guild //RouteRule game
  1602. uint64 guild_id = 1; //公会ID//服务器填写
  1603. uint64 uid = 2; //UID//服务器填写
  1604. }
  1605. //返回自己公会信息
  1606. message SCGetSelfGuildInfoAck{ //project game
  1607. int32 error = 1;
  1608. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1609. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1610. RoleGuild role_guild = 4; //公会个人活跃度
  1611. uint32 total_active = 5; //近7天公会活跃度
  1612. bool apply_list = 6; //公会是否有申请
  1613. int32 guild_battle_state = 7; //公会战状态(1:未开始,2:进行中,3:已结束)
  1614. uint64 next_state_begin = 8; //下阶段开始时间
  1615. uint32 cp_num = 9; //公会贡献点
  1616. uint32 guild_battle_rank = 10; //公会贡献点名次
  1617. }
  1618. //公会成员信息请求
  1619. message CSGuildMemberInfoReq { //project game|guild //RouteRule game
  1620. uint64 guild_id = 1; //公会ID
  1621. repeated uint64 uid_list = 2; //公会成员列表
  1622. }
  1623. message SCGuildMemberInfoAck { //project game
  1624. int32 error = 1; //错误码
  1625. uint64 guild_id = 2; //公会ID
  1626. repeated MemberInfo member_data = 3; //成员信息,玩家公会数据+简介
  1627. }
  1628. //请求推荐公会
  1629. message CSRecommendGuildInfoReq{ //project game|guild //RouteRule game
  1630. uint64 uid = 1; //服务器使用
  1631. int32 req_count = 2; //请求次数//服务器使用
  1632. }
  1633. //返回推荐的公会
  1634. message SCRecommendGuildInfoAck{ //project game
  1635. int32 error = 1; //错误码
  1636. repeated GuildNotifyData data = 2; //公会信息列表
  1637. }
  1638. message CSOnlinePlayerGuildReq { //project game|guild //RouteRule game
  1639. uint64 uid = 1; //uid//服务器填写
  1640. uint64 guild_id = 2; //公会ID//服务器填写
  1641. }
  1642. //玩家上线时,公会服务器返回数据
  1643. message SCOnlinePlayerGuildAck { //project game
  1644. GuildNotifyData data = 1; //公会简介
  1645. int64 next_join = 2; //下次加入公会时间
  1646. bool boss = 3; //true:有可挑战boss
  1647. repeated MessageContentInfo msgRec = 4;
  1648. bool in_guild_battle = 5; //true公会战入口开启,false公会战入口关闭
  1649. }
  1650. message CSSearchGuildReq { //project game|guild //RouteRule game
  1651. string search_string = 1; //查找公会(名字或者ID)
  1652. uint64 uid = 2; //uid//服务器填写
  1653. }
  1654. message SCSearchGuildAck { //project game
  1655. int32 error = 1; //错误码
  1656. string search_string = 2; //查找公会
  1657. repeated GuildNotifyData data = 3; //公会简介信息
  1658. }
  1659. message SCQuitGuildCDNtf {
  1660. int32 quit_num = 1; //退出次数
  1661. int64 next_join = 2; //下次加入时间
  1662. }
  1663. //公会boss数据请求
  1664. message CSGuildBossInfoReq { //project game|guild //RouteRule game
  1665. uint64 guild_id = 1; //公会ID//服务器填写
  1666. }
  1667. message SCGuildBossInfoAck { //project game
  1668. int32 error = 1; //错误码
  1669. repeated GuildBossData boss_data = 2;
  1670. repeated KeyValueType boss_fight = 3; //boss战斗次数/key:bossID value:当前战斗过的次数
  1671. uint64 elite_boss_cd = 4; //精英bossCD时间
  1672. }
  1673. //公会boss战斗日志请求
  1674. message CSGuildBossLogReq { //project game|guild //RouteRule game
  1675. uint64 log_time = 1; //log时间
  1676. uint32 boss_id = 2; //战斗的BOSSID
  1677. uint64 guild_id = 3; //公会ID//服务器填写
  1678. }
  1679. message SCGuildBossLogAck { //project game
  1680. int32 error = 1; //错误码
  1681. uint32 boss_id = 2; //战斗的BOSSID
  1682. repeated GuildBossLogDetial logs = 3;
  1683. bool is_end = 4; //true:结束,false:未结束
  1684. }
  1685. //挑战boss
  1686. message CSGuildBossChallengeReq { //project game|guild //RouteRule game //confirm
  1687. uint32 boss_id = 1; //战斗的BOSSID
  1688. uint32 damage = 2; //对boss造成的伤害
  1689. uint32 battle_time = 3; //对boss造成的伤害
  1690. uint64 guild_id = 4; //公会ID//服务器填写
  1691. uint64 uid = 5; //服务器填写
  1692. }
  1693. message SCGuildBossChallengeAck { //project game
  1694. int32 error = 1; //错误码
  1695. uint32 boss_id = 2; //战斗的BOSSID
  1696. repeated KeyValueType reward = 3; //获得的奖励
  1697. uint32 damage = 4; //造成的伤害
  1698. }
  1699. //召唤boss
  1700. message CSGuildBossSummonReq { //project game|guild //RouteRule game
  1701. uint32 boss_id = 1; //召唤的BOSSid
  1702. uint64 guild_id = 2; //公会ID//服务器填写
  1703. uint64 uid = 3; //uid
  1704. }
  1705. message SCGuildBossSummonAck { //project game
  1706. int32 error = 1; //错误码
  1707. uint32 boss_id = 2; //召唤的BOSSid
  1708. uint32 guild_active = 3; //公会活跃度
  1709. int64 fight_start = 4; //战斗结束
  1710. int32 fight_count = 5; //当前boss剩余次数
  1711. }
  1712. //大事馈赠奖励查看
  1713. message CSGuildBossExtraRewardReq { //project game|guild //RouteRule game
  1714. uint32 boss_id = 1; //BossId
  1715. uint64 guild_id = 2; //公会ID//服务器填写
  1716. }
  1717. message SCGuildBossExtraRewardAck { //project game
  1718. int32 error = 1; //错误码
  1719. uint32 boss_id = 2; //BossId
  1720. uint32 max_dam = 3; //最大伤害
  1721. CommonPlayerBriefInfo brief = 4; //玩家简介
  1722. }
  1723. //公会改名NTF
  1724. message SCGuildNameChangeNtf { //project game
  1725. uint64 guild_id = 1; //公会ID
  1726. string guild_name = 2; //公会名字
  1727. uint64 uid = 3; //UID//服务器用
  1728. }
  1729. //公会boss刷新
  1730. message SCGuildBossChangeNtf { //project game
  1731. uint64 guild_id = 1; //公会ID
  1732. uint32 boss_id = 2; //bossID
  1733. int32 fight_count = 3; //boss剩余次数
  1734. }
  1735. //公会战
  1736. //公会战开始/结束时刻通知
  1737. message SCGuildBattleStageNtf {
  1738. bool in_guild_battle = 1; //true公会战入口开启,false公会战入口关闭
  1739. }
  1740. //公会战贡献点Req
  1741. message CSGuildBattleCPRankReq { //project game //RouteRule game
  1742. }
  1743. message SCGuildBattleCPRankAck {
  1744. int32 error = 1; //
  1745. repeated GuildBattleCP cp_list = 2; //贡献点列表
  1746. int32 self_guild_rank = 3; //自己公会贡献点名次
  1747. int32 self_guild_cp = 4; //自己公会贡献点
  1748. }
  1749. //公会战对阵表
  1750. message CSGuildBattleCountPartReq { //project game //RouteRule game
  1751. }
  1752. message SCGuildBattleCountPartAck {
  1753. int32 error = 1; //错误码
  1754. uint64 champion = 2; //冠军
  1755. int32 cur_stge = 3; //当前阶段
  1756. uint64 tournament_prepare = 4; //8-4准备时间
  1757. uint64 tournament_begin = 5; //8-4开始
  1758. uint64 tournament_end = 6; //8-4结束
  1759. uint64 semifinals_prepare = 7; //4-2准备时间
  1760. uint64 semifinals_begin = 8; //4-2开始
  1761. uint64 semifinals_end = 9; //4-2结束
  1762. uint64 finals_prepare = 10; //2-1准备时间
  1763. uint64 finals_begin = 11; //2-1开始
  1764. uint64 finals_end = 12; //2-1结束
  1765. repeated CountTableData data = 13; //对阵表数据
  1766. }
  1767. //mvp 数据请求
  1768. message CSGuildBattleMvpInfoReq { //project game //RouteRule game
  1769. int32 guild_battle_idx = 1; //公会战索引(1 / 2,3 / 4,5,6,7)
  1770. }
  1771. message SCGuildBattleMvpInfoAck {
  1772. int32 error = 1;
  1773. int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
  1774. repeated GuildBattleDetail detail = 3; //公会战 公会的详细信息
  1775. CountTableData count_part = 4; //对阵信息
  1776. }
  1777. message CSGuildBattleMvpDetailReq { //project game //RouteRule game
  1778. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1779. int32 req_rank = 2; //请求的起始排名
  1780. int32 guild_battle_idx = 3; //公会战索引(1 / 2,3 / 4,5,6,7)
  1781. }
  1782. message SCGuildBattleMvpDetailAck {
  1783. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1784. repeated GuildBattleMvp mvp = 2; //mvp列表(目前就2个)
  1785. int32 req_rank = 3; //请求的起始排名
  1786. int32 guild_battle_idx = 4; //公会战索引(1 / 2,3 / 4,5,6,7)
  1787. }
  1788. //公会战结束
  1789. //获取对阵双方信息(打开界面时的信息)
  1790. message CSGuildBattleInfoReq { //project game|guild //RouteRule game
  1791. int32 guild_battle_idx = 1; //1 |2,3 |4,5,6 7(7场战斗中的一场)
  1792. uint64 self_guild_id = 2; //用来判断是参赛者还是旁观者 服务器使用
  1793. }
  1794. message SCGuildBattleInfoAck { //project game
  1795. int32 error = 1; //错误码
  1796. int32 guild_battle_idx = 2;
  1797. uint64 battle_start_time = 3;
  1798. uint64 battle_end_time = 4;
  1799. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1800. GuildBattleSelfData self_data = 6; //个人信息
  1801. GuildPosIdxData challenge_pos_data = 7; //当前战位信息
  1802. int32 buy_challenge_num = 8; //购买的战斗次数(跟人走)
  1803. }
  1804. //设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf)
  1805. message CSGuildBattleSettingReq { //project game|guild //RouteRule game
  1806. int32 guild_battle_idx = 1;
  1807. bool auto_challenge = 2;
  1808. bool auto_reborn = 3;
  1809. uint64 self_guild_id = 4; //服务器使用
  1810. }
  1811. message SCGuildBattleSettingAck { //project game
  1812. int32 error = 1; //错误码
  1813. int32 guild_battle_idx = 2;
  1814. GuildBattleSelfData self_data = 3; //个人信息
  1815. }
  1816. //挑战次数手动购买
  1817. message CSGuildBattleBuyChallengeReq { //project game|guild //RouteRule game
  1818. int32 guild_battle_idx = 1;
  1819. uint64 self_guild_id = 2; //服务器使用
  1820. }
  1821. message SCGuildBattleBuyChallengeAck { //project game
  1822. int32 error = 1; //错误码
  1823. GuildBattleSelfData self_data = 2; //个人信息
  1824. int32 buy_challenge_num = 3; //购买的战斗次数(跟人走)
  1825. int32 guild_battle_idx = 4; //
  1826. }
  1827. //手动重置复活CD
