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- using UnityEngine;
- using System.Collections;
- public static class SDataUtil
- {
- public static bool IsLess(int a,int b)
- {
- return a < b;
- }
- public static bool IsLess(int a,SInt b)
- {
- return a < b;
- }
- public static bool IsLess(SInt a, int b)
- {
- return a < b;
- }
- public static bool IsLess(SInt a, SInt b)
- {
- return a < b;
- }
- public static bool IsLessEqual(int a, int b)
- {
- return a <= b;
- }
- public static bool IsLessEqual(int a, SInt b)
- {
- return a <= b;
- }
- public static bool IsLessEqual(SInt a, int b)
- {
- return a <= b;
- }
- public static bool IsLessEqual(SInt a, SInt b)
- {
- return a <= b;
- }
- public static bool IsGreater(int a,int b)
- {
- return a > b;
- }
- public static bool IsGreater(float a, float b)
- {
- return a > b;
- }
- public static bool IsGreater(int a, float b)
- {
- return a > b;
- }
- public static bool IsGreater(float a, int b)
- {
- return a > b;
- }
- public static bool IsGreater(SFloat a, int b)
- {
- return a > b;
- }
- public static bool IsGreater(int a, SFloat b)
- {
- return a > b;
- }
- public static bool IsGreater(SFloat a, SFloat b)
- {
- return a > b;
- }
- public static bool IsGreater(SInt a, SFloat b)
- {
- return a > b;
- }
- public static bool IsGreater(SFloat a, SInt b)
- {
- return a > b;
- }
- public static bool IsGreater(int a, SInt b)
- {
- return a > b;
- }
- public static bool IsGreater(SInt a, int b)
- {
- return a > b;
- }
- public static bool IsGreater(SInt a, SInt b)
- {
- return a > b;
- }
- public static bool IsGreaterEqual(int a,int b)
- {
- return a >= b;
- }
- public static bool IsGreaterEqual(SInt a, int b)
- {
- return a >= b;
- }
- public static bool IsGreaterEqual(int a, SInt b)
- {
- return a >= b;
- }
- public static bool IsGreaterEqual(SInt a, SInt b)
- {
- return a >= b;
- }
- public static bool IsEqual(int a, int b)
- {
- return a == b;
- }
- public static bool IsEqual(int a, SInt b)
- {
- return a == b;
- }
- public static bool IsEqual(SInt a, int b)
- {
- return a == b;
- }
- public static bool IsEqual(SInt a, SInt b)
- {
- return a == b;
- }
- public static SInt Add(int a, int b)
- {
- return a + b;
- }
- public static SInt Add(int a, SInt b)
- {
- return a + b;
- }
- public static SInt Add(SInt a, SInt b)
- {
- return a + b;
- }
- public static SInt Add(SInt a, int b)
- {
- return a + b;
- }
- public static SFloat Add(SFloat a, int b)
- {
- return a + b;
- }
- public static SFloat Add(SFloat a, float b)
- {
- return a + b;
- }
- public static SFloat Add(SFloat a, SInt b)
- {
- return a + b;
- }
- public static SFloat Add(SFloat a, SFloat b)
- {
- return a + b;
- }
- public static SInt Sub(int a, int b)
- {
- return a - b;
- }
- public static SInt Sub(SInt a, int b)
- {
- return a - b;
- }
- public static SInt Sub(SInt a, SInt b)
- {
- return a - b;
- }
- public static SFloat Sub(SFloat a, int b)
- {
- return a - b;
- }
- public static SFloat Sub(SFloat a, SInt b)
- {
- return a - b;
- }
- public static SFloat Sub(SFloat a, float b)
- {
- return a - b;
- }
- public static SFloat Sub(SFloat a, SFloat b)
- {
- return a - b;
- }
- public static SInt Multiply(SInt a, int b)
- {
- return a * b;
- }
- public static SInt Multiply(SInt a, SInt b)
- {
- return a * b;
- }
- public static SFloat Multiply(SFloat a, int b)
- {
- return a * b;
- }
- public static SFloat Multiply(SFloat a, SInt b)
- {
- return a * b;
- }
- public static SFloat Multiply(SFloat a, float b)
- {
- return a * b;
- }
- public static SFloat Multiply(SFloat a, SFloat b)
- {
- return a * b;
- }
- public static SInt Div(SInt a, int b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SInt Div(SInt a, SInt b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SFloat Div(SFloat a, int b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SFloat Div(SFloat a, SInt b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SFloat Div(SFloat a , float b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SFloat Div(SFloat a, SFloat b)
- {
- if (b == 0) return a;
- return a / b;
- }
- public static SInt InverseDiv(SInt a,int b)
- {
- if (a == 0) return b;
- return b / a;
- }
- public static SFloat InverseDiv(SFloat a, int b)
- {
- if (a == 0) return b;
- return b / a;
- }
- public static SFloat InverseDiv(SFloat a, float b)
- {
- if (a == 0) return b;
- return b / a;
- }
- public static SInt IsMax(SInt a, int b)
- {
- if(a >= b)
- {
- return a;
- }
- else
- {
- return b;
- }
- }
- public static SInt IsMax(int a, SInt b)
- {
- if (a >= b)
- {
- return a;
- }
- else
- {
- return b;
- }
- }
- public static SInt IsMax(int a, int b)
- {
- if (a >= b)
- {
- return a;
- }
- else
- {
- return b;
- }
- }
- public static SInt IsMax(SInt a, SInt b)
- {
- if (a >= b)
- {
- return a;
- }
- else
- {
- return b;
- }
- }
- public static int InvConvert(SInt a)
- {
- return SInt.InvConvert(a);
- }
- public static float InvConvert(SFloat b)
- {
- return SFloat.InvConvert(b);
- }
- public static int InvConvert(int a)
- {
- return a;
- }
- public static float InvConvert(float b)
- {
- return b;
- }
- public static long InvConvert(SLong b)
- {
- return (long)b;
- }
- public static long InvConvert(long a)
- {
- return a;
- }
- public static double InvConvertDouble(SFloat b)
- {
- float value = SFloat.InvConvert(b);
- return InvConvertDouble(value);
- }
- public static double InvConvertDouble(float b)
- {
- double value = b;
- double.TryParse(b.ToString(), out value);
- return value;
- }
- }
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