  1828. message CSGuildBattleRebornReq { //project game|guild //RouteRule game
  1829. int32 guild_battle_idx = 1;
  1830. uint64 self_guild_id = 2; //服务器使用
  1831. }
  1832. message SCGuildBattleRebornAck { //project game
  1833. int32 error = 1; //错误码
  1834. GuildBattleSelfData self_data = 2; //个人信息
  1835. int32 guild_battle_idx = 3; //
  1836. }
  1837. //战斗排行(1积分排行/2击杀排行)
  1838. message CSGuildBattleRankListReq { //project game|guild //RouteRule game
  1839. int32 guild_battle_idx = 1;
  1840. int32 rank_type = 2; //1积分,2击杀
  1841. int32 page_idx = 3;
  1842. }
  1843. message SCGuildBattleRankListAck { //project game
  1844. int32 error = 1; //错误码
  1845. int32 page_idx = 2;
  1846. int32 guild_battle_idx = 3;
  1847. repeated GuildBattleRank rank_data_list = 4;
  1848. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1849. bool is_finish = 6; //当前战斗是否结束
  1850. bool win_guild = 7; //胜利公会ID
  1851. int32 rank_type = 8; //1积分,2击杀
  1852. }
  1853. //获取位置信息,上限20
  1854. message CSGuildBattlePosIdxListReq { //project game|guild //RouteRule game
  1855. int32 guild_battle_idx = 1;
  1856. repeated int32 pos_idx_list = 2;
  1857. }
  1858. message SCGuildBattlePosIdxListAck { //project game
  1859. int32 error = 1; //错误码
  1860. int32 guild_battle_idx = 2;
  1861. repeated GuildPosIdxData pos_data_list = 3; //占位信息
  1862. }
  1863. //占领记录
  1864. message CSGuildBattleLogReq { //project game|guild //RouteRule game
  1865. int32 guild_battle_idx = 1;
  1866. uint64 begin_time = 2;
  1867. }
  1868. message SCGuildBattleLogAck { //project game
  1869. int32 error = 1; //错误码
  1870. int32 guild_battle_idx = 2;
  1871. repeated GuildBattleLog log_list = 3;
  1872. bool is_end = 4;
  1873. }
  1874. //挑战占位
  1875. message CSGuildBattleChallengeReq { //project game //RouteRule game
  1876. int32 guild_battle_idx = 1;
  1877. int32 pos_idx = 2;
  1878. }
  1879. message SCGuildBattleChallengeAck {
  1880. int32 error = 1; //错误码
  1881. int32 guild_battle_idx = 2;
  1882. int32 pos_idx = 3;
  1883. FightRoleInfo fight_info = 4; //对方玩家信息
  1884. GuildPosIdxData challenge_pos_data = 5;
  1885. repeated KeyValueType fight_buff_list = 6; //buff列表
  1886. repeated KeyValueType self_buff_list = 7; //自己的buff列表
  1887. GuildBattleSelfData self_data = 8; //个人信息 服务器使用
  1888. int32 buy_challenge_num = 9; //购买的战斗次数(跟人走)
  1889. }
  1890. message SCGuildBattleChallengeNtf {
  1891. int32 guild_battle_idx = 1;
  1892. int32 pos_idx = 2;
  1893. GuildBattleSelfData self_data = 3; //个人信息
  1894. int32 buy_challenge_num = 4; //购买的战斗次数(跟人走)
  1895. }
  1896. message CSGuildBattleChallengeResultReq { //project game|guild //RouteRule game
  1897. int32 guild_battle_idx = 1;
  1898. int32 battle_time = 2; //战斗持续时间
  1899. int32 pos_idx = 3;
  1900. uint64 pos_uid = 4; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  1901. bool battle_result = 5; //true胜利 false失败
  1902. uint64 self_guild_id = 6; //服务器使用
  1903. CommonPlayerBriefInfo bf_info = 7; //服务器使用
  1904. }
  1905. message SCGuildBattleChallengeResultAck { //project game
  1906. int32 error = 1; //错误码
  1907. int32 guild_battle_idx = 2;
  1908. }
  1909. //数据变更通知
  1910. message SCGuildBattleDataChangeNtf { //project game|social
  1911. uint64 ntf_uid = 1;
  1912. int32 guild_battle_idx = 2;
  1913. GuildPosIdxData pos_data = 3;
  1914. GuildBattleSelfData self_data = 4; //个人信息
  1915. bool from_social = 5; //服务器使用 来自social的消息
  1916. }
  1917. //保持战斗状态消息通知(60s内未收到消息判定为失败)
  1918. message CSGuildBattleChallengePingReq { //project game|guild //RouteRule game
  1919. int32 guild_battle_idx = 1;
  1920. int32 pos_idx = 2; //正在挑战的占位
  1921. }
  1922. message SCGuildBattleChallengePingAck { //project game
  1923. int32 error = 1; //错误码
  1924. }
  1925. //客户端刷新最新pk数据(道场数量/积分数量)
  1926. message CSGuildBattlePKDataReq { //project game|guild //RouteRule game
  1927. int32 guild_battle_idx = 1;
  1928. }
  1929. message SCGuildBattlePKDataAck { //project game
  1930. int32 error = 1; //错误码
  1931. int32 guild_battle_idx = 2;
  1932. repeated KeyValueType64 battle_data_list = 3; //
  1933. }
  1934. //购买战斗buff
  1935. message CSGuildBattleBuyBuffReq { //project game|guild //RouteRule game
  1936. int32 guild_battle_idx = 1;
  1937. repeated int32 buff_id_list = 2;
  1938. }
  1939. message SCGuildBattleBuyBuffAck { //project game
  1940. int32 error = 1; //错误码
  1941. int32 guild_battle_idx = 2;
  1942. GuildBattleSelfData self_data = 3; //个人信息
  1943. }
  1944. message GuildDemonRank {
  1945. uint64 uuid = 1; //公会ID/玩家ID
  1946. int32 rank = 2; //排名
  1947. uint64 damage = 3; //战斗伤害
  1948. string guild_name = 4; //公会名
  1949. int32 guild_badge = 5; //公会徽章
  1950. }
  1951. message GuildDemonGuildRank {
  1952. GuildNotifyData data = 1; //公会信息列表
  1953. int32 rank = 2; //排名
  1954. uint64 damage = 3; //战斗伤害
  1955. }
  1956. //公会魔王信息请求
  1957. message CSGuildDemonInfoReq { //project game|guild //RouteRule game
  1958. uint64 guild_id = 1; //服务器用
  1959. uint64 uid = 2; //服务器用
  1960. }
  1961. message SCGuildDemonInfoAck { //project game
  1962. int32 demon_id = 1; //当天的公会bossID
  1963. uint64 next_up_time = 2; //下一次升级时间
  1964. int32 demon_level = 3; //魔王等级
  1965. uint64 end_time = 4; //当天挑战结束时间
  1966. int32 left_fight_count = 5; //剩余战斗次数
  1967. int32 left_buy_count = 6; //剩余战斗次数
  1968. uint64 total_boss_damage = 7; //boss总伤害
  1969. uint64 damage = 8; //我的战斗伤害
  1970. uint64 mvp_damage = 9; //mvp伤害
  1971. CommonPlayerBriefInfo mvp_brief = 10; //玩家昵称
  1972. repeated DemonDamage rank_list = 11; //公会玩家排名列表
  1973. uint64 req_uid = 12; //请求的玩家ID
  1974. }
  1975. //公会魔王战斗请求
  1976. message CSGuildDemonFightReq { //project game|guild //RouteRule game
  1977. int32 demon_id = 1;
  1978. uint64 damage = 2; //总伤害
  1979. }
  1980. message SCGuildDemonFightAck { //project game
  1981. int32 error = 1;
  1982. int32 demon_id = 2; //bossid
  1983. int32 fight_count = 3; //剩余战斗次数
  1984. uint64 total_damage = 4; //boss总伤害
  1985. uint64 self_damage = 5; //自己总伤害
  1986. repeated KeyValueType base_reward = 6; //战斗基础奖励
  1987. }
  1988. //请求公会魔王公会排名
  1989. message CSGuildDemonGuildRankReq { //project game|guild //RouteRule game
  1990. int32 page = 1; //页签
  1991. uint64 guild_id = 2; //公会ID
  1992. uint64 uid = 3; //服务器用
  1993. }
  1994. message SCGuildDemonGuildRankAck { //project game
  1995. int32 error = 1;
  1996. int32 page = 2; //页签
  1997. repeated GuildDemonGuildRank rank_list = 3; //列表
  1998. GuildDemonGuildRank self_guild = 4; //自己公会
  1999. bool is_end = 5; //是否结束
  2000. uint64 uid = 6; //服务器用
  2001. }
  2002. //请求公会魔王最强公会个人排名
  2003. message CSGuildDemonMVPRankReq { //project game|guild //RouteRule game
  2004. int32 page = 1; //页签
  2005. uint64 guild_id = 2; //
  2006. uint64 uid = 3; //服务器用
  2007. }
  2008. message SCGuildDemonMVPRankAck { //project game
  2009. int32 error = 1;
  2010. int32 page = 2; //页签
  2011. repeated GuildDemonRank rank_list = 3; //列表
  2012. GuildDemonRank self_guild_mvp = 4; //自己公会MVP
  2013. CommonPlayerBriefInfo mvp_brief = 5; //玩家昵称
  2014. bool is_end = 6; //是否结束
  2015. uint64 uid = 7; //服务器用
  2016. }
  2017. //请求购买公会魔王战斗次数
  2018. message CSGuildDemonBuyFightCountReq { //project game //RouteRule game
  2019. int32 fight_count = 1; //购买次数
  2020. }
  2021. message SCGuildDemonBuyFightCountAck { //project game
  2022. int32 error = 1; //
  2023. int32 left_buy_count = 2; //剩余购买次数
  2024. int32 left_fight_count = 3; //剩余战斗
  2025. }
  2026. /////////////////////////////////////////////////////////pet
  2027. //宠物数据变更(客户端需要判断数据库不为空时才处理)
  2028. message SCPetChangeNtf {
  2029. repeated PetData pet_list = 1; //变更/增加
  2030. repeated uint32 del_pet_list = 2; //删除宠物id列表
  2031. repeated PetManualST pet_manual_list = 3; //宠物图鉴
  2032. repeated AssistIdxData assist_pet_list = 4; //援助宠物列表
  2033. }
  2034. //宠物升级
  2035. message CSPetLevelUpReq { //project game //RouteRule game
  2036. uint32 pet_id = 1;
  2037. }
  2038. message SCPetLevelUpAck {
  2039. int32 error = 1; //错误码
  2040. uint32 pet_id = 2;
  2041. }
  2042. //宠物进阶
  2043. message CSPetAdvanceReq { //project game //RouteRule game
  2044. uint32 pet_id = 1; //需要进阶的宠物
  2045. repeated uint32 pet_list = 2; //进阶消耗材料
  2046. }
  2047. message SCPetAdvanceAck {
  2048. int32 error = 1; //错误码
  2049. }
  2050. //宠物领悟
  2051. message CSPetSkillLevelUpReq { //project game //RouteRule game
  2052. uint32 pet_id = 1;
  2053. uint32 cost_pet_id = 2;
  2054. }
  2055. message SCPetSkillLevelUpAck {
  2056. int32 error = 1; //错误码
  2057. uint32 pet_id = 2;
  2058. int32 skill_id = 3;
  2059. }
  2060. //宠物分解
  2061. message CSPetDecomposeReq { //project game //RouteRule game
  2062. repeated uint32 pet_id_list = 1;
  2063. }
  2064. message SCPetDecomposeAck {
  2065. int32 error = 1; //错误码
  2066. repeated KeyValueType item_list = 2; //分解返回材料
  2067. }
  2068. //获取羁绊列表数据
  2069. message CSPetBondListReq { //project game //RouteRule game
  2070. }
  2071. message SCPetBondListAck {
  2072. int32 error = 1; //错误码
  2073. repeated PetBondData bond_list = 2;
  2074. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2075. }
  2076. //玩家主动操作导致的羁绊数据变更(进阶,分解)
  2077. message SCPetBondListNtf {
  2078. repeated PetBondData bond_list = 1;
  2079. }
  2080. //获取激活羁绊所需的宠物列表(援助列表,好友/公会)
  2081. message CSPetBondAssistListReq { //project game //RouteRule game
  2082. int32 bond_cfg_id = 1; //key:1品质 2进阶等级 3特殊属性
  2083. }
  2084. message SCPetBondAssistListAck {
  2085. int32 error = 1;
  2086. int32 bond_cfg_id = 2;
  2087. repeated AssistData bond_pet_list = 3; //
  2088. }
  2089. //宠物羁绊激活
  2090. message CSPetBondActiveReq { //project game //RouteRule game
  2091. repeated PetBondData bond_data_list = 1;
  2092. }
  2093. message SCPetBondActiveAck {
  2094. int32 error = 1; //错误码
  2095. repeated PetBondData bond_data_list = 2;
  2096. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2097. }
  2098. //宠物援助
  2099. message CSPetAssistReq { //project game //RouteRule game
  2100. repeated uint32 pet_id_list = 1;
  2101. }
  2102. message SCPetAssistAck {
  2103. int32 error = 1; //错误码
  2104. repeated AssistIdxData assist_list = 2; //援助宠物
  2105. }
  2106. //上阵/下阵
  2107. message CSPetBattleReq { //project game //RouteRule game
  2108. repeated KeyValueType battle_list = 1;
  2109. }
  2110. message SCPetBattleAck {
  2111. int32 error = 1; //错误码
  2112. }
  2113. //图鉴奖励获取
  2114. message CSPetManualRewardReq { //project game //RouteRule game
  2115. int32 pet_cfg_id = 1;
  2116. int32 pet_adv_level = 2; //进阶等级奖励
  2117. int32 pet_id = 3;
  2118. }
  2119. message SCPetManualRewardAck {
  2120. int32 error = 1; //错误码
  2121. repeated KeyValueType reward_list = 2;
  2122. int32 pet_cfg_id = 3;
  2123. }
  2124. //最早收集到宠物最高进阶等级获取
  2125. message CSPetAdvAchievementReq { //project game //RouteRule game
  2126. int32 pet_cfg_id = 1;
  2127. }
  2128. message SCPetAdvAchievementAck {
  2129. int32 error = 1; //错误码
  2130. int32 pet_cfg_id = 2;
  2131. CommonPlayerBriefInfo brief = 3; //玩家昵称
  2132. uint64 achievement_time = 4; //达成该成就时的时间
  2133. }
  2134. //请求宠物冲榜活动数据
  2135. message CSPetActivityReq { //project game //RouteRule game
  2136. }
  2137. message SCPetActivityAck {
  2138. int32 error = 1; //错误码
  2139. int32 self_rank = 2; //自己排名
  2140. int32 self_score = 3; //自己分数
  2141. uint64 end_time = 4; //结束时间
  2142. bool challeng_reward = 5; //挑战奖励是否领取
  2143. bool rank_reward = 6; //排名奖励是否领取
  2144. repeated RushPetData top_data = 7; //这里只发送前10名
  2145. }
  2146. message CSPetActivityRankReq { //project game|rank //RouteRule game
  2147. int32 page = 1;
  2148. }
  2149. message SCPetActivityRankAck { //project game
  2150. int32 error = 1; //错误码
  2151. int32 page = 2;
  2152. repeated RushPetData top_data = 3;
  2153. }
  2154. //宠物印记(装备)
  2155. //印记数据变更
  2156. message SCPetEquipDataNtf {
  2157. repeated PetEquipData pet_equip_list = 1; //宠物印记
  2158. bool ignore = 2; //true不弹框提示,false正常提示
  2159. }
  2160. //印记升级/进阶
  2161. message CSPetEquipLevelUpReq { //project game //RouteRule game
  2162. uint32 pet_equip_id = 1; //动态生成的id
  2163. }
  2164. message SCPetEquipLevelUpAck {
  2165. int32 error = 1; //错误码
  2166. PetEquipData pet_equip = 2;
  2167. }
  2168. //印记启用
  2169. message CSPetEquipUpReq { //project game //RouteRule game
  2170. uint32 pet_id = 1;
  2171. repeated KeyValueType slot_list = 2; //key=slotindex val=petequipid
  2172. }
  2173. message SCPetEquipUPAck {
  2174. int32 error = 1; //错误码
  2175. uint32 pet_id = 2;
  2176. repeated KeyValueType slot_list = 3; //key=slotindex val=petequipid
  2177. }
  2178. //印记卸下
  2179. message CSPetEquipDownReq { //project game //RouteRule game
  2180. uint32 pet_id = 1;
  2181. int32 slot_index = 2;
  2182. }
  2183. message SCPetEquipDownAck {
  2184. int32 error = 1; //错误码
  2185. uint32 pet_id = 2;
  2186. int32 slot_index = 3;
  2187. }
  2188. //宠物系统优化
  2189. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2190. message CSPetDetailInfoReq { //project game //RouteRule game
  2191. repeated uint32 pet_id_list = 1; //宠物动态ID
  2192. }
  2193. message SCPetDetailInfoAck {
  2194. repeated PetData pet_info_list = 1; //宠物详细信息
  2195. }
  2196. ////宠物契约
  2197. //契约槽位数据变更通知
  2198. message SCPetQiyueDataNtf {
  2199. int32 hero_id = 1; //伙伴(hero)动态id
  2200. PetQiyueInfo qiyue_info = 2; //当前伙伴跟随的宠物契约信息
  2201. }
  2202. //契约槽位解锁
  2203. message CSPetQiyueSlotUnlockReq { //project game //RouteRule game
  2204. int32 hero_id = 1; //伙伴(hero)动态id
  2205. }
  2206. message SCPetQiyueSlotUnlockAck {
  2207. int32 error = 1; //错误码
  2208. int32 hero_id = 2; //伙伴(hero)动态id
  2209. }
  2210. //契约操作添加宠物(替换也使用该协议)
  2211. message CSPetQiyueSlotInReq { //project game //RouteRule game
  2212. int32 hero_id = 1; //伙伴(hero)动态id
  2213. int32 slot_idx = 2; //1-4
  2214. uint32 pet_id = 3; //放入契约槽位宠物(宠物动态id)
  2215. }
  2216. message SCPetQiyueSlotInAck {
  2217. int32 error = 1; //错误码
  2218. int32 hero_id = 2; //伙伴(hero)动态id
  2219. int32 slot_idx = 3; //1-4
  2220. }
  2221. //卸载契约槽宠物
  2222. message CSPetQiyueSlotOutReq { //project game //RouteRule game
  2223. int32 hero_id = 1; //伙伴(hero)动态id
  2224. int32 slot_idx = 2; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2225. }
  2226. message SCPetQiyueSlotOutAck {
  2227. int32 error = 1; //错误码
  2228. int32 hero_id = 2; //伙伴(hero)动态id
  2229. int32 slot_idx = 3; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2230. }
  2231. //契约总属性面板中出阵宠物契约属性
  2232. message CSPetQiyueBattlePetAttrReq { //project game //RouteRule game
  2233. }
  2234. message SCPetQiyueBattlePetAttrAck {
  2235. int32 error = 1; //错误码
  2236. repeated ActorAttrType actor_list = 2; //
  2237. }
  2238. /////////////////////////////////////////////////////////远征之门
  2239. message SCExpeditionChangeNtf {
  2240. BattleExpedition expedition_info = 1;
  2241. bool day_reset = 2;
  2242. }
  2243. //点击挑战按钮
  2244. message CSExpeditionChallengePreReq { //project game //RouteRule game
  2245. int32 expedition_type = 1; //区域ID
  2246. }
  2247. message SCExpeditionChallengePreAck {
  2248. int32 error = 1; //错误码
  2249. }
  2250. //客户端上报hp,sp,并获取奖励(buff)
  2251. message CSExpeditionChallengeReq { //project game //RouteRule game
  2252. int32 expedition_type = 1;
  2253. int32 battle_level = 2;
  2254. repeated BattleExpeditionActor hero_info_list = 3; //英雄血量
  2255. repeated BattleExpeditionActor boss_change_hp_list = 4; //扣血列表(客户端扣血顺序逻辑帧)
  2256. int32 battle_time = 5; //战斗持续时长(单位秒)
  2257. int32 battle_idx = 6; //1,2,3
  2258. int32 flag = 7; //1战斗开始,2刷新,3战斗结束
  2259. }
  2260. message SCExpeditionChallengeAck{
  2261. int32 error = 1; //错误码
  2262. int32 flag = 2; //1战斗开始,2刷新,3战斗结束 4(胜利的方式战斗结束服务之赋值)
  2263. repeated int32 buff_list = 3; //buff列表
  2264. }
  2265. //战斗结束后选择buff id
  2266. message CSExpeditionSelectBuffReq { //project game //RouteRule game
  2267. int32 select_buff_id = 1; //配置表id
  2268. }
  2269. message SCExpeditionSelectBuffAck {
  2270. int32 error = 1; //错误码
  2271. }
  2272. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2273. message CSExpeditionRewardReq { //project game //RouteRule game
  2274. int32 expedition_type = 1; //区域地图id(类型)
  2275. int32 boss_idx = 2; //为0表示一键领取
  2276. }
  2277. message SCExpeditionRewardAck {
  2278. int32 error = 1; //错误码
  2279. repeated KeyValueType reward_item_list = 2; //奖励物品
  2280. }
  2281. //设置上阵玩家
  2282. message CSExpeditionBattleHeroReq { //project game //RouteRule game
  2283. repeated int32 battle_hero_list = 1;
  2284. }
  2285. message SCExpeditionBattleHeroAck {
  2286. int32 error = 1; //错误码
  2287. }
  2288. //求助其他玩家(自己英雄死亡发送求助操作)
  2289. message CSExpeditionCallForHelpReq { //project game //RouteRule game
  2290. uint64 assist_help_uid = 1; //为0表示公会求助,如果不存在公会返回错误
  2291. }
  2292. message SCExpeditionCallForHelpAck {
  2293. int32 error = 1; //错误码
  2294. }
  2295. //对方回应求助操作,通知给求助玩家
  2296. message SCExpeditionCallForHelpNtf {
  2297. int32 assist_state = 1; //1成功求助
  2298. CommonPlayerBriefInfo brief = 2;
  2299. }
  2300. //救助 求助的玩家
  2301. message CSExpeditionHelpReq { //project game //RouteRule game
  2302. uint64 be_helped_uid = 1;
  2303. int32 msg_type = 2; //来自私聊还是来自公会(1私聊 3公会)
  2304. uint64 help_msg_send_time = 3; //求助消息发送时的时间
  2305. }
  2306. message SCExpeditionHelpAck {
  2307. int32 error = 1; //错误码
  2308. repeated KeyValueType reward_item_list = 2; //奖励物品
  2309. }
  2310. //勇士积分排行
  2311. message CSExpeditionScoreRankListReq { //project game //RouteRule game
  2312. int32 start_idx = 1;//1[1-10] 2[11-20] 3[21-30] ...
  2313. }
  2314. message SCExpeditionScoreRankListAck {
  2315. int32 error = 1; //错误码
  2316. repeated ExpeditionRankInfo rank_list = 2;
  2317. ExpeditionRankInfo self_rank_info = 3;
  2318. int32 start_idx = 4;
  2319. }
  2320. //远征之门通关地图奖励获取
  2321. message CSExpeditionPassRewardReq { //project game //RouteRule game
  2322. int32 expedition_type = 1; //关卡地图区域Type
  2323. }
  2324. message SCExpeditionPassRewardAck {
  2325. int32 error = 1; //错误码
  2326. repeated KeyValueType reward_item_list = 2; //奖励物品
  2327. }
  2328. /////////////////////////////////////////////////////////精彩活动
  2329. message SCActivitiesStartupNtf {
  2330. repeated ActivitiesData open_activity_list = 1; //开启的活动列表
  2331. //精彩活动
  2332. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2333. //活动数据
  2334. repeated ActivitiesDetailData activity_data_list = 3;
  2335. //首充大礼包时间(达到给定数值记录时间)
  2336. uint64 first_charge_time = 4; //非0表示可以进行奖励领取
  2337. int32 first_charge_reward_state = 5;
  2338. //超值礼包数据
  2339. repeated ActivitiesUnlockRechargeData unlock_charge_list = 6;
  2340. }
  2341. //开启的活动通知
  2342. message SCActivitiesOpenListNtf {
  2343. repeated ActivitiesData activity_list = 1; //开启的活动列表
  2344. }
  2345. //活动数据变更通知
  2346. message SCActivitiesChangeNtf {
  2347. repeated ActivitiesDetailData activity_data_list = 1;
  2348. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2349. }
  2350. //连续登录奖励获取
  2351. //14日目标任务
  2352. //百元礼包
  2353. //每日累计充值
  2354. message CSActivitiesRewardReq { //project game //RouteRule game
  2355. int32 activity_id = 1;
  2356. int32 param = 2; //领取day对应天的奖励 | 任务id
  2357. int32 reward_num = 3; //兑换次数
  2358. }
  2359. message SCActivitiesRewardAck {
  2360. int32 activity_id = 1;
  2361. int32 error = 2; //错误码
  2362. repeated KeyValueType reward_item_list = 3; //奖励物品
  2363. }
  2364. //积分奖励获取
  2365. message CSActivitiesScoreRewardReq { //project game //RouteRule game
  2366. int32 activity_id = 1;
  2367. int32 box_idx = 2; //配置表中的唯一id
  2368. }
  2369. message SCActivitiesScoreRewardAck {
  2370. int32 activity_id = 1;
  2371. int32 error = 2; //错误码
  2372. repeated KeyValueType reward_item_list = 3; //奖励物品
  2373. }
  2374. ///支付活动相关
  2375. //开启超值礼包通知
  2376. message SCActivitiesDiscountsNtf {
  2377. repeated ActivitiesUnlockRechargeData discount_data_list = 1;
  2378. }
  2379. //获取首充奖励
  2380. message CSActivitiesFirstChargeRewardReq { //project game //RouteRule game
  2381. }
  2382. message SCActivitiesFirstChargeRewardAck {
  2383. int32 error = 1;
  2384. repeated KeyValueType reward_item_list = 2; //奖励物品
  2385. }
  2386. message SCActivitiesFirstChargeChangeNtf {
  2387. int32 first_charge_reward_state = 1; //获取奖励状态
  2388. uint64 first_charge_time = 2; //非0表示可以进行奖励领取
  2389. }
  2390. //获取全局服务器数据
  2391. message CSActivitiesCollectionServerDataReq { //project game //RouteRule game
  2392. int32 activity_id = 1;
  2393. }
  2394. message SCActivitiesCollectionServerDataAck {
  2395. int32 error = 1; //错误码
  2396. int32 activity_id = 2;
  2397. repeated KeyValueType data_list = 3; //全局相关数据
  2398. }
  2399. //消耗道具获得好感度(3.8活动)
  2400. message CSActivitiesLikabilityRewardReq { //project game //RouteRule game
  2401. int32 activity_id = 1;
  2402. int32 item_cfg_id = 2; //道具
  2403. int32 likability_level = 3; //道具对应档位
  2404. }
  2405. message SCActivitiesLikabilityRewardAck {
  2406. int32 error = 1; //错误码
  2407. int32 activity_id = 2;
  2408. repeated KeyValueType reward_item_list = 3; //奖励物品
  2409. }
  2410. message CSActivitiesExchangeReq { //project game //RouteRule game
  2411. int32 reward_idx = 1;
  2412. int32 activity_id = 2;
  2413. repeated ExchangeInfo data = 3;
  2414. }
  2415. message SCActivitiesExchangeAck { //project game //RouteRule game
  2416. int32 error = 1;
  2417. int32 reward_idx = 2;
  2418. int32 activity_id = 3;
  2419. int32 exchange_time = 4; //剩余兑换次数
  2420. }
  2421. //集字活动提醒设置
  2422. message CSActivitiesWordNoticeSetReq { //project game //RouteRule game
  2423. int32 activity_id = 1;
  2424. int32 collect_id = 2;
  2425. bool no_notice = 3;
  2426. }
  2427. message SCActivitiesWordNoticeSetAck {
  2428. int32 error = 1;
  2429. int32 activity_id = 2;
  2430. int32 collect_id = 3;
  2431. bool no_notice = 4;
  2432. }
  2433. //转盘活动
  2434. //刷新转盘道具(未开启本轮时操作)
  2435. message CSActivityWheelRefreshReq { //project game //RouteRule game
  2436. int32 activity_id = 1;
  2437. }
  2438. message SCActivityWheelRefreshAck {
  2439. int32 error = 1; //错误码
  2440. }
  2441. //开启本轮转盘(开始获取奖励)
  2442. message CSActivityWheelOpenRewardReq { //project game //RouteRule game
  2443. int32 activity_id = 1;
  2444. }
  2445. message SCActivityWheelOpenRewardAck {
  2446. int32 error = 1; //错误码
  2447. }
  2448. //转一次/转本轮(获取所有奖励)
  2449. message CSActivityWheelRewardReq { //project game //RouteRule game
  2450. int32 activity_id = 1;
  2451. bool reward_all = 2;//false:转一次 true:获取所有奖励
  2452. }
  2453. message SCActivityWheelRewardAck {
  2454. int32 error = 1; //错误码
  2455. bool reward_all = 2; //转一次/转本轮
  2456. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2457. }
  2458. //关闭本轮转盘
  2459. message CSActivityWheelCloseRewardReq { //project game //RouteRule game
  2460. int32 activity_id = 1;
  2461. }
  2462. message SCActivityWheelCloseRewardAck {
  2463. int32 error = 1; //错误码
  2464. }
  2465. //活动召唤
  2466. //召唤
  2467. message CSActivitySummonReq { //project game //RouteRule game
  2468. int32 activity_id = 1; //活动id
  2469. int32 summon_count = 2; //抽取次数(单抽,10连抽)
  2470. }
  2471. message SCActivitySummonAck {
  2472. int32 error = 1; //错误码
  2473. int32 activity_id = 2; //活动ID
  2474. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2475. repeated DrawItem item_list = 4; //抽取的奖励列表
  2476. repeated DrawItem extra_item = 5; //保底奖励
  2477. int32 draw_times = 6; //draw_type对应的抽取次数
  2478. int32 add_point = 7; //增加的保底点数
  2479. }
  2480. message CSActivitySignInReq { //project game //RouteRule game
  2481. int32 activity_id = 1; //活动id
  2482. }
  2483. message SCActivitySignInAck {
  2484. int32 error = 1; //错误码
  2485. int32 activity_id = 2; //活动id
  2486. repeated KeyValueType reward_list = 3; //奖励列表
  2487. repeated KeyValueType ext_reward_list = 4; //额外奖励
  2488. uint64 next_sign_time = 5; //下次签到时间
  2489. int32 sign_days = 6; //当前签到天数
  2490. }
  2491. // bt砸蛋活动
  2492. message CSActivitySmashEggsReq { //project game //RouteRule game
  2493. int32 activity_id = 1; // 活动id
  2494. int32 draw_count = 2; // 抽取次数(单抽,10连抽)
  2495. int32 draw_type = 3; // 4金蛋 5彩蛋
  2496. }
  2497. message SCActivitySmashEggsAck {
  2498. int32 error = 1; //错误码
  2499. int32 activity_id = 2; //活动ID
  2500. int32 draw_count = 3; //抽卡类型[1:抽1次, 5:抽5次, 10:抽10次]
  2501. int32 draw_type = 4; // 4金蛋 5彩蛋
  2502. repeated DrawItem item_list = 5; //抽取的奖励列表
  2503. repeated DrawItem extra_item = 6; //保底奖励
  2504. int32 draw_times = 7; //draw_type对应的抽取次数
  2505. int32 add_point = 8; //增加的保底点数
  2506. repeated SystemMessage msg_list = 9; // 活动内的操作消息(砸蛋奖励获取消息)
  2507. }
  2508. // 砸蛋记录获取
  2509. message CSActivitySmashEggsMsgReq { //project game //RouteRule game
  2510. int32 activity_id = 1; // 活动id
  2511. int32 draw_type = 2; // 4金蛋 5彩蛋
  2512. }
  2513. message SCActivitySmashEggsMsgAck {
  2514. repeated SystemMessage act_msg_list = 1; // 活动内的操作消息(砸蛋奖励获取消息)
  2515. }
  2516. /////////////////////////////////////////////////////////拉新(好友邀请功能)
  2517. message SCInvitationStartupNtf {
  2518. RoleInvitation invitation_info = 1;
  2519. }
  2520. message SCInvitationChangNtf{
  2521. RoleInvitation invitation_info = 1;
  2522. repeated uint64 del_member_uid_list = 2;
  2523. }
  2524. //获取邀请码功能信息(无自身邀请码则生成)
  2525. message CSInvitationNumberReq { //project game //RouteRule game
  2526. }
  2527. message SCInvitationNumberAck {
  2528. int32 error = 1; //错误码
  2529. }
  2530. //获取邀请码对应玩家信息
  2531. message CSInvitationNumberUserInfoReq { //project game //RouteRule game
  2532. uint64 invitation_number = 1; //自己的邀请码
  2533. }
  2534. message SCInvitationNumberUserInfoAck {
  2535. int32 error = 1; //错误码
  2536. CommonPlayerBriefInfo brief = 2; //邀请码对应玩家简介信息
  2537. int32 member_num = 3; //邀请码对一个玩家的成员数量
  2538. }
  2539. //填写其他玩家邀请码成为学员
  2540. message CSInvitationBeToMemberReq { //project game //RouteRule game
  2541. uint64 master_invitation_number = 1; //导师邀请码
  2542. uint64 master_uid = 2; //导师uid(做合法性校验)
  2543. }
  2544. message SCInvitationBeToMemberAck {
  2545. int32 error = 1; //错误码
  2546. }
  2547. //拍一拍
  2548. message CSInvitationClickReq { //project game //RouteRule game
  2549. repeated uint64 member_uid_list = 1; //学员uid(填写0表示一键拍一拍)
  2550. }
  2551. message SCInvitationClickAck {
  2552. int32 error = 1; //错误码
  2553. repeated KeyValueType reward_item_list = 2; //奖励物品
  2554. }
  2555. //拍一拍回应
  2556. message CSInvitationClickReplayReq { //project game //RouteRule game
  2557. uint64 master_uid = 1; //有可能玩家已经被解除关系
  2558. }
  2559. message SCInvitationClickReplayAck {
  2560. int32 error = 1; //错误码
  2561. repeated KeyValueType reward_item_list = 2; //奖励物品
  2562. }
  2563. //导师删除学员
  2564. message CSInvitationDelMemberReq { //project game //RouteRule game
  2565. repeated uint64 del_member_uid_list = 1;
  2566. }
  2567. message SCInvitationDelMemberAck {
  2568. int32 error = 1; //错误码
  2569. repeated uint64 del_member_uid_list = 2;
  2570. }
  2571. //获取任务奖励
  2572. message CSInvitationTaskRewardReq { //project game //RouteRule game
  2573. repeated uint32 task_id_list = 1;
  2574. }
  2575. message SCInvitationTaskRewardAck {
  2576. int32 error = 1; //错误码
  2577. repeated uint32 task_id_list = 2;
  2578. repeated KeyValueType reward_item_list = 3; //奖励物品
  2579. }
  2580. /////////////////////////////////////////////////////////充值
  2581. //获取充值信息(订单信息,商品信息)
  2582. message CSPayInfoGetReq { //project game //RouteRule game
  2583. int32 goods_id = 1;
  2584. int32 goods_type = 2; //系统(首充)
  2585. int32 count = 3;
  2586. }
  2587. message SCPayInfoGetAck {
  2588. int32 error = 1; //错误码
  2589. int32 goods_id = 2;
  2590. int32 goods_type = 3;
  2591. string goods_name = 4;
  2592. uint64 cp_order_id = 5; //产品订单号
  2593. float amount = 6; //支付总额
  2594. int32 count = 7; //购买数量
  2595. int32 s_id = 8; //当前服务器zone
  2596. }
  2597. //充值信息变更通知
  2598. message SCPayInfoNtf {
  2599. float total_recharge = 1; //累计充值
  2600. float day_recharge = 2; //每日累计充值
  2601. float bt_zhen_day_recharge = 3; // bt真每日累计充值
  2602. int32 bt_jia_day_recharge = 4; // bt假每日累计充值
  2603. uint64 bt_jia_total_recharge = 5; // bt假累计充值
  2604. }
  2605. //上线获取成功成但是没有获取奖励的订单数据
  2606. message CSPayInfoOrderOKListGetReq { //project game //RouteRule game
  2607. }
  2608. message SCPayInfoOrderOKListGetAck {
  2609. repeated KeyValueType reward_item_list = 1; //奖励物品
  2610. }
  2611. // 充值钱包商店购买(假钱购买)
  2612. // bt服务器版本使用
  2613. message CSCreditRechargeShopItemBuyReq { //project game //RouteRule game
  2614. int32 goods_id = 1;
  2615. int32 count = 2;
  2616. }
  2617. message SCCreditRechargeShopItemBuyAck {
  2618. int32 error = 1; //错误码
  2619. int32 goods_id = 2;
  2620. repeated KeyValueType reward_item_list = 3; //奖励物品
  2621. RuneShopItem shop_item = 4;
  2622. }
  2623. // 充值钱包当前已经使用额度和使用额度上限变化通知
  2624. // 特权商店数据变化通知
  2625. message SCRuneBaseDataNtf {
  2626. RuneBaseData rune_base_data = 1;
  2627. }
  2628. // 特权卡商店每日礼包领取
  2629. message CSRuneSpecialPrivilegeRewardReq { //project game //RouteRule game
  2630. }
  2631. message SCRuneSpecialPrivilegeRewardAck {
  2632. int32 error = 1; //错误码
  2633. repeated KeyValueType reward_item_list = 2; //奖励物品
  2634. }
  2635. /////////////////////////////////////////////////////////百人道场
  2636. //基础收益 / 占领收益 / 剩余挑战次数 变更通知
  2637. message SCDaoChang100DataChangNtf{
  2638. RoleDaoChang100 ntf_data = 1;
  2639. DaoChang100PosIdxData self_pos_data = 2;
  2640. }
  2641. //获取玩家(玩家自身和其他玩家)占位信息
  2642. message CSDaoChang100PlayerInfoReq { //project game|rank //RouteRule game
  2643. uint64 player_uid = 1;
  2644. }
  2645. message SCDaoChang100PlayerInfoAck { //project game
  2646. int32 error = 1; //错误码
  2647. uint64 player_uid = 2;
  2648. DaoChang100PosIdxData player_pos_data = 3;
  2649. bool has_new_log = 4; //占位过期日志
  2650. }
  2651. //获取百人道场位置信息数据
  2652. //列表上限20
  2653. message CSDaoChang100Req { //project game //RouteRule game
  2654. repeated int32 pos_idx_list = 1;
  2655. }
  2656. message SCDaoChang100Ack {
  2657. int32 error = 1; //错误码
  2658. repeated DaoChang100PosIdxData pos_data_list = 2; //占位信息
  2659. }
  2660. //获取占领记录
  2661. message CSDaoChang100LogReq { //project game //RouteRule game
  2662. uint64 begin_time = 1;
  2663. }
  2664. message SCDaoChang100LogAck {
  2665. int32 error = 1; //错误码
  2666. repeated DaoChang100Log log_list = 2;
  2667. bool is_end = 3;
  2668. }
  2669. //挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf)
  2670. message CSDaoChang100ChallengeReq { //project game //RouteRule game
  2671. int32 pos_idx = 1;
  2672. }
  2673. message SCDaoChang100ChallengeAck {
  2674. int32 error = 1; //错误码
  2675. int32 pos_idx = 2;
  2676. FightRoleInfo fight_info = 3; //对方玩家信息
  2677. DaoChang100PosIdxData challenge_pos_data = 4;
  2678. }
  2679. message CSDaoChang100ChallengeResultReq { //project game //RouteRule game
  2680. int32 battle_time = 1; //战斗持续时间
  2681. int32 pos_idx = 2;
  2682. uint64 pos_uid = 3; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  2683. bool battle_result = 4; //true胜利 false失败
  2684. }
  2685. //获取收益奖励
  2686. message CSDaoChang100TimeRewardReq { //project game //RouteRule game
  2687. }
  2688. message SCDaoChang100TimeRewardAck {
  2689. int32 error = 1; //错误码
  2690. repeated KeyValueType reward_list = 2;
  2691. int32 reward_num = 3; //领取的base奖励次数
  2692. }
  2693. //购买挑战次数
  2694. message CSDaoChang100BuyChallengeCountReq { //project game //RouteRule game
  2695. }
  2696. message SCDaoChang100BuyChallengeCountAck {
  2697. int32 error = 1; //错误码
  2698. }
  2699. //道场口号设置
  2700. message CSDaoChang100SetTipsReq { //project game //RouteRule game
  2701. string tip_desc = 1; //
  2702. }
  2703. message SCDaoChang100SetTipsAck {
  2704. int32 error = 1; //错误码
  2705. }
  2706. //礼包码获取奖励
  2707. message CSGiftRewardReq { //project game|social|gmweb //RouteRule game
  2708. string gift_code = 1;
  2709. uint64 uuid = 2;
  2710. }
  2711. message SCGiftRewardAck { //project social|game
  2712. int32 error = 1; //错误码
  2713. uint64 uuid = 2; //服务器使用
  2714. repeated KeyValueType reward_list = 3; //礼包奖励
  2715. }
  2716. //道场转盘
  2717. message SCDaoChang100WheelChangNtf {
  2718. RoleDaoChang100 ntf_data = 1;
  2719. }
  2720. //打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品)
  2721. message CSDaoChang100WheelReq { //project game //RouteRule game
  2722. }
  2723. message SCDaoChang100WheelAck {
  2724. int32 error = 1; //错误码
  2725. }
  2726. //刷新转盘道具(未开启本轮时操作)
  2727. message CSDaoChang100WheelRefreshReq { //project game //RouteRule game
  2728. }
  2729. message SCDaoChang100WheelRefreshAck {
  2730. int32 error = 1; //错误码
  2731. }
  2732. //开启本轮转盘(开始获取奖励)
  2733. message CSDaoChang100WheelOpenRewardReq { //project game //RouteRule game
  2734. }
  2735. message SCDaoChang100WheelOpenRewardAck {
  2736. int32 error = 1; //错误码
  2737. }
  2738. //转一次/转本轮(获取所有奖励)
  2739. message CSDaoChang100WheelRewardReq { //project game //RouteRule game
  2740. bool reward_all = 1;//false:转一次 true:获取所有奖励
  2741. }
  2742. message SCDaoChang100WheelRewardAck {
  2743. int32 error = 1; //错误码
  2744. bool reward_all = 2; //转一次/转本轮
  2745. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2746. }
  2747. //关闭本轮转盘
  2748. message CSDaoChang100WheelCloseRewardReq { //project game //RouteRule game
  2749. }
  2750. message SCDaoChang100WheelCloseRewardAck {
  2751. int32 error = 1; //错误码
  2752. }
  2753. //获取转盘日志
  2754. message CSDaoChang100WheelLogReq { //project game|db //RouteRule game
  2755. }
  2756. message SCDaoChang100WheelLogAck { //project game
  2757. repeated WheelLogData log_list = 1;
  2758. }
  2759. message SCDaoChang100WheelLogNtf { //project game
  2760. repeated WheelLogData log_list = 1;
  2761. }
  2762. message SCCompetitionStarInfoNtf {
  2763. int32 cur_score = 1; //当前积分
  2764. int32 next_final = 2; //高一档最后一名
  2765. int32 before_first = 3; //低一档第一名
  2766. }
  2767. message CSCompetitionStarInfoReq { //project game //RouteRule game
  2768. }
  2769. message SCCompetitionStarInfoAck {
  2770. int32 error = 1; //错误码
  2771. repeated int32 stars = 2; //当前拥有的星星
  2772. }
  2773. //占卜一次
  2774. message CSCompetitionStarDivineReq { //project game //RouteRule game
  2775. bool use_ticket = 1;
  2776. }
  2777. message SCCompetitionStarDivineAck {
  2778. int32 error = 1; //错误码
  2779. repeated int32 stars = 2; //当前拥有的星星
  2780. int32 star = 3; //本次抽到的星星
  2781. bool light = 4; //true点亮, false灭掉
  2782. }
  2783. //领奖/关闭本轮占卜
  2784. message CSCompetitionStarCloseRewardReq { //project game //RouteRule game
  2785. }
  2786. message SCCompetitionStarCloseRewardAck {
  2787. int32 error = 1; //错误码
  2788. repeated int32 stars = 2; //当前拥有的星星,重置
  2789. repeated KeyValueType reward_list = 3; //奖励列表
  2790. }
  2791. //累计在线奖励获取
  2792. message CSAccOnlineRewardReq { //project game|db //RouteRule game
  2793. }
  2794. message SCAccOnlineRewardAck {
  2795. int32 error = 1; //错误码
  2796. repeated KeyValueType reward_list = 3; //奖励内容
  2797. }
  2798. //偶像季 主动投票
  2799. message CSCompetitionOnVoteReq { //project game //RouteRule game
  2800. int32 ticket_count = 1; //票数
  2801. uint64 uid = 2; //投票目标
  2802. }
  2803. message SCCompetitionOnVoteAck {
  2804. int32 error = 1; //错误码
  2805. uint64 uid = 2; //投票目标
  2806. int32 total_count = 3; //uid总票数
  2807. //前三名的票数
  2808. repeated FansRankData vote_list = 4; //前三名数据
  2809. repeated PlayerShowData detail = 5; //详细信息
  2810. FansRankData vote_target = 6; //投票目标
  2811. int32 ticket_count = 7; //本次投票数量
  2812. repeated KeyValueType64 reward_data = 8; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2813. }
  2814. //偶像季 请求自己的粉丝榜
  2815. message CSCompetitionSelfFansInfoReq { //project game //RouteRule game
  2816. }
  2817. message SCCompetitionSelfFansInfoAck {
  2818. int32 error = 1; //错误码
  2819. repeated FansVoteData fan_list = 2; //粉丝投我的数据(Key 粉丝ID, value 票数)(策划只需要,固定前十名)
  2820. }
  2821. //偶像季 得票排行榜单
  2822. message CSCompetitionVoteRankReq { //project game //RouteRule game
  2823. int32 page = 1;
  2824. }
  2825. message SCCompetitionVoteRankAck {
  2826. int32 error = 1; //错误码
  2827. int32 page = 2;
  2828. repeated FansRankData rank_data = 3; //排行榜
  2829. bool is_end = 4; //是否结束
  2830. }
  2831. //偶像季 粉丝奖励榜
  2832. message CSCompetitionFansRewardRankReq { //project game //RouteRule game
  2833. int32 page = 1; //应援主角
  2834. }
  2835. message SCCompetitionFansRewardRankAck {
  2836. int32 error = 1; //错误码
  2837. int32 page = 2; //应援主角
  2838. repeated FansBoxData data_list = 3; //粉丝奖励榜列表
  2839. repeated KeyValueType64 reward_data = 4; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2840. bool is_end = 5; //是否结束
  2841. }
  2842. //偶像季 粉丝领奖
  2843. message CSCompetitionFansGetRewardReq { //project game //RouteRule game
  2844. uint64 uid = 1; //应援主角
  2845. int32 reward_level = 2; //奖励等级
  2846. }
  2847. message SCCompetitionFansGetRewardAck {
  2848. int32 error = 1; //错误码
  2849. uint64 uid = 2; //应援主角
  2850. int32 reward_level = 3; //奖励等级
  2851. repeated KeyValueType reward_list = 4; //
  2852. int32 reward_flag = 5; //领奖标记
  2853. }
  2854. //偶像季 请求每日奖励
  2855. message CSCompetitionFansDayRewardReq { //project game //RouteRule game
  2856. int32 id = 1; //领取ID
  2857. }
  2858. message SCCompetitionFansDayRewardAck {
  2859. int32 error = 1; //错误码
  2860. int32 id = 2; //领取ID
  2861. }
  2862. //偶像季 请求玩家票数排行榜
  2863. message CSCompetitionGetPlayerVoteRankReq { //project game //RouteRule game
  2864. uint64 uid = 1; //领取ID
  2865. }
  2866. message SCCompetitionGetPlayerVoteRankAck {
  2867. int32 error = 1; //错误码
  2868. FansRankData idol_rank_data = 2; //排行榜
  2869. }
  2870. /////////////////////////////////////////////////////////GM操作
  2871. message CSGMCommandReq { //project game //RouteRule game
  2872. string gm_cmd = 1;//gm命令
  2873. uint32 gm_param1 = 2;
  2874. uint32 gm_param2 = 3;
  2875. repeated uint32 gm_param_list = 4;
  2876. }
  2877. message SCGMCommandAck {
  2878. string gm_cmd = 1;//gm命令
  2879. }
  2880. //vip变动通知
  2881. message SCVipChangeNtf {
  2882. int32 vip_level = 1; //vip等级
  2883. int32 vip_exp = 2; //vip总经验
  2884. }
  2885. //抽卡
  2886. message CSDrawCardReq { //project game //RouteRule game
  2887. int32 draw_type = 1; //1:宠物抽卡, 2:卡片抽卡,
  2888. int32 draw_count = 2; //抽卡类型1:抽1次,5:抽五次
  2889. }
  2890. message DrawItem {
  2891. int32 item_id = 1; //道具Id
  2892. int32 item_num = 2; //道具数量
  2893. bool is_new = 3; //是否新获得
  2894. }
  2895. message SCDrawCardAck {
  2896. int32 error = 1; //错误码
  2897. int32 draw_type = 2; //1:宠物抽卡, 2:卡片抽卡,
  2898. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2899. repeated DrawItem item_list = 4; //抽取的奖励列表
  2900. repeated DrawItem extra_item = 5; //保底奖励
  2901. int32 draw_times = 6; //draw_type对应的抽取次数
  2902. int32 add_point = 7; //增加的保底点数
  2903. }
  2904. //商店
  2905. message RuneShopItem {
  2906. int32 goods_id = 1; //商品ID
  2907. int64 end_time = 2; //商品结束时间(限时商店使用)
  2908. int32 buy_nums = 3; //可购买数量
  2909. bool buy_limit = 4; //是否限购
  2910. bool first_buy = 5; //是否首次购买
  2911. float price = 6; //价格
  2912. }
  2913. //卢恩商店信息请求
  2914. message CSRuneShopInfoReq { //project game //RouteRule game
  2915. int32 shop_type = 1; //商店类型
  2916. int32 sub_shop = 2; //商店子类型
  2917. }
  2918. message SCRuneShopInfoAck {
  2919. int32 shop_type = 1; //商店类型
  2920. int32 sub_shop = 2; //商店子类型
  2921. repeated RuneShopItem goods_list = 3; //商店道具类型
  2922. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  2923. }
  2924. //购买完成后,通知客户端购买后的商品信息
  2925. message SCRuneShopBuyItemNtf {
  2926. int32 error = 1; //错误码
  2927. int32 shop_type = 2; //商店类型
  2928. int32 sub_shop = 3; //商店子类型
  2929. RuneShopItem shop_item = 4; //商店商品信息
  2930. }
  2931. //卢恩商店红点信息
  2932. message SCRuneFreeRedChangeInfoNtf {
  2933. repeated KeyValueType rune_red = 1; //Key:ShopType,Value:SubShop
  2934. repeated int32 limit_red = 2; //限时礼包商店,售卖物品
  2935. }
  2936. //经验变化推送客户端
  2937. message SCExploreExpChangeNtf {
  2938. int32 total_exp = 1; // 总经验
  2939. int32 MissionExp = 2; // 经验
  2940. int32 level = 3; // 等级
  2941. }
  2942. //请求探索功能数据
  2943. message CSExploreInfoReq { //project game //RouteRule game
  2944. }
  2945. message SCExploreInfoAck {
  2946. int32 total_exp = 1; // 总经验
  2947. int32 level = 2; // 等级
  2948. uint64 startTime = 3; // 开始时间
  2949. uint64 endTime = 4; // 结束时间
  2950. uint64 nextStartTime = 5; // 下一场开启时间
  2951. int32 missionExp = 6; // 活跃度经验
  2952. int32 curRoune = 7; // 当前轮次
  2953. bool bUnlock = 8; // 是否解锁
  2954. bool fullAward = 9; // 满级已领取奖励
  2955. repeated KeyValueType draw_rewar = 10; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  2956. }
  2957. //满级之后奖励领取
  2958. message CSExploreExtraRewardReq { //project game //RouteRule game
  2959. }
  2960. message SCExploreExtraRewardAck {
  2961. int32 error = 1;
  2962. int32 total_exp = 2; //当前总经验
  2963. int32 mission_exp =3;
  2964. repeated KeyValueType award_item = 4;
  2965. }
  2966. //普通等级奖励领取
  2967. message CSExploreRewardReq { //project game //RouteRule game
  2968. int32 level = 1; //领取等级
  2969. int32 reward_type = 2; //领取类型:1表示普通奖励,2高级奖励
  2970. }
  2971. message SCExploreRewardAck {
  2972. int32 error = 1;
  2973. int32 type =2;
  2974. int32 level =3;
  2975. repeated KeyValueType award_item = 4;
  2976. repeated KeyValueType draw_rewar = 5; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  2977. }
  2978. /////////////////////////////////////////////////////////
  2979. message SCPayForGoodsNtf {
  2980. int32 goods_type = 1; //商店类型
  2981. int32 goods_id = 2; //商品ID
  2982. int32 goods_num = 3; //商品数量
  2983. repeated KeyValueType item_list = 4; //购买获得道具
  2984. uint64 cp_order_id = 5; //订单号
  2985. }
  2986. //测试发送所有玩家位置信息AOI
  2987. message SCGMSyncAllPlayerNtf{
  2988. repeated Player players = 1;
  2989. }
  2990. message SCWebGMNoticeNtf {
  2991. GMNoticeInfo notice_info = 1;
  2992. }
  2993. //客户端加速外挂
  2994. message CSAntiCheatReq { //project game //RouteRule game
  2995. int32 cheat_type = 1;
  2996. }
  2997. //
  2998. message SCAntiCheatAck {
  2999. int32 error = 1; //错误码
  3000. }
  3001. //问卷奖励获取
  3002. message CSQuestionRewardReq { //project game //RouteRule game
  3003. }
  3004. //问卷奖励获取 ack回应
  3005. message SCQuestionRewardAck {
  3006. int32 error = 1; //错误码
  3007. repeated KeyValueType reward_item_list = 2; //奖励物品
  3008. }
  3009. //当前累计在线奖励获取
  3010. message CSOnlineTimeRewardReq { //project game //RouteRule game
  3011. }
  3012. message SCOnlineTimeRewardAck {
  3013. int32 error = 1; //错误码
  3014. repeated KeyValueType reward_item_list = 2; //奖励物品
  3015. }
  3016. message SCOnlineTimeRewardNtf {
  3017. int32 total_online_time = 1; //当前累计在线时间(隔天重置)s
  3018. uint64 online_stamp = 2; //上线时的时间戳 ms
  3019. int32 online_reward_id = 3; //奖励id(配置表中的唯一ID)
  3020. }
  3021. ///////////////////////信物相关///////////////////////
  3022. message CSOnlineGetKeepSakeReq { //project game //RouteRule game
  3023. }
  3024. message SCOnlineGetKeepSakeAck {
  3025. RoleKeepSake role_keep_sake = 1;
  3026. }
  3027. message CSKeepSakeRankReq{ //project game|rank //RouteRule game
  3028. int32 keep_sake_id = 1;
  3029. }
  3030. message SCKeepSakeRankAck{ //project game
  3031. int32 error = 1;
  3032. int32 keep_sake_id = 2;
  3033. CommonPlayerBriefInfo player_info = 3;
  3034. uint64 achievement_time = 4;
  3035. }
  3036. message CSKeepSakeLevelUpReq { //project game //RouteRule game
  3037. int32 keep_sake_id = 1;
  3038. }
  3039. message SCKeepSakeLevelUpAck {
  3040. int32 error = 1;
  3041. }
  3042. message SCKeepSakeChangeNtf {
  3043. KeepSake keep_sake = 1;
  3044. repeated KeyValueType materials = 2;
  3045. }
  3046. /////////////////////////////////////////////////////////跨服协议处理
  3047. /////////////////////////////////////////////////////////跨服远航试炼
  3048. message SCCrossYuanHangTrialDataNtf {
  3049. RoleYuanHangTrial yuanhangtrial_data = 1; //返回远航试炼数据(个人)
  3050. }
  3051. //刷新远航试炼品质
  3052. message CSCrossYuanHangTrialRefreshTrialTypeReq { //project game //RouteRule game
  3053. bool force = 1; //是否直接升级为顶级
  3054. }
  3055. message SCCrossYuanHangTrialRefreshTrialTypeAck {
  3056. int32 error = 1; //错误码
  3057. }
  3058. //发起远航试炼
  3059. message CSCrossYuanHangTrialReq { //project game //RouteRule game
  3060. }
  3061. message SCCrossYuanHangTrialAck {
  3062. int32 error = 1; //错误码
  3063. YuanHangTrialData trial_data = 2; //返回远航试炼数据(个人)
  3064. }
  3065. //获取远航试炼奖励(试炼结束奖励)
  3066. message CSCrossYuanHangTrialRewardReq { //project game //RouteRule game
  3067. }
  3068. message SCCrossYuanHangTrialRewardAck {
  3069. int32 error = 1; //错误码
  3070. repeated KeyValueType reward_list = 2; //奖励内容
  3071. }
  3072. //远航试炼挑战
  3073. message CSCrossYuanHangTrialChallengeReq { //project game //RouteRule game
  3074. uint64 challenge_uid = 1;
  3075. uint64 challenge_uid_end_time = 2;
  3076. }
  3077. message SCCrossYuanHangTrialChallengeAck {
  3078. int32 error = 1; //错误码
  3079. uint64 challenge_uid = 2;
  3080. uint64 challenge_uid_end_time = 3;
  3081. FightRoleInfo fight_info = 5; //被挑战玩家战斗数据
  3082. }
  3083. //挑战结果通知
  3084. message CSCrossYuanHangTrialChallengeResultReq { //project game //RouteRule game
  3085. uint64 challenge_uid = 1;
  3086. uint64 challenge_uid_end_time = 2;
  3087. int32 fight_time = 3; //战斗持续时间(判断合法性)
  3088. bool win = 4; //true胜利 false失败
  3089. }
  3090. message SCCrossYuanHangTrialChallengeResultAck {
  3091. int32 error = 1; //错误码
  3092. repeated KeyValueType reward_list = 2; //奖励内容
  3093. int32 old_score = 3; //获得的积分
  3094. int32 new_score = 4; //累加后的当前积分
  3095. }
  3096. //获取远航试炼排行榜
  3097. message CSCrossYuanHangTrialRankListReq { //project game //RouteRule game
  3098. int32 start_idx = 1;
  3099. }
  3100. message SCCrossYuanHangTrialRankListAck {
  3101. int32 error = 1; //错误码
  3102. int32 start_idx = 2;
  3103. uint32 self_rank = 3; //自身排名
  3104. uint64 self_score = 4; //自身积分
  3105. uint32 total_rank = 5; //当前参加排名的人数
  3106. repeated CommonRankInfo rank_list = 6;
  3107. }
  3108. //获取远航界面可视列表
  3109. //每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据
  3110. message CSCrossYuanHangTrialViewListReq { //project game //RouteRule game
  3111. bool notify = 1; //true表示通知服务器需要更新,false是正常的获取界面数据
  3112. }
  3113. message SCCrossYuanHangTrialViewListAck {
  3114. int32 error = 1; //错误码
  3115. repeated YuanHangTrialData trial_view_list = 2; //界面上可视列表
  3116. }
  3117. message CSCrossYuanHangTrialViewListOutReq { //project game //RouteRule game
  3118. }
  3119. message SCCrossYuanHangTrialViewListNtf {
  3120. repeated YuanHangTrialData trial_view_list = 1; //界面上可视列表
  3121. }
  3122. //查询飞艇信息
  3123. message CSCrossYuanHangTrialInfoReq { //project game //RouteRule game
  3124. uint64 trial_uid = 1;
  3125. uint64 trial_end_time = 2;
  3126. }
  3127. message SCCrossYuanHangTrialInfoAck {
  3128. int32 error = 1;
  3129. YuanHangTrialData trial_data = 2;
  3130. string nick_name = 3;
  3131. }
  3132. //日志获取
  3133. message CSCrossYuanHangTrialLogReq { //project game //RouteRule game
  3134. uint64 log_time = 1;
  3135. }
  3136. message SCCrossYuanHangTrialLogAck {
  3137. int32 error = 1; //错误码
  3138. repeated YuanHangTrialLogData log_list = 2; //挑战被挑战日志记录
  3139. bool is_end = 3;
  3140. }
  3141. ////巅峰爬塔
  3142. //获取巅峰爬塔对战数据
  3143. //获取挑战列表
  3144. message CSCrossTopTowerFightListReq { //project game //RouteRule game
  3145. }
  3146. message SCCrossTopTowerFightListAck {
  3147. int32 error = 1; //错误码
  3148. RoleCrossTopTower toptower_data = 2; //变更层数数据(不一定是所有数据,切记!!!)
  3149. }
  3150. //发起挑战,判断合法性
  3151. message CSCrossTopTowerChallengeReq { //project game //RouteRule game
  3152. int32 fight_idx = 1; //挑战对手层数[1-10]
  3153. }
  3154. message SCCrossTopTowerChallengeAck {
  3155. int32 error = 1; //错误码
  3156. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3157. }
  3158. //获取挑战者view信息
  3159. message CSCrossTopTowerChallengeViewInfoReq { //project game //RouteRule game
  3160. int32 fight_idx = 1; //挑战对手层数[1-10]
  3161. }
  3162. message SCCrossTopTowerChallengeViewInfoAck {
  3163. int32 error = 1; //错误码
  3164. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3165. }
  3166. //战斗结果通知
  3167. message CSCrossTopTowerChallengeResultReq { //project game //RouteRule game
  3168. bool is_win = 1;
  3169. int32 fight_idx = 2; //挑战对手层数[1-10]
  3170. }
  3171. message SCCrossTopTowerChallengeResultAck {
  3172. int32 error = 1; //错误码
  3173. repeated KeyValueType reward_list = 2; //奖励内容
  3174. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3175. }
  3176. //买路操作(直接胜利)
  3177. message CSCrossTopTowerForceWinReq { //project game //RouteRule game
  3178. int32 fight_idx = 1; //挑战对手层数[1-10]
  3179. }
  3180. message SCCrossTopTowerForceWinAck {
  3181. int32 error = 1; //错误码
  3182. repeated KeyValueType reward_list = 2; //奖励内容
  3183. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3184. }
  3185. //获取买路排行榜
  3186. message CSCrossTopTowerForceWinRankListReq { //project game //RouteRule game
  3187. uint64 uid = 1;
  3188. int32 start_idx = 2;
  3189. }
  3190. message SCCrossTopTowerForceWinRankListAck {
  3191. int32 start_idx = 1;
  3192. uint32 self_rank = 2; //自身排名
  3193. uint64 self_score = 3; //自身积分
  3194. uint32 total_rank = 4; //当前参加排名的人数
  3195. repeated CommonRankInfo rank_list = 5;
  3196. }
  3197. ////全局跨服功能
  3198. //获取服务器列表信息(状态)
  3199. //server_type (31教堂地图)
  3200. message CSGCrossGetServerStateReq { //project game //RouteRule game
  3201. int32 server_type = 1; //服务器类型id(node中的type)
  3202. }
  3203. message SCGCrossGetServerStateAck {
  3204. int32 error = 1; //错误码
  3205. int32 server_type = 2; //服务器类型id(node中的type)
  3206. repeated ServerStateInfo server_list = 3; //多个gcrossmap时就有多个
  3207. }
  3208. //角色进入地图
  3209. message CSGCrossPlayerEnterMapReq{ //project game //RouteRule game
  3210. int32 map_type = 1; //不同系统玩法
  3211. int32 line_num = 2; //选择的线路(1线 2线...)
  3212. Vector3 pos = 3;
  3213. Vector3 dir = 4;
  3214. }
  3215. message SCGCrossPlayerEnterMapAck{
  3216. int32 error = 1; //错误码
  3217. int32 line_num = 2;
  3218. UnitPosAndDir self_info = 3;
  3219. }
  3220. //离开地图
  3221. message CSGCrossPlayerLeaveMapReq { //project game //RouteRule game
  3222. Vector3 pos = 1; //玩家离开时的位置
  3223. }
  3224. //客户端1s内发送的位置同步包(视野同步)
  3225. message CSGCrossPlayerMapSyncPosReq { //project game //RouteRule game
  3226. Vector3 pos = 1; //位置
  3227. Vector3 dir = 2; //朝向
  3228. int32 cur_space_id = 3; //当前所在场景ID
  3229. int32 is_on_ground = 4; //是否在地面上
  3230. }
  3231. //位置同步消息(用来做视野同步)
  3232. message SCGCrossPlayerMapSyncPosNtf {
  3233. repeated UnitPosAndDir unit_info_list = 1;
  3234. }
  3235. //客户端模拟使用
  3236. message CSGCrossPlayerMapSyncParamReq { //project game //RouteRule game
  3237. Vector3 pos = 1; //位置
  3238. int32 param_id = 2; //通用参数标签
  3239. }
  3240. message SCGCrossPlayerMapSyncParamNtf{
  3241. repeated UnitPosAndDir unit_info_list = 1;
  3242. }
  3243. //通知玩家当前有其他玩家进入自己视野
  3244. message SCGCrossPlayerEnterNtf {
  3245. repeated UnitPosAndDir unit_info_list = 1;
  3246. }
  3247. message SCGCrossPlayerLeaveNtf {
  3248. repeated UnitPosAndDir unit_info_list = 1;
  3249. }
  3250. //获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理)
  3251. message CSGCrossPlayerShowInfoReq { //project game //RouteRule game
  3252. repeated uint64 player_list = 1;//拉取角色信息列表
  3253. }
  3254. message SCGCrossPlayerShowInfoNtf{
  3255. repeated PlayerShowInfo show_info_list = 1; //玩家角色信息
  3256. }
  3257. /////////////////////////////////////////////////////////
  3258. //客户端打点信息上报
  3259. message ClientParamInfo {
  3260. string device_model = 1; //设备型号
  3261. int32 device_height = 2; //屏幕高度
  3262. int32 device_width = 3; //屏幕宽度
  3263. string os_name = 4; //操作系统
  3264. string os_ver = 5; //操作系统版本
  3265. string mac_addr = 6; //设备mac地址
  3266. string udid = 7; //设备唯一标示符
  3267. string isp = 8; //网络运营商
  3268. string network = 9; //网络连接
  3269. string app_channel = 10; //运营渠道
  3270. string app_ver = 11; //客户端版本号
  3271. string trans_id = 12; //transid
  3272. string unisdk_deviceid = 13; //unisdk_deviceid
  3273. int32 is_emulator = 14; //是否模拟
  3274. int32 is_root = 15; //是否root
  3275. string account_id = 16;
  3276. string old_accountid = 17;
  3277. string IMEI = 18; //移动设备国际识别码
  3278. string country_code = 19; //国家代码
  3279. string enter_sn = 20; //enter_sn
  3280. string oaid = 21; //设备OAID
  3281. string engine_ver = 22; //引擎版本
  3282. }
  3283. message CSClientParamNtf { //project game //RouteRule game
  3284. ClientParamInfo client_info = 1;
  3285. }
  3286. //获取英雄属性/宠物属性
  3287. message ActorAttrType {
  3288. bool is_hero_pet = 1; //true=hero false=pet
  3289. uint32 actor_id = 2; //生成的动态ID
  3290. repeated KeyValueFloat32 attr_list = 3;
  3291. }
  3292. message CSActorAttrGetReq { //project game //RouteRule game
  3293. bool is_all_battle = 1;
  3294. repeated ActorAttrType actor_list = 2; //结构中的attr_list不用
  3295. }
  3296. message SCActorAttrGetAck {
  3297. int32 error = 1;
  3298. repeated ActorAttrType actor_attr_list = 2;
  3299. }
  3300. message SCActorAttrGetNtf {
  3301. repeated ActorAttrType actor_attr_list = 1;
  3302. }
  3303. // 高级技能经验兑换
  3304. message CSConverSkillExpReq{ //project game //RouteRule game
  3305. int32 cnt = 1; // 兑换数量
  3306. }
  3307. message SCConverSkillExpAck{
  3308. int32 error = 1;
  3309. }
  3310. // 称号状态更新
  3311. message SCHeadUpdateNtf{
  3312. repeated HeadData head = 1;
  3313. }
  3314. // 称号操作
  3315. message CSHeadOperateReq{ //project game //RouteRule game
  3316. int32 operateType = 1; // 1.激活 2.佩戴 3.卸下
  3317. int32 headId = 2;
  3318. }
  3319. message SCHeadOperateAck{
  3320. int32 operateType = 1;
  3321. int32 headId = 2;
  3322. int32 error = 3;
  3323. }
  3324. // 请求称号
  3325. message CSHeadDataReq{ //project game //RouteRule game
  3326. }
  3327. message SCHeadDataAck{
  3328. }
  3329. // 使用许愿宝箱
  3330. message CSWishBoxUseReq{ //project game //RouteRule game
  3331. uint64 item_id = 1;
  3332. int32 select_item = 2;
  3333. }
  3334. message SCWishBoxUseAck{
  3335. int32 error = 1;
  3336. int32 index = 2; // 宝箱位置
  3337. }
  3338. // 解锁许愿宝箱槽位
  3339. message CSWishUnlockSlotReq { //project game //RouteRule game
  3340. }
  3341. message SCWishUnlockSlotAck {
  3342. int32 error = 1;
  3343. }
  3344. // 许愿箱加速 + 领奖
  3345. message CSWishSlotReq { //project game //RouteRule game
  3346. int32 index = 1;
  3347. }
  3348. message SCWishSlotReqAck {
  3349. serverproto.KeyValueType award_item = 1; // 许愿物品
  3350. serverproto.KeyValueType lucky_item = 2; // 暴击物品
  3351. int32 error = 3;
  3352. }
  3353. message SCUpdateWishSlotNtf{
  3354. repeated WishSlot slots = 1;
  3355. }
  3356. //上线合服通知
  3357. message SCCombineServerOnlineNtf {
  3358. int32 error = 1;
  3359. uint64 combine_time = 2; //毫秒//合服时间
  3360. }
  3361. // 合服公告内容请求
  3362. message CSCombineServerInfoReq { //project game //RouteRule game
  3363. }
  3364. message SCCombineServerInfoAck {
  3365. int32 error = 1;
  3366. uint64 combine_time = 2; //毫秒//合服时间
  3367. string notice = 3; //合服公告
  3368. }
  3369. /////////////////////////////////////////////////////////
  3370. //bt 服务器使用
  3371. // 通用错误通知协议
  3372. message SCErrorMessageNtf {
  3373. int32 error = 1; //错误码
  3374. }
  3375. // 试炼之塔试炼馈赠(每天获取一次奖励)
  3376. message CSClimbingTowerDayRewardReq { //project game //RouteRule game
  3377. }
  3378. message SCClimbingTowerDayRewardAck {
  3379. int32 error = 1;
  3380. repeated KeyValueType reward_list = 2; // 奖励内容
  3381. uint64 next_day_reward_time = 3; // 下次可领取奖励时间戳
  3382. }
  3383. // 波利商城
  3384. message CSBoliShopLevelUpReq { //project game //RouteRule game
  3385. int32 num = 1; // 消耗RO币数量
  3386. }
  3387. message SCBoliShopLevelUpAck {
  3388. int32 error = 1;
  3389. ShopData shop_data = 2; // 商店信息
  3390. }
  3391. // 波利商城选择特权礼包
  3392. message CSBoliShopRewardReq { //project game //RouteRule game
  3393. int32 reward_level = 1; // 获取奖励的等级
  3394. int32 idx = 2; //[1,3]
  3395. }
  3396. message SCBoliShopRewardAck {
  3397. int32 error = 1;
  3398. repeated KeyValueType reward_list = 2; //奖励内容
  3399. }
  3400. // 波利商城购买
  3401. message CSBoliShopBuyReq { //project game //RouteRule game
  3402. int32 goods_id = 1;
  3403. int32 goods_num = 2;
  3404. }
  3405. message SCBoliShopBuyAck {
  3406. int32 error = 1;
  3407. repeated KeyValueType item_list = 2; // 商品信息
  3408. int32 cur_num = 3;
  3409. uint64 cur_buy_time = 4;
  3410. int32 goods_id = 5;
  3411. }
  3412. // 获取商店信息
  3413. // bt服务器获取购买信息
  3414. // 100充值钱包商店
  3415. // RO币礼包商城
  3416. message CSBTShopInfoReq { //project game //RouteRule game
  3417. int32 shop_type = 1; //商店类型
  3418. int32 sub_shop = 2; //商店子类型
  3419. }
  3420. message SCBTShopInfoAck {
  3421. int32 shop_type = 1; //商店类型
  3422. int32 sub_shop = 2; //商店子类型
  3423. repeated RuneShopItem goods_list = 3; //商店道具类型
  3424. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  3425. }
  3426. // 获取波利商店信息
  3427. message CSBoliShopInfoReq { //project game //RouteRule game
  3428. }
  3429. message SCBoliShopInfoAck {
  3430. int32 error = 1;
  3431. ShopData shop_data = 2; // 商店信息
  3432. }
  3433. message SCBoliDataChangeNtf {
  3434. BTBoliData boli_data = 3;
  3435. }
  3436. //RO币礼包购买
  3437. message CSBTRoCoinShopItemBuyReq { //project game //RouteRule game
  3438. int32 goods_id = 1;
  3439. int32 goods_num = 2;
  3440. }
  3441. message SCBTRoCoinShopItemBuyAck {
  3442. int32 error = 1; //错误码
  3443. int32 goods_id = 2;
  3444. repeated KeyValueType reward_item_list = 3; //奖励物品
  3445. RuneShopItem shop_item = 4;
  3446. int32 goods_type = 5;
  3447. int32 sub_type = 6;
  3448. }
  3449. ////超值首充&百元大礼包
  3450. message SCBTFirstRechargeNtf {
  3451. uint64 first_recharge_time = 1;
  3452. uint32 first_recharge_reward_state = 2; //首充礼包档位奖励获取状态(位处理)
  3453. }
  3454. //超值首充奖励获取
  3455. message CSBTFirstRechargeRewardReq { //project game //RouteRule game
  3456. int32 reward_idx = 1; //[1,3]
  3457. }
  3458. message SCBTFirstRechargeRewardAck {
  3459. int32 error = 1; //错误码
  3460. repeated KeyValueType reward_item_list = 2; //奖励物品
  3461. int32 reward_idx = 3; //[1,3]
  3462. }
  3463. //百元大礼包领取奖励
  3464. message SCBTRecharge100Ntf {
  3465. uint64 recharge100_time = 1; //充值解锁百元大礼包的时间戳
  3466. int32 recharge100_reward_day = 2; //可领取哪几天的奖励(1表示可领取第一天奖励,2表示可领取前两天奖励)
  3467. int32 recharge100_reward_state = 3; //已经领取到那一天的奖励(1表示第一天已经领取,2表示领取了1-2天的奖励)
  3468. }
  3469. message CSBTRecharge100RewardReq { //project game //RouteRule game
  3470. }
  3471. message SCBTRecharge100RewardAck {
  3472. int32 error = 1; //错误码
  3473. repeated KeyValueType reward_item_list = 2; //奖励物品
  3474. }
  3475. //地圖困難簡單切換
  3476. message CSMapLevelTypeChangeReq {
  3477. int32 type = 1;//切換地圖模式
  3478. }
  3479. message SCMapLevelTypeChangeAck {
  3480. int32 error = 1; //错误码
  3481. int32 type = 2;
  3482. }
  3483. //远航试炼挑战购买次数
  3484. message CSCrossYuanHangTrialBuyChallengeNumReq { //project game //RouteRule game = 2;
  3485. }
  3486. //响应远航试炼挑战购买次数
  3487. message SCCrossYuanHangTrialBuyChallengeNumAck {
  3488. int32 error = 1; //错误码
  3489. uint64 count = 2;//可购买次数
  3490. }
  3491. message CSMd5GetReq{
  3492. string md5 = 1;
  3493. }
  3494. message SCMd5GetAck{
  3495. int32 error = 1; //错误码,OK表示重连成功
  3496. string md5 =2;
  3497. }
  3498. message SCClimbingTowerWjBossNtf {
  3499. repeated int32 boos = 1; //当前管卡boss
  3500. int32 wj_level =2;//当前层数
  3501. int64 refresh_tower_wj =3;//下次刷新排行榜时间
  3502. int32 buff1 =4;//祝福1
  3503. int32 buff2 =5;//祝福2
  3504. int32 buff3 =6;//祝福3
  3505. int32 duration =7;//当前周期
  3506. int32 reward_level =8;//已领取奖励的层数
  3507. }
  3508. message CSClimbingTowerWjBuffReq{
  3509. int32 buff1 =1;//祝福1
  3510. int32 buff2 =2;//祝福2
  3511. int32 buff3 =3;//祝福3
  3512. }
  3513. message SCClimbingTowerWjBuffAck {
  3514. int32 error = 1; //错误码
  3515. int32 buff1 =2;//祝福1
  3516. int32 buff2 =3;//祝福2
  3517. int32 buff3 =4;//祝福3
  3518. }
  3519. //挑战无尽爬塔模式
  3520. message CSClimbingTowerWjBeginReq { //project game //RouteRule game
  3521. int32 tower_level = 1; //塔层数
  3522. }
  3523. message SCClimbingTowerWjBeginAck {
  3524. int32 error = 1; //错误码
  3525. int32 tower_level = 2; //塔层数
  3526. }
  3527. message CSClimbingTowerWjEndReq { //project game //RouteRule game //confirm
  3528. int32 tower_level = 1; //塔层数
  3529. int32 loading_time = 2; //战斗loading时间
  3530. uint64 record_time_stamp = 3;
  3531. }
  3532. //无尽爬塔奖励
  3533. message SCClimbingTowerWjEndAck {
  3534. int32 error = 1; //错误码
  3535. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  3536. int64 pass_time = 3; //通过时间
  3537. repeated KeyValueType reward_list = 4; //爬塔奖励
  3538. repeated KeyValueType ex_reward_list = 5; //爬塔额外奖励
  3539. }
  3540. message CSClimbingTowerWjRankReq { //project game //RouteRule game
  3541. }
  3542. message SCClimbingTowerWjRankAck {
  3543. int32 error = 1; //错误码
  3544. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  3545. int32 self_rank = 3; //自己的rank
  3546. }
  3547. message CSPayOrderCompleteReq { //project game //RouteRule game
  3548. uint64 cp_order_id = 1;
  3549. }
  3550. message SCPayOrderCompleteAck { //project game //RouteRule game
  3551. int32 error = 1; //错误码,0成功
  3552. }
  3553. message SCDnySdkNtf {
  3554. int32 type =1;//类型
  3555. }
  3556. message CSUserDeleteReq{
  3557. int32 status = 1;//0表示删除(默认)。1表示取消删除
  3558. }
  3559. message SCUserDeleteAck{
  3560. int32 error = 1; //错误码,OK表示重连成功
  3561. int64 time=2;//角色删除剩余时间
  3562. }
  3563. message CSUserDeleteInfoReq{
  3564. }
  3565. message SCUserDeleteInfoAck{
  3566. int32 error = 1; //错误码,OK表示重连成功
  3567. int64 time=2;//角色删除剩余时间,为0代表无删除
  3568. }